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Forum Index > SC2 General
113 CommentsPost a Reply
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ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-18 04:34:24
May 18 2016 04:32 GMT
#61
On May 18 2016 13:26 usethis2 wrote:
Why do they keep increasing supply costs of units? 200/200 army is really only in name these days. The game is becoming more and more like WarCraft 3.


They don't want mass cyclone or mass swarmhost so they increased the supply. And since 200/200 armies rarely feature those units it doesn't cause them to be smaller.

On May 18 2016 13:30 usethis2 wrote:
No meaningful Protoss nerfs. I left the scene for 2 years because of Protoss and just came back, and it seems like things are still the same. I used to play Protoss, you see, but I could not stand Protoss, especially pro games and the Team Liquid board (including moderators) which so obviously favored Protoss.

I guess I am leaving again now. Enjoy the games where many former Protoss players left because Protoss race became the most ridiculous BS race.


I assure you the immortal nerf is meaningful. Either way the scene won't miss you.
Rathwirt
Profile Joined January 2011
United States42 Posts
May 18 2016 04:53 GMT
#62
Too bad I liked the matches I've seen on Korhal Karnage, but guess it was too out there for most pros.
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
May 18 2016 05:06 GMT
#63
On May 18 2016 13:53 Rathwirt wrote:
Too bad I liked the matches I've seen on Korhal Karnage, but guess it was too out there for most pros.


It's probably more about fairness than about how weird the map is. Nonstandard doesn't mean hugely imbalanced but it can more easily go that way as seen on these 2 maps
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 18 2016 05:14 GMT
#64
On May 18 2016 14:06 Cyro wrote:
Show nested quote +
On May 18 2016 13:53 Rathwirt wrote:
Too bad I liked the matches I've seen on Korhal Karnage, but guess it was too out there for most pros.


It's probably more about fairness than about how weird the map is. Nonstandard doesn't mean hugely imbalanced but it can more easily go that way as seen on these 2 maps


Due to pros avoiding KCK like the plague, I don't think we have the tournament data to argue KCK is hugely imbalanced though, so KCK is being swapped out more out of design reasons than balance reasons.
bObA
Profile Joined May 2012
France300 Posts
May 18 2016 05:19 GMT
#65
On May 18 2016 05:21 seemsgood wrote:
Show nested quote +
On May 18 2016 04:59 TheWinks wrote:
Nerfing terran in lategame TvZ without compensation makes no sense at all nor does trying to make a lateral change with the cyclone. Terran is avoiding TvZ lategame like they did during blord/infestor and HotS tvp despite these 'OP' liberators and the cyclone isn't used because it's just a bad unit.

10 liberators still can BTFO a bunch of corruptors in 4 hits and that liberator count is not true in late game.
Trust me, mass liberator is still pain in the ass and zerg players won't have a ezpz A-move time.


But Ultras are also a pain in the ass for terran and the reason that terrans are trying to finish the game before hive.
Actually Broodlords are not the problem and we have to make liberators to prevent ultras.
But if they are nerfed they will be killed to easily by corruptors meanwhile the bio under will be kill very very easily by the ultras.
Ghosts are useless and almost no pros use them anymore because their ability can be cancelled by any damage or fungal.
They should buff back marauders or give to ghost the snipe ability they had in WOL.
warlocke
Profile Joined September 2015
97 Posts
May 18 2016 05:23 GMT
#66
I was like stunned when loaded into Frost when laddering yesterday, didn't catch the memo about the map change
an average player whom can only F2 + a-move
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 18 2016 05:30 GMT
#67
On May 18 2016 13:30 usethis2 wrote:
No meaningful Protoss nerfs. I left the scene for 2 years because of Protoss and just came back, and it seems like things are still the same. I used to play Protoss, you see, but I could not stand Protoss, especially pro games and the Team Liquid board (including moderators) which so obviously favored Protoss.

I guess I am leaving again now. Enjoy the games where many former Protoss players left because Protoss race became the most ridiculous BS race.


Bye.
sagefreke
Profile Joined August 2010
United States241 Posts
May 18 2016 05:40 GMT
#68
Thank god Korhal Carnage is being removed. That map was so BS beyond 4 bases.

Looking forward to seeing the Immortal changes. I might be able to go roaches for more than 45 seconds now.
yo yo yo
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
May 18 2016 06:03 GMT
#69
On May 18 2016 14:14 ZigguratOfUr wrote:
Show nested quote +
On May 18 2016 14:06 Cyro wrote:
On May 18 2016 13:53 Rathwirt wrote:
Too bad I liked the matches I've seen on Korhal Karnage, but guess it was too out there for most pros.


It's probably more about fairness than about how weird the map is. Nonstandard doesn't mean hugely imbalanced but it can more easily go that way as seen on these 2 maps


Due to pros avoiding KCK like the plague, I don't think we have the tournament data to argue KCK is hugely imbalanced though, so KCK is being swapped out more out of design reasons than balance reasons.


Some have stressed avoiding it for balance/matchup reasons
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Lil_nooblet
Profile Joined March 2016
United States459 Posts
May 18 2016 06:22 GMT
#70
On May 18 2016 13:30 usethis2 wrote:
No meaningful Protoss nerfs. I left the scene for 2 years because of Protoss and just came back, and it seems like things are still the same. I used to play Protoss, you see, but I could not stand Protoss, especially pro games and the Team Liquid board (including moderators) which so obviously favored Protoss.

I guess I am leaving again now. Enjoy the games where many former Protoss players left because Protoss race became the most ridiculous BS race.


Yep because the immortal nerf is definitely not meaningful. Glad you are leaving.
iamkaokao
Profile Joined March 2011
108 Posts
Last Edited: 2016-05-18 06:31:30
May 18 2016 06:24 GMT
#71
I usually never care about patches , i still love and play the game every month or so... but i laughed at the swarm host change.. it would had been better to not even mention that unit exist.

thats the most hilarious change ,i saw..to a unit who NONE uses for years.. its hard to tell if these changes are prank sometimes..


it seems like they make a random list of changes , after going to the bathroom lol.. probably 5 min work?

in conclusion no matter what you change , protoss will always be imba... XD

TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-05-18 07:40:43
May 18 2016 07:40 GMT
#72
On May 18 2016 12:39 Athenau wrote:
Show nested quote +
No they're not and we haven't seen them in lotv tvp because they're not.

We haven't seen them in LoTV TvP because:
1. No one uses colossus
and
2. They don't have the single-target mode.

We haven't seen them because 2 liberators are a far better gas investment in every possible way. Even if we completely removed liberators, tanks would probably be a far better gas investment in every possible way.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
May 18 2016 08:04 GMT
#73
King Sejong Station and Frost coming back to the pool? Nice!
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Dungeontay
Profile Joined December 2015
126 Posts
May 18 2016 08:06 GMT
#74
Wow. Usually i mostly agree with those blizzard suggestions but the only change that isnt COMPLETELY shit, is the immortal nerf. Curious to where this goes. Looks like an incoming SC2 pause for me....
Zzz
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
May 18 2016 08:17 GMT
#75
King Sejong and Frost back to the ladder woop. KOREA WINS :d haha
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 18 2016 09:07 GMT
#76
On May 18 2016 15:24 iamkaokao wrote:
I usually never care about patches , i still love and play the game every month or so... but i laughed at the swarm host change.. it would had been better to not even mention that unit exist.

thats the most hilarious change ,i saw..to a unit who NONE uses for years.. its hard to tell if these changes are prank sometimes..


it seems like they make a random list of changes , after going to the bathroom lol.. probably 5 min work?

in conclusion no matter what you change , protoss will always be imba... XD



Not if they removed Probes.
weiliem
Profile Joined January 2008
2071 Posts
May 18 2016 09:47 GMT
#77
On May 18 2016 11:18 Athenau wrote:
Pretty sure Thors will beat Colossus handily since the anti-armor mode hits them at range 10. In HoTS it didn't matter because the single target mode was weaker and the colossus stronger, but now that situation's reversed.

Lol r u sure you're gonna build thors for colossus?
Don't know if buffing collosus is any good but watching collosus shooting lasers like machine guns is gonna be cool.... and i like the idea of helping out lower rank players with this while not affecting pro level plays (hopefully it doesnt affect pro-level plays). Though I really miss the HT vs Ghost era, its not good playing it but it was definitely cool watching it, though with liberators, we're never returning to that era...

And Swarm Host, why oh why? Just remove this unit from the game already.... Lets see if immortal nerf is significant enough....
Oppa feeding style
Ej_
Profile Blog Joined January 2013
47656 Posts
May 18 2016 09:50 GMT
#78
Lol the immortal nerf

Back to mass lurker in ZvP i guess
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 18 2016 10:04 GMT
#79
Thors could become a thing against protoss with these changes. They get a new long range AA mode against stuff that is good against them (voids, tempests... carriers?) and the only ground counter to them is nerfed (immortals).
Revolutionist fan
WigglingSquid
Profile Joined August 2011
5194 Posts
May 18 2016 10:33 GMT
#80
I may be one of the few watchers who miss the old Immortal. Obvious strengths and weaknesses without yet more timed spells that are hard to track and manage beyond sheer "mass 'em up and let them do their thing".
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