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On May 18 2016 13:26 usethis2 wrote: Why do they keep increasing supply costs of units? 200/200 army is really only in name these days. The game is becoming more and more like WarCraft 3.
They don't want mass cyclone or mass swarmhost so they increased the supply. And since 200/200 armies rarely feature those units it doesn't cause them to be smaller.
On May 18 2016 13:30 usethis2 wrote: No meaningful Protoss nerfs. I left the scene for 2 years because of Protoss and just came back, and it seems like things are still the same. I used to play Protoss, you see, but I could not stand Protoss, especially pro games and the Team Liquid board (including moderators) which so obviously favored Protoss.
I guess I am leaving again now. Enjoy the games where many former Protoss players left because Protoss race became the most ridiculous BS race.
I assure you the immortal nerf is meaningful. Either way the scene won't miss you.
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Too bad I liked the matches I've seen on Korhal Karnage, but guess it was too out there for most pros.
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United Kingdom20282 Posts
On May 18 2016 13:53 Rathwirt wrote: Too bad I liked the matches I've seen on Korhal Karnage, but guess it was too out there for most pros.
It's probably more about fairness than about how weird the map is. Nonstandard doesn't mean hugely imbalanced but it can more easily go that way as seen on these 2 maps
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On May 18 2016 14:06 Cyro wrote:Show nested quote +On May 18 2016 13:53 Rathwirt wrote: Too bad I liked the matches I've seen on Korhal Karnage, but guess it was too out there for most pros. It's probably more about fairness than about how weird the map is. Nonstandard doesn't mean hugely imbalanced but it can more easily go that way as seen on these 2 maps
Due to pros avoiding KCK like the plague, I don't think we have the tournament data to argue KCK is hugely imbalanced though, so KCK is being swapped out more out of design reasons than balance reasons.
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On May 18 2016 05:21 seemsgood wrote:Show nested quote +On May 18 2016 04:59 TheWinks wrote: Nerfing terran in lategame TvZ without compensation makes no sense at all nor does trying to make a lateral change with the cyclone. Terran is avoiding TvZ lategame like they did during blord/infestor and HotS tvp despite these 'OP' liberators and the cyclone isn't used because it's just a bad unit. 10 liberators still can BTFO a bunch of corruptors in 4 hits and that liberator count is not true in late game. Trust me, mass liberator is still pain in the ass and zerg players won't have a ezpz A-move time.
But Ultras are also a pain in the ass for terran and the reason that terrans are trying to finish the game before hive. Actually Broodlords are not the problem and we have to make liberators to prevent ultras. But if they are nerfed they will be killed to easily by corruptors meanwhile the bio under will be kill very very easily by the ultras. Ghosts are useless and almost no pros use them anymore because their ability can be cancelled by any damage or fungal. They should buff back marauders or give to ghost the snipe ability they had in WOL.
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I was like stunned when loaded into Frost when laddering yesterday, didn't catch the memo about the map change
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On May 18 2016 13:30 usethis2 wrote: No meaningful Protoss nerfs. I left the scene for 2 years because of Protoss and just came back, and it seems like things are still the same. I used to play Protoss, you see, but I could not stand Protoss, especially pro games and the Team Liquid board (including moderators) which so obviously favored Protoss.
I guess I am leaving again now. Enjoy the games where many former Protoss players left because Protoss race became the most ridiculous BS race.
Bye.
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Thank god Korhal Carnage is being removed. That map was so BS beyond 4 bases.
Looking forward to seeing the Immortal changes. I might be able to go roaches for more than 45 seconds now.
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United Kingdom20282 Posts
On May 18 2016 14:14 ZigguratOfUr wrote:Show nested quote +On May 18 2016 14:06 Cyro wrote:On May 18 2016 13:53 Rathwirt wrote: Too bad I liked the matches I've seen on Korhal Karnage, but guess it was too out there for most pros. It's probably more about fairness than about how weird the map is. Nonstandard doesn't mean hugely imbalanced but it can more easily go that way as seen on these 2 maps Due to pros avoiding KCK like the plague, I don't think we have the tournament data to argue KCK is hugely imbalanced though, so KCK is being swapped out more out of design reasons than balance reasons.
Some have stressed avoiding it for balance/matchup reasons
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On May 18 2016 13:30 usethis2 wrote: No meaningful Protoss nerfs. I left the scene for 2 years because of Protoss and just came back, and it seems like things are still the same. I used to play Protoss, you see, but I could not stand Protoss, especially pro games and the Team Liquid board (including moderators) which so obviously favored Protoss.
I guess I am leaving again now. Enjoy the games where many former Protoss players left because Protoss race became the most ridiculous BS race.
Yep because the immortal nerf is definitely not meaningful. Glad you are leaving.
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I usually never care about patches , i still love and play the game every month or so... but i laughed at the swarm host change.. it would had been better to not even mention that unit exist.
thats the most hilarious change ,i saw..to a unit who NONE uses for years.. its hard to tell if these changes are prank sometimes..
it seems like they make a random list of changes , after going to the bathroom lol.. probably 5 min work?
in conclusion no matter what you change , protoss will always be imba... XD
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On May 18 2016 12:39 Athenau wrote:We haven't seen them in LoTV TvP because: 1. No one uses colossus and 2. They don't have the single-target mode. We haven't seen them because 2 liberators are a far better gas investment in every possible way. Even if we completely removed liberators, tanks would probably be a far better gas investment in every possible way.
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King Sejong Station and Frost coming back to the pool? Nice!
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Wow. Usually i mostly agree with those blizzard suggestions but the only change that isnt COMPLETELY shit, is the immortal nerf. Curious to where this goes. Looks like an incoming SC2 pause for me....
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Pandemona
Charlie Sheens House51458 Posts
King Sejong and Frost back to the ladder woop. KOREA WINS :d haha
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On May 18 2016 15:24 iamkaokao wrote: I usually never care about patches , i still love and play the game every month or so... but i laughed at the swarm host change.. it would had been better to not even mention that unit exist.
thats the most hilarious change ,i saw..to a unit who NONE uses for years.. its hard to tell if these changes are prank sometimes..
it seems like they make a random list of changes , after going to the bathroom lol.. probably 5 min work?
in conclusion no matter what you change , protoss will always be imba... XD
Not if they removed Probes.
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On May 18 2016 11:18 Athenau wrote: Pretty sure Thors will beat Colossus handily since the anti-armor mode hits them at range 10. In HoTS it didn't matter because the single target mode was weaker and the colossus stronger, but now that situation's reversed. Lol r u sure you're gonna build thors for colossus? Don't know if buffing collosus is any good but watching collosus shooting lasers like machine guns is gonna be cool.... and i like the idea of helping out lower rank players with this while not affecting pro level plays (hopefully it doesnt affect pro-level plays). Though I really miss the HT vs Ghost era, its not good playing it but it was definitely cool watching it, though with liberators, we're never returning to that era...
And Swarm Host, why oh why? Just remove this unit from the game already.... Lets see if immortal nerf is significant enough....
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Lol the immortal nerf
Back to mass lurker in ZvP i guess
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Thors could become a thing against protoss with these changes. They get a new long range AA mode against stuff that is good against them (voids, tempests... carriers?) and the only ground counter to them is nerfed (immortals).
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I may be one of the few watchers who miss the old Immortal. Obvious strengths and weaknesses without yet more timed spells that are hard to track and manage beyond sheer "mass 'em up and let them do their thing".
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