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Post Mortem on the Last Test map - May 12 - Page 2

Forum Index > SC2 General
85 CommentsPost a Reply
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huller20
Profile Joined August 2010
United States112 Posts
May 12 2016 21:48 GMT
#21
Good changes, except swarm host (still an improvement). Remember when Blizz introduced the swarm host and said it was a zerg siege breaking unit? None of that seems applicable. It simply has no reason to exist. It needs a design overhaul with a clearly defined purpose.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2016-05-12 22:14:04
May 12 2016 22:00 GMT
#22
On May 13 2016 06:23 Charoisaur wrote:
Show nested quote +
On May 13 2016 06:21 DalaiiLameR wrote:
what about adepts? adept harrass is also to strong imo. the shade ability doesnt punish the toss in any way, its basicly a free scout, where the opponent cant do anything about it and also provides an option to set up a rly strong harrass

Yeah adept harass is absurdly strong but I don't really see a way to reduce their harassment potential without making them completely useless.

Make shade cost (just a random number) 20 shield so we dont get the endless free shading.
http://www.twitch.tv/pinokotsbeer
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 12 2016 22:15 GMT
#23
Yeah the SH and Cyclone need some real work to make them useful, i don't think changing around costs will help them.

Can't believe it took so long to do this for Thor but thank god they got there. Rest looks pretty good too.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 12 2016 22:18 GMT
#24
Good update and it's nice to see he is listening.

While he's at it, he should also listen about the wanted nerf to the tankvac and buff to siege tank dmg. This has been by far the nr 1 wanted change since the beginning.
Head Coach Park: "They should buff tanks!"
Lightrush
Profile Joined July 2015
Bulgaria164 Posts
May 12 2016 22:26 GMT
#25
I still don't understand why would they want to increase the supply of the cyclone and sh and not that of the tempest and a couple other air units ? Why not make the game ground based again ? Also what happened to the proposed change of removing tankivacs and increasing siege tank damage ? Almost the entire community was happy when it was announced and then it kinda fell into obscurity.
User was warned for this post
JimmyJRaynor
Profile Blog Joined April 2010
Canada17494 Posts
Last Edited: 2016-05-12 23:14:05
May 12 2016 23:13 GMT
#26
i don't think the 3 units are related. the increase in supply count for the 2 units in question is put in place so that they are not massable in the late game.
i like this post mort-em update thing.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1711 Posts
May 12 2016 23:21 GMT
#27
JUST MAKE COLLOSI RANGE BASELINE . You did it with the tank, the lurker. This would fit for protoss very well.
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
seemsgood
Profile Joined January 2016
5527 Posts
May 12 2016 23:22 GMT
#28
Terran needs a better early game.I don't think any suggestion of this community for cyclone address that.Reduce cyclone's mineral cost a bit so terran can research mag-field.
Liberator nerf is needed unless people still want mass air vs mass air battle .Thor change isn't enough doesn't mean liberator doesn't derserve a nerf.
Charoisaur
Profile Joined August 2014
Germany16062 Posts
May 12 2016 23:23 GMT
#29
On May 13 2016 08:13 JimmyJRaynor wrote:
i don't think the 3 units are related. the increase in supply count for the 2 units in question is put in place so that they are not massable in the late game.
i like this post mort-em update thing.

why should tempests be massable lategame? it does nothing except promoting mass air battles
Many of the coolest moments in sc2 happen due to worker harassment
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2016-05-12 23:42:42
May 12 2016 23:40 GMT
#30
On May 13 2016 08:21 ShowTheLights wrote:
JUST MAKE COLLOSI RANGE BASELINE . You did it with the tank, the lurker. This would fit for protoss very well.


I think it may be even better to make it 8 range baseline and remove the upgrade instead of having 6+3. More useful in early-midgame and less useful late

why should tempests be massable lategame?


Tempest 4 supply is gonna go sooner or later. With changes to some units like Libs doing 5+2 light instead of 7 AA this is especially true
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
JimmyJRaynor
Profile Blog Joined April 2010
Canada17494 Posts
May 12 2016 23:43 GMT
#31
On May 13 2016 08:40 Cyro wrote:
Show nested quote +
On May 13 2016 08:21 ShowTheLights wrote:
JUST MAKE COLLOSI RANGE BASELINE . You did it with the tank, the lurker. This would fit for protoss very well.

I think it may be even better to make it 8 range baseline and remove the upgrade instead of having 6+3. More useful in early-midgame and less useful late


i like that idea.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ArmazingerZ
Profile Joined February 2016
10 Posts
Last Edited: 2016-05-12 23:54:15
May 12 2016 23:49 GMT
#32
I disagree about the new address for Thor and Liberator, they were going to be completely different, and serve for different purposes, how SC is meant to be, rewarding good builds, scouting and adaptation. They are also overlapping to vikings in their function.

SH won't worth for any purpose with such a cooldown like that, no matter what price. Very worrying they still aren't concerned about Ultras.
PressureSC2
Profile Joined January 2016
122 Posts
May 12 2016 23:52 GMT
#33
This is an improvement, definitely.

A few areas still of concern with the game, to name only the most pressing:

- Thor and cyclone's lack of range to deal with BL/Tempest.
- Tempest supply too low.
- Marauder nerf coupled with 8 armor ultras.
- Tankivacs going against proper design.

avilo
Profile Blog Joined November 2007
United States4100 Posts
May 13 2016 00:15 GMT
#34
Why are tempests still 4 supply, but the counter (raven) is now no longer usable?
Sup
DalaiiLameR
Profile Joined May 2016
42 Posts
May 13 2016 00:18 GMT
#35
On May 13 2016 08:49 ArmazingerZ wrote:
I disagree about the new address for Thor and Liberator, they were going to be completely different, and serve for different purposes, how SC is meant to be, rewarding good builds, scouting and adaptation. They are also overlapping to vikings in their function.

SH won't worth for any purpose with such a cooldown like that, no matter what price. Very worrying they still aren't concerned about Ultras.


i think liberators were supposed to be anti muta, cuz terrans struggled against mass muta in wol and hots, so NOW the liberator is where it supposed to be. it was never the plan, that liberators counter everything in the air.

the thor is something like a lost child for blizzard. they never had a plan, what the role of the thor should be. maybe it was meant as antiair for mech play, but mech is relatively easy counterable nowadays, so they lost their role and now, blizz is searchen for a new place in the game for them.

i like where it is going. some anti heavy air is nice to have and cuz the single dmg, expensive units like broodlords are still worth their costs.

Chewbacca1
Profile Joined May 2016
11 Posts
May 13 2016 00:29 GMT
#36
Just throwing out an idea:
Reduce adepts' attack speed by 20-40% when shade is active?
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2016-05-13 00:49:57
May 13 2016 00:45 GMT
#37
What exact situations do you think that adepts are a problem in? I have not seen many particularly problematic situations recently (esp since -1 damage for 3-shot on scv's and marines)

People complain about adepts, phoenixes and immortals in ZvP and the immortal is being reduced in power some but this is a matchup that has a lot of very powerful units on both sides, it's also not a matchup that's heavily imbalanced in P favor. I don't see the justification for nerfing these other units as well unless you want to nerf 6 units on both sides of the matchup.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
raff100
Profile Joined April 2011
498 Posts
May 13 2016 01:38 GMT
#38
As terran:
Thor:Nice to see the switch mode,but I think the Thor need a damage buff to become cost\efficient.
Cyclone:I don't like the changes,cyclone need a serious buff and removing the lock on would be the best choice.
Liberator:Let's see how it works,obviously better than the previous patch.
Hope to see something about tankivac soon
Rowrin
Profile Joined September 2011
United States280 Posts
Last Edited: 2016-05-13 01:43:44
May 13 2016 01:43 GMT
#39
I'd be pretty enthused by a tankivac change/revision. Honestly it makes TvT more hellish than it helps in any other match-up just because tanks are non-viable / rarely-used in any other matchup. I've seen some games where people take a few meditanks vs zerg, but it would seem that having liberators is almost as good if not as or better.
TheWinks
Profile Joined July 2011
United States572 Posts
May 13 2016 01:56 GMT
#40
The problem with the liberator change isn't the nerf itself, it's terran not having a real late game in tvz. They can nerf the liberator for the sake of design and that's fine, but they need to realize that it's the only thing keeping tvz late game alive at all.
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