• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:08
CEST 16:08
KST 23:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5938 users

Post Mortem on the Last Test map - May 12 - Page 2

Forum Index > SC2 General
85 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
huller20
Profile Joined August 2010
United States112 Posts
May 12 2016 21:48 GMT
#21
Good changes, except swarm host (still an improvement). Remember when Blizz introduced the swarm host and said it was a zerg siege breaking unit? None of that seems applicable. It simply has no reason to exist. It needs a design overhaul with a clearly defined purpose.
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
Last Edited: 2016-05-12 22:14:04
May 12 2016 22:00 GMT
#22
On May 13 2016 06:23 Charoisaur wrote:
Show nested quote +
On May 13 2016 06:21 DalaiiLameR wrote:
what about adepts? adept harrass is also to strong imo. the shade ability doesnt punish the toss in any way, its basicly a free scout, where the opponent cant do anything about it and also provides an option to set up a rly strong harrass

Yeah adept harass is absurdly strong but I don't really see a way to reduce their harassment potential without making them completely useless.

Make shade cost (just a random number) 20 shield so we dont get the endless free shading.
http://www.twitch.tv/pinokotsbeer
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 12 2016 22:15 GMT
#23
Yeah the SH and Cyclone need some real work to make them useful, i don't think changing around costs will help them.

Can't believe it took so long to do this for Thor but thank god they got there. Rest looks pretty good too.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 12 2016 22:18 GMT
#24
Good update and it's nice to see he is listening.

While he's at it, he should also listen about the wanted nerf to the tankvac and buff to siege tank dmg. This has been by far the nr 1 wanted change since the beginning.
Head Coach Park: "They should buff tanks!"
Lightrush
Profile Joined July 2015
Bulgaria164 Posts
May 12 2016 22:26 GMT
#25
I still don't understand why would they want to increase the supply of the cyclone and sh and not that of the tempest and a couple other air units ? Why not make the game ground based again ? Also what happened to the proposed change of removing tankivacs and increasing siege tank damage ? Almost the entire community was happy when it was announced and then it kinda fell into obscurity.
User was warned for this post
JimmyJRaynor
Profile Blog Joined April 2010
Canada17805 Posts
Last Edited: 2016-05-12 23:14:05
May 12 2016 23:13 GMT
#26
i don't think the 3 units are related. the increase in supply count for the 2 units in question is put in place so that they are not massable in the late game.
i like this post mort-em update thing.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1717 Posts
May 12 2016 23:21 GMT
#27
JUST MAKE COLLOSI RANGE BASELINE . You did it with the tank, the lurker. This would fit for protoss very well.
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
seemsgood
Profile Joined January 2016
5527 Posts
May 12 2016 23:22 GMT
#28
Terran needs a better early game.I don't think any suggestion of this community for cyclone address that.Reduce cyclone's mineral cost a bit so terran can research mag-field.
Liberator nerf is needed unless people still want mass air vs mass air battle .Thor change isn't enough doesn't mean liberator doesn't derserve a nerf.
Charoisaur
Profile Joined August 2014
Germany16089 Posts
May 12 2016 23:23 GMT
#29
On May 13 2016 08:13 JimmyJRaynor wrote:
i don't think the 3 units are related. the increase in supply count for the 2 units in question is put in place so that they are not massable in the late game.
i like this post mort-em update thing.

why should tempests be massable lategame? it does nothing except promoting mass air battles
Many of the coolest moments in sc2 happen due to worker harassment
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-05-12 23:42:42
May 12 2016 23:40 GMT
#30
On May 13 2016 08:21 ShowTheLights wrote:
JUST MAKE COLLOSI RANGE BASELINE . You did it with the tank, the lurker. This would fit for protoss very well.


I think it may be even better to make it 8 range baseline and remove the upgrade instead of having 6+3. More useful in early-midgame and less useful late

why should tempests be massable lategame?


Tempest 4 supply is gonna go sooner or later. With changes to some units like Libs doing 5+2 light instead of 7 AA this is especially true
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
JimmyJRaynor
Profile Blog Joined April 2010
Canada17805 Posts
May 12 2016 23:43 GMT
#31
On May 13 2016 08:40 Cyro wrote:
Show nested quote +
On May 13 2016 08:21 ShowTheLights wrote:
JUST MAKE COLLOSI RANGE BASELINE . You did it with the tank, the lurker. This would fit for protoss very well.

I think it may be even better to make it 8 range baseline and remove the upgrade instead of having 6+3. More useful in early-midgame and less useful late


i like that idea.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ArmazingerZ
Profile Joined February 2016
10 Posts
Last Edited: 2016-05-12 23:54:15
May 12 2016 23:49 GMT
#32
I disagree about the new address for Thor and Liberator, they were going to be completely different, and serve for different purposes, how SC is meant to be, rewarding good builds, scouting and adaptation. They are also overlapping to vikings in their function.

SH won't worth for any purpose with such a cooldown like that, no matter what price. Very worrying they still aren't concerned about Ultras.
PressureSC2
Profile Joined January 2016
122 Posts
May 12 2016 23:52 GMT
#33
This is an improvement, definitely.

A few areas still of concern with the game, to name only the most pressing:

- Thor and cyclone's lack of range to deal with BL/Tempest.
- Tempest supply too low.
- Marauder nerf coupled with 8 armor ultras.
- Tankivacs going against proper design.

avilo
Profile Blog Joined November 2007
United States4100 Posts
May 13 2016 00:15 GMT
#34
Why are tempests still 4 supply, but the counter (raven) is now no longer usable?
Sup
DalaiiLameR
Profile Joined May 2016
42 Posts
May 13 2016 00:18 GMT
#35
On May 13 2016 08:49 ArmazingerZ wrote:
I disagree about the new address for Thor and Liberator, they were going to be completely different, and serve for different purposes, how SC is meant to be, rewarding good builds, scouting and adaptation. They are also overlapping to vikings in their function.

SH won't worth for any purpose with such a cooldown like that, no matter what price. Very worrying they still aren't concerned about Ultras.


i think liberators were supposed to be anti muta, cuz terrans struggled against mass muta in wol and hots, so NOW the liberator is where it supposed to be. it was never the plan, that liberators counter everything in the air.

the thor is something like a lost child for blizzard. they never had a plan, what the role of the thor should be. maybe it was meant as antiair for mech play, but mech is relatively easy counterable nowadays, so they lost their role and now, blizz is searchen for a new place in the game for them.

i like where it is going. some anti heavy air is nice to have and cuz the single dmg, expensive units like broodlords are still worth their costs.

Chewbacca1
Profile Joined May 2016
11 Posts
May 13 2016 00:29 GMT
#36
Just throwing out an idea:
Reduce adepts' attack speed by 20-40% when shade is active?
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-05-13 00:49:57
May 13 2016 00:45 GMT
#37
What exact situations do you think that adepts are a problem in? I have not seen many particularly problematic situations recently (esp since -1 damage for 3-shot on scv's and marines)

People complain about adepts, phoenixes and immortals in ZvP and the immortal is being reduced in power some but this is a matchup that has a lot of very powerful units on both sides, it's also not a matchup that's heavily imbalanced in P favor. I don't see the justification for nerfing these other units as well unless you want to nerf 6 units on both sides of the matchup.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
raff100
Profile Joined April 2011
498 Posts
May 13 2016 01:38 GMT
#38
As terran:
Thor:Nice to see the switch mode,but I think the Thor need a damage buff to become cost\efficient.
Cyclone:I don't like the changes,cyclone need a serious buff and removing the lock on would be the best choice.
Liberator:Let's see how it works,obviously better than the previous patch.
Hope to see something about tankivac soon
Rowrin
Profile Joined September 2011
United States280 Posts
Last Edited: 2016-05-13 01:43:44
May 13 2016 01:43 GMT
#39
I'd be pretty enthused by a tankivac change/revision. Honestly it makes TvT more hellish than it helps in any other match-up just because tanks are non-viable / rarely-used in any other matchup. I've seen some games where people take a few meditanks vs zerg, but it would seem that having liberators is almost as good if not as or better.
TheWinks
Profile Joined July 2011
United States572 Posts
May 13 2016 01:56 GMT
#40
The problem with the liberator change isn't the nerf itself, it's terran not having a real late game in tvz. They can nerf the liberator for the sake of design and that's fine, but they need to realize that it's the only thing keeping tvz late game alive at all.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
Monthly #1 - Day 1
herO vs SolarLIVE!
Percival vs Classic
ByuN vs Rogue
IntoTheiNu 1474
CranKy Ducklings SOOP77
Rex26
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 34
Rex 26
EnDerr 5
StarCraft: Brood War
Bisu 3388
Horang2 1408
Hyuk 1087
EffOrt 965
Light 748
Mini 534
Snow 375
Larva 297
Rush 287
ZerO 195
[ Show more ]
Noble 194
hero 105
Zeus 104
Killer 93
Pusan 75
Hm[arnc] 64
Mong 64
Last 50
ToSsGirL 32
sSak 30
Sharp 26
Sacsri 13
sorry 11
IntoTheRainbow 9
Icarus 9
JulyZerg 7
Dota 2
Gorgc4675
qojqva3078
Dendi1320
febbydoto5
Counter-Strike
edward722
markeloff346
zeus181
Other Games
singsing1862
olofmeister1042
B2W.Neo980
hiko695
Lowko446
Hui .271
DeMusliM270
Liquid`VortiX154
Mew2King108
ArmadaUGS85
QueenE75
RotterdaM35
ZerO(Twitch)14
Organizations
Other Games
gamesdonequick973
BasetradeTV20
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2476
• Nemesis1466
• TFBlade492
Upcoming Events
OSC
7h 52m
Replay Cast
9h 52m
IntoTheTV X SOOP
20h 52m
Replay Cast
1d 9h
GSL
1d 20h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Replay Cast
3 days
Afreeca Starleague
3 days
Shine vs Rush
[ Show More ]
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.