• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:21
CEST 00:21
KST 07:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion Do we have a pimpest plays list? AI Question
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1930 users

Post Mortem on the Last Test map - May 12 - Page 5

Forum Index > SC2 General
85 CommentsPost a Reply
Prev 1 2 3 4 5 All
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
Last Edited: 2016-05-13 18:54:44
May 13 2016 18:54 GMT
#81
On May 14 2016 03:42 Wrath wrote:
Show nested quote +
On May 13 2016 05:54 Jer99 wrote:


Thor changes
We received a lot of feedback regarding the Thor changes, especially from our Chinese community, in that this change can be seen as a nerf. We totally agree with the suggestion from the CN region to bring back the mode switch on the Thor while keeping the current, stronger numbers for the single target mode. We will make this change in the test map asap.

We also do see the feedback that the current damage buff is not enough. If this is the case, we can continue moving in small steps to continue tweaking it up as needed.

Immortal Barrier change
This seems to be a solid change. Because it only affects the such short duration of the ability being up, we believe this is a solid targeted change to help reduce the effectiveness of Immortals slightly per pro player feedback.

Colossus change
As expected, this one looks to be a fairly small increase in Colossus effectiveness. Because our main goal with this change is to help out non pro players slightly, while having it be a small change at the pro level, we believe we can make this move as a first step and see how it goes.

Liberator change
We definitely agree with many players in that the change may have been slightly too much, so we would like to go from 4 +3light to 5+2light in tomorrow's update in order to test a softer version of this change.

Cyclone changes
This change looks to be solid at the moment, and we can start publically testing this in the next version as well.

Swarm Host changes
We saw a lot of mixed feedback for these changes, but our thought is that we should go forward with a change here to locate how the current role of the unit is. However, we do agree that we should move in smaller steps, so instead of reducing the cost to 150/75 in one go, we wanted to test changing it to 150/100 in tomorrow's test map.

Overall, the direction of the changes appears to be good, so let’s work on fine tuning the specific numbers so that we can aim for an update to the test map as early as tomorrow, and attempt to make a balance update to the live game towards the end of this month. Thank you.


source


... And you call me lazy when it comes to formatting


it's literally formatted exactly the same way it was from the source.

you half-assed a copy paste
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
[PkF] Wire
Profile Joined March 2013
France24238 Posts
May 13 2016 19:29 GMT
#82
On May 14 2016 01:54 Freeborn wrote:
Why is everybody complaining about mass tempest?
Tempest lose to all other anti air in direct fights, are super slow, at the end of the tech tree and they lose really hard vs marines and hydras.

Cyclone has insane damage and can attack all units and is really early tech and swarm host does massive damage without risk of losing the unit.

So many terran whiny kids around here, first time terran is not super dominant and they cry :p

I wonder if you're being serious. Mass tempests is bad but tempests + cannons + HTs is a real problem.

"first time terran is not super dominant and they cry" -> ok you're most likely not being serious.
Wrath
Profile Blog Joined July 2014
3174 Posts
May 13 2016 19:54 GMT
#83
On May 14 2016 03:54 Jer99 wrote:
Show nested quote +
On May 14 2016 03:42 Wrath wrote:
On May 13 2016 05:54 Jer99 wrote:


Thor changes
We received a lot of feedback regarding the Thor changes, especially from our Chinese community, in that this change can be seen as a nerf. We totally agree with the suggestion from the CN region to bring back the mode switch on the Thor while keeping the current, stronger numbers for the single target mode. We will make this change in the test map asap.

We also do see the feedback that the current damage buff is not enough. If this is the case, we can continue moving in small steps to continue tweaking it up as needed.

Immortal Barrier change
This seems to be a solid change. Because it only affects the such short duration of the ability being up, we believe this is a solid targeted change to help reduce the effectiveness of Immortals slightly per pro player feedback.

Colossus change
As expected, this one looks to be a fairly small increase in Colossus effectiveness. Because our main goal with this change is to help out non pro players slightly, while having it be a small change at the pro level, we believe we can make this move as a first step and see how it goes.

Liberator change
We definitely agree with many players in that the change may have been slightly too much, so we would like to go from 4 +3light to 5+2light in tomorrow's update in order to test a softer version of this change.

Cyclone changes
This change looks to be solid at the moment, and we can start publically testing this in the next version as well.

Swarm Host changes
We saw a lot of mixed feedback for these changes, but our thought is that we should go forward with a change here to locate how the current role of the unit is. However, we do agree that we should move in smaller steps, so instead of reducing the cost to 150/75 in one go, we wanted to test changing it to 150/100 in tomorrow's test map.

Overall, the direction of the changes appears to be good, so let’s work on fine tuning the specific numbers so that we can aim for an update to the test map as early as tomorrow, and attempt to make a balance update to the live game towards the end of this month. Thank you.


source


... And you call me lazy when it comes to formatting


it's literally formatted exactly the same way it was from the source.

you half-assed a copy paste


I do the format after the copy paste to ensure no one post it before me. You judge way too quick.
_Croc
Profile Joined August 2013
Norway36 Posts
May 13 2016 19:58 GMT
#84
When is the Siege tank getting buffed?
~~ I am so excited for the tank buff ~~
Cloak
Profile Joined October 2009
United States816 Posts
Last Edited: 2016-05-14 07:44:36
May 14 2016 07:35 GMT
#85
On May 13 2016 19:46 JackONeill wrote:
Show nested quote +
On May 13 2016 18:29 Cloak wrote:
Terrans can much more easily redrop to other bases. I think TY exemplifies this pretty well, where even Zest couldn't handle it in the GSL finals g1. I would also argue Turrets are more desirable than Cannons for your typical harass because of their air DPS, relative cheapness, and air priority are desirable. If Terrans dedicated a Liberator to defense, they could accomplish similar things to MsC, or even a bunker. Protoss is somewhat forced into dedicated AtA when ranged Liberators come along. No Protoss harass unit can do that level of damage with already present ground defense.


1) redrop to their bases : what? How does that remotely compares to fucking warpin??
2) TY stated that protoss is OP atm. And it's fun that you bring up this series that showed everything that was wrong with TvP xD
3) turrets > canons? Really? Against adept harass? Okay then let's drop 4 adepts in a mineral line with a canon and a mineral line with a turret rofl
4) bunker are already used against drop adepts to little efficiency since you can just shade where the bunker doesn't cover the mineral line. And dude no you can't cover a mineral line with a liberator, you can only chase the prism.
And achieve similar things to MsC? Really? Between paying 100/100 to transform all my supplies in 40 dmg high ROF photon canons ? XD

Dude do you even watch starcraft? I'm fine with people arguing that the liberator is OP, because it is and it's the only reason why terrans are still somewhat performing at high level, but don't even start to talk about harass because every single TvP pro game shows a terran in foeutal position early game against protoss harass.


There really isn't any objectivity to your bias or TYs bias. Win rates are as even as can be. And the original point was Adept ghost forces you to defend multiple points, and how does redrop not accomplish the same thing? It's very difficult for Protoss ground to cover the cliff hopping Terran does rather easily with their entire army plus heal.

The primary target against a harass is the air units (Warp Prism or Medivacs) you see the pros target these first, to prevent escape or reinforcement. Turrets have an advantage for having a very high dps/cost ratio. Do you even understand the game you watch?

You don't really see abuse of photon cannons to begin with. Overcharge is just the answer to both Zerg and Terran unit design and macro being more favored to more bases.

Bunkers excellently shut down Adept harass, since they target structures and do poor damage to them. You should be blocking the ghosting anyway. There's a lot of passive reasons Terrans and Zergs just scale better than Protoss, and Protoss has to abuse these explosive spellcasts to compensate.
The more you know, the less you understand.
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2016-05-14 09:48:58
May 14 2016 09:47 GMT
#86
So hovering around with a medivac is comparable to the invulnerable shade. Of course.

And turrets have high dps against air, but in case of adept harass, and with the blink prism, of course protoss players drop on turrets. And if they don't, turrets are so much better at defending adept harass than canons. Of course.

Dude it's impossible to debate with you of this subject if you're gonna say stuff that is obviously false. Every single TvP in GSL/proleague is terran staying at home trying to take 3 bases, with the exception of the occasionnal marine mine drop, while protoss harasses intensively to prevent terran's economy to allow too much liberators on the field.
You're just being silly, and the nail in the coffin has to be "Terrans and Zergs just scale better than Protoss", which in itself shows how biased you are.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft264
StarCraft: Brood War
Britney 11430
Artosis 310
Dewaltoss 69
Aegong 51
NaDa 9
Dota 2
monkeys_forever407
Other Games
Grubby5302
tarik_tv4393
summit1g3272
Liquid`RaSZi1674
shahzam403
C9.Mang0231
uThermal190
Liquid`Hasu136
ToD98
UpATreeSC54
ZombieGrub45
ViBE5
Organizations
Other Games
BasetradeTV420
Dota 2
PGL Dota 2 - Main Stream26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Reevou 11
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21072
League of Legends
• imaqtpie2294
Other Games
• Shiphtur389
Upcoming Events
GSL
11h 9m
SHIN vs Zoun
ByuN vs herO
OSC
12h 39m
OSC
14h 39m
Replay Cast
1d 1h
Escore
1d 11h
The PondCast
1d 11h
WardiTV Invitational
1d 12h
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
1d 17h
Fjant vs Bly
Serral vs Shameless
OSC
1d 23h
Replay Cast
2 days
[ Show More ]
CranKy Ducklings
2 days
RSL Revival
2 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
2 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
2 days
BSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
3 days
BSL
3 days
GSL
4 days
Afreeca Starleague
4 days
Soma vs Leta
Monday Night Weeklies
4 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Light vs Flash
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.