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SC2 mod: HeptaCraft release trailer - Page 3

Forum Index > SC2 General
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summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2016-05-03 06:03:22
May 03 2016 06:01 GMT
#41
On May 02 2016 20:06 watchlulu wrote:
I watched Fenner playing yesterday and sorry, but for me this mod is way to slow. Maybe bronze and silver league players will enjoy this game but I did not come to sc2 to wait - and wait... and wait.

It's not my thing.


yesterdays patch reduced worker build times, speeded up the game a lot

keep in mind it was released 3 days ago after a beta where i 90% of the games were for testing bugs and with two different ppl TT

On May 03 2016 06:31 ThorPool wrote:
While talking about the day and night circle. Whenever it happens I experience a hug LAG. Like nothing moving for several seconds. Does that happen to more persons ? Is it because my pc is not fast/good enough?

Other then that: AWESOME MOD !


try reducing the shadow settings in your sc2 gfx settings, that might help. if it does, please report back
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2016-05-03 11:36:26
May 03 2016 11:35 GMT
#42
Starcraft 2 is a very asocial game because you have no time to socialize with your opponent.


It seems his silver level response was on point if you think its funny to control a scout and chat with your opponent and don't want to spend time microing high skill cap units.

But anyway that is still nonsense. Hearthstone is popular and you can't even chat with your opponent. Noone gives a shit about chatting with random opponents or teammates. It's a terrible expereince in any teamgame.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 03 2016 11:55 GMT
#43
pretty cool, looks like SC2 meets AoE2
ॐ
todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2016-05-03 12:18:21
May 03 2016 12:11 GMT
#44
On May 01 2016 10:46 Thinh123456 wrote:
Too much OP, too hard to balance it out, not much fun at least for me, i rather play LOTV than this mod.I think it is only good for the casual. Btw, i still like the idea of Collosus beam line but i don't like the flame part.


I suppose, its good for players who like a more campaign gameplay oriented player vs player. With campaign i mean slow games with big armies where micro, multitasking and so on doesnt matter much.

I hoped one would make a mode like this. I hope blizzard builds in a script where you can control the matchmaking system of arcade or custom games so that a third party ladder isnt needed anymore.

EDIT:
I dont mean it in a bad sense. The game has a lot to discover just like the campaign or when you play an rts the first time.
MyrionSC
Profile Joined May 2015
Denmark140 Posts
May 03 2016 12:39 GMT
#45
Just tried a game yesterday, it was pretty ridiculous. I like it!
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
May 03 2016 12:54 GMT
#46
looks awesome from what i'm reading.

i doubt it will get the attention it deserves though :/
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2016-05-03 13:58:28
May 03 2016 13:53 GMT
#47
Reading this thread, I have a few things to get off of my chest.

First off, this is amazing. The amount of time and energy you've put into this is amazing! This is mod is basically a new game, you deserve a lot of praise for undertaking this.

I read about HC before and I was wondering if this was on-going. Turns out that it is, so that's great to hear.

Secondly, please take criticism in this thread with a pinch of salt. You put your heart and energy into making this game, you probably shouldn't give too much credence to people who played 1 game without understanding that this isn't Starcraft 2.1, it's HeptaCraft. No one should care if it's slower than SC2, or if it's confusing, etc. It's a new game, treat it as such!

Your number one priority right now would probably be to make it easy for people to find games for each other. That's where your site and discord comes into play.

Anyway, great to see this. I'm going to check it out in more detail when I get home.

I really just want to give you props for going through with this, it's not an easy project.

Edit: By the way, it's about time we get something like this. Starbow was sort of the pioneer of this one, HC continues the awesome trend of having new games thanks to a skilled community.
maru lover forever
Thinh123456
Profile Joined July 2015
70 Posts
May 03 2016 14:18 GMT
#48
I think this is some kind of hybrid between Starcraft 2 and RA. Each race needs a new skin to become really distinctive. This game is very good for casual players.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 03 2016 14:22 GMT
#49
I don't know why people get stuck up on "casual" and "hardcore" labels. If the game is fun, it's fun!

I'd be surprised if this game were balanced right off the bat (no RTS has ever done that anyway), but I'm sure that it's fun.

If you're into competitive play, I'm sure you can hit the ladder and try to hit rank 1. Just do it Age of Empires style and play more than one faction.
maru lover forever
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2016-05-03 19:00:13
May 03 2016 15:40 GMT
#50
i dont get the casual vs hardcore thing either. i think its a hipster like "omg my game is so hard you cant even play it" thing

firstly, as far as gamespeed is concerned, (and speed increased a lot with the worker build time buff yesterday) - but i see the issue. people are used to LotV game start now, HotS would seem impossibly slow at the start as well.

personally i think that starting with so many workers was one of the best decisions blizzard made in lotv, BUT only because the meta was so stale that early game did not matter anymore anyways. if i have to choose if i want LotV's turbo charged game start at the cost of killing all the possible early game strategic options including 1 base play, then i personally think its not worth it

secondly, i think a game should be easy to learn to appeal to many ppl, but have an impossible to reach skill ceiling - so far so mundane.

the thing is - how do you reach that impossibly high skill ceiling? do you do it by rewarding pressing the same buttons over and over, or by rewarding the speed of turning a DECISION into an ACTION.

kinda like inject vs siege a tank - the first one doesnt require thinking, just learning a certain rhythm, the second one needs some thought on were to siege.

i think it comes down to pretty much the same argument that the community had in beta when macro mechanics were removed, and i also think that there are people who prefer performing mechanical tasks to ones who prefer performing a little bit more creative tasks - and i dont mean to say that one is superior to the other, hell, i love repetitive electronic music for example, because the repetitiveness turns it into something medidative.

when blizzard removed macro mechanics in lotv beta, my first impression was "WTF ARE THEY DOING", then i read a very long and well-written post on the tl.net forum why removing macro mechanics was actually a good thing. it convinced me, and i preordered to get the beta, had a blast for one week, played the best games in a long time without macro mechanics, then blizzard turned the game to shit again... and thats when i decided to make a mod.

the thing with sc2 is that armies are too much a-move. heptacraft armies arent a-move, thats why it doesnt need macro mechanics. i daresay that the skill ceiling is actually higher since armies generally consist of more different units. i actually would love to see how someone with 300 apm manages the new colossi, while reaver dropping, for example.

there is GM players on the ladder btw, so if you think its for casuals, go take that number one spot


edit: about being social: a community with ANY other place to meet than the abysmal battle.net chat interface is already inherently more social. discord is pretty cool :o
404AlphaSquad
Profile Joined October 2011
839 Posts
May 03 2016 18:24 GMT
#51
On May 03 2016 20:35 Hider wrote:
Hearthstone is popular and you can't even chat with your opponent.

Popularity isnt the same as social.
aka Kalevi
RichardNPL
Profile Joined November 2015
185 Posts
May 04 2016 01:29 GMT
#52
any players on NA?
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 04 2016 06:46 GMT
#53
NA to EU latency is normally more than fine, so maybe check out the EU region if you can't get a game on NA.

Gl!
maru lover forever
summerloud
Profile Joined March 2010
Austria1201 Posts
May 04 2016 08:07 GMT
#54
best place to ask is discord, not this thread
https://discord.gg/0u9NMYkuo5ZxM0dH
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
May 06 2016 11:42 GMT
#55
On May 04 2016 03:24 404AlphaSquad wrote:
Show nested quote +
On May 03 2016 20:35 Hider wrote:
Hearthstone is popular and you can't even chat with your opponent.

Popularity isnt the same as social.


Hence why the argument that its good we have time to chat with our opponents is very dumb.
neutralrobot
Profile Joined July 2011
Australia1025 Posts
May 08 2016 11:00 GMT
#56
Man, this looks exciting. Some part of me hopes it gets a big following, gets balanced by the community, and becomes a viable esport... I know, I'm dreaming, but still...
Maru | Life | PartinG || I guess I like aggressive control freaks... || Reynor will one day reign supreme || *reyn supreme
summerloud
Profile Joined March 2010
Austria1201 Posts
May 09 2016 16:34 GMT
#57
On May 08 2016 20:00 neutralrobot wrote:
Man, this looks exciting. Some part of me hopes it gets a big following, gets balanced by the community, and becomes a viable esport... I know, I'm dreaming, but still...


well, go ahead and be part of the community or it wont happen

summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2016-05-31 15:00:02
May 31 2016 14:59 GMT
#58
I just updated the OP with new information.

Most importantly, there is a 40$ prize money tournament coming up this saturday, go sign up now:
http://challonge.com/hepta2
WinterStarcraft
Profile Joined June 2012
United States109 Posts
May 31 2016 16:24 GMT
#59
Will try it out some on stream today and post feedback, always love trying out multiplayer mods like this even if it isn't very balanced
summerloud
Profile Joined March 2010
Austria1201 Posts
May 31 2016 16:37 GMT
#60
very cool, come to discord if you need players
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