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On May 02 2016 20:06 watchlulu wrote: I watched Fenner playing yesterday and sorry, but for me this mod is way to slow. Maybe bronze and silver league players will enjoy this game but I did not come to sc2 to wait - and wait... and wait.
It's not my thing.
yesterdays patch reduced worker build times, speeded up the game a lot
keep in mind it was released 3 days ago after a beta where i 90% of the games were for testing bugs and with two different ppl TT
On May 03 2016 06:31 ThorPool wrote: While talking about the day and night circle. Whenever it happens I experience a hug LAG. Like nothing moving for several seconds. Does that happen to more persons ? Is it because my pc is not fast/good enough?
Other then that: AWESOME MOD !
try reducing the shadow settings in your sc2 gfx settings, that might help. if it does, please report back
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Starcraft 2 is a very asocial game because you have no time to socialize with your opponent.
It seems his silver level response was on point if you think its funny to control a scout and chat with your opponent and don't want to spend time microing high skill cap units.
But anyway that is still nonsense. Hearthstone is popular and you can't even chat with your opponent. Noone gives a shit about chatting with random opponents or teammates. It's a terrible expereince in any teamgame.
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pretty cool, looks like SC2 meets AoE2
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On May 01 2016 10:46 Thinh123456 wrote: Too much OP, too hard to balance it out, not much fun at least for me, i rather play LOTV than this mod.I think it is only good for the casual. Btw, i still like the idea of Collosus beam line but i don't like the flame part.
I suppose, its good for players who like a more campaign gameplay oriented player vs player. With campaign i mean slow games with big armies where micro, multitasking and so on doesnt matter much.
I hoped one would make a mode like this. I hope blizzard builds in a script where you can control the matchmaking system of arcade or custom games so that a third party ladder isnt needed anymore.
EDIT: I dont mean it in a bad sense. The game has a lot to discover just like the campaign or when you play an rts the first time.
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Just tried a game yesterday, it was pretty ridiculous. I like it!
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looks awesome from what i'm reading.
i doubt it will get the attention it deserves though :/
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Reading this thread, I have a few things to get off of my chest.
First off, this is amazing. The amount of time and energy you've put into this is amazing! This is mod is basically a new game, you deserve a lot of praise for undertaking this.
I read about HC before and I was wondering if this was on-going. Turns out that it is, so that's great to hear.
Secondly, please take criticism in this thread with a pinch of salt. You put your heart and energy into making this game, you probably shouldn't give too much credence to people who played 1 game without understanding that this isn't Starcraft 2.1, it's HeptaCraft. No one should care if it's slower than SC2, or if it's confusing, etc. It's a new game, treat it as such!
Your number one priority right now would probably be to make it easy for people to find games for each other. That's where your site and discord comes into play.
Anyway, great to see this. I'm going to check it out in more detail when I get home.
I really just want to give you props for going through with this, it's not an easy project. 
Edit: By the way, it's about time we get something like this. Starbow was sort of the pioneer of this one, HC continues the awesome trend of having new games thanks to a skilled community.
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I think this is some kind of hybrid between Starcraft 2 and RA. Each race needs a new skin to become really distinctive. This game is very good for casual players.
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I don't know why people get stuck up on "casual" and "hardcore" labels. If the game is fun, it's fun!
I'd be surprised if this game were balanced right off the bat (no RTS has ever done that anyway), but I'm sure that it's fun.
If you're into competitive play, I'm sure you can hit the ladder and try to hit rank 1. Just do it Age of Empires style and play more than one faction.
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i dont get the casual vs hardcore thing either. i think its a hipster like "omg my game is so hard you cant even play it" thing
firstly, as far as gamespeed is concerned, (and speed increased a lot with the worker build time buff yesterday) - but i see the issue. people are used to LotV game start now, HotS would seem impossibly slow at the start as well.
personally i think that starting with so many workers was one of the best decisions blizzard made in lotv, BUT only because the meta was so stale that early game did not matter anymore anyways. if i have to choose if i want LotV's turbo charged game start at the cost of killing all the possible early game strategic options including 1 base play, then i personally think its not worth it
secondly, i think a game should be easy to learn to appeal to many ppl, but have an impossible to reach skill ceiling - so far so mundane.
the thing is - how do you reach that impossibly high skill ceiling? do you do it by rewarding pressing the same buttons over and over, or by rewarding the speed of turning a DECISION into an ACTION.
kinda like inject vs siege a tank - the first one doesnt require thinking, just learning a certain rhythm, the second one needs some thought on were to siege.
i think it comes down to pretty much the same argument that the community had in beta when macro mechanics were removed, and i also think that there are people who prefer performing mechanical tasks to ones who prefer performing a little bit more creative tasks - and i dont mean to say that one is superior to the other, hell, i love repetitive electronic music for example, because the repetitiveness turns it into something medidative.
when blizzard removed macro mechanics in lotv beta, my first impression was "WTF ARE THEY DOING", then i read a very long and well-written post on the tl.net forum why removing macro mechanics was actually a good thing. it convinced me, and i preordered to get the beta, had a blast for one week, played the best games in a long time without macro mechanics, then blizzard turned the game to shit again... and thats when i decided to make a mod.
the thing with sc2 is that armies are too much a-move. heptacraft armies arent a-move, thats why it doesnt need macro mechanics. i daresay that the skill ceiling is actually higher since armies generally consist of more different units. i actually would love to see how someone with 300 apm manages the new colossi, while reaver dropping, for example.
there is GM players on the ladder btw, so if you think its for casuals, go take that number one spot
edit: about being social: a community with ANY other place to meet than the abysmal battle.net chat interface is already inherently more social. discord is pretty cool :o
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On May 03 2016 20:35 Hider wrote: Hearthstone is popular and you can't even chat with your opponent. Popularity isnt the same as social.
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NA to EU latency is normally more than fine, so maybe check out the EU region if you can't get a game on NA.
Gl!
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On May 04 2016 03:24 404AlphaSquad wrote:Show nested quote +On May 03 2016 20:35 Hider wrote: Hearthstone is popular and you can't even chat with your opponent. Popularity isnt the same as social.
Hence why the argument that its good we have time to chat with our opponents is very dumb.
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Man, this looks exciting. Some part of me hopes it gets a big following, gets balanced by the community, and becomes a viable esport... I know, I'm dreaming, but still...
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On May 08 2016 20:00 neutralrobot wrote: Man, this looks exciting. Some part of me hopes it gets a big following, gets balanced by the community, and becomes a viable esport... I know, I'm dreaming, but still...
well, go ahead and be part of the community or it wont happen 
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I just updated the OP with new information.
Most importantly, there is a 40$ prize money tournament coming up this saturday, go sign up now: http://challonge.com/hepta2
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Will try it out some on stream today and post feedback, always love trying out multiplayer mods like this even if it isn't very balanced
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very cool, come to discord if you need players
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