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SC2 mod: HeptaCraft release trailer - Page 2

Forum Index > SC2 General
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xongnox
Profile Joined November 2011
540 Posts
May 01 2016 14:53 GMT
#21
Just played some games, seems very great, lot of hard job and precise refining has been done =)

7 races seems like too much, but from a casual and fun perspective, they seems all nice and with unique identity.

So congratz !
summerloud
Profile Joined March 2010
Austria1201 Posts
May 01 2016 22:13 GMT
#22
fenner playing on stream

TelecoM
Profile Blog Joined January 2010
United States10700 Posts
May 01 2016 23:10 GMT
#23
Nice job man, you put a lot of hard work into this, thanks!
AKA: TelecoM[WHITE] Protoss fighting
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-05-02 07:04:35
May 02 2016 07:02 GMT
#24
This looks really fun. I hope you keep working on it, as a balanced version of this would be really fun to play (I assume it isn't balanced, but I'm not an expert on this by any means yet). The Covenant are well put together and interesting.

I also think many of the changes, such as keeping casters back in battles, Siege Tanks overkilling targets, ect... are sorely needed in SC2.

Good work.

On May 01 2016 06:17 Eternal Dalek wrote:
Remember, boys, DotA started off as a silly Warcraft 3 mod back in 2002. I'm hoping that Blizzard will use some of the stuff from this mod to make the base game better. Or that this mod will overtake the base game (unlikely, but would be cool).


Counterstrike started as a mod for Half-Life too. I feel honored to play have both of those gems from the very beginning.
coolprogrammingstuff
Profile Joined December 2015
906 Posts
Last Edited: 2016-05-02 07:30:46
May 02 2016 07:20 GMT
#25
Not showing up :O
nvm im stupid
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
May 02 2016 08:04 GMT
#26
Nice colossus attack
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2016-05-02 10:39:26
May 02 2016 10:36 GMT
#27
On May 02 2016 17:04 Cyro wrote:
Nice colossus attack


yeah thats one of my favourite changes, and one i suggested on blizz forums for a long time. makes them really strong in certain situations, very positional, and not at all a-movable.

also, friendly fire is hilarious. watching someones own dragoons catch fire is priceless

if you havent played or are unsure about how colossi work in heptacraft:

they can deploy an attack (kinda like a liberator), this makes them immobile and creates an aoe firestorm at a given position. they can maintain that forever, so you can block off ramps (kinda like with force fields)

any unit that is hit by the firestorm catches on fire and gets dealt 100 damage over time
NicolasJohnson
Profile Joined April 2016
30 Posts
May 02 2016 10:59 GMT
#28
It looks amazing !
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 02 2016 11:01 GMT
#29
great to see a ladder system just like starbow!!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
watchlulu
Profile Joined February 2013
Germany475 Posts
May 02 2016 11:06 GMT
#30
I watched Fenner playing yesterday and sorry, but for me this mod is way to slow. Maybe bronze and silver league players will enjoy this game but I did not come to sc2 to wait - and wait... and wait.

It's not my thing.
Have a nice day!
404AlphaSquad
Profile Joined October 2011
839 Posts
May 02 2016 18:10 GMT
#31
https://www.twitch.tv/alphasquadsc

streaming some Heptacraft, if somebody is interested
aka Kalevi
ionONE
Profile Joined March 2011
Germany605 Posts
Last Edited: 2016-05-02 18:28:24
May 02 2016 18:14 GMT
#32
The trailer looks interesting, cool concept.

On May 01 2016 10:46 Thinh123456 wrote:
Too much OP, too hard to balance it out, not much fun at least for me, i rather play LOTV than this mod.I think it is only good for the casual. Btw, i still like the idea of Collosus beam line but i don't like the flame part.


At this stage the mod is not about balance aka OP stuff, but fun - enjoyment.
JANGBI never forget
MyrionSC
Profile Joined May 2015
Denmark140 Posts
May 02 2016 18:26 GMT
#33
Is there a channel on EU?
Aron Times
Profile Blog Joined March 2011
United States312 Posts
May 02 2016 20:14 GMT
#34
On May 02 2016 20:06 watchlulu wrote:
I watched Fenner playing yesterday and sorry, but for me this mod is way to slow. Maybe bronze and silver league players will enjoy this game but I did not come to sc2 to wait - and wait... and wait.

It's not my thing.

That's one key difference between this mod and normal LotV: LotV is fun to watch but not necessarily fun to play. This mod is surprisingly fun to play but not that exciting to watch yet (since the meta doesn't even exist yet, and we really don't know what good play looks like).

There's a lot of games that aren't very fun to watch but are fun to play. Sometimes, the fun to play part overpowers the unfun to watch part and makes the game popular even on Twitch (Minecraft comes to mind).

---

I like a lot of the ideas in this mod:

1. I like the faster siege toggle upgrade for siege tanks. Instead of a total to 6 seconds to undeploy and redeploy, you can cut it down to 3 seconds. This is close to how flying tanks work right now (siege tanks dropped on the ground can't fire for 2 seconds). This feels a lot better than flying tanks while still achieving a similar purpose (more mobile siege tanks).

2. I also like cloaked dropships, and I feel that the medivac's speed boost should be removed and replaced with a temporary cloaking device. Cloaking lets you get in and out, just like speed boost, but the difference is that if the enemy has detection, you're not getting out, whereas with speed boost, it doesn't matter what they have as you're getting away anyway unless they have overwhelming defenses.

3. Battlecruisers that fire while moving and use both weapons at the same time (like the campaign goliath) are a very good idea. This solves the issue of BCs getting constantly kited without giving them a speed buff that might make them too good. Also, the ability to shoot ground and air at the same time improves their DPS without directly buffing the numbers.

4. The absence of macro mechanics is wonderful. I was on the side of no macro mechanics back in the LotV beta, and the game feels smoother and more comfortable to play.

5. I love the day/night cycle, and I like how it's shorter than DotA's (4 minutes of day/4 minutes of night). Starcraft games are significantly shorter than DotA games, so the standard cycle might not fit well. However, I don't like how you impose penalties on certain races based on the time of day. I would prefer everyone have a unique bonus for day and night. Regardless, having specific bonuses for time of day feels more natural to me, as you can go macro during your faction's weak time and then attack when they're stronger (Raynor's Raiders are slower during the day but faster at night).

6. In general, it seems like you went with a fun to play, easy to learn, and hard to master route.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2016-05-02 20:56:33
May 02 2016 20:28 GMT
#35
That's one key difference between this mod and normal LotV: LotV is fun to watch but not necessarily fun to play. This mod is surprisingly fun to play but not that exciting to watch yet (since the meta doesn't even exist yet, and we really don't know what good play looks like).


Waiting while nothing is happening is still not fun when you play.
ThorPool
Profile Joined February 2014
Panama145 Posts
May 02 2016 21:31 GMT
#36
While talking about the day and night circle. Whenever it happens I experience a hug LAG. Like nothing moving for several seconds. Does that happen to more persons ? Is it because my pc is not fast/good enough?

Other then that: AWESOME MOD !
RuFF! Let the cheese rain !
Aron Times
Profile Blog Joined March 2011
United States312 Posts
May 03 2016 01:51 GMT
#37
On May 03 2016 05:28 Hider wrote:
Show nested quote +
That's one key difference between this mod and normal LotV: LotV is fun to watch but not necessarily fun to play. This mod is surprisingly fun to play but not that exciting to watch yet (since the meta doesn't even exist yet, and we really don't know what good play looks like).


Waiting while nothing is happening is still not fun when you play.

Chat with the other players, drink coffee, come up with a strategy, micro your scout? There's plenty to do.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
May 03 2016 02:31 GMT
#38
On May 03 2016 10:51 Eternal Dalek wrote:
Show nested quote +
On May 03 2016 05:28 Hider wrote:
That's one key difference between this mod and normal LotV: LotV is fun to watch but not necessarily fun to play. This mod is surprisingly fun to play but not that exciting to watch yet (since the meta doesn't even exist yet, and we really don't know what good play looks like).


Waiting while nothing is happening is still not fun when you play.

Chat with the other players, drink coffee, come up with a strategy, micro your scout? There's plenty to do.


I wanna say this is sarcasm, but you never know.
tokinho
Profile Blog Joined December 2010
United States792 Posts
May 03 2016 02:58 GMT
#39
On May 03 2016 11:31 Hider wrote:
Show nested quote +
On May 03 2016 10:51 Eternal Dalek wrote:
On May 03 2016 05:28 Hider wrote:
That's one key difference between this mod and normal LotV: LotV is fun to watch but not necessarily fun to play. This mod is surprisingly fun to play but not that exciting to watch yet (since the meta doesn't even exist yet, and we really don't know what good play looks like).


Waiting while nothing is happening is still not fun when you play.

Chat with the other players, drink coffee, come up with a strategy, micro your scout? There's plenty to do.


I wanna say this is sarcasm, but you never know.


not really lol the early and mid game its usually just a lot of sitting with the economic model
Smile
Aron Times
Profile Blog Joined March 2011
United States312 Posts
May 03 2016 04:19 GMT
#40
On May 03 2016 11:31 Hider wrote:
Show nested quote +
On May 03 2016 10:51 Eternal Dalek wrote:
On May 03 2016 05:28 Hider wrote:
That's one key difference between this mod and normal LotV: LotV is fun to watch but not necessarily fun to play. This mod is surprisingly fun to play but not that exciting to watch yet (since the meta doesn't even exist yet, and we really don't know what good play looks like).


Waiting while nothing is happening is still not fun when you play.

Chat with the other players, drink coffee, come up with a strategy, micro your scout? There's plenty to do.


I wanna say this is sarcasm, but you never know.

It's not sarcasm.

Starcraft 2 is a very asocial game because you have no time to socialize with your opponent. The slow start with 6 workers gave normal people time to talk to their opponent and to come up with a strategy and to control their early scout. This 12 worker start throws all that social interaction out the window. The changes to make the game more clicky makes it suicide to try and talk to your opponent at any time.

This is how I see it. We'll have to agree to disagree.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
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