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Swarm Host Readjustment Idea - Page 2

Forum Index > SC2 General
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Prev 1 2 All
Aegwynn
Profile Joined September 2015
Italy460 Posts
Last Edited: 2016-05-02 02:51:35
May 02 2016 02:47 GMT
#21
Nice post, however this idea brought up hundred times by hundred different players. They are just stubborn, we will never see scourge in lotv. It would resolve so many problems, what a shame.
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
May 02 2016 09:11 GMT
#22
On May 02 2016 11:47 Aegwynn wrote:
Nice post, however this idea brought up hundred times by hundred different players. They are just stubborn, we will never see scourge in lotv. It would resolve so many problems, what a shame.


Just like we'll never see lurkers?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 02 2016 09:26 GMT
#23
On May 02 2016 11:20 Cyro wrote:
Show nested quote +
Zerg desperately needs anti air.


Zerg has some of the best anti-air in the game right now


That's absolutely not true.

Queens are immobile, spores are static D, and hydralisks are glass.

If for some reason you're talking about parasitic bomb, then that's a late game spell the punish clumped tier 2 air. Meaning the enemy needs > 20 tier 2 air units for it to be worth the cost, and it's completely fucking useless against tier 3 due to the damage nerf.

Don't even get me started on the embarrassment that is the corrupter.
Cereal
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
Last Edited: 2016-05-02 10:25:13
May 02 2016 09:31 GMT
#24
The only race that i'd consider to have awesome early-midgame anti-air at the moment is terran and it's getting nerfed tomorrow in a big way.

Spore crawlers are more accessible than cannons and can move. They're dedicated AA, which means they can do more AA damage than a generalist static defense.

Queens are built anyway for macro mechanics, but many people build more than a few of them when AA is needed. They have some advantages over stalkers:

* Cheaper (150/0 vs 125/50)

* Slightly more HP (175 vs 160) and no armor tag, even though they have the same 1 base armor (that means taking 2.6x less damage from charged void rays!)

* Transfuse

* 30% more AA-non-armored DPS which includes phoenix, mutalisks, oracles

* 16.67% more range

If for some reason you're talking about parasitic bomb, then that's a late game spell the punish clumped tier 2 air. Meaning the enemy needs > 20 tier 2 air units for it to be worth the cost


That's an exaggeration, it stacks and you can throw out more than a few of them. The less health a unit has, the more vulnerable it is to parasitic bomb. The more health it has, the more vulnerable it is to abduct.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Vanadiel
Profile Joined April 2012
France961 Posts
May 02 2016 10:23 GMT
#25
I completely agree with this (old) idea, I would agree with a removal of parasite bomb in exchange of it, that would be much more interesting.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
May 02 2016 16:33 GMT
#26
On May 02 2016 18:31 Cyro wrote:
The only race that i'd consider to have awesome early-midgame anti-air at the moment is terran and it's getting nerfed tomorrow in a big way.

Spore crawlers are more accessible than cannons and can move. They're dedicated AA, which means they can do more AA damage than a generalist static defense.

Queens are built anyway for macro mechanics, but many people build more than a few of them when AA is needed. They have some advantages over stalkers:

* Cheaper (150/0 vs 125/50)

* Slightly more HP (175 vs 160) and no armor tag, even though they have the same 1 base armor (that means taking 2.6x less damage from charged void rays!)

* Transfuse

* 30% more AA-non-armored DPS which includes phoenix, mutalisks, oracles

* 16.67% more range

Show nested quote +
If for some reason you're talking about parasitic bomb, then that's a late game spell the punish clumped tier 2 air. Meaning the enemy needs > 20 tier 2 air units for it to be worth the cost


That's an exaggeration, it stacks and you can throw out more than a few of them. The less health a unit has, the more vulnerable it is to parasitic bomb. The more health it has, the more vulnerable it is to abduct.


you make some good points. But Spores are not aggressive unless you are able to get your creep to their front door. like there isn't any spore all ins like cannon all ins.

queens are decent when vs small amounts of air units. If you get 5+ temptests out, over 20 mutas, 10 oricals, over 10 libs. ect ect ect. queens dont scale.

terran can mass rines vs air, even tho it may not be ideal,

toss can mass stalkers if needed, tho still may not be ideal.

vs libs stalkers get two shotted. hydras get one shotted.
and rines are just min.

Aegwynn
Profile Joined September 2015
Italy460 Posts
May 02 2016 16:59 GMT
#27
On May 02 2016 18:11 Cyro wrote:
Show nested quote +
On May 02 2016 11:47 Aegwynn wrote:
Nice post, however this idea brought up hundred times by hundred different players. They are just stubborn, we will never see scourge in lotv. It would resolve so many problems, what a shame.


Just like we'll never see lurkers?


Not really, return of the lurker was kind of expected. And this expansion is already out so different scenarios.
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
Last Edited: 2016-05-02 17:16:57
May 02 2016 17:09 GMT
#28
queens are decent when vs small amounts of air units. If you get 5+ temptests out, over 20 mutas, 10 oricals, over 10 libs. ect ect ect. queens dont scale.


Neither do stalkers - they do ok damage to armored, terrible damage to light and waste an increasingly large % of it as you get more stalkers and more air units.

vs libs stalkers get two shotted. hydras get one shotted.


and hydra is cheaper with 1.79x more DPS against AA-armored, 2.31x more DPS against AA-nonarmored. No blink, but it's a decent trade

-------

Not really, return of the lurker was kind of expected.


It really wasn't!
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-05-02 17:42:31
May 02 2016 17:35 GMT
#29
On May 02 2016 18:26 InfCereal wrote:
Show nested quote +
On May 02 2016 11:20 Cyro wrote:
Zerg desperately needs anti air.


Zerg has some of the best anti-air in the game right now


That's absolutely not true.

Queens are immobile, spores are static D, and hydralisks are glass.

If for some reason you're talking about parasitic bomb, then that's a late game spell the punish clumped tier 2 air. Meaning the enemy needs > 20 tier 2 air units for it to be worth the cost, and it's completely fucking useless against tier 3 due to the damage nerf.

Don't even get me started on the embarrassment that is the corrupter.


I think you're forgetting about Fungal. No race had good anti-air, especially when it comes to ground to air, but I think Zerg has as good anti-air as any other race. Corruptors aren't a good unit individually, but when you can make 30 of them late game in less time that it takes to make a single Void Ray, you realize their strength in numbers.

Team games (3's and 4's) really highlight the deficiencies each race has in anti-air.

ecnahc
Profile Joined January 2010
United States395 Posts
May 02 2016 17:43 GMT
#30
i think it would be cool if swarm host was like a mobile creep generating support caster, it makes sense thematically and would perhaps allow for some cool strategies as well as being able to gather information with passive creep tumor generation. you could remove some of the power of fungal, like the damage component and revert instant cast so that infestor's are made purely for control and support and give zerg an anti-siege spellcaster with plague, tumors, and a scarab esque anti-ground attack. then again it's highly unlikely we'll get anything more than small tweaks.
inside a cloud of resentment and vanity
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
Last Edited: 2016-05-02 17:46:27
May 02 2016 17:43 GMT
#31
No race had good anti-air, especially when it comes to ground to air


Terran is clearly a step above the others early-midgame IMO but i think P and Z both have too weak ground-to-air at t1 - t1.5.

Z and P have some good t2 antiair but they're in a bit of a weird position because they counter each other to some degree

-----

^fungal was made non-instant-cast because it's not fun to have an undodgeable+chainable long range "you can't run or micro" button
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ecnahc
Profile Joined January 2010
United States395 Posts
May 02 2016 17:48 GMT
#32
the range doesn't have to be long. if it's storm range both emp and feedback break it
inside a cloud of resentment and vanity
[PkF] Wire
Profile Joined March 2013
France24209 Posts
May 02 2016 18:06 GMT
#33
This is something I suggested, though not as brilliantly as you did. I really like this idea of the SH being an anti air focused unit, a kind of AA lurker.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
May 03 2016 15:15 GMT
#34
On May 03 2016 02:09 Cyro wrote:
Show nested quote +
queens are decent when vs small amounts of air units. If you get 5+ temptests out, over 20 mutas, 10 oricals, over 10 libs. ect ect ect. queens dont scale.


Neither do stalkers - they do ok damage to armored, terrible damage to light and waste an increasingly large % of it as you get more stalkers and more air units.

Show nested quote +
vs libs stalkers get two shotted. hydras get one shotted.


and hydra is cheaper with 1.79x more DPS against AA-armored, 2.31x more DPS against AA-nonarmored. No blink, but it's a decent trade

-------

Show nested quote +
Not really, return of the lurker was kind of expected.


It really wasn't!



Hydras are slightly cheaper and do indeed do more dps. HOWEVER when a lib is behind your mineral line sniping your drones, often time only one two hydras have the range to snipe down the lib. (assuming it does have the extra range upgrade)

This means that 1 or 2, sometimes 3 hydras actually just die before they even get a shot off! because stalkers can take a shot. it means that they can actually get into range and fire and so more damage despire doing less dps.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
May 03 2016 15:46 GMT
#35
Redesigning SH as AA units is something I've been thinking about a lot lately. I think it could be a way of forcing Protoss, which by far has the strongest late game air, into less of an "air death ball" kind of composition, while not meaning an immediate threat to the enemy because of the lack of AG attack.

However, I think that Parasitic Bomb is currently too strong of an AA ability for it to be compatible with this redesign. If such a change were to happen, I would love to see PB get a massive nerf, so that it remains somewhat useable as a supplementary spell, but not very strong.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
EndOfLineTv
Profile Joined February 2011
United States741 Posts
May 04 2016 02:16 GMT
#36
If something like this went through I would suggest that para bomb go away completely
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