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Teamliquid Map Contest #7 - Page 6

Forum Index > SC2 General
122 CommentsPost a Reply
Prev 1 4 5 6 7 Next All
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 13 2016 03:04 GMT
#101
On May 13 2016 10:57 TheSkunk wrote:
The Spear of Adun:
+ Show Spoiler +
[image loading]

I think we get a map like this submitted every time lol.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NinjaDuckBob
Profile Joined March 2014
187 Posts
May 13 2016 03:31 GMT
#102
Noooo, I made a map just for this contest but didn't know that the submission deadline didn't include the 12th.

Oh well, maybe I'll submit it next time. May the best man win for those who submitted!
NinjaDuckBob ~ Fear the fuzzy!
monk
Profile Blog Joined May 2009
United States8477 Posts
May 13 2016 03:44 GMT
#103
On May 13 2016 12:31 NinjaDuckBob wrote:
Noooo, I made a map just for this contest but didn't know that the submission deadline didn't include the 12th.

Oh well, maybe I'll submit it next time. May the best man win for those who submitted!

We could have done a better job of communicating the end date, so if you still want to submit, we'll take a look at it.
Moderator
NinjaDuckBob
Profile Joined March 2014
187 Posts
May 13 2016 03:52 GMT
#104
On May 13 2016 12:44 monk wrote:
Show nested quote +
On May 13 2016 12:31 NinjaDuckBob wrote:
Noooo, I made a map just for this contest but didn't know that the submission deadline didn't include the 12th.

Oh well, maybe I'll submit it next time. May the best man win for those who submitted!

We could have done a better job of communicating the end date, so if you still want to submit, we'll take a look at it.

Oh, well I'll certainly submit now, then! After looking through what's been posted here it looks like I'm up against some stiff competition!
NinjaDuckBob ~ Fear the fuzzy!
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2016-05-13 05:04:45
May 13 2016 05:02 GMT
#105
^^^ yep, there are just too many good maps! I'm not feeling that my chances are too hot either! And some really bold and clever designs too (Honorgrounds, Refuge, Ancient Wall, Dasan Station, ...)

Anyway, here are the maps that I submitted. I showed two of these in Plexa's thread (...ow, my ego...) but I might as well post them here too.

PALADINO TERMINAL
[image loading]
size: 144x112
nat to nat: 40 seconds
catagory: rush/macro

DIONAEA DIVIDE
[image loading]
size: 144x120
nat to nat: 48 seconds
catagory: macro

VISION QUEST
[image loading]
size: 136x120
main to main: 45 seconds
catagory: rush/gold
This is it... the alpaca lips.
Timmay
Profile Joined April 2005
United States112 Posts
May 13 2016 05:05 GMT
#106
Mossfire
Macro

[image loading]
________

Sugar Free
Rush

[image loading]
________

Insomnia
Gold, Rush

[image loading]
________

Ammonia Snow
Gold, Macro

[image loading]
*Probably needs new textures



Quidios
Profile Joined June 2013
Sweden74 Posts
May 13 2016 06:47 GMT
#107
Interesting stuff so far. Here's my two pieces.

Otherside
[image loading]

Shadowchaser
[image loading]
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 13 2016 21:11 GMT
#108
--- Nuked ---
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-05-15 20:09:25
May 14 2016 19:42 GMT
#109
As it is usual by now, here's the compilation post with all of the maps in the thread!


Complete Map List
TLMC #7 Thread.

+ Show Spoiler +

NewSunshine
+ Show Spoiler +


Lightning Eater
[image loading]

Galactic Process
[image loading]





SidianTheBard
+ Show Spoiler +


Honorgrounds
New Type / Macro

[image loading]

Korhal Killzone
Rush / Aggressive Map

[image loading]





hero_lief
+ Show Spoiler +


Ashenvale Grove

[image loading]





Xenotolerance
+ Show Spoiler +


Dead Winter Reigns
[image loading]

Cassiopeia
[image loading]





eTcetRa
+ Show Spoiler +


Refuge
[image loading]

Obelisk
[image loading]





Jacky_
+ Show Spoiler +


Frostbite
[image loading]

New Gettysburg
[image loading]

The Ancient Wall
[image loading]



geofreakzx
+ Show Spoiler +


Jon's Bait and Tackle
Macro/Rush map
[image loading]






Uvantak/Kantuva
+ Show Spoiler +



SMA - KTV Vasari District

[image loading]


SMA - KTV Tramontane

[image loading]


SMA - KTV Laniakea

[image loading]


SMA - KTV Eris RE

[image loading]






-NegativeZero-
+ Show Spoiler +


Miris Spele
[image loading]

Remnant
[image loading]

Catalyst
[image loading]



ZigguratOfUr
+ Show Spoiler +


Nazca
[image loading]






Fatam
+ Show Spoiler +


Arcane Asteroid - Macro or Rush
[image loading]
+ Show Spoiler +
[image loading]


Flame Juggler - Rush or New Map Type

[image loading]
+ Show Spoiler +
[image loading]


Revanscar Relay - New Map Type or High Yield

[image loading]
+ Show Spoiler +
[image loading]


Umber (updated version) - Macro or High Yield

[image loading]
+ Show Spoiler +
[image loading]






Avexyli
+ Show Spoiler +


AVEX - Gojira Greenhouse - Macro
[image loading]

AVEX - Slipstream Station - New Map Type
[image loading]

AVEX - Caldeum Plateau - High Yield
[image loading]

AVEX - Namaste - Rush
[image loading]





Barrin
+ Show Spoiler +

Xel'Naga Mountain
[image loading]
172x148
Macro, Gold, New





TheSkunk
+ Show Spoiler +


The Spear of Adun
[image loading]

Crystal Crypt
[image loading]

Phaethon Oasis
[image loading]





Namrufus
+ Show Spoiler +


PALADINO TERMINAL
[image loading]
size: 144x112
nat to nat: 40 seconds
catagory: rush/macro

DIONAEA DIVIDE
[image loading]
size: 144x120
nat to nat: 48 seconds
catagory: macro

VISION QUEST
[image loading]
size: 136x120
main to main: 45 seconds
catagory: rush/gold





Timmay
+ Show Spoiler +


Mossfire
Macro
[image loading]
________

Sugar Free
Rush
[image loading]
________

Insomnia
Gold, Rush
[image loading]
________

Ammonia Snow
Gold, Macro
[image loading]





Quidios
+ Show Spoiler +


Otherside
[image loading]

Shadowchaser
[image loading]





Mightygear
+ Show Spoiler +


Under The Sea
[image loading]





      If any Map or Mapmaker is missing PM me or post in the thread and I'll fix it/add it.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Xenotolerance
Profile Joined November 2012
United States464 Posts
May 15 2016 01:48 GMT
#110
goodbye hopes and dreams, I knew ye well
www.alonetone.com/xenotolerance
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 15 2016 04:31 GMT
#111
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 15 2016 04:40 GMT
#112
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D
vibeo gane,
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-15 04:51:38
May 15 2016 04:51 GMT
#113
On May 15 2016 13:40 -NegativeZero- wrote:
Show nested quote +
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 15 2016 06:20 GMT
#114
On May 15 2016 13:51 ZigguratOfUr wrote:
Show nested quote +
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...
vibeo gane,
monk
Profile Blog Joined May 2009
United States8477 Posts
May 15 2016 06:30 GMT
#115
On May 15 2016 15:20 -NegativeZero- wrote:
Show nested quote +
On May 15 2016 13:51 ZigguratOfUr wrote:
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...

Spoiler Alert: It did not do well.
Moderator
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 15 2016 06:44 GMT
#116
On May 15 2016 15:30 monk wrote:
Show nested quote +
On May 15 2016 15:20 -NegativeZero- wrote:
On May 15 2016 13:51 ZigguratOfUr wrote:
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...

Spoiler Alert: It did not do well.

damn it, don't ruin my ultra low econ game fantasies... D:
vibeo gane,
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 15 2016 09:28 GMT
#117
On May 15 2016 15:44 -NegativeZero- wrote:
Show nested quote +
On May 15 2016 15:30 monk wrote:
On May 15 2016 15:20 -NegativeZero- wrote:
On May 15 2016 13:51 ZigguratOfUr wrote:
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...

Spoiler Alert: It did not do well.

damn it, don't ruin my ultra low econ game fantasies... D:


Would you even say low econ FanTaSy?
Retired Mapmaker™
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 15 2016 12:21 GMT
#118
On May 15 2016 18:28 eTcetRa wrote:
Show nested quote +
On May 15 2016 15:44 -NegativeZero- wrote:
On May 15 2016 15:30 monk wrote:
On May 15 2016 15:20 -NegativeZero- wrote:
On May 15 2016 13:51 ZigguratOfUr wrote:
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...

Spoiler Alert: It did not do well.

damn it, don't ruin my ultra low econ game fantasies... D:


Would you even say low econ FanTaSy?

absolutely
vibeo gane,
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
May 15 2016 23:47 GMT
#119
On May 15 2016 15:44 -NegativeZero- wrote:
Show nested quote +
On May 15 2016 15:30 monk wrote:
On May 15 2016 15:20 -NegativeZero- wrote:
On May 15 2016 13:51 ZigguratOfUr wrote:
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...

Spoiler Alert: It did not do well.

damn it, don't ruin my ultra low econ game fantasies... D:


I liked it
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-16 00:04:45
May 16 2016 00:04 GMT
#120
On May 15 2016 18:28 eTcetRa wrote:
Show nested quote +
On May 15 2016 15:44 -NegativeZero- wrote:
On May 15 2016 15:30 monk wrote:
On May 15 2016 15:20 -NegativeZero- wrote:
On May 15 2016 13:51 ZigguratOfUr wrote:
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...

Spoiler Alert: It did not do well.

damn it, don't ruin my ultra low econ game fantasies... D:


Would you even say low econ FanTaSy?


A Starcraft II reimagining of the map Fantasy (http://wiki.teamliquid.net/starcraft/Fantasy_(Map)) would be cool, though the positional imbalances would probably be crippling (kinda like the original ).

I'm not sure what four Starcraft II maps it would be best to draw material from. Maybe Whirlwind, Tal'Darim Altar, Cactus Valley, Frost?
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