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Teamliquid Map Contest #7

Forum Index > SC2 General
122 CommentsPost a Reply
Normal

Teamliquid Map Contest #7

Text byTL.net ESPORTS
Graphics byshiroiusagi
April 29th, 2016 18:06 GMT



Maps have been a hot topic in our community lately, so it seems like now's the perfect time to announce that the Teamliquid Map Contest will be returning today! The TLMC has traditionally allowed mapmakers to showcase their creations at the highest level with the end goal to have their maps featured on both ladder and the WCS circuit. In the past TLMC has produced maps such as Cloud Kingdom, Frost, Ohana, Habitation Station, Echo, Coda, and Cactus Valley, just to name a few. If the maps that are selected this season are any indication of what's to come, then we're in for a treat.

Before we begin, Blizzard have once again upped their support of TLMC by providing cash prizes for the top five selections. We thank Blizzard for their continued support of the mapping community as well as working with us to make some improvements to the TLMC. Without further ado, we'd like to present the new and improved TLMC.


Submission Phase

April 28 - May 12



One issue with previous TLMCs was mappers were unclear about what Blizzard wanted from the mapmaking community. In order to remedy this situation, we have been provided with 4 distinct categories of maps Blizzard is specifically requesting.
  1. Macro maps where it's very straight forward to play and take expansions on
    Examples:

    • (Wiki)Akilon Wastes: The first macro map of the HotS-era.
    • (Wiki)Newkirk Precinct: A heavy macro map that featured one of the best TvTs of all time: Taeja vs Innovation.
    • (Wiki)Dusk Towers: The most recent example of a typical macro map.

  2. Rush map that promotes heavy early game play
    Examples:

    • (Wiki)Scrap Station: Lots of potential for early-game aggression with close air distance and destructible rocks in the middle as well as a relatively hard-to-defend natural.
    • (Wiki)Daedalus Point: The large natural ramp allows for very easy early aggression.

  3. A new map type! A "hasn’t been seen before" type of map
    Examples:
    Any of the maps that were considered new, different when they first came in.
    • (Wiki)Crevasse Introduced rocks at the main ramp and one of the first maps to have a backdoor expansion.
    • (Wiki)Korhal Floating Island: Provides completely different games depending on the spawn positions.
    • (Wiki)Ulrena: Short rush distance but that distance is able to be closed off via a depot or pylon-sized blocker as the game goes on.

  4. A map that has cool high yield resource usage
    Example:

    • (Wiki)Habitation Station: There were many interesting decisions based around when to take the gold on this map. For example, Terrans would float to the gold, Protoss and Zerg would take it as their natural, and sometimes players would ignore it altogether, instead opting to take the more safe expansions.

Mappers who submit maps MUST submit in one of these four categories. Also, instead of picking seven finalists as we normally do, we will take fifteen finalists, four from each of the first three categories and three from the gold base category. Maps will be judged not only on the quality of the map, but also on how well the map is within the context of the category. For example, how well does the map in the last category utilize its high-yield resources? Are the high-yield resources used strategically or are they just there for the sake of having some gold bases?


TL Judging Phase

May 12 - May 19



Once the maps have been submitted they will be checked for quality and the remaining maps will be passed to representatives from the Team Liquid Strategy team and selected professional players/community figures for judging. If you are a professional player and would be interested in helping out, PM us. Judges from the community so far include Iaguz, TLO, and Pig. Together, the judges will trim down all submissions to a final 15 that will be used in the next stages of the contest.


BTTV Tournament Phase

May 23 - May 29th



Previously, TLMC Opens were used to show off the new maps. This time, the competition part of the contest has been revved up quite a bit. BasetradeTV, with support from Blizzard, will be hosting an invitational tournament designed to showcase the maps. All the maps will be played extensively and as the prize pool will be quite substantial, we hope the invited players will be able to prepare specific strategies for these maps. In addition, all replays will be made available for the mappers to review. The details of this tournament will be announced later today.


Iteration Phase

May 29 - June 5th



One piece of feedback we received both from the mapping community and the general community is that mappers weren't given enough time to iterate on their maps. Slight issues were discovered during the testing phase after maps were submitted and mappers just didn't have the time to fix these issues before final submission to Blizzard. Thus, this time we've built in an Iteration Phase into the process, allowing mappers to really fine-tune their maps. After reviewing the BTTV tournament games as well as receiving feedback from all over the community, we hope that mappers will be able to submit clean final versions of their maps.


Public Voting Phase

June 6 - June 9th



The public will then vote on the final versions of these maps. Note that public voting only determines the final placing of these maps, that is how much $ each mapper wins. It does not directly affect which maps Blizzard will chose to appear in the next season of ladder. However, this is your chance to make your voice heard about which maps YOU want to be on the ladder.


Prize Distribution

Provided by Blizzard

First - $1,000
Second - $500
Third - $250
Fourth - $150
Fifth - $100


In addition, all fifteen finalists will receive a Community Commander Portrait.



TLMC Winners Announced

June 10



After the winners are announced, Blizzard will take into consideration all fifteen maps for the next season of ladder and WCS. After a rigorous QA session, Blizzard will announce which maps will be available for you to play on at home closer to the start of the next ladder season.

This season, Teamliquid and Blizzard have worked together along with the mapping community in order to improve on the TLMC process. While it's certainly not perfect yet, we hope it's a significant step up from previous seasons. And like the iterative phase of this contest, we will be working to take feedback from this TLMC to improve future ones to come.


How to Submit


Mappers will be limited to four map submissions each with a limit on two maps per category. For example, you may submit one map to each category or submit two macro maps and two rush maps. For each map you submit, you must provide a primary category you wish the map to be considered in. However, you may provide additional categories should they fit.

Please PM your map file(s) to TLMC7 with the following format before Thursday, May 12 3:59am GMT (GMT+00:00). Please title your PMs with the name of the map and keep all submissions to 1 map per PM.

  • Map Name
  • A picture of your map-Note: Please mark start locations and describe any starting location constraints
  • The size (dimensions) of the map
  • The map category you wish to enter with this map.
  • Any secondary categories you think this map might fit.
  • A description of the map.
  • Why the map fits the primary category you selected.
  • Why the map fits any secondary categories you selected.
  • Main to Main distance: (in-game seconds using a worker from town hall to town hall)
  • Natural to Natural distance: (in-game seconds using a worker from town hall to town hall)
  • Any relevant analyzer images (optional)
  • A download link to your map

Entries not in this format may be excluded from consideration. Please do not send questions to the 'TLMC7' account; contact TLMC organizer monk instead.

Submit your map


FAQS


Q: Do I need to send my map file, or will an image or a link to my map on Battle.net be enough?
We want the map file for this contest, so a link to Battle.net is not sufficient. There will be a huge number of maps to choose from, so we will need to open many of them up in order to check for details that we can't find otherwise. To send your maps, upload them to a file hosting service such as Mediafire or Dropbox and include the link in your entry.


Q: How do I attached a map file or image to a PM?
The TeamLiquid PM system does not support attachments. Instead, use an external image/file hoster such as Mediafire, Dropbox or Google drive for map files or Imgur for image files. Please sent those links along with your submission.


Q: I want to enter a team map/FFA map into the contest.
The Team Liquid Map Contest has traditionally allowed team play maps to be entered and evaluated separately from 1v1 maps, and some of these submissions did eventually reach the ladder map pool. Unfortunately, this season we will not be considering team play maps submitted to the contest. If you're really passionate about making high quality team play maps then we strongly encourage you to post your work in our Maps and Custom Games forum.


Q: Will the winning map automatically be included in WCS?
No. A list of the top maps will be submitted to Blizzard for consideration for use in WCS/ladder.


Q: How crazy can my maps be?
Maps need to be ladder appropriate. This means that features requiring specialist knowledge (rising lava, geysers used to block ramps, etc.) will not be accepted. If your map passes that test and complies with the guidelines above then your map is acceptable! Of course, if you are concerned that your map may not be suitable for ladder then please PM monk and we will tell you whether or not it is appropriate.


Q: I’m interested in the contest, but I’m horrible at map making. What can I do to support the mappers?
Post in their map threads and give them support, encouragement and replays on their maps! Giving your favorite mapper support will be much appreciated by the mapper. Replays are especially valuable as it helps the mapper align their design goals with the map with the reality of how people play their map.


If you have any unanswered questions please do not hesitate to ask them below or PM monk who will be happy to answer them. Best of luck in the competition.
Facebook Twitter Reddit
TL+ Member
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
April 29 2016 18:13 GMT
#2
Wooooooo TLMC
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
ChapatiyaqPTSM
Profile Blog Joined March 2011
France1887 Posts
April 29 2016 18:16 GMT
#3
Hype!
LiquipediaBoy, these pretzels are makin' me thirsty.
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 29 2016 18:18 GMT
#4
Oh man do I want that portrait.

Could everyone just .. not submit anything, so I have a chance?

Thanks
Cereal
Adept
Profile Joined December 2009
United States472 Posts
April 29 2016 18:20 GMT
#5
Can't wait to see all the awesome maps :D
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
TL+ Member
LoveTool
Profile Joined April 2012
Sweden143 Posts
April 29 2016 18:20 GMT
#6
Awesome !
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 29 2016 18:21 GMT
#7
Four map submissions per person. That's more than I expected.
Charoisaur
Profile Joined August 2014
Germany15911 Posts
April 29 2016 18:26 GMT
#8
I'm surprised prion terraces hasn't been taken as a good example for cool high yield ressource usage :O
Many of the coolest moments in sc2 happen due to worker harassment
looknohands119
Profile Joined March 2010
United States815 Posts
Last Edited: 2016-04-29 18:28:48
April 29 2016 18:27 GMT
#9
Noice! You guys should do bring back the TLopens and do them with these maps during the contest in addition to the BTTV stuff.
"The kingdom of the heavens is buried treasure. Would you sell yourself to buy the one you've found?" - Jon Foreman ('Your Love Is Strong' - Spring EP)
Silvana
Profile Blog Joined September 2013
3713 Posts
April 29 2016 18:30 GMT
#10
awesome! I always have fun playing on the TLMC maps
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 29 2016 18:31 GMT
#11
Let the games begin!!!

Already have one new map that is almost finished up that I've been working on, but with 4 submissions I'll really have to create 1 or 2 more maps most likely. Unless I just submit another HOTS one but update the textures...Hmmmm!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
April 29 2016 18:32 GMT
#12
Best of luck everyone! Can't wait to see what you end up making!
Kaina + Drones Linkcro Summon Cupsie Yummy Way
DuB phool
Profile Joined April 2011
United States1003 Posts
April 29 2016 18:41 GMT
#13
YAY.

Get at it, mapmakers! Hopefully we get some on the ladder.
"overwatch is jesus" - motbob 2016
Sogetsu
Profile Joined July 2011
514 Posts
April 29 2016 18:42 GMT
#14
Kantuva you must win! I know you can, cheers and GL!
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Sjokola
Profile Joined November 2010
Netherlands800 Posts
April 29 2016 18:50 GMT
#15
Some of the links to the liquipedia pages don't work because the colons are part of the link.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
April 29 2016 18:51 GMT
#16
I hope the "cool" factor is kept tame despite the silly categories. gl hf map makers !
Clonester
Profile Joined August 2014
Germany2808 Posts
April 29 2016 18:56 GMT
#17
No rising lava?

I am dreaming of this since RB New York
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Lambertus
Profile Joined February 2010
South Africa966 Posts
April 29 2016 19:03 GMT
#18
This is great
The only known Reverend on TL playing SC2 and BW (http://www.teamliquid.net/forum/viewmessage.php?topic_id=409226)
NdieWarp
Profile Joined October 2014
Sweden8 Posts
April 29 2016 19:33 GMT
#19
This is how all official posts should be, informative, detailed and all-encompassing!
Well done


The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 29 2016 19:40 GMT
#20
Best of luck, everyone!
Moderatorshe/her
TL+ Member
wjat
Profile Joined August 2015
385 Posts
April 29 2016 19:44 GMT
#21
Don't fuck it up mapmakers, a whole community needs you!!!
Alluton
Profile Joined February 2015
Finland113 Posts
April 29 2016 19:54 GMT
#22
This sounds like a big improvement to TLMC. I'm really looking forward to it!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 29 2016 19:56 GMT
#23
Good luck to everyone
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 29 2016 19:58 GMT
#24
Rofl, 2016 and Blizzard still thinks "rush maps" must be a thing
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
April 29 2016 20:33 GMT
#25
Great contest, looking forward to the maps.
http://www.twitch.tv/pinokotsbeer
Olli
Profile Blog Joined February 2012
Austria24417 Posts
April 29 2016 21:21 GMT
#26
Make good maps please
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
Last Edited: 2016-04-29 21:47:34
April 29 2016 21:46 GMT
#27
On April 30 2016 03:26 Charoisaur wrote:
I'm surprised prion terraces hasn't been taken as a good example for cool high yield ressource usage :O


Prion usage isn't particularly cool and isn't balanced. The matchup stats are 56%, 60% and 68% and ZvZ is 3.6x more popular than TvT or PvP on it.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
YSMS
Profile Joined April 2015
China35 Posts
April 29 2016 23:00 GMT
#28
no more strange maps plz,current ladder map pool is so bad,gogo tl,we are better than blizzard!
Gwavajuice
Profile Joined June 2014
France1810 Posts
April 29 2016 23:24 GMT
#29
Good luck every one!

And when you're on your macro map, give more attention to newkirk precinct than dusk towers please. Macro is not necessarily turtle.
Dear INno and all the former STX boys.
Gwavajuice
Profile Joined June 2014
France1810 Posts
April 29 2016 23:37 GMT
#30
On April 30 2016 04:58 OtherWorld wrote:
Rofl, 2016 and Blizzard still thinks "rush maps" must be a thing



While I agree the examples they take (dedalus and scrap station) were terrible maps, I think this category can bring some good maps with a bit of imagination.

For instance, Habitation Station was a rush map with a lot of early game pressure and 2 base play, Cloud KIngdom had a lot of early game action too. Belshi'r Vestige could fall in this category too.

Now the hard part is to transfer it in LotV and meta.

+ Show Spoiler +
I know I am a bit weird too, I m the kind of guy that loved to have shakura's plateau in dream pool, so I'd totally understand if you disagree with me...
Dear INno and all the former STX boys.
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
April 29 2016 23:50 GMT
#31
On April 30 2016 08:37 Gwavajuice wrote:
Show nested quote +
On April 30 2016 04:58 OtherWorld wrote:
Rofl, 2016 and Blizzard still thinks "rush maps" must be a thing



While I agree the examples they take (dedalus and scrap station) were terrible maps, I think this category can bring some good maps with a bit of imagination.

For instance, Habitation Station was a rush map with a lot of early game pressure and 2 base play, Cloud KIngdom had a lot of early game action too. Belshi'r Vestige could fall in this category too.

Now the hard part is to transfer it in LotV and meta.

+ Show Spoiler +
I know I am a bit weird too, I m the kind of guy that loved to have shakura's plateau in dream pool, so I'd totally understand if you disagree with me...

SP is one of the better maps of the early days. I don't blame you for liking it ^^
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Kinshini
Profile Joined January 2010
United States26 Posts
Last Edited: 2016-04-30 01:19:44
April 30 2016 01:03 GMT
#32
The submission period is really horrible as it collides with finals week and there isn't a lot of time to prepare and not only that the editor is severely bugged as melee map can't be updated and it may not be fixed by the next update. What is the meaning of the contest if all mac users can't test and gather feedbacks from players I thought the community is looking for well balanced and visually stunning maps that is good for the growth of the game from all map makers.

Editor Bug: Unable to update map
http://us.battle.net/sc2/en/forum/topic/20743724332

Known Issues 3.2.2
http://us.battle.net/sc2/en/forum/topic/2267599524
Melee Map-Maker Since 2008
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?36999 Posts
April 30 2016 05:55 GMT
#33
So excited for this. Hoping for some seriously amazing maps
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Rescawen
Profile Joined April 2010
Finland1028 Posts
April 30 2016 07:33 GMT
#34
Amazing!
Azhrak
Profile Joined January 2011
Finland1194 Posts
April 30 2016 08:55 GMT
#35
With Blizzard included in the process, this time we might get enough Blizzard-pleasing map material to enjoy these maps in a whole bunch of ladder seasons.
starcraft2.fi
Sogetsu
Profile Joined July 2011
514 Posts
April 30 2016 09:02 GMT
#36
On April 30 2016 17:55 Azhrak wrote:
With Blizzard included in the process, this time we might get enough Blizzard-pleasing map material to enjoy these maps in a whole bunch of ladder seasons.


Oh please, I hope you are right...
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 30 2016 14:09 GMT
#37
--- Nuked ---
Kitai
Profile Joined June 2012
United States871 Posts
April 30 2016 19:41 GMT
#38
I've always thought running these map contests is one of the coolest part of this community. Good luck to everyone participating - really excited to see the new maps!
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
Beelzebub1
Profile Joined May 2015
1004 Posts
April 30 2016 20:43 GMT
#39
Always exciting, I wish they did this ever so slightly more frequently to be honest, the less Blizzard maps and the more community maps the better.
Cnj
Profile Joined January 2008
United States5 Posts
May 01 2016 00:57 GMT
#40
This is fantastic! Good luck to all of the mappers out there! May your map appear in the GSL
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-05-01 08:35:11
May 01 2016 08:30 GMT
#41
+ Show Spoiler +
On April 30 2016 10:03 Kinshini wrote:
The submission period is really horrible as it collides with finals week and there isn't a lot of time to prepare and not only that the editor is severely bugged as melee map can't be updated and it may not be fixed by the next update. What is the meaning of the contest if all mac users can't test and gather feedbacks from players I thought the community is looking for well balanced and visually stunning maps that is good for the growth of the game from all map makers.

Editor Bug: Unable to update map
http://us.battle.net/sc2/en/forum/topic/20743724332

Known Issues 3.2.2
http://us.battle.net/sc2/en/forum/topic/2267599524
If you wish to get help.. you should ask for it in a way that is more conducive to achieve anything, mac users get little to no help.
You describe a happenstance that probably can be fixed, there are a lot of things you can try (that you did not mention having done) :
(for instance)
Wiping sc2 memory cache via the console
Removing objects/other signaled in your map status/info window/module
Re authorizing sc2 access to your folders
Reinstalling
etc

this, depending on your "problem"...

"not enough rights"
_fool
Profile Joined February 2011
Netherlands675 Posts
May 01 2016 10:13 GMT
#42
(OP using Daedalus Point as an example for any map... [shudders])

Good luck, map maker guys! Ohana means family!
"News is to the mind what sugar is to the body"
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 01 2016 17:31 GMT
#43
I'll make my formal submission eventually, but there's nothing new from me. The most I have is this:
+ Show Spoiler +
[image loading]

I updated Lightning Eater slightly, adding a new path blocked by rocks leading to the middle golds. I'll be using the same maps I used for Blizzard's event some months back, which they had no interest in. Hopefully TL will get them to reconsider
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 01 2016 17:35 GMT
#44
On May 02 2016 02:31 NewSunshine wrote:
I used for Blizzard's event some months back, which they had no interest in. Hopefully TL will get them to reconsider

Yeah, it is a very tricky situation atm, because we have those maps which are very interesting but because we don't know the reasons of why they were disliked by the Devs we can't make changes to them to comply with their feedback, but at the same time it would be a pity to simply ditch them because they are really nice maps.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-05-01 18:39:03
May 01 2016 18:37 GMT
#45
Exactly. I felt I had a couple ok-ish submissions but I'm not sure how many to scrap / which ones to keep / which ones to try to iterate on.

Not only that, but I feel like Blizz didn't really look that closely at all the maps (1 of the 2 maps chosen was pseudo-announced within a few days (!) of the submissions, the other we heard word about not too long after. With the incredible # of good maps submitted I don't see how they could have really looked and playtested too much to eliminate all the others and choose those in such a short time.) soo if the TL map contest's judges choose some maps and say good things about them then Blizz might actually look at a map they didn't give a fair shake before.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-05-01 20:11:55
May 01 2016 20:10 GMT
#46
On May 02 2016 02:35 Uvantak wrote:
Show nested quote +
On May 02 2016 02:31 NewSunshine wrote:
I used for Blizzard's event some months back, which they had no interest in. Hopefully TL will get them to reconsider

Yeah, it is a very tricky situation atm, because we have those maps which are very interesting but because we don't know the reasons of why they were disliked by the Devs we can't make changes to them to comply with their feedback, but at the same time it would be a pity to simply ditch them because they are really nice maps.

I think what it was, was that Blizzard had 2 maps of their own already that they wanted to push, and that left them with only 2 choices. From there they probably wanted to pick the two maps that stood out the most to them. So I don't think the fact my(or your) maps weren't chosen means they won't be open to the idea of using them later, if they make it to the finalists anyway, because I think they were already set for maps last season, however good or bad those maps were.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
y0su
Profile Blog Joined September 2011
Finland7871 Posts
May 01 2016 20:22 GMT
#47
glad TLMC is going well! looking forward to new maps and BTTV!
WhalesFromSpace
Profile Joined March 2012
390 Posts
Last Edited: 2016-05-02 19:46:27
May 01 2016 22:24 GMT
#48
I am always interested in these contests, but the time to design, test, and aesthetically refine a quality map is larger than 2 weeks. I could only ever imagine being able to participate in such contests if I had a map almost finished already, or somehow the contest period directly aligned with my vacation.

edit: didn't notice the iteration period, that is a nice contest feature
Nihility
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 01 2016 22:36 GMT
#49
On May 02 2016 07:24 WhalesFromSpace wrote:
I am always interested in these contests, but the time to design, test, and aesthetically refine a quality map is larger than 2 weeks. I could only ever imagine being able to participate in such contests if I had a map almost finished already, or somehow the contest period directly aligned with my vacation.

Well once upon a time, people just made maps for the fun of it, and were coming up with new stuff every week, before TLMC was even a thing. This was a better time.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
fluidrone
Profile Blog Joined January 2015
France1478 Posts
May 02 2016 11:55 GMT
#50
Thank you for lobbying casters/players to showcase the maps <3

also
"Not enough eye candy!"
"not enough rights"
opisska
Profile Blog Joined February 2011
Poland8852 Posts
May 02 2016 11:59 GMT
#51
The categories a little meh, as they reinforce the kind of 1-dimensional map thinking that Blizzard has been showing for many years. On the other hand, Blizzard giving out substantial cash to this is great news, they do still really care!
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Hockleberry
Profile Joined April 2016
63 Posts
May 02 2016 21:56 GMT
#52
Another resource for map-making

http://www.sc2mapster.com/forums/development/terrain/14658-terraining-exercises-global-information-idea-thread/

It is a bunch of exercises people have done over at sC2Mapster. Still ongoing. You can get feedback and look at everyone's amazing skills! Some of the top arcade maps are made by people who participate in that thread.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 02 2016 22:09 GMT
#53
Hopefully map makers make something more protoss friendly than the current map pool. Something like Dusk Towers or Orbital Shipyard will be really nice.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 02 2016 23:23 GMT
#54
On May 03 2016 07:09 Shield wrote:
Hopefully map makers make something more protoss friendly than the current map pool. Something like Dusk Towers or Orbital Shipyard will be really nice.

pls no turtle maps D:

i remember seeing somewhere (in the map cave probably) that blizz didn't even consider maps submitted close to the deadline for the previous contest, that they had already made their selections in advance. so hopefully that means most people whose maps didn't get selected last time still have a completely fair shot at this one.
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 02 2016 23:51 GMT
#55
On May 03 2016 08:23 -NegativeZero- wrote:
Show nested quote +
On May 03 2016 07:09 Shield wrote:
Hopefully map makers make something more protoss friendly than the current map pool. Something like Dusk Towers or Orbital Shipyard will be really nice.

pls no turtle maps D:

i remember seeing somewhere (in the map cave probably) that blizz didn't even consider maps submitted close to the deadline for the previous contest, that they had already made their selections in advance. so hopefully that means most people whose maps didn't get selected last time still have a completely fair shot at this one.

I think I said that. I tracked how many views my map images got and every single one of them was from me.
Moderatorshe/her
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 04 2016 12:28 GMT
#56
--- Nuked ---
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2016-05-04 20:09:12
May 04 2016 20:09 GMT
#57
We'd rather you not. Please submit your best version.
Moderator
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 04 2016 20:32 GMT
#58
--- Nuked ---
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-05-04 21:30:37
May 04 2016 21:29 GMT
#59
It's a shame that based on the past, Blizzard will just choose the worst maps irrespective of what the public vote for, and then say "but you voted and this is what you get, why complain?"

Then again i love seeing new interesting maps.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 06 2016 13:10 GMT
#60
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 07 2016 18:11 GMT
#61
--- Nuked ---
Comedy
Profile Joined March 2016
456 Posts
May 07 2016 18:18 GMT
#62
http://imgur.com/a/4jTTf

hope we can keep this in mind and avoid this annoyance
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 07 2016 21:52 GMT
#63
Submitted:

Lightning Eater
[image loading]

Galactic Process
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
May 08 2016 00:09 GMT
#64
high yields are so cool!!
Its going to be a glorious day, I feel my luck could change
AdrianHealeyy
Profile Joined June 2015
114 Posts
May 08 2016 09:16 GMT
#65
Galactic Fortress looks like Cloud Kingdom 2.0?
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2016-05-08 11:17:48
May 08 2016 11:17 GMT
#66
On May 08 2016 18:16 AdrianHealeyy wrote:
Galactic Fortress looks like Cloud Kingdom 2.0?


Exactly what I was thinking.

Not that that's a bad thing.
Cereal
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 08 2016 20:44 GMT
#67
My two submissions so far, might have time to finish up one more this week hopefully, but these two are at least done.



Honorgrounds
New Type / Macro

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Korhal Killzone
Rush / Aggressive Map

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SpectreGhost
Profile Joined April 2016
1 Post
May 09 2016 03:22 GMT
#68
I will try to make it. But I'm a new player of StarCraft. I need a guide
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 09 2016 16:30 GMT
#69
--- Nuked ---
Antares777
Profile Joined June 2010
United States1971 Posts
May 10 2016 21:24 GMT
#70
Good luck to everyone competing! I hope to see some sick maps among the finalists.
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2016-05-11 06:48:47
May 11 2016 06:48 GMT
#71
I just submitted two of my four:

Dead Winter Reigns
[image loading]
120x140, 37 nat to nat

Cassiopeia
[image loading]
148x148, 53 nat to nat

now i must sleep, hope i wake up before midnight tomorrow
www.alonetone.com/xenotolerance
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 11 2016 15:05 GMT
#72
hmm i should probably get started on this
vibeo gane,
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 11 2016 17:47 GMT
#73
Refuge
[image loading]

Obelisk
[image loading]

creative names, I know.
Retired Mapmaker™
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
May 11 2016 18:39 GMT
#74
I submitted.

(2) Frostbite
[image loading]

(2) New Gettysburg
[image loading]

(2) The Ancient Wall
[image loading]
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
Koivusto
Profile Blog Joined August 2013
Finland542 Posts
May 11 2016 19:18 GMT
#75
Man, I just love map concepts of "New Gettysburg" and "The ancient wall". Also great visual look. Great job!
#1 Blitzcrank #Forever platinum toss --> current diamond Terran <3
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 11 2016 19:31 GMT
#76
On May 12 2016 03:39 Jacky_ wrote:
I submitted.

I'm not so sure about my chances anymore x.x
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 11 2016 20:03 GMT
#77
On May 12 2016 04:31 NewSunshine wrote:
Show nested quote +
On May 12 2016 03:39 Jacky_ wrote:
I submitted.

I'm not so sure about my chances anymore x.x


Jacky slowly posted those in the custom games forum and my jaw dropped each time. They look like everything blizzard ever wanted.
Cereal
B-royal
Profile Joined May 2015
Belgium1330 Posts
May 11 2016 20:08 GMT
#78
I think we have a winner (new gettysburg).
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
May 11 2016 20:36 GMT
#79
Maybe im just picky but I only like Frostbite out of jacky's maps.
"Not you."
Beelzebub1
Profile Joined May 2015
1004 Posts
May 11 2016 20:40 GMT
#80
On May 12 2016 05:36 Meavis wrote:
Maybe im just picky but I only like Frostbite out of jacky's maps.


I think it will be imbalances for tankivacs.

Personally I wouldn't be surprised to see New Gettysburg win the whole thing that map is very clean and easy to follow.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
May 11 2016 20:41 GMT
#81
Submitted:
(2) AVEX - Gojira Greenhouse - Macro
[image loading]

(2) AVEX - Slipstream Station - New Map Type
[image loading]

(2) AVEX - Caldeum Plateau - High Yield
[image loading]

(2) AVEX - Namaste - Rush
[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-05-12 03:41:58
May 12 2016 03:39 GMT
#82
Here are my submissions, nothing too outrageously shiny with aesthetics this time, keeping it simple.


SMA - KTV Vasari District

[image loading]


SMA - KTV Tramontane

[image loading]


SMA - KTV Laniakea

[image loading]


SMA - KTV Eris RE

[image loading]


Sadly Laniakea and Tramontane just don't look very good in the overview, a pity, I was really liking working with these more subdue Tilesets.

The Maps are not yet available to play if anyone wonders. I'll publish them tomorrow, now I need some rest.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
hero_lief
Profile Joined December 2010
United States53 Posts
Last Edited: 2016-05-12 04:00:15
May 12 2016 03:54 GMT
#83
Ashenvale Grove


[image loading]
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 12 2016 04:10 GMT
#84
Submissions:

Miris Spele (macro)

Remnant (experimental)

Catalyst (gold bases)
vibeo gane,
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-12 04:21:24
May 12 2016 04:19 GMT
#85
I submitted Nazca:

[image loading]

I wanted to make another map, but I ended up spending too much time placing doodads...

On May 12 2016 13:10 -NegativeZero- wrote:
Submissions:

Miris Spele (macro)

Remnant (experimental)

Catalyst (gold bases)


Isn't Catalyst just one of your HotS maps with gold bases instead...
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 12 2016 04:27 GMT
#86
shh don't tell anyone...

i didn't have time to make any new maps for this contest, so i just modified an old one. it was already a low economy map by design, i just "enhanced" its core concept, so to speak
vibeo gane,
hero_lief
Profile Joined December 2010
United States53 Posts
Last Edited: 2016-05-12 04:48:47
May 12 2016 04:47 GMT
#87
On May 12 2016 13:19 ZigguratOfUr wrote:
I wanted to make another map, but I ended up spending too much time placing doodads...

Boy I know that feel... You don't even know the nightmare I went through tweaking doodads to look just right

When you have to open up Notepad to edit a model file to delete just a few vertices on a custom model, you know you're obsessed
monk
Profile Blog Joined May 2009
United States8476 Posts
May 12 2016 06:01 GMT
#88
Thanks for participating everyone! Submissions are now closed and we're going to begin the judging process. Over 100 maps submitted this time!
Moderator
Fatam
Profile Joined June 2012
1986 Posts
May 12 2016 08:00 GMT
#89
That's pretty awesome! I'm guessing the average map submissions per person was ~2, maybe 2.5. If true, that means that 40-50+ mappers partipicated, which is pretty crazy. Map scene not completely dead.

Here were my submissions (made wearily the night before last because I had to work all day yesterday)

Arcane Asteroid - Macro or Rush

[image loading]
+ Show Spoiler +
[image loading]


Flame Juggler - Rush or New Map Type

[image loading]
+ Show Spoiler +
[image loading]


Revanscar Relay - New Map Type or High Yield

[image loading]
+ Show Spoiler +
[image loading]


Umber (updated version) - Macro or High Yield

[image loading]
+ Show Spoiler +
[image loading]




Pretty weird that I ended up with 2 in the macro category since I usually make weird shit. I didn't expect that to happen but these felt like the best choices.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NinjaToss
Profile Blog Joined October 2015
Austria1383 Posts
May 12 2016 11:13 GMT
#90
choosing around 15 maps from over 100 maps submitted is going to be hard, I'm so excited to see the result
I'm sorry for all those that got their hearts broken by Zest | Zest, Bisu, soO, herO, MC, Maru, TY, Rogue, Trap, TaeJa", Favourite foreigners: ShoWTimE, Snute, Serral and Nerchio| KT BEST KT |
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
May 12 2016 15:22 GMT
#91
over 100 as in under 200? thats quite low compared to previous editions afaik.

also, inb4 another trainwreck tlmc
"Not you."
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-12 15:36:18
May 12 2016 15:34 GMT
#92
On May 13 2016 00:22 Meavis wrote:
over 100 as in under 200? thats quite low compared to previous editions afaik.

also, inb4 another trainwreck tlmc


Don't think it's that low. TLMC 6 had "around 100 submissions", and TLMC5 had "a record number of entries, exceeding 150!", so "over 100" sounds about par for the course (though I guess more submissions per person were allowed this time).
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
May 12 2016 16:29 GMT
#93
Thank god, we need actual good maps. T_T
AKA: TelecoM[WHITE] Protoss fighting
Koivusto
Profile Blog Joined August 2013
Finland542 Posts
Last Edited: 2016-05-12 17:21:43
May 12 2016 17:21 GMT
#94
I've seen plenty of good maps even in this thread. Hopefully I have some time to play 1v1 ladder next season
#1 Blitzcrank #Forever platinum toss --> current diamond Terran <3
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2016-05-12 18:18:07
May 12 2016 17:23 GMT
#95
On May 12 2016 15:01 monk wrote:
Thanks for participating everyone! Submissions are now closed and we're going to begin the judging process. Over 100 maps submitted this time!

Good haul! Best of luck to all the mappers. There are some exciting entries.
On May 13 2016 00:34 ZigguratOfUr wrote:
Show nested quote +
On May 13 2016 00:22 Meavis wrote:
over 100 as in under 200? thats quite low compared to previous editions afaik.

also, inb4 another trainwreck tlmc


Don't think it's that low. TLMC 6 had "around 100 submissions", and TLMC5 had "a record number of entries, exceeding 150!", so "over 100" sounds about par for the course (though I guess more submissions per person were allowed this time).

Submissions have been between 70 (TLMC4) to over 150 (TLMC5)
Administrator~ Spirit will set you free ~
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
May 12 2016 18:05 GMT
#96
ah, good to hear numbers are as expected, somehow the number 300 stuck in my head.
"Not you."
geofreakzx
Profile Joined May 2016
1 Post
May 12 2016 21:00 GMT
#97
Here is my only submission: Macro/Rush map

Jon's Bait and Tackle[image loading]
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 12 2016 22:45 GMT
#98
--- Nuked ---
TheSkunk
Profile Joined September 2010
82 Posts
May 13 2016 01:57 GMT
#99
Can't stand up to the legends that have been posting maps here, but it can't hurt to show what I submitted I suppose:

The Spear of Adun:
+ Show Spoiler +
[image loading]

Crystal Crypt:
+ Show Spoiler +
[image loading]

Phaethon Oasis:
+ Show Spoiler +
[image loading]
monk
Profile Blog Joined May 2009
United States8476 Posts
May 13 2016 03:03 GMT
#100
Did a final count, 122 maps were submitted, so pretty high.
Moderator
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 13 2016 03:04 GMT
#101
On May 13 2016 10:57 TheSkunk wrote:
The Spear of Adun:
+ Show Spoiler +
[image loading]

I think we get a map like this submitted every time lol.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NinjaDuckBob
Profile Joined March 2014
177 Posts
May 13 2016 03:31 GMT
#102
Noooo, I made a map just for this contest but didn't know that the submission deadline didn't include the 12th.

Oh well, maybe I'll submit it next time. May the best man win for those who submitted!
NinjaDuckBob ~ Fear the fuzzy!
monk
Profile Blog Joined May 2009
United States8476 Posts
May 13 2016 03:44 GMT
#103
On May 13 2016 12:31 NinjaDuckBob wrote:
Noooo, I made a map just for this contest but didn't know that the submission deadline didn't include the 12th.

Oh well, maybe I'll submit it next time. May the best man win for those who submitted!

We could have done a better job of communicating the end date, so if you still want to submit, we'll take a look at it.
Moderator
NinjaDuckBob
Profile Joined March 2014
177 Posts
May 13 2016 03:52 GMT
#104
On May 13 2016 12:44 monk wrote:
Show nested quote +
On May 13 2016 12:31 NinjaDuckBob wrote:
Noooo, I made a map just for this contest but didn't know that the submission deadline didn't include the 12th.

Oh well, maybe I'll submit it next time. May the best man win for those who submitted!

We could have done a better job of communicating the end date, so if you still want to submit, we'll take a look at it.

Oh, well I'll certainly submit now, then! After looking through what's been posted here it looks like I'm up against some stiff competition!
NinjaDuckBob ~ Fear the fuzzy!
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2016-05-13 05:04:45
May 13 2016 05:02 GMT
#105
^^^ yep, there are just too many good maps! I'm not feeling that my chances are too hot either! And some really bold and clever designs too (Honorgrounds, Refuge, Ancient Wall, Dasan Station, ...)

Anyway, here are the maps that I submitted. I showed two of these in Plexa's thread (...ow, my ego...) but I might as well post them here too.

PALADINO TERMINAL
[image loading]
size: 144x112
nat to nat: 40 seconds
catagory: rush/macro

DIONAEA DIVIDE
[image loading]
size: 144x120
nat to nat: 48 seconds
catagory: macro

VISION QUEST
[image loading]
size: 136x120
main to main: 45 seconds
catagory: rush/gold
This is it... the alpaca lips.
Timmay
Profile Joined April 2005
United States112 Posts
May 13 2016 05:05 GMT
#106
Mossfire
Macro

[image loading]
________

Sugar Free
Rush

[image loading]
________

Insomnia
Gold, Rush

[image loading]
________

Ammonia Snow
Gold, Macro

[image loading]
*Probably needs new textures



Quidios
Profile Joined June 2013
Sweden74 Posts
May 13 2016 06:47 GMT
#107
Interesting stuff so far. Here's my two pieces.

Otherside
[image loading]

Shadowchaser
[image loading]
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 13 2016 21:11 GMT
#108
--- Nuked ---
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-05-15 20:09:25
May 14 2016 19:42 GMT
#109
As it is usual by now, here's the compilation post with all of the maps in the thread!


Complete Map List
TLMC #7 Thread.

+ Show Spoiler +

NewSunshine
+ Show Spoiler +


Lightning Eater
[image loading]

Galactic Process
[image loading]





SidianTheBard
+ Show Spoiler +


Honorgrounds
New Type / Macro

[image loading]

Korhal Killzone
Rush / Aggressive Map

[image loading]





hero_lief
+ Show Spoiler +


Ashenvale Grove

[image loading]





Xenotolerance
+ Show Spoiler +


Dead Winter Reigns
[image loading]

Cassiopeia
[image loading]





eTcetRa
+ Show Spoiler +


Refuge
[image loading]

Obelisk
[image loading]





Jacky_
+ Show Spoiler +


Frostbite
[image loading]

New Gettysburg
[image loading]

The Ancient Wall
[image loading]



geofreakzx
+ Show Spoiler +


Jon's Bait and Tackle
Macro/Rush map
[image loading]






Uvantak/Kantuva
+ Show Spoiler +



SMA - KTV Vasari District

[image loading]


SMA - KTV Tramontane

[image loading]


SMA - KTV Laniakea

[image loading]


SMA - KTV Eris RE

[image loading]






-NegativeZero-
+ Show Spoiler +


Miris Spele
[image loading]

Remnant
[image loading]

Catalyst
[image loading]



ZigguratOfUr
+ Show Spoiler +


Nazca
[image loading]






Fatam
+ Show Spoiler +


Arcane Asteroid - Macro or Rush
[image loading]
+ Show Spoiler +
[image loading]


Flame Juggler - Rush or New Map Type

[image loading]
+ Show Spoiler +
[image loading]


Revanscar Relay - New Map Type or High Yield

[image loading]
+ Show Spoiler +
[image loading]


Umber (updated version) - Macro or High Yield

[image loading]
+ Show Spoiler +
[image loading]






Avexyli
+ Show Spoiler +


AVEX - Gojira Greenhouse - Macro
[image loading]

AVEX - Slipstream Station - New Map Type
[image loading]

AVEX - Caldeum Plateau - High Yield
[image loading]

AVEX - Namaste - Rush
[image loading]





Barrin
+ Show Spoiler +

Xel'Naga Mountain
[image loading]
172x148
Macro, Gold, New





TheSkunk
+ Show Spoiler +


The Spear of Adun
[image loading]

Crystal Crypt
[image loading]

Phaethon Oasis
[image loading]





Namrufus
+ Show Spoiler +


PALADINO TERMINAL
[image loading]
size: 144x112
nat to nat: 40 seconds
catagory: rush/macro

DIONAEA DIVIDE
[image loading]
size: 144x120
nat to nat: 48 seconds
catagory: macro

VISION QUEST
[image loading]
size: 136x120
main to main: 45 seconds
catagory: rush/gold





Timmay
+ Show Spoiler +


Mossfire
Macro
[image loading]
________

Sugar Free
Rush
[image loading]
________

Insomnia
Gold, Rush
[image loading]
________

Ammonia Snow
Gold, Macro
[image loading]





Quidios
+ Show Spoiler +


Otherside
[image loading]

Shadowchaser
[image loading]





Mightygear
+ Show Spoiler +


Under The Sea
[image loading]





      If any Map or Mapmaker is missing PM me or post in the thread and I'll fix it/add it.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Xenotolerance
Profile Joined November 2012
United States464 Posts
May 15 2016 01:48 GMT
#110
goodbye hopes and dreams, I knew ye well
www.alonetone.com/xenotolerance
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 15 2016 04:31 GMT
#111
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 15 2016 04:40 GMT
#112
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D
vibeo gane,
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-15 04:51:38
May 15 2016 04:51 GMT
#113
On May 15 2016 13:40 -NegativeZero- wrote:
Show nested quote +
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 15 2016 06:20 GMT
#114
On May 15 2016 13:51 ZigguratOfUr wrote:
Show nested quote +
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...
vibeo gane,
monk
Profile Blog Joined May 2009
United States8476 Posts
May 15 2016 06:30 GMT
#115
On May 15 2016 15:20 -NegativeZero- wrote:
Show nested quote +
On May 15 2016 13:51 ZigguratOfUr wrote:
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...

Spoiler Alert: It did not do well.
Moderator
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 15 2016 06:44 GMT
#116
On May 15 2016 15:30 monk wrote:
Show nested quote +
On May 15 2016 15:20 -NegativeZero- wrote:
On May 15 2016 13:51 ZigguratOfUr wrote:
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...

Spoiler Alert: It did not do well.

damn it, don't ruin my ultra low econ game fantasies... D:
vibeo gane,
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 15 2016 09:28 GMT
#117
On May 15 2016 15:44 -NegativeZero- wrote:
Show nested quote +
On May 15 2016 15:30 monk wrote:
On May 15 2016 15:20 -NegativeZero- wrote:
On May 15 2016 13:51 ZigguratOfUr wrote:
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...

Spoiler Alert: It did not do well.

damn it, don't ruin my ultra low econ game fantasies... D:


Would you even say low econ FanTaSy?
Retired Mapmaker™
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 15 2016 12:21 GMT
#118
On May 15 2016 18:28 eTcetRa wrote:
Show nested quote +
On May 15 2016 15:44 -NegativeZero- wrote:
On May 15 2016 15:30 monk wrote:
On May 15 2016 15:20 -NegativeZero- wrote:
On May 15 2016 13:51 ZigguratOfUr wrote:
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...

Spoiler Alert: It did not do well.

damn it, don't ruin my ultra low econ game fantasies... D:


Would you even say low econ FanTaSy?

absolutely
vibeo gane,
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
May 15 2016 23:47 GMT
#119
On May 15 2016 15:44 -NegativeZero- wrote:
Show nested quote +
On May 15 2016 15:30 monk wrote:
On May 15 2016 15:20 -NegativeZero- wrote:
On May 15 2016 13:51 ZigguratOfUr wrote:
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...

Spoiler Alert: It did not do well.

damn it, don't ruin my ultra low econ game fantasies... D:


I liked it
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-16 00:04:45
May 16 2016 00:04 GMT
#120
On May 15 2016 18:28 eTcetRa wrote:
Show nested quote +
On May 15 2016 15:44 -NegativeZero- wrote:
On May 15 2016 15:30 monk wrote:
On May 15 2016 15:20 -NegativeZero- wrote:
On May 15 2016 13:51 ZigguratOfUr wrote:
On May 15 2016 13:40 -NegativeZero- wrote:
On May 15 2016 13:31 ZigguratOfUr wrote:
Looking at these maps, the "cool high yield usage" category seems pretty under-represented (even considering the fact that it only gets 3 slots and the other categories get 4).

this is where my full-retard all gold map comes into play :D


Its success really depends on what they mean by "cool high yield usage".

The fact that they praise Habitation Station for the "many interesting decisions based around when to take the gold on this map" and specifically ask the question "are the high-yield resources used strategically or are they just there for the sake of having some gold bases?" makes me slightly sceptical about Catalyst's chances.

oh i have very little expectation of it actually doing well lol. i did it because nobody else had done it, just in case...

Spoiler Alert: It did not do well.

damn it, don't ruin my ultra low econ game fantasies... D:


Would you even say low econ FanTaSy?


A Starcraft II reimagining of the map Fantasy (http://wiki.teamliquid.net/starcraft/Fantasy_(Map)) would be cool, though the positional imbalances would probably be crippling (kinda like the original ).

I'm not sure what four Starcraft II maps it would be best to draw material from. Maybe Whirlwind, Tal'Darim Altar, Cactus Valley, Frost?
Xenotolerance
Profile Joined November 2012
United States464 Posts
May 19 2016 15:38 GMT
#121
imo kss, frost, whirlwind, cloud kingdom
www.alonetone.com/xenotolerance
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-05-19 21:26:50
May 19 2016 21:25 GMT
#122
--- Nuked ---
Khalimaroth
Profile Joined September 2010
France70 Posts
May 20 2016 08:59 GMT
#123
I think most of the maps havent been shown^^.
Trop'inzust
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