• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:06
CET 20:06
KST 04:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1167 users

[M] (2) Xel'Naga Mountain

Forum Index > SC2 Maps & Custom Games
Post a Reply
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 13 2016 20:48 GMT
#1
--- Nuked ---
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2016-05-13 23:56:51
May 13 2016 23:56 GMT
#2
Blink is still really good in lotv, so as a dirty Protoss, I will gladly bathe in all the blink all-ins on this map.

Besides that though, this map seems kind of fun. The expansion layout allows for macro play, but multi pronged attacks/harass seems very viable as well. The only thing that would bother me is the low ground third, as it looks like things such as lurkers/tanks/liberators can siege the third from the golds. That is kind of an issue, because the golds are in a really distant and open area, so securing that high ground area is near impossible if you're teching/macroing.
Former ESV Mapmaker | @Timetwister22
Corwinus
Profile Joined October 2015
Croatia96 Posts
May 14 2016 00:30 GMT
#3
On May 14 2016 08:56 Timetwister22 wrote:
Blink is still really good in lotv, so as a dirty Protoss, I will gladly bathe in all the blink all-ins on this map.

Besides that though, this map seems kind of fun. The expansion layout allows for macro play, but multi pronged attacks/harass seems very viable as well. The only thing that would bother me is the low ground third, as it looks like things such as lurkers/tanks/liberators can siege the third from the golds. That is kind of an issue, because the golds are in a really distant and open area, so securing that high ground area is near impossible if you're teching/macroing.


That's not even the main issue with this map. Zerg all-ins would have a field day here because there's no way to hold them, even in zvz you'd be forced to go ling bane or die if your opponent went for even with a pure ling all-in because it would be so difficult to hold because you can't wall it off fast enough(and it's much more difficult for zerg to wall off)... Terran and Protoss would have a really hard time establishing an expansion unless they get lucky their zerg opponent went macro, it's simply too much resources to make the wall off/forcing them into certain tech paths just to wall off two entrances(and zerg can just elevator down in the third then).
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 14 2016 01:23 GMT
#4
Good map! You know my feedback from what I gave you on skype. =)

+ Show Spoiler +

Shrink it!

~172x120ish.

Northwest & Southeast seem awkward & mineral base hugging main is weird.

<3 Keep it up bud!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Fatam
Profile Joined June 2012
1986 Posts
May 14 2016 04:21 GMT
#5
pretty interesting stuff. I do think the natural is a valid concern. Maybe if you slammed it against the main and the main ramp it would be easy to do a nexus wall at least
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Timetwister22
Profile Joined March 2011
United States538 Posts
May 14 2016 07:50 GMT
#6
On May 14 2016 09:30 Corwinus wrote:
+ Show Spoiler +
On May 14 2016 08:56 Timetwister22 wrote:
Blink is still really good in lotv, so as a dirty Protoss, I will gladly bathe in all the blink all-ins on this map.

Besides that though, this map seems kind of fun. The expansion layout allows for macro play, but multi pronged attacks/harass seems very viable as well. The only thing that would bother me is the low ground third, as it looks like things such as lurkers/tanks/liberators can siege the third from the golds. That is kind of an issue, because the golds are in a really distant and open area, so securing that high ground area is near impossible if you're teching/macroing.


That's not even the main issue with this map. Zerg all-ins would have a field day here because there's no way to hold them, even in zvz you'd be forced to go ling bane or die if your opponent went for even with a pure ling all-in because it would be so difficult to hold because you can't wall it off fast enough(and it's much more difficult for zerg to wall off)... Terran and Protoss would have a really hard time establishing an expansion unless they get lucky their zerg opponent went macro, it's simply too much resources to make the wall off/forcing them into certain tech paths just to wall off two entrances(and zerg can just elevator down in the third then).


Um, you don't need to entirely wall your natural anymore in lotv. In fact, it's kind of a bad idea in many cases, especially as Protoss. It's good to have some sim city, yes, but completely walling off gives roach/ravager all-ins a field day. They can just corrosive bile your wall, causing you to lose production/upgrades/tech. So, the whole 2-nat entrance thing is totally fine, as long as it's not super open and some sim city can be done, which is the case here. A bit of sim city and 2-3 pylons at nat holds can hold any all-in.
Former ESV Mapmaker | @Timetwister22
Fatam
Profile Joined June 2012
1986 Posts
May 14 2016 20:12 GMT
#7
Maybe it's ok, but I'd say the surface area could be reduced some. Seems counterintuitive on a giant macro map with a lot of terrain features and bases to have a dangerous natural that may render them all moot in many games.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States702 Posts
May 15 2016 16:51 GMT
#8
You asked for my thoughts so I'll kinda run them here instead of on my blog:

The aesthetics are nice, I like the contrast of the blue and dark grey. The main seems really open to blink aggression or reapers (such as from the lowground base near those two ramps, ontop of the third base and natural). So that could be a pro or a con depending on the rest of the map. The natural is realllllyy open to aggression. I feel like Terran and Protoss players would insta-veto. Zerg players are generally not fond of double natural entrances as well. Though what Timetwister said is totally valid as well. If you make the alternate natural route really long (which you kinda did), it's okay. I found if you're going to do double natural entrances, a setup like this is better imo - though I dont think you can apply it to this map.

[image loading]

See how the natural choke expands into two different ramps that come from different pathways? I found this to be really fun - since you can still defend your natural, but it leaves an alternate route to your third base that may not be favorable to a defender who wants to wall and "turtle" a little bit.

So even if you keep the natural unchanged, the third is wiiiiiide open - mainly a problem for Protoss. And the other third is siegeable from the highground by ravagers and tanks, so that's an obvious no-go. Also, can you siege the third's geyser - the one backed up to the main? I think it's just out of reach but it's hard to tell.

I feel like the center bases are okay, they'll never be taken until the very very last stages of the game as it's super aggressive and easy to attack. The gold bases on the outer edges.. I dunno. I'm not really sure why they're there or if they add anything to the map by being gold.

I didn't even see the XNT, and personally I don't think they do anything by being waaay far out there.

I think it's a pretty decent map, 'specially for Zerg.

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 16 2016 05:35 GMT
#9
Barrin!!! hey good map. I rarely check TL but I saw this and wanted to say hello.

I think the center is the part that sticks out to me as being a little odd. The highground ledges are a little too small to be useful it looks like, because they don't overlook the central choke point. On the highground pods, the expansion areas look like they are slightly too small to have a large engagement on. Did you want armies to fight on lowground? One idea that could be worth trying if you like it is to enlarge the pods so that they are big enough for engagements and also useful for defending the middle path. It also seems like there's a lot of wasted dead space around there that could be less of an awkward pathing blocker.

Cool to see ya after all these years.

https://liquipedia.net/starcraft2/Monitor
fluidrone
Profile Blog Joined January 2015
France1478 Posts
May 17 2016 17:31 GMT
#10
Can we have please have an assessment of your journey from
+ Show Spoiler +
[image loading]

to
+ Show Spoiler +
[image loading]
?
"not enough rights"
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
SteadfastSC169
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SKillous 502
White-Ra 282
SteadfastSC 169
ProTech138
BRAT_OK 76
trigger 33
DivinesiaTV 24
MindelVK 22
StarCraft: Brood War
Calm 2444
Shuttle 518
Dewaltoss 108
Mini 107
Hyun 96
ggaemo 66
yabsab 39
910 24
soO 19
Killer 13
[ Show more ]
HiyA 9
Dota 2
Gorgc7945
singsing3535
qojqva2497
Counter-Strike
pashabiceps1389
fl0m1058
Heroes of the Storm
Khaldor772
Liquid`Hasu496
Other Games
FrodaN3383
Beastyqt759
B2W.Neo635
KnowMe237
mouzStarbuck218
ToD214
ArmadaUGS199
QueenE87
Mew2King72
Chillindude1
Organizations
Other Games
PGL1114
gamesdonequick770
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 33
• HeavenSC 22
• Reevou 9
• Adnapsc2 7
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV291
• HappyZerGling63
Other Games
• imaqtpie1113
• Shiphtur192
Upcoming Events
BSL 21
54m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
13h 54m
Wardi Open
16h 54m
Monday Night Weeklies
21h 54m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.