• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:30
CEST 13:30
KST 20:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202538Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up4LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
Weekly Cups (Jul 28-Aug 3): herO doubles up How to leave Master league - bug fix? Serral wins EWC 2025 The GOAT ranking of GOAT rankings Interview with Chris "ChanmanV" Chan
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
How do the new Battle.net ranks translate? Nobody gona talk about this year crazy qualifiers? [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 636 users

Thor's Anti-Air Damage Chart - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-04-30 21:18:14
April 30 2016 21:15 GMT
#41
Yes, Thors prioritize interceptors over the carriers if the balance test mod is how it will be implemented on live. It's expected behavior, but I don't know how you can try to construe that happening into a good thing though, that's silly.

While the numbers are good to know, using this to judge the air attack's effectiveness doesn't work. You have to consider splash effects and what removing that does to the effective dps of the thor in multiple unit situations rather than 1v1. Once you get to larger numbers of corruptors, the old attack will easily outscale it in situations where the zerg grabs their corruptors and tries to snipe liberators.
On April 27 2016 21:37 royalroadweed wrote:
Show nested quote +
On April 27 2016 14:04 Loccstana wrote:
whatever happened to the 255mm cannon ability of the thor? They need to give the thor that ability back if they want to be useful

Why? The thor regular attack had higher dps.

You used it for the stun.
monkeymarco001
Profile Joined May 2016
1 Post
May 03 2016 21:47 GMT
#42
OMG. When I looked up those replies, they never take consideration of the situation of units combination and the fight scene in the game.
In the mid-game, a corruptor takes only 2 supply while thor takes 6 supply. And zerg normally makes a brunch of them. How long would a thor take to kill a corruptor with the attack speed of 2.14? Ridiculous!
With a brunch of corruptor, vikings need to be produced because libs nerfed to 4 damage x2 which basically useless against corruptor.
In the late-game, i noticed you consider that massive units not clumbed up. But in the real fight, brood lord or tempest just zoned your thor. With a lot of zerg units or protoss units, your thor is not going to do damage to those air units. Even do damage, thor is not that useful as before which can fight muta or phoenix. Now, libs can be an answer now. Overall, thor is not a practical unit.
Let's talk back about ZvT, late game, zerg just make ultralisk and force terran to go mass libs to counter. And terran can still win against zerg because libs can kill corruptor. But now, corruptor counter libs and force to make vikings which make terran has no answer to duel with ultralisk. I don't see a chance that a terran can build ghost as well as air army together. Zerg late game unit combination will have few infestors ultralisk and so many corruptor, and those infestors will fungal those ghost actually and ghost is so clumped up. This lend to making ghost to counter ultralisk is not a really good idea.
Powermoo
Profile Joined February 2016
32 Posts
May 03 2016 23:17 GMT
#43
i mean we all know they nerfed it to keep liberators as the preferred unit. why the need for all this math?
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 04 2016 07:24 GMT
#44
On April 29 2016 11:40 Cyro wrote:
Show nested quote +
Third, the fact that the new anti-air Attack Mode is not a projectile anymore, means Thor's AI will fire more efficiently as well, where less situations of overkill are going to happen.


This actually makes a huge difference, way more than most people realize


No protejectile means no more overkill and highly efficient, instant damage.

It's like marines are now riding the thor now
maru lover forever
PowerOfOne
Profile Joined February 2013
Peru78 Posts
May 04 2016 19:09 GMT
#45
On May 04 2016 06:47 monkeymarco001 wrote:
OMG. When I looked up those replies, they never take consideration of the situation of units combination and the fight scene in the game.
Whose replies do you refer to? Mine, somebody else's? Regarding the unit composition and in-game fight scenes, this is not an in-game combat simulator, it's a 1v1 chart that showcase and compares the performance of the new and old attack mode.

On May 04 2016 06:47 monkeymarco001 wrote:
In the mid-game, a corruptor takes only 2 supply while thor takes 6 supply. And zerg normally makes a brunch of them. How long would a thor take to kill a corruptor with the attack speed of 2.14? Ridiculous!
With a brunch of corruptor, vikings need to be produced because libs nerfed to 4 damage x2 which basically useless against corruptor.
Regardless of that situation, I do agree that Thors could not be supply efficient, even though their attack has improved against armored units. Also, isolating the units from the reality does not show everything about the performance of both Thor attacks (Splash damage being a factor and number of units), I believe I already made that clear in the OP.

On May 04 2016 06:47 monkeymarco001 wrote:
In the late-game, i noticed you consider that massive units not clumbed up. But in the real fight, brood lord or tempest just zoned your thor. With a lot of zerg units or protoss units, your thor is not going to do damage to those air units. Even do damage, thor is not that useful as before which can fight muta or phoenix. Now, libs can be an answer now. Overall, thor is not a practical unit.
If we take into consideration Thors are still bulky, clumsy and incredibly slow, they may not be efficient units, they may get zoned out by your opponent units/spells, but that is the case for both attack modes. And if they get to do damage, it is going to be more damage against Broodlords and Tempests than it used to be before.

On the other hand, are Thors produced to counter Mutas anymore? That's the Liberators job now. We're talking about a change that could potentially grant the Thor a new place in the game.

On May 04 2016 06:47 monkeymarco001 wrote:
Let's talk back about ZvT, late game, zerg just make ultralisk and force terran to go mass libs to counter. And terran can still win against zerg because libs can kill corruptor. But now, corruptor counter libs and force to make vikings which make terran has no answer to duel with ultralisk. I don't see a chance that a terran can build ghost as well as air army together. Zerg late game unit combination will have few infestors ultralisk and so many corruptor, and those infestors will fungal those ghost actually and ghost is so clumped up. This lend to making ghost to counter ultralisk is not a really good idea.
The question is: is it ever a good idea to make only ghosts to counter Ultras? ZvT Late-game is tough, undoubtably. However, it feels like the scenario you're presenting is dire for the Terran. You're not taking into consideration Terran can build walls with Depots, Turrets, Command Centers and Planetary Fortresses, protecting your Liberators and Ghosts with those, turtling and zoning away the Ultras / Infestors. Also, if you want to move out on the map to harass the zerg, that's when your bio-medivac comes into play.

On May 04 2016 08:17 Powermoo wrote:
i mean we all know they nerfed it to keep liberators as the preferred unit. why the need for all this math?
While I do agree that the intention of the patch is to keep the Liberator as the counter to Light Air units, do you believe it is really a nerf?
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #46
WardiTV351
Rex80
CranKy Ducklings37
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 315
Rex 80
ProTech41
Codebar 4
StarCraft: Brood War
GuemChi 7613
Sea 3196
Barracks 2326
ggaemo 1371
Flash 1320
Hyuk 986
EffOrt 743
Zeus 404
Pusan 336
actioN 291
[ Show more ]
Killer 242
Soulkey 242
Nal_rA 213
Soma 188
ZerO 185
Mong 167
Mind 146
TY 126
Snow 75
Rush 58
sorry 36
Backho 34
Sharp 30
sSak 25
JulyZerg 19
[sc1f]eonzerg 15
Movie 15
Icarus 12
scan(afreeca) 10
Terrorterran 7
Bale 6
Dota 2
Dendi831
BananaSlamJamma471
XcaliburYe448
KheZu280
Fuzer 216
Counter-Strike
ScreaM2994
olofmeister2745
x6flipin471
allub301
Other Games
singsing1947
B2W.Neo833
Happy380
crisheroes314
Pyrionflax255
XaKoH 245
SortOf174
Lowko111
JuggernautJason31
ArmadaUGS27
ZerO(Twitch)16
Organizations
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 56
• davetesta25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3496
• Jankos977
Upcoming Events
RotterdaM Event
4h 30m
OSC
12h 30m
WardiTV Summer Champion…
23h 30m
WardiTV Summer Champion…
1d 3h
PiGosaur Monday
1d 12h
WardiTV Summer Champion…
1d 23h
Stormgate Nexus
2 days
uThermal 2v2 Circuit
2 days
The PondCast
2 days
WardiTV Summer Champion…
2 days
[ Show More ]
Replay Cast
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
6 days
Wardi Open
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.