• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:56
CEST 14:56
KST 21:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Korean words The Chess Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1706 users

Thor's Anti-Air Damage Chart - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-04-30 21:18:14
April 30 2016 21:15 GMT
#41
Yes, Thors prioritize interceptors over the carriers if the balance test mod is how it will be implemented on live. It's expected behavior, but I don't know how you can try to construe that happening into a good thing though, that's silly.

While the numbers are good to know, using this to judge the air attack's effectiveness doesn't work. You have to consider splash effects and what removing that does to the effective dps of the thor in multiple unit situations rather than 1v1. Once you get to larger numbers of corruptors, the old attack will easily outscale it in situations where the zerg grabs their corruptors and tries to snipe liberators.
On April 27 2016 21:37 royalroadweed wrote:
Show nested quote +
On April 27 2016 14:04 Loccstana wrote:
whatever happened to the 255mm cannon ability of the thor? They need to give the thor that ability back if they want to be useful

Why? The thor regular attack had higher dps.

You used it for the stun.
monkeymarco001
Profile Joined May 2016
1 Post
May 03 2016 21:47 GMT
#42
OMG. When I looked up those replies, they never take consideration of the situation of units combination and the fight scene in the game.
In the mid-game, a corruptor takes only 2 supply while thor takes 6 supply. And zerg normally makes a brunch of them. How long would a thor take to kill a corruptor with the attack speed of 2.14? Ridiculous!
With a brunch of corruptor, vikings need to be produced because libs nerfed to 4 damage x2 which basically useless against corruptor.
In the late-game, i noticed you consider that massive units not clumbed up. But in the real fight, brood lord or tempest just zoned your thor. With a lot of zerg units or protoss units, your thor is not going to do damage to those air units. Even do damage, thor is not that useful as before which can fight muta or phoenix. Now, libs can be an answer now. Overall, thor is not a practical unit.
Let's talk back about ZvT, late game, zerg just make ultralisk and force terran to go mass libs to counter. And terran can still win against zerg because libs can kill corruptor. But now, corruptor counter libs and force to make vikings which make terran has no answer to duel with ultralisk. I don't see a chance that a terran can build ghost as well as air army together. Zerg late game unit combination will have few infestors ultralisk and so many corruptor, and those infestors will fungal those ghost actually and ghost is so clumped up. This lend to making ghost to counter ultralisk is not a really good idea.
Powermoo
Profile Joined February 2016
32 Posts
May 03 2016 23:17 GMT
#43
i mean we all know they nerfed it to keep liberators as the preferred unit. why the need for all this math?
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 04 2016 07:24 GMT
#44
On April 29 2016 11:40 Cyro wrote:
Show nested quote +
Third, the fact that the new anti-air Attack Mode is not a projectile anymore, means Thor's AI will fire more efficiently as well, where less situations of overkill are going to happen.


This actually makes a huge difference, way more than most people realize


No protejectile means no more overkill and highly efficient, instant damage.

It's like marines are now riding the thor now
maru lover forever
PowerOfOne
Profile Joined February 2013
Peru78 Posts
May 04 2016 19:09 GMT
#45
On May 04 2016 06:47 monkeymarco001 wrote:
OMG. When I looked up those replies, they never take consideration of the situation of units combination and the fight scene in the game.
Whose replies do you refer to? Mine, somebody else's? Regarding the unit composition and in-game fight scenes, this is not an in-game combat simulator, it's a 1v1 chart that showcase and compares the performance of the new and old attack mode.

On May 04 2016 06:47 monkeymarco001 wrote:
In the mid-game, a corruptor takes only 2 supply while thor takes 6 supply. And zerg normally makes a brunch of them. How long would a thor take to kill a corruptor with the attack speed of 2.14? Ridiculous!
With a brunch of corruptor, vikings need to be produced because libs nerfed to 4 damage x2 which basically useless against corruptor.
Regardless of that situation, I do agree that Thors could not be supply efficient, even though their attack has improved against armored units. Also, isolating the units from the reality does not show everything about the performance of both Thor attacks (Splash damage being a factor and number of units), I believe I already made that clear in the OP.

On May 04 2016 06:47 monkeymarco001 wrote:
In the late-game, i noticed you consider that massive units not clumbed up. But in the real fight, brood lord or tempest just zoned your thor. With a lot of zerg units or protoss units, your thor is not going to do damage to those air units. Even do damage, thor is not that useful as before which can fight muta or phoenix. Now, libs can be an answer now. Overall, thor is not a practical unit.
If we take into consideration Thors are still bulky, clumsy and incredibly slow, they may not be efficient units, they may get zoned out by your opponent units/spells, but that is the case for both attack modes. And if they get to do damage, it is going to be more damage against Broodlords and Tempests than it used to be before.

On the other hand, are Thors produced to counter Mutas anymore? That's the Liberators job now. We're talking about a change that could potentially grant the Thor a new place in the game.

On May 04 2016 06:47 monkeymarco001 wrote:
Let's talk back about ZvT, late game, zerg just make ultralisk and force terran to go mass libs to counter. And terran can still win against zerg because libs can kill corruptor. But now, corruptor counter libs and force to make vikings which make terran has no answer to duel with ultralisk. I don't see a chance that a terran can build ghost as well as air army together. Zerg late game unit combination will have few infestors ultralisk and so many corruptor, and those infestors will fungal those ghost actually and ghost is so clumped up. This lend to making ghost to counter ultralisk is not a really good idea.
The question is: is it ever a good idea to make only ghosts to counter Ultras? ZvT Late-game is tough, undoubtably. However, it feels like the scenario you're presenting is dire for the Terran. You're not taking into consideration Terran can build walls with Depots, Turrets, Command Centers and Planetary Fortresses, protecting your Liberators and Ghosts with those, turtling and zoning away the Ultras / Infestors. Also, if you want to move out on the map to harass the zerg, that's when your bio-medivac comes into play.

On May 04 2016 08:17 Powermoo wrote:
i mean we all know they nerfed it to keep liberators as the preferred unit. why the need for all this math?
While I do agree that the intention of the patch is to keep the Liberator as the counter to Light Air units, do you believe it is really a nerf?
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#4
RotterdaM552
TKL 272
IndyStarCraft 130
SteadfastSC125
Rex116
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 552
TKL 272
Lowko227
IndyStarCraft 130
SteadfastSC 125
Rex 116
ProTech114
Codebar 92
Livibee 73
StarCraft: Brood War
Calm 5340
Jaedong 2597
Bisu 1817
Horang2 1647
Shuttle 789
Hyuk 595
Larva 469
Mini 418
Soma 397
Stork 396
[ Show more ]
actioN 296
Light 270
Rush 260
Snow 220
Aegong 204
EffOrt 190
ggaemo 157
Bale 151
ZerO 146
Last 127
Leta 117
Pusan 107
PianO 95
hero 77
Hyun 75
scan(afreeca) 60
Barracks 46
ToSsGirL 44
Sharp 38
Backho 36
sSak 29
Shine 24
910 23
Shinee 23
soO 20
HiyA 18
Terrorterran 17
zelot 15
Rock 14
Movie 13
JulyZerg 12
SilentControl 10
GoRush 10
ajuk12(nOOB) 9
Icarus 4
Dota 2
Gorgc5820
LuMiX0
Counter-Strike
olofmeister2493
fl0m1020
x6flipin324
edward56
Super Smash Bros
Mew2King122
Other Games
singsing2307
Liquid`RaSZi1418
B2W.Neo793
hiko456
crisheroes434
XaKoH 207
DeMusliM161
ArmadaUGS39
ZerO(Twitch)5
Organizations
Counter-Strike
PGL16390
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• HappyZerGling 53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1650
Upcoming Events
Replay Cast
11h 4m
The PondCast
21h 4m
CranKy Ducklings
1d 11h
WardiTV Team League
1d 22h
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Team League
3 days
OSC
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
GSL
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.