• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:17
CET 15:17
KST 23:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Greetings.. No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Recommended BW Settings for Mouse and Video Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
[$1250] International ShieldBattery League Bisu's Team vs Shuttle's Team 2026-11-14 2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13469 users

Community Feedback Update - April 21 - Page 4

Forum Index > SC2 General
142 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Charoisaur
Profile Joined August 2014
Germany16103 Posts
April 22 2016 01:04 GMT
#61
The biggest problems atm are liberators, 8 armor ultras, parasitic bomb, tempests and arguably tankivacs.
Those need to be adressed ASAP.
Many of the coolest moments in sc2 happen due to worker harassment
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-04-22 01:17:25
April 22 2016 01:15 GMT
#62
The problem is that I don't know how to solve the early game zerg shenanigans now that they don't want to nerf the ravager, and then nerfs regarding the immortal or the adept would not seem fair.


10 seconds off warpgate (OR chrono buff which does the same thing), overlord speed to lair, sane maps. Done.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cloak
Profile Joined October 2009
United States816 Posts
April 22 2016 01:46 GMT
#63
On April 22 2016 09:35 NicolasJohnson wrote:
Show nested quote +
On April 22 2016 07:28 Cyro wrote:
The mass adepts nonsense should also be adressed. Yes, the unit is used, so it's ok. But I don't think it's fun to play against


I don't think that Marines are fun to play against and they're objectively much more central to the game than Adepts and have been for more than 10x longer

It's not a good enough argument for significant balance or design changes

and adepts are far too tanky


Keeping the same rough balance, would you choose to increase their DPS* further in order to lower HP?

*either just raw DPS or ability to maintain it, such as having better range, speed or less overkill


Well I like playing against marines they're strong but can be killed...


In exchange, everything needs to be extremely bursty to compete.
The more you know, the less you understand.
Lexender
Profile Joined September 2013
Mexico2665 Posts
April 22 2016 02:50 GMT
#64
On April 22 2016 07:28 Cyro wrote:
Show nested quote +
The mass adepts nonsense should also be adressed. Yes, the unit is used, so it's ok. But I don't think it's fun to play against


I don't think that Marines are fun to play against and they're objectively much more central to the game than Adepts and have been for more than 10x longer


People wouldn't have to play against marines all the time if we could mech.

Just sayin.
redloser
Profile Joined May 2011
Korea (South)1751 Posts
April 22 2016 03:17 GMT
#65
Man, I played SC2 since WotL consistently, but if they really lower the banshee speed tech, I might just quit playing this game anymore because it's already pretty annoying to deal with other 'harasses'.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 22 2016 04:29 GMT
#66
On April 22 2016 12:17 redloser wrote:
Man, I played SC2 since WotL consistently, but if they really lower the banshee speed tech, I might just quit playing this game anymore because it's already pretty annoying to deal with other 'harasses'.

But didn't you hear the Blizz guys? Game ending and extremely difficult to deal with harass at the 5 minute mark makes exciting games /s

Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
b0ub0u
Profile Joined September 2009
Canada445 Posts
April 22 2016 06:03 GMT
#67
Terran has so much harass options it is disgusting. At least I hope that lowering tech level of Banshee speed upgrade can at least the odd of having a Liberator killing my mineral line.

Got a spore? He just re-position. Crazy how one unit can have this impact. Other harass units are way easier to deal with.

Of course I am just NA diamond but I can confirm that for me personally this is the most frustrating unit to play against. At least if they nerf the AA I will be able to deal with them a lot easier with Corruptors. But this does not affect their strength early game. They are still way too good. They are way easier to use compared to how difficult it is to deal with them.

In the swarm we trust
Comedy
Profile Joined March 2016
489 Posts
Last Edited: 2016-04-22 07:08:15
April 22 2016 06:06 GMT
#68
I still think buffing cannons to + bio is very dangerous for the cannon/corrupter interaction when it comes to the super late game where tempest/archon/templar and skytoss is unbeatable already. Add some cannons in the mix and this now becomes even harder.

Also, speedbanshees are not fun. They might be fun to use because with the upgrade they are the fastest unit on the field and you can harass with them endlessly, but for anyone playing against them, it makes you wanna uninstall the game, no matter what race you are.

So why make them easier to acces?
Beelzebub1
Profile Joined May 2015
1005 Posts
April 22 2016 06:09 GMT
#69
Nerf Ultralisks so late game bio has a chance

Nerf Liberator anti air so Mutalisks can be useful again

Buff Infestor and Ghost/Ravens so they are as strong as Templars

Remove Nydus Worm from game

Remove tankivac and buff tanks so they hold ground as is their intended purpose

Remove Thors/Colossus from the game

Buff Cyclones to be factory primary anti air response

Until these happen, this game is not going to be what it can potentially be, zero idea why they aren't at least experimenting with some of these changes, especially the tankivac changes. These balance updates are becoming progressively less worthwhile to even bother keeping up with. Seems like a buch of PR.
Aiobhill
Profile Joined June 2013
Germany283 Posts
April 22 2016 08:27 GMT
#70
I wish somebody would just format *all* 'community feedback updates' of the last six months in one column on the left hand and what actually was changed ingame in the same period of time in the right column.

Add racial win rates, viewer numbers, statements regarding team size and nebulous references to 'Korean Pro feedback'.

Working as intended?
Axslav - apm70maphacks - tak3r
ArmazingerZ
Profile Joined February 2016
10 Posts
April 22 2016 09:02 GMT
#71
On April 22 2016 13:29 SetGuitarsToKill wrote:
Show nested quote +
On April 22 2016 12:17 redloser wrote:
Man, I played SC2 since WotL consistently, but if they really lower the banshee speed tech, I might just quit playing this game anymore because it's already pretty annoying to deal with other 'harasses'.

But didn't you hear the Blizz guys? Game ending and extremely difficult to deal with harass at the 5 minute mark makes exciting games /s


"Exciting" and "cool"
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2016-04-22 09:25:02
April 22 2016 09:10 GMT
#72
On April 22 2016 04:10 Scarlett` wrote:
changing the liberator damage to 4+3 is too big of a nerf vs corruptors (2base armor) -> from 10 damage to 4; and honestly they arent that big of an issue vs split up corruptors right now. rather nerf the AOE so they are still okay vs corruptors in low number ( such as playing vs the ravager fast ultra into corruptor style thats almost standard zvt rn ) but not hard counter mutas so hard to hopefully make muta bane viable again


^ I like this. The proposed Blizz change increases the hardcounter system of corruptors > libs > mutas.

Keeping the current damage but decreasing the aoe makes the lib less of a hardcounter to mutas but still keeps them somewhat relevant against corruptors (instead of basically useless).

As for the underused units, I would rather if they focus on the cyclone and/or BC rather than the swarmhost. The SH has actual uses against terran mech already (just saw them do serious work in a foreigner pro game yesterday).

My initial ideas for the cyclone would be one of these: +10hp and -1 supply; flat +20hp; or a cost reduction of -25/-25.

For the BC I would make their damage pierce the armor of the enemy unit, as in always deal full damage no matter what their amor is (like spells). Maybe also increase the movement speed a little.

The Thor could also use some faster speed movement.

And since I'm in my wishlist mode already, why not add an upgrade at robotics bay that decreases the cooldown of the disruptor's purification nova? (by like 10 seconds, nothing too big )
Revolutionist fan
adnap2
Profile Joined December 2014
France26 Posts
April 22 2016 10:35 GMT
#73
" Ravagers don’t need to be nerfed " --> lol
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2016-04-22 10:41:32
April 22 2016 10:40 GMT
#74
Basically what we can extract from this post :

- DK and his team are still considering the game to be more or less finished and are most probably not gonna fix bad design areas, just tweak numbers. Simply put, instead of changing badly designed stuff (parasitic bomb, disruptors, cyclones, for instance), they're gonna tweak numbers to reach 50 % win ratio in all matchups
- DK and his still are still expecting the community to do their jobs. We can see that at "Please try to arrange equally-skilled matchups before giving feedback so that the feedback can be of a much higher quality." : this is not how you integrate community feedback to your patches/updates/changes to the game. Expecting people to test changes that are unwanted/only numbers instead of design/not a product of the community's voice, is trying to have the community enforce your decisions, instead of integrating community feedback. For instance, doing some POLLS about what people want and then create a specific unranked ladder for it (why not make the unranked ladder the balance map ladder) in the game would be much more constructive => BUT agreeing to do design changes to the game.

LOTV is hemoraging players. People are widely frustrated when playing the game, and their voice isn't heard since blizz/DK considers the game is in a good place design-wise. DO DESIGN CHANGES FROM COMMUNITY POLLS.

Ganseng
Profile Joined July 2011
Russian Federation473 Posts
April 22 2016 11:23 GMT
#75
Sorry guys I missed it

What do they test with regards to photon cannons?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 22 2016 11:25 GMT
#76
On April 22 2016 20:23 Ganseng wrote:
Sorry guys I missed it

What do they test with regards to photon cannons?


Photon Cannon
Increase AA damage from 20 to 20 (+10 bio)

(From the call to action: balance test map thread)
Revolutionist fan
ihatevideogames
Profile Joined August 2015
570 Posts
April 22 2016 11:30 GMT
#77
The change to liberatos simply reinforces the notion that Blizzard thinks Terran isn't supossed to win lategame vs P and Z.

Every TvZ will be a timebomb. TvP already is, since Tempest+Storm is basically autowin.
fx9
Profile Joined November 2013
117 Posts
April 22 2016 11:41 GMT
#78
On April 22 2016 09:35 NicolasJohnson wrote:
Show nested quote +
On April 22 2016 07:28 Cyro wrote:
The mass adepts nonsense should also be adressed. Yes, the unit is used, so it's ok. But I don't think it's fun to play against


I don't think that Marines are fun to play against and they're objectively much more central to the game than Adepts and have been for more than 10x longer

It's not a good enough argument for significant balance or design changes

and adepts are far too tanky


Keeping the same rough balance, would you choose to increase their DPS* further in order to lower HP?

*either just raw DPS or ability to maintain it, such as having better range, speed or less overkill


Well I like playing against marines they're strong but cannot be killed without aoe... the problem with marines is that it is very tough to kill them once they're in high numbers and even so, you have to build AOE around their destruction.
To me the fun aspect for terrans is essential, and DK also said it, we need the game to be enjoyable by terrans of all skill levels, but still allow skill to express itself and let good players distinguish themselves.

I would not increase their dps, still less overkill would maybe be a good idea to maintain balance.
The problem is that I don't know how to solve the early game zerg shenanigans now that they don't want to nerf the ravager, and then nerfs regarding the immortal or the adept would not seem fair.


There you are, corrected them for you
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
April 22 2016 11:49 GMT
#79
On April 22 2016 19:40 JackONeill wrote:
LOTV is hemoraging players. People are widely frustrated when playing the game, and their voice isn't heard since blizz/DK considers the game is in a good place design-wise. DO DESIGN CHANGES FROM COMMUNITY POLLS.

You should understand that community polls are usually skewed. For example, when there is a controversial article on a site with rating system, it may itself have huge differential in favour of upvotes but the most upvoted comments would be negative. Frustrated people are more likely to do something (like vote in community polls) than content one.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
JackONeill
Profile Joined September 2013
861 Posts
April 22 2016 11:52 GMT
#80
On April 22 2016 20:49 Ingvar wrote:
Show nested quote +
On April 22 2016 19:40 JackONeill wrote:
LOTV is hemoraging players. People are widely frustrated when playing the game, and their voice isn't heard since blizz/DK considers the game is in a good place design-wise. DO DESIGN CHANGES FROM COMMUNITY POLLS.

You should understand that community polls are usually skewed. For example, when there is a controversial article on a site with rating system, it may itself have huge differential in favour of upvotes but the most upvoted comments would be negative. Frustrated people are more likely to do something (like vote in community polls) than content one.


I agree. That's why the polls should appear on the main page of starcraft 2. You log into the game, and you have an option to vote with your account. This way, pretty much every single player will eventually vote, while pro feedback can be harvested through other ways.
Of course a TL or Bnet forums poll is biais, so the best way to avoid it is to make sure that players logging regurarly in the game pretty much all vote.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IntoTheiNu 897
WardiTV840
ComeBackTV 815
TaKeTV 350
IndyStarCraft 186
Rex96
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 186
Rex 96
Codebar 66
StarCraft: Brood War
Britney 67556
Calm 6806
Rain 1808
Jaedong 1712
BeSt 835
FanTaSy 640
EffOrt 537
Larva 411
Rush 314
ZerO 227
[ Show more ]
Hyuk 214
Hyun 171
actioN 110
Sharp 108
Mind 98
Zeus 87
Last 84
Soulkey 74
Pusan 62
JYJ 45
ToSsGirL 40
Mong 36
Bale 35
sSak 32
Killer 29
hero 28
Hm[arnc] 23
sorry 23
Shine 20
Movie 18
Aegong 14
ajuk12(nOOB) 13
Sacsri 13
Terrorterran 12
Dota 2
Dendi1593
XcaliburYe350
canceldota83
Counter-Strike
byalli808
Heroes of the Storm
Khaldor210
Other Games
FrodaN3047
singsing2259
B2W.Neo479
Lowko374
KnowMe245
XaKoH 145
ViBE65
mouzStarbuck60
ZerO(Twitch)24
Railgan15
CosmosSc2 13
Beastyqt7
fpsfer 1
Organizations
Other Games
EGCTV518
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki24
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV62
League of Legends
• Jankos2503
Upcoming Events
IPSL
2h 43m
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
5h 43m
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
19h 43m
WardiTV Invitational
21h 43m
IPSL
1d 2h
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
1d 5h
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 19h
WardiTV Weekly
1d 21h
Monday Night Weeklies
3 days
PiGosaur Cup
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
KCM Race Survival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.