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Community Feedback Update - April 21 - Page 4

Forum Index > SC2 General
142 CommentsPost a Reply
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Charoisaur
Profile Joined August 2014
Germany16008 Posts
April 22 2016 01:04 GMT
#61
The biggest problems atm are liberators, 8 armor ultras, parasitic bomb, tempests and arguably tankivacs.
Those need to be adressed ASAP.
Many of the coolest moments in sc2 happen due to worker harassment
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2016-04-22 01:17:25
April 22 2016 01:15 GMT
#62
The problem is that I don't know how to solve the early game zerg shenanigans now that they don't want to nerf the ravager, and then nerfs regarding the immortal or the adept would not seem fair.


10 seconds off warpgate (OR chrono buff which does the same thing), overlord speed to lair, sane maps. Done.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cloak
Profile Joined October 2009
United States816 Posts
April 22 2016 01:46 GMT
#63
On April 22 2016 09:35 NicolasJohnson wrote:
Show nested quote +
On April 22 2016 07:28 Cyro wrote:
The mass adepts nonsense should also be adressed. Yes, the unit is used, so it's ok. But I don't think it's fun to play against


I don't think that Marines are fun to play against and they're objectively much more central to the game than Adepts and have been for more than 10x longer

It's not a good enough argument for significant balance or design changes

and adepts are far too tanky


Keeping the same rough balance, would you choose to increase their DPS* further in order to lower HP?

*either just raw DPS or ability to maintain it, such as having better range, speed or less overkill


Well I like playing against marines they're strong but can be killed...


In exchange, everything needs to be extremely bursty to compete.
The more you know, the less you understand.
Lexender
Profile Joined September 2013
Mexico2655 Posts
April 22 2016 02:50 GMT
#64
On April 22 2016 07:28 Cyro wrote:
Show nested quote +
The mass adepts nonsense should also be adressed. Yes, the unit is used, so it's ok. But I don't think it's fun to play against


I don't think that Marines are fun to play against and they're objectively much more central to the game than Adepts and have been for more than 10x longer


People wouldn't have to play against marines all the time if we could mech.

Just sayin.
redloser
Profile Joined May 2011
Korea (South)1738 Posts
April 22 2016 03:17 GMT
#65
Man, I played SC2 since WotL consistently, but if they really lower the banshee speed tech, I might just quit playing this game anymore because it's already pretty annoying to deal with other 'harasses'.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 22 2016 04:29 GMT
#66
On April 22 2016 12:17 redloser wrote:
Man, I played SC2 since WotL consistently, but if they really lower the banshee speed tech, I might just quit playing this game anymore because it's already pretty annoying to deal with other 'harasses'.

But didn't you hear the Blizz guys? Game ending and extremely difficult to deal with harass at the 5 minute mark makes exciting games /s

Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
b0ub0u
Profile Joined September 2009
Canada445 Posts
April 22 2016 06:03 GMT
#67
Terran has so much harass options it is disgusting. At least I hope that lowering tech level of Banshee speed upgrade can at least the odd of having a Liberator killing my mineral line.

Got a spore? He just re-position. Crazy how one unit can have this impact. Other harass units are way easier to deal with.

Of course I am just NA diamond but I can confirm that for me personally this is the most frustrating unit to play against. At least if they nerf the AA I will be able to deal with them a lot easier with Corruptors. But this does not affect their strength early game. They are still way too good. They are way easier to use compared to how difficult it is to deal with them.

In the swarm we trust
Comedy
Profile Joined March 2016
461 Posts
Last Edited: 2016-04-22 07:08:15
April 22 2016 06:06 GMT
#68
I still think buffing cannons to + bio is very dangerous for the cannon/corrupter interaction when it comes to the super late game where tempest/archon/templar and skytoss is unbeatable already. Add some cannons in the mix and this now becomes even harder.

Also, speedbanshees are not fun. They might be fun to use because with the upgrade they are the fastest unit on the field and you can harass with them endlessly, but for anyone playing against them, it makes you wanna uninstall the game, no matter what race you are.

So why make them easier to acces?
Beelzebub1
Profile Joined May 2015
1004 Posts
April 22 2016 06:09 GMT
#69
Nerf Ultralisks so late game bio has a chance

Nerf Liberator anti air so Mutalisks can be useful again

Buff Infestor and Ghost/Ravens so they are as strong as Templars

Remove Nydus Worm from game

Remove tankivac and buff tanks so they hold ground as is their intended purpose

Remove Thors/Colossus from the game

Buff Cyclones to be factory primary anti air response

Until these happen, this game is not going to be what it can potentially be, zero idea why they aren't at least experimenting with some of these changes, especially the tankivac changes. These balance updates are becoming progressively less worthwhile to even bother keeping up with. Seems like a buch of PR.
Aiobhill
Profile Joined June 2013
Germany283 Posts
April 22 2016 08:27 GMT
#70
I wish somebody would just format *all* 'community feedback updates' of the last six months in one column on the left hand and what actually was changed ingame in the same period of time in the right column.

Add racial win rates, viewer numbers, statements regarding team size and nebulous references to 'Korean Pro feedback'.

Working as intended?
Axslav - apm70maphacks - tak3r
ArmazingerZ
Profile Joined February 2016
10 Posts
April 22 2016 09:02 GMT
#71
On April 22 2016 13:29 SetGuitarsToKill wrote:
Show nested quote +
On April 22 2016 12:17 redloser wrote:
Man, I played SC2 since WotL consistently, but if they really lower the banshee speed tech, I might just quit playing this game anymore because it's already pretty annoying to deal with other 'harasses'.

But didn't you hear the Blizz guys? Game ending and extremely difficult to deal with harass at the 5 minute mark makes exciting games /s


"Exciting" and "cool"
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2016-04-22 09:25:02
April 22 2016 09:10 GMT
#72
On April 22 2016 04:10 Scarlett` wrote:
changing the liberator damage to 4+3 is too big of a nerf vs corruptors (2base armor) -> from 10 damage to 4; and honestly they arent that big of an issue vs split up corruptors right now. rather nerf the AOE so they are still okay vs corruptors in low number ( such as playing vs the ravager fast ultra into corruptor style thats almost standard zvt rn ) but not hard counter mutas so hard to hopefully make muta bane viable again


^ I like this. The proposed Blizz change increases the hardcounter system of corruptors > libs > mutas.

Keeping the current damage but decreasing the aoe makes the lib less of a hardcounter to mutas but still keeps them somewhat relevant against corruptors (instead of basically useless).

As for the underused units, I would rather if they focus on the cyclone and/or BC rather than the swarmhost. The SH has actual uses against terran mech already (just saw them do serious work in a foreigner pro game yesterday).

My initial ideas for the cyclone would be one of these: +10hp and -1 supply; flat +20hp; or a cost reduction of -25/-25.

For the BC I would make their damage pierce the armor of the enemy unit, as in always deal full damage no matter what their amor is (like spells). Maybe also increase the movement speed a little.

The Thor could also use some faster speed movement.

And since I'm in my wishlist mode already, why not add an upgrade at robotics bay that decreases the cooldown of the disruptor's purification nova? (by like 10 seconds, nothing too big )
Revolutionist fan
adnap2
Profile Joined December 2014
France26 Posts
April 22 2016 10:35 GMT
#73
" Ravagers don’t need to be nerfed " --> lol
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2016-04-22 10:41:32
April 22 2016 10:40 GMT
#74
Basically what we can extract from this post :

- DK and his team are still considering the game to be more or less finished and are most probably not gonna fix bad design areas, just tweak numbers. Simply put, instead of changing badly designed stuff (parasitic bomb, disruptors, cyclones, for instance), they're gonna tweak numbers to reach 50 % win ratio in all matchups
- DK and his still are still expecting the community to do their jobs. We can see that at "Please try to arrange equally-skilled matchups before giving feedback so that the feedback can be of a much higher quality." : this is not how you integrate community feedback to your patches/updates/changes to the game. Expecting people to test changes that are unwanted/only numbers instead of design/not a product of the community's voice, is trying to have the community enforce your decisions, instead of integrating community feedback. For instance, doing some POLLS about what people want and then create a specific unranked ladder for it (why not make the unranked ladder the balance map ladder) in the game would be much more constructive => BUT agreeing to do design changes to the game.

LOTV is hemoraging players. People are widely frustrated when playing the game, and their voice isn't heard since blizz/DK considers the game is in a good place design-wise. DO DESIGN CHANGES FROM COMMUNITY POLLS.

Ganseng
Profile Joined July 2011
Russian Federation473 Posts
April 22 2016 11:23 GMT
#75
Sorry guys I missed it

What do they test with regards to photon cannons?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 22 2016 11:25 GMT
#76
On April 22 2016 20:23 Ganseng wrote:
Sorry guys I missed it

What do they test with regards to photon cannons?


Photon Cannon
Increase AA damage from 20 to 20 (+10 bio)

(From the call to action: balance test map thread)
Revolutionist fan
ihatevideogames
Profile Joined August 2015
570 Posts
April 22 2016 11:30 GMT
#77
The change to liberatos simply reinforces the notion that Blizzard thinks Terran isn't supossed to win lategame vs P and Z.

Every TvZ will be a timebomb. TvP already is, since Tempest+Storm is basically autowin.
fx9
Profile Joined November 2013
117 Posts
April 22 2016 11:41 GMT
#78
On April 22 2016 09:35 NicolasJohnson wrote:
Show nested quote +
On April 22 2016 07:28 Cyro wrote:
The mass adepts nonsense should also be adressed. Yes, the unit is used, so it's ok. But I don't think it's fun to play against


I don't think that Marines are fun to play against and they're objectively much more central to the game than Adepts and have been for more than 10x longer

It's not a good enough argument for significant balance or design changes

and adepts are far too tanky


Keeping the same rough balance, would you choose to increase their DPS* further in order to lower HP?

*either just raw DPS or ability to maintain it, such as having better range, speed or less overkill


Well I like playing against marines they're strong but cannot be killed without aoe... the problem with marines is that it is very tough to kill them once they're in high numbers and even so, you have to build AOE around their destruction.
To me the fun aspect for terrans is essential, and DK also said it, we need the game to be enjoyable by terrans of all skill levels, but still allow skill to express itself and let good players distinguish themselves.

I would not increase their dps, still less overkill would maybe be a good idea to maintain balance.
The problem is that I don't know how to solve the early game zerg shenanigans now that they don't want to nerf the ravager, and then nerfs regarding the immortal or the adept would not seem fair.


There you are, corrected them for you
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
April 22 2016 11:49 GMT
#79
On April 22 2016 19:40 JackONeill wrote:
LOTV is hemoraging players. People are widely frustrated when playing the game, and their voice isn't heard since blizz/DK considers the game is in a good place design-wise. DO DESIGN CHANGES FROM COMMUNITY POLLS.

You should understand that community polls are usually skewed. For example, when there is a controversial article on a site with rating system, it may itself have huge differential in favour of upvotes but the most upvoted comments would be negative. Frustrated people are more likely to do something (like vote in community polls) than content one.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
JackONeill
Profile Joined September 2013
861 Posts
April 22 2016 11:52 GMT
#80
On April 22 2016 20:49 Ingvar wrote:
Show nested quote +
On April 22 2016 19:40 JackONeill wrote:
LOTV is hemoraging players. People are widely frustrated when playing the game, and their voice isn't heard since blizz/DK considers the game is in a good place design-wise. DO DESIGN CHANGES FROM COMMUNITY POLLS.

You should understand that community polls are usually skewed. For example, when there is a controversial article on a site with rating system, it may itself have huge differential in favour of upvotes but the most upvoted comments would be negative. Frustrated people are more likely to do something (like vote in community polls) than content one.


I agree. That's why the polls should appear on the main page of starcraft 2. You log into the game, and you have an option to vote with your account. This way, pretty much every single player will eventually vote, while pro feedback can be harvested through other ways.
Of course a TL or Bnet forums poll is biais, so the best way to avoid it is to make sure that players logging regurarly in the game pretty much all vote.
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