• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:39
CET 19:39
KST 03:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Recommended BW Settings for Mouse and Video Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage Starcraft player cRuZa Passed away.
Tourneys
2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Simple Questions, Simple Answers Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Free Space RTS Game, optimised f. Phone/Tablet etc Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
VCT 2027 America Kickoff LAT…
anakin.
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11692 users

Community Feedback Update - April 21 - Page 3

Forum Index > SC2 General
142 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-04-21 22:34:34
April 21 2016 22:28 GMT
#41
The mass adepts nonsense should also be adressed. Yes, the unit is used, so it's ok. But I don't think it's fun to play against


I don't think that Marines are fun to play against and they're objectively much more central to the game than Adepts and have been for more than 10x longer

It's not a good enough argument for significant balance or design changes

and adepts are far too tanky


Keeping the same rough balance, would you choose to increase their DPS* further in order to lower HP?

*either just raw DPS or ability to maintain it, such as having better range, speed or less overkill
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 21 2016 22:43 GMT
#42
The beginning was quite interesting, even promising, but that only made the last paragraphs more painful :

1/ the photon cannon change looks good ? To whom ? So you want to definitely kill muta play ? At least if you push this change test a +light bonus that would help in PvP for the phoenix wars or the 14 vs air AA stalkers.

2/ Terran changes look good. Jesus. T are arguably already struggling in high level TvP and you nerf their core unit ? For a banshee on steroids that will be frustrating as hell with 0 counterplay (but such a "cool kill workers harass yeah" factor)... I'm quite puzzled.

3/ since when are mutas central in ZvP ?

A very confusing ending and somewhat disappointing outlooks even though the rest of the community update was rather interesting.

A quick comment about the numerous recent balance test maps and the overall change policy : personally I don't really like it. On a related note I'm unsure weekly community updates are as useful and relevant as they were in beta, especially since the recent ones lacked a firm direction. I'd rather you took more time maturing your suggestions and updates, even if that means only getting one per month or even less.

That being said, I like the game as it is currently and I believe it still has a lot of potential to grow -though probably not with the proposed changes, you can do better than that David
ArmazingerZ
Profile Joined February 2016
10 Posts
April 21 2016 22:45 GMT
#43
I still thank that they keep talking to the community despite it seems not to work pretty much. Blizzard seems to be very afraid about changing the game because they consider: a) the game is almost finished, and b) heavy or usual changes may scare away players.

But they haven't consider another risk: a) they may be wrong and the game still needs many changes, and b) if that's true, doing nothing or introduce changes very slowly will scare away players.

If they introduce changes faster, they'll reach faster to the unknown afar point where the game will be properly balanced. It's disturbing to know that they consider that the units should be changed the lesser because "mastery them is part of the fun" while EVERY PLAYER consider much more important game balance.
Charoisaur
Profile Joined August 2014
Germany16103 Posts
April 21 2016 22:51 GMT
#44
On April 22 2016 07:43 [PkF] Wire wrote:

2/ Terran changes look good. Jesus. T are arguably already struggling in high level TvP and you nerf their core unit ? For a banshee on steroids that will be frustrating as hell with 0 counterplay (but such a "cool kill workers harass yeah" factor)... I'm quite puzzled.

The liberator nerf just nerfs their AA vs armored so it makes basically no difference in tvp. It's not like libs can kill tempests currently.
Many of the coolest moments in sc2 happen due to worker harassment
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 21 2016 22:53 GMT
#45
On April 22 2016 07:51 Charoisaur wrote:
Show nested quote +
On April 22 2016 07:43 [PkF] Wire wrote:

2/ Terran changes look good. Jesus. T are arguably already struggling in high level TvP and you nerf their core unit ? For a banshee on steroids that will be frustrating as hell with 0 counterplay (but such a "cool kill workers harass yeah" factor)... I'm quite puzzled.

The liberator nerf just nerfs their AA vs armored so it makes basically no difference in tvp. It's not like libs can kill tempests currently.

Aren't they talking about the 5->4 radius change ?
Charoisaur
Profile Joined August 2014
Germany16103 Posts
April 21 2016 23:04 GMT
#46
On April 22 2016 07:53 [PkF] Wire wrote:
Show nested quote +
On April 22 2016 07:51 Charoisaur wrote:
On April 22 2016 07:43 [PkF] Wire wrote:

2/ Terran changes look good. Jesus. T are arguably already struggling in high level TvP and you nerf their core unit ? For a banshee on steroids that will be frustrating as hell with 0 counterplay (but such a "cool kill workers harass yeah" factor)... I'm quite puzzled.

The liberator nerf just nerfs their AA vs armored so it makes basically no difference in tvp. It's not like libs can kill tempests currently.

Aren't they talking about the 5->4 radius change ?

No
us.battle.net
Many of the coolest moments in sc2 happen due to worker harassment
Loccstana
Profile Blog Joined November 2012
United States833 Posts
April 21 2016 23:20 GMT
#47
What about cannon rushes? What about Protoss turtling with cannons while teching to unstoppable carrier deathball? This patch is getting ridiculous.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-04-21 23:31:09
April 21 2016 23:30 GMT
#48
What about cannon rushes?


The change is +damage to biological air, not to biological
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 21 2016 23:36 GMT
#49
On April 22 2016 08:30 Cyro wrote:
Show nested quote +
What about cannon rushes?


The change is +damage to biological air, not to biological

The second part is a legit concern though, cannons that do bonus damage vs corruptors would make lategame tempests + storm even more problematic. I really think this would be an extremely bad change for a number of reasons (kills mutas but does nothing to promote diversity in the end since every P will still mass immortals, makes air + storm even more of a checkmate...). I really hope they reconsider their stance on that one, and if they don't well I'll take the free wins on Dusk Towers but I'll be very sad for my Z brothers and the overall state of the game.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
April 21 2016 23:49 GMT
#50
I agree & want stuff like better stalker-aa-light damage instead
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NyxNax
Profile Joined March 2014
United States227 Posts
April 21 2016 23:52 GMT
#51
Man, I havent been able to play a lot of LoTV yet as I'm workin a new job. Watch as much as I can and they are pretty fun and entertaining games. Majority of interviews I see they say it's way better than HotS/WoL, but reading the feedback is just allllllll over the place. And reading Blizzards community updates, they do seem to be a bit lost on what to do next.
I understand wanting to take the best course of action, but at some point you gotta make a decisive decision, for better or worse. The balance test maps only give so much feedback...
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
April 21 2016 23:53 GMT
#52
On April 22 2016 08:30 Cyro wrote:
Show nested quote +
What about cannon rushes?


The change is +damage to biological air, not to biological

Indeed, its only vs zerg.

But it would be nice if Pylons can only hit units and not buildings, like the liberator.
http://www.twitch.tv/pinokotsbeer
angrybacon
Profile Joined March 2010
United States98 Posts
April 21 2016 23:56 GMT
#53
On April 22 2016 08:53 PinoKotsBeer wrote:
Show nested quote +
On April 22 2016 08:30 Cyro wrote:
What about cannon rushes?


The change is +damage to biological air, not to biological

Indeed, its only vs zerg.

But it would be nice if Pylons can only hit units and not buildings, like the liberator.


Except then you wouldn't be able to hold a cannon rush with PO.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2016-04-22 00:01:39
April 21 2016 23:59 GMT
#54
Sorry but cannons can't move with my army. Fix stalkers to be decent vs light air units such as mutalisks. I can't see a problem with that. It'll even be helpful vs mass phoenix abuse.

Also, why the heck do air units need to be overpowered vs ground? Mutalisks, liberators..
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
April 22 2016 00:04 GMT
#55
On April 22 2016 08:56 angrybacon wrote:
Show nested quote +
On April 22 2016 08:53 PinoKotsBeer wrote:
On April 22 2016 08:30 Cyro wrote:
What about cannon rushes?


The change is +damage to biological air, not to biological

Indeed, its only vs zerg.

But it would be nice if Pylons can only hit units and not buildings, like the liberator.


Except then you wouldn't be able to hold a cannon rush with PO.

Good point! didnt thought of that, i play terran and zerg, forgot about the canon rush in pvp.
http://www.twitch.tv/pinokotsbeer
b0ub0u
Profile Joined September 2009
Canada445 Posts
April 22 2016 00:12 GMT
#56
Can anyone link to the proposed changes? They talk about it but I can't find the changes.
In the swarm we trust
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2016-04-22 00:34:33
April 22 2016 00:30 GMT
#57
I feel that this cannon buff will indirectly effect TvP which will make bio pushes a non-option when they have photon overcharge + one cannon if they are playing very defensive. This will also encourage cannon rushers even more than normal and it's already a plague on team ladders, seriously every 1/3 game is a cannon rush.

swarm host cost decrease is very nice, because it's such a shitty unit it deserves a cheaper price but will people ever make them? I doubt it, they have no place in the meta where mutas, nydus, drops or ravagers could do what they do but better. If swarm hosts are harass units or built to force the opponent into a bad position, ravagers and lurkers fill that role and mutas and nydus fill the role for harass. I'll build a few if this change goes live, I don't mind the unit design, I just never ever find a time to build them.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2016-04-22 00:35:33
April 22 2016 00:30 GMT
#58
balance test map proposed changes:

http://us.battle.net/sc2/en/blog/20097651/call-to-action-april-21-balance-testing-4-21-2016
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 22 2016 00:31 GMT
#59
On April 22 2016 06:27 terrantosaur wrote:
No mention of mech remaining utterly unviable. It is very hard to remain positive when

a) laddering is just 75% defending all-ins as a terrran (Masters). Will it be reapers in TvT, roach/rav in TvZ or fucking Pylons under your ramp (or 15 other "all-ins" available to Protoss while they take their third base)
b) tankivacs are just stupid. SC2 is an RTS game - for those people without 500APM, WOL and HOTS allowed people to play a positional/more strategic game of SC2. TvT often defaults to who can doom drop most effectively and has a "coin-flip" quality to it nowadays.
c) Protoss is too strong vs T. Zest has been showing it for weeks and showcases at the highest level what most Terrans on ladder already know. Cmon. Tempest supply/adepts/immortals. I saw a GM game the other day where a protoss proxied 2 robos outside the terran's natural. It was scouted early and was still impossible to stop. Perhaps Maru could stop it (if he got lucky with the scout) but let me tell you that 99% of ordinary players can't. The difference in skill required to be the protoss and do the attacking (while expanding!) vs being the terran and defending is a joke - especially with the WP pick-up range. I convinced myself of this by off-racing with the build and it's stupid how easy it is to win.
d) Zerg... sigh. Where to start. Ultras, invincible nydus, ravager nonsense. Tankivacs and liberators are the only things making tvz playable. Tankivacs shouldn't be in the game and liberators are being nerfed.
e) the design of some of the terran's new units are just bizarre. Cyclones are all but never used except sometimes in early game tvt/tvp - where you build one. And that's it. Reaper grenades - what is the point of these except to encourage all-ins in tvt?

There is a reason why, when you take a look at viewing figures on TL for Brood War vs SC2, SC2's viewership is behind and falling: the game is just not fun to play. LotV is a poor cousin of HotS and IMO there needs to be radical redesign. I agree entirely with those above who lament that week after week we get procrastination. Could we not see a "radical" test-map where tankivacs are removed and mech is buffed. At least those of us interested in mech could then try to ascertain what needs to change (ie terran needs proper anti-air from the ground + cyclone needs complete redesign).


Agree with all of that, and it will only be worse when liberators suck more and Zerg essentially gets another unit in LOTV while Terran's only new unit, the liberator (cyclone doesn't count until it's fixed), is nerfed.

Why is it of sudden priority to buff the swarmhost rather than fixing all of the actual problems with the game? Invincible nydus, pylon cannon, 8 armor ultra, para bomb, tankivac, reaper grenade, tempest supply...list goes on. Oh, and of course - THE MAP POOL PLEASE this needs a change asap.

For me every game right now is like this:
TvT - you reaper all-in/attack or meta the reapers. Randomness, especially on new maps, because reaper grenade is just promoting players to all-in like this. It's really bad =/

TvZ - opponent masses 100% roach ravager into ultras into they probably won or you managed to amass enough liberators and ghosts to not die and you can only win if you emp the vipers, even then it's very hard.

TvP - this match-up is currently not playable. It seems to me throughout LOTV i never have played a game where i am ahead of the Protoss in any way, shape, or form. Protoss gets the 3rd nexus + defends with pylons and i am behind in tech, economy, production, units. You're basically forced to turtle on 2-3 base in this match-up, which then exacerbates the mass tempest issue. Since you are stuck on 2-3 base economy, and probably taking damage from bullshit prism+adept, Protoss has 3-4 sometimes a 5 base economy and just simply masses pure tempest with high templar or anything underneath. It's incredibly frustrating to play this match-up knowing i am behind every single game before anything even happens.
Sup
NicolasJohnson
Profile Joined April 2016
30 Posts
April 22 2016 00:35 GMT
#60
On April 22 2016 07:28 Cyro wrote:
Show nested quote +
The mass adepts nonsense should also be adressed. Yes, the unit is used, so it's ok. But I don't think it's fun to play against


I don't think that Marines are fun to play against and they're objectively much more central to the game than Adepts and have been for more than 10x longer

It's not a good enough argument for significant balance or design changes

Show nested quote +
and adepts are far too tanky


Keeping the same rough balance, would you choose to increase their DPS* further in order to lower HP?

*either just raw DPS or ability to maintain it, such as having better range, speed or less overkill


Well I like playing against marines they're strong but can be killed... the problem with adepts or new reapers or phoenixes is that it is very tough to kill them once they're in high numbers and even so, you have to build a strategy around their destruction.
To me the fun aspect is essential, and DK also said it, we need the game to be enjoyable by players of all skill levels, but still allow skill to express itself and let good players distinguish themselves.

I would not increase their dps, still less overkill would maybe be a good idea to maintain balance.
The problem is that I don't know how to solve the early game zerg shenanigans now that they don't want to nerf the ravager, and then nerfs regarding the immortal or the adept would not seem fair.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
02:00
Replay Cast Not-Summer Invite
TaKeTV 358
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 381
BRAT_OK 51
MindelVK 17
StarCraft: Brood War
Calm 3373
Rain 1406
Mini 311
Dewaltoss 94
HiyA 91
hero 81
Hyun 55
Yoon 54
Pusan 48
ggaemo 42
[ Show more ]
sorry 15
Shine 11
yabsab 8
Dota 2
Gorgc8146
qojqva2083
Counter-Strike
pashabiceps2407
gobbtv207
jkaem136
zeus9
Heroes of the Storm
Grubby1633
Trikslyr151
Liquid`Hasu140
Other Games
singsing1702
B2W.Neo760
Beastyqt698
ToD191
XaKoH 164
ArmadaUGS131
QueenE80
C9.Mang079
Chillindude11
Railgan6
Organizations
Other Games
gamesdonequick1117
StarCraft 2
angryscii 10
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 38
• Hinosc 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix13
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV430
League of Legends
• TFBlade1028
Other Games
• imaqtpie634
• Shiphtur464
Upcoming Events
OSC
4h 51m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
15h 21m
WardiTV Invitational
17h 21m
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
22h 21m
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 1h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
1d 15h
WardiTV Invitational
1d 17h
IPSL
1d 22h
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
SOOP
2 days
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.