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some self-important community members somehow believe a test map means you're committing to a change ; they get very angry when the change never arrives. too bad for them. i don't care if they get angry and make angry posts; i dont care if they say bad things about David Kim, the dev team, and Blizzard.
the emotional state of self-important community members is meaningless to me.
Keep Up the Great Work Mr. Kim!
There is a difference between thinking you are self-important, and wanting to support changes that will make the game's lifespan and enjoyment greater for the great majority of players. For example, when EA had horrible net-coding on BF4, the community as a whole pushed to have it changed - and it eventually did but not soon enough for the game to be known for having a "good launch". It had nothing to do with self-importance. If anyone claims the game is in a great state as regarded by the community - that is not at all what I am hearing from GMs that stream. Let's just say there is alot of cussing, and this even considering that some of them are indirectly being paid to support the game in its current state.
It is not a question of committing to a change or not. It's making a statement like: "we believe the next move is to buff these two units", and then not having anything hit the test map for months. Or, it's making a statement like: "The Thor could use some help", and then testing a single overpowered version of the unit on the test map, and not giving proper effort/follow up or justification to the community as to why Blizzard cannot commit to any change to the Thor for several months. In my mind, proper effort would be testing 10 different changes over 10 weeks to eventually narrow down on the best solution, while posting at least a one liner on your findings each week before you make the next adjustment.
If you disagree - sorry for sharing my self-important view.
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all this misdirection is the result of increased transparency. the more you delve into any group's behaviour the more self contradictory it becomes. and it is a group of people exploring balance issues with 1 guy making a final decision. final decisions get made that disagree with many ideas thrown around by the group. The misdirection and confusion is all part of the Blizzard philosophy. Blizzard could lower their transperancy to solve this.
![[image loading]](http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2016/02/chaos-mike-morhaime-800x558.jpg)
its total chaos man. that's how they develop stuff and that is why they named themselves Chaos and later Blizzard.
i think that David Kim and Greg Black are 1000X better game designers than i am. i'm just some guy who has been playing RTS games for years. i chip in my $0.02 which is that eventually i'd like to see stronger Terran ground and weaker Terran air. However, if David Kim replied with a 12 minute speech that had 1000 reasons why i'm wrong.. he is probably correct.
i don't think GMs are the be-all and end-all. Now, if the 50 best players in the world all hate the game then we have a problem. GMs are just another level in a multilayered community. The GMs i meet in person think the game is ok. I go by face-time a lot more than forum talk. As it is I'm having fun and i hear complaining about the game from players i beat. When they beat me they are strangely silent. Check out games that grew like crazy in 2009 , 2010.. their forum boards are still up. The moaning , whining and complaining about Borderlands from 2009 to 2012 made for entertaining reading. The franchise was doomed.
Furthermore, regarding complaints, there is a general dissatisfaction with the game because the genre is 20+ years old and people are tired of the genre's fundamentals. lots of mid-90s RTS games had horrific design flaws but the genre's fundamentals were so new and novel no one cared. the genre grew any way.
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What about the state of the cyclone?
What about mech?
What about the stupid design, ghost 175 dmg snipe but can be canceled, ultra 8 armor, liberators, invincible nydus, thor/battlecruiser/reaper/viking/raven/widowmine/hellion/hellbat being useless and not incoorporated into the army but they are prioritizing buffing the swarmhost?!
Broodwar had boxer, we have avilo/ruff/mario/ketroc/gumiho and now blizzard basically has killed every style that is not straight bio for terran.
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please don't put Boxer and Avilo in the same paragraph. it destroys any credibility your post might have. Boxer was an innovator on the cutting edge of Brood War. Even in SC2 ... Slayers Team frying every opponent with +15 Blue Flame Hellions at MLG-Anaheim prompted the Hellion nerf.
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On April 22 2016 21:42 JimmyJRaynor wrote: please don't put Boxer and Avilo in the same paragraph. it destroys any credibility your post might have. Boxer was an innovator on the cutting edge of Brood War. Even in SC2 ... Slayers Team frying every opponent with +15 Blue Flame Hellions at MLG-Anaheim prompted the Hellion nerf. What an incredible good post. Very constructive, i would appreciate if it became a sticky for everyone to see.
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names, appearances and speeches can be misleading
SC2 was sold as the great worthy sequel to SC1 but falls flat on its face compared to the better RTS of over 10 years ago with a lot less depth and fun, plus it was sold three times and designed in ways that make it stressful (artificial skill cap based on speed and volatility) and less strategic which is pretty much the opposite of what most people want to play or what makes RTS a unique genre in its best characteristics. There are too many PR lies and money baits. It is based on superficial cliches and brand popularity rather than creativity. It doesn't justify it's own publicity or price very well at all and lacks in features that older games did better with a lot less funding. It goes steps further to bring more money in to the shareholders at the cost of quality of game and features, so that it is less enjoyable and interesting for players. It represents a decline of gaming due to business interest of the owners of companies and capitalist system where profit results are all that truly drive activity of bought press and developers. Many older RTS built new things and brought progress and fun, SC2 mostly regresses and is a pinnacle or fake hype. There is room for improvement and creativity in the RTS genre but developers need to be free of low-risk max-profit owners to make new great games. Blizzard was bought and morphed into this type of machine, today's transparency of it is fake and superficial (bunch of text saying and doing almost nothing every week and misleading communities into keeping to play to sustain the esport and micro-transaction business model with cross-game rewards).
my advice to any SC2 player is if you love RTS, check out the real starcraft or age of empires 2 or warcraft 3 for more skill-based, deep, smart and fun games.
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I am progressively happier with each of these updates. They seem to have no clear direction and to be doing these just to make the whiners happy that "something" is going on. It's thus promising that they will end up doing almost no changes at all and that I would like.
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On April 22 2016 18:10 Salteador Neo wrote: ^ I like this. The proposed Blizz change increases the hardcounter system of corruptors > libs > mutas.
Keeping the current damage but decreasing the aoe makes the lib less of a hardcounter to mutas but still keeps them somewhat relevant against corruptors (instead of basically useless). Kind of like devourers > valkyries > mutas? Yeah we wouldn't want to emulate a system that actually works....
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btw criticizing has little to do with whining
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On April 22 2016 22:31 ProMeTheus112 wrote: It represents a decline of gaming due to business interest of the owners of companies and capitalist system where profit results are all that truly drive activity of bought press and developers.
i thought that happened in 1978 when Time-Warner bought Atari off of Nolan Bushnell. i thought the industry was doomed because it was all about Time-Warner shareholders and not fun?
Nolan Bushnell, lifetime game designer was gone; he was replaced by a bunch of bean-counting accountants in suits. It was over.
thanks for the laugh guy.
RTS gaming is the only thing in decline... the rest of the industry marches on... including the rest of Blizzard.
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more like your rhetoric is in decline^^ profit making does not imply respect, passion, fun or quality. People may buy and not stay. Next time they may not buy. When a group of skilled developers free of profit-maxing owners engage their creativity to make a great new RTS, the big money hype machine looks ridiculous. PoE > D3
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the next title SC2 was D3... it set a PC sales record and has moved 30+ million units... then WoW went back over 11 million subscribers.. so i guess Blizzard's reputation survived the release of SC2.
if Blizzard games were so bad people wouldn't be playing them year.. .after year... after year.. and decade after decade.
C&C4 was released around the same time SC2 was. Hows that C&C ladder doing these days?
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actually blizzard reputation was hit enormously by D3, it was the biggest blow they ever took though the game got sold on the hype
SC2 longevity seems pretty damn small compared to SC1 even in a society where gamers are a much larger proportion
apparently D2 has a lot more players than D3 today^^ even though it's riddled with bots as they stopped banning cdkeys of botters. So yeah D3 longevity compared to D2 is peanuts. That's because they used to make good games, now they sell hype and implement money-grabbing crap in their games, so people leave. And then stop buying.
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no one is buying RTS games. zero money is being spent. the only exception is SC2. the declining tide is lowering every boat.
the majority of the 30 million units sold for D3 occurred many months after it was released. the people have spoken.
and after D3:RoS .. WoW went on to go above 10 million subscribers again. the people have spoken.
if SC2 and D3 and all these games were so bad people wouldn't purchase them years later. they do.
Overwatch is on its way May 24th.
Regarding Diablo3 versus Diablo2... your "facts" with no source are not facts.
https://www.google.ca/trends/explore#q=/m/04czc9r, /m/02cw4&cmpt=q&tz=Etc/GMT+4
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buying is not speaking, and leaving the game means a lot like I said, reasoning purely on money is meaningless. This will either kill blizzard or turn it into a pure cashcow for the most casual. And you'll be here chanting how beautiful their profits look. Maybe you want a slice. What else? money means nothing
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regarding money.. + Show Spoiler +money is a tool of exchange which can not exist without goods produced and men capable of producing them... money is the root of all good.
i'm having fun playing Blizzard's games for years and still enjoy their most current titles today. if you are going years hating the games they make you should probably play different games.
i'm having fun and i think DK is doing a great job. he is not as good as Rob Pardo, but Pardo is a once in a lifetime type of genius.
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United Kingdom20275 Posts
then WoW went back over 11 million subscribers..
And dropped to 3 million within a year? WoW's not the best example. It's in the worst state that it's been in for a decade right now.
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nice chart but are a lot of people playing D3? not really. Looks like more people playing D2 right now. Again just a misleading detail. Google searches, well I guess people look for info on the latest game more often, doesn't mean they like it. If it's more advertised, of course more people will google it, doesn't mean it's any good.
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the fact that WoW still exists shows you how good it is. How is C&C4 doing?
where is C&C4? where is the #2 RTS ... where oh where is Command And Conquer? How is Ensemble Studios and AoE doing?
you can yap away all you want.. and this much is clear... the teams that make C&C and AoE no longer exist. How cool is that. Microsoft couldn't even sell of Ensemble Studios for 10 cents. EA couldn't sell VIctory Games and EALA for a plug nickel.
so we're left with volunteer teams running the C&C COmmunity Server. hows that going?
its over boys... RTS is done.. and its a small miracle ATVI and Blizzard have managed to draw blood from the profit stone known as the RTS community.
now if you'll excuse me... i've got a big platinum league tournament game to play! i'm going for my 5th trophy!
i think these automated tournaments are more addicting than cocaine and i'd like to thank DK and the team for making automated tournaments.
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On April 23 2016 00:20 JimmyJRaynor wrote: money is a tool of exchange which can not exist without goods produced and men capable of producing them... money is the root of all good.
i'm having fun playing Blizzard's games for years and still enjoy their most current titles today. if you are going years hating the games they make you should probably play different games.
i'm having fun and i think DK is doing a great job. he is not as good as Rob Pardo, but he is a once in a lifetime type of genius. wow man, money is the root of all good, seriously? you can't make a more braindead statement. Your rhetoric is now completely dead. I guess you just want a slice of the fame or money.
As for me I stopped buying their crap and play the older better games or check out other developers who haven't turned to shit. DK is just a staler that poses as game designer when he's really just a "community manager", his role is to give an illusion of transparency (and hide the true intents) and active improvement on the game based on what the players want, when all the company is interested in is to sell some more crap and have no real interest in even understanding how to make a great strategy game. It's the opposite of what they want, because they want to sell more games, as much stuff as possible, so if you stop playing after a few years and buy their next they're happiest. The shareholder board does not want the company to make really great games again.
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