• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:57
CEST 05:57
KST 12:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20253Power Rank - Esports World Cup 202576RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced18BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
Tournament Spotlight: FEL Cracow 2025 ETH RECOVERY EXPERT \\ TECHY FORCE CYBER RETRIEVAL #1: Maru - Greatest Players of All Time Power Rank - Esports World Cup 2025 What tournaments are world championships?
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Flash Announces (and Retracts) Hiatus From ASL Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 577 users

[Blizz] PvZ Mutalisk Suggestion

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 7 8 9 Next All
Jonsoload
Profile Joined October 2011
Germany62 Posts
Last Edited: 2016-04-19 18:27:26
April 18 2016 18:43 GMT
#1
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source
I want a TC icon,not a race icon of scII :(
[PkF] Wire
Profile Joined March 2013
France24202 Posts
April 18 2016 18:46 GMT
#2
On April 19 2016 03:43 Jonsoload wrote:
Show nested quote +
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source:
us.battle.net

Horrible bandaid suggestion. Do what is long overdue and get rid of muta regen and all the stupidities it forced (spore +bio damage, anion pulse crystals, liberators aoe etc).
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2016-04-18 18:50:42
April 18 2016 18:50 GMT
#3
On April 19 2016 03:46 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 03:43 Jonsoload wrote:
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source:
us.battle.net

Horrible bandaid suggestion. Do what is long overdue and get rid of muta regen and all the stupidities it forced (spore +bio damage, anion pulse crystals, liberators aoe etc).


Curious, do you also think spore +bio damage is a horrible bandaid?

That said, if you're going to give everything +bio vs air, may as well just nerf muta health
Cereal
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
April 18 2016 18:50 GMT
#4
Erm mutas already have a niche and rare spot in ZvP as it stands. Protoss have gotten just more and more effective ways to deal with them, nerfing them even more in the matchup seems unjustified to me.

Btw I find it hilarious that they think cannon buff is going to help against mass muta switches.... Thats just stupid, even if the P builds 6 cannons at each base 40 mutas roflstomp it, probably not losing a single one unless the cannons are lucky with their shots or the cannons are very close together. That would not effect the matchup much besides making it even more stupid to open muta in zvp and overlord drops would also be easier to defend.

Protoss does not need stronger defense, come on.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
[PkF] Wire
Profile Joined March 2013
France24202 Posts
April 18 2016 18:50 GMT
#5
On April 19 2016 03:50 InfCereal wrote:
Show nested quote +
On April 19 2016 03:46 [PkF] Wire wrote:
On April 19 2016 03:43 Jonsoload wrote:
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source:
us.battle.net

Horrible bandaid suggestion. Do what is long overdue and get rid of muta regen and all the stupidities it forced (spore +bio damage, anion pulse crystals, liberators aoe etc).


Curious, do you also think spore +bio damage is a horrible bandaid?

ofc ("stupidities")
[PkF] Wire
Profile Joined March 2013
France24202 Posts
April 18 2016 18:53 GMT
#6
On April 19 2016 03:50 Shuffleblade wrote:
Erm mutas already have a niche and rare spot in ZvP as it stands. Protoss have gotten just more and more effective ways to deal with them, nerfing them even more in the matchup seems unjustified to me.

Btw I find it hilarious that they think cannon buff is going to help against mass muta switches.... Thats just stupid, even if the P builds 6 cannons at each base 40 mutas roflstomp it, probably not losing a single one unless the cannons are lucky with their shots or the cannons are very close together. That would not effect the matchup much besides making it even more stupid to open muta in zvp and overlord drops would also be easier to defend.

Protoss does not need stronger defense, come on.

I agree this is definitely not the way to go for the reason you stated : if the Z managed to get a good number of mutas, no cannon buff will help.

An upgrade giving cannons anti air aoe was suggested at some point, it makes slightly more sense but I still think the problem is the mutas, not their counters.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
April 18 2016 18:54 GMT
#7
WOAH HEY that nerfs Terran drops as well.
maru lover forever
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2016-04-18 19:01:29
April 18 2016 18:54 GMT
#8
On April 19 2016 03:54 Incognoto wrote:
WOAH HEY that nerfs Terran drops as well.

no (+ AA bio) -unless you lift the bio units with phoenix into cannon range ha ha ha
RoomOfMush
Profile Joined March 2015
1296 Posts
April 18 2016 19:01 GMT
#9
I also want to throw in that I am not a fan of muta regeneration (or super high in general).

ATTENTION! THIS IS OVERSIMPLIFIED:

The reason is it takes strategy out of the game. With regular units you have to calculate whether an attack is worth it or not. You are trading muta hitpoints for damage dealt to enemy economy. Muta hitpoints correspond to spent resources and time.
The question always is: Is it worth to kill X workers if I take Y damage?

But with super high regeneration you dont lose anything. Attacking is the default option and there is no thinking process. Every time you are not attacking (other then to regen) you are losing value.
DonDomingo
Profile Joined October 2015
504 Posts
April 18 2016 19:04 GMT
#10
I have no idea where this feedback is coming from. PvZ in Proleague, GSL and SSL, mutalisks have not been an issue at all.
Ej_
Profile Blog Joined January 2013
47656 Posts
April 18 2016 19:04 GMT
#11
On April 19 2016 03:46 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 03:43 Jonsoload wrote:
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source:
us.battle.net

Horrible bandaid suggestion. Do what is long overdue and get rid of muta regen and all the stupidities it forced (spore +bio damage, anion pulse crystals, liberators aoe etc).

but then again you run into the problem of mutas being even more shit in ZvT where Zerg can be considered having problems (even if just a tiny bit)

this game is made of bandaids at this point
"Technically the dictionary has zero authority on the meaning or words" - Rodya
[PkF] Wire
Profile Joined March 2013
France24202 Posts
April 18 2016 19:05 GMT
#12
On April 19 2016 04:01 RoomOfMush wrote:
I also want to throw in that I am not a fan of muta regeneration (or super high in general).

ATTENTION! THIS IS OVERSIMPLIFIED:

The reason is it takes strategy out of the game. With regular units you have to calculate whether an attack is worth it or not. You are trading muta hitpoints for damage dealt to enemy economy. Muta hitpoints correspond to spent resources and time.
The question always is: Is it worth to kill X workers if I take Y damage?

But with super high regeneration you dont lose anything. Attacking is the default option and there is no thinking process. Every time you are not attacking (other then to regen) you are losing value.

Muta regen is one of the worst ideas ever introduced to the game. It has its place in the pantheon of most harmful concepts ever next to mediboost, oracle speed and warp prism long range pick up. Harass should be risky, at least far more than it is right now.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
April 18 2016 19:07 GMT
#13
On April 19 2016 04:04 Ej_ wrote:
Show nested quote +
On April 19 2016 03:46 [PkF] Wire wrote:
On April 19 2016 03:43 Jonsoload wrote:
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source:
us.battle.net

Horrible bandaid suggestion. Do what is long overdue and get rid of muta regen and all the stupidities it forced (spore +bio damage, anion pulse crystals, liberators aoe etc).

but then again you run into the problem of mutas being even more shit in ZvT where Zerg can be considered having problems (even if just a tiny bit)

this game is made of bandaids at this point

I have grieved the loss of muta ling bane styles in ZvT and accepted LotV is probably going to be ravager infestor all day long.
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 18 2016 19:09 GMT
#14
On April 19 2016 04:04 DonDomingo wrote:
I have no idea where this feedback is coming from. PvZ in Proleague, GSL and SSL, mutalisks have not been an issue at all.


That's exactly what they're addressing. They're not an issue because protoss are forced into stargate openers.

Blizzard wants them to also not be an issue with other openers, so a protoss can do something other than stargate play.
Cereal
[PkF] Wire
Profile Joined March 2013
France24202 Posts
April 18 2016 19:09 GMT
#15
On April 19 2016 04:04 DonDomingo wrote:
I have no idea where this feedback is coming from. PvZ in Proleague, GSL and SSL, mutalisks have not been an issue at all.

careful here : ofc mutas haven't been a problem since every P and their brother is opening phoenix right now, precisely to deter the Z from ever wanting to switch into mutas. What Blizz is probably trying to address here is variety.
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2016-04-18 19:10:17
April 18 2016 19:10 GMT
#16
On April 19 2016 04:07 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 04:04 Ej_ wrote:
On April 19 2016 03:46 [PkF] Wire wrote:
On April 19 2016 03:43 Jonsoload wrote:
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source:
us.battle.net

Horrible bandaid suggestion. Do what is long overdue and get rid of muta regen and all the stupidities it forced (spore +bio damage, anion pulse crystals, liberators aoe etc).

but then again you run into the problem of mutas being even more shit in ZvT where Zerg can be considered having problems (even if just a tiny bit)

this game is made of bandaids at this point

I have grieved the loss of muta ling bane styles in ZvT and accepted LotV is probably going to be ravager infestor all day long.


I, and many of the Zergs I play with, only do MLB into ultra. I don't think I know anyone who primarily does roach ravager anymore, and this is high master/gm level zergs.

Of course, we're also in NA, so yeah
Cereal
[PkF] Wire
Profile Joined March 2013
France24202 Posts
April 18 2016 19:13 GMT
#17
On April 19 2016 04:10 InfCereal wrote:
Show nested quote +
On April 19 2016 04:07 [PkF] Wire wrote:
On April 19 2016 04:04 Ej_ wrote:
On April 19 2016 03:46 [PkF] Wire wrote:
On April 19 2016 03:43 Jonsoload wrote:
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source:
us.battle.net

Horrible bandaid suggestion. Do what is long overdue and get rid of muta regen and all the stupidities it forced (spore +bio damage, anion pulse crystals, liberators aoe etc).

but then again you run into the problem of mutas being even more shit in ZvT where Zerg can be considered having problems (even if just a tiny bit)

this game is made of bandaids at this point

I have grieved the loss of muta ling bane styles in ZvT and accepted LotV is probably going to be ravager infestor all day long.


I, and many of the Zergs I play with, only do MLB into ultra. I don't think I know anyone who primarily does roach ravager anymore, and this is high master/gm level zergs.

Of course, we're also in NA, so yeah

ok

anyway no real point discussing the removal of muta regen, this is their idea and they're far too proud of it to ever think about getting rid of it.
Couguar
Profile Joined April 2010
Russian Federation54 Posts
April 18 2016 19:13 GMT
#18
not cannons, stalkers pls. but this is right direction - less mutalisk switch power
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2016-04-18 19:16:37
April 18 2016 19:16 GMT
#19
On April 19 2016 04:13 Couguar wrote:
not cannons, stalkers pls. but this is right direction - less mutalisk switch power

but what would the buff to stalkers be ? They already have +armored air damage which is pretty essential in fending off drops vT. Though if their anti air was changed to be +light while still doing its current damage to armored it would be an interesting move -diminishing the strenght of stargate in PvP and allowing to play blink vs mutas.
Gwavajuice
Profile Joined June 2014
France1810 Posts
April 18 2016 19:20 GMT
#20
On April 19 2016 04:01 RoomOfMush wrote:
I also want to throw in that I am not a fan of muta regeneration (or super high in general).

ATTENTION! THIS IS OVERSIMPLIFIED:

The reason is it takes strategy out of the game. With regular units you have to calculate whether an attack is worth it or not. You are trading muta hitpoints for damage dealt to enemy economy. Muta hitpoints correspond to spent resources and time.
The question always is: Is it worth to kill X workers if I take Y damage?

But with super high regeneration you dont lose anything. Attacking is the default option and there is no thinking process. Every time you are not attacking (other then to regen) you are losing value.



I'm not sure I agree with you here, cause all in all this whole reasoning could be done with spore crawlers and their buff vs Bio worked very well : it countered the mass Muta vs mass Muta meta and didn't change anything else in the game.

Photo canon buff could do the same.

Moreover, that way Muta keep their power in open battles where they a cool tool for zerg but far from being OP.

On April 19 2016 03:50 Shuffleblade wrote:
Erm mutas already have a niche and rare spot in ZvP as it stands. Protoss have gotten just more and more effective ways to deal with them, nerfing them even more in the matchup seems unjustified to me.

Btw I find it hilarious that they think cannon buff is going to help against mass muta switches.... Thats just stupid, even if the P builds 6 cannons at each base 40 mutas roflstomp it, probably not losing a single one unless the cannons are lucky with their shots or the cannons are very close together. That would not effect the matchup much besides making it even more stupid to open muta in zvp and overlord drops would also be easier to defend.

Protoss does not need stronger defense, come on.


1- show me how they deal with them without massing phoenixes? the whole point of the debate is about allowing Protosses to stop using phoenix in every PvZ, FYI.

2 - that's not true, just look how spore crawler buff changed ZvZ.



Dear INno and all the former STX boys.
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft540
Nina 287
RuFF_SC2 172
StarCraft: Brood War
Sea 4887
Stork 143
NaDa 95
Larva 79
Sharp 73
Sexy 65
sSak 59
Dota 2
LuMiX1
League of Legends
JimRising 805
Heroes of the Storm
Khaldor163
Other Games
summit1g13347
tarik_tv9978
ViBE222
Organizations
Other Games
gamesdonequick1510
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo979
Upcoming Events
FEL
5h 3m
BSL20 Non-Korean Champi…
10h 3m
BSL20 Non-Korean Champi…
14h 3m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.