• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:42
CET 15:42
KST 23:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1423 users

[Blizz] PvZ Mutalisk Suggestion - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
RoomOfMush
Profile Joined March 2015
1296 Posts
April 18 2016 19:29 GMT
#21
On April 19 2016 04:20 Gwavajuice wrote:
Show nested quote +
On April 19 2016 04:01 RoomOfMush wrote:
I also want to throw in that I am not a fan of muta regeneration (or super high in general).

ATTENTION! THIS IS OVERSIMPLIFIED:

The reason is it takes strategy out of the game. With regular units you have to calculate whether an attack is worth it or not. You are trading muta hitpoints for damage dealt to enemy economy. Muta hitpoints correspond to spent resources and time.
The question always is: Is it worth to kill X workers if I take Y damage?

But with super high regeneration you dont lose anything. Attacking is the default option and there is no thinking process. Every time you are not attacking (other then to regen) you are losing value.



I'm not sure I agree with you here, cause all in all this whole reasoning could be done with spore crawlers and their buff vs Bio worked very well : it countered the mass Muta vs mass Muta meta and didn't change anything else in the game.

Photo canon buff could do the same.

But thats not damage. Damage done to mutas is worthless because of the regen. You have to kill them because if not you are doing no damage at all.
Its an all or nothing situation. You either kill them or you dont even deal any damage to them at all. Its the same thing that happened to SC2 all over the place: All-Or-Nothing, All-Or-Nothing, All-Or-Nothing, All-Or-Nothing...
Draddition
Profile Joined February 2014
United States59 Posts
April 18 2016 19:29 GMT
#22
On April 19 2016 04:20 Gwavajuice wrote:


2 - that's not true, just look how spore crawler buff changed ZvZ.





This, 1000x this. You guys mistake the goal here, the same problem so many have with the widow mine. This change would NOT be to have cannons always kill all the muta's. Its to slow the muta player down so that his opponent can respond. Better cannons means the muta player either has to mass muta's before fighting, which gives time for the protoss to tech to pheonix, or it gives a solid defenders advantage to the blink stalkers/templar/etc.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2016-04-18 19:34:00
April 18 2016 19:33 GMT
#23
On April 19 2016 04:29 Draddition wrote:
Show nested quote +
On April 19 2016 04:20 Gwavajuice wrote:


2 - that's not true, just look how spore crawler buff changed ZvZ.





This, 1000x this. You guys mistake the goal here, the same problem so many have with the widow mine. This change would NOT be to have cannons always kill all the muta's. Its to slow the muta player down so that his opponent can respond. Better cannons means the muta player either has to mass muta's before fighting, which gives time for the protoss to tech to pheonix, or it gives a solid defenders advantage to the blink stalkers/templar/etc.

I fear the end result would be that :
1- P will still play the same style all over again, with or without phoenix (even if I didn't fear muta switches I would open phoenix every game because of the harass possibilities and the scouting opportunities) ;
2- no PvZ will ever see a muta again.

So overall I don't think this is a sensible change -you even lose some variety in the end, even if muta switches are already pretty rare- if you don't combine it with changes to immortals for instance.
Elentos
Profile Blog Joined February 2015
55567 Posts
Last Edited: 2016-04-18 19:38:10
April 18 2016 19:37 GMT
#24
Okay, so realistically, why would you not still go double stargate phoenix every game? Does buffing cannons against mutas actually change the fact that opening phoenix is the most safe thing a Protoss can do against Zerg without sacrificing too much economy? Does it change how good phoenixes are? All it does is make mutas a dead unit in the matchup.
Every 60 seconds in Africa, a minute passes.
NicolasJohnson
Profile Joined April 2016
30 Posts
April 18 2016 19:37 GMT
#25
I am in utter disbelief. The zergs complain that they can't win in the late game, and we get rid of the possibility to base race with op cannons, as if recall wasn't enough ???
phodacbiet
Profile Joined August 2010
United States1740 Posts
April 18 2016 19:42 GMT
#26
Wait... Mutas are a problem in PvZ? Since when? Must be at the highest level.. oh wait there aren't any zergs left in GSL because they all got roflstomped. Should have used Mutas tsk tsk. But no seriously, is photon overcharge, recall, blink, storm, and phoenix range not enough? How behind are you that Zerg can just drop that many mutas on you like that?
[PkF] Wire
Profile Joined March 2013
France24238 Posts
April 18 2016 19:43 GMT
#27
On April 19 2016 04:37 Elentos wrote:
Okay, so realistically, why would you not still go double stargate phoenix every game? Does buffing cannons against mutas actually change the fact that opening phoenix is the most safe thing a Protoss can do against Zerg without sacrificing too much economy? Does it change how good phoenixes are? All it does is make mutas a dead unit in the matchup.

yeah makes no sense to me either.
crbox
Profile Joined August 2010
Canada1180 Posts
April 18 2016 19:50 GMT
#28
Rofl this is the worst solution ever. Static defense in sc2 is so ridiculously strong, it encourages low skill turtle, low apm play, and there's no swarm or anything to nullify them (well vipers, but it's just not convenient)...

What's wrong with going phoenixes? They're great, mobile units which require some sort of skill to use. You had to go 'sairs in PvZ to avoid being steamrolled by mutas in BW, seems to me it's the same principle, carried over from the greatest RTS of all time.

I don't see the issue of going phoenix tbh
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2016-04-18 19:53:06
April 18 2016 19:52 GMT
#29
On April 19 2016 03:46 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 03:43 Jonsoload wrote:
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source:
us.battle.net

Horrible bandaid suggestion. Do what is long overdue and get rid of muta regen and all the stupidities it forced (spore +bio damage, anion pulse crystals, liberators aoe etc).


lol what? You remove Muta regen Mutalisks are going to suck in all match ups. I also don't think it's a "horrible" bandaid solution. Although I think Stalkers should get an AA buff instead of cannons.
When I think of something else, something will go here
Elentos
Profile Blog Joined February 2015
55567 Posts
Last Edited: 2016-04-18 19:57:58
April 18 2016 19:52 GMT
#30
On April 19 2016 04:50 crbox wrote:
Rofl this is the worst solution ever. Static defense in sc2 is so ridiculously strong, it encourages low skill turtle, low apm play, and there's no swarm or anything to nullify them (well vipers, but it's just not convenient)...

What's wrong with going phoenixes? They're great, mobile units which require some sort of skill to use. You had to go 'sairs in PvZ to avoid being steamrolled by mutas in BW, seems to me it's the same principle, carried over from the greatest RTS of all time.

I don't see the issue of going phoenix tbh

Protoss has turned to going phoenix into double robo chargelot/immortal every single game against Zerg, which is boring to play, play against and watch.

On April 19 2016 04:52 blade55555 wrote:
Show nested quote +
On April 19 2016 03:46 [PkF] Wire wrote:
On April 19 2016 03:43 Jonsoload wrote:
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source:
us.battle.net

Horrible bandaid suggestion. Do what is long overdue and get rid of muta regen and all the stupidities it forced (spore +bio damage, anion pulse crystals, liberators aoe etc).


lol what? You remove Muta regen Mutalisks are going to suck in all match ups. I also don't think it's a "horrible" bandaid solution. Although I think Stalkers should get an AA buff instead of cannons.

It's pretty horrible because it doesn't give Protoss an actual reason to open with something other than phoenixes. It misses the point of what they want to do and doesn't really improve the matchup as it is right now.
Every 60 seconds in Africa, a minute passes.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
April 18 2016 19:54 GMT
#31
On April 19 2016 04:50 crbox wrote:
Rofl this is the worst solution ever. Static defense in sc2 is so ridiculously strong, it encourages low skill turtle, low apm play, and there's no swarm or anything to nullify them (well vipers, but it's just not convenient)...

What's wrong with going phoenixes? They're great, mobile units which require some sort of skill to use. You had to go 'sairs in PvZ to avoid being steamrolled by mutas in BW, seems to me it's the same principle, carried over from the greatest RTS of all time.

I don't see the issue of going phoenix tbh

I think they didn't understand the feedback about variety right. I'm pretty sure most people are ok with most P players opening phoenix -that was the case in early HotS and everyone was happy with it. The thing people are not ok with is -correct me if I'm wrong- seeing P players go double robo chargelot archon immortal out of it every game and winning if the Z doesn't manage to somehow get brood lords. If anything give Z tools to fight that composition, but the proposed change really seems irrelevant to me and serves no purpose other than definitely killing mutas in PvZ.
RoomOfMush
Profile Joined March 2015
1296 Posts
April 18 2016 19:54 GMT
#32
On April 19 2016 04:50 crbox wrote:
Rofl this is the worst solution ever. Static defense in sc2 is so ridiculously strong, it encourages low skill turtle, low apm play, and there's no swarm or anything to nullify them (well vipers, but it's just not convenient)...

What's wrong with going phoenixes? They're great, mobile units which require some sort of skill to use. You had to go 'sairs in PvZ to avoid being steamrolled by mutas in BW, seems to me it's the same principle, carried over from the greatest RTS of all time.

I don't see the issue of going phoenix tbh

Static defense was much much stronger in BW and it did NOT encourage turtling or low APM play. Static defense being strong has nothing to do with that. Its just the way SC2 is designed.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-04-18 19:58:14
April 18 2016 19:56 GMT
#33
I don't see how this will stop Protoss from opening stargate into pheonix. Afterall, they can scout, harrass, defend against early roach ravager pushes, support fights and lift lurkers. We no longer see muta switches anymore unless the Zerg is so far ahead he can just remax on anything. Having the infrastructure to defend against muta or broodlord switch is just the icing on the cake. This buff only makes sense if blizzard is planning to nerf the pheonix or some other protoss unit or ability.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
April 18 2016 19:56 GMT
#34
On April 19 2016 04:52 blade55555 wrote:
Show nested quote +
On April 19 2016 03:46 [PkF] Wire wrote:
On April 19 2016 03:43 Jonsoload wrote:
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source:
us.battle.net

Horrible bandaid suggestion. Do what is long overdue and get rid of muta regen and all the stupidities it forced (spore +bio damage, anion pulse crystals, liberators aoe etc).


lol what? You remove Muta regen Mutalisks are going to suck in all match ups. I also don't think it's a "horrible" bandaid solution. Although I think Stalkers should get an AA buff instead of cannons.

mutas were 100% fine in WoL and all the things that make you say that mutas would suck in all mus if muta regen was removed were introduced because of muta regen.

The only part I agree with is stalkers should get the buff instead of cannons, stalkers are already pretty rare in the mu nowadays (keep the anti ground as it is and make the anti air 14 + something vs light so that the stalker is still as effective vs drops or void rays).
[PkF] Wire
Profile Joined March 2013
France24238 Posts
April 18 2016 19:59 GMT
#35
On April 19 2016 04:52 Elentos wrote:
Show nested quote +
On April 19 2016 04:50 crbox wrote:
Rofl this is the worst solution ever. Static defense in sc2 is so ridiculously strong, it encourages low skill turtle, low apm play, and there's no swarm or anything to nullify them (well vipers, but it's just not convenient)...

What's wrong with going phoenixes? They're great, mobile units which require some sort of skill to use. You had to go 'sairs in PvZ to avoid being steamrolled by mutas in BW, seems to me it's the same principle, carried over from the greatest RTS of all time.

I don't see the issue of going phoenix tbh

Protoss has turned to going phoenix into double robo chargelot/immortal every single game against Zerg, which is boring to play, play against and watch.

But would you agree that the problematic part is the "into", not the actual phoenix openers ? If P opened phoenix every game but had a variety of viable transitions I'm pretty sure no one would be complaining.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-04-18 20:05:30
April 18 2016 20:04 GMT
#36
It sounds like to me that the trouble is that protoss has a single very effective build that defends everything pass the cheesy point of the game and deals enough harrass damage, transitioning into winning the game. Kinda like WoL Infester broodlord period ZvT.
Elentos
Profile Blog Joined February 2015
55567 Posts
April 18 2016 20:04 GMT
#37
On April 19 2016 04:59 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 04:52 Elentos wrote:
On April 19 2016 04:50 crbox wrote:
Rofl this is the worst solution ever. Static defense in sc2 is so ridiculously strong, it encourages low skill turtle, low apm play, and there's no swarm or anything to nullify them (well vipers, but it's just not convenient)...

What's wrong with going phoenixes? They're great, mobile units which require some sort of skill to use. You had to go 'sairs in PvZ to avoid being steamrolled by mutas in BW, seems to me it's the same principle, carried over from the greatest RTS of all time.

I don't see the issue of going phoenix tbh

Protoss has turned to going phoenix into double robo chargelot/immortal every single game against Zerg, which is boring to play, play against and watch.

But would you agree that the problematic part is the "into", not the actual phoenix openers ? If P opened phoenix every game but had a variety of viable transitions I'm pretty sure no one would be complaining.

I think it would help if there was an alternative if you want to go into macro play. I guess variety for the followup would help a good deal already.

I'm not terrbily optimistic about the state of Zerg in ZvP lategame though, if Protoss gets more options that could get problematic.
Every 60 seconds in Africa, a minute passes.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
April 18 2016 20:15 GMT
#38
On April 19 2016 05:04 Elentos wrote:
Show nested quote +
On April 19 2016 04:59 [PkF] Wire wrote:
On April 19 2016 04:52 Elentos wrote:
On April 19 2016 04:50 crbox wrote:
Rofl this is the worst solution ever. Static defense in sc2 is so ridiculously strong, it encourages low skill turtle, low apm play, and there's no swarm or anything to nullify them (well vipers, but it's just not convenient)...

What's wrong with going phoenixes? They're great, mobile units which require some sort of skill to use. You had to go 'sairs in PvZ to avoid being steamrolled by mutas in BW, seems to me it's the same principle, carried over from the greatest RTS of all time.

I don't see the issue of going phoenix tbh

Protoss has turned to going phoenix into double robo chargelot/immortal every single game against Zerg, which is boring to play, play against and watch.

But would you agree that the problematic part is the "into", not the actual phoenix openers ? If P opened phoenix every game but had a variety of viable transitions I'm pretty sure no one would be complaining.

I think it would help if there was an alternative if you want to go into macro play. I guess variety for the followup would help a good deal already.

I'm not terrbily optimistic about the state of Zerg in ZvP lategame though, if Protoss gets more options that could get problematic.

What I fail to understand is that even if mutas were nerfed to the ground, it doesn't change the fact that opening phoenix is very safe, all-around and strong. So I'm unsure this move will really change the situation. As I said before I would still go phoenix every game even if mutas didn't exist.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
April 18 2016 20:40 GMT
#39
On April 19 2016 03:54 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 03:54 Incognoto wrote:
WOAH HEY that nerfs Terran drops as well.

no (+ AA bio) -unless you lift the bio units with phoenix into cannon range ha ha ha


oh AA!!

anti-air!!

lol ok i misunderstood

this is like the definition of a useless bandaid. :/
maru lover forever
Elentos
Profile Blog Joined February 2015
55567 Posts
April 18 2016 20:45 GMT
#40
On April 19 2016 05:15 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 05:04 Elentos wrote:
On April 19 2016 04:59 [PkF] Wire wrote:
On April 19 2016 04:52 Elentos wrote:
On April 19 2016 04:50 crbox wrote:
Rofl this is the worst solution ever. Static defense in sc2 is so ridiculously strong, it encourages low skill turtle, low apm play, and there's no swarm or anything to nullify them (well vipers, but it's just not convenient)...

What's wrong with going phoenixes? They're great, mobile units which require some sort of skill to use. You had to go 'sairs in PvZ to avoid being steamrolled by mutas in BW, seems to me it's the same principle, carried over from the greatest RTS of all time.

I don't see the issue of going phoenix tbh

Protoss has turned to going phoenix into double robo chargelot/immortal every single game against Zerg, which is boring to play, play against and watch.

But would you agree that the problematic part is the "into", not the actual phoenix openers ? If P opened phoenix every game but had a variety of viable transitions I'm pretty sure no one would be complaining.

I think it would help if there was an alternative if you want to go into macro play. I guess variety for the followup would help a good deal already.

I'm not terrbily optimistic about the state of Zerg in ZvP lategame though, if Protoss gets more options that could get problematic.

What I fail to understand is that even if mutas were nerfed to the ground, it doesn't change the fact that opening phoenix is very safe, all-around and strong. So I'm unsure this move will really change the situation. As I said before I would still go phoenix every game even if mutas didn't exist.

I'm in the same boat. I mean, I don't main Protoss so my firsthand experience is shaky at best, but from that and the pro games I watched, I don't really see why you wouldn't go phoenix if you want to play a macro game.
Every 60 seconds in Africa, a minute passes.
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 2
WardiTV943
TKL 250
IndyStarCraft 180
SteadfastSC156
Rex127
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko366
TKL 250
IndyStarCraft 180
SteadfastSC 156
Rex 127
LamboSC2 71
trigger 11
StarCraft: Brood War
Britney 70921
Sea 24786
Calm 5173
Jaedong 1796
Mini 965
Horang2 579
EffOrt 507
Rush 396
Light 379
ZerO 375
[ Show more ]
firebathero 326
ggaemo 318
actioN 289
Snow 255
Soma 233
Mind 90
ToSsGirL 86
Sharp 79
Barracks 78
Pusan 68
Backho 58
Aegong 37
Noble 30
sorry 28
Nal_rA 19
910 18
zelot 17
Bale 16
ajuk12(nOOB) 16
IntoTheRainbow 16
Terrorterran 15
Rock 14
GoRush 13
ivOry 5
eros_byul 0
Dota 2
Gorgc7599
BananaSlamJamma308
Counter-Strike
kennyS936
byalli497
x6flipin224
adren_tv17
Heroes of the Storm
MindelVK13
Other Games
singsing2097
B2W.Neo863
hiko676
crisheroes314
Fuzer 179
Hui .150
RotterdaM138
XaKoH 109
ArmadaUGS91
QueenE68
mouzStarbuck57
DeMusliM19
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream43
StarCraft: Brood War
Kim Chul Min (afreeca) 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• iHatsuTV 13
• poizon28 8
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• iopq 12
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV657
League of Legends
• Nemesis2659
• TFBlade658
Upcoming Events
Replay Cast
9h 18m
KCM Race Survival
18h 18m
The PondCast
19h 18m
WardiTV Team League
21h 18m
OSC
21h 18m
Replay Cast
1d 9h
WardiTV Team League
1d 21h
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
3 days
[ Show More ]
BSL
3 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
5 days
OSC
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.