• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:53
CEST 12:53
KST 19:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup5StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? Sagi.gg Launcher Released Bot on ladder BSL Season 23 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12249 users

[Blizz] PvZ Mutalisk Suggestion - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2016-04-22 17:12:03
April 22 2016 17:05 GMT
#161
On April 19 2016 03:53 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 03:50 Shuffleblade wrote:
Erm mutas already have a niche and rare spot in ZvP as it stands. Protoss have gotten just more and more effective ways to deal with them, nerfing them even more in the matchup seems unjustified to me.

Btw I find it hilarious that they think cannon buff is going to help against mass muta switches.... Thats just stupid, even if the P builds 6 cannons at each base 40 mutas roflstomp it, probably not losing a single one unless the cannons are lucky with their shots or the cannons are very close together. That would not effect the matchup much besides making it even more stupid to open muta in zvp and overlord drops would also be easier to defend.

Protoss does not need stronger defense, come on.

I agree this is definitely not the way to go for the reason you stated : if the Z managed to get a good number of mutas, no cannon buff will help.

An upgrade giving cannons anti air aoe was suggested at some point, it makes slightly more sense but I still think the problem is the mutas, not their counters.


Sorry, but why should canons save you from an 80 supply army thats worth 4000-4000. Don't understand that point.

80 supply bio is even stronger, 40 blink stalkers can't be stopped by canons either. But it should be different with mutas?

If zerg can do such a mass mutalisk switch, then the player has lost the game long before that.

The canon buff is not against 40 mutas, its against 10-20 mutas max. 2-4 canons will keep you safe against 20 mutas. If mutas still trade, then they will lose a lot more resources than protoss. Thats the goal just as in zvz. Its a very good solution! It removes the problem but keeps the positive.
todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2016-04-22 17:18:31
April 22 2016 17:15 GMT
#162
On April 19 2016 04:33 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 04:29 Draddition wrote:
On April 19 2016 04:20 Gwavajuice wrote:


2 - that's not true, just look how spore crawler buff changed ZvZ.





This, 1000x this. You guys mistake the goal here, the same problem so many have with the widow mine. This change would NOT be to have cannons always kill all the muta's. Its to slow the muta player down so that his opponent can respond. Better cannons means the muta player either has to mass muta's before fighting, which gives time for the protoss to tech to pheonix, or it gives a solid defenders advantage to the blink stalkers/templar/etc.

I fear the end result would be that :
1- P will still play the same style all over again, with or without phoenix (even if I didn't fear muta switches I would open phoenix every game because of the harass possibilities and the scouting opportunities) ;
2- no PvZ will ever see a muta again.

So overall I don't think this is a sensible change -you even lose some variety in the end, even if muta switches are already pretty rare- if you don't combine it with changes to immortals for instance.


We already know the endresult from zvz in hots. Its not about muta switches. If a zerg can switch to 40 mutas, then you have lost the game already.

If zerg plays mutalisks, expanding is very difficult, because he will keep you in your main. If your army is in main, he will attack third and so on. Canons will give protoss a bigger defenders advantage and let him expand against mutalisk openers. But canons wont stop harass because you cant put everywhere a canon. Thats why this change is so great.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-04-22 21:47:21
April 22 2016 21:01 GMT
#163
If zerg can do such a mass mutalisk switch, then the player has lost the game long before that.


It's pretty easy to pop 10-15 mutas and climb to 30-40 in a reasonable amount of time if the game situation is right. My archon partner played a game vs Catz on stream earlier with a non-stargate PvZ opening and that happened - https://www.twitch.tv/rootcatz/v/62098409 2:57:15

If you're not preemptively playing stargate and you're not killing the zerg before X timing, muta play comes up very often and is quite strong.

Since Legacy is high econ relative to previous expansions, the window of time where mutas are bad against stalkers seems smaller. Stalkers scale poorly due to their huge size to DPS ratio (can't fit many into a small space) and huge amount of wasted shots, especially on air units - they much prefer a 10v10 fight to a 30v30 fight.

On that subject, i'd like to see a stalker modified to attack air instantly and without overkill like a marine just to experiment and see exactly how much difference it makes. Anyone know the map editor well enough to do that?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Fairwell
Profile Joined July 2011
Austria195 Posts
April 23 2016 00:09 GMT
#164
I do not see any real chance of playing against zerg without always having a stargate and phoenix out if this current canon change is the only thing that is going to change. It's funny how terrans have been saying that mutas should not be hard to deal with as protoss since you have blink stalkers etc, but they do not realise how huge the difference between blink stalkers and marines is vs mutas. I have yet to talk with one single protoss who finds mutas "not-too-much-of-a-problem" or "easy-to-handle" without falling behind without phoenix.

Imagine a terran having to keep 4-5x as many marines back hin his base against mutas and turrets both being more expensive, doing less dps vs air, not being able to be repaired and being able to unpower them. This is kinda how it feels as protoss, since keeping like 2 templar with 2-3 canons is getting them sniped for free or losing all in exchange for 2 mutas. :-)

My zerg clanmates keep telling me mutas vs no stargate is a free win, there is a reason every zerg immediatelly is keen on going into mutas upon not seeing a stargate. Unfortunately I never get the chance to make mutas when I 1vs1 as zerg, since everybody and his grandmother goes stargate. :-)

A real solution would be to adjust the stalker anti air vs mutas (be it overkill, dps, splash ... whatever) or adding a robo unit which is very good at handling mutas, then I can see this working. Archons, sentries and templar usually just work against mutas in your army, they just don't work all that well at defending 3-4 bases since in low counts they just get sniped for free, are stuck between buildings (archons), can not catch up with mutas or just get ignored.

In lotv it's kinda a summary of many things, mutas got their speed and regen (this is the most important part) buffed over time, amulet got removed (really old WOL times allowed a very different blink+storm defence), the new eco system making it so that you need to take a 4th decently quickly since you mine out so fast (before you could stay on a healthy 3 base eco for a while without getting totally outmacroed, zerg transitions being stronger (lurker, cracklings, ultras etc).

I think mutas are not really the biggest issue in zvp, they are kinda retardedly good without phoenix but as long as phoenix are out they are just kinda a "never really going to meet them anyways" thing (do not ever lose those phoenix do or remake them blindly even if you do not want them any more). It just pigeonholes playstyles, but there are more restrictions in other matchups as well. The whole hardcounter system ist just bad, phoenix are way too good vs mutas while mutas vs non-phoenix are way too strong as well. Similar with ultras. A high immortal count makes using ultralisks like committing suicide while having non or a very low count out (like after losing them when fighting vs crackling-broodlord etc) the newest expansions get amoved over by crackling-ultra since even a kinda big 3/3/3 gateway army without a big immortal-archon count can not stop them. So while micro and positioning helps, it's a lot about always having the right amount of hardcounter units out which I feel makes them game way worse than it could be. Certain units and compositions can definitely fair better vs other things, but once the hardcounters become too extreme it's no fun any more (even if balance statistics can talk about a 50% winrate).
Pillowpants117
Profile Joined April 2011
33 Posts
April 23 2016 01:35 GMT
#165
On April 19 2016 03:50 Shuffleblade wrote:
Erm mutas already have a niche and rare spot in ZvP as it stands. Protoss have gotten just more and more effective ways to deal with them, nerfing them even more in the matchup seems unjustified to me.

Btw I find it hilarious that they think cannon buff is going to help against mass muta switches.... Thats just stupid, even if the P builds 6 cannons at each base 40 mutas roflstomp it, probably not losing a single one unless the cannons are lucky with their shots or the cannons are very close together. That would not effect the matchup much besides making it even more stupid to open muta in zvp and overlord drops would also be easier to defend.

Protoss does not need stronger defense, come on.


Come on man, letting zerg use 4000 gas offensively on you unchecked should always kill you
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #149 (SHIN Mod Edition)
Krystianer vs TBD
ByuN vs TBD
CranKy Ducklings148
CranKy Ducklings SOOP28
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 10481
FanTaSy 1908
Hyuk 830
Horang2 556
BeSt 430
Pusan 221
Stork 208
EffOrt 197
Last 120
Zeus 113
[ Show more ]
Killer 112
Mind 109
sorry 70
Hyun 63
ggaemo 60
Snow 46
PianO 40
Bale 35
ToSsGirL 33
Hm[arnc] 32
JYJ 23
Aegong 17
Sacsri 11
zelot 10
Noble 6
Dota 2
XcaliburYe221
Counter-Strike
fl0m1317
byalli836
x6flipin218
Other Games
gofns39678
singsing2638
ArmadaUGS91
Mew2King75
B2W.Neo25
Organizations
Other Games
gamesdonequick701
Dota 2
PGL Dota 2 - Main Stream82
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 11
• FirePhoenix3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
INu's Battles
1h 7m
herO vs Classic
Percival vs Rogue
IntoTheiNu 47
Shopify Rebellion Sundays
4h 7m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
8h 7m
BSL Open Qualifier
8h 7m
Replay Cast
12h 7m
Afreeca Starleague
23h 7m
Rush vs Light
WardiTV Weekly
1d
Monday Night Weeklies
1d 5h
Replay Cast
1d 12h
Afreeca Starleague
1d 23h
Soma vs Soulkey
[ Show More ]
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
The PondCast
3 days
INu's Battles
4 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.