• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:31
CET 01:31
KST 09:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Gypsy to Korea RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8109 users

[Blizz] PvZ Mutalisk Suggestion - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2016-04-22 17:12:03
April 22 2016 17:05 GMT
#161
On April 19 2016 03:53 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 03:50 Shuffleblade wrote:
Erm mutas already have a niche and rare spot in ZvP as it stands. Protoss have gotten just more and more effective ways to deal with them, nerfing them even more in the matchup seems unjustified to me.

Btw I find it hilarious that they think cannon buff is going to help against mass muta switches.... Thats just stupid, even if the P builds 6 cannons at each base 40 mutas roflstomp it, probably not losing a single one unless the cannons are lucky with their shots or the cannons are very close together. That would not effect the matchup much besides making it even more stupid to open muta in zvp and overlord drops would also be easier to defend.

Protoss does not need stronger defense, come on.

I agree this is definitely not the way to go for the reason you stated : if the Z managed to get a good number of mutas, no cannon buff will help.

An upgrade giving cannons anti air aoe was suggested at some point, it makes slightly more sense but I still think the problem is the mutas, not their counters.


Sorry, but why should canons save you from an 80 supply army thats worth 4000-4000. Don't understand that point.

80 supply bio is even stronger, 40 blink stalkers can't be stopped by canons either. But it should be different with mutas?

If zerg can do such a mass mutalisk switch, then the player has lost the game long before that.

The canon buff is not against 40 mutas, its against 10-20 mutas max. 2-4 canons will keep you safe against 20 mutas. If mutas still trade, then they will lose a lot more resources than protoss. Thats the goal just as in zvz. Its a very good solution! It removes the problem but keeps the positive.
todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2016-04-22 17:18:31
April 22 2016 17:15 GMT
#162
On April 19 2016 04:33 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 04:29 Draddition wrote:
On April 19 2016 04:20 Gwavajuice wrote:


2 - that's not true, just look how spore crawler buff changed ZvZ.





This, 1000x this. You guys mistake the goal here, the same problem so many have with the widow mine. This change would NOT be to have cannons always kill all the muta's. Its to slow the muta player down so that his opponent can respond. Better cannons means the muta player either has to mass muta's before fighting, which gives time for the protoss to tech to pheonix, or it gives a solid defenders advantage to the blink stalkers/templar/etc.

I fear the end result would be that :
1- P will still play the same style all over again, with or without phoenix (even if I didn't fear muta switches I would open phoenix every game because of the harass possibilities and the scouting opportunities) ;
2- no PvZ will ever see a muta again.

So overall I don't think this is a sensible change -you even lose some variety in the end, even if muta switches are already pretty rare- if you don't combine it with changes to immortals for instance.


We already know the endresult from zvz in hots. Its not about muta switches. If a zerg can switch to 40 mutas, then you have lost the game already.

If zerg plays mutalisks, expanding is very difficult, because he will keep you in your main. If your army is in main, he will attack third and so on. Canons will give protoss a bigger defenders advantage and let him expand against mutalisk openers. But canons wont stop harass because you cant put everywhere a canon. Thats why this change is so great.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2016-04-22 21:47:21
April 22 2016 21:01 GMT
#163
If zerg can do such a mass mutalisk switch, then the player has lost the game long before that.


It's pretty easy to pop 10-15 mutas and climb to 30-40 in a reasonable amount of time if the game situation is right. My archon partner played a game vs Catz on stream earlier with a non-stargate PvZ opening and that happened - https://www.twitch.tv/rootcatz/v/62098409 2:57:15

If you're not preemptively playing stargate and you're not killing the zerg before X timing, muta play comes up very often and is quite strong.

Since Legacy is high econ relative to previous expansions, the window of time where mutas are bad against stalkers seems smaller. Stalkers scale poorly due to their huge size to DPS ratio (can't fit many into a small space) and huge amount of wasted shots, especially on air units - they much prefer a 10v10 fight to a 30v30 fight.

On that subject, i'd like to see a stalker modified to attack air instantly and without overkill like a marine just to experiment and see exactly how much difference it makes. Anyone know the map editor well enough to do that?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Fairwell
Profile Joined July 2011
Austria195 Posts
April 23 2016 00:09 GMT
#164
I do not see any real chance of playing against zerg without always having a stargate and phoenix out if this current canon change is the only thing that is going to change. It's funny how terrans have been saying that mutas should not be hard to deal with as protoss since you have blink stalkers etc, but they do not realise how huge the difference between blink stalkers and marines is vs mutas. I have yet to talk with one single protoss who finds mutas "not-too-much-of-a-problem" or "easy-to-handle" without falling behind without phoenix.

Imagine a terran having to keep 4-5x as many marines back hin his base against mutas and turrets both being more expensive, doing less dps vs air, not being able to be repaired and being able to unpower them. This is kinda how it feels as protoss, since keeping like 2 templar with 2-3 canons is getting them sniped for free or losing all in exchange for 2 mutas. :-)

My zerg clanmates keep telling me mutas vs no stargate is a free win, there is a reason every zerg immediatelly is keen on going into mutas upon not seeing a stargate. Unfortunately I never get the chance to make mutas when I 1vs1 as zerg, since everybody and his grandmother goes stargate. :-)

A real solution would be to adjust the stalker anti air vs mutas (be it overkill, dps, splash ... whatever) or adding a robo unit which is very good at handling mutas, then I can see this working. Archons, sentries and templar usually just work against mutas in your army, they just don't work all that well at defending 3-4 bases since in low counts they just get sniped for free, are stuck between buildings (archons), can not catch up with mutas or just get ignored.

In lotv it's kinda a summary of many things, mutas got their speed and regen (this is the most important part) buffed over time, amulet got removed (really old WOL times allowed a very different blink+storm defence), the new eco system making it so that you need to take a 4th decently quickly since you mine out so fast (before you could stay on a healthy 3 base eco for a while without getting totally outmacroed, zerg transitions being stronger (lurker, cracklings, ultras etc).

I think mutas are not really the biggest issue in zvp, they are kinda retardedly good without phoenix but as long as phoenix are out they are just kinda a "never really going to meet them anyways" thing (do not ever lose those phoenix do or remake them blindly even if you do not want them any more). It just pigeonholes playstyles, but there are more restrictions in other matchups as well. The whole hardcounter system ist just bad, phoenix are way too good vs mutas while mutas vs non-phoenix are way too strong as well. Similar with ultras. A high immortal count makes using ultralisks like committing suicide while having non or a very low count out (like after losing them when fighting vs crackling-broodlord etc) the newest expansions get amoved over by crackling-ultra since even a kinda big 3/3/3 gateway army without a big immortal-archon count can not stop them. So while micro and positioning helps, it's a lot about always having the right amount of hardcounter units out which I feel makes them game way worse than it could be. Certain units and compositions can definitely fair better vs other things, but once the hardcounters become too extreme it's no fun any more (even if balance statistics can talk about a 50% winrate).
Pillowpants117
Profile Joined April 2011
33 Posts
April 23 2016 01:35 GMT
#165
On April 19 2016 03:50 Shuffleblade wrote:
Erm mutas already have a niche and rare spot in ZvP as it stands. Protoss have gotten just more and more effective ways to deal with them, nerfing them even more in the matchup seems unjustified to me.

Btw I find it hilarious that they think cannon buff is going to help against mass muta switches.... Thats just stupid, even if the P builds 6 cannons at each base 40 mutas roflstomp it, probably not losing a single one unless the cannons are lucky with their shots or the cannons are very close together. That would not effect the matchup much besides making it even more stupid to open muta in zvp and overlord drops would also be easier to defend.

Protoss does not need stronger defense, come on.


Come on man, letting zerg use 4000 gas offensively on you unchecked should always kill you
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Maru vs Solar
Rogue vs MaxPax
herO vs Clem
SHIN vs ByuN
herO vs SHIN
TBD vs ByuN
PiGStarcraft636
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft636
ViBE213
mouzStarbuck 123
Ketroc 58
StarCraft: Brood War
Shuttle 508
LancerX 31
NaDa 30
Rock 8
Moletrap 7
Super Smash Bros
C9.Mang0405
AZ_Axe145
Other Games
summit1g7326
tarik_tv4611
shahzam565
crisheroes197
ProTech119
PPMD38
ToD20
Organizations
Other Games
BasetradeTV43
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 117
• Berry_CruncH89
• davetesta25
• RyuSc2 23
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie849
• Scarra753
• Shiphtur152
Upcoming Events
RSL Revival
9h 29m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
14h 29m
BSL
19h 29m
RSL Revival
1d 9h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 11h
BSL
1d 18h
Replay Cast
1d 23h
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.