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[Blizz] PvZ Mutalisk Suggestion - Page 3

Forum Index > SC2 General
Post a Reply
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FeyFey
Profile Joined September 2010
Germany10114 Posts
April 18 2016 20:47 GMT
#41
wow thats awesome, I can lift Zerg units for extra damage near cannons. Even more reason to go Phoenix !
beheamoth
Profile Joined December 2015
44 Posts
April 18 2016 20:47 GMT
#42
nope mutalisks are only good when you get over 20 of them but who the fuck lets people get that much gas anyway
[PkF] Wire
Profile Joined March 2013
France24202 Posts
April 18 2016 20:48 GMT
#43
On April 19 2016 05:47 FeyFey wrote:
wow thats awesome, I can lift Zerg units for extra damage near cannons. Even more reason to go Phoenix !

ha ha ha that's actually a good point
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 18 2016 20:50 GMT
#44
On April 19 2016 05:47 FeyFey wrote:
wow thats awesome, I can lift Zerg units for extra damage near cannons. Even more reason to go Phoenix !

Imagine the drop defense in PvZ, ovies die super fast and what survive will be lifted into cannons!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
April 18 2016 20:52 GMT
#45
On a more serious note this move would actually remove some potential of the bane drop style, and this point would genuinely concern me.
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2016-04-18 20:54:50
April 18 2016 20:53 GMT
#46
On April 19 2016 05:50 deacon.frost wrote:
Show nested quote +
On April 19 2016 05:47 FeyFey wrote:
wow thats awesome, I can lift Zerg units for extra damage near cannons. Even more reason to go Phoenix !

Imagine the drop defense in PvZ, ovies die super fast and what survive will be lifted into cannons!

I mean, really, this is an improvement in every matchup. Marines? Bio. Marauders? Bio. Zealots? Bio. Adepts? Bio. DTs? Bio. Phoenix/cannon new meta

Now all that's left is to make the Artosis prophecy come true and give phoenixes the ability to help each other lift heavier things. 20 phoenixes can fly away with a hatchery.
Every 60 seconds in Africa, a minute passes.
Hider
Profile Blog Joined May 2010
Denmark9377 Posts
April 18 2016 20:54 GMT
#47
Or... They could just buff Stalker anti-air damage.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
April 18 2016 20:55 GMT
#48
Honestly I don't think this will solve the problem at all. In fact I don't think mutas are even the whole problem. There is absolutely no reason for a protoss to not open stargate. The units are just too good. Did the zerg open mutas? You're ahead now. Are they roach/ravager all inning? Lift the units as they come and defend with pylons.

The issue isn't that mutas are a problem, its that stargate is blatantly the better option for the protoss because mutas CAN BE the problem
Edowyth
Profile Joined October 2010
United States183 Posts
April 18 2016 20:56 GMT
#49
On April 19 2016 03:46 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 03:43 Jonsoload wrote:
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source:
us.battle.net

Horrible bandaid suggestion. Do what is long overdue and get rid of muta regen and all the stupidities it forced (spore +bio damage, anion pulse crystals, liberators aoe etc).


Personally, I don't think they can get rid of muta regen because of the potential for things like WMs and Turrets to simply be too effective.

A nerf to 0.8 hp / HotS second (from the current 1.0) or even 0.6 or 0.7 would vastly improve the effective damage taken by mutalisks from AoE (and even normal) attacks ... which would vastly open upon counter-options in PvZ especially.


I dislike the change to cannons because it's yet another soft-counter to a problem-matic ability (insane muta-regen).


And yet, it would, I feel, open up PvZ. Because, just like in HotS and WoL, having more units is generally better than having a very few phoenix with limited energy versus all-ins or pressure builds.

While, yes, Phoenix openers would still exist and, due to the current meta, probably be prevalent for a while ... other things could be safe, and thus Protoss players would use them if for nothing else than the surprise factor and, thus, increased chance to win versus an opponent.

I mean, Protoss used to open soul-train versus zergs all the time. That'd be a hell of a build in LotV versus bane-rain builds, with well-spread sentries and good placement of forcefields.

A mass of stalkers to force even more speedlings, and investment (not just larva, but also actual gas) into defenses early could be a solid transition to a mid-game.

Everything that you'd normally be getting ground forces with (and thus forges for upgrades) would naturally be slightly buffed in the early-game with a change to cannons.


I dislike the buff from a design standpoint. From a early-game build-variety standpoint, I think it could definitely work.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2016-04-18 20:57:31
April 18 2016 20:57 GMT
#50
On April 19 2016 04:56 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 04:52 blade55555 wrote:
On April 19 2016 03:46 [PkF] Wire wrote:
On April 19 2016 03:43 Jonsoload wrote:
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source:
us.battle.net

Horrible bandaid suggestion. Do what is long overdue and get rid of muta regen and all the stupidities it forced (spore +bio damage, anion pulse crystals, liberators aoe etc).


lol what? You remove Muta regen Mutalisks are going to suck in all match ups. I also don't think it's a "horrible" bandaid solution. Although I think Stalkers should get an AA buff instead of cannons.

mutas were 100% fine in WoL and all the things that make you say that mutas would suck in all mus if muta regen was removed were introduced because of muta regen.

The only part I agree with is stalkers should get the buff instead of cannons, stalkers are already pretty rare in the mu nowadays (keep the anti ground as it is and make the anti air 14 + something vs light so that the stalker is still as effective vs drops or void rays).


ALL Protoss units regen their shield twice faster than mutalisk !
Medivac heals bio 9 times faster than mutalisk ! And VCS can repair any mecanical units faster than mutas regen !

It's just anti-Zerg bias claming mutas regen is OP, but medivac/shield regen are fine...
P/T have massive anti-air AOE with WM, Thor, liberators, storm, archons, while Mutas are much more expensive than this units !

3 mutas more expensive than a thor, 2 mutas more than one liberator or a HT.

But you want 1 shot of thor/liberator or a storm will make useless a 10-20 mutas than cost 1000/1000-2000/2000 !

It's just pure whine and anti-Zerg bias rather than a serious demand.
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2016-04-18 21:06:09
April 18 2016 21:01 GMT
#51
On April 19 2016 05:56 Edowyth wrote:
Show nested quote +
On April 19 2016 03:46 [PkF] Wire wrote:
On April 19 2016 03:43 Jonsoload wrote:
We saw the feedback/suggestion last weekend that Protoss having to commit to Phoenix due to the Mutalisk switch threat. There were many well reasoned out discussions around this, so we thought it would be good to start testing a change here in the next balance test map.

Of the couple suggestions that we saw most of, we believe that increasing the Photon Cannon AA damage vs. bio would be the best change. This would be such a small change that only affects the PvZ matchup.


Source:
us.battle.net

Horrible bandaid suggestion. Do what is long overdue and get rid of muta regen and all the stupidities it forced (spore +bio damage, anion pulse crystals, liberators aoe etc).


Personally, I don't think they can get rid of muta regen because of the potential for things like WMs and Turrets to simply be too effective.

A nerf to 0.8 hp / HotS second (from the current 1.0) or even 0.6 or 0.7 would vastly improve the effective damage taken by mutalisks from AoE (and even normal) attacks ... which would vastly open upon counter-options in PvZ especially.


I dislike the change to cannons because it's yet another soft-counter to a problem-matic ability (insane muta-regen).


And yet, it would, I feel, open up PvZ. Because, just like in HotS and WoL, having more units is generally better than having a very few phoenix with limited energy versus all-ins or pressure builds.

While, yes, Phoenix openers would still exist and, due to the current meta, probably be prevalent for a while ... other things could be safe, and thus Protoss players would use them if for nothing else than the surprise factor and, thus, increased chance to win versus an opponent.

I mean, Protoss used to open soul-train versus zergs all the time. That'd be a hell of a build in LotV versus bane-rain builds, with well-spread sentries and good placement of forcefields.

A mass of stalkers to force even more speedlings, and investment (not just larva, but also actual gas) into defenses early could be a solid transition to a mid-game.

Everything that you'd normally be getting ground forces with (and thus forges for upgrades) would naturally be slightly buffed in the early-game with a change to cannons.


I dislike the buff from a design standpoint. From a early-game build-variety standpoint, I think it could definitely work.

The reason Protoss players open phoenixes isn't the pure safety though. There are safer openers. You're not prohibited from opening with 3 gates and a safety robo. But phoenixes are the safest economic opening. Making cannons "better" won't change that.
Every 60 seconds in Africa, a minute passes.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
April 18 2016 21:17 GMT
#52
On April 19 2016 03:53 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 03:50 Shuffleblade wrote:
Erm mutas already have a niche and rare spot in ZvP as it stands. Protoss have gotten just more and more effective ways to deal with them, nerfing them even more in the matchup seems unjustified to me.

Btw I find it hilarious that they think cannon buff is going to help against mass muta switches.... Thats just stupid, even if the P builds 6 cannons at each base 40 mutas roflstomp it, probably not losing a single one unless the cannons are lucky with their shots or the cannons are very close together. That would not effect the matchup much besides making it even more stupid to open muta in zvp and overlord drops would also be easier to defend.

Protoss does not need stronger defense, come on.

I agree this is definitely not the way to go for the reason you stated : if the Z managed to get a good number of mutas, no cannon buff will help.

An upgrade giving cannons anti air aoe was suggested at some point, it makes slightly more sense but I still think the problem is the mutas, not their counters.

.4 collision radius to only hit Marines and Zerglings (in addition to Mutalisks) would help quite a lot for that purpose. Set it instead of .35 radius to only effect Mutalisks, but I rather like the idea of Photon Cannons being more effective in defending against swarms of early game units. Unfortunately, that might cause an issue with workers. An alternative solution would be to set the radius to .380 and increase the radius of workers to .385. Extremely subtle changes, except in the very specific cases of interacting with Photon Cannons.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 18 2016 21:21 GMT
#53
On April 19 2016 05:53 Elentos wrote:
Show nested quote +
On April 19 2016 05:50 deacon.frost wrote:
On April 19 2016 05:47 FeyFey wrote:
wow thats awesome, I can lift Zerg units for extra damage near cannons. Even more reason to go Phoenix !

Imagine the drop defense in PvZ, ovies die super fast and what survive will be lifted into cannons!

I mean, really, this is an improvement in every matchup. Marines? Bio. Marauders? Bio. Zealots? Bio. Adepts? Bio. DTs? Bio. Phoenix/cannon new meta

Now all that's left is to make the Artosis prophecy come true and give phoenixes the ability to help each other lift heavier things. 20 phoenixes can fly away with a hatchery.

I always dream about picking up a viking I know it's not bio, but damn, it's liking picking up vikings into medevacs(looking at you, Maru).
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
purakushi
Profile Joined August 2012
United States3300 Posts
April 18 2016 21:23 GMT
#54
Sigh, yet another bandaid in SC2.
T P Z sagi
UberNuB
Profile Joined December 2010
United States365 Posts
April 18 2016 21:24 GMT
#55
I feel like I am missing something, since Protoss has such good hard counters to Mutalisks already that they are only possible if you won the game five minutes ago and transition 20 at a time.
the absence of evidence, is not the evidence of absence.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
April 18 2016 21:29 GMT
#56
Protoss doesn't go Stargate because of Mutalisks but because it can beat almost every allin.

Also not every Protoss goes Stargate.

Gm Zerg here...
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
joshie0808
Profile Blog Joined March 2011
Canada1023 Posts
April 18 2016 21:30 GMT
#57
Not really a smart change for the following reasons:
1) Nerfs overlord drops much harder than vs muta play
2) If buffed to the point of spore crawlers, negates muta play entirely
3) If not buffed to the point of spore crawlers, most high level players will manuver around so only 1 cannon shoots at the flock at a time. It just takes a tad more micro to attack a mineral line then.

Lastly, I get that its good to introduce variety. Right now protoss players open stargate to deny muta switches from happening, and also to harass and scout zerg while taking their 3rd.

Even if cannons got a buff (so muta switches are less strong), are there even better alternatives to opening stargate? You have to provide a more viable/interesting/fun option than stargate. If the protoss players cut stargate and go straight into robo/twilight, they lose the ability to harass and scout as easily. Maintaining the phoenix count is also important for later lurker engagements and to snipe vipers (if the player can keep the phoenix alive till hive).

I predict even with the cannon buff, protoss players will still go pheonix.
Draddition
Profile Joined February 2014
United States59 Posts
April 18 2016 21:36 GMT
#58
On April 19 2016 04:33 [PkF] Wire wrote:
Show nested quote +
On April 19 2016 04:29 Draddition wrote:
On April 19 2016 04:20 Gwavajuice wrote:


2 - that's not true, just look how spore crawler buff changed ZvZ.





This, 1000x this. You guys mistake the goal here, the same problem so many have with the widow mine. This change would NOT be to have cannons always kill all the muta's. Its to slow the muta player down so that his opponent can respond. Better cannons means the muta player either has to mass muta's before fighting, which gives time for the protoss to tech to pheonix, or it gives a solid defenders advantage to the blink stalkers/templar/etc.

I fear the end result would be that :
1- P will still play the same style all over again, with or without phoenix (even if I didn't fear muta switches I would open phoenix every game because of the harass possibilities and the scouting opportunities) ;
2- no PvZ will ever see a muta again.

So overall I don't think this is a sensible change -you even lose some variety in the end, even if muta switches are already pretty rare- if you don't combine it with changes to immortals for instance.


That's certainly a potential outcome. I severely hope Blizzard doesn't assume this solves everything, but instead opens up possibilities to nerf/buff units on both sides, so we can reach a good point in the match up. Hopefully, this is only stage one.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
April 18 2016 21:38 GMT
#59
On April 19 2016 06:36 Draddition wrote:
Show nested quote +
On April 19 2016 04:33 [PkF] Wire wrote:
On April 19 2016 04:29 Draddition wrote:
On April 19 2016 04:20 Gwavajuice wrote:


2 - that's not true, just look how spore crawler buff changed ZvZ.





This, 1000x this. You guys mistake the goal here, the same problem so many have with the widow mine. This change would NOT be to have cannons always kill all the muta's. Its to slow the muta player down so that his opponent can respond. Better cannons means the muta player either has to mass muta's before fighting, which gives time for the protoss to tech to pheonix, or it gives a solid defenders advantage to the blink stalkers/templar/etc.

I fear the end result would be that :
1- P will still play the same style all over again, with or without phoenix (even if I didn't fear muta switches I would open phoenix every game because of the harass possibilities and the scouting opportunities) ;
2- no PvZ will ever see a muta again.

So overall I don't think this is a sensible change -you even lose some variety in the end, even if muta switches are already pretty rare- if you don't combine it with changes to immortals for instance.


That's certainly a potential outcome. I severely hope Blizzard doesn't assume this solves everything, but instead opens up possibilities to nerf/buff units on both sides, so we can reach a good point in the match up. Hopefully, this is only stage one.

I hope they can come up with something else to be frank, really feels like yet another bandaid and I don't see how it improves the mu.
necrosexy
Profile Joined March 2011
451 Posts
April 18 2016 21:45 GMT
#60
incoming cannon-push-build-plus-phoenix-in-close-positions build added to the toss playbook by sOs
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