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Community Feedback Update - March 31 - Page 5

Forum Index > SC2 General
192 CommentsPost a Reply
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ejozl
Profile Joined October 2010
Denmark3505 Posts
April 01 2016 00:28 GMT
#81
The whole Thor thing seems a bit weird, would be interesting if instead the Liberator loses the Anti Air attack, but Liberation Zone also shoots Air units. Then Thor could keep the splash and possibly get increased in effectiveness.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Lexender
Profile Joined September 2013
Mexico2658 Posts
April 01 2016 00:29 GMT
#82
On April 01 2016 09:16 Ape_Island wrote:
If Marauder were more powerful, wouldn't it solve much of these problems?;
and nerfing Terran in other areas if appropriate.

T and Z wouldn't so easily advance to higher tiers perhaps.




Oh god please no, we've had enough of those games in HotS.

CheddarToss
Profile Joined September 2015
534 Posts
April 01 2016 00:33 GMT
#83
What's the justification for ANY buff to Terran? TvZ is balanced and T is even a tiny bit stronger than P. So, why buff anything?
Tresher
Profile Joined October 2011
Germany404 Posts
April 01 2016 00:35 GMT
#84
^ Playing Bio for 6 years and Ultras getting tickled by anything other than Liberators/Ghosts is the justification.
Extreme Force
Lexender
Profile Joined September 2013
Mexico2658 Posts
April 01 2016 00:42 GMT
#85
On April 01 2016 09:33 CheddarToss wrote:
What's the justification for ANY buff to Terran? TvZ is balanced and T is even a tiny bit stronger than P. So, why buff anything?


To not have a stale metagame? different compositions and playstyles? make the game more varied?

I mean theres more than just balance to the game. Not to mention that I don't see how a buff to the weakest and less used terran unit (sans the BC) is going to break any MU.
Ape_Island
Profile Joined February 2016
29 Posts
April 01 2016 00:42 GMT
#86
On April 01 2016 09:21 Tresher wrote:
Show nested quote +
On April 01 2016 09:16 Ape_Island wrote:
If Marauder were more powerful, wouldn't it solve much of these problems?;
and nerfing Terran in other areas if appropriate.

T and Z wouldn't so easily advance to higher tiers perhaps.



So buffing Bio even more (while it actually needs to be toned down tbh) and nerfing other playstyles (read: Mech) even more?
*buzzer sound*

NO thanks!


Yes, and tank too, returning Terran's main power back to core units.
However, then nerfing the recent additions.

seemsgood
Profile Joined January 2016
5527 Posts
April 01 2016 00:43 GMT
#87
On April 01 2016 09:33 CheddarToss wrote:
What's the justification for ANY buff to Terran? TvZ is balanced and T is even a tiny bit stronger than P. So, why buff anything?

Because you didn't think how those buff work.That why.
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2016-04-01 00:50:50
April 01 2016 00:46 GMT
#88
On April 01 2016 09:42 Ape_Island wrote:
Show nested quote +
On April 01 2016 09:21 Tresher wrote:
On April 01 2016 09:16 Ape_Island wrote:
If Marauder were more powerful, wouldn't it solve much of these problems?;
and nerfing Terran in other areas if appropriate.

T and Z wouldn't so easily advance to higher tiers perhaps.



So buffing Bio even more (while it actually needs to be toned down tbh) and nerfing other playstyles (read: Mech) even more?
*buzzer sound*

NO thanks!


Yes, and tank too, returning Terran's main power back to core units.
However, then nerfing the recent additions.


Siege Tanks should be a core Unit in the first place. For Mech that is.
Wtf at nerfing Tanks even more...must be a player that runs head on with A move into Tank lines,then complains that this is not a viable strategy. No words for this.
Extreme Force
CheddarToss
Profile Joined September 2015
534 Posts
April 01 2016 00:50 GMT
#89
On April 01 2016 09:35 Tresher wrote:
^ Playing Bio for 6 years and Ultras getting tickled by anything other than Liberators/Ghosts is the justification.

Then reduce Ultra armor. Buffing Terran is not the way to go.
seemsgood
Profile Joined January 2016
5527 Posts
April 01 2016 00:56 GMT
#90
On April 01 2016 09:50 CheddarToss wrote:
Show nested quote +
On April 01 2016 09:35 Tresher wrote:
^ Playing Bio for 6 years and Ultras getting tickled by anything other than Liberators/Ghosts is the justification.

Then reduce Ultra armor. Buffing Terran is not the way to go.

Can you stop ? Do you know which unit is buffed or nerfed and how it work in bio army ?
I repeat :BIO ARMY
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2016-04-01 00:57:25
April 01 2016 00:56 GMT
#91
^
^
Yes it is.

The whole design/balance process is beyond logic anyway:
forcing Terran to only play bio, and at the same time, giving zerg +8 armor ultras, that cannot be beat without stuff like liberators, which they then nerf, without nerfing the ultra.

It is so stupid.

Whats with the Tank buff anyway. They act like they never talked about this. It would be EXACTLY what Tanks would have needed. But no Koreans disagreed and now we have useless buffs for the Banshee nobody asked for.

Seriously they need to stop balancing this game for 4% Pro players it is bad for the game and has been discussed before.
Extreme Force
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2016-04-01 01:06:33
April 01 2016 01:06 GMT
#92
On April 01 2016 09:33 CheddarToss wrote:
What's the justification for ANY buff to Terran? TvZ is balanced and T is even a tiny bit stronger than P. So, why buff anything?


I'm quite confused as to how this turned from buffing PvZ early game to nerfing ZvT & buffing TvZ in the last month or so
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
CheddarToss
Profile Joined September 2015
534 Posts
April 01 2016 01:29 GMT
#93
I'm also confused. But one thing is for certain: Terrans whine the loudest and get what they want, regardless of whether it's good or bad for the game. They whined non stop until Adepts got nerfed. And now Terran supposedly needs a buff or two. It's just to hard currently with a TvZ and TvP winrate of 50% and 52% respectively...
seemsgood
Profile Joined January 2016
5527 Posts
April 01 2016 01:49 GMT
#94
On April 01 2016 10:29 CheddarToss wrote:
I'm also confused. But one thing is for certain: Terrans whine the loudest and get what they want, regardless of whether it's good or bad for the game. They whined non stop until Adepts got nerfed. And now Terran supposedly needs a buff or two. It's just to hard currently with a TvZ and TvP winrate of 50% and 52% respectively...

Humh..... i guess because probe is OP...
Lexender
Profile Joined September 2013
Mexico2658 Posts
April 01 2016 01:52 GMT
#95
On April 01 2016 10:29 CheddarToss wrote:
I'm also confused. But one thing is for certain: Terrans whine the loudest and get what they want, regardless of whether it's good or bad for the game. They whined non stop until Adepts got nerfed. And now Terran supposedly needs a buff or two. It's just to hard currently with a TvZ and TvP winrate of 50% and 52% respectively...


What? seriously for someone that complains about whining you really like to whine.

So nerfing libs (a main army units and probably the most important in current bio play) and buffing thors (which are almost not used at all) and banshees (used but like 1 or 2 every few games) is going to break a MU. Those 2 units don't even do the liberators main use, since banshees are for harass and thors now would only work against some air units.

If anything, this is a nerf to current bio play.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2016-04-01 02:10:33
April 01 2016 02:03 GMT
#96
Libs have -1 range without their upgrade which is a big deal but corrosive bile cooldown was nerfed by 1.43x. That drastically changes ravager interactions which were most important against units like the liberator.


Banshee’s Hyperflight Rotors has changed:

Requirement changed from Fusion Core to Armory
Cost reduced from 200/200 to 100/100


w/ ravager 1.43x nerf to corrosive bile and liberator being a pretty hard counter to mutas, i'm a little worried for Z playing into that.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Lexender
Profile Joined September 2013
Mexico2658 Posts
Last Edited: 2016-04-01 02:19:04
April 01 2016 02:18 GMT
#97
On April 01 2016 11:03 Cyro wrote:
Libs have -1 range without their upgrade which is a big deal but corrosive bile cooldown was nerfed by 1.43x. That drastically changes ravager interactions which were most important against units like the liberator.


Show nested quote +
Banshee’s Hyperflight Rotors has changed:

Requirement changed from Fusion Core to Armory
Cost reduced from 200/200 to 100/100


w/ ravager 1.43x nerf to corrosive bile and liberator being a pretty hard counter to mutas, i'm a little worried for Z playing into that.


I think the nerf is big enough
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2016-04-01 02:25:41
April 01 2016 02:20 GMT
#98
On April 01 2016 11:18 Lexender wrote:
Show nested quote +
On April 01 2016 11:03 Cyro wrote:
Libs have -1 range without their upgrade which is a big deal but corrosive bile cooldown was nerfed by 1.43x. That drastically changes ravager interactions which were most important against units like the liberator.


Banshee’s Hyperflight Rotors has changed:

Requirement changed from Fusion Core to Armory
Cost reduced from 200/200 to 100/100


w/ ravager 1.43x nerf to corrosive bile and liberator being a pretty hard counter to mutas, i'm a little worried for Z playing into that.


I think the nerf is big enough


Ouch! I must have misread - thought they were going ahead with the -1 range (but 1 extra range from the upgrade).

-1 Radius is a much bigger nerf than -1 Range.

-1 radius means -1 range because the radius contributes to the range, but 4 radius is 1.56x less area than 5 radius as well.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
seemsgood
Profile Joined January 2016
5527 Posts
April 01 2016 02:30 GMT
#99
On April 01 2016 11:03 Cyro wrote:
Libs have -1 range without their upgrade which is a big deal but corrosive bile cooldown was nerfed by 1.43x. That drastically changes ravager interactions which were most important against units like the liberator.


Show nested quote +
Banshee’s Hyperflight Rotors has changed:

Requirement changed from Fusion Core to Armory
Cost reduced from 200/200 to 100/100


w/ ravager 1.43x nerf to corrosive bile and liberator being a pretty hard counter to mutas, i'm a little worried for Z playing into that.

This only help sky terran more viable.Meh.......
Also 2 vikings will out DPS 1 thor so i don't think blizzard really want to solve air vs air situation.
They just help mech players have easier time to trasition into air.
m4ini
Profile Joined February 2014
4215 Posts
April 01 2016 02:33 GMT
#100
On April 01 2016 10:29 CheddarToss wrote:
I'm also confused. But one thing is for certain: Terrans whine the loudest and get what they want, regardless of whether it's good or bad for the game. They whined non stop until Adepts got nerfed. And now Terran supposedly needs a buff or two. It's just to hard currently with a TvZ and TvP winrate of 50% and 52% respectively...


And the unit that enabled terran to get their winrate that high was massively nerfed.

Calling people "whiner" while literally constantly whining about how terran presumably "got buffed" while also constantly neglecting the fact that one of their core units got a big nerf. That's the definition of whining.

Man that's obnoxious.
On track to MA1950A.
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