Community Feedback Update - March 31 - Page 2
Forum Index > SC2 General |
ThunderJunk
United States648 Posts
| ||
OtherWorld
France17333 Posts
On April 01 2016 03:36 ZigguratOfUr wrote: If Blizzard does in fact rotate out maps that prove to be extremely problematic asap that's pretty good, but they haven't ever done so in the past, so I'm not terribly hopeful. Realistically no matter how good your map selection process is, if you select experimental maps there will be failures, so replacing bad maps mid-season is an absolute necessity. Replacing maps mid-season is not the solution imo. What we need, what we badly need, is that tournaments not held by WCS rules about map-pool (though we don't know if these exist anymore, since we don't have a 2016 Handbook) start using non-ladder maps (and I mean no ladder maps AT ALL). That way good maps can be differenciated from bad maps, and all maps can be perfected and fixed. Remember that Habitation Station became the top-tier map that it is now considered to be because it got played in tournament, and Sidian fixed the map according to the feedback he got (sadly the feedback didn't make him change the name, eh). -> It creates a healthy, competitive map-making scene -> It allows for maps to be selected through widely seen experiences and not through judgement of select individuals -> It allows pro-players to play an active part in the way the game is going through map lobbying [can you imagine that stuff? "Map endorsed by Liquid.Snute". That's what the scene needs, that's a way to connect the community and the pro scene more] -> It allows tournaments organizers to differenciate their foreigner-only online tournament and generate additional interest in them -> With such a system Blizzard has no excuse to pick bad maps/make their own maps -> It encourages players to do intelligent training (map-dependent), instead of brainless ladder spam 24/24 -> It allows players and viewers to get involved and debate about the game in a way that is something else than balance/design whine The notion that a top-down map-picking system, what we actually have, can be anything else than a mess seems absurd to me. Maps come from the people, and I wish the guys making ladder maps at Blizzard would be payed to do something else, something productive and positive for the game. For fuck's sake, the community is giving away tons of workhours for FREE with mapmaking. Why bother paying people to do what people are willing to do for free? | ||
SetGuitarsToKill
Canada28396 Posts
GET READY FOR SOME HI-LARIOUS JOKES GUYS! | ||
![]()
Seeker
![]()
Where dat snitch at?36920 Posts
Can someone explain this to me? | ||
ZigguratOfUr
Iraq16955 Posts
On April 01 2016 04:03 Liquid`Snute wrote: Glad to see this update, maps imba per matchup constantly vetoed out of tournaments until the very grand finals is a bad thing. (obviously) Agree with the above. But it's important to emphasize that when people want more 'standard' maps, at least personally (I think examples are best to explain this): We're not talking about close to no variety such as 4x Overgrowth or 4x Daybreak, it's more like ... King Sejong, Coda, Polar Night and Whirlwind - instead of Korhal Carnage/Secret Spring/Inferno Pools/Deadalus Point. Standard-ish maps can be very different and still have unique quirks and midfields, Polar Night and King Sejong are great examples of this. ^ This is the best part of this community feedback update to me and I think this sets a very positive tone for the future It all comes down to how you define a standard map which is very subjective. Daybreak is standard, Korhal Floating Island is non-standard, but there's a lot of ambiguity for every map in between. For example I'd consider Inferno Pool a standard map (just a very bad one). I don't think Blizzard and the community's definition of what a standard map is are quite in line. | ||
OtherWorld
France17333 Posts
Zerg rally point should be White, Move command Green, and Attack command Red, instead of the Green/Yellow/Orange it currently is | ||
PressureSC2
122 Posts
Looking forward to the Apr - eh... next balance update. | ||
ZigguratOfUr
Iraq16955 Posts
On April 01 2016 04:13 OtherWorld wrote: Replacing maps mid-season is not the solution imo. What we need, what we badly need, is that tournaments not held by WCS rules about map-pool (though we don't know if these exist anymore, since we don't have a 2016 Handbook) start using non-ladder maps (and I mean no ladder maps AT ALL). That way good maps can be differenciated from bad maps, and all maps can be perfected and fixed. Remember that Habitation Station became the top-tier map that it is now considered to be because it got played in tournament, and Sidian fixed the map according to the feedback he got (sadly the feedback didn't make him change the name, eh). -> It creates a healthy, competitive map-making scene -> It allows for maps to be selected through widely seen experiences and not through judgement of select individuals -> It allows pro-players to play an active part in the way the game is going through map lobbying [can you imagine that stuff? "Map endorsed by Liquid.Snute". That's what the scene needs, that's a way to connect the community and the pro scene more] -> It allows tournaments organizers to differenciate their foreigner-only online tournament and generate additional interest in them -> With such a system Blizzard has no excuse to pick bad maps/make their own maps -> It encourages players to do intelligent training (map-dependent), instead of brainless ladder spam 24/24 -> It allows players and viewers to get involved and debate about the game in a way that is something else than balance/design whine The notion that a top-down map-picking system, what we actually have, can be anything else than a mess seems absurd to me. Maps come from the people, and I wish the guys making ladder maps at Blizzard would be payed to do something else, something productive and positive for the game. For fuck's sake, the community is giving away tons of workhours for FREE with mapmaking. Why bother paying people to do what people are willing to do for free? Except the WCS rules about map-pools only say that the maps need to be ladder maps OR maps that Blizzard okays. I don't think a single tournament organizer (apart from the GSL) has even tried to have a non-ladder map in their map pool simply because so many players get the bulk of their practice from ladder and want to play on maps they are familiar with. So the fact that tournaments use exclusively ladder map pools isn't really on Blizzard, it's on the map organizers and the players that reasonably enough like ladder maps in the tournaments they play in. | ||
StasisField
United States1086 Posts
| ||
Musicus
Germany23570 Posts
Edit: And I can't wait for part two ![]() | ||
Musicus
Germany23570 Posts
Well the colors for the zerg reticle aren't correct Attack move shoule be red, move command green etc. | ||
Elentos
55456 Posts
On April 01 2016 04:27 Musicus wrote: If they really take out Korhal, that would be great news! Edit: And I can't wait for part two ![]() Honestly, I'd be somewhat disappointed if they take it out just after I learned the sickest TvP strat for that map from TY ![]() | ||
OtherWorld
France17333 Posts
On April 01 2016 04:22 ZigguratOfUr wrote: Except the WCS rules about map-pools only say that the maps need to be ladder maps OR maps that Blizzard okays. I don't think a single tournament organizer (apart from the GSL) has even tried to have a non-ladder map pool simply because so many players get the bulk of their practice from ladder and want to play on maps they are familiar with. So the fact that tournaments use exclusively ladder map pools isn't really on Blizzard. Don't get me wrong ; I'm not accusing Blizzard here of anything else than being rather bad at choosing and making maps. I agree that the issue here is way more with tournament organizers (especially since WCS rules never said anything about tournaments not giving any WCS points) and pro players (who apparently are more interested in pointlessly complaining instead of acting about the map issue) than with Blizzard. I think anyone should be conscious that SC2 getting better on the map issue will not be achieved through forum complaining and waiting for Blizzard to act intelligently, but through actively seeking to make maps better. The way to do that is what I described. | ||
chipmonklord17
United States11944 Posts
On April 01 2016 04:28 Musicus wrote: Well the colors for the zerg reticle aren't correct Attack move shoule be red, move command green etc. How long has this been going on for? As a Zerg player I've never once noticed this | ||
OtherWorld
France17333 Posts
On April 01 2016 04:33 chipmonklord17 wrote: How long has this been going on for? As a Zerg player I've never once noticed this As far as I remember the colors were correct in HotS, so I'd assume since the beginning of LotV | ||
![]()
Liquid`Snute
Norway839 Posts
![]() | ||
Noonius
Estonia17413 Posts
On April 01 2016 03:46 Ansibled wrote: Yay colours. I hope they'll add Overgrowth or KSS to ladder. Overgrowth? really? I think close to 2 years was enough | ||
ejozl
Denmark3327 Posts
| ||
Dodgin
Canada39254 Posts
![]() | ||
StarscreamG1
Portugal1652 Posts
| ||
| ||