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Community Feedback Update - March 31 - Page 3
Forum Index > SC2 General |
wjat
385 Posts
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BaronVonOwn
299 Posts
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ivancype
Brazil485 Posts
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boxerfred
Germany8360 Posts
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Musicus
Germany23570 Posts
https://kr.blizzard.com/promo/ko/byungsinnyun/sc2 | ||
JimmyJRaynor
Canada16387 Posts
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Spyridon
United States997 Posts
Map Diversity We noticed the posts regarding having to only use standard maps due to everyone only liking standard maps. We had two points of discussion after reading through these conclusions. First, out of top maps, the ones voted as the 1st place map, the 3rd place map, and the 4th place map don’t seem like standard maps to us, so the conclusions some people have drawn to say that everyone only likes standard maps seems to be inaccurate. Second, we don’t understand how having 4+ similar maps in the ladder or tournaments can be a good thing. Due to the veto system in both official and automated tournaments, we’ve seen that if we go with only a few maps that are different, in some cases they might be vetoed out in every game except for the BO7 finals matches. This paragraph is so contradictory and makes absolutely no sense... A lengthy explanation of questionable "evidence" where they explain why people are "wrong" that people don't prefer to play on standard maps... (with claims about 1st-4th place maps that were "voted" on but provides no data about those maps or votes) Then he says in official and automated tournaments, the maps may be vetoed out every game??? If people like the maps so much, why the hell would they be vetoing all of them out every game??? We’ve been at that spot in the past before and have clearly seen how stale the game can become if every tournament game plays identically with the same strategy and same timings available on every map. We’re not saying every single tournament out there should have a diverse map pool, and having a couple tournaments here and there that use more standard maps could be a fun difference. If the games playing out the same strat same timings every game, doesn't that suggest a lack of depth in design/balance issues?? But instead of addressing the issues... they prefer to throw in maps with silly mechanics that are inherently imbalanced towards a certain race... 'Let's keep it new with crazy mechanics, rather than actually adding enough depth to keep it new'... I don't know how they don't understand, the reason "standard" maps exist in basically all competitive games, is because you need a standard to base the games mechanics around in order to achieve balance! I guess it benefits Blizzard if they don't have to actually spend real development time on the game, and can simply keep a couple of map designers playing around in SC2 editor playing with maps rather than addressing the real issues with the game... | ||
[PkF] Wire
France24192 Posts
The solution we’re currently thinking of instead is to allow customization on the option that has preset colors. Currently, the defaults are: Green for a player, Yellow for the player’s allies, and Red for all enemies. By customizing these 3 categories of colors, players would have a clean and simple solution compared to the more complex options. So the main discussion we should be having on this front is: is the above proposal the best overall solution we can have in this area? If so, we can start working on this task. If not, let’s get discussions going on the best solution, so that we can work towards implementing it in the future. The perfect solution I've been advocating for for ages. Thank God. And thank God they're realizing KCK sucks. | ||
[PkF] Wire
France24192 Posts
On April 01 2016 04:59 wjat wrote: Imagine if the whole map pool was a joke and tomorow we got an update! how crazy that would be ![]() the dream | ||
FueledUpAndReadyToGo
Netherlands30545 Posts
Also that reticle fix might be the fastest one ever :D ALSO April 1st balance changes coming up XD | ||
Cyro
United Kingdom20275 Posts
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Elentos
55456 Posts
On April 01 2016 06:38 [PkF] Wire wrote: And thank God they're realizing KCK sucks. No pls, I need to experiment more with CC first builds on the map. | ||
ZigguratOfUr
Iraq16955 Posts
The new map pool turns out to be Scrap Station, Desert Oasis, Steppes of War, Debris Field, a 1v1 version of Kimeran Refuge, a melee-ported version of a campaign map, and the best map of the community map submissions: ![]() | ||
purakushi
United States3300 Posts
New balance test map (fyi, thor auto air attack comes from its 220mm Strike Cannons) | ||
SetGuitarsToKill
Canada28396 Posts
On April 01 2016 06:53 purakushi wrote: http://us.battle.net/sc2/en/blog/20079942/call-to-action-march-31-balance-testing-3-31-2016 New balance test map (fyi, thor auto air attack comes from its 220mm Strike Cannons) Ah hell no with that banshee upgrade change. That will be way too hard to deal with for zerg unless you always go mutas. | ||
tokinho
United States785 Posts
The disqualification came from pinning it on the mongolian breaking a rule that none of the players knew existed. http://www.teamliquid.net/blogs/506573-the-real-reason-sioras-was-dqd how come this wasn't addressed? | ||
[PkF] Wire
France24192 Posts
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seemsgood
5527 Posts
On April 01 2016 06:53 purakushi wrote: http://us.battle.net/sc2/en/blog/20079942/call-to-action-march-31-balance-testing-3-31-2016 New balance test map (fyi, thor auto air attack comes from its 220mm Strike Cannons) OMG that was fast :OOOOOOOOO | ||
feanaro
United States123 Posts
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Elentos
55456 Posts
Also, why the fuck is the balance test map a map that's not on ladder? xD | ||
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