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Forum Index > SC2 General
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SpiritOfChicago
Profile Joined April 2016
19 Posts
April 01 2016 08:40 GMT
#121
Having a wide diversity of maps, including one or two standard maps will be the best way to go. I'm glad blizzard realizes that. The majority of people whining about this issue are merely the trolly tip of the iceberg.



deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 01 2016 08:43 GMT
#122
On April 01 2016 17:40 SpiritOfChicago wrote:
Having a wide diversity of maps, including one or two standard maps will be the best way to go. I'm glad blizzard realizes that. The majority of people whining about this issue are merely the trolly tip of the iceberg.




Growing numbers of players are supporting this!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
April 01 2016 08:51 GMT
#123
On April 01 2016 05:24 Musicus wrote:
Maybe add the new race that has been announced to the OP?

https://kr.blizzard.com/promo/ko/byungsinnyun/sc2


On April 01 2016 06:11 JimmyJRaynor wrote:
i guess that is the April 1 joke.

Really? Like the Pandarians that were an April's Fool joke too and years later even got their own expansion, screwing around some more with WarCraft lore? "so funny"
Big J
Profile Joined March 2011
Austria16289 Posts
April 01 2016 09:17 GMT
#124
On April 01 2016 17:51 boxerfred wrote:
Show nested quote +
On April 01 2016 05:24 Musicus wrote:
Maybe add the new race that has been announced to the OP?

https://kr.blizzard.com/promo/ko/byungsinnyun/sc2


Show nested quote +
On April 01 2016 06:11 JimmyJRaynor wrote:
i guess that is the April 1 joke.

Really? Like the Pandarians that were an April's Fool joke too and years later even got their own expansion, screwing around some more with WarCraft lore? "so funny"


The Warcraft Lore has never been very consistent though. They just change it whenever they want to. The original game was called Orcs & Humans. Other races were only rallied as allies in WC2. In WC3 they introduced a thousand and one races (2 extra playable ones). I wouldn't even be surprised if through some collision of stars we would see WoW: Hunt for Diablo or something like that at some point...
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
April 01 2016 09:59 GMT
#125
anybody got the picture of the new thor? will be interesting to look at
seemsgood
Profile Joined January 2016
5527 Posts
April 01 2016 10:01 GMT
#126
On April 01 2016 18:59 Ganseng wrote:
anybody got the picture of the new thor? will be interesting to look at

http://starcraft2.hu/galeria/albums/userpics/Thor_(2).jpg
Sosuka
Profile Blog Joined November 2010
Germany13 Posts
April 01 2016 10:03 GMT
#127
As always I am not a progamer but maybe you need some input that you can ASK progamers about... it would be great to have a discussion show back like the one desrow and huk hosted during beta! Maybe get a blizzard employee to participate to make the game and the viewer experience more awesome!

I dream of a bright future where blizzard has realized that they need to make every unit viable for the game which leads to every game playing out differently every time. There is a much higher chance progamers use units that are rarely used if they can throw their oppoents ofguard. Right now Thors,Cyclones Carriers, Collosei and Swarmhosts are just to difficult to put to good use. Which is a sad thing because they are all are needed to have a complete game with a great viewers experience. Just buff the units to give them a unique role:

Carriers - i personally think a slight lower build time between the one in beta and the one now is an improvement for the game
Collosei - while they are used more often in the last month i feel their cost doesnt reflect their strength just lower it slightly the tech cost is still a strong commitment
Swarmhosts - feel to expensive for their ultralong cooldown maybe just improve the flightspeed of locust a bit and see if that changes something?
Cyclones - still feel underused in ZvT but i guess its just a meta thing and not because they are useless
Thors - i like blizzards idea of making it the single target antiair that counters broodlords
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2016-04-01 10:44:06
April 01 2016 10:43 GMT
#128
Carriers : making mech viable in TvP would make carriers a good option in PvT. But buff them and they'll be imba in PvZ.
Colossi : they're used a lot. I don't see any reason to change them.
Swarmhosts : their design sucks balls. Locusts need to deal less damage, but be tankier and move slightly faster.
Cyclones : ARE useless. There's no reason whatsoever to build cyclones, except one for defense in TvP or TvT. Devs need to see that the cyclone has no purpose, and needs to be a mech footman. Lower the cost, lower the build time, remove the lock, and increase range/ROF a little.
Thors : the change might give them a support role when playing mech, but not when playing bio. So making mech viable would give them purpose with the redesign proposed in the balance map.

Oh and also :
- ravens : bringing back the old PDD while not touching the 125 energy and burst turret may give them a support role when playing mech (IF MECH WAS VIABLE)
- disruptors : need a redesign, every single PvP is gonna stay blink disru vs blink disru forever
- viper : parasitic bomb still needs a redesign
Tresher
Profile Joined October 2011
Germany404 Posts
April 01 2016 10:58 GMT
#129
On April 01 2016 12:08 Ape_Island wrote:
Show nested quote +
On April 01 2016 09:46 Tresher wrote:
On April 01 2016 09:42 Ape_Island wrote:
On April 01 2016 09:21 Tresher wrote:
On April 01 2016 09:16 Ape_Island wrote:
If Marauder were more powerful, wouldn't it solve much of these problems?;
and nerfing Terran in other areas if appropriate.

T and Z wouldn't so easily advance to higher tiers perhaps.



So buffing Bio even more (while it actually needs to be toned down tbh) and nerfing other playstyles (read: Mech) even more?
*buzzer sound*

NO thanks!


Yes, and tank too, returning Terran's main power back to core units.
However, then nerfing the recent additions.


Siege Tanks should be a core Unit in the first place. For Mech that is.
Wtf at nerfing Tanks even more...must be a player that runs head on with A move into Tank lines,then complains that this is not a viable strategy. No words for this.


Buff tank and Marauder I was trying to say: returning the power of Terran
to its core units. Then, if that's strong enough (with mines it probably is),
Liberator nerf wouldn't be unreasonable.


Oh Ok I misunderstood then, your post was not clear. Sorry .
But I don´t think Marauders need a buff. Im kind of glad they were nerfed a bit, they were a bit too strong against armored.
Extreme Force
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
April 01 2016 12:21 GMT
#130
On April 01 2016 19:01 seemsgood wrote:
Show nested quote +
On April 01 2016 18:59 Ganseng wrote:
anybody got the picture of the new thor? will be interesting to look at

http://starcraft2.hu/galeria/albums/userpics/Thor_(2).jpg



thx

so the "new" model is just the hots version of thor shooting from its 250mm cannons?

that's lame

who uses 250mm caliber for air defense?

(I know it's a video game, but it's still lame even for a video game)

I think they are just lazy and want to find some application for the obsolete cannons
seemsgood
Profile Joined January 2016
5527 Posts
April 01 2016 12:26 GMT
#131
On April 01 2016 21:21 Ganseng wrote:
Show nested quote +
On April 01 2016 19:01 seemsgood wrote:
On April 01 2016 18:59 Ganseng wrote:
anybody got the picture of the new thor? will be interesting to look at

http://starcraft2.hu/galeria/albums/userpics/Thor_(2).jpg



thx

so the "new" model is just the hots version of thor shooting from its 250mm cannons?

that's lame

who uses 250mm caliber for air defense?

(I know it's a video game, but it's still lame even for a video game)

I think they are just lazy and want to find some application for the obsolete cannons

It's punisher cannon.Can shoot depleted uranium round :OOO
Comedy
Profile Joined March 2016
469 Posts
April 01 2016 12:37 GMT
#132
On April 01 2016 13:20 MaxTa wrote:
Some suggestions:

TERRAN

- Tankivac: remove tankivac + damage buff to sieged tank
- Liberator: 4 supply cost, radius nerf
- Thor: new upgrade that requires fusion core and give 15 range in AA (similar to Bw goliath range upgrade)
- Cyclone: Lower cost to 150/75/2, Increase Hp to 150

ZERG

- Ravager: Increase corrosive bile cooldown, change to armored, Increase morph time to 20 sec(instead of 9 sec Hots time)
- Lurker: Reduce range to 8
- Nydus: Remove invulnerability, decrease cost to 150/100
- Ultra: 6 armor in total (instead of 8)
- Brood lord: 6 supply cost

PROTOSS

- Warp Prism: Increase cost to 200/100
- Phenix: Reduce move speed to 5.4 (instead of 5.95)
- Voidray: Increase Charge cooldown to 75 sec (instead of 60 sec Hots time)
- Tempest: 6 supply cost


pretty good. but you forgot the A-Move-ShieldsOn-Immortal. =)
Comedy
Profile Joined March 2016
469 Posts
Last Edited: 2016-04-01 12:38:00
April 01 2016 12:37 GMT
#133
ops. double post.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
April 01 2016 12:41 GMT
#134
On April 01 2016 21:26 seemsgood wrote:
Show nested quote +
On April 01 2016 21:21 Ganseng wrote:
On April 01 2016 19:01 seemsgood wrote:
On April 01 2016 18:59 Ganseng wrote:
anybody got the picture of the new thor? will be interesting to look at

http://starcraft2.hu/galeria/albums/userpics/Thor_(2).jpg



thx

so the "new" model is just the hots version of thor shooting from its 250mm cannons?

that's lame

who uses 250mm caliber for air defense?

(I know it's a video game, but it's still lame even for a video game)

I think they are just lazy and want to find some application for the obsolete cannons

It's punisher cannon.Can shoot depleted uranium round :OOO


oh yeah
m1 abrams also can shoot depleted uranium rounds
however, it doesn't shoot air =)
and that's a 120 mm gun
250mm is kinda slower to aim and reload, muzzle velocity is lower, and ballistics is worse

I mean Japanese did shoot at airplanes with the main caliber batteries of their battleships in WWII
but that was an act of desperation and they didn't really hit anything

whatever, just bad design. shouldn't worry me that much after helicopters in open space =)
MockHamill
Profile Joined March 2010
Sweden1798 Posts
April 01 2016 14:26 GMT
#135
I agree with the idea behind the balance changes but some numbers needs to be adjusted.

Banshee’s Hyperflight Rotors should be 150/150, 100/100 is just to cheap given the power of this upgrade.

Thors air damage changed to single target is a very good idea since it would help mech against capital ships. Liberators are already more useful against mutas.

Thors anti-air damage needs to be higher though or the range should be longer given that Tempest and Carriers outrange Thors.
Charoisaur
Profile Joined August 2014
Germany16079 Posts
April 01 2016 16:30 GMT
#136
We noticed the posts regarding having to only use standard maps due to everyone only liking standard maps. We had two points of discussion after reading through these conclusions. First, out of top maps, the ones voted as the 1st place map, the 3rd place map, and the 4th place map don’t seem like standard maps to us, so the conclusions some people have drawn to say that everyone only likes standard maps seems to be inaccurate. Second, we don’t understand how having 4+ similar maps in the ladder or tournaments can be a good thing. Due to the veto system in both official and automated tournaments, we’ve seen that if we go with only a few maps that are different, in some cases they might be vetoed out in every game except for the BO7 finals matches.

I think there are some misconception about the term "standard map".
Maps like dusk towers and ruins of seras are maybe not 100% standard but they are standard enough that they are relatively balanced and don't force you into a certain playstyle.
NOBODY has a problem with those types of maps.
On the other hand we have ulrena, central protocol and prion terraces which are either heavily imbalanced and/or force you into the same playstyle every game. THIS is the type of maps we don't like. of course there is nothing wrong with having 1-2 of those maps in the pool (if they turn out to be hugely imbalanced they should of course be replaced asap) but 3 of those is way to much.


Many of the coolest moments in sc2 happen due to worker harassment
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 01 2016 16:37 GMT
#137
On April 02 2016 01:30 Charoisaur wrote:
Show nested quote +
We noticed the posts regarding having to only use standard maps due to everyone only liking standard maps. We had two points of discussion after reading through these conclusions. First, out of top maps, the ones voted as the 1st place map, the 3rd place map, and the 4th place map don’t seem like standard maps to us, so the conclusions some people have drawn to say that everyone only likes standard maps seems to be inaccurate. Second, we don’t understand how having 4+ similar maps in the ladder or tournaments can be a good thing. Due to the veto system in both official and automated tournaments, we’ve seen that if we go with only a few maps that are different, in some cases they might be vetoed out in every game except for the BO7 finals matches.

I think there are some misconception about the term "standard map".
Maps like dusk towers and ruins of seras are maybe not 100% standard but they are standard enough that they are relatively balanced and don't force you into a certain playstyle.
NOBODY has a problem with those types of maps.
On the other hand we have ulrena, central protocol and prion terraces which are either heavily imbalanced and/or force you into the same playstyle every game. THIS is the type of maps we don't like. of course there is nothing wrong with having 1-2 of those maps in the pool (if they turn out to be hugely imbalanced they should of course be replaced asap) but 3 of those is way to much.




Except Dusk Towers is heavily terran favoured, so your balance argument isn't great.
PressureSC2
Profile Joined January 2016
122 Posts
Last Edited: 2016-04-01 18:26:37
April 01 2016 18:22 GMT
#138
Is anyone else worried that the Thor will be nullified later in the game when Broodlords/Tempest/Carriers hit the field and both the Terrain and longer range are used against the slow moving Thor? Will there be a difference between having 1 Thor and 8 Thors if none of them really get any dps going on capital ships?

You see your opponent on 3+ factories you just need to attack with cheap units/drops from all angles till you get 4-5 capital ships out?

I would rather see dps that just trades with the capital ships (no better), but a range that makes up for the fact that we can't ignore ledges and terrain we can position on. That way, if your Thors are in your base you can actually have more than one firing while the full Tempest army returns fire.
Lexender
Profile Joined September 2013
Mexico2658 Posts
April 01 2016 18:25 GMT
#139
On April 01 2016 21:41 Ganseng wrote:
Show nested quote +
On April 01 2016 21:26 seemsgood wrote:
On April 01 2016 21:21 Ganseng wrote:
On April 01 2016 19:01 seemsgood wrote:
On April 01 2016 18:59 Ganseng wrote:
anybody got the picture of the new thor? will be interesting to look at

http://starcraft2.hu/galeria/albums/userpics/Thor_(2).jpg



thx

so the "new" model is just the hots version of thor shooting from its 250mm cannons?

that's lame

who uses 250mm caliber for air defense?

(I know it's a video game, but it's still lame even for a video game)

I think they are just lazy and want to find some application for the obsolete cannons

It's punisher cannon.Can shoot depleted uranium round :OOO


oh yeah
m1 abrams also can shoot depleted uranium rounds
however, it doesn't shoot air =)
and that's a 120 mm gun
250mm is kinda slower to aim and reload, muzzle velocity is lower, and ballistics is worse

I mean Japanese did shoot at airplanes with the main caliber batteries of their battleships in WWII
but that was an act of desperation and they didn't really hit anything

whatever, just bad design. shouldn't worry me that much after helicopters in open space =)


Taking into consideration the fact that capital ships are so big in SC that they can carry entire factions and armies inside, I'd say 250 mm is not enough.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
April 01 2016 18:30 GMT
#140
On April 01 2016 10:29 CheddarToss wrote:
I'm also confused. But one thing is for certain: Terrans whine the loudest and get what they want, regardless of whether it's good or bad for the game. They whined non stop until Adepts got nerfed. And now Terran supposedly needs a buff or two. It's just to hard currently with a TvZ and TvP winrate of 50% and 52% respectively...

Stuff your bias where the sun doesn't shine buddy, right in there next to your head apparently. Terran whines did not prevent a year of GGLords and Winfestor, or 8 months of Blink massacre. So no, Blizzard does not jump to Terran wishes.

For the record Bio is in a good place at the moment but mech definitely needs help. It needs to be in a place where it is a viable alternative to bio allowing the player to choose one or the other. I would prefer to be able to choose either bio as main, with factory or Starport support, or mech as main with bio support. With the upgrades that is difficult.
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