Community Feedback Update - March 31 - Page 7
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SpiritOfChicago
19 Posts
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deacon.frost
Czech Republic12129 Posts
On April 01 2016 17:40 SpiritOfChicago wrote: Having a wide diversity of maps, including one or two standard maps will be the best way to go. I'm glad blizzard realizes that. The majority of people whining about this issue are merely the trolly tip of the iceberg. Growing numbers of players are supporting this! | ||
boxerfred
Germany8360 Posts
On April 01 2016 05:24 Musicus wrote: Maybe add the new race that has been announced to the OP? https://kr.blizzard.com/promo/ko/byungsinnyun/sc2 On April 01 2016 06:11 JimmyJRaynor wrote: i guess that is the April 1 joke. Really? Like the Pandarians that were an April's Fool joke too and years later even got their own expansion, screwing around some more with WarCraft lore? "so funny" | ||
Big J
Austria16289 Posts
On April 01 2016 17:51 boxerfred wrote: Really? Like the Pandarians that were an April's Fool joke too and years later even got their own expansion, screwing around some more with WarCraft lore? "so funny" The Warcraft Lore has never been very consistent though. They just change it whenever they want to. The original game was called Orcs & Humans. Other races were only rallied as allies in WC2. In WC3 they introduced a thousand and one races (2 extra playable ones). I wouldn't even be surprised if through some collision of stars we would see WoW: Hunt for Diablo or something like that at some point... | ||
Ganseng
Russian Federation473 Posts
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seemsgood
5527 Posts
On April 01 2016 18:59 Ganseng wrote: anybody got the picture of the new thor? will be interesting to look at http://starcraft2.hu/galeria/albums/userpics/Thor_(2).jpg | ||
Sosuka
Germany13 Posts
I dream of a bright future where blizzard has realized that they need to make every unit viable for the game which leads to every game playing out differently every time. There is a much higher chance progamers use units that are rarely used if they can throw their oppoents ofguard. Right now Thors,Cyclones Carriers, Collosei and Swarmhosts are just to difficult to put to good use. Which is a sad thing because they are all are needed to have a complete game with a great viewers experience. Just buff the units to give them a unique role: Carriers - i personally think a slight lower build time between the one in beta and the one now is an improvement for the game Collosei - while they are used more often in the last month i feel their cost doesnt reflect their strength just lower it slightly the tech cost is still a strong commitment Swarmhosts - feel to expensive for their ultralong cooldown maybe just improve the flightspeed of locust a bit and see if that changes something? Cyclones - still feel underused in ZvT but i guess its just a meta thing and not because they are useless Thors - i like blizzards idea of making it the single target antiair that counters broodlords | ||
JackONeill
861 Posts
Colossi : they're used a lot. I don't see any reason to change them. Swarmhosts : their design sucks balls. Locusts need to deal less damage, but be tankier and move slightly faster. Cyclones : ARE useless. There's no reason whatsoever to build cyclones, except one for defense in TvP or TvT. Devs need to see that the cyclone has no purpose, and needs to be a mech footman. Lower the cost, lower the build time, remove the lock, and increase range/ROF a little. Thors : the change might give them a support role when playing mech, but not when playing bio. So making mech viable would give them purpose with the redesign proposed in the balance map. Oh and also : - ravens : bringing back the old PDD while not touching the 125 energy and burst turret may give them a support role when playing mech (IF MECH WAS VIABLE) - disruptors : need a redesign, every single PvP is gonna stay blink disru vs blink disru forever - viper : parasitic bomb still needs a redesign | ||
Tresher
Germany404 Posts
On April 01 2016 12:08 Ape_Island wrote: Buff tank and Marauder I was trying to say: returning the power of Terran to its core units. Then, if that's strong enough (with mines it probably is), Liberator nerf wouldn't be unreasonable. Oh Ok I misunderstood then, your post was not clear. Sorry ![]() But I don´t think Marauders need a buff. Im kind of glad they were nerfed a bit, they were a bit too strong against armored. | ||
Ganseng
Russian Federation473 Posts
thx so the "new" model is just the hots version of thor shooting from its 250mm cannons? that's lame who uses 250mm caliber for air defense? (I know it's a video game, but it's still lame even for a video game) I think they are just lazy and want to find some application for the obsolete cannons | ||
seemsgood
5527 Posts
On April 01 2016 21:21 Ganseng wrote: thx so the "new" model is just the hots version of thor shooting from its 250mm cannons? that's lame who uses 250mm caliber for air defense? (I know it's a video game, but it's still lame even for a video game) I think they are just lazy and want to find some application for the obsolete cannons It's punisher cannon.Can shoot depleted uranium round :OOO | ||
Comedy
455 Posts
On April 01 2016 13:20 MaxTa wrote: Some suggestions: TERRAN - Tankivac: remove tankivac + damage buff to sieged tank - Liberator: 4 supply cost, radius nerf - Thor: new upgrade that requires fusion core and give 15 range in AA (similar to Bw goliath range upgrade) - Cyclone: Lower cost to 150/75/2, Increase Hp to 150 ZERG - Ravager: Increase corrosive bile cooldown, change to armored, Increase morph time to 20 sec(instead of 9 sec Hots time) - Lurker: Reduce range to 8 - Nydus: Remove invulnerability, decrease cost to 150/100 - Ultra: 6 armor in total (instead of 8) - Brood lord: 6 supply cost PROTOSS - Warp Prism: Increase cost to 200/100 - Phenix: Reduce move speed to 5.4 (instead of 5.95) - Voidray: Increase Charge cooldown to 75 sec (instead of 60 sec Hots time) - Tempest: 6 supply cost pretty good. but you forgot the A-Move-ShieldsOn-Immortal. =) | ||
Comedy
455 Posts
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Ganseng
Russian Federation473 Posts
On April 01 2016 21:26 seemsgood wrote: It's punisher cannon.Can shoot depleted uranium round :OOO oh yeah m1 abrams also can shoot depleted uranium rounds however, it doesn't shoot air =) and that's a 120 mm gun 250mm is kinda slower to aim and reload, muzzle velocity is lower, and ballistics is worse I mean Japanese did shoot at airplanes with the main caliber batteries of their battleships in WWII but that was an act of desperation and they didn't really hit anything whatever, just bad design. shouldn't worry me that much after helicopters in open space =) | ||
MockHamill
Sweden1798 Posts
Banshee’s Hyperflight Rotors should be 150/150, 100/100 is just to cheap given the power of this upgrade. Thors air damage changed to single target is a very good idea since it would help mech against capital ships. Liberators are already more useful against mutas. Thors anti-air damage needs to be higher though or the range should be longer given that Tempest and Carriers outrange Thors. | ||
Charoisaur
Germany15883 Posts
We noticed the posts regarding having to only use standard maps due to everyone only liking standard maps. We had two points of discussion after reading through these conclusions. First, out of top maps, the ones voted as the 1st place map, the 3rd place map, and the 4th place map don’t seem like standard maps to us, so the conclusions some people have drawn to say that everyone only likes standard maps seems to be inaccurate. Second, we don’t understand how having 4+ similar maps in the ladder or tournaments can be a good thing. Due to the veto system in both official and automated tournaments, we’ve seen that if we go with only a few maps that are different, in some cases they might be vetoed out in every game except for the BO7 finals matches. I think there are some misconception about the term "standard map". Maps like dusk towers and ruins of seras are maybe not 100% standard but they are standard enough that they are relatively balanced and don't force you into a certain playstyle. NOBODY has a problem with those types of maps. On the other hand we have ulrena, central protocol and prion terraces which are either heavily imbalanced and/or force you into the same playstyle every game. THIS is the type of maps we don't like. of course there is nothing wrong with having 1-2 of those maps in the pool (if they turn out to be hugely imbalanced they should of course be replaced asap) but 3 of those is way to much. | ||
ZigguratOfUr
Iraq16955 Posts
On April 02 2016 01:30 Charoisaur wrote: I think there are some misconception about the term "standard map". Maps like dusk towers and ruins of seras are maybe not 100% standard but they are standard enough that they are relatively balanced and don't force you into a certain playstyle. NOBODY has a problem with those types of maps. On the other hand we have ulrena, central protocol and prion terraces which are either heavily imbalanced and/or force you into the same playstyle every game. THIS is the type of maps we don't like. of course there is nothing wrong with having 1-2 of those maps in the pool (if they turn out to be hugely imbalanced they should of course be replaced asap) but 3 of those is way to much. Except Dusk Towers is heavily terran favoured, so your balance argument isn't great. | ||
PressureSC2
122 Posts
You see your opponent on 3+ factories you just need to attack with cheap units/drops from all angles till you get 4-5 capital ships out? I would rather see dps that just trades with the capital ships (no better), but a range that makes up for the fact that we can't ignore ledges and terrain we can position on. That way, if your Thors are in your base you can actually have more than one firing while the full Tempest army returns fire. | ||
Lexender
Mexico2623 Posts
On April 01 2016 21:41 Ganseng wrote: oh yeah m1 abrams also can shoot depleted uranium rounds however, it doesn't shoot air =) and that's a 120 mm gun 250mm is kinda slower to aim and reload, muzzle velocity is lower, and ballistics is worse I mean Japanese did shoot at airplanes with the main caliber batteries of their battleships in WWII but that was an act of desperation and they didn't really hit anything whatever, just bad design. shouldn't worry me that much after helicopters in open space =) Taking into consideration the fact that capital ships are so big in SC that they can carry entire factions and armies inside, I'd say 250 mm is not enough. | ||
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DeadByDawn
United Kingdom476 Posts
On April 01 2016 10:29 CheddarToss wrote: I'm also confused. But one thing is for certain: Terrans whine the loudest and get what they want, regardless of whether it's good or bad for the game. They whined non stop until Adepts got nerfed. And now Terran supposedly needs a buff or two. It's just to hard currently with a TvZ and TvP winrate of 50% and 52% respectively... Stuff your bias where the sun doesn't shine buddy, right in there next to your head apparently. Terran whines did not prevent a year of GGLords and Winfestor, or 8 months of Blink massacre. So no, Blizzard does not jump to Terran wishes. For the record Bio is in a good place at the moment but mech definitely needs help. It needs to be in a place where it is a viable alternative to bio allowing the player to choose one or the other. I would prefer to be able to choose either bio as main, with factory or Starport support, or mech as main with bio support. With the upgrades that is difficult. | ||
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