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Flash on DeepMind: "I think I can win" - Page 10

Forum Index > SC2 General
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Richasliodo
Profile Joined January 2016
18 Posts
March 14 2016 01:39 GMT
#181
Can you imagine the pros streaming them playing Ai all the time, it be so exciting to watch them get completely out played like they are vsing some noobs
Swoopae
Profile Joined January 2015
Australia339 Posts
March 14 2016 14:37 GMT
#182
I'd love to see an AI vs pro series but in SC1/BW the big problem with the mechanics would hinder a human vs an AI heavily

Even though I still believe SC1 was the superior game technically, SC2 might be a better candidate due to the (imo anyway) slightly lower APM needed which would give the human less of a technical disadvantage due to limited APM and make it more of a challenge for the AI programmers to get the strategy side close enough to beat the best humans (obviously the AI's macro would be better, and perfect micro, but spellcasting and strategy would be an issue for any AI)

I also think say, Maru or sOs as the master strategist/metagame/micro types would be a better pick for the human side than a technical grinder like herO or Innovation imo who make fewer mistakes and have better technical play but have less strategic genius

I'd love to see Maru and sOs and a zerg like maybe Solar play mirrored matchups against the AI of all 3 races in a best of x series, would be a fantastic PPV-type event if it happened

Flash and Jaedong in sc1 would be great too but I feel like the humans would struggle more due to the 'lol enjoy only controlling one small group of units at a time' micro plus the extra time needed to manage your economy in sc1
Poopi
Profile Blog Joined November 2010
France13018 Posts
March 14 2016 17:03 GMT
#183
The best candidate would be Polt, Stephano and idk for protoss.
WriterMaru
Grettin
Profile Joined April 2010
42416 Posts
March 14 2016 21:03 GMT
#184
On March 15 2016 02:03 Poopi wrote:
The best candidate would be Polt, Stephano and idk for protoss.


In Broodwar? Okay.
"If I had force-fields in Brood War, I'd never lose." -Bisu
castleeMg
Profile Blog Joined January 2013
Canada790 Posts
Last Edited: 2016-03-14 23:01:39
March 14 2016 23:00 GMT
#185
i dont think there is anyway an ai could defeat a human in broodwar or sc2. there are too many factors
AKA: castle[eMg]@USEast/ iCCup
Mier19891
Profile Joined May 2015
United States75 Posts
March 14 2016 23:58 GMT
#186
They have already commented on how it would have to be set up "realistically". As in APM cap, fog of war, attention to areas, limit on hotkeys, etc. So no absurd medivac marine vs stalker micro like those AI bots while microing perfectly back home. It'll certainly be a challenge for the developers... P.S. didnt they say SC1? Either broodwar or vanilla? and NOT SC2?
Moose1
Profile Joined January 2016
3 Posts
March 15 2016 00:43 GMT
#187
but what race would the ai choose?
Poopi
Profile Blog Joined November 2010
France13018 Posts
March 15 2016 00:50 GMT
#188
On March 15 2016 06:03 Grettin wrote:
Show nested quote +
On March 15 2016 02:03 Poopi wrote:
The best candidate would be Polt, Stephano and idk for protoss.


In Broodwar? Okay.

I respond to the guy above
WriterMaru
snakeeyez
Profile Joined May 2011
United States1231 Posts
Last Edited: 2016-03-15 03:44:27
March 15 2016 03:25 GMT
#189
A real team of pro researchers like at google could make a bot that plays a level of brood war no one has really seen before. A bot with perfect micro has a pretty large advantage over any human being.
Starcraft is a pretty complicated game even the best current bots have lots of flaws and patterns. It would be mighty tough to beat flash or jaedong at brood war no doubt about it especially in long sets where they could exploit weaknesses.
I think the AI will struggle with decisions and not falling into predictable patterns. Humans will exploit its patterns like expand timings, and stuff. It might pick illogical or inefficient builds that humans have figured out over decades of play.
The bot would need a rock solid early game against all kinds of rushes, and would need perfect responses to not fall behind. It would need to respond to all the possible builds in the right way even ones you cant prepare for. It would be a tough challenge for AI no doubt about it
The fact their AI beat a pro at go though makes me think they could do it. GO was a very tough game and its amazing feat to beat a pro player at that. I think they can build a pro level bot capable of beating any human if they try
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1717 Posts
March 15 2016 10:17 GMT
#190
On March 15 2016 09:43 Moose1 wrote:
but what race would the ai choose?

I think this is a very good topic to discuss. Which race would benefit most if you had "unlimited apm"?
iloveby.SlayerS_BunkiE[Shield]
WinterViewbot420
Profile Blog Joined December 2015
345 Posts
March 15 2016 10:21 GMT
#191
On March 15 2016 19:17 SlayerS_BunkiE wrote:
Show nested quote +
On March 15 2016 09:43 Moose1 wrote:
but what race would the ai choose?

I think this is a very good topic to discuss. Which race would benefit most if you had "unlimited apm"?

I'd say Protoss because Reavers are fucking scary
snakeeyez
Profile Joined May 2011
United States1231 Posts
Last Edited: 2016-03-15 22:52:53
March 15 2016 22:52 GMT
#192
On March 15 2016 19:17 SlayerS_BunkiE wrote:
Show nested quote +
On March 15 2016 09:43 Moose1 wrote:
but what race would the ai choose?

I think this is a very good topic to discuss. Which race would benefit most if you had "unlimited apm"?


Dragoons are amazing units with perfect micro. There are existing bots like overmind that played zerg and its pretty much for sure that stacked mutalisks are crazy strong. Properly microd carriers might be OP too. Some of the best current bots actually just go carriers.
Can their AI beat flash with all 3 races? That would be even more impressive if it can learn to win with all 3 races and learn all the matchups
MrMischelito
Profile Joined February 2014
347 Posts
March 17 2016 08:43 GMT
#193
I wouldn't be surprised if computers were better at video games. after all it's all just about numbers... 10110...
I'll continue following this discussion if/when computers start beating humans at basketball
Slayer91
Profile Joined February 2006
Ireland23404 Posts
March 17 2016 11:51 GMT
#194
On March 17 2016 17:43 MrMischelito wrote:
I wouldn't be surprised if computers were better at video games. after all it's all just about numbers... 10110...
I'll continue following this discussion if/when computers start beating humans at basketball


most ghetto post of this thread
snakeeyez
Profile Joined May 2011
United States1231 Posts
March 18 2016 00:26 GMT
#195
On March 17 2016 20:51 Slayer91 wrote:
Show nested quote +
On March 17 2016 17:43 MrMischelito wrote:
I wouldn't be surprised if computers were better at video games. after all it's all just about numbers... 10110...
I'll continue following this discussion if/when computers start beating humans at basketball


most ghetto post of this thread


I think some things go over the head of some people.
Improvement
Profile Joined March 2003
203 Posts
March 18 2016 01:44 GMT
#196
On March 11 2016 04:06 Loccstana wrote:
This would be of interest to people interested in AI for Starcraft:

https://webdocs.cs.ualberta.ca/~cdavid/pdf/starcraft_survey.pdf

A conservative lower bound on the state space of brood war is 10^1685. This is many orders of magnitude above the state space of Go, which is 10^170. Whats more, the branching factor is 10^50 to 10^200, compared to <360 for Go.

Holy shit, thanks for that info. You seem to be knowledgable in that field. I wondered about the complexity of that game my entire life tbh. This blows my mind.
Hmm
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