Flash on DeepMind: "I think I can win" - Page 10
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Richasliodo
18 Posts
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Swoopae
Australia339 Posts
Even though I still believe SC1 was the superior game technically, SC2 might be a better candidate due to the (imo anyway) slightly lower APM needed which would give the human less of a technical disadvantage due to limited APM and make it more of a challenge for the AI programmers to get the strategy side close enough to beat the best humans (obviously the AI's macro would be better, and perfect micro, but spellcasting and strategy would be an issue for any AI) I also think say, Maru or sOs as the master strategist/metagame/micro types would be a better pick for the human side than a technical grinder like herO or Innovation imo who make fewer mistakes and have better technical play but have less strategic genius I'd love to see Maru and sOs and a zerg like maybe Solar play mirrored matchups against the AI of all 3 races in a best of x series, would be a fantastic PPV-type event if it happened Flash and Jaedong in sc1 would be great too but I feel like the humans would struggle more due to the 'lol enjoy only controlling one small group of units at a time' micro plus the extra time needed to manage your economy in sc1 | ||
Poopi
France12478 Posts
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Grettin
42379 Posts
On March 15 2016 02:03 Poopi wrote: The best candidate would be Polt, Stephano and idk for protoss. In Broodwar? Okay. | ||
castleeMg
Canada745 Posts
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Mier19891
United States75 Posts
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Moose1
3 Posts
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Poopi
France12478 Posts
I respond to the guy above | ||
snakeeyez
United States1231 Posts
Starcraft is a pretty complicated game even the best current bots have lots of flaws and patterns. It would be mighty tough to beat flash or jaedong at brood war no doubt about it especially in long sets where they could exploit weaknesses. I think the AI will struggle with decisions and not falling into predictable patterns. Humans will exploit its patterns like expand timings, and stuff. It might pick illogical or inefficient builds that humans have figured out over decades of play. The bot would need a rock solid early game against all kinds of rushes, and would need perfect responses to not fall behind. It would need to respond to all the possible builds in the right way even ones you cant prepare for. It would be a tough challenge for AI no doubt about it The fact their AI beat a pro at go though makes me think they could do it. GO was a very tough game and its amazing feat to beat a pro player at that. I think they can build a pro level bot capable of beating any human if they try | ||
SlayerS_BunkiE
Canada1702 Posts
On March 15 2016 09:43 Moose1 wrote: but what race would the ai choose? I think this is a very good topic to discuss. Which race would benefit most if you had "unlimited apm"? | ||
WinterViewbot420
345 Posts
On March 15 2016 19:17 SlayerS_BunkiE wrote: I think this is a very good topic to discuss. Which race would benefit most if you had "unlimited apm"? I'd say Protoss because Reavers are fucking scary | ||
snakeeyez
United States1231 Posts
On March 15 2016 19:17 SlayerS_BunkiE wrote: I think this is a very good topic to discuss. Which race would benefit most if you had "unlimited apm"? Dragoons are amazing units with perfect micro. There are existing bots like overmind that played zerg and its pretty much for sure that stacked mutalisks are crazy strong. Properly microd carriers might be OP too. Some of the best current bots actually just go carriers. Can their AI beat flash with all 3 races? That would be even more impressive if it can learn to win with all 3 races and learn all the matchups | ||
MrMischelito
347 Posts
I'll continue following this discussion if/when computers start beating humans at basketball | ||
Slayer91
Ireland23335 Posts
On March 17 2016 17:43 MrMischelito wrote: I wouldn't be surprised if computers were better at video games. after all it's all just about numbers... 10110... I'll continue following this discussion if/when computers start beating humans at basketball most ghetto post of this thread | ||
snakeeyez
United States1231 Posts
I think some things go over the head of some people. | ||
Improvement
203 Posts
On March 11 2016 04:06 Loccstana wrote: This would be of interest to people interested in AI for Starcraft: https://webdocs.cs.ualberta.ca/~cdavid/pdf/starcraft_survey.pdf A conservative lower bound on the state space of brood war is 10^1685. This is many orders of magnitude above the state space of Go, which is 10^170. Whats more, the branching factor is 10^50 to 10^200, compared to <360 for Go. Holy shit, thanks for that info. You seem to be knowledgable in that field. I wondered about the complexity of that game my entire life tbh. This blows my mind. | ||
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