• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:57
CEST 11:57
KST 18:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy6uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread #1: Maru - Greatest Players of All Time Rogue Talks: "Koreans could dominate again" Weekly Cups (Aug 4-10): MaxPax wins a triple Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
RSL: Revival, a new crowdfunded tournament series Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament SEL Masters #5 - Korea vs Russia (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder StarCraft player reflex TE scores BW General Discussion BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 549 users

Making Mech Viable - Addressing Mech Anti-Air - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 Next All
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 04 2016 14:56 GMT
#181
After watching the train wreck of mech vs Z at IEM, i wonder if Cyclones could become the answer to BL. The Thor change could do it too with increased range, but i feel there is more of a chance to get a Cyclone buff seeing how it's the new shiny LOTV unit and it's not having a good time right now.

Either way, BLs and Tempests are a big problem.
Head Coach Park: "They should buff tanks!"
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 04 2016 18:52 GMT
#182
On March 04 2016 23:56 Sapphire.lux wrote:
After watching the train wreck of mech vs Z at IEM, i wonder if Cyclones could become the answer to BL. The Thor change could do it too with increased range, but i feel there is more of a chance to get a Cyclone buff seeing how it's the new shiny LOTV unit and it's not having a good time right now.

Either way, BLs and Tempests are a big problem.


Just saw that game today too. And i hope people see how bad it is that once any amount of air hits the map the game turns into air turtlefest + massing of air.

Every single ground unit both players made is completely irrelevant once mass broods/vipers hits the field, same as carrier/tempest because in that game the only thing that matters are the air units.

Imagine if in that game, he could make thors with this upgrade to counter air and dissuade snute from just massing air in the first place then factory units would actually be relevant in the game.

Pretty frustrating game to watch because we all know after watching train wrecks like that every single game will just be a bio game + liberators since mech is garbage atm.
Sup
parkufarku
Profile Blog Joined March 2014
882 Posts
March 04 2016 23:19 GMT
#183
On March 05 2016 03:52 avilo wrote:
Show nested quote +
On March 04 2016 23:56 Sapphire.lux wrote:
After watching the train wreck of mech vs Z at IEM, i wonder if Cyclones could become the answer to BL. The Thor change could do it too with increased range, but i feel there is more of a chance to get a Cyclone buff seeing how it's the new shiny LOTV unit and it's not having a good time right now.

Either way, BLs and Tempests are a big problem.


Just saw that game today too. And i hope people see how bad it is that once any amount of air hits the map the game turns into air turtlefest + massing of air.

Every single ground unit both players made is completely irrelevant once mass broods/vipers hits the field, same as carrier/tempest because in that game the only thing that matters are the air units.

Imagine if in that game, he could make thors with this upgrade to counter air and dissuade snute from just massing air in the first place then factory units would actually be relevant in the game.

Pretty frustrating game to watch because we all know after watching train wrecks like that every single game will just be a bio game + liberators since mech is garbage atm.


Let's assume all that stuff you said are true (even tho it isn't). What's wrong with bio + liberators? Do you see Protoss players complaining they can't only use Robo units to beat Terran?
Charoisaur
Profile Joined August 2014
Germany15967 Posts
March 04 2016 23:32 GMT
#184
On March 05 2016 08:19 parkufarku wrote:
Show nested quote +
On March 05 2016 03:52 avilo wrote:
On March 04 2016 23:56 Sapphire.lux wrote:
After watching the train wreck of mech vs Z at IEM, i wonder if Cyclones could become the answer to BL. The Thor change could do it too with increased range, but i feel there is more of a chance to get a Cyclone buff seeing how it's the new shiny LOTV unit and it's not having a good time right now.

Either way, BLs and Tempests are a big problem.


Just saw that game today too. And i hope people see how bad it is that once any amount of air hits the map the game turns into air turtlefest + massing of air.

Every single ground unit both players made is completely irrelevant once mass broods/vipers hits the field, same as carrier/tempest because in that game the only thing that matters are the air units.

Imagine if in that game, he could make thors with this upgrade to counter air and dissuade snute from just massing air in the first place then factory units would actually be relevant in the game.

Pretty frustrating game to watch because we all know after watching train wrecks like that every single game will just be a bio game + liberators since mech is garbage atm.


Let's assume all that stuff you said are true (even tho it isn't). What's wrong with bio + liberators? Do you see Protoss players complaining they can't only use Robo units to beat Terran?


Protoss can play adept/Stalker/Immortal, adept/ht, chargelot/ht, blinkstalker/collossus and blink/disruptor.
terran can play bio/liberator.
Don't you think something is wrong with that?
because the way upgrades work terran can't just mix thors or hellbats into their composition so as long as mech is not viable terrans unit compositions will always be extremely stale.

Many of the coolest moments in sc2 happen due to worker harassment
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-03-04 23:41:00
March 04 2016 23:40 GMT
#185
On March 05 2016 08:32 Charoisaur wrote:
Show nested quote +
On March 05 2016 08:19 parkufarku wrote:
On March 05 2016 03:52 avilo wrote:
On March 04 2016 23:56 Sapphire.lux wrote:
After watching the train wreck of mech vs Z at IEM, i wonder if Cyclones could become the answer to BL. The Thor change could do it too with increased range, but i feel there is more of a chance to get a Cyclone buff seeing how it's the new shiny LOTV unit and it's not having a good time right now.

Either way, BLs and Tempests are a big problem.


Just saw that game today too. And i hope people see how bad it is that once any amount of air hits the map the game turns into air turtlefest + massing of air.

Every single ground unit both players made is completely irrelevant once mass broods/vipers hits the field, same as carrier/tempest because in that game the only thing that matters are the air units.

Imagine if in that game, he could make thors with this upgrade to counter air and dissuade snute from just massing air in the first place then factory units would actually be relevant in the game.

Pretty frustrating game to watch because we all know after watching train wrecks like that every single game will just be a bio game + liberators since mech is garbage atm.


Let's assume all that stuff you said are true (even tho it isn't). What's wrong with bio + liberators? Do you see Protoss players complaining they can't only use Robo units to beat Terran?


Protoss can play adept/Stalker/Immortal, adept/ht, chargelot/ht, blinkstalker/collossus and blink/disruptor.
terran can play bio/liberator.
Don't you think something is wrong with that?
because the way upgrades work terran can't just mix thors or hellbats into their composition so as long as mech is not viable terrans unit compositions will always be extremely stale.


Is this a parody or not? The protoss combinations reeks of utter desperation, having to seperate stalkers into stalkers, blink stalkers and blink respectively in a bid to pad out the options. Meanwhile, the myriad permutation of marine, maurader, hellion/hellbat, widowmines, tank, ghost, viking, medivac are under the umbrella of bio, so you can pretend that terran has no variety.
Naracs_Duc
Profile Joined August 2015
746 Posts
March 04 2016 23:58 GMT
#186
On March 05 2016 08:32 Charoisaur wrote:
Show nested quote +
On March 05 2016 08:19 parkufarku wrote:
On March 05 2016 03:52 avilo wrote:
On March 04 2016 23:56 Sapphire.lux wrote:
After watching the train wreck of mech vs Z at IEM, i wonder if Cyclones could become the answer to BL. The Thor change could do it too with increased range, but i feel there is more of a chance to get a Cyclone buff seeing how it's the new shiny LOTV unit and it's not having a good time right now.

Either way, BLs and Tempests are a big problem.


Just saw that game today too. And i hope people see how bad it is that once any amount of air hits the map the game turns into air turtlefest + massing of air.

Every single ground unit both players made is completely irrelevant once mass broods/vipers hits the field, same as carrier/tempest because in that game the only thing that matters are the air units.

Imagine if in that game, he could make thors with this upgrade to counter air and dissuade snute from just massing air in the first place then factory units would actually be relevant in the game.

Pretty frustrating game to watch because we all know after watching train wrecks like that every single game will just be a bio game + liberators since mech is garbage atm.


Let's assume all that stuff you said are true (even tho it isn't). What's wrong with bio + liberators? Do you see Protoss players complaining they can't only use Robo units to beat Terran?


Protoss can play adept/Stalker/Immortal, adept/ht, chargelot/ht, blinkstalker/collossus and blink/disruptor.
terran can play bio/liberator.
Don't you think something is wrong with that?
because the way upgrades work terran can't just mix thors or hellbats into their composition so as long as mech is not viable terrans unit compositions will always be extremely stale.



Wait a minute--so you have a problem with Terrans using Barracks plus support units while Protoss also uses Gateways and support units?
Charoisaur
Profile Joined August 2014
Germany15967 Posts
March 05 2016 00:05 GMT
#187
On March 05 2016 08:58 Naracs_Duc wrote:
Show nested quote +
On March 05 2016 08:32 Charoisaur wrote:
On March 05 2016 08:19 parkufarku wrote:
On March 05 2016 03:52 avilo wrote:
On March 04 2016 23:56 Sapphire.lux wrote:
After watching the train wreck of mech vs Z at IEM, i wonder if Cyclones could become the answer to BL. The Thor change could do it too with increased range, but i feel there is more of a chance to get a Cyclone buff seeing how it's the new shiny LOTV unit and it's not having a good time right now.

Either way, BLs and Tempests are a big problem.


Just saw that game today too. And i hope people see how bad it is that once any amount of air hits the map the game turns into air turtlefest + massing of air.

Every single ground unit both players made is completely irrelevant once mass broods/vipers hits the field, same as carrier/tempest because in that game the only thing that matters are the air units.

Imagine if in that game, he could make thors with this upgrade to counter air and dissuade snute from just massing air in the first place then factory units would actually be relevant in the game.

Pretty frustrating game to watch because we all know after watching train wrecks like that every single game will just be a bio game + liberators since mech is garbage atm.


Let's assume all that stuff you said are true (even tho it isn't). What's wrong with bio + liberators? Do you see Protoss players complaining they can't only use Robo units to beat Terran?


Protoss can play adept/Stalker/Immortal, adept/ht, chargelot/ht, blinkstalker/collossus and blink/disruptor.
terran can play bio/liberator.
Don't you think something is wrong with that?
because the way upgrades work terran can't just mix thors or hellbats into their composition so as long as mech is not viable terrans unit compositions will always be extremely stale.



Wait a minute--so you have a problem with Terrans using Barracks plus support units while Protoss also uses Gateways and support units?

I feel I'm feeding a troll at this point or you have some reading comprehension issues.
just read my post again and you'll know what's the problem.


Many of the coolest moments in sc2 happen due to worker harassment
Lexender
Profile Joined September 2013
Mexico2647 Posts
Last Edited: 2016-03-05 01:08:39
March 05 2016 01:08 GMT
#188
On March 05 2016 08:58 Naracs_Duc wrote:
Show nested quote +
On March 05 2016 08:32 Charoisaur wrote:
On March 05 2016 08:19 parkufarku wrote:
On March 05 2016 03:52 avilo wrote:
On March 04 2016 23:56 Sapphire.lux wrote:
After watching the train wreck of mech vs Z at IEM, i wonder if Cyclones could become the answer to BL. The Thor change could do it too with increased range, but i feel there is more of a chance to get a Cyclone buff seeing how it's the new shiny LOTV unit and it's not having a good time right now.

Either way, BLs and Tempests are a big problem.


Just saw that game today too. And i hope people see how bad it is that once any amount of air hits the map the game turns into air turtlefest + massing of air.

Every single ground unit both players made is completely irrelevant once mass broods/vipers hits the field, same as carrier/tempest because in that game the only thing that matters are the air units.

Imagine if in that game, he could make thors with this upgrade to counter air and dissuade snute from just massing air in the first place then factory units would actually be relevant in the game.

Pretty frustrating game to watch because we all know after watching train wrecks like that every single game will just be a bio game + liberators since mech is garbage atm.


Let's assume all that stuff you said are true (even tho it isn't). What's wrong with bio + liberators? Do you see Protoss players complaining they can't only use Robo units to beat Terran?


Protoss can play adept/Stalker/Immortal, adept/ht, chargelot/ht, blinkstalker/collossus and blink/disruptor.
terran can play bio/liberator.
Don't you think something is wrong with that?
because the way upgrades work terran can't just mix thors or hellbats into their composition so as long as mech is not viable terrans unit compositions will always be extremely stale.



Wait a minute--so you have a problem with Terrans using Barracks plus support units while Protoss also uses Gateways and support units?


Ghost mech is also core+support but people act like it doesnt exist
parkufarku
Profile Blog Joined March 2014
882 Posts
March 06 2016 18:40 GMT
#189
On March 05 2016 08:32 Charoisaur wrote:
Show nested quote +
On March 05 2016 08:19 parkufarku wrote:
On March 05 2016 03:52 avilo wrote:
On March 04 2016 23:56 Sapphire.lux wrote:
After watching the train wreck of mech vs Z at IEM, i wonder if Cyclones could become the answer to BL. The Thor change could do it too with increased range, but i feel there is more of a chance to get a Cyclone buff seeing how it's the new shiny LOTV unit and it's not having a good time right now.

Either way, BLs and Tempests are a big problem.


Just saw that game today too. And i hope people see how bad it is that once any amount of air hits the map the game turns into air turtlefest + massing of air.

Every single ground unit both players made is completely irrelevant once mass broods/vipers hits the field, same as carrier/tempest because in that game the only thing that matters are the air units.

Imagine if in that game, he could make thors with this upgrade to counter air and dissuade snute from just massing air in the first place then factory units would actually be relevant in the game.

Pretty frustrating game to watch because we all know after watching train wrecks like that every single game will just be a bio game + liberators since mech is garbage atm.


Let's assume all that stuff you said are true (even tho it isn't). What's wrong with bio + liberators? Do you see Protoss players complaining they can't only use Robo units to beat Terran?


Protoss can play adept/Stalker/Immortal, adept/ht, chargelot/ht, blinkstalker/collossus and blink/disruptor.
terran can play bio/liberator.
Don't you think something is wrong with that?
because the way upgrades work terran can't just mix thors or hellbats into their composition so as long as mech is not viable terrans unit compositions will always be extremely stale.



None of the protoss combinations you cited were PURE robo units
parkufarku
Profile Blog Joined March 2014
882 Posts
March 06 2016 18:42 GMT
#190
On March 05 2016 08:40 Dangermousecatdog wrote:
Show nested quote +
On March 05 2016 08:32 Charoisaur wrote:
On March 05 2016 08:19 parkufarku wrote:
On March 05 2016 03:52 avilo wrote:
On March 04 2016 23:56 Sapphire.lux wrote:
After watching the train wreck of mech vs Z at IEM, i wonder if Cyclones could become the answer to BL. The Thor change could do it too with increased range, but i feel there is more of a chance to get a Cyclone buff seeing how it's the new shiny LOTV unit and it's not having a good time right now.

Either way, BLs and Tempests are a big problem.


Just saw that game today too. And i hope people see how bad it is that once any amount of air hits the map the game turns into air turtlefest + massing of air.

Every single ground unit both players made is completely irrelevant once mass broods/vipers hits the field, same as carrier/tempest because in that game the only thing that matters are the air units.

Imagine if in that game, he could make thors with this upgrade to counter air and dissuade snute from just massing air in the first place then factory units would actually be relevant in the game.

Pretty frustrating game to watch because we all know after watching train wrecks like that every single game will just be a bio game + liberators since mech is garbage atm.


Let's assume all that stuff you said are true (even tho it isn't). What's wrong with bio + liberators? Do you see Protoss players complaining they can't only use Robo units to beat Terran?


Protoss can play adept/Stalker/Immortal, adept/ht, chargelot/ht, blinkstalker/collossus and blink/disruptor.
terran can play bio/liberator.
Don't you think something is wrong with that?
because the way upgrades work terran can't just mix thors or hellbats into their composition so as long as mech is not viable terrans unit compositions will always be extremely stale.


Is this a parody or not? The protoss combinations reeks of utter desperation, having to seperate stalkers into stalkers, blink stalkers and blink respectively in a bid to pad out the options. Meanwhile, the myriad permutation of marine, maurader, hellion/hellbat, widowmines, tank, ghost, viking, medivac are under the umbrella of bio, so you can pretend that terran has no variety.


Exactly. This thread should be closed after this post.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2016-03-06 19:42:46
March 06 2016 19:40 GMT
#191
I don't see a problem with implementing a less extreme version of the upgrade. For example, instead of changing from 6+6(light) have it change to 9+3(light). I'm skeptical about +3 range, that seems quite threatening, perhaps +2. Regardless, the addition of an upgrade would probably help improve the game and reduce reliance on mass Viking.

I just worry that a pure hellbat, siege tank, thor army would crush Zerg with no supporting units.

Perhaps make it so this is a "mode" that is activated, which turns off the ground attack entirely.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16711 Posts
Last Edited: 2016-03-06 21:39:15
March 06 2016 21:18 GMT
#192
On March 07 2016 04:40 FabledIntegral wrote:
I don't see a problem with implementing a less extreme version of the upgrade. For example, instead of changing from 6+6(light) have it change to 9+3(light). I'm skeptical about +3 range, that seems quite threatening, perhaps +2. Regardless, the addition of an upgrade would probably help improve the game and reduce reliance on mass Viking.

I just worry that a pure hellbat, siege tank, thor army would crush Zerg with no supporting units.

Perhaps make it so this is a "mode" that is activated, which turns off the ground attack entirely.


i got no problems with a moderate buff to both the Thor and Tank. I think it'd be cool. I just want to see an off-setting nerf to some Terran Air units to make up for the buff.

On March 07 2016 03:42 parkufarku wrote:
Show nested quote +
On March 05 2016 08:40 Dangermousecatdog wrote:
On March 05 2016 08:32 Charoisaur wrote:
On March 05 2016 08:19 parkufarku wrote:
On March 05 2016 03:52 avilo wrote:
On March 04 2016 23:56 Sapphire.lux wrote:
After watching the train wreck of mech vs Z at IEM, i wonder if Cyclones could become the answer to BL. The Thor change could do it too with increased range, but i feel there is more of a chance to get a Cyclone buff seeing how it's the new shiny LOTV unit and it's not having a good time right now.

Either way, BLs and Tempests are a big problem.


Just saw that game today too. And i hope people see how bad it is that once any amount of air hits the map the game turns into air turtlefest + massing of air.

Every single ground unit both players made is completely irrelevant once mass broods/vipers hits the field, same as carrier/tempest because in that game the only thing that matters are the air units.

Imagine if in that game, he could make thors with this upgrade to counter air and dissuade snute from just massing air in the first place then factory units would actually be relevant in the game.

Pretty frustrating game to watch because we all know after watching train wrecks like that every single game will just be a bio game + liberators since mech is garbage atm.


Let's assume all that stuff you said are true (even tho it isn't). What's wrong with bio + liberators? Do you see Protoss players complaining they can't only use Robo units to beat Terran?


Protoss can play adept/Stalker/Immortal, adept/ht, chargelot/ht, blinkstalker/collossus and blink/disruptor.
terran can play bio/liberator.
Don't you think something is wrong with that?
because the way upgrades work terran can't just mix thors or hellbats into their composition so as long as mech is not viable terrans unit compositions will always be extremely stale.


Is this a parody or not? The protoss combinations reeks of utter desperation, having to seperate stalkers into stalkers, blink stalkers and blink respectively in a bid to pad out the options. Meanwhile, the myriad permutation of marine, maurader, hellion/hellbat, widowmines, tank, ghost, viking, medivac are under the umbrella of bio, so you can pretend that terran has no variety.


Exactly. This thread should be closed after this post.


true
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TwiggyWan
Profile Blog Joined December 2013
France329 Posts
March 06 2016 21:45 GMT
#193
On March 05 2016 08:19 parkufarku wrote:
Show nested quote +
On March 05 2016 03:52 avilo wrote:
On March 04 2016 23:56 Sapphire.lux wrote:
After watching the train wreck of mech vs Z at IEM, i wonder if Cyclones could become the answer to BL. The Thor change could do it too with increased range, but i feel there is more of a chance to get a Cyclone buff seeing how it's the new shiny LOTV unit and it's not having a good time right now.

Either way, BLs and Tempests are a big problem.


Just saw that game today too. And i hope people see how bad it is that once any amount of air hits the map the game turns into air turtlefest + massing of air.

Every single ground unit both players made is completely irrelevant once mass broods/vipers hits the field, same as carrier/tempest because in that game the only thing that matters are the air units.

Imagine if in that game, he could make thors with this upgrade to counter air and dissuade snute from just massing air in the first place then factory units would actually be relevant in the game.

Pretty frustrating game to watch because we all know after watching train wrecks like that every single game will just be a bio game + liberators since mech is garbage atm.


Let's assume all that stuff you said are true (even tho it isn't). What's wrong with bio + liberators? Do you see Protoss players complaining they can't only use Robo units to beat Terran?


The problem is more that it's bio+liberators into full air in every matchup, and that full air vs full air games are dull to say the least.
No bad days
ArcadePlus
Profile Joined March 2012
United States44 Posts
March 06 2016 22:12 GMT
#194
I think focusing on changes to the cyclone would be a better idea, no? the reason Goliaths functioned as they did in BW was partially because they were relatively cheap, flexible, mobile, and weak (compared to the Siege tank in BW). Thors are kind of a flawed unit in principle I think.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 06 2016 23:09 GMT
#195
On March 07 2016 07:12 ArcadePlus wrote:
I think focusing on changes to the cyclone would be a better idea, no? the reason Goliaths functioned as they did in BW was partially because they were relatively cheap, flexible, mobile, and weak (compared to the Siege tank in BW). Thors are kind of a flawed unit in principle I think.

Thor was never a good unit in the first place
Artillery spawned from the forges of Hell
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-03-06 23:12:39
March 06 2016 23:12 GMT
#196
Step 1 to make Mech viable: Make hellions/hellbats viable against Protoss. You're not going to be playing Mech ever when your antilight unit gets countered by everything they can field. Including their light units.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
March 06 2016 23:49 GMT
#197
On March 07 2016 06:45 TwiggyWan wrote:
Show nested quote +
On March 05 2016 08:19 parkufarku wrote:
On March 05 2016 03:52 avilo wrote:
On March 04 2016 23:56 Sapphire.lux wrote:
After watching the train wreck of mech vs Z at IEM, i wonder if Cyclones could become the answer to BL. The Thor change could do it too with increased range, but i feel there is more of a chance to get a Cyclone buff seeing how it's the new shiny LOTV unit and it's not having a good time right now.

Either way, BLs and Tempests are a big problem.


Just saw that game today too. And i hope people see how bad it is that once any amount of air hits the map the game turns into air turtlefest + massing of air.

Every single ground unit both players made is completely irrelevant once mass broods/vipers hits the field, same as carrier/tempest because in that game the only thing that matters are the air units.

Imagine if in that game, he could make thors with this upgrade to counter air and dissuade snute from just massing air in the first place then factory units would actually be relevant in the game.

Pretty frustrating game to watch because we all know after watching train wrecks like that every single game will just be a bio game + liberators since mech is garbage atm.


Let's assume all that stuff you said are true (even tho it isn't). What's wrong with bio + liberators? Do you see Protoss players complaining they can't only use Robo units to beat Terran?


The problem is more that it's bio+liberators into full air in every matchup, and that full air vs full air games are dull to say the least.


So instead of inventing a matchup based on nostalgia--wouldn't it be more logical to try to make the air vs air games more fun if the game naturally goes in that direction already?
Hark, what baseball through yonder window breaks?
Lexender
Profile Joined September 2013
Mexico2647 Posts
March 07 2016 00:37 GMT
#198
On March 07 2016 08:12 Big J wrote:
Step 1 to make Mech viable: Make hellions/hellbats viable against Protoss. You're not going to be playing Mech ever when your antilight unit gets countered by everything they can field. Including their light units.


I wonder if a bonus damage vs shields would be good, that doesnt breaks other MUs and hellions/hellbats are super trash vs protoss so it wouldn't be too much, it can be added to blueflame if necessary.
ArcadePlus
Profile Joined March 2012
United States44 Posts
March 07 2016 08:04 GMT
#199
I mean, making mech viable isn't -just- about AA, right? it's about being able to extend map control, which Mech isn't necessarily bad at but bio or bio-tank or bio-liberator is just better at right now. the mobility-power-cost intersection just seems not to favor mech units and I think the design of the Thor and cyclone are principle
seemsgood
Profile Joined January 2016
5527 Posts
March 07 2016 08:29 GMT
#200
On March 07 2016 09:37 Lexender wrote:
Show nested quote +
On March 07 2016 08:12 Big J wrote:
Step 1 to make Mech viable: Make hellions/hellbats viable against Protoss. You're not going to be playing Mech ever when your antilight unit gets countered by everything they can field. Including their light units.


I wonder if a bonus damage vs shields would be good, that doesnt breaks other MUs and hellions/hellbats are super trash vs protoss so it wouldn't be too much, it can be added to blueflame if necessary.

Nope... we remove it's light tag, so when adept shade in siege tank, they get eating alive.
Also it give opportunity to buff bane's speed to help LBM already underuse.
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 3145
EffOrt 1067
Bisu 823
actioN 628
ggaemo 286
PianO 261
Rush 171
Zeus 142
ToSsGirL 78
Soma 66
[ Show more ]
soO 48
Hyun 47
Soulkey 44
ZerO 38
Aegong 32
TY 30
Backho 30
Sharp 24
Larva 21
Shine 18
zelot 17
Yoon 15
NaDa 13
HiyA 13
ajuk12(nOOB) 13
Hm[arnc] 7
ivOry 3
Dota 2
XcaliburYe284
League of Legends
JimRising 402
Counter-Strike
shoxiejesuss756
Stewie2K475
allub249
x6flipin137
Super Smash Bros
Westballz6
Other Games
gofns11612
FrodaN1331
singsing1095
olofmeister761
Happy260
DeMusliM141
crisheroes127
Mew2King58
ZerO(Twitch)3
Organizations
Other Games
gamesdonequick816
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 30
• davetesta24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1205
Upcoming Events
The PondCast
3m
WardiTV Summer Champion…
1h 3m
Online Event
4h 3m
Replay Cast
14h 3m
LiuLi Cup
1d 1h
Online Event
1d 5h
BSL Team Wars
1d 9h
Team Hawk vs Team Sziky
Online Event
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
CSO Contender
2 days
[BSL 2025] Weekly
2 days
Sparkling Tuna Cup
3 days
WardiTV Summer Champion…
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
BSL Team Wars
3 days
Team Dewalt vs Team Bonyth
Afreeca Starleague
4 days
Sharp vs Ample
Larva vs Stork
Wardi Open
4 days
RotterdaM Event
4 days
Replay Cast
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
5 days
PiGosaur Monday
5 days
Afreeca Starleague
6 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.