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David Kim's Response on Community Feedback

Forum Index > SC2 General
425 CommentsPost a Reply
1 2 3 4 5 20 21 22 Next All
Mightygear
Profile Joined November 2015
81 Posts
January 30 2016 01:31 GMT
#1
Dayvie just response on the negative Feedback:

http://us.battle.net/sc2/en/forum/topic/20419654373

Quote:

Before we go into it, we would like to point out that the main reason for having this two way communication, and why we’ve had so much success for the better of the game in the past year compared to previous years is due to all of us working together as 1 team with the focus on making the game better. We have to remember to stay focused on our main goal, and let’s continue to work together. This is critical to the success of the game.

Maps
We probably don't need to get into too much detail in regards with the importance of map diversity, so let’s just talk a bit about specifically how we should get there. Ideally, every map in the map pool should have a unique, cool factor about it that makes it so that players can explore new strategies/timings/build orders/units/etc. What we mean by this in detail on a per map bases currently is this:

Dusk Towers
Defend 1 choke point to gain access to 4 bases is something unique to this map, and it’s already looking like it creates very different games compared to other map types.

Orbital Shipyard
Aside from TvZ playing slightly differently, this map is a very standard map. Standard maps aren’t necessarily a bad thing to the game, and we can definitely have a couple of these in the map pool.

Prion Terraces

Due to the layout of the gold bases, games can play out very differently. Armies are more mineral heavy, and there are many counters and counters to counters to players taking gold expansions in different ways and different timings.

Ulrena

Stand out rush distance plus the option to not always have to play the rush game depending on how the key choke points are utilized.

Central Protocol
Really difficult 3rd, and layout of natural/main favoring mobility based compositions. Obviously, we are seeing some balance issues on this map, so this is a map where we definitely want to focus on making some balance tuning passes. Let’s discuss what specific changes we could make to this map.

Lerilak Crest

Each starting location plays out so differently, and the general feel of the map playing a bit more rush heavy. The fact that each start location plays out differently means players who are more reactive depending on what they scout can perform better on a map like this, which we think is a cool factor.

Ruins of Seras
Similar idea as Lerilak, but macro instead of rush.

So as you can see, each map is unique and contributes to the map pool as a whole being an extremely diverse play experience. Map balance, however, is a different thing. Obviously if a map balance has clear problems we should work towards fixing that like we’ve already mentioned in the weekly update. We would like to thank and do a major shoutout to the people out there that are sharing specific solutions that we might be able to implement to make specific maps better. It’s easy to jump on the bandwagon of “Map X just sucks and there’s nothing anyone can ever do about it to make it any better.” There are two major problems with this mindset: It’s just unproductive, and the statement is just not true. We should know better than this especially since we’ve been iterating on and polishing various design problems together as a whole.

Map Balance
Granted it’s still a bit too early to have heard everyone’s thoughts on the specific balance tweaks we should be doing in the near future but let’s still talk a bit about some of the suggestions we saw today.

Lerilak Crest – changing out Rock Towers at the 3rd to Rocks
We believe this suggestion is solid, because it’s a good balance change to the map without taking away from the cool factor of the map. The map’s core difference compared to other maps in the pool will remain intact, but being able to only focus defenses on 1 choke point will be a big help in various situations.

Orbital Shipyard – Blocking some of the jumpable area around the main/3rd location, to reduce the effectiveness of mass reaper openings a little bit.
Again, something like this is solid, especially if Reapers are too strong vs. Zerg on this map, since Reapers will still be stronger in this map than other maps, but we’re just reducing their effectiveness slightly.

Prion Terraces – changing golds to normal expansions
While this is an interesting idea on paper, it proves to be bad in practice. Changing this will take away the main reason that makes this map unique, and different from standard maps that don’t have any stand out feature about them. Keep in mind, we’re not saying the map is perfect, we’re just saying let’s try to look for another area that can be tweaked that still keeps this unique factor.

Obviously, it’s only been 1 day since we’ve been discussing the specific changes so it’s difficult to say right at this moment what the best specific changes are, but let’s try to revolve discussions around this sort of thing, so that we can move quickly to put out some balance changes to the current map pool.

Online Systems
It’s encouraging to see that the community is eager for new content and features. However, we recognize that there is a temptation once we’ve talked about something new to want to see it in the game quickly. The reality is that feature and content development often takes more time than even we expect internally – and as a result, we ask for your patience and temperance in your responses each week.

When the net outcome of sharing plans early is to produce incorrect expectations, it incentivizes less transparency – instead, we want to continue to foster open communication, and we hope that you will support this approach. We are committed to quality, and we are determined to take whatever time is necessary to deliver polished work.

There have been some aspersions cast in various threads, alleging that our team is small, that our team is allocated to other projects, or that we delivered an incomplete product. None of these have merit, and frankly this kind of commentary is demotivating to the team. The entire development team from Legacy of the Void is continuing to work hard on StarCraft II – we believe we delivered a compelling scope in Legacy of the Void, and we are excited to have the opportunity to add even more content and features in the months ahead.

Although we were disappointed to see so many unconstructive comments this week, we did appreciate that some constructive feedback is still occurring. Given the passion we see exhibited on both sides of the fence, we believe that the future holds great potential. Whether you are a supporter or a critic of our approach, we are grateful to you all for playing and watching StarCraft II!
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Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
Penev
Profile Joined October 2012
28495 Posts
January 30 2016 01:41 GMT
#2
There have been some aspersions cast in various threads, alleging that our team is small, that our team is allocated to other projects, or that we delivered an incomplete product. None of these have merit, and frankly this kind of commentary is demotivating to the team. The entire development team from Legacy of the Void is continuing to work hard on StarCraft II – we believe we delivered a compelling scope in Legacy of the Void, and we are excited to have the opportunity to add even more content and features in the months ahead.

Although we were disappointed to see so many unconstructive comments this week, we did appreciate that some constructive feedback is still occurring. Given the passion we see exhibited on both sides of the fence, we believe that the future holds great potential. Whether you are a supporter or a critic of our approach, we are grateful to you all for playing and watching StarCraft II!

I'm torn on this. I feel bad for DK and his team for getting so much crap but I also don't agree with quite a few of their decisions..

Let's at least be constructive in our criticism people
I Protoss winner, could it be?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 30 2016 01:41 GMT
#3
I can appreciate every map being unique in some way, and their willingness to change them if necessary, but sometimes uniqueness just doesn't work out.

Chalking Central Protocol and Prion Terraces (or any other map with severe issues) down as failed experiments and replacing them with a new map should always be on the table.

I do empathize with his point about unconstructive comments. So much of the criticism levelled at the SCII team is meaningless toxic bashing.
Ruin
Profile Joined July 2011
United States271 Posts
January 30 2016 01:41 GMT
#4
This map pool is just stale and it's straight up not fun playing on the same maps for this long regardless of how good or bad they are. David Kim needs to swallow his pride and include the gsl maps for the next season but we all know that isn't going to happen.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2016-01-30 01:43:11
January 30 2016 01:42 GMT
#5
I don't like this line of thinking. The stand-out features of Dusk Towers and Ulrena are almost always bad things for a map to have.

Also, I don't see why blizzard couldn't have made a few new maps for next season...
Moderatorshe/her
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15995 Posts
January 30 2016 01:47 GMT
#6
he still doesn't realize that he's the only guy in the world who enjoys the current mappool.
Talking about how awesome his shit is doesn't make me think otherwise.
david kims ego is really damaging to this game.
Many of the coolest moments in sc2 happen due to worker harassment
ProtossMasterRace
Profile Joined January 2016
57 Posts
Last Edited: 2016-01-30 01:53:02
January 30 2016 01:48 GMT
#7
The problem with Prion Terraces and the gold bases is that having tons of minerals favors zerg a lot more than it does terran or especially protoss. You can't really have a protoss army that is mineral heavy, I really like that map if it is a PvP or PvT, but when I face a zerg on prion I feel like I am behind from the start.

The cool factor of central protocol tbh is that nobody plays that map.

I'd really love to see them implement the GSL maps to the ladder pool they seem like really solid and interesting maps that are not necessarily standard but don't go too creative.

We don't need new maps because old ones are bad we need new maps to keep things fresh, at least that is mostly why I am excited about new maps.

I don't know why but I find it funny that DK kindly asked the community to stop shitposting.

Kurbz
Profile Joined April 2011
Australia88 Posts
January 30 2016 01:51 GMT
#8
On January 30 2016 10:47 Charoisaur wrote:
david kims ego is really damaging to this game.


This. Very much this.
Never argue with an idiot, they will bring you down to their level and beat you with experience.
Penev
Profile Joined October 2012
28495 Posts
January 30 2016 01:55 GMT
#9
On January 30 2016 10:51 Kurbz wrote:
Show nested quote +
On January 30 2016 10:47 Charoisaur wrote:
david kims ego is really damaging to this game.


This. Very much this.

This is not constructive criticism in the slightest
I Protoss winner, could it be?
Mightygear
Profile Joined November 2015
81 Posts
Last Edited: 2016-01-30 01:59:53
January 30 2016 01:59 GMT
#10
I know many ppl of you are upset but please keep it classy. Atleast they kinda try to make it enjoyable atleast.
Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
Charoisaur
Profile Joined August 2014
Germany15995 Posts
Last Edited: 2016-01-30 02:11:12
January 30 2016 02:00 GMT
#11

There have been some aspersions cast in various threads, alleging that our team is small, that our team is allocated to other projects, or that we delivered an incomplete product. None of these have merit, and frankly this kind of commentary is demotivating to the team. The entire development team from Legacy of the Void is continuing to work hard on StarCraft II – we believe we delivered a compelling scope in Legacy of the Void, and we are excited to have the opportunity to add even more content and features in the months ahead.


Well if your team isn't small the only other possibility is that your team just isn't good.
I think it's better to hear that your team is just small.

Although we were disappointed to see so many unconstructive comments this week, we did appreciate that some constructive feedback is still occurring. Given the passion we see exhibited on both sides of the fence, we believe that the future holds great potential. Whether you are a supporter or a critic of our approach, we are grateful to you all for playing and watching StarCraft II!

if you do shit decisions in regard to starcraft what do you expect?
Should we say "oh you're doing an awesome job, this mappool should even stay for season 3. Just switch orbital shipyard and dusk towers with more unique maps and it will be perfect"
The reason for our feedback is that we actually care for the game and want it to be succesful.
Many of the coolest moments in sc2 happen due to worker harassment
Hider
Profile Blog Joined May 2010
Denmark9405 Posts
January 30 2016 02:01 GMT
#12
On January 30 2016 10:42 The_Templar wrote:
I don't like this line of thinking. The stand-out features of Dusk Towers and Ulrena are almost always bad things for a map to have.

Also, I don't see why blizzard couldn't have made a few new maps for next season...


But they add for different gameplay!!! That's the only thing that matters to David Kim.

jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 30 2016 02:02 GMT
#13
dk: "so there isn't going to be any new content for quite a while, no maps, skins, ladder revamp, or coop stuff"
community: "wtf you guys said there would be content what's going on"
dk: "you're hurting my feelings, also the current maps are fine despite everyone saying otherwise"
Penev
Profile Joined October 2012
28495 Posts
January 30 2016 02:03 GMT
#14
On January 30 2016 11:00 Charoisaur wrote:
Show nested quote +

There have been some aspersions cast in various threads, alleging that our team is small, that our team is allocated to other projects, or that we delivered an incomplete product. None of these have merit, and frankly this kind of commentary is demotivating to the team. The entire development team from Legacy of the Void is continuing to work hard on StarCraft II – we believe we delivered a compelling scope in Legacy of the Void, and we are excited to have the opportunity to add even more content and features in the months ahead.


Well if your team isn't small the only other possibility is that your team just sucks ass.
I think it's better to hear that your team is just small.
Show nested quote +

Although we were disappointed to see so many unconstructive comments this week, we did appreciate that some constructive feedback is still occurring. Given the passion we see exhibited on both sides of the fence, we believe that the future holds great potential. Whether you are a supporter or a critic of our approach, we are grateful to you all for playing and watching StarCraft II!

if you do shit decisions in regard to starcraft what do you expect?
Should we say "oh you're doing an awesome job, this mappool should even stay for season 3. Just switch orbital shipyard and dusk towers with more unique maps and it will be perfect"
The reason for our feedback is that we actually care for the game and want it to be succesful.

No, you just explain why you're against certain decisions and optionally present your own ideas without being a dick
I Protoss winner, could it be?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 30 2016 02:03 GMT
#15
On January 30 2016 11:00 Charoisaur wrote:
Show nested quote +

There have been some aspersions cast in various threads, alleging that our team is small, that our team is allocated to other projects, or that we delivered an incomplete product. None of these have merit, and frankly this kind of commentary is demotivating to the team. The entire development team from Legacy of the Void is continuing to work hard on StarCraft II – we believe we delivered a compelling scope in Legacy of the Void, and we are excited to have the opportunity to add even more content and features in the months ahead.


Well if your team isn't small the only other possibility is that your team just sucks ass.
I think it's better to hear that your team is just small.
Show nested quote +

Although we were disappointed to see so many unconstructive comments this week, we did appreciate that some constructive feedback is still occurring. Given the passion we see exhibited on both sides of the fence, we believe that the future holds great potential. Whether you are a supporter or a critic of our approach, we are grateful to you all for playing and watching StarCraft II!

if you do shit decisions in regard to starcraft what do you expect?
Should we say "oh you're doing an awesome job, this mappool should even stay for season 3. Just switch orbital shipyard and dusk towers with more unique maps and it will be perfect"
The reason for our feedback is that we actually care for the game and want it to be succesful.


Reading your "feedback", there isn't anything that is constructive and could help make the game successful. You don't sound like you care about the game. You sound like you enjoy criticizing people.
Mightygear
Profile Joined November 2015
81 Posts
January 30 2016 02:04 GMT
#16
On January 30 2016 11:02 jalstar wrote:
dk: "so there isn't going to be any new content for quite a while, no maps, skins, ladder revamp, or coop stuff"
community: "wtf you guys said there would be content what's going on"
dk: "you're hurting my feelings, also the current maps are fine despite everyone saying otherwise"


I feel like DK is getting drawn into the WoW Expansion Issue...
Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
Payson
Profile Blog Joined April 2011
United States394 Posts
January 30 2016 02:08 GMT
#17
Blizzard should let the GSL map pool be the standard at this point. Prion is awful for PvZ and I don't think anyone even plays Central Protocol.

They seem to think just because there is a unique feature about a map, it makes it its own little special snowflake and they find some bizarre reason to include it, even though there is a considerable amount of criticism of why the map simply is bad and should be removed.

It's like WCG with their island maps. They just had to have a reason to keep them in the pool, but no justifiable one in the slightest.
Charoisaur
Profile Joined August 2014
Germany15995 Posts
January 30 2016 02:08 GMT
#18
On January 30 2016 11:03 ZigguratOfUr wrote:
Show nested quote +
On January 30 2016 11:00 Charoisaur wrote:

There have been some aspersions cast in various threads, alleging that our team is small, that our team is allocated to other projects, or that we delivered an incomplete product. None of these have merit, and frankly this kind of commentary is demotivating to the team. The entire development team from Legacy of the Void is continuing to work hard on StarCraft II – we believe we delivered a compelling scope in Legacy of the Void, and we are excited to have the opportunity to add even more content and features in the months ahead.


Well if your team isn't small the only other possibility is that your team just sucks ass.
I think it's better to hear that your team is just small.

Although we were disappointed to see so many unconstructive comments this week, we did appreciate that some constructive feedback is still occurring. Given the passion we see exhibited on both sides of the fence, we believe that the future holds great potential. Whether you are a supporter or a critic of our approach, we are grateful to you all for playing and watching StarCraft II!

if you do shit decisions in regard to starcraft what do you expect?
Should we say "oh you're doing an awesome job, this mappool should even stay for season 3. Just switch orbital shipyard and dusk towers with more unique maps and it will be perfect"
The reason for our feedback is that we actually care for the game and want it to be succesful.


Reading your "feedback", there isn't anything that is constructive and could help make the game successful. You don't sound like you care about the game. You sound like you enjoy criticizing people.

I and others have explained often enough why the current mappool is stale and imbalanced and why map variety is good but clearly broken abusable map features are bad.
If it gets ignored again and again, yeah then the feedback gets a little more unconstructive.
Many of the coolest moments in sc2 happen due to worker harassment
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 30 2016 02:09 GMT
#19
"Prion Terraces
Due to the layout of the gold bases, games can play out very differently. Armies are more mineral heavy, and there are many counters and counters to counters to players taking gold expansions in different ways and different timings."
Whoever wrote this, want us to be helpful? I don't know, It's enough :\
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
Last Edited: 2016-01-30 02:10:42
January 30 2016 02:10 GMT
#20
I really dislike the fact that maps need to create unique strategies. This doesn't help balance and doesn't help the metagame, and some strategies can seem OP just because the map helps this specific strategies. Everything worked fine in WoL/HotS were "unique maps" were just mass vetoed so why Blizzard is trying to force to play maps that people want to veto?
Vasacast always in my <3
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