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David Kim's Response on Community Feedback - Page 22

Forum Index > SC2 General
425 CommentsPost a Reply
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rockslave
Profile Blog Joined January 2008
Brazil318 Posts
February 10 2016 05:25 GMT
#421
No way he's talking about nowadays' maintenance. These numbers are probably from WoL development phase.
What qxc said.
lestye
Profile Blog Joined August 2010
United States4228 Posts
February 10 2016 11:07 GMT
#422
I dont think so. There are/were hundreds of people on the team over 5 years when they're making the initial game.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
kasapanos
Profile Joined December 2012
Finland8 Posts
February 10 2016 11:33 GMT
#423
I continue my talk. I think now at around five years of time it is time to evaluate the results of the project called Starcraft 2 and make moves according to these results. Has it accomplished the goals that were set to the game? Is it a worty successor to the original Starcraft? Is it fun? Is it popular?

Then after this evaluation phase the big boss of the company must take action according to the results. Is it a raise in the payroll for the lead developer or something else? It's not an option for the main developer to shut down all critique and claim that the game rocks if majority thinks it doesn't.

I watched yesterday a showmatch of LotV and I gotta say that I did not like what I saw. It was the exact same deathball-mess that it was also in WoL and HotS fighting on weird choke-points and forcefields. I did not wait "gg" as there seemed to be no positional strategy to speak of involved other than spam forcefields on choke points. And why on earth protoss has those flying things that can kill 10 probes in 5 seconds if you fail to see them?
LeeJohnDong
Profile Joined May 2014
Ireland58 Posts
February 10 2016 11:54 GMT
#424
On February 10 2016 20:33 kasapanos wrote:
I continue my talk. I think now at around five years of time it is time to evaluate the results of the project called Starcraft 2 and make moves according to these results. Has it accomplished the goals that were set to the game? Is it a worty successor to the original Starcraft? Is it fun? Is it popular?

Then after this evaluation phase the big boss of the company must take action according to the results. Is it a raise in the payroll for the lead developer or something else? It's not an option for the main developer to shut down all critique and claim that the game rocks if majority thinks it doesn't.

I watched yesterday a showmatch of LotV and I gotta say that I did not like what I saw. It was the exact same deathball-mess that it was also in WoL and HotS fighting on weird choke-points and forcefields. I did not wait "gg" as there seemed to be no positional strategy to speak of involved other than spam forcefields on choke points. And why on earth protoss has those flying things that can kill 10 probes in 5 seconds if you fail to see them?


In order to criticize something, you must first understand it even to a basic degree. This is part of the problem.

Also, the protoss "flying thing" you are referring to is an oracle.
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kasapanos
Profile Joined December 2012
Finland8 Posts
February 10 2016 12:41 GMT
#425
On February 10 2016 20:54 LeeJohnDong wrote:
Show nested quote +
On February 10 2016 20:33 kasapanos wrote:
I continue my talk. I think now at around five years of time it is time to evaluate the results of the project called Starcraft 2 and make moves according to these results. Has it accomplished the goals that were set to the game? Is it a worty successor to the original Starcraft? Is it fun? Is it popular?

Then after this evaluation phase the big boss of the company must take action according to the results. Is it a raise in the payroll for the lead developer or something else? It's not an option for the main developer to shut down all critique and claim that the game rocks if majority thinks it doesn't.

I watched yesterday a showmatch of LotV and I gotta say that I did not like what I saw. It was the exact same deathball-mess that it was also in WoL and HotS fighting on weird choke-points and forcefields. I did not wait "gg" as there seemed to be no positional strategy to speak of involved other than spam forcefields on choke points. And why on earth protoss has those flying things that can kill 10 probes in 5 seconds if you fail to see them?


In order to criticize something, you must first understand it even to a basic degree. This is part of the problem.

Also, the protoss "flying thing" you are referring to is an oracle.


I played WoL and HotS many many hours on various game-modes online. I have seen oracle before but never quite got the idea of that unit. LotV I only watched some games.
Wyrdness
Profile Joined December 2010
United Kingdom29 Posts
February 11 2016 22:01 GMT
#426
Haven't really read through the thread but currently my issue with LOTV as a Terran is that it feels like you're on a timer no matter what you do and both Z and P don't have to respect your early game while the mirror match up feels like it has descended into spamming and suiciding units.

Also why in the holy hell are Nydus' still invincible.
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