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Community Feedback Update - January 29

Forum Index > SC2 General
118 CommentsPost a Reply
1 2 3 4 5 6 Next All
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-01-29 12:28:21
January 29 2016 10:56 GMT
#1
[image loading]


Balance Update Today

The Balance Update is going out today and we’ve been discussing many potential issues and topics internally and externally, but now is the time to refocus and analyze the effects of today’s patch changes and realign our immediate goals.

Beginning today, we’re focusing on the specific issues and changes that will come from the balance update. We’re getting a lot of mixed feedback based on initial impressions. One example is TvP at the pro level in KR, where we’re getting feedback ranging from “Protoss has completely no chance vs. Terran and will lose every single game,” to “these changes were way too minor that there’s no impact whatsoever in the matchup,” with lots more between those two extremes.

What this shows is that it takes time for even the very best players in the world to know for certain the impact of any changes to the game. So let’s keep an open mind, play a lot of games, explore exactly what changed, and discuss what the best moves will be going forward.


Wait Time Issue at the Top of the Ladder

There was an issue where the highest skill level players were getting a higher frequency of uneven matches, and we are hoping to put out a solution very soon to increase match quality by giving these players more time to find ideal opponents in the queue. This will be addressed with the season roll on February 1.


League Boundary Distribution Update

We made some minor adjustments to Bronze and Silver leagues to maintain our previous percentages. These adjustments are also planned to be addressed with the season roll on February 1.


Leave League Bug

This turned out to not to be a universal issue, but we have confirmed that under certain circumstances leaving league can produce unintended matchmaking behavior. We have already mitigated various edge cases that led to this in recent hotfixes, and we expect further improvements moving forward.


No New Maps for Season 1

As we discussed at the end of last year, we aren’t planning to add new maps for Season 1. We wanted to review our reasoning behind this again, because we are seeing some discussion regarding this topic.

- The time between the launch of Legacy of the Void and the start of Season 1 has been quite short, so it’ll be better for players not to have to swap out to completely new maps already.

- Balance tuning wise, we have been looking into specific issues brought up such as Reapers in TvZ on Orbital, but haven’t seen a need yet to do a specific tuning change on a specific map. This is where we should definitely focus our efforts, and if there are specific parts of a map that need to be addressed, we want to work on that. We can make balance updates to maps any time if they are needed, so please keep this in mind when we discuss specific map issues.

- Diversity wise, the current maps definitely provide a variety of unique map elements, and it’s safe to say that the current maps haven’t been fully figured out.


We believe these are solid reasons to keep the current map pool for Season 1. However, because these maps will be on rotation a bit longer than normal, we should definitely discuss the potential of rotating a higher number of maps out for Season 2. Let’s get discussions going regarding this question this week.


Online Features

We wanted to provide an update on ongoing work in various parts of the game:


Ladder Improvements

The ladder changes we presented at BlizzCon continue to evolve. We are hoping to be able to upgrade the ladder early in the second half of the year.


Co-op Mode

We are excited that so many players are enjoying co-op mode, and we are actively exploring ways to make the experience more varied and more open-ended. We look forward to providing an update on our progress in the months ahead.
As discussed at BlizzCon, we also plan to continue releasing new maps and new commanders over the course of the year.


Skins and Voice Packs

As we shared in the "Future of StarCraft II" panel at BlizzCon, we plan to release skins and voice packs after the Nova mission packs. A new achievement-based skin will be rolling out sooner, but we’re working on a broad selection of skin and voice pack content for later in the year, along with changes in the engine and UI to accommodate this new content.


Tournaments

Archon and team tournaments are still in our plans, but we won’t begin work on these until after the ladder improvements are complete.
We are also actively considering various suggestions from the community, such as no time limit for the tournament finals, having different trophies per season, or having even more types of tournament modes. We don’t have specific plans or timelines around these yet, but we will continue discussing and exploring these ideas.


Back-End

We’re working on a variety of improvements under the covers, including further protections against hacking, various performance optimizations, improvements to how our patch deployments work, and more.


That’s just a sample of the things that we’re actively working on, and there’s a lot of other work in motion and in our backlog. Please keep in mind that after we begin implementing a change, we still need time for iteration, polish, localization, and quality assurance before new features and content are ready to be deployed. We’re grateful for your support and your patience as we continue to evolve StarCraft II!

Source


Poll: Opinion on the update on the S1 map pooL?

Exchange Central and Lerilak for the GSL maps and remove the gold bases on Prion Terraces. (186)
 
59%

We need at least 4 new maps! (94)
 
30%

I'm happy. Do not change the map pool for S1. (19)
 
6%

Neutral! (17)
 
5%

316 total votes

Your vote: Opinion on the update on the S1 map pooL?

(Vote): I'm happy. Do not change the map pool for S1.
(Vote): Neutral!
(Vote): We need at least 4 new maps!
(Vote): Exchange Central and Lerilak for the GSL maps and remove the gold bases on Prion Terraces.




Poll: Opinion on the online features?

Disappointed. Expected the features a lot earlier. (166)
 
64%

Happy with the update, good things take time. (64)
 
25%

Neutral. (28)
 
11%

258 total votes

Your vote: Opinion on the online features?

(Vote): Happy with the update, good things take time.
(Vote): Neutral.
(Vote): Disappointed. Expected the features a lot earlier.




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Maru and Serral are probably top 5.
Noonius
Profile Joined April 2012
Estonia17413 Posts
January 29 2016 11:03 GMT
#2
We are hoping to be able to upgrade the ladder early in the second half of the year.


they can't be fucking serious

Terran forever | Maru hater forever
JonnySC2
Profile Joined December 2015
Germany119 Posts
January 29 2016 11:05 GMT
#3
Everything sounds good but no new maps really does suck. Atleast give us the GSL map pool.
SKT best KT
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-01-29 11:06:48
January 29 2016 11:05 GMT
#4
We can make balance updates to maps any time if they are needed, so please keep this in mind when we discuss specific map issues.


Then please at least remove the gold base at the third on prion terraces asap, the one on the 4th too if possible, but I guess then it's no langer "creative" enough.

The time between the launch of Legacy of the Void and the start of Season 1 has been quite short, so it’ll be better for players not to have to swap out to completely new maps already


A lot of the maps have been in since the beta though, so at least remove two of them and put in the GSL maps!
Maru and Serral are probably top 5.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 29 2016 11:12 GMT
#5
On January 29 2016 20:03 Noonius wrote:
Show nested quote +
We are hoping to be able to upgrade the ladder early in the second half of the year.


they can't be fucking serious


Yeah this is disappointing to say the least. While all the community figures who were at these summits said that the blizzard team working on sc2 is quite large and commited, it really doesn't show at all...
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
IceBerrY
Profile Joined February 2012
Germany220 Posts
Last Edited: 2016-01-29 11:17:42
January 29 2016 11:16 GMT
#6
Disappointing, i am sorry.
Many things are taking much to long. In the end this will mean, the ladder revamp will come 1 year after release.
Dear god, what a slow way to start LotV. The reasoning behind not changing the map pool is lame and an excuse, everyone knows it, typical DK answer. :D

I know TL is harsh and salty very often, but this slowmo progress isn´t helping either.
WhaleOFaTALE1
Profile Joined April 2015
47 Posts
Last Edited: 2016-01-29 11:21:04
January 29 2016 11:20 GMT
#7
People dont play half the maps in the pool and yet we are keeping it!?!
Sif_
Profile Joined January 2011
Brazil3106 Posts
January 29 2016 11:21 GMT
#8
and we thought blizzard had learned a thing or two by now....

1 year post-release for the ladder revamp? lol
graNite
Profile Blog Joined December 2010
Germany4434 Posts
January 29 2016 11:22 GMT
#9
On January 29 2016 20:16 IceBerrY wrote:

I know TL is harsh and salty very often,


TL would also be hyped if they did something right or suprise us with a ladder revamp in a resonable amount of time or just any implementation of what they promised us years ago.

It seems only one way harsh (the salty way) because blizz keeps fucking up.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
91matt
Profile Joined March 2013
United Kingdom147 Posts
January 29 2016 11:24 GMT
#10
Honestly just can't bring myself to play sc2 anymore, I want there to be something positive to say about it but there just isn't. Blizzard is slow af.

No new maps is just a joke aswel.
cactus555
Profile Joined October 2015
47 Posts
January 29 2016 11:25 GMT
#11
a year to revamp the ladder
no new maps
lol


uninstall.exe
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-01-29 11:29:20
January 29 2016 11:27 GMT
#12
It's just not smart from Blizzard imo. They need to give us some candy every now and then. It's been a while since release, and we didn't get anything so far. Now we know that most of the stuff won't be there until the end of the year, so the least they could do, is give us some new maps.

GSL already has two of them and nobody would complain, if they just implemented those into the ladder for season 1.
Maru and Serral are probably top 5.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 29 2016 11:27 GMT
#13
how big and dedicated is their team again?
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Sif_
Profile Joined January 2011
Brazil3106 Posts
January 29 2016 11:29 GMT
#14
On January 29 2016 20:27 Aocowns wrote:
how big and dedicated is their team again?


everyones dedicated on coop missions and writing huge wall of texts
coolprogrammingstuff
Profile Joined December 2015
906 Posts
January 29 2016 11:30 GMT
#15
lol

User was warned for this post
Musicus
Profile Joined August 2011
Germany23576 Posts
January 29 2016 11:31 GMT
#16
On January 29 2016 20:29 Sif_ wrote:
Show nested quote +
On January 29 2016 20:27 Aocowns wrote:
how big and dedicated is their team again?


everyones dedicated on coop missions and writing huge wall of texts


I do actually believe that the team is big, but I don't think the multiplayer team is. I'm sure most of the work hours go into the nova DLC.
Maru and Serral are probably top 5.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
Last Edited: 2016-01-29 11:35:21
January 29 2016 11:31 GMT
#17
not even a screenshot or proof of concept of skin/voice shop???

edit, also, this is bullshit timing, because i know people will be like "oh man the skins didn't help the game at all, what a surprise!" when they eventually drop and the game is 100% dead... you need to release a skin shop when people have faith in your product, ie 2010-2012 when SC2 was the hot game in esports... blizzard releasing it 2 years from now is a COMPLETE joke, and honestly they would probably make a lot more money releasing it for broodwar instead of sc2.. i just hope this doesnt dissuade more competent developers from using skins/ui changes/voice packs to fund esports rts.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 29 2016 11:33 GMT
#18
No ladder revamp and the same maps means I won't be playing in the next season...
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 29 2016 11:34 GMT
#19
On January 29 2016 20:12 The_Red_Viper wrote:
Show nested quote +
On January 29 2016 20:03 Noonius wrote:
We are hoping to be able to upgrade the ladder early in the second half of the year.


they can't be fucking serious


Yeah this is disappointing to say the least. While all the community figures who were at these summits said that the blizzard team working on sc2 is quite large and commited, it really doesn't show at all...

They probably have a large and commited team making coffee for their long and commited pauses
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Big J
Profile Joined March 2011
Austria16289 Posts
January 29 2016 11:36 GMT
#20
Nothing about gameplay besides the same comment about the same patch that has been discussed 5 times already?
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