• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:33
CEST 07:33
KST 14:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20254Power Rank - Esports World Cup 202576RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced20BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
#1: Maru - Greatest Players of All Time I offer completely free coaching services Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 What tournaments are world championships?
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BW General Discussion Google Play ASL (Season 20) Announced BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 623 users

Community Feedback Update - January 22 - Page 5

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 14 15 16 Next All
Jonsoload
Profile Joined October 2011
Germany62 Posts
January 22 2016 20:56 GMT
#81
PvT @ 47,86% ======> "Most problematic match-up" (DK)
PvZ @ 41,92% ======> not a word.....

I'm not saying Adept and PO aren't absurdily stupid and should be nerfed accordingly. I'm saying that Protoss is obviously relying heavily on these two crunches (and yes, they are crunches) to stay in the game, and not even succeeding in PvZ to manage it to begin with. Yet, this "unproblematic" match-up is not being discussed at all by the devs.

You guys watched the games of the last 2 weeks in PvT. Usually the Protoss player wins the first 2 games with Adept agression, decides to change it abit in the 3rd game only to have it flop completely on its head, then he goes back to Adept WP play to secure the win in his round.

I predict that PvT will go into the mid 40-ish% and PvZ into the mid 30-ish%. Perhaps then DK and co. will deem it worthy of discussing potential buffs to the Protoss race; buffs which aren't in the forms of effin crunches and gimmicks.
I want a TC icon,not a race icon of scII :(
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 22 2016 20:56 GMT
#82
Glad we see some proper result from Blizzard, im looking forward to play on the balance map
http://www.twitch.tv/pinokotsbeer
Bohemond
Profile Joined May 2012
United States163 Posts
January 22 2016 20:58 GMT
#83
On January 23 2016 05:47 Vanadiel wrote:
I honestly think too that, while adept and PO needs a nerf, Protoss will need a buff to late game to compensate. I think it's good time to play around the colossus since it's no longer used at all at the moment, they can try to make it more interesting to play and more useful. Why not try other design than the actual one, such a linear attack?


That might made for some interesting micro interactions that don't involve spell casting. Careful with this kind of talk. Darth Kim might send someone to your house at night...
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
Last Edited: 2016-01-22 21:04:45
January 22 2016 20:58 GMT
#84
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.

It would make it super risky to commit, but still as good.

i do like the minus damage nerf.
Ravagers and liberators still need some tunedowns but otherwise, ok.

edit: by the way this nerf is inspired by the bounty hunter and slardar nerfs in dota 2, and they worked wonderfully there as well. information is king.
The Bomber boy
BronzeKnee
Profile Joined March 2011
United States5217 Posts
January 22 2016 21:06 GMT
#85
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Show nested quote +
Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 22 2016 21:08 GMT
#86
How does the old overcharge compare with the new one? It seems like it'll be the almost the exact same as a bunch of pylons shooting at you.
"Nerfing Toss can just make them stronger"
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 22 2016 21:09 GMT
#87
On January 23 2016 06:06 BronzeKnee wrote:
Show nested quote +
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.
"Nerfing Toss can just make them stronger"
BronzeKnee
Profile Joined March 2011
United States5217 Posts
January 22 2016 21:09 GMT
#88
Anything with the name overcharge just needs to be removed from SC2. Overcharging things should be illegal.
PPN
Profile Joined August 2011
France248 Posts
Last Edited: 2016-01-22 21:21:24
January 22 2016 21:15 GMT
#89
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Show nested quote +
Adept ghosts now have no vision.

It would make it super risky to commit, but still as good.

i do like the minus damage nerf.
Ravagers and liberators still need some tunedowns but otherwise, ok.

edit: by the way this nerf is inspired by the bounty hunter and slardar nerfs in dota 2, and they worked wonderfully there as well. information is king.


This sounds kinda silly to me. Who would ever want to commit to teleporting to some place you can't see? And if you need a flying unit, obs or a revelation to use adepts, how is that any different from blink?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 21:22:23
January 22 2016 21:16 GMT
#90
On January 23 2016 06:09 royalroadweed wrote:
Show nested quote +
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

Now Widow Mines are often used as part of an army versus Zerg, which they work fine in honestly (as part of an army composition), though Siege Tanks were better. But then they also get used for drops where they are overpowered versus workers, particularly versus Protoss to the point where Protoss needed extra units giving detection (Oracle) and Photon Overcharge. Sure, Zerg could drop Banelings and Protoss could drop High Templars, but those drops don't come out nearly as early as Widow Mine drops.

That is not a good mechanic for the game. The Siege Tank is the complete opposite, it is entirely predictable and skill plays a huge role in how it works.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-22 21:20:08
January 22 2016 21:19 GMT
#91
On January 23 2016 06:16 BronzeKnee wrote:
Show nested quote +
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game.


So along with WM, we remove stasis ward, Lurkers, and Vultures from Brood War?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
PPN
Profile Joined August 2011
France248 Posts
January 22 2016 21:19 GMT
#92
On January 23 2016 06:09 royalroadweed wrote:
Show nested quote +
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.

How many terran in the world can consistently focus fire with a widow mine, again?
Life1024
Profile Joined December 2015
4 Posts
January 22 2016 21:23 GMT
#93
Where is the lurker nerf ?
Blizzard you need to nerf all those turlte units to make the game more dynamic !
Elentos
Profile Blog Joined February 2015
55550 Posts
January 22 2016 21:25 GMT
#94
On January 23 2016 06:19 PPN wrote:
Show nested quote +
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.

How many terran in the world can consistently focus fire with a widow mine, again?

The ones that the game used to be balanced around.
Every 60 seconds in Africa, a minute passes.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-22 21:28:23
January 22 2016 21:27 GMT
#95
On January 23 2016 06:19 PPN wrote:
Show nested quote +
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.

How many terran in the world can consistently focus fire with a widow mine, again?


Great. While we're cutting WMs for being shit design, let's make sure we first remove roaches, Ultralisks, Corruptors, Lurkers, vipers, Zealots, adepts, dark Templar, archon, MSC, mothership, carrier, tempest, void ray, Colossus, Oracle, thor, Battlecruiser for being the same or worse.

Let's then not forget to make up a new reason for Zerg not to A+move 50 banes into bio.

Solid plan.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 21:36:09
January 22 2016 21:29 GMT
#96
On January 23 2016 06:19 pure.Wasted wrote:
Show nested quote +
On January 23 2016 06:16 BronzeKnee wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game.


So along with WM, we remove stasis ward, Lurkers, and Vultures from Brood War?


This conversation has nothing to do with Brood War. That said, Spider Mines could be killed before they hit (even if you had no detection), and just because Brood War was a great game, doesn't mean certain things couldn't be improved upon.

But let's compare them to Lurkers, now that Lurkers are in the game. If you run into a single Lurker with your army while you are macroing, you'll get the signal that you army is under attack, and be able to react losing nothing.

When you get that signal versus a Widow Mine, you've already lost units.

The problem is burst damage, as it has always been with so many things in Starcraft. Razzia of Blizzsters so brilliantly illuminated that, that things like the Widow Mine compress time (reaction time) to the point where skill is diluted.

Now of course if Zerg masses Lurkers, you might have lost your army to Zerg burst, but that the cost and dedication to such a move is significant. Far more significant than the cost and dedication of a couple of Widow Mines.

The Widow Mine was intended to make Mech viable. It turned out to replace the SIege Tank and make Bio better. It needs to go.

On January 23 2016 06:27 pure.Wasted wrote:
Show nested quote +
On January 23 2016 06:19 PPN wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.

How many terran in the world can consistently focus fire with a widow mine, again?


Great. While we're cutting WMs for being shit design, let's make sure we first remove roaches, Ultralisks, Corruptors, Lurkers, vipers, Zealots, adepts, dark Templar, archon, MSC, mothership, carrier, tempest, void ray, Colossus, Oracle, thor, Battlecruiser for being the same or worse.

Let's then not forget to make up a new reason for Zerg not to A+move 50 banes into bio.

Solid plan.


Do you know what a logical fallacy is?

Instead of spouting non-sense and hyperbole, try actually discussing things, like why you think we should cut all those units since they are the "same or worse." Zealots are in no way akin to Widow Mines, so they aren't the same or worse in terms of game design.

Just seems like you are raging because you need the Widow Mine to kill Banes. And that is fine, but Tanks took a lot more skill to counter Banes, and the game should be about skill.
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 22 2016 21:31 GMT
#97
On January 23 2016 06:16 BronzeKnee wrote:
Show nested quote +
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game. The Siege Tank is the complete opposite, it is entirely predictable and skill plays a huge role in how it works.

Widow mines are rarely used that way. Outside of harass they're always with your army. You always know where they are. You poke forward with bio then retreat into mines drawing the enemy army into mine fire.

You don't randomly place them around the map and hope for the best. That's a waste of supply and resources.
"Nerfing Toss can just make them stronger"
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 21:34:22
January 22 2016 21:34 GMT
#98
Sorry double posted.
Elentos
Profile Blog Joined February 2015
55550 Posts
January 22 2016 21:35 GMT
#99
On January 23 2016 06:29 BronzeKnee wrote:
Show nested quote +
On January 23 2016 06:27 pure.Wasted wrote:
On January 23 2016 06:19 PPN wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.

How many terran in the world can consistently focus fire with a widow mine, again?


Great. While we're cutting WMs for being shit design, let's make sure we first remove roaches, Ultralisks, Corruptors, Lurkers, vipers, Zealots, adepts, dark Templar, archon, MSC, mothership, carrier, tempest, void ray, Colossus, Oracle, thor, Battlecruiser for being the same or worse.

Let's then not forget to make up a new reason for Zerg not to A+move 50 banes into bio.

Solid plan.

There is no way that Zerglings have a gambling aspect to them.

Congrats on picking like the one unit he didn't mention.
Every 60 seconds in Africa, a minute passes.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 21:41:00
January 22 2016 21:35 GMT
#100
I always aim to please.

Thanks, I edited my error.
Prev 1 2 3 4 5 6 7 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft689
Nina 239
RuFF_SC2 128
StarCraft: Brood War
Sea 4566
Larva 446
Backho 174
zelot 160
scan(afreeca) 91
sSak 56
Sexy 50
IntoTheRainbow 6
League of Legends
JimRising 836
Heroes of the Storm
Khaldor170
Other Games
tarik_tv9867
summit1g9220
ViBE235
Organizations
Other Games
gamesdonequick1431
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH213
• Hupsaiya 54
• practicex 45
• Light_VIP 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1198
Upcoming Events
FEL
3h 28m
BSL20 Non-Korean Champi…
8h 28m
BSL20 Non-Korean Champi…
12h 28m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.