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Community Feedback Update - January 22

Forum Index > SC2 General
312 CommentsPost a Reply
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Wrath
Profile Blog Joined July 2014
3174 Posts
Last Edited: 2016-01-22 18:38:56
January 22 2016 18:27 GMT
#1
[image loading]


Hey everyone. Most of this week’s update concerns the upcoming Balance Test Map, however we’d also like to briefly discuss feedback in Korea and our recent discussions about Siege Tanks.



KR Feedback on Protoss

Recently, we’ve definitely seen the feedback on Protoss strength both from Korean Pros and our Korean community as a major point of discussion, especially after some comments made by professional Protoss players. In response to this very notion, we’ve been preparing to test changes for Protoss and have been glad to see that you guys agree with the direction we’ve been considering over the past few weeks. We also noticed numerous people in the Korean community pointing out how Protoss may not be as OP as others have made it out to be due to statistics. While this may or may not be true, we definitely appreciate that there are people trying hard to see it from the big picture instead of just jumping on the band wagon. We normally don’t focus a feedback to a specific region like this, but because of how big the consensus was in this area last week in Korea, we wanted to address this concern.

With that said, we will be looking to make changes to Protoss very soon on the two fronts we’ve been discussing over the past few weeks. We believe these nerfs to the Adept and Photon Overcharge will improve both Protoss non-mirror matchups, but have the greatest impact in TvP, where Protoss is currently more problematic. Please keep in mind that even after the balance update goes live, we’ll definitely be keeping a close eye on the state of the game in case further changes are needed.

Also, we have noticed that information regarding balance or the dev team's thoughts aren't getting spread around as well in Korea compared to other regions, and we will definitely be discussing ways to improve this.



Next Balance Update Schedule

We are aiming to get the Balance Test Map released today, and hope to aggressively test out the changes for a potential balance patch to the live game next week on January 28th (PST). This date aims to allow enough time to aggressively test, while also avoiding interrupting DreamHack and next week’s matches in Korea. On that note, we heard your feedback regarding letting players know better when a Balance Test Map testing is going on. The best feedback we heard on this front was to possibly have the StarCraft 2 landing screen have a background with details about the Balance Test Map. It could also include details of a chat channel for players to join to organize games depending on race and skill level, and we’re looking to add something like this to help facilitate testing.

The plan is to test these changes and then make a call on which specific ones will be good for the game:

Photon Overcharge:
Energy cost increased from 25 to 50
Duration increased from 15 to 20 sec
Weapon period decreased from 1.25 to 1
Adept
Damage decreased from 10 (+13 light) to 10 (+12 light)
Viper
Parasitic bomb damage decreased from 90 to 60
Spore Crawler
Damage decreased from 15 (+15 bio) to 15 (+5 bio)

Let’s keep the discussions and playtesting focused on these specific changes so that we can together make a call on which changes can go into the game. Let’s go more into each of the topics so that we can keep the discussions more focused.




Photon Overcharge

Due to the overall strength of Protoss recently, we feel that this is a solid change. Other races will be able to go on the offense more against Protoss, meaning we can tackle the main issue we see of Protoss just leaving 1 Mothership Core on defense while safely going on the offense with units such as Adepts or Warp Prisms in the earlier stages of the game. We’ve discussed this one many times over the last few weeks, so we probably don’t need to go too much more into detail, but please note that the nerf to this ability is quite big and we would love to hear your thoughts on the specific numbers after you have played on the Balance Test Map.




Adept Damage

We agree with majority of you that TvP is the most problematic matchup by far right now, so we believe this extra nerf on top of the Overcharge nerf is needed. It’s a big change against Terran due to the relationship changes with Marines and SCVs. Let’s focus on testing this change in mind with the big changes to Photon Overcharge to make sure that it’s in fact good to do both changes at the same time.



Viper Parasitic Bomb

The biggest issue as we’ve discussed before with this ability is that it prevents many of the air based compositions from coming into play. We just need to make sure that this nerf is not too big to the point that we see overwhelming numbers of air units all of a sudden. Let’s focus the playtesting and discussions around making sure that this doesn’t happen.




Spore Crawler Damage

This is probably the safest change of the bunch since it only affects the ZvZ mirror matchup. Still, we’ve heard your feedback that this could bring back a Mutalisk dominated metagame, but we wonder if the Parasitic Bomb changes will make enough of a difference to strike a balance between the two different tech paths. Also, keep in mind that this change is pretty easy to tune even after the patch goes out, so if we need to make another adjustment after next week, we can easily do that as well.



Siege Tank

Thank you for the productive discussions over the past week about Siege Tanks. Here are our thoughts:

If TvZ is in an even state, we completely agree that Siege Tank should be buffed if they lose the ability to be picked up by Medivacs.
At the same time, we are getting some feedback from high level players in Korea that Zerg is struggling vs. Terran in the matchup. This may mean that we would want to test changes to the Siege Tank one at a time.
Overall, we don’t feel that both TvZ and TvT are at a point where we need to patch something ASAP.
Because we are sticking to the most needed changes only for the balance update that’s coming very soon, we can continue discussing this topic going forward, but don’t need to focus on it this week.

Overall, let’s try to first examine the exact state of TvT and ZvT before we make a call on what changes needs to be tested for the Siege Tank. We believe this is the main reason why opinions were so split on this area.

Thanks for your continued feedback. Please login and play the Balance Test Map as we’d love to hear your feedback on the changes after you’ve played a few games to try things out. Thanks!

Source
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brickrd
Profile Blog Joined March 2014
United States4894 Posts
January 22 2016 18:32 GMT
#2
spore nerf makes 0 sense... you can already still go muta into transition in zvz on larger maps...
TL+ Member
Wrath
Profile Blog Joined July 2014
3174 Posts
January 22 2016 18:34 GMT
#3
I want apologize to Thouhastmail for making this thread and stealing the spotlight from him when made it in the previous week thread.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
January 22 2016 18:34 GMT
#4
oh boy blizzard gonna kill zvz
Elentos
Profile Blog Joined February 2015
55468 Posts
Last Edited: 2016-01-22 18:36:20
January 22 2016 18:35 GMT
#5
I don't understand the spore nerf. I also don't get what they mean by
Still, we’ve heard your feedback that this could bring back a Mutalisk dominated metagame, but we wonder if the Parasitic Bomb changes will make enough of a difference to strike a balance between the two different tech paths.
Like, if you nerf the other response to mutas that's somehow gonna help make the meta not muta dominated?
Every 60 seconds in Africa, a minute passes.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-01-22 18:37:02
January 22 2016 18:36 GMT
#6
Nerfing both spores and para bomb might make it muta only or blind counter again.
Maru and Serral are probably top 5.
Wrath
Profile Blog Joined July 2014
3174 Posts
January 22 2016 18:37 GMT
#7
Is it me or they obviously deliberately ignored TvP match up regarding the Siege Tank update?
Asturas
Profile Blog Joined September 2010
Finland587 Posts
January 22 2016 18:38 GMT
#8
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...
There are no boundaries, that's the final conclusion.
Clonester
Profile Joined August 2014
Germany2808 Posts
Last Edited: 2016-01-22 18:40:55
January 22 2016 18:39 GMT
#9
On January 23 2016 03:32 brickrd wrote:
spore nerf makes 0 sense... you can already still go muta into transition in zvz on larger maps...


Even 60dmg Parabomb is good enough to justify the nerf for the spore.

The Protoss nerf will help terran and Protoss will again go for late games. Good to see that back and see, how it works out. When late terran is really stronger (what I think it is) then Protoss (who does not skip upgrades for a prism adept attack), I could see a buff to templar (Storm cast range +1?). I dont think Blizzard wants to make the coloss viable ever again and never wants to see viking coloss fights. Even the amulet could have its comeback, when they see that Protoss has Problems of fighting and defending in later stages.

On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Adept now does 22 damage against light units per shot. That means, you need instead of 2 shots, 3 shots to kill SCVs and Marines. Thats quite a nerf. The problem is still the prism.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 22 2016 18:39 GMT
#10
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.
Elentos
Profile Blog Joined February 2015
55468 Posts
January 22 2016 18:41 GMT
#11
On January 23 2016 03:39 KeksX wrote:
Show nested quote +
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.

Well, they still 2-shot the workers of 2 races. They also don't 2-shot marines anymore.
Every 60 seconds in Africa, a minute passes.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 22 2016 18:41 GMT
#12
Opinions are not split. Most Terran players hate tankvac for TvT and only accept it because it feels needed in TvZ.

Drop the tankvac and buff the fucking tank dmg already. Jesus Christ, you are worst then Browder.
Head Coach Park: "They should buff tanks!"
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 22 2016 18:44 GMT
#13
This adept nerf will do nothing against zerg? Adepts are really stupid and strong against Z also :/
Elentos
Profile Blog Joined February 2015
55468 Posts
January 22 2016 18:44 GMT
#14
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT

I wonder if that's true and there isn't a silent majority not hating tankivacs.
Every 60 seconds in Africa, a minute passes.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 18:46:12
January 22 2016 18:44 GMT
#15
Ya know what we need so bad, is for Photon Overcharge to be removed from the game. So badly. I play Protoss and I hate it, I despise, have since HOTS. It just drains the skill out of the early game.

It used to take real skill to hold early attacks, used to have to build units and position them properly to defend drops. It used to be fun to defend early timings. Now, no one can attack Protoss save some gimmicky aggression via early Overlord Drops, Oracles and Adepts or Widow Mines and Liberators.

PO and the MSC just need to go. And then the gimmicky aggression can be removed too! We can get Widow Mine drops out of the game too.

We just need to talk about that more, much more, maybe Blizzard will listen.

Maybe I'm just dreaming...
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2016-01-22 18:54:26
January 22 2016 18:44 GMT
#16
Well this is logical and well thought out.

Can't wait to see what happens to Protoss winrates if they roll this out as is. I wonder if they'll go below 0%?

PB still stacks and they're still just in the thinking and planning stage of removing sieged pickups. I guess they've been loving what they see in TvT?

On January 23 2016 03:44 Elentos wrote:
Show nested quote +
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT

I wonder if that's true and there isn't a silent majority not hating tankivacs.


It's doom drop madness everyone game and no mech. Does it even matter what the majority think? The majority is stupid anyway. Nearly half the people in my country think that the earth is under 6000 years old. Probably more than half think that America entered WW2 in part to stop the holocaust (the truth of the holocaust came out after the war ended during the Nuremberg trials) and the 'we' won the war for the rest of the world.
Tenks
Profile Joined April 2010
United States3104 Posts
January 22 2016 18:46 GMT
#17
On January 23 2016 03:37 WrathSCII wrote:
Is it me or they obviously deliberately ignored TvP match up regarding the Siege Tank update?


Flying tanks have the least amount of impact on that matchup IMO.
Wat
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 22 2016 18:48 GMT
#18
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT and only accept it because it feels needed in TvZ.

Drop the tankvac and buff the fucking tank dmg already. Jesus Christ, you are worst then Browder.


Corrosive bile is the problem. Even with slightly stronger Tanks the unarmored Ravagers can still go into Tank range, fire off their weapon, and 100% kill a tank.

Nerf CB's range or make them Armored and Tanks will be effective against Ravagers.

Then you can talk about getting rid of Tankivacs.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2016-01-22 19:04:31
January 22 2016 18:48 GMT
#19
Disregarding balance, adepts are just not fun to play against. Way too many adepts even in the later stages of the game. Zealots need some love. Current tankivacs are arguably not fun to play against, either.

Buff sieged tanks damage. If necessary, nerf by increasing attack cooldown.
T P Z sagi
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 22 2016 18:50 GMT
#20
On January 23 2016 03:48 DinoMight wrote:
Show nested quote +
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT and only accept it because it feels needed in TvZ.

Drop the tankvac and buff the fucking tank dmg already. Jesus Christ, you are worst then Browder.


Corrosive bile is the problem. Even with slightly stronger Tanks the unarmored Ravagers can still go into Tank range, fire off their weapon, and 100% kill a tank.

Nerf CB's range or make them Armored and Tanks will be effective against Ravagers.

Then you can talk about getting rid of Tankivacs.

Making tanks counter ravagers could be problematic if LBM really won´t be viable tactic against terran.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 22 2016 18:51 GMT
#21
On January 23 2016 03:44 Bohemond wrote:
Well this is logical and well thought out.

Can't wait to see what happens to Protoss winrates if they roll this out as is. I wonder if they'll go below 0%?



Protoss 100% relies on the strength of Adepts and PO to be competitive.

Once those crutches are gone the race will go into free-fall.

This has been my viewpoint since ~August.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Tenks
Profile Joined April 2010
United States3104 Posts
January 22 2016 18:51 GMT
#22
On January 23 2016 03:48 DinoMight wrote:
Show nested quote +
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT and only accept it because it feels needed in TvZ.

Drop the tankvac and buff the fucking tank dmg already. Jesus Christ, you are worst then Browder.


Corrosive bile is the problem. Even with slightly stronger Tanks the unarmored Ravagers can still go into Tank range, fire off their weapon, and 100% kill a tank.

Nerf CB's range or make them Armored and Tanks will be effective against Ravagers.

Then you can talk about getting rid of Tankivacs.



Maybe severely lower the amount of time it takes for a tank to unsiege?
Wat
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 22 2016 18:51 GMT
#23
On January 23 2016 03:44 Elentos wrote:
Show nested quote +
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT

I wonder if that's true and there isn't a silent majority not hating tankivacs.

It's THE feedback from Korea. They want mech TvT.
Head Coach Park: "They should buff tanks!"
Elentos
Profile Blog Joined February 2015
55468 Posts
January 22 2016 18:53 GMT
#24
On January 23 2016 03:51 Sapphire.lux wrote:
Show nested quote +
On January 23 2016 03:44 Elentos wrote:
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT

I wonder if that's true and there isn't a silent majority not hating tankivacs.

It's THE feedback from Korea. They want mech TvT.

Journey played mech in TvT in Code A today. The reason he lost wasn't tankivacs, it was liberators.
Every 60 seconds in Africa, a minute passes.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 22 2016 18:54 GMT
#25
On January 23 2016 03:48 DinoMight wrote:
Show nested quote +
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT and only accept it because it feels needed in TvZ.

Drop the tankvac and buff the fucking tank dmg already. Jesus Christ, you are worst then Browder.


Corrosive bile is the problem. Even with slightly stronger Tanks the unarmored Ravagers can still go into Tank range, fire off their weapon, and 100% kill a tank.


Sure, But if the Tank was cheaper you could have more or replace them more easily.

There are 10 000 ways to buff the tank and they decided on the worst one: mobility
Head Coach Park: "They should buff tanks!"
Charoisaur
Profile Joined August 2014
Germany15883 Posts
January 22 2016 18:55 GMT
#26
On January 23 2016 03:48 DinoMight wrote:
Show nested quote +
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT and only accept it because it feels needed in TvZ.

Drop the tankvac and buff the fucking tank dmg already. Jesus Christ, you are worst then Browder.


Corrosive bile is the problem. Even with slightly stronger Tanks the unarmored Ravagers can still go into Tank range, fire off their weapon, and 100% kill a tank.

Nerf CB's range or make them Armored and Tanks will be effective against Ravagers.

Then you can talk about getting rid of Tankivacs.

to get Corrosive biles of they have to go into tank range. If the tank gets buffed it becomes more risky to get it off.
Many of the coolest moments in sc2 happen due to worker harassment
pr0n3d91
Profile Joined September 2009
18 Posts
January 22 2016 18:56 GMT
#27
TERRRRRRRRRRRRRRRRRRRRRRRRRRRANNNNNNNNNNNNNNNNNNNNNNNNNNN
lol
Big J
Profile Joined March 2011
Austria16289 Posts
January 22 2016 18:58 GMT
#28
On January 23 2016 03:55 Charoisaur wrote:
Show nested quote +
On January 23 2016 03:48 DinoMight wrote:
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT and only accept it because it feels needed in TvZ.

Drop the tankvac and buff the fucking tank dmg already. Jesus Christ, you are worst then Browder.


Corrosive bile is the problem. Even with slightly stronger Tanks the unarmored Ravagers can still go into Tank range, fire off their weapon, and 100% kill a tank.

Nerf CB's range or make them Armored and Tanks will be effective against Ravagers.

Then you can talk about getting rid of Tankivacs.

to get Corrosive biles of they have to go into tank range. If the tank gets buffed it becomes more risky to get it off.


Yeah, and it would also help Tanks/Mech vs Protoss, where they need 500% more buffs than vs Zerg.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
January 22 2016 18:58 GMT
#29
Can't wait for tankivac removal. I never hated playing tvt as much as now.
Many of the coolest moments in sc2 happen due to worker harassment
Bohemond
Profile Joined May 2012
United States163 Posts
January 22 2016 18:58 GMT
#30
On January 23 2016 03:51 DinoMight wrote:
Show nested quote +
On January 23 2016 03:44 Bohemond wrote:
Well this is logical and well thought out.

Can't wait to see what happens to Protoss winrates if they roll this out as is. I wonder if they'll go below 0%?



Protoss 100% relies on the strength of Adepts and PO to be competitive.

Once those crutches are gone the race will go into free-fall.

This has been my viewpoint since ~August.


Not to put you down or anything because we agree 100%, but, like, isn't that obvious? I mean, PO is used nearly every game, so is the Adept. It'd be like a bunker nerf or Marine nerf without something thrown in to compensate...

How can anyone not notice...?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2016-01-22 19:00:41
January 22 2016 18:58 GMT
#31
On January 23 2016 03:53 Elentos wrote:
Show nested quote +
On January 23 2016 03:51 Sapphire.lux wrote:
On January 23 2016 03:44 Elentos wrote:
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT

I wonder if that's true and there isn't a silent majority not hating tankivacs.

It's THE feedback from Korea. They want mech TvT.

Journey played mech in TvT in Code A today. The reason he lost wasn't tankivacs, it was liberators.

Because he didn't move out in fear of being out position by tankvacs and needed not just vikings but medivacs of his own. This allowed the bio player to go yolo on Liberator and win. They might as well have been BCs.

The Tankvac is fucking cancer cancer for Terran

EDIT:

It's the new colossus. Most people hate it but rationalize it that "it's needed".
Head Coach Park: "They should buff tanks!"
Elentos
Profile Blog Joined February 2015
55468 Posts
Last Edited: 2016-01-22 19:09:02
January 22 2016 19:01 GMT
#32
On January 23 2016 03:58 Sapphire.lux wrote:
Show nested quote +
On January 23 2016 03:53 Elentos wrote:
On January 23 2016 03:51 Sapphire.lux wrote:
On January 23 2016 03:44 Elentos wrote:
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT

I wonder if that's true and there isn't a silent majority not hating tankivacs.

It's THE feedback from Korea. They want mech TvT.

Journey played mech in TvT in Code A today. The reason he lost wasn't tankivacs, it was liberators.

Because he didn't move out in fear of being out position by tankvacs and needed not just vikings but medivacs of his own. This allowed the bio player to go yolo on Liberator and win. They might as well have been BCs.

The Tankvac is fucking cancer cancer for Terran

He made medivacs for hellbat drops. His opponent didn't even make additional medivacs. He had no reason to be scared of tank drops later on in the game. I'm not even sure how good mech would be with stronger tanks but no tankivacs in TvT atm. I think there'd still be a lot of openings for bio players to exploit.
Every 60 seconds in Africa, a minute passes.
Lexender
Profile Joined September 2013
Mexico2623 Posts
January 22 2016 19:01 GMT
#33
Theres was actually a really good reddist post that talked about how a +6 damage buff worked on tanks, where they took 1 shot less to kill most of the toss/zerg units but still took the same amount of shots to kill terran units, it even took +3 damage into consideration so even then they wouldn't 1 shot marines.

They need to that, is like the adept nerf, not a super big change but very well thought out.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
January 22 2016 19:03 GMT
#34
wow they are ignoring tanks in TvP.
Nebuchad
Profile Blog Joined December 2012
Switzerland12061 Posts
Last Edited: 2016-01-22 19:20:12
January 22 2016 19:16 GMT
#35
On January 23 2016 03:58 Bohemond wrote:
Show nested quote +
On January 23 2016 03:51 DinoMight wrote:
On January 23 2016 03:44 Bohemond wrote:
Well this is logical and well thought out.

Can't wait to see what happens to Protoss winrates if they roll this out as is. I wonder if they'll go below 0%?



Protoss 100% relies on the strength of Adepts and PO to be competitive.

Once those crutches are gone the race will go into free-fall.

This has been my viewpoint since ~August.


Not to put you down or anything because we agree 100%, but, like, isn't that obvious? I mean, PO is used nearly every game, so is the Adept. It'd be like a bunker nerf or Marine nerf without something thrown in to compensate...

How can anyone not notice...?


Everyone noticed. Not everyone cares.

I expect protoss to become the worst race but I don't know that it will be the case. It's not like they went for one of the absurd nerfs like making adepts armored or something.

Also, if terrans calm down for a second maybe we'll be able to do something about that 42% winrate for 4 months that is apparently "by far not the biggest problem", who knows.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2016-01-22 19:23:47
January 22 2016 19:21 GMT
#36
On January 23 2016 03:39 Clonester wrote:
Show nested quote +
On January 23 2016 03:32 brickrd wrote:
spore nerf makes 0 sense... you can already still go muta into transition in zvz on larger maps...


Even 60dmg Parabomb is good enough to justify the nerf for the spore.

you go muta and transition out long before anyone is on hive. same way you play muta vs roach in hots. vipers are irrelevant. the fact that you can't stay on mass muta when your opponent is on hive tech is a good thing, not bad.
TL+ Member
scoo2r
Profile Joined December 2015
Canada90 Posts
January 22 2016 19:26 GMT
#37
the adept change will balance early, game but still allow adepts to be good in the mid game. I think the shade ability needs to be an upgrade or at least make it targetable like hallucination
Another day, another depot.
TheWinks
Profile Joined July 2011
United States572 Posts
January 22 2016 19:29 GMT
#38
On January 23 2016 03:39 Clonester wrote:
Adept now does 22 damage against light units per shot. That means, you need instead of 2 shots, 3 shots to kill SCVs and Marines. Thats quite a nerf. The problem is still the prism.

Until you get +1 ground, then the unit relationships are all the same as on live.
imre
Profile Blog Joined November 2011
France9263 Posts
January 22 2016 19:29 GMT
#39
On January 23 2016 03:44 Elentos wrote:
Show nested quote +
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT

I wonder if that's true and there isn't a silent majority not hating tankivacs.


Doom drop ala hots are way worse imo. Marine tank vs marine tank in hots was really bad.
Zest fanboy.
Malgo
Profile Joined March 2015
Germany76 Posts
January 22 2016 19:30 GMT
#40
Can someone explain why the hell they nerf the spore crawler? Is it because they want to see more muta play? One of the most retarded reason i've ever heard. Muta ZvZ is still damn strong now, david kim pls.
Vanadiel
Profile Joined April 2012
France961 Posts
January 22 2016 19:30 GMT
#41
On January 23 2016 03:39 KeksX wrote:
Show nested quote +
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.


Is this really the main issue though? I always felt that it was how good they were in fight which was the bigger problem, by shading directly into the enemy army. I would have liked some kind nerf to the shade, something like adept can't attack for one second after they shade somewhere, or it consume a bit of shield like stimpack.
Elentos
Profile Blog Joined February 2015
55468 Posts
Last Edited: 2016-01-22 19:33:48
January 22 2016 19:32 GMT
#42
On January 23 2016 04:30 Vanadiel wrote:
Show nested quote +
On January 23 2016 03:39 KeksX wrote:
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.


Is this really the main issue though? I always felt that it was how good they were in fight which was the bigger problem, by shading directly into the enemy army. I would have liked some kind nerf to the shade, something like adept can't attack for one second after they shade somewhere, or it consume a bit of shield like stimpack.

We'll see, adepts not 2-shotting marines and workers could become a huge deal in TvP. Of course, it doesn't do anything to the strength of adepts against Zerg. But then, Zerg has a lot of ways to hurt Protoss, especially with an overcharge nerf.
Every 60 seconds in Africa, a minute passes.
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 22 2016 19:37 GMT
#43
I was really hoping for siege tanks to be strong again.
"Nerfing Toss can just make them stronger"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 22 2016 19:37 GMT
#44
On January 23 2016 04:03 Wildmoon wrote:
wow they are ignoring tanks in TvP.

Mech is working as intended. It does not exist.
Head Coach Park: "They should buff tanks!"
Wrath
Profile Blog Joined July 2014
3174 Posts
January 22 2016 19:39 GMT
#45
On January 23 2016 04:37 Sapphire.lux wrote:
Show nested quote +
On January 23 2016 04:03 Wildmoon wrote:
wow they are ignoring tanks in TvP.

Mech is working as intended. It does not exist.


I can't believe I for a second thought they actually wanted for mech to exist...
Nebuchad
Profile Blog Joined December 2012
Switzerland12061 Posts
January 22 2016 19:40 GMT
#46
On January 23 2016 04:30 Vanadiel wrote:
Show nested quote +
On January 23 2016 03:39 KeksX wrote:
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.


Is this really the main issue though? I always felt that it was how good they were in fight which was the bigger problem, by shading directly into the enemy army. I would have liked some kind nerf to the shade, something like adept can't attack for one second after they shade somewhere, or it consume a bit of shield like stimpack.


It means you can skip marauder much more against the early adept pressures, as the marines are killed much slower. The marines deal with the adepts much better with higher dps and lesser cost. Besides with less gas put into marauders you can tech way faster to liberators, tanks and other useful units, as opposed to the marauder that pretty much sucks against anything but stalkers right now.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 22 2016 19:41 GMT
#47
On January 23 2016 04:39 WrathSCII wrote:
Show nested quote +
On January 23 2016 04:37 Sapphire.lux wrote:
On January 23 2016 04:03 Wildmoon wrote:
wow they are ignoring tanks in TvP.

Mech is working as intended. It does not exist.


I can't believe I for a second thought they actually wanted for mech to exist...

All the PR for both HOTS and LOTV for Terran was about this. So, you have an excuse to believe it. Usually big companies like this don't lie.
Head Coach Park: "They should buff tanks!"
imre
Profile Blog Joined November 2011
France9263 Posts
January 22 2016 19:42 GMT
#48
On January 23 2016 04:40 Nebuchad wrote:
Show nested quote +
On January 23 2016 04:30 Vanadiel wrote:
On January 23 2016 03:39 KeksX wrote:
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.


Is this really the main issue though? I always felt that it was how good they were in fight which was the bigger problem, by shading directly into the enemy army. I would have liked some kind nerf to the shade, something like adept can't attack for one second after they shade somewhere, or it consume a bit of shield like stimpack.


It means you can skip marauder much more against the early adept pressures, as the marines are killed much slower. The marines deal with the adepts much better with higher dps and lesser cost. Besides with less gas put into marauders you can tech way faster to liberators, tanks and other useful units, as opposed to the marauder that pretty much sucks against anything but stalkers right now.


Nobody is making many marau nowadays anyway
Zest fanboy.
Beelzebub1
Profile Joined May 2015
1004 Posts
January 22 2016 19:42 GMT
#49
On January 23 2016 03:51 DinoMight wrote:
Show nested quote +
On January 23 2016 03:44 Bohemond wrote:
Well this is logical and well thought out.

Can't wait to see what happens to Protoss winrates if they roll this out as is. I wonder if they'll go below 0%?



Protoss 100% relies on the strength of Adepts and PO to be competitive.

Once those crutches are gone the race will go into free-fall.

This has been my viewpoint since ~August.


The Adept nerf might be a blessing in disguise, if Protoss win rates fall noticeably after this the balance team might be more to apt to start discussing possible buffs to the old school GW units, Stalkers could definitely use some kind of a research passive that gives them viability going into the late game and Zealots are totally overshadowed by Adepts.


Wrath
Profile Blog Joined July 2014
3174 Posts
January 22 2016 19:43 GMT
#50
On January 23 2016 03:44 BronzeKnee wrote:
Ya know what we need so bad, is for Photon Overcharge to be removed from the game. So badly. I play Protoss and I hate it, I despise, have since HOTS. It just drains the skill out of the early game.

It used to take real skill to hold early attacks, used to have to build units and position them properly to defend drops. It used to be fun to defend early timings. Now, no one can attack Protoss save some gimmicky aggression via early Overlord Drops, Oracles and Adepts or Widow Mines and Liberators.

PO and the MSC just need to go. And then the gimmicky aggression can be removed too! We can get Widow Mine drops out of the game too.

We just need to talk about that more, much more, maybe Blizzard will listen.

Maybe I'm just dreaming...


Same here regarding to mech.

Flying tanks have the least amount of impact on that matchup IMO.


I'm talking about the Tank buff. They are only considering it as a compensate for the loss of Medivac-Tank compo instead of actually acknowledging that this unit is so weak. As if the tank is completely fine to have 0 use in that match up.
Leviance
Profile Joined November 2009
Germany4079 Posts
January 22 2016 19:49 GMT
#51
Rename ZvZ to MvM!

Hadn't they already nerfed spore damage vs bio before the game came out? PB is now also no real option vs muta flocks anymore with only 60 dmg.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Olli
Profile Blog Joined February 2012
Austria24417 Posts
January 22 2016 19:51 GMT
#52
Stop double nerfing things. Learn your lesson already.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2016-01-22 19:54:19
January 22 2016 19:53 GMT
#53
On January 23 2016 04:49 Leviance wrote:
Rename ZvZ to MvM!

Hadn't they already nerfed spore damage vs bio before the game came out? PB is now also no real option vs muta flocks anymore with only 60 dmg.


I mean you realize it did 90 before? If you launch 3 PB's it's going to kill the muta's just like before (Mutas have 120 health right?). Might require 1 extra viper instead of 2 (due to health regen)
When I think of something else, something will go here
Nebuchad
Profile Blog Joined December 2012
Switzerland12061 Posts
January 22 2016 19:53 GMT
#54
On January 23 2016 04:42 sAsImre wrote:
Show nested quote +
On January 23 2016 04:40 Nebuchad wrote:
On January 23 2016 04:30 Vanadiel wrote:
On January 23 2016 03:39 KeksX wrote:
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.


Is this really the main issue though? I always felt that it was how good they were in fight which was the bigger problem, by shading directly into the enemy army. I would have liked some kind nerf to the shade, something like adept can't attack for one second after they shade somewhere, or it consume a bit of shield like stimpack.


It means you can skip marauder much more against the early adept pressures, as the marines are killed much slower. The marines deal with the adepts much better with higher dps and lesser cost. Besides with less gas put into marauders you can tech way faster to liberators, tanks and other useful units, as opposed to the marauder that pretty much sucks against anything but stalkers right now.


Nobody is making many marau nowadays anyway


Further displaying that this is the way to go. Getting a buff to "the way to go" is likely to improve things.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 22 2016 19:55 GMT
#55
Ravager getting armored tag when? I hope they take their time this patch doesn't look good at all.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-01-22 19:57:55
January 22 2016 19:55 GMT
#56
On January 23 2016 04:40 Nebuchad wrote:
Show nested quote +
On January 23 2016 04:30 Vanadiel wrote:
On January 23 2016 03:39 KeksX wrote:
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.


Is this really the main issue though? I always felt that it was how good they were in fight which was the bigger problem, by shading directly into the enemy army. I would have liked some kind nerf to the shade, something like adept can't attack for one second after they shade somewhere, or it consume a bit of shield like stimpack.


It means you can skip marauder much more against the early adept pressures, as the marines are killed much slower. The marines deal with the adepts much better with higher dps and lesser cost. Besides with less gas put into marauders you can tech way faster to liberators, tanks and other useful units, as opposed to the marauder that pretty much sucks against anything but stalkers right now.

Marauders didn't die to adepts, but they couldn't stop them from killing workers, so we didn't really see lots of them built. This change doesn't change that existing relationship or existing builds with regard to marauders, really. Armored adept would have changed them drastically.
On January 23 2016 04:51 DarkLordOlli wrote:
Stop double nerfing things. Learn your lesson already.

If this complaint is directed at PvT, they should have patched in the PO change the first week of January. They can't afford to wait and risk repeating the first half of 2014 again, especially with only 2 GSLs/SSLs a year.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 22 2016 19:56 GMT
#57
On January 23 2016 03:58 Bohemond wrote:
Show nested quote +
On January 23 2016 03:51 DinoMight wrote:
On January 23 2016 03:44 Bohemond wrote:
Well this is logical and well thought out.

Can't wait to see what happens to Protoss winrates if they roll this out as is. I wonder if they'll go below 0%?



Protoss 100% relies on the strength of Adepts and PO to be competitive.

Once those crutches are gone the race will go into free-fall.

This has been my viewpoint since ~August.


Not to put you down or anything because we agree 100%, but, like, isn't that obvious? I mean, PO is used nearly every game, so is the Adept. It'd be like a bunker nerf or Marine nerf without something thrown in to compensate...

How can anyone not notice...?


Judging by the patch... no, it's not obvious.

They look at it like the game is imbalanced so fix Protoss.

It's always been my view that Protoss is actually super under powered in LotV and that the Adept is just masking that fact. Once they nerf it it won't just "balance" the game. Protoss will. Get. Rekt.

You can just feel how behind you are in the games you DONT open Adept. I'm crushing Masters Terrans with Adept cheese and struggling to beat Diamonds if I don't make Adepts.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 22 2016 20:01 GMT
#58
The adept nerf is not enough. A single attack upgrade negates the whole nerf.

Something more needs to go either
1) Make the shade an upgrade
2) Decrease hit points.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-22 20:05:47
January 22 2016 20:04 GMT
#59
Here are my bold predictions:

1. Protoss will die even harder to Ravager pushes.

2. Adepts remain extremely strong in TvP and Terran still can't punish Protoss greed whatsoever.

3. Consequently this patch solves absolutely nothing at all.

Crazy bold, I know. I'm reckless.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-22 20:10:10
January 22 2016 20:05 GMT
#60
On January 23 2016 05:01 MockHamill wrote:
The adept nerf is not enough. A single attack upgrade negates the whole nerf.

Something more needs to go either
1) Make the shade an upgrade
2) Decrease hit points.


The nerf makes it take 2 hits to kill a Marine instead of 3 until the marine has combat shields. By the time Protoss has +1 weapons, Marines should have combat shields. Therefore even +1 weapons doesn't change Adept efficiency against marines.

Furthermore with Marines' short speed attack, any extra time alive that a Marine gets = more dps.

This will make them way stronger vs Adepts even though on the surface the actual damage reduction is minimal.


It's the same reason that a Colossus nerf of 20-30% has made them suck by 50% or so. You need 50% more to twice as many shots to kill units. The actual damage doesn't really matter.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
swissman777
Profile Joined September 2014
1106 Posts
January 22 2016 20:08 GMT
#61
On January 23 2016 03:36 Musicus wrote:
Nerfing both spores and para bomb might make it muta only or blind counter again.


It's a good unit to watch at the pro scene... I personally like it.
TheWinks
Profile Joined July 2011
United States572 Posts
January 22 2016 20:09 GMT
#62
On January 23 2016 05:05 DinoMight wrote:
By the time Protoss has +1 weapons, Marines should have combat shields.

You could get combat shields before the strongest adept timings hit. It's not worth it because SCVs don't get combat shields and it doesn't kill or push back the adepts any faster. So you spend that gas on things that will help you kill the adepts faster over combat shields.
Big J
Profile Joined March 2011
Austria16289 Posts
January 22 2016 20:09 GMT
#63
On January 23 2016 05:05 DinoMight wrote:
Show nested quote +
On January 23 2016 05:01 MockHamill wrote:
The adept nerf is not enough. A single attack upgrade negates the whole nerf.

Something more needs to go either
1) Make the shade an upgrade
2) Decrease hit points.


The nerf makes it take 2 hits to kill a Marine instead of 3 until the marine has combat shields.

By the time Protoss has +1 weapons, Marines should have combat shields.

Therefore even +1 weapons doesn't change Adept efficiency against marines.

If they have combat shields right now they also take 3 hits either way (and with stim its back to two hits with +1). The +1 weapons does negate the nerf, but you can't have the +1 weapons for the prism/adept timing (I guess), so that specific strategy is nerfed.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 22 2016 20:10 GMT
#64
On January 23 2016 05:08 swissman777 wrote:
Show nested quote +
On January 23 2016 03:36 Musicus wrote:
Nerfing both spores and para bomb might make it muta only or blind counter again.


It's a good unit to watch at the pro scene... I personally like it.


I actually liked to play it, but I think people didn't like watching it that much. Vipers will still make it different to HotS though I guess, even with the para bomb nerf, so maybe it won't be as bad as I thought.
Maru and Serral are probably top 5.
Nebuchad
Profile Blog Joined December 2012
Switzerland12061 Posts
Last Edited: 2016-01-22 20:14:00
January 22 2016 20:13 GMT
#65
On January 23 2016 04:55 TheWinks wrote:
Show nested quote +
On January 23 2016 04:40 Nebuchad wrote:
On January 23 2016 04:30 Vanadiel wrote:
On January 23 2016 03:39 KeksX wrote:
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.


Is this really the main issue though? I always felt that it was how good they were in fight which was the bigger problem, by shading directly into the enemy army. I would have liked some kind nerf to the shade, something like adept can't attack for one second after they shade somewhere, or it consume a bit of shield like stimpack.


It means you can skip marauder much more against the early adept pressures, as the marines are killed much slower. The marines deal with the adepts much better with higher dps and lesser cost. Besides with less gas put into marauders you can tech way faster to liberators, tanks and other useful units, as opposed to the marauder that pretty much sucks against anything but stalkers right now.

Marauders didn't die to adepts, but they couldn't stop them from killing workers, so we didn't really see lots of them built. This change doesn't change that existing relationship or existing builds with regard to marauders, really. Armored adept would have changed them drastically.


Obviously not saying that marauders will be better against adepts (the armored adept would be a terrible change btw, like community-decision levels of bad). Saying that it makes the strategy that deals the best with adepts (a focus on marines and as few marauders as possible) much better.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 22 2016 20:14 GMT
#66
hell yeah finally adept and PO nerf!! :D
yo
PPN
Profile Joined August 2011
France248 Posts
January 22 2016 20:18 GMT
#67
Yay. Adepts get nerfed (with good reasons). Nothing to compensate. Protoss even get PO nerf on top (again with good reasons). Nothing else. Even worse winrate inbound in the weeks coming.

Also apparently a 42% PvZ is a seconday issue. Not a single word. No worry, it can wait...
Maxie
Profile Joined August 2010
Sweden2653 Posts
January 22 2016 20:21 GMT
#68
I don't understand the spore nerf. Muta isn't weak?
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
January 22 2016 20:22 GMT
#69
On January 23 2016 05:21 Maxie wrote:
I don't understand the spore nerf. Muta isn't weak?


Excuse me?
"Morality is simply the attitude we adopt towards people we personally dislike"
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 22 2016 20:24 GMT
#70
On January 23 2016 05:18 PPN wrote:
Yay. Adepts get nerfed (with good reasons). Nothing to compensate. Protoss even get PO nerf on top (again with good reasons). Nothing else. Even worse winrate inbound in the weeks coming.

Also apparently a 42% PvZ is a seconday issue. Not a single word. No worry, it can wait...


Soon protoss will have single digit winrates in both matchups...I guess SC2 will be unplayable for a month or two after the patch.
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
January 22 2016 20:28 GMT
#71
TvT is fun with tankivac. I have fun with it.

SC2 is no fun game with a series of tank lines and turrets with no overkill.
I am boss. -Minami-ke
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 22 2016 20:32 GMT
#72
On January 23 2016 03:39 Clonester wrote:


Show nested quote +
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Adept now does 22 damage against light units per shot. That means, you need instead of 2 shots, 3 shots to kill SCVs and Marines. Thats quite a nerf. The problem is still the prism.

The problem is the shift providing perfect intel and making a single group of adepts require two armies capable of dealing with them.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 22 2016 20:32 GMT
#73
On January 23 2016 05:28 itsMAHVELbaybee wrote:
TvT is fun with tankivac. I have fun with it.

SC2 is no fun game with a series of tank lines and turrets with no overkill.

Please see Gumiho vs MMA on Antiga Shipyard tyvm
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-01-22 20:44:13
January 22 2016 20:32 GMT
#74
On January 23 2016 05:13 Nebuchad wrote:
Show nested quote +
On January 23 2016 04:55 TheWinks wrote:
On January 23 2016 04:40 Nebuchad wrote:
On January 23 2016 04:30 Vanadiel wrote:
On January 23 2016 03:39 KeksX wrote:
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.


Is this really the main issue though? I always felt that it was how good they were in fight which was the bigger problem, by shading directly into the enemy army. I would have liked some kind nerf to the shade, something like adept can't attack for one second after they shade somewhere, or it consume a bit of shield like stimpack.


It means you can skip marauder much more against the early adept pressures, as the marines are killed much slower. The marines deal with the adepts much better with higher dps and lesser cost. Besides with less gas put into marauders you can tech way faster to liberators, tanks and other useful units, as opposed to the marauder that pretty much sucks against anything but stalkers right now.

Marauders didn't die to adepts, but they couldn't stop them from killing workers, so we didn't really see lots of them built. This change doesn't change that existing relationship or existing builds with regard to marauders, really. Armored adept would have changed them drastically.

Saying that it makes the strategy that deals the best with adepts (a focus on marines and as few marauders as possible) much better.

I'm saying that's what people already do and this doesn't change that. Again, combat shields could be researched in time for a ton of adept timings, but terrans don't get it because scvs don't get combat shields. There isn't any 'saving gas' by not getting marauders to fight off adepts like you're claiming.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
January 22 2016 20:34 GMT
#75
A heavy handed approach.
Spore damage could be reduced by 5, not 10. With Fungal being a projectile there is a possibility of Muta wars making a return.

PB nerf does not change the relationship of Viper vs Air - it only delays it (as you need more energy/Vipers). This is the same story as with Carrier - with ability it is too strong, so they increased build time -> which means that P will die waiting for Carriers, but Carriers themselves are still strong. They could make it non-stackable, or make it so that units are not killed by PB alone, and left with 1 hp instead.

Adept nerf is long overdue, nut finally they are comming to their senses.

PO nerf is great, but I'm a bit worried how is P supposed to defend vs Zerg. I know Blizzard will never even think about reduction of build times on Gateway, even by 2-3 seconds per unit.
Marl
Profile Joined January 2010
United States692 Posts
January 22 2016 20:35 GMT
#76
Very disappointing changes after all this time. Make adepts unable to move or attack while shading IMO. Also give Terran mech a better siege tank and/or anti air.
feanaro
Profile Joined March 2014
United States123 Posts
January 22 2016 20:42 GMT
#77
I would have liked to see an increase in cooldown time between adept shades. On the pylon overcharge front, I don't really like the increase in rate of fire, I would have preferred a slight range buff to make up for the massive decrease in positional zoning. I don't think a small range buff would hurt terran that much, and it would help pvp a lot. Right now gateway pressure with oracles is fairly strong, but if the number of overcharges available is halved oracles will be really annoying to deal with as it takes 2 pylons to cover a single mineral line given the current overcharge range.
Vanadiel
Profile Joined April 2012
France961 Posts
January 22 2016 20:47 GMT
#78
I honestly think too that, while adept and PO needs a nerf, Protoss will need a buff to late game to compensate. I think it's good time to play around the colossus since it's no longer used at all at the moment, they can try to make it more interesting to play and more useful. Why not try other design than the actual one, such a linear attack?
Merkmerk
Profile Joined August 2010
United States96 Posts
January 22 2016 20:49 GMT
#79
On January 23 2016 03:44 RaFox17 wrote:
This adept nerf will do nothing against zerg? Adepts are really stupid and strong against Z also :/


Adepts are only stupid and strong in ZvP if you still subscribe to the school of 'no banelings against Protoss'

Get past that mindset and they're not bad at all.

ZvT is the biggest problem and they're admitting feedback that it's favoring Terran but at the same time saying they don't want to do anything about it except nerf PB (liberator buff) and maybe not buff siege tank
Yodeleihelaihee
Nebuchad
Profile Blog Joined December 2012
Switzerland12061 Posts
January 22 2016 20:55 GMT
#80
On January 23 2016 05:32 TheWinks wrote:
Show nested quote +
On January 23 2016 05:13 Nebuchad wrote:
On January 23 2016 04:55 TheWinks wrote:
On January 23 2016 04:40 Nebuchad wrote:
On January 23 2016 04:30 Vanadiel wrote:
On January 23 2016 03:39 KeksX wrote:
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.


Is this really the main issue though? I always felt that it was how good they were in fight which was the bigger problem, by shading directly into the enemy army. I would have liked some kind nerf to the shade, something like adept can't attack for one second after they shade somewhere, or it consume a bit of shield like stimpack.


It means you can skip marauder much more against the early adept pressures, as the marines are killed much slower. The marines deal with the adepts much better with higher dps and lesser cost. Besides with less gas put into marauders you can tech way faster to liberators, tanks and other useful units, as opposed to the marauder that pretty much sucks against anything but stalkers right now.

Marauders didn't die to adepts, but they couldn't stop them from killing workers, so we didn't really see lots of them built. This change doesn't change that existing relationship or existing builds with regard to marauders, really. Armored adept would have changed them drastically.

Saying that it makes the strategy that deals the best with adepts (a focus on marines and as few marauders as possible) much better.

I'm saying that's what people already do and this doesn't change that. Again, combat shields could be researched in time for a ton of adept timings, but terrans don't get it because scvs don't get combat shields. There isn't any 'saving gas' by not getting marauders to fight off adepts like you're claiming.


As long as the number of marauders built is positive, it can be decreased by making marines stronger. That's just a fact, I don't know how you can argue against that. As long as the number of marauders is decreased, it allows gas to be put into something else.

The only way your argument is true is if zero marauders are built against adept rushes today, which is not the case.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Jonsoload
Profile Joined October 2011
Germany62 Posts
January 22 2016 20:56 GMT
#81
PvT @ 47,86% ======> "Most problematic match-up" (DK)
PvZ @ 41,92% ======> not a word.....

I'm not saying Adept and PO aren't absurdily stupid and should be nerfed accordingly. I'm saying that Protoss is obviously relying heavily on these two crunches (and yes, they are crunches) to stay in the game, and not even succeeding in PvZ to manage it to begin with. Yet, this "unproblematic" match-up is not being discussed at all by the devs.

You guys watched the games of the last 2 weeks in PvT. Usually the Protoss player wins the first 2 games with Adept agression, decides to change it abit in the 3rd game only to have it flop completely on its head, then he goes back to Adept WP play to secure the win in his round.

I predict that PvT will go into the mid 40-ish% and PvZ into the mid 30-ish%. Perhaps then DK and co. will deem it worthy of discussing potential buffs to the Protoss race; buffs which aren't in the forms of effin crunches and gimmicks.
I want a TC icon,not a race icon of scII :(
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 22 2016 20:56 GMT
#82
Glad we see some proper result from Blizzard, im looking forward to play on the balance map
http://www.twitch.tv/pinokotsbeer
Bohemond
Profile Joined May 2012
United States163 Posts
January 22 2016 20:58 GMT
#83
On January 23 2016 05:47 Vanadiel wrote:
I honestly think too that, while adept and PO needs a nerf, Protoss will need a buff to late game to compensate. I think it's good time to play around the colossus since it's no longer used at all at the moment, they can try to make it more interesting to play and more useful. Why not try other design than the actual one, such a linear attack?


That might made for some interesting micro interactions that don't involve spell casting. Careful with this kind of talk. Darth Kim might send someone to your house at night...
Wintex
Profile Blog Joined July 2011
Norway16836 Posts
Last Edited: 2016-01-22 21:04:45
January 22 2016 20:58 GMT
#84
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.

It would make it super risky to commit, but still as good.

i do like the minus damage nerf.
Ravagers and liberators still need some tunedowns but otherwise, ok.

edit: by the way this nerf is inspired by the bounty hunter and slardar nerfs in dota 2, and they worked wonderfully there as well. information is king.
The Bomber boy
BronzeKnee
Profile Joined March 2011
United States5217 Posts
January 22 2016 21:06 GMT
#85
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Show nested quote +
Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 22 2016 21:08 GMT
#86
How does the old overcharge compare with the new one? It seems like it'll be the almost the exact same as a bunch of pylons shooting at you.
"Nerfing Toss can just make them stronger"
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 22 2016 21:09 GMT
#87
On January 23 2016 06:06 BronzeKnee wrote:
Show nested quote +
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.
"Nerfing Toss can just make them stronger"
BronzeKnee
Profile Joined March 2011
United States5217 Posts
January 22 2016 21:09 GMT
#88
Anything with the name overcharge just needs to be removed from SC2. Overcharging things should be illegal.
PPN
Profile Joined August 2011
France248 Posts
Last Edited: 2016-01-22 21:21:24
January 22 2016 21:15 GMT
#89
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Show nested quote +
Adept ghosts now have no vision.

It would make it super risky to commit, but still as good.

i do like the minus damage nerf.
Ravagers and liberators still need some tunedowns but otherwise, ok.

edit: by the way this nerf is inspired by the bounty hunter and slardar nerfs in dota 2, and they worked wonderfully there as well. information is king.


This sounds kinda silly to me. Who would ever want to commit to teleporting to some place you can't see? And if you need a flying unit, obs or a revelation to use adepts, how is that any different from blink?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 21:22:23
January 22 2016 21:16 GMT
#90
On January 23 2016 06:09 royalroadweed wrote:
Show nested quote +
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

Now Widow Mines are often used as part of an army versus Zerg, which they work fine in honestly (as part of an army composition), though Siege Tanks were better. But then they also get used for drops where they are overpowered versus workers, particularly versus Protoss to the point where Protoss needed extra units giving detection (Oracle) and Photon Overcharge. Sure, Zerg could drop Banelings and Protoss could drop High Templars, but those drops don't come out nearly as early as Widow Mine drops.

That is not a good mechanic for the game. The Siege Tank is the complete opposite, it is entirely predictable and skill plays a huge role in how it works.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-22 21:20:08
January 22 2016 21:19 GMT
#91
On January 23 2016 06:16 BronzeKnee wrote:
Show nested quote +
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game.


So along with WM, we remove stasis ward, Lurkers, and Vultures from Brood War?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
PPN
Profile Joined August 2011
France248 Posts
January 22 2016 21:19 GMT
#92
On January 23 2016 06:09 royalroadweed wrote:
Show nested quote +
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.

How many terran in the world can consistently focus fire with a widow mine, again?
Life1024
Profile Joined December 2015
4 Posts
January 22 2016 21:23 GMT
#93
Where is the lurker nerf ?
Blizzard you need to nerf all those turlte units to make the game more dynamic !
Elentos
Profile Blog Joined February 2015
55468 Posts
January 22 2016 21:25 GMT
#94
On January 23 2016 06:19 PPN wrote:
Show nested quote +
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.

How many terran in the world can consistently focus fire with a widow mine, again?

The ones that the game used to be balanced around.
Every 60 seconds in Africa, a minute passes.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-22 21:28:23
January 22 2016 21:27 GMT
#95
On January 23 2016 06:19 PPN wrote:
Show nested quote +
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.

How many terran in the world can consistently focus fire with a widow mine, again?


Great. While we're cutting WMs for being shit design, let's make sure we first remove roaches, Ultralisks, Corruptors, Lurkers, vipers, Zealots, adepts, dark Templar, archon, MSC, mothership, carrier, tempest, void ray, Colossus, Oracle, thor, Battlecruiser for being the same or worse.

Let's then not forget to make up a new reason for Zerg not to A+move 50 banes into bio.

Solid plan.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 21:36:09
January 22 2016 21:29 GMT
#96
On January 23 2016 06:19 pure.Wasted wrote:
Show nested quote +
On January 23 2016 06:16 BronzeKnee wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game.


So along with WM, we remove stasis ward, Lurkers, and Vultures from Brood War?


This conversation has nothing to do with Brood War. That said, Spider Mines could be killed before they hit (even if you had no detection), and just because Brood War was a great game, doesn't mean certain things couldn't be improved upon.

But let's compare them to Lurkers, now that Lurkers are in the game. If you run into a single Lurker with your army while you are macroing, you'll get the signal that you army is under attack, and be able to react losing nothing.

When you get that signal versus a Widow Mine, you've already lost units.

The problem is burst damage, as it has always been with so many things in Starcraft. Razzia of Blizzsters so brilliantly illuminated that, that things like the Widow Mine compress time (reaction time) to the point where skill is diluted.

Now of course if Zerg masses Lurkers, you might have lost your army to Zerg burst, but that the cost and dedication to such a move is significant. Far more significant than the cost and dedication of a couple of Widow Mines.

The Widow Mine was intended to make Mech viable. It turned out to replace the SIege Tank and make Bio better. It needs to go.

On January 23 2016 06:27 pure.Wasted wrote:
Show nested quote +
On January 23 2016 06:19 PPN wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.

How many terran in the world can consistently focus fire with a widow mine, again?


Great. While we're cutting WMs for being shit design, let's make sure we first remove roaches, Ultralisks, Corruptors, Lurkers, vipers, Zealots, adepts, dark Templar, archon, MSC, mothership, carrier, tempest, void ray, Colossus, Oracle, thor, Battlecruiser for being the same or worse.

Let's then not forget to make up a new reason for Zerg not to A+move 50 banes into bio.

Solid plan.


Do you know what a logical fallacy is?

Instead of spouting non-sense and hyperbole, try actually discussing things, like why you think we should cut all those units since they are the "same or worse." Zealots are in no way akin to Widow Mines, so they aren't the same or worse in terms of game design.

Just seems like you are raging because you need the Widow Mine to kill Banes. And that is fine, but Tanks took a lot more skill to counter Banes, and the game should be about skill.
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 22 2016 21:31 GMT
#97
On January 23 2016 06:16 BronzeKnee wrote:
Show nested quote +
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game. The Siege Tank is the complete opposite, it is entirely predictable and skill plays a huge role in how it works.

Widow mines are rarely used that way. Outside of harass they're always with your army. You always know where they are. You poke forward with bio then retreat into mines drawing the enemy army into mine fire.

You don't randomly place them around the map and hope for the best. That's a waste of supply and resources.
"Nerfing Toss can just make them stronger"
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 21:34:22
January 22 2016 21:34 GMT
#98
Sorry double posted.
Elentos
Profile Blog Joined February 2015
55468 Posts
January 22 2016 21:35 GMT
#99
On January 23 2016 06:29 BronzeKnee wrote:
Show nested quote +
On January 23 2016 06:27 pure.Wasted wrote:
On January 23 2016 06:19 PPN wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.

How many terran in the world can consistently focus fire with a widow mine, again?


Great. While we're cutting WMs for being shit design, let's make sure we first remove roaches, Ultralisks, Corruptors, Lurkers, vipers, Zealots, adepts, dark Templar, archon, MSC, mothership, carrier, tempest, void ray, Colossus, Oracle, thor, Battlecruiser for being the same or worse.

Let's then not forget to make up a new reason for Zerg not to A+move 50 banes into bio.

Solid plan.

There is no way that Zerglings have a gambling aspect to them.

Congrats on picking like the one unit he didn't mention.
Every 60 seconds in Africa, a minute passes.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 21:41:00
January 22 2016 21:35 GMT
#100
I always aim to please.

Thanks, I edited my error.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 21:47:21
January 22 2016 21:40 GMT
#101
On January 23 2016 06:31 royalroadweed wrote:
Show nested quote +
On January 23 2016 06:16 BronzeKnee wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game. The Siege Tank is the complete opposite, it is entirely predictable and skill plays a huge role in how it works.

Widow mines are rarely used that way. Outside of harass they're always with your army. You always know where they are. You poke forward with bio then retreat into mines drawing the enemy army into mine fire.

You don't randomly place them around the map and hope for the best. That's a waste of supply and resources.


There is two problems with that argument.

First, it doesn't matter if it is rare. We have mass shootings in the United States rarely. That is not an argument for inaction against mass shootings. If we can do things to make things better, we should, regardless if the problem is rare.

Secondly, I totally understand how Widow Mines are used and have been used. And it was not how Blizzard intended them to be used. That in itself isn't a problem, though it is damning for the designers (have to get my dig against David Kim in).

Widow Mines are used defensively in locations versus Drops/Oracles/Mutalisks quite frequently, often spread as I said, not random, but in set and forget fashion. There is no other unit like the Widow for defending, set and forget and guarantee and kill.

And again in that fashion the results are random. You are hoping your opponent moves units here without detection. Hoping for them to make a poor play which you can then capitalize on instantly, not making a good play on your own.

That is the crux of the problem of the Widow Mine, the instant burst damage at such a low cost and accessible so early in the game is a terrible mechanic that hinders game design. Only the Yatamoto Cannon and the Nuke do more damage per hit.
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2016-01-22 21:47:16
January 22 2016 21:47 GMT
#102
On January 23 2016 06:40 BronzeKnee wrote:
Show nested quote +
On January 23 2016 06:31 royalroadweed wrote:
On January 23 2016 06:16 BronzeKnee wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game. The Siege Tank is the complete opposite, it is entirely predictable and skill plays a huge role in how it works.

Widow mines are rarely used that way. Outside of harass they're always with your army. You always know where they are. You poke forward with bio then retreat into mines drawing the enemy army into mine fire.

You don't randomly place them around the map and hope for the best. That's a waste of supply and resources.


There is two problems with that argument.

First, it doesn't matter if it is rare. We have mass shootings in the United States rarely. That is not an argument for inaction against mass shootings. If we can do things to make things better, we should, regardless if the problem is rare.

Secondly, I totally understand how Widow Mines are used and have been used. And it was not how Blizzard intended them to be used. That in itself isn't a problem, though it is damning for the designers (have to get my dig against David Kim in).

Widow Mines are used defensively in locations versus Drops/Oracles/Mutalisks quite frequently, often spread as I said, not random, but in set and forget fashion. There is no other unit like the Widow for defending, set and forget and guarantee and kill.

They not used like that. Cyclone openings are better than defensive mine openings in every way. Liberators and turrets deal fine with mutas.

Good job changing your stance on the wm being a "gamble" to a set "set and forget and guarantee and kill".
"Nerfing Toss can just make them stronger"
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 21:51:44
January 22 2016 21:49 GMT
#103
On January 23 2016 06:47 royalroadweed wrote:
Show nested quote +
On January 23 2016 06:40 BronzeKnee wrote:
On January 23 2016 06:31 royalroadweed wrote:
On January 23 2016 06:16 BronzeKnee wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game. The Siege Tank is the complete opposite, it is entirely predictable and skill plays a huge role in how it works.

Widow mines are rarely used that way. Outside of harass they're always with your army. You always know where they are. You poke forward with bio then retreat into mines drawing the enemy army into mine fire.

You don't randomly place them around the map and hope for the best. That's a waste of supply and resources.


There is two problems with that argument.

First, it doesn't matter if it is rare. We have mass shootings in the United States rarely. That is not an argument for inaction against mass shootings. If we can do things to make things better, we should, regardless if the problem is rare.

Secondly, I totally understand how Widow Mines are used and have been used. And it was not how Blizzard intended them to be used. That in itself isn't a problem, though it is damning for the designers (have to get my dig against David Kim in).

Widow Mines are used defensively in locations versus Drops/Oracles/Mutalisks quite frequently, often spread as I said, not random, but in set and forget fashion. There is no other unit like the Widow for defending, set and forget and guarantee and kill.


Good job changing your stance on the wm being a "gamble" to a set "set and forget and guarantee and kill".


Below this is the first thing I said on this on the last page. Why are you misrepresenting what I said?

BronzeKnee wrote:

Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.


The gamble is setting and forgetting and hoping your opponent is bad. That is a gamble, and I clearly wrote that.

The problem lies with your comprehension and the fact you are purposely trying to misrepresent my argument and want me to say "well you just random spread them around" which is not what I said.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
January 22 2016 21:50 GMT
#104
have they dropped the ladder transparency idea?
"Right on" - Morrow
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 22 2016 21:52 GMT
#105
On January 23 2016 06:49 BronzeKnee wrote:
Show nested quote +
On January 23 2016 06:47 royalroadweed wrote:
On January 23 2016 06:40 BronzeKnee wrote:
On January 23 2016 06:31 royalroadweed wrote:
On January 23 2016 06:16 BronzeKnee wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game. The Siege Tank is the complete opposite, it is entirely predictable and skill plays a huge role in how it works.

Widow mines are rarely used that way. Outside of harass they're always with your army. You always know where they are. You poke forward with bio then retreat into mines drawing the enemy army into mine fire.

You don't randomly place them around the map and hope for the best. That's a waste of supply and resources.


There is two problems with that argument.

First, it doesn't matter if it is rare. We have mass shootings in the United States rarely. That is not an argument for inaction against mass shootings. If we can do things to make things better, we should, regardless if the problem is rare.

Secondly, I totally understand how Widow Mines are used and have been used. And it was not how Blizzard intended them to be used. That in itself isn't a problem, though it is damning for the designers (have to get my dig against David Kim in).

Widow Mines are used defensively in locations versus Drops/Oracles/Mutalisks quite frequently, often spread as I said, not random, but in set and forget fashion. There is no other unit like the Widow for defending, set and forget and guarantee and kill.


Good job changing your stance on the wm being a "gamble" to a set "set and forget and guarantee and kill".


Below this is the first thing I said on this on the last page. Why are you misrepresenting what I said?

Show nested quote +
BronzeKnee wrote:

Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.


The gamble is setting and forgetting and hoping your opponent is bad. That is a gamble, and I clearly wrote that.

The problem lies with your comprehension.

Its not a "set and forget" its a "guarantee and kill" :p

Still no comment over the fact that cyclones and liberators killed those uses.
"Nerfing Toss can just make them stronger"
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 22 2016 21:52 GMT
#106
Blizzard please look into buffing the cyclone. The unit right now is basically useless for anything other than trolling your opponent. Its too expensive and too fragile, not to mention hard to use in large numbers.
[url]http://i.imgur.com/lw2yN.jpg[/url]
BamBam
Profile Blog Joined November 2009
745 Posts
January 22 2016 21:53 GMT
#107
a 40% nerf to PB... fantastic job blizzard, let those nasty zergs get destroyed by air once more!!
"two is way better than twice as one" - artosis
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 22:02:34
January 22 2016 21:53 GMT
#108
On January 23 2016 06:52 royalroadweed wrote:
Show nested quote +
On January 23 2016 06:49 BronzeKnee wrote:
On January 23 2016 06:47 royalroadweed wrote:
On January 23 2016 06:40 BronzeKnee wrote:
On January 23 2016 06:31 royalroadweed wrote:
On January 23 2016 06:16 BronzeKnee wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game. The Siege Tank is the complete opposite, it is entirely predictable and skill plays a huge role in how it works.

Widow mines are rarely used that way. Outside of harass they're always with your army. You always know where they are. You poke forward with bio then retreat into mines drawing the enemy army into mine fire.

You don't randomly place them around the map and hope for the best. That's a waste of supply and resources.


There is two problems with that argument.

First, it doesn't matter if it is rare. We have mass shootings in the United States rarely. That is not an argument for inaction against mass shootings. If we can do things to make things better, we should, regardless if the problem is rare.

Secondly, I totally understand how Widow Mines are used and have been used. And it was not how Blizzard intended them to be used. That in itself isn't a problem, though it is damning for the designers (have to get my dig against David Kim in).

Widow Mines are used defensively in locations versus Drops/Oracles/Mutalisks quite frequently, often spread as I said, not random, but in set and forget fashion. There is no other unit like the Widow for defending, set and forget and guarantee and kill.


Good job changing your stance on the wm being a "gamble" to a set "set and forget and guarantee and kill".


Below this is the first thing I said on this on the last page. Why are you misrepresenting what I said?

BronzeKnee wrote:

Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.


The gamble is setting and forgetting and hoping your opponent is bad. That is a gamble, and I clearly wrote that.

The problem lies with your comprehension.

Its not a "set and forget" its a "guarantee and kill" :p


The sentence ends where I decide it ends when I put a period. You don't get to decide where my sentences end. If you understood the context of what I was saying and could comprehend it, you understand that when defending with a Widow Mine (which means something is attacking, you have to have an attacker to defend anything), you can guarantee a kill if the opponent has no detection after setting and forgetting it.

And is that not what I said: "There is no other unit like the Widow for defending, set and forget and guarantee and kill."

You can't just remove the word defending, remove the set and forget and pretend I meant something different. Can't just add random placement into my argument for fun so you can win the argument.

This forum has really become toxic huh... people purposely misquoting others...

And by the way, when did you stop beating your partner?

On January 23 2016 06:52 royalroadweed wrote:

Still no comment over the fact that cyclones and liberators killed those uses.


Still waiting for you to comment on WM used in harass purposes. And talk about how I was right about the "rare" issue which you so quickly gave up.
Vanadiel
Profile Joined April 2012
France961 Posts
January 22 2016 21:58 GMT
#109
On January 23 2016 06:52 Loccstana wrote:
Blizzard please look into buffing the cyclone. The unit right now is basically useless for anything other than trolling your opponent. Its too expensive and too fragile, not to mention hard to use in large numbers.


Cyclone are very good as a early game defensive unit in TvT and TvP, they do fill a role in the game.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-22 22:07:22
January 22 2016 22:03 GMT
#110
On January 23 2016 06:29 BronzeKnee wrote:
Show nested quote +
On January 23 2016 06:19 pure.Wasted wrote:
On January 23 2016 06:16 BronzeKnee wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game.


So along with WM, we remove stasis ward, Lurkers, and Vultures from Brood War?


This conversation has nothing to do with Brood War. That said, Spider Mines could be killed before they hit (even if you had no detection), and just because Brood War was a great game, doesn't mean certain things couldn't be improved upon.

But let's compare them to Lurkers, now that Lurkers are in the game. If you run into a single Lurker with your army while you are macroing, you'll get the signal that you army is under attack, and be able to react losing nothing.

When you get that signal versus a Widow Mine, you've already lost units.

The problem is burst damage, as it has always been with so many things in Starcraft. Razzia of Blizzsters so brilliantly illuminated that, that things like the Widow Mine compress time (reaction time) to the point where skill is diluted.

Now of course if Zerg masses Lurkers, you might have lost your army to Zerg burst, but that the cost and dedication to such a move is significant. Far more significant than the cost and dedication of a couple of Widow Mines.


Lol how much damage do you think the average WM does?

Oh no, one WM killed one Cyclone/Adept/Oracle/Banshee, what shocking burst damage. How will the T/P ever possibly recover?

I don't think that everything in BW was brilliant, but mech was, and your criticism of the WM applies perfectly to the spider mine. Low invest, hard to spot, lots of burst, no warning. So just to be clear, you think Spider Mines (and by extension BW mech which entirely relies on their existence) are badly designed?


The Widow Mine was intended to make Mech viable. It turned out to replace the SIege Tank and make Bio better. It needs to go.


Not sure what any of this has to do with anything. Are you saying that things should only function in the way Blizzard envisioned them functioning? Or are you saying that something making bio better is a bad thing?

The only legit point hidden in there is that we see a lot less tanks directly due to WM. Which is true to some extent. Oh well.


Show nested quote +
On January 23 2016 06:27 pure.Wasted wrote:
On January 23 2016 06:19 PPN wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.

How many terran in the world can consistently focus fire with a widow mine, again?


Great. While we're cutting WMs for being shit design, let's make sure we first remove roaches, Ultralisks, Corruptors, Lurkers, vipers, Zealots, adepts, dark Templar, archon, MSC, mothership, carrier, tempest, void ray, Colossus, Oracle, thor, Battlecruiser for being the same or worse.

Let's then not forget to make up a new reason for Zerg not to A+move 50 banes into bio.

Solid plan.


Do you know what a logical fallacy is?

Instead of spouting non-sense and hyperbole, try actually discussing things, like why you think we should cut all those units since they are the "same or worse." Zealots are in no way akin to Widow Mines, so they aren't the same or worse in terms of game design.

Just seems like you are raging because you need the Widow Mine to kill Banes. And that is fine, but Tanks took a lot more skill to counter Banes, and the game should be about skill.


Which logical fallacy have I committed, pray tell?

You want WMs gone because they're shit design, I gave you a list of units that are worse designed. How are they worse? Because they are 1) unmicroable and/or 2) frequently lead to binary timing losses (have enough defense in perfect position and perfectly controlled? Survive. Else: Die. Now. Just because.) Umicroable units subvert and contradict the entire point of competition.

The WM is very microable (especially in TvZ, where it serves the important function of forcing Ling/Bling micro in a way no other units do) and unlike Adept/Oracle/etc it never automatically leads to binary losses. You can always spot the Dropship coming on the map and severely minimize your losses even if you have no observers around. The unit's role is upping P/Z mechanical and multitasking requirement to match the stutter step/splitting shenanigans of a Terran. It is invaluable, and compared to the other atrocities in sc2, a paragon of genius design.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2016-01-22 22:04:01
January 22 2016 22:03 GMT
#111
On January 23 2016 06:53 BronzeKnee wrote:
Show nested quote +
On January 23 2016 06:52 royalroadweed wrote:
On January 23 2016 06:49 BronzeKnee wrote:
On January 23 2016 06:47 royalroadweed wrote:
On January 23 2016 06:40 BronzeKnee wrote:
On January 23 2016 06:31 royalroadweed wrote:
On January 23 2016 06:16 BronzeKnee wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

[quote]


We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game. The Siege Tank is the complete opposite, it is entirely predictable and skill plays a huge role in how it works.

Widow mines are rarely used that way. Outside of harass they're always with your army. You always know where they are. You poke forward with bio then retreat into mines drawing the enemy army into mine fire.

You don't randomly place them around the map and hope for the best. That's a waste of supply and resources.


There is two problems with that argument.

First, it doesn't matter if it is rare. We have mass shootings in the United States rarely. That is not an argument for inaction against mass shootings. If we can do things to make things better, we should, regardless if the problem is rare.

Secondly, I totally understand how Widow Mines are used and have been used. And it was not how Blizzard intended them to be used. That in itself isn't a problem, though it is damning for the designers (have to get my dig against David Kim in).

Widow Mines are used defensively in locations versus Drops/Oracles/Mutalisks quite frequently, often spread as I said, not random, but in set and forget fashion. There is no other unit like the Widow for defending, set and forget and guarantee and kill.


Good job changing your stance on the wm being a "gamble" to a set "set and forget and guarantee and kill".


Below this is the first thing I said on this on the last page. Why are you misrepresenting what I said?

BronzeKnee wrote:

Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.


The gamble is setting and forgetting and hoping your opponent is bad. That is a gamble, and I clearly wrote that.

The problem lies with your comprehension.

Its not a "set and forget" its a "guarantee and kill" :p


The sentence ends where I decide it ends when I put a period. You don't get to decide where my sentences end. If you understood the context of what I was saying and could comprehend it, you understand that when defending with a Widow Mine, you can guarantee a kill if the opponent has no detection. And to defend, you set and forget.

You can't just remove the word defending, remove the set and forget and pretend I meant something different. Can't just add random placement into my argument for fun so you can win the argument.

This forum has really become toxic huh... people purposely misquoting others...

They aren't even a guaranteed kill. Despite being "cloaked" you can see them on the minimap + it has graphical indicator on the unit it is locked on to.

All that is irrelevant anyways. Mines are not used like that anymore. All those cutesy mine placement behind refineries and ccs are dead because cyclones and liberators are just better. Mines are always with your army now. You should come up with a better argument than calling people toxic. Also stick to the topic at hand./

The only thing that was a gamble with widow mines was not knowing which unit it will fire at. That was changed.
"Nerfing Toss can just make them stronger"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 22 2016 22:07 GMT
#112
I'm curious what direction they will go from here.

Obviously without Adepts being OP as hell and PO allowing very "greedy" 3rds Protoss is going to show serious weakness.

Do they buff harass units and AoE? Or will they buff Gateway units?

I think with the nerfs made to non-WP warpins it could be safe to buff Gateway units a bit.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 22:23:41
January 22 2016 22:08 GMT
#113
On January 23 2016 07:03 pure.Wasted wrote:Which logical fallacy have I committed, pray tell?


There you go baby:

https://yourlogicalfallacyis.com/tu-quoque

And that pretty much wraps that one up.

And if you want to present an argument, you can't just say "well prove I'm wrong." So you get another:

https://yourlogicalfallacyis.com/burden-of-proof


I already discussed important differences that made Spider mines acceptable game design wise compared to Widow Mines. You ignored them. If you want to discuss them, address them and tell me why I am wrong.

The Widow Mine is terrible design, while you think it is genius. Well, I can answer with a design blog regarding anti-fun abilities from League of Legends, which is damning for the design of the Widow Mine.

http://forums.na.leagueoflegends.com/board/showthread.php?t=293417

Just go down the list: The Widow Mine is power without gameplay, which is bad, it places a burden of knowledge on the player playing against it, it creates significant anti-fun for the person playing against it, and is unreliable.

It is a horribly designed unit and simply isn't fun. And SC2 should be fun, and it used to be a lot more fun.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 22 2016 22:23 GMT
#114
On January 23 2016 07:08 BronzeKnee wrote:

Show nested quote +
On January 23 2016 07:03 pure.Wasted wrote:Which logical fallacy have I committed, pray tell?


There you go baby:

https://yourlogicalfallacyis.com/tu-quoque

And that pretty much wraps that one up.

And if you want to present an argument, you can't just say "well prove I'm wrong." So you get another:

https://yourlogicalfallacyis.com/burden-of-proof


I already discussed important differences that made Spider mines acceptable game design wise compared to Widow Mines. You ignored them. If you want to discuss them, address them and tell me why I am wrong.


1. Tu Quogue applies when I attempt to discredit your argument by calling you a hypocrite, not when I discredit your argument by pointing out that it is a shitty argument ad there are worse designed units we need to fix first. Helps to understand the fallacies you're throwing around.

2. I did present an argument, you condescending douche.

3. Thanks for saving me the trouble of trying to discredit your points, your hostility did that for me.

4. Pointing out that other people will commit ad hominem gains tax you doesn't mean that I did. Just in case you were tempted with another link.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 22:38:34
January 22 2016 22:27 GMT
#115
You answered criticism with criticism instead of addressing the criticism, that is why it was a "you too" argument. Some people refer to it as tit for tat. Calling someone a hypocrite is an ad hominem attack, though if you continue and argue why they are a hypocrite, it could be a "you too" argument. A you too argument is anytime you trying to deflect criticism of one thing by criticizing something else.


And that is exactly what you did, You saw the Widow Mine being criticized and criticized other units as a response. It is a logical fallacy at its purest because it does nothing to resolve the criticism of the Widow Mine.


On January 23 2016 07:23 pure.Wasted wrote:

2. I did present an argument, you condescending douche.

3. Thanks for saving me the trouble of trying to discredit your points, your hostility did that for me.


Have a good day. Arguments exist independent of people, my hostility has nothing to do with anything except your feelings apparently.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 22 2016 22:35 GMT
#116
On January 23 2016 07:27 BronzeKnee wrote:
Show nested quote +
On January 23 2016 07:23 pure.Wasted wrote:

2. I did present an argument, you condescending douche.

3. Thanks for saving me the trouble of trying to discredit your points, your hostility did that for me.

Have a good day.


Oh, I'm plenty hostile right now. Surprisingly, being treated like a schmuck sometimes has that effect on people.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 22:40:46
January 22 2016 22:40 GMT
#117
The fact I have power of over you over the internet says a lot about you. Be like me, don't care what other people think about you.

The only opinion that matters is what you think of yourself.
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 22 2016 22:47 GMT
#118
-1 dmg on adept won't change anything at all - Protoss will just research +1 ... and even then the unit will still be absurd.

Parasitic bomb is a no skill - no counterplay ability. Creates stalemates lategame because T can't engage unless you hit lucky emp/snipe on vipers (doesn't happen vs good players).

And wow blizzard ignores literally pages upon pages of mech feedback - who knew they would do this? I guess mech won't ever get an anti-air unit and will remain the current "made mech untis-> now have to turtle 30 more min into mass air units to beat his air units"

Not enough changes, changes come too slow, and they don't even understand / nor care about mech it seems other than their trivial understanding that tanks could use a buff. Tank buff alone is not going to do jack shit though, mech needs an anti-air unit otherwise it will always be "turtle into mass air units."

Also, how does -1 dmg do anything to address adepts in pvz/zvp? This shit should have been hot fixed like literally 1-2 weeks or less after it was shown to be a huge balance issue.
Sup
Spyridon
Profile Joined April 2010
United States997 Posts
January 22 2016 22:51 GMT
#119
On January 23 2016 03:39 Clonester wrote:
Show nested quote +
On January 23 2016 03:32 brickrd wrote:
spore nerf makes 0 sense... you can already still go muta into transition in zvz on larger maps...


Even 60dmg Parabomb is good enough to justify the nerf for the spore.

The Protoss nerf will help terran and Protoss will again go for late games. Good to see that back and see, how it works out. When late terran is really stronger (what I think it is) then Protoss (who does not skip upgrades for a prism adept attack), I could see a buff to templar (Storm cast range +1?). I dont think Blizzard wants to make the coloss viable ever again and never wants to see viking coloss fights. Even the amulet could have its comeback, when they see that Protoss has Problems of fighting and defending in later stages.

Show nested quote +
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Adept now does 22 damage against light units per shot. That means, you need instead of 2 shots, 3 shots to kill SCVs and Marines. Thats quite a nerf. The problem is still the prism.


I completely feel that prism's themselves are not the problem.

The problem is you can get WP's so early. Economic income scaling is far too high. Late game techs too quickly and readily available for all races...
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-22 22:52:17
January 22 2016 22:51 GMT
#120
On January 23 2016 07:47 avilo wrote:
And wow blizzard ignores literally pages upon pages of mech feedback - who knew they would do this? .


Me. It isn't difficult to predict that Blizzard won't do what is needed when to comes to game design. They haven't wanted to fix Mech since Day 1.

On January 23 2016 07:47 avilo wrote:
Also, how does -1 dmg do anything to address adepts in pvz/zvp? This shit should have been hot fixed like literally 1-2 weeks or less after it was shown to be a huge balance issue.


Whoa... slow down buddy... this is Blizzard Entertainment we are talking about.

They thought the Warhound was a good idea, left it in the beta and wasted how much development time and money on it?
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 22 2016 23:21 GMT
#121
On January 23 2016 07:47 avilo wrote:
-1 dmg on adept won't change anything at all - Protoss will just research +1 ... and even then the unit will still be absurd.

Parasitic bomb is a no skill - no counterplay ability. Creates stalemates lategame because T can't engage unless you hit lucky emp/snipe on vipers (doesn't happen vs good players).

And wow blizzard ignores literally pages upon pages of mech feedback - who knew they would do this? I guess mech won't ever get an anti-air unit and will remain the current "made mech untis-> now have to turtle 30 more min into mass air units to beat his air units"

Not enough changes, changes come too slow, and they don't even understand / nor care about mech it seems other than their trivial understanding that tanks could use a buff. Tank buff alone is not going to do jack shit though, mech needs an anti-air unit otherwise it will always be "turtle into mass air units."

Also, how does -1 dmg do anything to address adepts in pvz/zvp? This shit should have been hot fixed like literally 1-2 weeks or less after it was shown to be a huge balance issue.


You know adepts are strong because they can do damage early in the game right? Getting +1 is a significant delay and 1 damage nerf means they take 50% more time to kill a marine / SCV...if that is not significant nerf to you I don't know what is?
Making mech viable is not a priority by any means, adressing balance issues that should have been adressed during beta is. The problem that nerfing protoss right now even if it is warranted it will make the race extremely weak and it will take more time to adjust everything else.
Xamo
Profile Joined April 2012
Spain877 Posts
January 22 2016 23:26 GMT
#122
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Show nested quote +
Adept ghosts now have no vision.

It would make it super risky to commit, but still as good.

i do like the minus damage nerf.
Ravagers and liberators still need some tunedowns but otherwise, ok.

edit: by the way this nerf is inspired by the bounty hunter and slardar nerfs in dota 2, and they worked wonderfully there as well. information is king.


I like this a lot. The shade provides vision without risks or cost, it is a bad design. It is not a balance problem.

All new units need to be tuned down, no strategy without them works any more. That is very telling...

I'd like to have the Pilon Overcharge out of the game, it is not fun to play and to watch. Buff cannons instead, reducing its cost. The cannon rush is dead anyway, due to the changes in the economy.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
January 22 2016 23:31 GMT
#123
I don't understand the spore nerf because mutas are already very viable in ZvZ.
With this it will just change into allin before mutas, or have muta vs muta snoozefest all day
usopsama
Profile Joined April 2008
6502 Posts
January 22 2016 23:33 GMT
#124
On January 23 2016 03:41 Sapphire.lux wrote:
Drop the tankvac and buff the fucking tank dmg already. Jesus Christ, you are worst then Browder.

Gwavajuice
Profile Joined June 2014
France1810 Posts
January 22 2016 23:37 GMT
#125
Personally I would have prefered to see the tankiness of the adept nerfed rather that its DPS, but I'm curious to see how it will go now.

If a terran can afford skipping bunkers and tank in early game and not be too late on his third, it should be ok.
Dear INno and all the former STX boys.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 22 2016 23:44 GMT
#126
On January 23 2016 07:40 BronzeKnee wrote:
The fact I have power of over you over the internet says a lot about you. Be like me, don't care what other people think about you.

The only opinion that matters is what you think of yourself.


The fact that you think you have power over me says a lot about you. Don't worry about me BronzeKnee, thinking that you're an ass doesn't get in the way of me having a fantastic day.

I don't think the WM is genius design, I think - as I said - it is genius compared to the other units in this game. In fact, as I'm sure you're aware, a unit can only be designed well or poorly in relation to other units. Banelings without WMs are awful, with WMs they're great. Marines without Medivacs and Banes are terrible, with them they're friggin awesome.

The WM's defining characteristic, as seen 99% of the time that it's used in the MU where it's used the most, is making Zerg units more interesting than they otherwise would be.

Any shittiness in the randomness of its targeting (still kind of an issue), or its burst (not at all an issue IMO), pales in comparison to the good it does for the MU.

If you're drawing a line for units that deserve to be cut or totally reworked, there are infinity plus one better candidates than the WM, eg Roaches, which are neither interesting in and of themselves, nor force particularly interesting plays of the opponent.

INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Naracs_Duc
Profile Joined August 2015
746 Posts
January 22 2016 23:45 GMT
#127
This is one of the best community updates this year!
Naracs_Duc
Profile Joined August 2015
746 Posts
January 22 2016 23:48 GMT
#128
On January 23 2016 08:31 mCon.Hephaistas wrote:
I don't understand the spore nerf because mutas are already very viable in ZvZ.
With this it will just change into allin before mutas, or have muta vs muta snoozefest all day


It actually a nerf to the PZ vs ZZ matchup as P can no longer use Phoenixes to quickly dispose of attackers by lifting them against spores.

j/k
Laserist
Profile Joined September 2011
Turkey4269 Posts
January 22 2016 23:58 GMT
#129
"We agree with majority of you that TvP is the most problematic matchup by far right now"

I thought it was ZvP :D
“Are you with the Cartel? Because you’re definitely an Angel.”
Tyrhanius
Profile Joined April 2011
France947 Posts
January 23 2016 00:04 GMT
#130
AIR units on SC2 are interesting when you build a few of them, and make harass/support stuff.

But mass air is just stupid, just stack and fly over the map and a move.
Viper nerf + spores nerf will just promote :

Mutas vs mutas on ZvZ, and allow mass liberator and mass carrier on ZvT, and ZvP.

It looks like making a worst game rather than improving it...
stilt
Profile Joined October 2012
France2747 Posts
Last Edited: 2016-01-23 00:12:49
January 23 2016 00:09 GMT
#131
Well, from my point of view, MMMM vs Mutaling was by far the best MU of SC2 so I don't care at all about the tank, whatever the patch is, this unit and so the all MU will always be boring for me.
I am a bit sad because right now especially since my favorite MU is becoming zvp...

But I am ok with the nerf of the bomb, the spamming of it is just too strong but a little buff of the corrupters would be nice then.
NKexquisite
Profile Joined January 2009
United States911 Posts
January 23 2016 00:15 GMT
#132
This is the same update as last week.. I'm confused to what this update really provides us...

Deja vu.
Whattttt Upppppppp Im Nesteaaaaaa!!
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-23 00:38:51
January 23 2016 00:19 GMT
#133
On January 23 2016 08:44 pure.Wasted wrote:
Show nested quote +
On January 23 2016 07:40 BronzeKnee wrote:
The fact I have power of over you over the internet says a lot about you. Be like me, don't care what other people think about you.

The only opinion that matters is what you think of yourself.


The fact that you think you have power over me says a lot about you. Don't worry about me BronzeKnee, thinking that you're an ass doesn't get in the way of me having a fantastic day.

I don't think the WM is genius design, I think - as I said - it is genius compared to the other units in this game. In fact, as I'm sure you're aware, a unit can only be designed well or poorly in relation to other units. Banelings without WMs are awful, with WMs they're great. Marines without Medivacs and Banes are terrible, with them they're friggin awesome.

The WM's defining characteristic, as seen 99% of the time that it's used in the MU where it's used the most, is making Zerg units more interesting than they otherwise would be.

Any shittiness in the randomness of its targeting (still kind of an issue), or its burst (not at all an issue IMO), pales in comparison to the good it does for the MU.

If you're drawing a line for units that deserve to be cut or totally reworked, there are infinity plus one better candidates than the WM, eg Roaches, which are neither interesting in and of themselves, nor force particularly interesting plays of the opponent.



I don't think I have any power over you, you told me I did when you said you were mad because of me. But I don't want any power over you, and because I don't care about you, it doesn't matter to me if I do or not. So I'm glad you're having a fantastic day.

But anyway, now that we've cleared things up I agree that a unit can only be well designed in relation to other units.

That said, the Tank/Marine/Medivac offered Terran a variety of interesting units and an interesting play style versus another set of interesting units in Ling/Bane/Muta. That was the flagship matchup for a long time and a big reason why SC2 became so popular.

The Widow Mine waters down that dynamic significantly. Truth be told, the Mutalisk buff makes Tank/Marine/Medivac unviable, but the fact that Widows hits both air and ground and can be repositioned so quickly with such limited range water downs the strategy of TvZ. We wouldn't have had all the great games in WOL with it.

This is one of the greatest SC2 games of all time in my opinion, and with the Widow Mine we wouldn't have seen the greatness of it. The Tank was a much better of a counter to Banelings because Mutalisks countered it and because it had significant draw backs (unable to move while in Siege Mode) combined with ridiculous range and firepower.

Watch at the 13:00 minute mark, the positioning and battle that goes on. Impossible with Widow Mines.



There used to be a game within the game, the Zerg trying to catch Tanks without supporting Marines with Mutalisks or Zerglings or Marines without support Tanks with Banelings, while the Terran did the opposite. At the same time Medivacs could allow the Terran to harass while Mutalisks provided harrassment also. Just 6 interesting units made for a great game.

The Tank countering Banelings was much better game design, just like Protoss was more exciting to watch and play/play against without Photon Overcharge. Now are there other units that should be redesigned? Sure. But I'd love to see Tanks replace Widow Mines completely again in TvZ.

As for the problem with the WM burst, nothing else in the game has burst like it and it waters down counter play. Compare Teemo to Techies (Techies in old DOTA 5.38 I played in WC3). If you run into their bombs, Techies kills you instantly. If you hit a Teemo bomb it is damage over time that won't stack with itself so running over multiple bombs at the same time won't kill you instantly. And damage over time gives you time to cast other stuff, like heals or shields so you can survive.

Alternatively you could compare Zeus who does immediately damage (at least he used to) with his ultimate to Karthus, which gives an indicator that damage is coming for several seconds before doing damage. The difference is the player who is being hit has time to react against Karthus, not so much versus Zeus. And it actually makes people use Karthus's R more skillfully, they now need to keep track of if that hero has some kind of shield, is near someone with a heal, or whether Barrier is on CD or not.

Teemo and Karthus are just better game design. The same way the Banshee or DT are more appropriate forms of cloaked harass. If you look away from your base from a second and then look back and find a DT or Banshee, they'll have done some damage but it won't be critical and you can react. A single Widow Mine can kill a huge number of workers in a very short time, your reaction time is extremely limited. Bad design. It is also the epitome of anti-fun. A simple change where you got a warning when a Widow Mine was burrowing would go a long way in improving the design of the unit.

So yeah, the Widow Mine has a long way to do in terms of harass and as an army unit. Honestly, the game is, and was just better off without it.

By the way, infinity is a concept, not a number. You can't add to it anymore than you can add +1 to the theory of evolution.
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2016 00:21 GMT
#134
On January 23 2016 08:58 Laserist wrote:
"We agree with majority of you that TvP is the most problematic matchup by far right now"

I thought it was ZvP :D


Well, I for my part agree with all the complains in TvP and generously propose to nerf everything Terran and Protoss equally!

More seriously, I also find it funny that blizzard hasn't said a word about ZvP. It sounds like the only players they are listening to are the Koreans and for some reason Korean Protoss players are fine with their 40-45% winrate in PvZ. I guess with how many cheese options there are for Protoss the Korean meta will take another 15-years until they catch onto it.
Deathstar
Profile Blog Joined May 2010
9150 Posts
January 23 2016 00:22 GMT
#135
On January 23 2016 08:33 usopsama wrote:
Show nested quote +
On January 23 2016 03:41 Sapphire.lux wrote:
Drop the tankvac and buff the fucking tank dmg already. Jesus Christ, you are worst then Browder.



The C&C rock man is bad too. They're both bad.
rip passion
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2016 00:27 GMT
#136
On January 23 2016 09:15 NKexquisite wrote:
This is the same update as last week.. I'm confused to what this update really provides us...

Deja vu.


They got a lot of pressure on them at the moment with stuchiu's article, the WCS '16 critizism, the balance flak they are getting from everywhere (Seed) and just want to take any opportunity like the test map release as a chance to pretend something new is happening. And after all they did say that some things are more urgent than others und should get pushed out as fast as possible, which is a type of feedback (that I can agree with).
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-01-23 00:44:22
January 23 2016 00:33 GMT
#137
Nerfing parasitic bomb has not much significance for roach vs. muta, maybe the very lategame it could come into play... but mainly spores are relevant in the midgame. I could almost be okay with spores 15 (+10 bio), +5 may be overnerf, I am glad they chose not to completely remove the additional damage to bio but I still think it may be over nerfing it. We'll see though, it's kind of interesting thinking about the current state of ZvZ lategame, weaker spores / vipers might allow mutas to mix up the stalemate that happens. SO we'll see.
Rest of the changes seem reasonable to me as a Zerg.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
January 23 2016 00:43 GMT
#138
-1 damage vs light units for the Adept is a good nerf, but I doubt it will be enough. It also needs a nerf to its shade ability, and probably another nerf to warp prism pickup range. And probably a buff to something else to balance things out against Zerg and late game, uncrippled Terran.

mikedebo
Profile Joined December 2010
Canada4341 Posts
Last Edited: 2016-01-23 00:45:54
January 23 2016 00:45 GMT
#139
IMO this dick-swinging conversation about widow mines has very little to do with this update, there's a thing called a PM.

I'm curious about that comment re: Koreans not getting as much involvement in the feedback process, anyone have any references / opinions about that? I assumed that balance updates were being translated or something but maybe not?
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 23 2016 00:52 GMT
#140
Currently there are 8 Terrans 7 Zergs and 4 Protoss in Code S. Such protoss dominance in Korea, it is unbelievable.
PvT winrates at 47% PvZ at 42%. This clearly indicates protoss is imba and should be double nerfed without compensation.
Obviously ravagers and liberators are completely fine because they come later then adepts so they don't just end games quickly.
I really enjoy disruptor versus disruptor PvP matches though, it is really exciting to watch people avoid engaging as long as possible then someone lose instantly due to a lucky/unlucky disruptor shot.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
January 23 2016 01:00 GMT
#141
On January 23 2016 09:19 BronzeKnee wrote:
Show nested quote +
On January 23 2016 08:44 pure.Wasted wrote:
On January 23 2016 07:40 BronzeKnee wrote:
The fact I have power of over you over the internet says a lot about you. Be like me, don't care what other people think about you.

The only opinion that matters is what you think of yourself.


The fact that you think you have power over me says a lot about you. Don't worry about me BronzeKnee, thinking that you're an ass doesn't get in the way of me having a fantastic day.

I don't think the WM is genius design, I think - as I said - it is genius compared to the other units in this game. In fact, as I'm sure you're aware, a unit can only be designed well or poorly in relation to other units. Banelings without WMs are awful, with WMs they're great. Marines without Medivacs and Banes are terrible, with them they're friggin awesome.

The WM's defining characteristic, as seen 99% of the time that it's used in the MU where it's used the most, is making Zerg units more interesting than they otherwise would be.

Any shittiness in the randomness of its targeting (still kind of an issue), or its burst (not at all an issue IMO), pales in comparison to the good it does for the MU.

If you're drawing a line for units that deserve to be cut or totally reworked, there are infinity plus one better candidates than the WM, eg Roaches, which are neither interesting in and of themselves, nor force particularly interesting plays of the opponent.




This is one of the greatest SC2 games of all time in my opinion, and with the Widow Mine we wouldn't have seen the greatness of it.

you talk like they weren't any good tvz games with WMs
Many of the coolest moments in sc2 happen due to worker harassment
jasonbourne907
Profile Joined May 2015
17 Posts
January 23 2016 01:05 GMT
#142
it is unchanging that adept performance per price is ridiculous in 1tier unit
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 23 2016 01:05 GMT
#143
On January 23 2016 10:00 Charoisaur wrote:
Show nested quote +
On January 23 2016 09:19 BronzeKnee wrote:
On January 23 2016 08:44 pure.Wasted wrote:
On January 23 2016 07:40 BronzeKnee wrote:
The fact I have power of over you over the internet says a lot about you. Be like me, don't care what other people think about you.

The only opinion that matters is what you think of yourself.


The fact that you think you have power over me says a lot about you. Don't worry about me BronzeKnee, thinking that you're an ass doesn't get in the way of me having a fantastic day.

I don't think the WM is genius design, I think - as I said - it is genius compared to the other units in this game. In fact, as I'm sure you're aware, a unit can only be designed well or poorly in relation to other units. Banelings without WMs are awful, with WMs they're great. Marines without Medivacs and Banes are terrible, with them they're friggin awesome.

The WM's defining characteristic, as seen 99% of the time that it's used in the MU where it's used the most, is making Zerg units more interesting than they otherwise would be.

Any shittiness in the randomness of its targeting (still kind of an issue), or its burst (not at all an issue IMO), pales in comparison to the good it does for the MU.

If you're drawing a line for units that deserve to be cut or totally reworked, there are infinity plus one better candidates than the WM, eg Roaches, which are neither interesting in and of themselves, nor force particularly interesting plays of the opponent.




This is one of the greatest SC2 games of all time in my opinion, and with the Widow Mine we wouldn't have seen the greatness of it.

you talk like they weren't any good tvz games with WMs

Well whether X unit can produce good games isn't much the point of discussion, but rather X unit's actual impact on games overall. You can have 10 games that fit inside this bubble where things are fun and cool, but have 100 games all outside the bubble, where things aren't so cool.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 23 2016 01:07 GMT
#144
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.
Lexender
Profile Joined September 2013
Mexico2623 Posts
January 23 2016 01:10 GMT
#145
So I've been doing some math on the tank and taking some inspiration from a reddit thread I've come up with a small change that helps the siege tank and mech without going overboard.

Change siege tank damage from 35+15 to 41+15.
Change siege tank attack upgrades from 3+2 for each upgrade to 2+3 for each upgrade.

Reasoning, with this buff tanks would take 1 shot to kill some P/Z units (1 less shot to kill stalkers, adepts, zealots, roaches, ravagers) and 2 shots less to kill archons. At the same time it would take the same amount of shots to kill bio units (marines and marauder) and the interactions stay the same compared to actual siege tank with same upgrade. Also it would take the same amount of shots to kill an immortal.

Once fully upgraded the tank retains somewhat the same strenght also.

A small change that its not too strong but goes a long way to help siege tanks and mech, specially early game.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
Last Edited: 2016-01-23 01:15:00
January 23 2016 01:13 GMT
#146
On January 23 2016 10:07 ProtossMasterRace wrote:
Show nested quote +
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.

it's a problem when you need t3 units to counter t1 units. Protoss can just mass adepts and you are forced to turtle to mass libs/mass wm. adepts are supremely cost-effective against all low tier units of terran.
Just watch alive vs classic where classic played with an adept monocomposition 10 minutes into the game and won.
Many of the coolest moments in sc2 happen due to worker harassment
ClaudeSc2
Profile Joined May 2014
United States73 Posts
January 23 2016 01:14 GMT
#147
I have a feeling we're still going to see protosses doing damage to terrans with their adepts. They won't kill 17 workers while marines slowly drain their health. But I think skilled GSL level protosses will be positioning their warp prism more aggressively for pickup micro...we might even see it become a thing that raises the skill ceiling. Where like koreans can do it while macroing well and foreigners can't. We'll have to see. I have faith that Blizzard is going to fix this game correctly because it will be the last Starcraft for awhile. 2016 may be a shitty year for the competitive scene because of this, but if 2017-2025 is good (even if it's just a thriving amateur scene like BW because of the terrible things that may happen this year) I'm fine with them taking it slow. I like the idea of tanks quickly sieging and unsieging. Sounds like a great middle ground that will make TvT more skill oriented like it was in HotS and WoL. Like a clear division between the b tier Terrans and the A-tier ones, because there isn't one right now really. Sorry, Journey, Bravo and Natural didn't become competitive at the highest level in TvT overnight for no reason.
jasonbourne907
Profile Joined May 2015
17 Posts
January 23 2016 01:17 GMT
#148
hey blizzard sc2 team! please listen kr progammer feedback. they play game 8h+ a day.
they know sc2 than you all!!!!! just listen and do. It is difficult?
Jonsoload
Profile Joined October 2011
Germany62 Posts
January 23 2016 01:24 GMT
#149
it's a problem when you need t3 units to counter t1 units. Protoss can just mass adepts and you are forced to turtle to mass libs/mass wm. adepts are supremely cost-effective against all low tier units of terran.
Just watch alive vs classic where classic played with an adept monocomposition 10 minutes into the game and won.


@Charoisaur
Deja-vu!!!! It's almost like you're talkin about the reverse of PvT for the entirety of WoL and HoTS
I want a TC icon,not a race icon of scII :(
Tosster
Profile Joined August 2011
Poland299 Posts
January 23 2016 01:27 GMT
#150
Yeah lets not give a fuck about lurkers destroying everything without any micro whatsoever.
Fran_
Profile Joined June 2010
United States1024 Posts
January 23 2016 01:29 GMT
#151
On January 23 2016 10:07 ProtossMasterRace wrote:
Show nested quote +
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.


By "trade cost efficiently" you mean that marines will still be raped but not as fast. I see.
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
January 23 2016 01:32 GMT
#152
On January 23 2016 10:24 Jonsoload wrote:
Show nested quote +
it's a problem when you need t3 units to counter t1 units. Protoss can just mass adepts and you are forced to turtle to mass libs/mass wm. adepts are supremely cost-effective against all low tier units of terran.
Just watch alive vs classic where classic played with an adept monocomposition 10 minutes into the game and won.


@Charoisaur
Deja-vu!!!! It's almost like you're talkin about the reverse of PvT for the entirety of WoL and HoTS



That's total BS, marines are good with stim shield AND medivac in support, adept are good from the beginning to the end.
If your opponent is of choleric temper, irritate him.
Naracs_Duc
Profile Joined August 2015
746 Posts
January 23 2016 01:34 GMT
#153
On January 23 2016 10:13 Charoisaur wrote:
Show nested quote +
On January 23 2016 10:07 ProtossMasterRace wrote:
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.

it's a problem when you need t3 units to counter t1 units. Protoss can just mass adepts and you are forced to turtle to mass libs/mass wm. adepts are supremely cost-effective against all low tier units of terran.
Just watch alive vs classic where classic played with an adept monocomposition 10 minutes into the game and won.


Um... this is like the entirety of the protoss side of life from WoL => HotS

Terran spams bio
Protoss needs T3

Now it is switched and people cry that there is a problem?

JackONeill
Profile Joined September 2013
861 Posts
January 23 2016 01:37 GMT
#154
- adept change is underwhelming. It only nerfs very early game, maybe 3g warp prism allin too. But once toss gets +1, it's back to the "oh I failed my drop : doesn't matter killed 12 scvs lol"
- PB nerf is ridiculous. The spell is so badly designed they already are on the path no nerf hammer it until no one can use it.
- overcharge nerf : still a terrible designed spell that's nerfed because it's not viable.
- don't care much for the spore nerf

STILL NOTHING ABOUT

- thor AA
- liberator AG
- retarded disruptor
- ravager
- tankivac ("in TvT and TvZ"... okay DK you finally clearly stated we're not supposed to build tanks in TvP, thanks.)
- thor AA
- viper/corru/BL deathball
- 8 armor ultra

I'm seriously asking myself if DK and his team are lord of the ring's ents. We've litterally seen NO changes for a few months. So much for community feedback.
Seed's interview was the wake up call, so blizzard got scared people won't buy the mission packs, so they cut DK's 3 months vacations.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 23 2016 01:42 GMT
#155
I much rather they do some design changes and than try to balance the game from there.
They are so bloody scared over there i want to scream atthem in the face
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
January 23 2016 01:43 GMT
#156
I guess they are more focused on selling their mission packs than balancing the game, btw I miss hots a lot, the only good point with lotv, to me, is the 12 workers start: all the new units are not very fun to play, to deal with or to watch.
If your opponent is of choleric temper, irritate him.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-23 02:04:01
January 23 2016 01:46 GMT
#157
On January 23 2016 10:32 BiiG-Fr wrote:
Show nested quote +
On January 23 2016 10:24 Jonsoload wrote:
it's a problem when you need t3 units to counter t1 units. Protoss can just mass adepts and you are forced to turtle to mass libs/mass wm. adepts are supremely cost-effective against all low tier units of terran.
Just watch alive vs classic where classic played with an adept monocomposition 10 minutes into the game and won.


@Charoisaur
Deja-vu!!!! It's almost like you're talkin about the reverse of PvT for the entirety of WoL and HoTS



That's total BS, marines are good with stim shield AND medivac in support, adept are good from the beginning to the end.


Marines only need the stim/shield/medivac because the opponent's have been fielding blink/charge/speed or more expensive, often very specific anti-marine units against terran.
Adept's are good from the beginning because all the starting units are light. The moment you start fielding armored units (roaches, stalkers) they become quite weak. They also require an upgrade to keep up. Terran is just out of luck in that regard because blizzard never fixed the oracle which means you cannot open with marauders, so you have to pretend you lack a brain and build marines despite knowing adepts are coming.
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 23 2016 02:04 GMT
#158
On January 23 2016 10:29 Fran_ wrote:
Show nested quote +
On January 23 2016 10:07 ProtossMasterRace wrote:
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.


By "trade cost efficiently" you mean that marines will still be raped but not as fast. I see.


By trade cost efficiently I mean 2 marines will be able to kill an adept almost and 3 will be able to kill one with ease, 1 adept costs 100 minerals 25 gas, so lets say that's ~150 minerals that are 3 marines because gas is more valuable then minerals.
So yea at that point mass marine will trade cost efficiently with something that is supposed to hard counter it.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-23 02:10:18
January 23 2016 02:09 GMT
#159
On January 23 2016 11:04 ProtossMasterRace wrote:
Show nested quote +
On January 23 2016 10:29 Fran_ wrote:
On January 23 2016 10:07 ProtossMasterRace wrote:
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.


By "trade cost efficiently" you mean that marines will still be raped but not as fast. I see.


By trade cost efficiently I mean 2 marines will be able to kill an adept almost and 3 will be able to kill one with ease, 1 adept costs 100 minerals 25 gas, so lets say that's ~150 minerals that are 3 marines because gas is more valuable then minerals.
So yea at that point mass marine will trade cost efficiently with something that is supposed to hard counter it.


I don't think that is true. I've played around with a test map with these customized adepts and they still countered marines pretty well as far as I recall. I surely can't tell you about all scenarios (low amounts, high amounts, all upgrade variations), but note that with 1/1 vs 1/1 to 3/3 vs 3/3 there is hardly any change at all, since adepts upgrade with +1(+1 vs light) and thereby reinstate any pre-nerf shot relations unless the terran is ahead in armor upgrades. And even that only works until +2 is done for the protoss.
redloser
Profile Joined May 2011
Korea (South)1721 Posts
January 23 2016 02:24 GMT
#160
Nerfing spores? Mutas are still damn strong in ZvZ... What are they thinking...
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 23 2016 03:38 GMT
#161
On January 23 2016 07:47 avilo wrote:
-1 dmg on adept won't change anything at all - Protoss will just research +1 ... and even then the unit will still be absurd.

Parasitic bomb is a no skill - no counterplay ability. Creates stalemates lategame because T can't engage unless you hit lucky emp/snipe on vipers (doesn't happen vs good players).

And wow blizzard ignores literally pages upon pages of mech feedback - who knew they would do this? I guess mech won't ever get an anti-air unit and will remain the current "made mech untis-> now have to turtle 30 more min into mass air units to beat his air units"

Not enough changes, changes come too slow, and they don't even understand / nor care about mech it seems other than their trivial understanding that tanks could use a buff. Tank buff alone is not going to do jack shit though, mech needs an anti-air unit otherwise it will always be "turtle into mass air units."

Also, how does -1 dmg do anything to address adepts in pvz/zvp? This shit should have been hot fixed like literally 1-2 weeks or less after it was shown to be a huge balance issue.


Lol Avilo do you even think before you just get on the internet and whine? By the time Protos researches +1 Terran will have combat shields duh.

I swear you at least used to put effort into your whining now it's not even good anymore.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Empirimancer
Profile Joined July 2011
Canada1024 Posts
January 23 2016 03:45 GMT
#162
On January 23 2016 10:34 Naracs_Duc wrote:
Show nested quote +
On January 23 2016 10:13 Charoisaur wrote:
On January 23 2016 10:07 ProtossMasterRace wrote:
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.

it's a problem when you need t3 units to counter t1 units. Protoss can just mass adepts and you are forced to turtle to mass libs/mass wm. adepts are supremely cost-effective against all low tier units of terran.
Just watch alive vs classic where classic played with an adept monocomposition 10 minutes into the game and won.


Um... this is like the entirety of the protoss side of life from WoL => HotS

Terran spams bio
Protoss needs T3

Now it is switched and people cry that there is a problem?



Give Terran High Templars, Disruptors, and the ability to warp in Bio units and I promise not to cry.

ProtossMasterRace
Profile Joined January 2016
57 Posts
January 23 2016 03:49 GMT
#163
On January 23 2016 12:45 Empirimancer wrote:
Show nested quote +
On January 23 2016 10:34 Naracs_Duc wrote:
On January 23 2016 10:13 Charoisaur wrote:
On January 23 2016 10:07 ProtossMasterRace wrote:
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.

it's a problem when you need t3 units to counter t1 units. Protoss can just mass adepts and you are forced to turtle to mass libs/mass wm. adepts are supremely cost-effective against all low tier units of terran.
Just watch alive vs classic where classic played with an adept monocomposition 10 minutes into the game and won.


Um... this is like the entirety of the protoss side of life from WoL => HotS

Terran spams bio
Protoss needs T3

Now it is switched and people cry that there is a problem?



Give Terran High Templars, Disruptors, and the ability to warp in Bio units and I promise not to cry.



Sure, but lets make a deal give protoss stim. Stimmed chargelots would look like they are on coffee brewed in redbull and flavored with meth.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 23 2016 04:14 GMT
#164
Tanks will always be in a shit state until they bring back in overkill. Overkill heavily balanced tanks.

It allowed tanks to be strong in low numbers, by having a very high dmg number. It also nerfed tanks in huge deathballs (they were still insane, but a lot worse).

Overkill was the solution. Without overkill, you can't have super high dmg because they would murder everything. This means tanks suck in small numbers with the reduced dmg.
TheWinks
Profile Joined July 2011
United States572 Posts
January 23 2016 04:15 GMT
#165
On January 23 2016 12:38 DinoMight wrote:
Show nested quote +
On January 23 2016 07:47 avilo wrote:
-1 dmg on adept won't change anything at all - Protoss will just research +1 ... and even then the unit will still be absurd.

Parasitic bomb is a no skill - no counterplay ability. Creates stalemates lategame because T can't engage unless you hit lucky emp/snipe on vipers (doesn't happen vs good players).

And wow blizzard ignores literally pages upon pages of mech feedback - who knew they would do this? I guess mech won't ever get an anti-air unit and will remain the current "made mech untis-> now have to turtle 30 more min into mass air units to beat his air units"

Not enough changes, changes come too slow, and they don't even understand / nor care about mech it seems other than their trivial understanding that tanks could use a buff. Tank buff alone is not going to do jack shit though, mech needs an anti-air unit otherwise it will always be "turtle into mass air units."

Also, how does -1 dmg do anything to address adepts in pvz/zvp? This shit should have been hot fixed like literally 1-2 weeks or less after it was shown to be a huge balance issue.


Lol Avilo do you even think before you just get on the internet and whine? By the time Protos researches +1 Terran will have combat shields duh.

SCVs don't get combat shields.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 23 2016 04:26 GMT
#166
On January 23 2016 13:15 TheWinks wrote:
Show nested quote +
On January 23 2016 12:38 DinoMight wrote:
On January 23 2016 07:47 avilo wrote:
-1 dmg on adept won't change anything at all - Protoss will just research +1 ... and even then the unit will still be absurd.

Parasitic bomb is a no skill - no counterplay ability. Creates stalemates lategame because T can't engage unless you hit lucky emp/snipe on vipers (doesn't happen vs good players).

And wow blizzard ignores literally pages upon pages of mech feedback - who knew they would do this? I guess mech won't ever get an anti-air unit and will remain the current "made mech untis-> now have to turtle 30 more min into mass air units to beat his air units"

Not enough changes, changes come too slow, and they don't even understand / nor care about mech it seems other than their trivial understanding that tanks could use a buff. Tank buff alone is not going to do jack shit though, mech needs an anti-air unit otherwise it will always be "turtle into mass air units."

Also, how does -1 dmg do anything to address adepts in pvz/zvp? This shit should have been hot fixed like literally 1-2 weeks or less after it was shown to be a huge balance issue.


Lol Avilo do you even think before you just get on the internet and whine? By the time Protos researches +1 Terran will have combat shields duh.

SCVs don't get combat shields.


The main issue at hand isn't PvT overall but the timing of the warp prism adept warp-in timing. Even if Toss doesn't opt to do it, the mere threat of it has a massive impact on the game and what Terran can do. This is a much bigger nerf than Avilo gives it credit.
LongShot27
Profile Joined May 2013
United States2084 Posts
January 23 2016 04:45 GMT
#167
On January 23 2016 03:32 brickrd wrote:
spore nerf makes 0 sense... you can already still go muta into transition in zvz on larger maps...


that so not true it hurts
If all men were created equal there would be no reason to declare it.
Hurricaned
Profile Joined October 2011
France126 Posts
January 23 2016 04:56 GMT
#168
this -1 dmg adept change is absurd. 3 shotting SCV or marines is absolutely not a big deal sorry. And even if it was, protoss can seek an early +1 weapon.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 23 2016 05:14 GMT
#169
On January 23 2016 13:56 Hurricaned wrote:
this -1 dmg adept change is absurd. 3 shotting SCV or marines is absolutely not a big deal sorry. And even if it was, protoss can seek an early +1 weapon.

it takes them a full 50% longer to kill scvs and marines, how is that NOT a big deal?
vibeo gane,
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 23 2016 05:18 GMT
#170
On January 23 2016 13:56 Hurricaned wrote:
this -1 dmg adept change is absurd. 3 shotting SCV or marines is absolutely not a big deal sorry. And even if it was, protoss can seek an early +1 weapon.


50% damage nerf not a big deal lol

if +1 was not such a big deal why don't you get +1 armor huh? Oh wait, you're a terran and terrans don't usually like adapting to new strategies or change how they play since WoL beta sorry I almost forgot.
EatingBomber
Profile Joined August 2015
1017 Posts
January 23 2016 05:40 GMT
#171
On January 23 2016 06:49 BronzeKnee wrote:
Show nested quote +
On January 23 2016 06:47 royalroadweed wrote:
On January 23 2016 06:40 BronzeKnee wrote:
On January 23 2016 06:31 royalroadweed wrote:
On January 23 2016 06:16 BronzeKnee wrote:
On January 23 2016 06:09 royalroadweed wrote:
On January 23 2016 06:06 BronzeKnee wrote:
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

This needs to die. We now know exactly which unit the mine has locked on and will fire at.


Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.

You might say "well the skill is where you put them" but the result is the same as a random ladder all-in that depends on your opponent not scouting, you are depending on your opponent to play poorly.

That is not a good mechanic for the game. The Siege Tank is the complete opposite, it is entirely predictable and skill plays a huge role in how it works.

Widow mines are rarely used that way. Outside of harass they're always with your army. You always know where they are. You poke forward with bio then retreat into mines drawing the enemy army into mine fire.

You don't randomly place them around the map and hope for the best. That's a waste of supply and resources.


There is two problems with that argument.

First, it doesn't matter if it is rare. We have mass shootings in the United States rarely. That is not an argument for inaction against mass shootings. If we can do things to make things better, we should, regardless if the problem is rare.

Secondly, I totally understand how Widow Mines are used and have been used. And it was not how Blizzard intended them to be used. That in itself isn't a problem, though it is damning for the designers (have to get my dig against David Kim in).

Widow Mines are used defensively in locations versus Drops/Oracles/Mutalisks quite frequently, often spread as I said, not random, but in set and forget fashion. There is no other unit like the Widow for defending, set and forget and guarantee and kill.


Good job changing your stance on the wm being a "gamble" to a set "set and forget and guarantee and kill".


Below this is the first thing I said on this on the last page. Why are you misrepresenting what I said?

Show nested quote +
BronzeKnee wrote:

Wat?

That isn't the problem when it comes to gambling and the Widow Mine. The problem is that you set it and forget it somewhere. It takes no skill. If your opponent happens to run over it without detection, they lose. And of course, they might have no detection and not run over it, so it isn't reliable.


The gamble is setting and forgetting and hoping your opponent is bad. That is a gamble, and I clearly wrote that.

The problem lies with your comprehension and the fact you are purposely trying to misrepresent my argument and want me to say "well you just random spread them around" which is not what I said.

This is a silly argument. There are numerous units in the game where they are activated and forgotten about. In fact, you can even transform a Tank into Siege Mode and 'forget' about it - so when an enemy unit accidentally steps into its range and gets blown up, is that luck? You can even set up High Templar/Photon Cannon positions all over the map to establish late-game map control in HotS TvP - is it 'luck', or the 'functional equivalent of luck', when a Terran combat group 'accidentally' walks within vision range of a HT, and then the Protoss just presses T on the Terran?

The reality is, Widow Mines cannot be described as 'luck', except in TvZ when Zerg swarms over an unprepared Terran and the Terran selects all WMs in a panic and activates all of them, where it does serve as a 'luck' unit in which it is often random which of the units swarming over the Mine is selected. But I find that this provides for not-so-bad micro - Zerg has to target-fire the Mines with Mutalisks, split his Zerglings/Banelings, or even select 3 Banelings to crash into a group of Mines. This is a form of micro that is pretty good, in my opinion.

Furthermore, the examples you use are weak. You point out Widow Mine early game placement against Oracles. First of all, proxy Oracles themselves are an example of luck - you place a Stargate in a hidden location and pray an SCV/Reaper doesn't find it. But a WM in this circumstance is a calculated risk - the Terran is, based on numerous factors like the current meta, common Stargate hiding spots,etc - placing a land mine in what he thinks is the most likely place the Oracle will come out from. If he is correct, he destroys the Oracle - if not, he has to pull SCVs and shield them with his Marines. This is a quintessential element of StarCraft, namely, that of calculating risks. I fail to see how this is a bad thing.

The only problem I see with the WM is that it is too punishing - it can evaporate massive chunks of Banelings/Zerglings/Mutalisks, or it can fail completely and Terran gets destroyed. Or, in the case of the Oracle, Protoss loses a key investment, or Terran loses his entire mineral line. I think this philosophy of 'terrible terrible damage' needs to go
jinjin5000
Profile Joined May 2010
United States1400 Posts
January 23 2016 05:52 GMT
#172
I was hoping to alert people of strength of lliberator when accompanied with ground anti-air with my post but I am pretty disappointed to see Blizzard not do anything about the liberator- just flat out removed factory AA.

I feel like terran is being carried by liberator too much and need redistribute the power across other units as here you see that if you can establish anti air liberator is really damn hard to deal with.

instead blizzard just flat out removed thor buff AA and seems to love the tankivac enough to not change it until it absolutely needs to
TheWinks
Profile Joined July 2011
United States572 Posts
January 23 2016 05:56 GMT
#173
On January 23 2016 14:52 jinjin5000 wrote:
I feel like terran is being carried by liberator too much and need redistribute the power across other units as here you see that if you can establish anti air liberator is really damn hard to deal with.

This is something that should have been done in beta along with the tankivac change. The current situation on live servers is not conducive to touching either of those unless terran consistently dominates.
jinjin5000
Profile Joined May 2010
United States1400 Posts
January 23 2016 06:14 GMT
#174
On January 23 2016 14:56 TheWinks wrote:
Show nested quote +
On January 23 2016 14:52 jinjin5000 wrote:
I feel like terran is being carried by liberator too much and need redistribute the power across other units as here you see that if you can establish anti air liberator is really damn hard to deal with.

This is something that should have been done in beta along with the tankivac change. The current situation on live servers is not conducive to touching either of those unless terran consistently dominates.



you can really see liberator shine on games that terran can get to lategame in those rare TvPs (TY mainly) and other matchups but I can't say I like design of liberators. Siege unit with huge damage that is also good in mobility (short siege time, fast by itself) isn't too great as it isn't vulnerable to majority of units in this game as it is an air unit.
usopsama
Profile Joined April 2008
6502 Posts
January 23 2016 07:03 GMT
#175
Classic's mass adept build is still going to destroy a terran with the -1 damage against light, right?
[PkF] Wire
Profile Joined March 2013
France24192 Posts
January 23 2016 08:01 GMT
#176
This mostly makes sense, though I'd have liked to see some slight nerf on the warp prism retarded range pick-up. But overall it looks alright.
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
January 23 2016 08:03 GMT
#177
I think the OC nerf might actually be a bit too much, duration only increased by 5 seconds, damage is more or less irrelevant, and double the energy cost. I guess we'll have to see how the game plays out, but I feel Protoss will get behind in economy for sure.
JackLondon
Profile Joined January 2016
2 Posts
Last Edited: 2016-01-23 08:20:46
January 23 2016 08:16 GMT
#178
I wonder why PvZ no longer seems to be any point of concern for blizzard. At Dreamhack, we see zerg dominance again and also Protoss is underrepresented in Dia to GM league with really bad statistics in PvZ ("Zerg outnumber Protoss by 4.7% in GM, 41.2% in Masters, 64.1% in Diamond, 50.7% in Platinum, 15.1% in Gold and Protoss outnumber Zerg by 25.6% in Silver and 65.9% in Bronze.")
I also wonder, why parasite bomb is needed at all. Zerg already got infestor vs air... Is it just to avoid muta vs muta? Or to deal with protoss air compositions? If so, I really cannot understand why Protoss never got any effective AOE vs air. High templars are too slow to deal with harassment and also lost a lot of power vs mutas since mutas can regain health. Terras got liberator, zerg infestor AND Viper. I think if Protoss gets crowd control vs mutas, a lot of the PvZ problems will be solved. If you see a spire as Protoss, you kind of have to go for 2 stargates to get pheonixes out. But if the zerg switches to corrupters or vipers, you have a very small ground army and dead weight pheonixes. Also, because of the lack of an effective anti air AOE unit vs zerg, the unit composition changes hit Protoss so hard in the mid- and lategame.
Do not get me wrong, I do not want to flame vs zerg, but I play a lot of random in LOTV and that is just what I see as the main Problem for PvZ. The proposed changes for toss (my former main race) are actually good. On the other side, anyone who watched Uthermal yesterday should have get a great idea how to deal with photon overcharge (cyclones).
I
Alch3mist
Profile Joined December 2011
Belgium29 Posts
January 23 2016 08:59 GMT
#179
What about the ladder revamp? Isn't it supposed to come this month?
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
January 23 2016 09:14 GMT
#180
It's good to see Blizz starting to nerf things.

"Morality is simply the attitude we adopt towards people we personally dislike"
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
January 23 2016 10:09 GMT
#181
strange that they didnt look into the obvious tvz problems. terran have no chance
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Elentos
Profile Blog Joined February 2015
55468 Posts
January 23 2016 10:16 GMT
#182
On January 23 2016 19:09 MiCroLiFe wrote:
strange that they didnt look into the obvious tvz problems. terran have no chance

The feedback they get from Korea is that TvZ is balanced to Terran favored so they don't have a lot to look into.
Every 60 seconds in Africa, a minute passes.
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
January 23 2016 10:22 GMT
#183
On January 23 2016 19:16 Elentos wrote:
Show nested quote +
On January 23 2016 19:09 MiCroLiFe wrote:
strange that they didnt look into the obvious tvz problems. terran have no chance

The feedback they get from Korea is that TvZ is balanced to Terran favored so they don't have a lot to look into.


Interesting. I`ve seen so many Korean Terrans complaining about Roach-Ravager combination.
"Morality is simply the attitude we adopt towards people we personally dislike"
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 23 2016 10:35 GMT
#184
On January 23 2016 14:52 jinjin5000 wrote:
I was hoping to alert people of strength of lliberator when accompanied with ground anti-air with my post but I am pretty disappointed to see Blizzard not do anything about the liberator- just flat out removed factory AA.

I feel like terran is being carried by liberator too much and need redistribute the power across other units as here you see that if you can establish anti air liberator is really damn hard to deal with.

instead blizzard just flat out removed thor buff AA and seems to love the tankivac enough to not change it until it absolutely needs to


See what happens jinjin. They don't even mention the thor buff now, did they completely scrap it? Who the fuck knows. But it's pretty obvious they are completely clueless or don't really want to listen to constructive community feedback to address such things and they are simply going to do it only "their way" which i'm assuming is dkim's way at this point.

They like kind of respond/react to issues but they do it so slow. So they acknowledge the tank could get more damage and remove the tankivac...but they don't piece together the entire 2-3 pages i wrote or anyone else wrote about mech not having anti-air units.

It's been this way for years, i don't expect much better sadly.
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 23 2016 10:37 GMT
#185
On January 23 2016 17:16 JackLondon wrote:
I wonder why PvZ no longer seems to be any point of concern for blizzard. At Dreamhack, we see zerg dominance again and also Protoss is underrepresented in Dia to GM league with really bad statistics in PvZ ("Zerg outnumber Protoss by 4.7% in GM, 41.2% in Masters, 64.1% in Diamond, 50.7% in Platinum, 15.1% in Gold and Protoss outnumber Zerg by 25.6% in Silver and 65.9% in Bronze.")
I also wonder, why parasite bomb is needed at all. Zerg already got infestor vs air... Is it just to avoid muta vs muta? Or to deal with protoss air compositions? If so, I really cannot understand why Protoss never got any effective AOE vs air. High templars are too slow to deal with harassment and also lost a lot of power vs mutas since mutas can regain health. Terras got liberator, zerg infestor AND Viper. I think if Protoss gets crowd control vs mutas, a lot of the PvZ problems will be solved. If you see a spire as Protoss, you kind of have to go for 2 stargates to get pheonixes out. But if the zerg switches to corrupters or vipers, you have a very small ground army and dead weight pheonixes. Also, because of the lack of an effective anti air AOE unit vs zerg, the unit composition changes hit Protoss so hard in the mid- and lategame.
Do not get me wrong, I do not want to flame vs zerg, but I play a lot of random in LOTV and that is just what I see as the main Problem for PvZ. The proposed changes for toss (my former main race) are actually good. On the other side, anyone who watched Uthermal yesterday should have get a great idea how to deal with photon overcharge (cyclones).
I


They put parasitic bomb in the game because of mass ravens in HOTS. They did not understand the issues. I wrote a couple page thread here about mech/anti-air/air issues in HOTS/LOTV:

http://www.teamliquid.net/forum/starcraft-2/502334-avilo-sc2-mech-feedback-analysis-for-blizzsc2

I don't think blizzard even read the thread to be honest or acknowledges anything about mech/air issues or air units in general. They nerf hammered ravens into uselessness but kept parasitic bomb in the game which was literally put in the game because of them being afraid of LOTV being mass ravens again.

So yeh, that's why para bomb was added, but then it wasn't needed because they already killed the raven.

Sup
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 23 2016 10:39 GMT
#186
On January 23 2016 19:22 Thouhastmail wrote:
Show nested quote +
On January 23 2016 19:16 Elentos wrote:
On January 23 2016 19:09 MiCroLiFe wrote:
strange that they didnt look into the obvious tvz problems. terran have no chance

The feedback they get from Korea is that TvZ is balanced to Terran favored so they don't have a lot to look into.


Interesting. I`ve seen so many Korean Terrans complaining about Roach-Ravager combination.

Really? To me it looks like TvZ is only problematic for terran in the late game.
"Nerfing Toss can just make them stronger"
Wintex
Profile Blog Joined July 2011
Norway16836 Posts
January 23 2016 10:39 GMT
#187
On January 23 2016 06:15 PPN wrote:
Show nested quote +
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.

It would make it super risky to commit, but still as good.

i do like the minus damage nerf.
Ravagers and liberators still need some tunedowns but otherwise, ok.

edit: by the way this nerf is inspired by the bounty hunter and slardar nerfs in dota 2, and they worked wonderfully there as well. information is king.


This sounds kinda silly to me. Who would ever want to commit to teleporting to some place you can't see? And if you need a flying unit, obs or a revelation to use adepts, how is that any different from blink?

cause the distance they cover, the way they work and the way the units interact with other units = DIfferent?
The Bomber boy
Wintex
Profile Blog Joined July 2011
Norway16836 Posts
January 23 2016 10:40 GMT
#188
On January 23 2016 06:06 BronzeKnee wrote:
Show nested quote +
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

it's not gambling. it's making the player make a decision with the information he has and the understanding he has on game flow
The Bomber boy
Elentos
Profile Blog Joined February 2015
55468 Posts
January 23 2016 10:41 GMT
#189
On January 23 2016 19:22 Thouhastmail wrote:
Show nested quote +
On January 23 2016 19:16 Elentos wrote:
On January 23 2016 19:09 MiCroLiFe wrote:
strange that they didnt look into the obvious tvz problems. terran have no chance

The feedback they get from Korea is that TvZ is balanced to Terran favored so they don't have a lot to look into.


Interesting. I`ve seen so many Korean Terrans complaining about Roach-Ravager combination.

Haven't really heard any complaints like that from pros in a while. Maybe at the start of LotV, but now more often then not I hear pros say "TvZ is fine" or even in some cases "TvZ is easy" but "TvP is horrible". I think it was Dream who said TvZ is 70-30 while TvP is 10-90. TY said in GSL that he's 90%+ in practice against Zerg and Terran but below 50% against Protoss.
Every 60 seconds in Africa, a minute passes.
Haukinger
Profile Joined June 2012
Germany131 Posts
January 23 2016 11:38 GMT
#190
Why do they nerf parasitic bomb? It is so good to have something (as zerg) to deny (otherwise unbeatable) mass air compositions from protoss or terran.
Jonsoload
Profile Joined October 2011
Germany62 Posts
Last Edited: 2016-01-23 11:59:12
January 23 2016 11:58 GMT
#191
On January 23 2016 20:38 Haukinger wrote:
Why do they nerf parasitic bomb? It is so good to have something (as zerg) to deny (otherwise unbeatable) mass air compositions from protoss or terran.

There is a difference between countering units purely with spells, and countering units with units+supportive spells. It should be the latter, not the former.
I want a TC icon,not a race icon of scII :(
Aegwynn
Profile Joined September 2015
Italy460 Posts
January 23 2016 15:35 GMT
#192
Does anyone watching Violet vs Serral? Serral was miles ahead and got so behind just because violet went for mutas. Mutas are already dominating zvz i really don't understand the spore change. Just making the spores puts you behind always, hydralisk with better AA would resolve many problems in all match-ups.
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
January 23 2016 15:53 GMT
#193
On January 23 2016 19:39 royalroadweed wrote:
Show nested quote +
On January 23 2016 19:22 Thouhastmail wrote:
On January 23 2016 19:16 Elentos wrote:
On January 23 2016 19:09 MiCroLiFe wrote:
strange that they didnt look into the obvious tvz problems. terran have no chance

The feedback they get from Korea is that TvZ is balanced to Terran favored so they don't have a lot to look into.


Interesting. I`ve seen so many Korean Terrans complaining about Roach-Ravager combination.

Really? To me it looks like TvZ is only problematic for terran in the late game.
its proble,matic early to. im top500 master eu. and i got ranked up whit a dia. he did ravager push, cointained me on 2 base, cause i cant move out., nor know if its all in or now. made bunkers, tanks, etc.. and when i had enough top ush out, he went back whit em, + had 3 bases saturated. insta gg.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 23 2016 16:22 GMT
#194
i assume that happened on a map with a open natural. As terran you are more less forced to open with a banshee on those maps, to hold such pushes.
http://www.twitch.tv/pinokotsbeer
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2016 16:41 GMT
#195
On January 24 2016 00:53 MiCroLiFe wrote:
Show nested quote +
On January 23 2016 19:39 royalroadweed wrote:
On January 23 2016 19:22 Thouhastmail wrote:
On January 23 2016 19:16 Elentos wrote:
On January 23 2016 19:09 MiCroLiFe wrote:
strange that they didnt look into the obvious tvz problems. terran have no chance

The feedback they get from Korea is that TvZ is balanced to Terran favored so they don't have a lot to look into.


Interesting. I`ve seen so many Korean Terrans complaining about Roach-Ravager combination.

Really? To me it looks like TvZ is only problematic for terran in the late game.
its proble,matic early to. im top500 master eu. and i got ranked up whit a dia. he did ravager push, cointained me on 2 base, cause i cant move out., nor know if its all in or now. made bunkers, tanks, etc.. and when i had enough top ush out, he went back whit em, + had 3 bases saturated. insta gg.

I was a Master Zerg in HotS and lost to a diamond Terran 2 rax. I conclude: the matchup was incredibly Terran favored.
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
January 23 2016 16:44 GMT
#196
and. One big problem is that the disruttor is faster than stimmed marines.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 23 2016 16:49 GMT
#197
On January 23 2016 19:35 avilo wrote:
Show nested quote +
On January 23 2016 14:52 jinjin5000 wrote:
I was hoping to alert people of strength of lliberator when accompanied with ground anti-air with my post but I am pretty disappointed to see Blizzard not do anything about the liberator- just flat out removed factory AA.

I feel like terran is being carried by liberator too much and need redistribute the power across other units as here you see that if you can establish anti air liberator is really damn hard to deal with.

instead blizzard just flat out removed thor buff AA and seems to love the tankivac enough to not change it until it absolutely needs to


See what happens jinjin. They don't even mention the thor buff now, did they completely scrap it? Who the fuck knows. But it's pretty obvious they are completely clueless or don't really want to listen to constructive community feedback to address such things and they are simply going to do it only "their way" which i'm assuming is dkim's way at this point.

They like kind of respond/react to issues but they do it so slow. So they acknowledge the tank could get more damage and remove the tankivac...but they don't piece together the entire 2-3 pages i wrote or anyone else wrote about mech not having anti-air units.

It's been this way for years, i don't expect much better sadly.

They weakened Protoss early game and made Adepts weaker in the early game as well. As a matter of fact, I feel like YOU are pretty clueless if you are talking about nerfing Protoss early game twice AND introducing Terran lategame buffs (btw, the Thor was REALLY strong). One step at a time, my friend. Stop whining.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 23 2016 16:54 GMT
#198
On January 24 2016 01:44 MiCroLiFe wrote:
and. One big problem is that the disruttor is faster than stimmed marines.


No it is not, you are just slow to react. Disruptors are not even meta in korean PvT because a good terran has absolutely no problem dodging them. Maybe it's a problem in bronze league where you are probably but I don't think blizzard prioritizes low league balance.
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
January 23 2016 17:01 GMT
#199
On January 24 2016 01:54 ProtossMasterRace wrote:
Show nested quote +
On January 24 2016 01:44 MiCroLiFe wrote:
and. One big problem is that the disruttor is faster than stimmed marines.


No it is not, you are just slow to react. Disruptors are not even meta in korean PvT because a good terran has absolutely no problem dodging them. Maybe it's a problem in bronze league where you are probably but I don't think blizzard prioritizes low league balance.

im highmaster. i react 10 x faster than you. youre a toss. used to a move.. instead of beeing on the case, you tend to personal attack* youre in bronse bla bla bla. you alredy lost the discussion. Endless storms are one problem to. gohst suck atm cause snipe is deead.

User was warned for this post
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 23 2016 17:09 GMT
#200
On January 24 2016 02:01 MiCroLiFe wrote:
Show nested quote +
On January 24 2016 01:54 ProtossMasterRace wrote:
On January 24 2016 01:44 MiCroLiFe wrote:
and. One big problem is that the disruttor is faster than stimmed marines.


No it is not, you are just slow to react. Disruptors are not even meta in korean PvT because a good terran has absolutely no problem dodging them. Maybe it's a problem in bronze league where you are probably but I don't think blizzard prioritizes low league balance.

im highmaster. i react 10 x faster than you. youre a toss. used to a move.. instead of beeing on the case, you tend to personal attack* youre in bronse bla bla bla. you alredy lost the discussion. Endless storms are one problem to. gohst suck atm cause snipe is deead.


ok
crazedrat
Profile Joined July 2015
272 Posts
January 23 2016 17:28 GMT
#201
On January 23 2016 17:16 JackLondon wrote:
I wonder why PvZ no longer seems to be any point of concern for blizzard. At Dreamhack, we see zerg dominance again and also Protoss is underrepresented in Dia to GM league with really bad statistics in PvZ ("Zerg outnumber Protoss by 4.7% in GM, 41.2% in Masters, 64.1% in Diamond, 50.7% in Platinum, 15.1% in Gold and Protoss outnumber Zerg by 25.6% in Silver and 65.9% in Bronze.")
I also wonder, why parasite bomb is needed at all. Zerg already got infestor vs air... Is it just to avoid muta vs muta? Or to deal with protoss air compositions? If so, I really cannot understand why Protoss never got any effective AOE vs air. High templars are too slow to deal with harassment and also lost a lot of power vs mutas since mutas can regain health. Terras got liberator, zerg infestor AND Viper. I think if Protoss gets crowd control vs mutas, a lot of the PvZ problems will be solved. If you see a spire as Protoss, you kind of have to go for 2 stargates to get pheonixes out. But if the zerg switches to corrupters or vipers, you have a very small ground army and dead weight pheonixes. Also, because of the lack of an effective anti air AOE unit vs zerg, the unit composition changes hit Protoss so hard in the mid- and lategame.
Do not get me wrong, I do not want to flame vs zerg, but I play a lot of random in LOTV and that is just what I see as the main Problem for PvZ. The proposed changes for toss (my former main race) are actually good. On the other side, anyone who watched Uthermal yesterday should have get a great idea how to deal with photon overcharge (cyclones).
I

This is because there are more high level Zerg players still playing the game. That statistic is worthless for showing balance.

Also, if you opened nexus do an adept attack and then go into twilight archon / charge, Zerg is not gona reach spire and if they do it won't help them. So no you don't have to go double starport.
Sc2KaiN
Profile Joined December 2015
10 Posts
January 23 2016 18:22 GMT
#202
i think the overcharge would be to weak vs zerg in the early game and roach ravanger allin and the adept nerf, i dont know, terrans do better and better against it.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 23 2016 21:37 GMT
#203
Can anyone explain why Blizzard would even risk the Adept damage nerf not doing enough because of possible rushed +1 weapons? Why not just try -2 damage right off the bat to play it freaking safe?

If this wasn't the first patch in two and a half months, I'd be less concerned.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
dNa
Profile Blog Joined December 2010
Germany591 Posts
January 23 2016 21:47 GMT
#204
On January 24 2016 06:37 pure.Wasted wrote:
Can anyone explain why Blizzard would even risk the Adept damage nerf not doing enough because of possible rushed +1 weapons? Why not just try -2 damage right off the bat to play it freaking safe?

If this wasn't the first patch in two and a half months, I'd be less concerned.


because the timing will be delayed or less strong if you get a forge and research +1 attack with it. And if you get it for 'normal' play and don't try to rush it out for a warp prism attack terran will have combatshield out already and marines won't be 2shot anyway.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-23 22:15:09
January 23 2016 21:54 GMT
#205
On January 24 2016 06:47 dNa wrote:
Show nested quote +
On January 24 2016 06:37 pure.Wasted wrote:
Can anyone explain why Blizzard would even risk the Adept damage nerf not doing enough because of possible rushed +1 weapons? Why not just try -2 damage right off the bat to play it freaking safe?

If this wasn't the first patch in two and a half months, I'd be less concerned.


because the timing will be delayed or less strong if you get a forge and research +1 attack with it. And if you get it for 'normal' play and don't try to rush it out for a warp prism attack terran will have combatshield out already and marines won't be 2shot anyway.


Yes obviously the timing won't be as strong if you get Forge for +1, but the question is HOW MUCH not as strong will it be?

Nerfing damage by -2 wouldn't have changed a single other relationship that I can think of. Why not play it safe and avoid having to renerf Adepts two weeks later after it turns out Terran's still get 3-0'd? There's literally no risk unless you consider the (highly unlikely) possibility of completely killing aggressive Adept openings a very bad thing. And even if it did, there's still MSC, Stalkers, Oracles... but it wouldn't...
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
StarscreamG1
Profile Joined February 2011
Portugal1652 Posts
January 23 2016 22:25 GMT
#206
Remove the fu**ing heroic unit, the msc, and introduce something like the dragoon or any of the single player units. Enough of it!!!
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-01-23 22:27:28
January 23 2016 22:25 GMT
#207
I think they're playing cautious due to the PO change coupled with the adept change. I keep beating this drum, but this is why they should have patched PO in the first week of January like said they would. Because then we would have some high level games to draw conclusions from rather than having to hit on two fronts in one patch. And if the PO change caused issues in PvZ then they could have done something in a secondary patch the last week of January or at least be talking about potential changes by now if it did cause problems before too much damage was done to tournament season.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-23 22:55:29
January 23 2016 22:37 GMT
#208
On January 24 2016 06:54 pure.Wasted wrote:
after it turns out Terran's still get 3-0'd?


Last time I checked PvT was still 50/50.

I wish more people would align their perception with reality. Everyone said how imbalanced Protoss was versus Terran in December, then the stats came out, and Terran was winning 52% of the time, 1% more than in November. I can't wait for the January stats.

http://aligulac.com/misc/balance/

Protoss won more in HOTS versus Terran than right now. So whatever your perception is, the anecdotal evidence (logical fallacy btw) you think is real, it is completely wrong.

It is even 50/50 in the GSL right now despite Seeds comments and win over Bomber.

On January 24 2016 06:54 pure.Wasted wrote:
Yes obviously the timing won't be as strong if you get Forge for +1, but the question is HOW MUCH not as strong will it be?


Once again, those logical fallacies get you up in a bind. If you want to prove that the -1 damage to light units won't be enough, then prove it. The burden of proof is always on you when you make a claim.
FLuE
Profile Joined September 2010
United States1012 Posts
January 23 2016 23:00 GMT
#209
Whatever, as long as warpgate exists the game will always have issues. That single mechanic ruins everything we are talking about that involves protoss. All issues in the game involving protoss can come back down to that mechanic existing. Their refusal to examine removing that mechanic from the game, or making it a more limited mechanic(warp in to a nexus location for example) means that Gateway units will always need to be weak, meaning that defensive aspects like photon overcharge or MSC always have to be in the game.
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 23 2016 23:01 GMT
#210
On January 24 2016 07:37 BronzeKnee wrote:
Show nested quote +
On January 24 2016 06:54 pure.Wasted wrote:
after it turns out Terran's still get 3-0'd?


Last time I checked PvT was still 50/50.

I wish more people would align their perception with reality. Everyone said how imbalanced Protoss was versus Terran in December, then the stats came out, and Terran was winning 52% of the time, 1% more than in November. I can't wait for the January stats.

http://aligulac.com/misc/balance/

Protoss won more in HOTS versus Terran than right now. So whatever your perception is, the anecdotal evidence (logical fallacy btw) you think is real, it is completely wrong.

It is even 50/50 in the GSL right now despite Seeds comments and win over Bomber.



Out of curiosity I checked Dreamhack, here are the results:

Playoffs

P T
18 15

(Playoffs sans uThermal series)

P T
14 7)

Group Stage 2
P T
18 22

GS 1
P T
16 8

All together

P T
52 45

PvT ~54%

I calculated all that in my head, so I might have made mistakes.
Cry 'havoc' and let slip the dogs of war
Elentos
Profile Blog Joined February 2015
55468 Posts
Last Edited: 2016-01-23 23:04:24
January 23 2016 23:01 GMT
#211
On January 24 2016 07:37 BronzeKnee wrote:
It is even 50/50 in the GSL right now despite Seeds comments and win over Bomber.

It's 50/50 after 2 series, not sure this is worth mentioning for balance. I mean, PvT is 100/0 in the SSL main event.
Every 60 seconds in Africa, a minute passes.
Bohemond
Profile Joined May 2012
United States163 Posts
January 23 2016 23:05 GMT
#212
On January 24 2016 07:37 BronzeKnee wrote:
Once again, those logical fallacies get you up in a bind.


You're committing an argumentum ad logicam fallacy.

On January 24 2016 07:37 BronzeKnee wrote:
The burden of proof is always on you when you make a claim.


You've yet to provide any proof of this claim. Where's your proof that the burden of proof lies with the person making a claim? Can you prove it?

pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-23 23:24:57
January 23 2016 23:12 GMT
#213
On January 24 2016 07:37 BronzeKnee wrote:
Show nested quote +
On January 24 2016 06:54 pure.Wasted wrote:
after it turns out Terran's still get 3-0'd?


Last time I checked PvT was still 50/50.

I wish more people would align their perception with reality. Everyone said how imbalanced Protoss was versus Terran in December, then the stats came out, and Terran was winning 52% of the time, 1% more than in November. I can't wait for the January stats.

http://aligulac.com/misc/balance/

Protoss won more in HOTS versus Terran than right now. So whatever your perception is, the anecdotal evidence (logical fallacy btw) you think is real, it is completely wrong.

It is even 50/50 in the GSL right now despite Seeds comments and win over Bomber.


That's great, except I'm a lot more concerned with the state of the game than I am with balance numbers. The fact that Seed vs Bomber, or Classic vs aLive, is able to happen the way it did is wrong even if Terran is winning 90% vs Protoss's 10%. It will never not be wrong.

As for why Patience only did one Adept build vs TY, you'll have to ask him. It certainly worked out well for him when he did.


Show nested quote +
On January 24 2016 06:54 pure.Wasted wrote:
Yes obviously the timing won't be as strong if you get Forge for +1, but the question is HOW MUCH not as strong will it be?


Once again, those logical fallacies get you up in a bind. If you want to prove that the -1 damage to light units won't be enough, then prove it. The burden of proof is always on you when you make a claim.


I struggle to believe that you are for real.

Burden of proof applies if someone is trying to prove something. I am not trying to prove anything. I am WORRIED.

IF -1 damage turns out not to be enough, then based on Blizzard's patching times in the recent past, WE WILL HAVE ANOTHER 2 MONTH WAIT. I do not understand the point of risking another 2 month wait with a severely messed up game.

I don't know that -1 damage is or is not enough. I do know that if Blizz had tested -2 on the PTR and found it to be too much of a nerf, scaling down to -1 would have been a lot safer with minimal testing than scaling up to -2 if it turns out -1 isn't enough.

It's too bad that failing reading comprehension isn't a logical fallacy. If it were, your appeals to logical fallacies would be deliciously ironic. Instead they're just annoying.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
TheWinks
Profile Joined July 2011
United States572 Posts
January 23 2016 23:13 GMT
#214
On January 24 2016 07:37 BronzeKnee wrote:
Show nested quote +
On January 24 2016 06:54 pure.Wasted wrote:
after it turns out Terran's still get 3-0'd?

Last time I checked PvT was still 50/50.

I wish more people would align their perception with reality. Everyone said how imbalanced Protoss was versus Terran in December, then the stats came out, and Terran was winning 52% of the time, 1% more than in November. I can't wait for the January stats.

Aligulac also said that blink era TvP was balanced. Your reality only exists on paper, not in the real world.
Nebuchad
Profile Blog Joined December 2012
Switzerland12061 Posts
January 23 2016 23:14 GMT
#215
On January 24 2016 08:05 Bohemond wrote:
You've yet to provide any proof of this claim. Where's your proof that the burden of proof lies with the person making a claim? Can you prove it?


You know what, that's an excellent point. For example, I could say that in a balanced game protoss players should win a lot more than terran players cause they're smarter and better at the game. Prove it? naaah man, it's not on me to prove it. Just accept what I'm saying.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Bohemond
Profile Joined May 2012
United States163 Posts
January 23 2016 23:24 GMT
#216
On January 24 2016 08:14 Nebuchad wrote:
Show nested quote +
On January 24 2016 08:05 Bohemond wrote:
You've yet to provide any proof of this claim. Where's your proof that the burden of proof lies with the person making a claim? Can you prove it?


You know what, that's an excellent point. For example, I could say that in a balanced game protoss players should win a lot more than terran players cause they're smarter and better at the game. Prove it? naaah man, it's not on me to prove it. Just accept what I'm saying.


I know this is pretty fair off the rails. But whatever.

It is actually an excellent point, if a little thought goes into understanding it. Nothing, as far as humans know at the moment, is 'provable.' (Did you spot the irony there?) Everything requires as a basis that some unprovable assumptions are made - even arithmetic. Thus, when two people argue, if one person constantly asks for everything the other person claims to be proven, the debate will never progress.

Nebuchad
Profile Blog Joined December 2012
Switzerland12061 Posts
January 23 2016 23:31 GMT
#217
On January 24 2016 08:24 Bohemond wrote:
Show nested quote +
On January 24 2016 08:14 Nebuchad wrote:
On January 24 2016 08:05 Bohemond wrote:
You've yet to provide any proof of this claim. Where's your proof that the burden of proof lies with the person making a claim? Can you prove it?


You know what, that's an excellent point. For example, I could say that in a balanced game protoss players should win a lot more than terran players cause they're smarter and better at the game. Prove it? naaah man, it's not on me to prove it. Just accept what I'm saying.


I know this is pretty fair off the rails. But whatever.

It is actually an excellent point, if a little thought goes into understanding it. Nothing, as far as humans know at the moment, is 'provable.' (Did you spot the irony there?) Everything requires as a basis that some unprovable assumptions are made - even arithmetic. Thus, when two people argue, if one person constantly asks for everything the other person claims to be proven, the debate will never progress.


Except the two people, if they're rational and honest, are supposed to argue based on the same logic and the same assumptions. As such, they are supposed to recognize the same things as proof and/or provable. It's your position that creates the stagnation.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Bohemond
Profile Joined May 2012
United States163 Posts
January 23 2016 23:36 GMT
#218
On January 24 2016 08:31 Nebuchad wrote:
Show nested quote +
On January 24 2016 08:24 Bohemond wrote:
On January 24 2016 08:14 Nebuchad wrote:
On January 24 2016 08:05 Bohemond wrote:
You've yet to provide any proof of this claim. Where's your proof that the burden of proof lies with the person making a claim? Can you prove it?


You know what, that's an excellent point. For example, I could say that in a balanced game protoss players should win a lot more than terran players cause they're smarter and better at the game. Prove it? naaah man, it's not on me to prove it. Just accept what I'm saying.


I know this is pretty fair off the rails. But whatever.

It is actually an excellent point, if a little thought goes into understanding it. Nothing, as far as humans know at the moment, is 'provable.' (Did you spot the irony there?) Everything requires as a basis that some unprovable assumptions are made - even arithmetic. Thus, when two people argue, if one person constantly asks for everything the other person claims to be proven, the debate will never progress.


Except the two people, if they're rational and honest, are supposed to argue based on the same logic and the same assumptions. As such, they are supposed to recognize the same things as proof and/or provable. It's your position that creates the stagnation.


I mean, if you call endless fallacious appeals to logical fallacies and misuse of the concept of burden of proof, along with a healthy mix of uncalled for insults, a rational and honest argument. Then. Yeah. Sure.

Also, I didn't put forth a position or create stagnation. I just made an observation. The stagnation was here long before I arrived.
CheddarToss
Profile Joined September 2015
534 Posts
January 23 2016 23:36 GMT
#219
On January 24 2016 08:12 pure.Wasted wrote:
Show nested quote +
On January 24 2016 07:37 BronzeKnee wrote:
On January 24 2016 06:54 pure.Wasted wrote:
after it turns out Terran's still get 3-0'd?


Last time I checked PvT was still 50/50.

I wish more people would align their perception with reality. Everyone said how imbalanced Protoss was versus Terran in December, then the stats came out, and Terran was winning 52% of the time, 1% more than in November. I can't wait for the January stats.

http://aligulac.com/misc/balance/

Protoss won more in HOTS versus Terran than right now. So whatever your perception is, the anecdotal evidence (logical fallacy btw) you think is real, it is completely wrong.

It is even 50/50 in the GSL right now despite Seeds comments and win over Bomber.


That's great, except I'm a lot more concerned with the state of the game than I am with balance numbers. The fact that Seed vs Bomber, or Classic vs aLive, is able to happen the way it did is wrong even if Terran is winning 90% vs Protoss's 10%. It will never not be wrong.

As for why Patience only did one Adept build vs TY, you'll have to ask him. It certainly worked out well for him when he did.

Show nested quote +

On January 24 2016 06:54 pure.Wasted wrote:
Yes obviously the timing won't be as strong if you get Forge for +1, but the question is HOW MUCH not as strong will it be?


Once again, those logical fallacies get you up in a bind. If you want to prove that the -1 damage to light units won't be enough, then prove it. The burden of proof is always on you when you make a claim.


I struggle to believe that you are for real.

Burden of proof applies if someone is trying to prove something. I am not trying to prove anything. I am WORRIED.

IF -1 damage turns out not to be enough, then based on Blizzard's patching times in the recent past, WE WILL HAVE ANOTHER 2 MONTH WAIT. I do not understand the point of risking another 2 month wait with a severely messed up game.

I don't know that -1 damage is or is not enough. I do know that if Blizz had tested -2 on the PTR and found it to be too much of a nerf, scaling down to -1 would have been a lot safer with minimal testing than scaling up to -2 if it turns out -1 isn't enough.

It's too bad that failing reading comprehension isn't a logical fallacy. If it were, your appeals to logical fallacies would be deliciously ironic. Instead they're just annoying.

And are you worried about Liberators ruining the game? Because they are. They allow for such low skill, high damage harass, that from Protoss perspective the unit is just terrible. You at least have to micro Adepts, Liberators are just a shift-click affair. But thanks to ridiculous range and damage, you either have to have half a dozen blink stalkers or a phoenix out just to stop 1 Liberator from blocking your mineral line or killing a ton of probes in 2 seconds. So much damage for such a low APM and resource cost.
Nebuchad
Profile Blog Joined December 2012
Switzerland12061 Posts
January 23 2016 23:39 GMT
#220
On January 24 2016 08:36 Bohemond wrote:
Show nested quote +
On January 24 2016 08:31 Nebuchad wrote:
On January 24 2016 08:24 Bohemond wrote:
On January 24 2016 08:14 Nebuchad wrote:
On January 24 2016 08:05 Bohemond wrote:
You've yet to provide any proof of this claim. Where's your proof that the burden of proof lies with the person making a claim? Can you prove it?


You know what, that's an excellent point. For example, I could say that in a balanced game protoss players should win a lot more than terran players cause they're smarter and better at the game. Prove it? naaah man, it's not on me to prove it. Just accept what I'm saying.


I know this is pretty fair off the rails. But whatever.

It is actually an excellent point, if a little thought goes into understanding it. Nothing, as far as humans know at the moment, is 'provable.' (Did you spot the irony there?) Everything requires as a basis that some unprovable assumptions are made - even arithmetic. Thus, when two people argue, if one person constantly asks for everything the other person claims to be proven, the debate will never progress.


Except the two people, if they're rational and honest, are supposed to argue based on the same logic and the same assumptions. As such, they are supposed to recognize the same things as proof and/or provable. It's your position that creates the stagnation.


I mean, if you call endless fallacious appeals to logical fallacies and misuse of the concept of burden of proof, along with a healthy mix of uncalled for insults, a rational and honest argument. Then. Yeah. Sure.

Also, I didn't put forth a position or create stagnation. I just made an observation. The stagnation was here long before I arrived.


Then criticize the arguments that he put forward. If you believe that they're fallacious, you can totally do that. What you can't do is argue that evidence doesn't matter to the credibility of your argument, and as such you don't need to put it forward.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
January 23 2016 23:43 GMT
#221
This is just getting silly. Bronzeknee asking someone to prove a balance concern that someone had stated with a possible attack damage adept change which as we all know is unprovable, and then claims that someone is making a logical fallacy. Over and over again. About 5 times so far this thread. Bronzeknee is rather tiresome. I might as well claim Bronzeknee line of reasoning this entire thread is a logical fallacy. Disagree with me? Prove it. Doesn't matter whether or not you have a well thought out reasoning or not, I still declare your reasoning to be fallacious. Logical fallacies, logical fallacies everywhere.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
January 23 2016 23:43 GMT
#222
On January 24 2016 08:13 TheWinks wrote:
Show nested quote +
On January 24 2016 07:37 BronzeKnee wrote:
On January 24 2016 06:54 pure.Wasted wrote:
after it turns out Terran's still get 3-0'd?

Last time I checked PvT was still 50/50.

I wish more people would align their perception with reality. Everyone said how imbalanced Protoss was versus Terran in December, then the stats came out, and Terran was winning 52% of the time, 1% more than in November. I can't wait for the January stats.

Aligulac also said that blink era TvP was balanced. Your reality only exists on paper, not in the real world.


It was, in terms of win rate.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-23 23:45:40
January 23 2016 23:44 GMT
#223
On January 24 2016 08:36 CheddarToss wrote:
Show nested quote +
On January 24 2016 08:12 pure.Wasted wrote:
On January 24 2016 07:37 BronzeKnee wrote:
On January 24 2016 06:54 pure.Wasted wrote:
after it turns out Terran's still get 3-0'd?


Last time I checked PvT was still 50/50.

I wish more people would align their perception with reality. Everyone said how imbalanced Protoss was versus Terran in December, then the stats came out, and Terran was winning 52% of the time, 1% more than in November. I can't wait for the January stats.

http://aligulac.com/misc/balance/

Protoss won more in HOTS versus Terran than right now. So whatever your perception is, the anecdotal evidence (logical fallacy btw) you think is real, it is completely wrong.

It is even 50/50 in the GSL right now despite Seeds comments and win over Bomber.


That's great, except I'm a lot more concerned with the state of the game than I am with balance numbers. The fact that Seed vs Bomber, or Classic vs aLive, is able to happen the way it did is wrong even if Terran is winning 90% vs Protoss's 10%. It will never not be wrong.

As for why Patience only did one Adept build vs TY, you'll have to ask him. It certainly worked out well for him when he did.


On January 24 2016 06:54 pure.Wasted wrote:
Yes obviously the timing won't be as strong if you get Forge for +1, but the question is HOW MUCH not as strong will it be?


Once again, those logical fallacies get you up in a bind. If you want to prove that the -1 damage to light units won't be enough, then prove it. The burden of proof is always on you when you make a claim.


I struggle to believe that you are for real.

Burden of proof applies if someone is trying to prove something. I am not trying to prove anything. I am WORRIED.

IF -1 damage turns out not to be enough, then based on Blizzard's patching times in the recent past, WE WILL HAVE ANOTHER 2 MONTH WAIT. I do not understand the point of risking another 2 month wait with a severely messed up game.

I don't know that -1 damage is or is not enough. I do know that if Blizz had tested -2 on the PTR and found it to be too much of a nerf, scaling down to -1 would have been a lot safer with minimal testing than scaling up to -2 if it turns out -1 isn't enough.

It's too bad that failing reading comprehension isn't a logical fallacy. If it were, your appeals to logical fallacies would be deliciously ironic. Instead they're just annoying.

And are you worried about Liberators ruining the game?


Yes. We won't know if this is true until the Adept and PO are fixed, however.

They allow for such low skill, high damage harass, that from Protoss perspective the unit is just terrible. You at least have to micro Adepts, Liberators are just a shift-click affair. But thanks to ridiculous range and damage, you either have to have half a dozen blink stalkers or a phoenix out just to stop 1 Liberator from blocking your mineral line or killing a ton of probes in 2 seconds. So much damage for such a low APM and resource cost.


Oracles are still worse. They take more control during harassment, but have much stronger game-ending potential and can't be countered by simply being map aware and running your workers away.

Do you have any ideas for how Liberators can be made worse for harassment without impacting their role in late game engagements?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
[PkF] Wire
Profile Joined March 2013
France24192 Posts
January 23 2016 23:44 GMT
#224
I hope they keep monitoring the situation after the nerfs if things like liberators suddenly become too hard to deal with due to those nerfs.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
January 23 2016 23:46 GMT
#225
On January 24 2016 08:36 Bohemond wrote:
Show nested quote +
On January 24 2016 08:31 Nebuchad wrote:
On January 24 2016 08:24 Bohemond wrote:
On January 24 2016 08:14 Nebuchad wrote:
On January 24 2016 08:05 Bohemond wrote:
You've yet to provide any proof of this claim. Where's your proof that the burden of proof lies with the person making a claim? Can you prove it?


You know what, that's an excellent point. For example, I could say that in a balanced game protoss players should win a lot more than terran players cause they're smarter and better at the game. Prove it? naaah man, it's not on me to prove it. Just accept what I'm saying.


I know this is pretty fair off the rails. But whatever.

It is actually an excellent point, if a little thought goes into understanding it. Nothing, as far as humans know at the moment, is 'provable.' (Did you spot the irony there?) Everything requires as a basis that some unprovable assumptions are made - even arithmetic. Thus, when two people argue, if one person constantly asks for everything the other person claims to be proven, the debate will never progress.


Except the two people, if they're rational and honest, are supposed to argue based on the same logic and the same assumptions. As such, they are supposed to recognize the same things as proof and/or provable. It's your position that creates the stagnation.


I mean, if you call endless fallacious appeals to logical fallacies and misuse of the concept of burden of proof, along with a healthy mix of uncalled for insults, a rational and honest argument. Then. Yeah. Sure.

Also, I didn't put forth a position or create stagnation. I just made an observation. The stagnation was here long before I arrived.


As Nebuchad already answered it, I'll just be repeating, but I like to repeat things when I am right.

I made a claim that TvP was balanced and supported it with cold, hard, cash... I mean facts.

You made a claim I was being fallacious, then had no support. pure.Wasted is "worried" the Adept nerf won't be enough, with no support, naturally.
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2016-01-23 23:51:56
January 23 2016 23:46 GMT
#226
On January 24 2016 08:39 Nebuchad wrote:
Show nested quote +
On January 24 2016 08:36 Bohemond wrote:
On January 24 2016 08:31 Nebuchad wrote:
On January 24 2016 08:24 Bohemond wrote:
On January 24 2016 08:14 Nebuchad wrote:
On January 24 2016 08:05 Bohemond wrote:
You've yet to provide any proof of this claim. Where's your proof that the burden of proof lies with the person making a claim? Can you prove it?


You know what, that's an excellent point. For example, I could say that in a balanced game protoss players should win a lot more than terran players cause they're smarter and better at the game. Prove it? naaah man, it's not on me to prove it. Just accept what I'm saying.


I know this is pretty fair off the rails. But whatever.

It is actually an excellent point, if a little thought goes into understanding it. Nothing, as far as humans know at the moment, is 'provable.' (Did you spot the irony there?) Everything requires as a basis that some unprovable assumptions are made - even arithmetic. Thus, when two people argue, if one person constantly asks for everything the other person claims to be proven, the debate will never progress.


Except the two people, if they're rational and honest, are supposed to argue based on the same logic and the same assumptions. As such, they are supposed to recognize the same things as proof and/or provable. It's your position that creates the stagnation.


I mean, if you call endless fallacious appeals to logical fallacies and misuse of the concept of burden of proof, along with a healthy mix of uncalled for insults, a rational and honest argument. Then. Yeah. Sure.

Also, I didn't put forth a position or create stagnation. I just made an observation. The stagnation was here long before I arrived.


Then criticize the arguments that he put forward. If you believe that they're fallacious, you can totally do that. What you can't do is argue that evidence doesn't matter to the credibility of your argument, and as such you don't need to put it forward.


On January 24 2016 08:36 Bohemond wrote:
It is actually an excellent point, if a little thought goes into understanding it.


Swoosh.

I did not, in any way, argue that evidence does not matter.

You made a claim I was being fallacious, then had no support.


I pointed out a logical fallacy you made and was even kind enough to name it.

On January 24 2016 08:48 BronzeKnee wrote:
Good sir, you did not.

But you criticized those who did, which suggest you do not think evidence matters. Please correct yourself.


No, you either aren't capable or aren't willing to understand what I was getting at. I stated it explicitly. I dunno what more I can do for you.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-24 00:01:30
January 23 2016 23:48 GMT
#227
Good sir, you did not.

But you criticized those who did, which suggest you do not think evidence matters. Please correct yourself.

On January 24 2016 08:46 Bohemond wrote:
No, you either aren't capable or aren't willing to understand what I was getting at. I stated it explicitly. I dunno what more I can do for you.


Let's just say I'm dumb and end it there. That conversation doesn't interest me at all.

You made a funny.
Nebuchad
Profile Blog Joined December 2012
Switzerland12061 Posts
January 23 2016 23:53 GMT
#228
On January 24 2016 08:43 Dangermousecatdog wrote:
I might as well claim Bronzeknee line of reasoning this entire thread is a logical fallacy. Disagree with me? Prove it.


It's the opposite actually. You're the one who has to prove it.

Why is it so hard for people to understand that they're the ones supposed to back up their arguments?
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
BronzeKnee
Profile Joined March 2011
United States5217 Posts
January 23 2016 23:54 GMT
#229
Because people hate to do that. And then it leads to ridiculous discussion that make me laugh. It is all in good fun.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-23 23:58:34
January 23 2016 23:54 GMT
#230
On January 24 2016 08:46 BronzeKnee wrote:
Show nested quote +
On January 24 2016 08:36 Bohemond wrote:
On January 24 2016 08:31 Nebuchad wrote:
On January 24 2016 08:24 Bohemond wrote:
On January 24 2016 08:14 Nebuchad wrote:
On January 24 2016 08:05 Bohemond wrote:
You've yet to provide any proof of this claim. Where's your proof that the burden of proof lies with the person making a claim? Can you prove it?


You know what, that's an excellent point. For example, I could say that in a balanced game protoss players should win a lot more than terran players cause they're smarter and better at the game. Prove it? naaah man, it's not on me to prove it. Just accept what I'm saying.


I know this is pretty fair off the rails. But whatever.

It is actually an excellent point, if a little thought goes into understanding it. Nothing, as far as humans know at the moment, is 'provable.' (Did you spot the irony there?) Everything requires as a basis that some unprovable assumptions are made - even arithmetic. Thus, when two people argue, if one person constantly asks for everything the other person claims to be proven, the debate will never progress.


Except the two people, if they're rational and honest, are supposed to argue based on the same logic and the same assumptions. As such, they are supposed to recognize the same things as proof and/or provable. It's your position that creates the stagnation.


I mean, if you call endless fallacious appeals to logical fallacies and misuse of the concept of burden of proof, along with a healthy mix of uncalled for insults, a rational and honest argument. Then. Yeah. Sure.

Also, I didn't put forth a position or create stagnation. I just made an observation. The stagnation was here long before I arrived.


As Nebuchad already answered it, I'll just be repeating, but I like to repeat things when I am right.

I made a claim that TvP was balanced and supported it with cold, hard, cash... I mean facts.

You made a claim I was being fallacious, then had no support. pure.Wasted is "worried" the Adept nerf won't be enough, with no support, naturally.


I don't need to support the idea that Adept nerf won't be enough, because that wasn't my claim. My claim was that Blizzard's patching process sucks and going all in on "-1" solving all their problems is nonsensical, when starting with -2 would have been entirely risk free and would have solved every issue (or brought us much closer to a solution if even that isn't enough of a nerf). My support for Blizzard's patching process sucking was LotV, my support for testing -2 being risk free was that it's a lot easier to predict the effects of a -1 nerf if we've already seen the current version and -2, so this change can be made with minimal time wasted, but predicting -2 when we only know -1 is a lot harder and requires further PTR that further wastes valuable time. Please follow along.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-24 00:00:07
January 23 2016 23:54 GMT
#231
On January 24 2016 08:12 pure.Wasted wrote:
...after it turns out Terran's still get 3-0'd?


On January 24 2016 08:12 pure.Wasted wrote:
That's great, except I'm a lot more concerned with the state of the game than I am with balance numbers. The fact that Seed vs Bomber, or Classic vs aLive, is able to happen the way it did is wrong even if Terran is winning 90% vs Protoss's 10%. It will never not be wrong.


So... which is it? Is it the state of the game or are you worried about Terran losing?

Those are mutually exclusive statements, my win rate response was to the first comment you made. You can't change what you said to damn my argument, royalweed tried that yesterday.

Why is -1 for Adepts nonsensical? That is the claim you are making, support it! Your support was stating how you weren't sure it if was enough because Protoss could get a Forge and upgrade. That isn't a lot of evidence, instead why not spend some time in the unit tester and prove that -1 is nonsensical? Then I'd have no answer, and maybe you could actually change the direction of how Blizzard balances the game!

I'm all for an Adept and PO nerf as a Protoss player. I just want compensatory buffs so Protoss winrate doesn't entirely tank, that is all.
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 24 2016 00:01 GMT
#232
On January 24 2016 08:43 BronzeKnee wrote:
Show nested quote +
On January 24 2016 08:13 TheWinks wrote:
On January 24 2016 07:37 BronzeKnee wrote:
On January 24 2016 06:54 pure.Wasted wrote:
after it turns out Terran's still get 3-0'd?

Last time I checked PvT was still 50/50.

I wish more people would align their perception with reality. Everyone said how imbalanced Protoss was versus Terran in December, then the stats came out, and Terran was winning 52% of the time, 1% more than in November. I can't wait for the January stats.

Aligulac also said that blink era TvP was balanced. Your reality only exists on paper, not in the real world.


It was, in terms of win rate.


That's incorrect. If you kept track of the number of games played and results, it was clear when things went wrong. With GSL stats, blink stalkers pushed the number of terrans in the GSL to record low numbers, and while the remaining few terrans had OK winrates, this was attributed to excellent terrans meeting mediocre protoss. When the terrans reached higher in the brackets and were paired up with better opposition, they lost as well. But, naturally, during the culling, PvT stats showed a clear imbalance. The trend was reversed when T numbers were low enough. Aligulac showed none of this, of course, due to the nature of the statistics there.
Cry 'havoc' and let slip the dogs of war
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2016-01-24 00:05:22
January 24 2016 00:04 GMT
#233
On January 24 2016 08:53 Nebuchad wrote:
Show nested quote +
On January 24 2016 08:43 Dangermousecatdog wrote:
I might as well claim Bronzeknee line of reasoning this entire thread is a logical fallacy. Disagree with me? Prove it.


It's the opposite actually. You're the one who has to prove it.

Why is it so hard for people to understand that they're the ones supposed to back up their arguments?


What Mr. Danger is talking about is called argumentum ad logicam. I already pointed it out. I can't prove it to you or anyone. You just have to figure it out for yourself based on what's in front of you.

I can't prove to you that mixing sodium bicarbonate and water creates a reaction, either. That's why this can't ever go anywhere. By one person endlessly asking for proof, the argument stalls. Then the person demanding proof uses the concept of burden of proof to declare victory and walks away pounding on their own chest.



BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-24 07:22:22
January 24 2016 00:05 GMT
#234
On January 24 2016 09:01 Ghanburighan wrote:
Show nested quote +
On January 24 2016 08:43 BronzeKnee wrote:
On January 24 2016 08:13 TheWinks wrote:
On January 24 2016 07:37 BronzeKnee wrote:
On January 24 2016 06:54 pure.Wasted wrote:
after it turns out Terran's still get 3-0'd?

Last time I checked PvT was still 50/50.

I wish more people would align their perception with reality. Everyone said how imbalanced Protoss was versus Terran in December, then the stats came out, and Terran was winning 52% of the time, 1% more than in November. I can't wait for the January stats.

Aligulac also said that blink era TvP was balanced. Your reality only exists on paper, not in the real world.


It was, in terms of win rate.


That's incorrect. If you kept track of the number of games played and results, it was clear when things went wrong. With GSL stats, blink stalkers pushed the number of terrans in the GSL to record low numbers, and while the remaining few terrans had OK winrates, this was attributed to excellent terrans meeting mediocre protoss. When the terrans reached higher in the brackets and were paired up with better opposition, they lost as well. But, naturally, during the culling, PvT stats showed a clear imbalance. The trend was reversed when T numbers were low enough. Aligulac showed none of this, of course, due to the nature of the statistics there.



You're making a lot of assumption there. If your inferences were correct, then during GomTvT Protoss would have had a 50/50 win rate versus Terran. They did not. August 2011 was the height of TvT, 47% winrate for Protoss.

But the real evidence to disprove your theory is the second chart on the balance report. I asked for that chart long ago, because it shows performance differences. This may shock you, but it correlates quite closely to winrates, but collects data in matter that corrects for skill.

In August 2011, Protoss was -71, today they are -52. In 2011 Terran was +51, today +11.

http://aligulac.com/misc/balance/

Not a shocker that Protoss is underperforming right now, and that Terran is performing better than expected.
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-01-24 00:16:20
January 24 2016 00:08 GMT
#235
On January 24 2016 08:44 pure.Wasted wrote:
Show nested quote +
On January 24 2016 08:36 CheddarToss wrote:
On January 24 2016 08:12 pure.Wasted wrote:
On January 24 2016 07:37 BronzeKnee wrote:
On January 24 2016 06:54 pure.Wasted wrote:
after it turns out Terran's still get 3-0'd?


Last time I checked PvT was still 50/50.

I wish more people would align their perception with reality. Everyone said how imbalanced Protoss was versus Terran in December, then the stats came out, and Terran was winning 52% of the time, 1% more than in November. I can't wait for the January stats.

http://aligulac.com/misc/balance/

Protoss won more in HOTS versus Terran than right now. So whatever your perception is, the anecdotal evidence (logical fallacy btw) you think is real, it is completely wrong.

It is even 50/50 in the GSL right now despite Seeds comments and win over Bomber.


That's great, except I'm a lot more concerned with the state of the game than I am with balance numbers. The fact that Seed vs Bomber, or Classic vs aLive, is able to happen the way it did is wrong even if Terran is winning 90% vs Protoss's 10%. It will never not be wrong.

As for why Patience only did one Adept build vs TY, you'll have to ask him. It certainly worked out well for him when he did.


On January 24 2016 06:54 pure.Wasted wrote:
Yes obviously the timing won't be as strong if you get Forge for +1, but the question is HOW MUCH not as strong will it be?


Once again, those logical fallacies get you up in a bind. If you want to prove that the -1 damage to light units won't be enough, then prove it. The burden of proof is always on you when you make a claim.


I struggle to believe that you are for real.

Burden of proof applies if someone is trying to prove something. I am not trying to prove anything. I am WORRIED.

IF -1 damage turns out not to be enough, then based on Blizzard's patching times in the recent past, WE WILL HAVE ANOTHER 2 MONTH WAIT. I do not understand the point of risking another 2 month wait with a severely messed up game.

I don't know that -1 damage is or is not enough. I do know that if Blizz had tested -2 on the PTR and found it to be too much of a nerf, scaling down to -1 would have been a lot safer with minimal testing than scaling up to -2 if it turns out -1 isn't enough.

It's too bad that failing reading comprehension isn't a logical fallacy. If it were, your appeals to logical fallacies would be deliciously ironic. Instead they're just annoying.

And are you worried about Liberators ruining the game?


Yes. We won't know if this is true until the Adept and PO are fixed, however.

Show nested quote +
They allow for such low skill, high damage harass, that from Protoss perspective the unit is just terrible. You at least have to micro Adepts, Liberators are just a shift-click affair. But thanks to ridiculous range and damage, you either have to have half a dozen blink stalkers or a phoenix out just to stop 1 Liberator from blocking your mineral line or killing a ton of probes in 2 seconds. So much damage for such a low APM and resource cost.


Oracles are still worse. They take more control during harassment, but have much stronger game-ending potential and can't be countered by simply being map aware and running your workers away.

Do you have any ideas for how Liberators can be made worse for harassment without impacting their role in late game engagements?

Oracles are problematic, but almost useless in a straight up engagement. Liberators are awesome at almost any roll. The versatility of Liberators is the real problem. I've said this before, but it doesn't make sense to have siege units, which are fast and mobile. Collosi were terrible for the game for this exact reason. And as we see, tankivacs are ruining TvT and will probably start to ruin TvP on some maps (think of 1/1/1 Version 2.0).
Liberators should therefore keep their speed and mobility but be toned down in regards to damage and range or they should have reduced speed and a longer transformation time, but keep their damage and range. At present they are just too well rounded.

As for Adepts: I think that you are underestimating just how huge the upcoming damage nerf is. -1 damage sounds like nothing, but effectively it's like nerfing Adept dps by a 1/3 vs Marines and SCVs, Terran's two most important units. The nerf is also very elegant, because it reduces or potentially fixes the problem, without making Adepts too weak in later stages of the game.
Nebuchad
Profile Blog Joined December 2012
Switzerland12061 Posts
January 24 2016 00:08 GMT
#236
On January 24 2016 09:04 Bohemond wrote:
Show nested quote +
On January 24 2016 08:53 Nebuchad wrote:
On January 24 2016 08:43 Dangermousecatdog wrote:
I might as well claim Bronzeknee line of reasoning this entire thread is a logical fallacy. Disagree with me? Prove it.


It's the opposite actually. You're the one who has to prove it.

Why is it so hard for people to understand that they're the ones supposed to back up their arguments?


What Mr. Danger is talking about is called argumentum ad logicam. I already pointed it out. I can't prove it to you or anyone. You just have to figure it out for yourself based on what's in front of you.

I can't prove to you that mixing sodium bicarbonate and water creates a reaction, either. That's why this can't ever go anywhere. By one person endlessly asking for proof, the argument stalls. Then the person demanding proof uses the concept of burden of proof to declare victory and walks away pounding on their own chest.


Does it shock you that they're the ones with no evidence to back up their claim and he's the one stalling?
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 24 2016 00:10 GMT
#237
Well statistics show that TvP is terran favored, the only problem with adepts is, is that when toss wins with adepts it seems really one-sided, so terrans obviously come and whine about it as usual, but in reality the matchup is close to balanced. The real issue here is liberators and making the late game terrible for protoss. You can go harass with liberators with 0 micro and they are an insanely good support unit late game as well.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
January 24 2016 00:10 GMT
#238
On January 24 2016 08:53 Nebuchad wrote:
Show nested quote +
On January 24 2016 08:43 Dangermousecatdog wrote:
I might as well claim Bronzeknee line of reasoning this entire thread is a logical fallacy. Disagree with me? Prove it.


It's the opposite actually. You're the one who has to prove it.

Why is it so hard for people to understand that they're the ones supposed to back up their arguments?
|Precisely, if you declare that a line of reasoning is logically fallacious, you have to back up that argument. It doesn't make sense to ask someone to prove an opinion on a balance change as there exists not enough information to do so. By demanding proof and to declare that it is a logical fallacy to not be able to prove an issue is a line of reasoning that is a logical fallacy in itself. Ironic right? Wasted never declared that -1 damage wouldn't be enough, but Bronzeknee created a strawman, declared it a logical fallacy and declared that the onus of proof would be not upon himself to prove that it was indeed a logical fallacy. Clever is it not?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
January 24 2016 00:11 GMT
#239
On January 24 2016 09:04 Bohemond wrote:


I can't prove to you that mixing sodium bicarbonate and water creates a reaction, either. That's why this can't ever go anywhere. By one person endlessly asking for proof, the argument stalls. Then the person demanding proof uses the concept of burden of proof to declare victory and walks away pounding on their own chest.



So all I need to do is say that Smurfs live on the moon, and when someone asks for proof, I tell them they are stalling?

Goes against everything science is based on, but sounds fun!
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 24 2016 00:11 GMT
#240
On January 24 2016 09:05 BronzeKnee wrote:
Show nested quote +
On January 24 2016 09:01 Ghanburighan wrote:
On January 24 2016 08:43 BronzeKnee wrote:
On January 24 2016 08:13 TheWinks wrote:
On January 24 2016 07:37 BronzeKnee wrote:
On January 24 2016 06:54 pure.Wasted wrote:
after it turns out Terran's still get 3-0'd?

Last time I checked PvT was still 50/50.

I wish more people would align their perception with reality. Everyone said how imbalanced Protoss was versus Terran in December, then the stats came out, and Terran was winning 52% of the time, 1% more than in November. I can't wait for the January stats.

Aligulac also said that blink era TvP was balanced. Your reality only exists on paper, not in the real world.


It was, in terms of win rate.


That's incorrect. If you kept track of the number of games played and results, it was clear when things went wrong. With GSL stats, blink stalkers pushed the number of terrans in the GSL to record low numbers, and while the remaining few terrans had OK winrates, this was attributed to excellent terrans meeting mediocre protoss. When the terrans reached higher in the brackets and were paired up with better opposition, they lost as well. But, naturally, during the culling, PvT stats showed a clear imbalance. The trend was reversed when T numbers were low enough. Aligulac showed none of this, of course, due to the nature of the statistics there.



You're making a lot of assumption there. If your inferences were correct, then during GomTvT Protoss would not have had a 50/50 win rate versus Terran. They did not.

But the real evidence to disprove your theory is the second chart on the balance report. I asked for that chart long ago, because it shows performance differences. This may shock you, but it correlates quite closely to winrates, but collects data in matter that corrects for skill.

http://aligulac.com/misc/balance/

Not a shocker that Protoss is underperforming right now, and that Terran is performing better than expected.


I literally can't parse your sentences, I think you messed up with negation somehow. Anyway, GomTvT wasn't balanced, and looking carefully enough, this became clear.

As for the balance report that you like to quote, it shows less than nothing about balance. This has been discussed to death, so I'll refer you to the large number of discussions on TeamLiquid that explain why that is. I'm not one for being a broken record. Good night.
Cry 'havoc' and let slip the dogs of war
BronzeKnee
Profile Joined March 2011
United States5217 Posts
January 24 2016 00:12 GMT
#241
I'd ask for proof that it shows less than nothing about balance... but...

TheWinks
Profile Joined July 2011
United States572 Posts
January 24 2016 00:12 GMT
#242
On January 24 2016 09:05 BronzeKnee wrote:
But the real evidence to disprove your theory is the second chart on the balance report. I asked for that chart long ago, because it shows performance differences. This may shock you, but it correlates quite closely to winrates, but collects data in matter that corrects for skill.

Both charts are barely relevant. The first contains too many irrelevant games and the second is only based on past performance. So if you have a long period of protoss favored balanced like we've had, any correction will also show up as protoss underperformance and others overperforming.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 24 2016 00:12 GMT
#243
On January 24 2016 08:54 BronzeKnee wrote:
Show nested quote +
On January 24 2016 08:12 pure.Wasted wrote:
...after it turns out Terran's still get 3-0'd?


Show nested quote +
On January 24 2016 08:12 pure.Wasted wrote:
That's great, except I'm a lot more concerned with the state of the game than I am with balance numbers. The fact that Seed vs Bomber, or Classic vs aLive, is able to happen the way it did is wrong even if Terran is winning 90% vs Protoss's 10%. It will never not be wrong.


So... which is it? Is it the state of the game or are you worried about Terran losing?

Those are mutually exclusive statements, my win rate response was to the first comment you made. You can't change what you said to damn my argument, royalweed tried that yesterday.


Did Seed not 3-0 Bomber? Did Classic not 2-0 aLive? Was it all just a bad dream, BronzeKnee? Or did the state of the game actually cause numerous PvT blowouts off the back of Adept harassment?

Why is -1 for Adepts nonsensical? That is the claim you are making, support it! Your support was stating how you weren't sure it if was enough because Protoss could get a Forge and upgrade. That isn't a lot of evidence, instead why not spend some time in the unit tester and prove that -1 is nonsensical?


My support for Blizzard's patching process sucking was LotV, my support for testing -2 being risk free was that it's a lot easier to predict the effects of a -1 nerf if we've already seen the current version and -2, so this change can be made with minimal time wasted, but predicting -2 when we only know -1 is a lot harder and requires further PTR that further wastes valuable time. Please follow along.


You know what happens if Blizz tries -1 and it isn't enough? They have to try -2 next, because it's JUST change enough to possibly make a difference without impacting anything else. That means we wait on another patch. You know what happens if -2 then turns out not to be enough, either? They have to come up with another solution. We wait on yet another patch.

You know what happens if Blizz tried -2 and it was too much? Change to -1, no need for PTR, patch the game. You know what happens if Blizz tried -2 and it wasn't enough? They have to come up with another solution. They're one full patch ahead of schedule.


I'm all for an Adept and PO nerf as a Protoss player. I just want compensatory buffs so Protoss winrate doesn't entirely tank, that is all.


Protoss will very likely need compensatory buffs in TvP, and without a shred of doubt in PvZ. No way to know what kind of buffs until we see a normal early game develop, however.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-24 00:17:51
January 24 2016 00:15 GMT
#244
On January 24 2016 09:10 Dangermousecatdog wrote:|Precisely, if you declare that a line of reasoning is logically fallacious, you have to back up that argument.


My mistake. I should have pointed it out more obviously. His fallacy was the burden of proof: https://yourlogicalfallacyis.com/burden-of-proof

He claimed that -1 was non-sensical, then offered no evidence why. I called him out on that.

Additionally, his other fallacy was anecdotal evidence... based on his experience TvP was great imbalanced. This does not match up with the statistical winrats.

https://yourlogicalfallacyis.com/anecdotal

And his post above is exactly the same thing, anecdotal evidence.

The winrate for in PvT in the GSL is 50/50 but he is cherry picking the game Terran lost as evidence that there is a problem. Granted he switch his argument and is now claiming that winrate doesn't matter, it is about the games themselves. But that was not his initial argument.

The funny thing is, him and I agree on where the game needs to go =)
Nebuchad
Profile Blog Joined December 2012
Switzerland12061 Posts
January 24 2016 00:15 GMT
#245
On January 24 2016 09:10 Dangermousecatdog wrote:
Show nested quote +
On January 24 2016 08:53 Nebuchad wrote:
On January 24 2016 08:43 Dangermousecatdog wrote:
I might as well claim Bronzeknee line of reasoning this entire thread is a logical fallacy. Disagree with me? Prove it.


It's the opposite actually. You're the one who has to prove it.

Why is it so hard for people to understand that they're the ones supposed to back up their arguments?
|Precisely, if you declare that a line of reasoning is logically fallacious, you have to back up that argument. It doesn't make sense to ask someone to prove an opinion on a balance change as there exists not enough information to do so. By demanding proof and to declare that it is a logical fallacy to not be able to prove an issue is a line of reasoning that is a logical fallacy in itself. Ironic right? Wasted never declared that -1 damage wouldn't be enough, but Bronzeknee created a strawman, declared it a logical fallacy and declared that the onus of proof would be not upon himself to prove that it was indeed a logical fallacy. Clever is it not?


Well if it's impossible to prove, then it shouldn't be asserted. You're basically asking me to accept a claim that hasn't been proven because it can't be proven... That's not how it works.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2016-01-24 00:20:37
January 24 2016 00:16 GMT
#246
On January 24 2016 09:08 Nebuchad wrote:
Show nested quote +
On January 24 2016 09:04 Bohemond wrote:
On January 24 2016 08:53 Nebuchad wrote:
On January 24 2016 08:43 Dangermousecatdog wrote:
I might as well claim Bronzeknee line of reasoning this entire thread is a logical fallacy. Disagree with me? Prove it.


It's the opposite actually. You're the one who has to prove it.

Why is it so hard for people to understand that they're the ones supposed to back up their arguments?


What Mr. Danger is talking about is called argumentum ad logicam. I already pointed it out. I can't prove it to you or anyone. You just have to figure it out for yourself based on what's in front of you.

I can't prove to you that mixing sodium bicarbonate and water creates a reaction, either. That's why this can't ever go anywhere. By one person endlessly asking for proof, the argument stalls. Then the person demanding proof uses the concept of burden of proof to declare victory and walks away pounding on their own chest.


Does it shock you that they're the ones with no evidence to back up their claim and he's the one stalling?


Can you prove that?

_________
SSL figures and the current Dreamhack figures have been mentioned already in this thread and provide some support for pure.Wasted. Plus, assuming you watch the game regularly, the games themselves can provide proof for either side.

I dunno, to me it seems like no matter where you fall on this issue, you'd have to admit that both sides have proof.

As for pure.Wasted's opinion on the -1 attack nerf. I disagree with it. I think that -1 is probably enough and when combined with the overcharge nerf will make Protoss the weakest race. But asking him to provide proof for a speculation is a bit, uh, silly.

On January 24 2016 09:15 Nebuchad wrote:
Well if it's impossible to prove, then it shouldn't be asserted.


Literally everything is 'impossible to prove', including this statement. You cannot even 'prove' that 2+2 = 4.
https://en.wikipedia.org/wiki/Kurt_Gödel
This guy got kinda famous for pointing that out.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
January 24 2016 00:18 GMT
#247
On January 24 2016 09:15 Nebuchad wrote:
Show nested quote +
On January 24 2016 09:10 Dangermousecatdog wrote:
On January 24 2016 08:53 Nebuchad wrote:
On January 24 2016 08:43 Dangermousecatdog wrote:
I might as well claim Bronzeknee line of reasoning this entire thread is a logical fallacy. Disagree with me? Prove it.


It's the opposite actually. You're the one who has to prove it.

Why is it so hard for people to understand that they're the ones supposed to back up their arguments?
|Precisely, if you declare that a line of reasoning is logically fallacious, you have to back up that argument. It doesn't make sense to ask someone to prove an opinion on a balance change as there exists not enough information to do so. By demanding proof and to declare that it is a logical fallacy to not be able to prove an issue is a line of reasoning that is a logical fallacy in itself. Ironic right? Wasted never declared that -1 damage wouldn't be enough, but Bronzeknee created a strawman, declared it a logical fallacy and declared that the onus of proof would be not upon himself to prove that it was indeed a logical fallacy. Clever is it not?


Well if it's impossible to prove, then it shouldn't be asserted. You're basically asking me to accept a claim that hasn't been proven because it can't be proven... That's not how it works.
Exactly! Glad you worked it out.
Nebuchad
Profile Blog Joined December 2012
Switzerland12061 Posts
January 24 2016 00:19 GMT
#248
On January 24 2016 09:18 Dangermousecatdog wrote:
Show nested quote +
On January 24 2016 09:15 Nebuchad wrote:
On January 24 2016 09:10 Dangermousecatdog wrote:
On January 24 2016 08:53 Nebuchad wrote:
On January 24 2016 08:43 Dangermousecatdog wrote:
I might as well claim Bronzeknee line of reasoning this entire thread is a logical fallacy. Disagree with me? Prove it.


It's the opposite actually. You're the one who has to prove it.

Why is it so hard for people to understand that they're the ones supposed to back up their arguments?
|Precisely, if you declare that a line of reasoning is logically fallacious, you have to back up that argument. It doesn't make sense to ask someone to prove an opinion on a balance change as there exists not enough information to do so. By demanding proof and to declare that it is a logical fallacy to not be able to prove an issue is a line of reasoning that is a logical fallacy in itself. Ironic right? Wasted never declared that -1 damage wouldn't be enough, but Bronzeknee created a strawman, declared it a logical fallacy and declared that the onus of proof would be not upon himself to prove that it was indeed a logical fallacy. Clever is it not?


Well if it's impossible to prove, then it shouldn't be asserted. You're basically asking me to accept a claim that hasn't been proven because it can't be proven... That's not how it works.
Exactly! Glad you worked it out.


So why are you arguing the opposite?
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Nebuchad
Profile Blog Joined December 2012
Switzerland12061 Posts
January 24 2016 00:25 GMT
#249
On January 24 2016 09:16 Bohemond wrote:
Literally everything is 'impossible to prove', including this statement. You cannot even 'prove' that 2+2 = 4.
https://en.wikipedia.org/wiki/Kurt_Gödel
This guy got kinda famous for pointing that out.


Of course you can prove 2+2=4. You just have to define clearly enough what you mean by 2, by +, by =, and by 4.

Given that we have a pretty well-defined and clear picture of what we're talking about here, this line of attack is nonsensical.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2016-01-24 00:33:46
January 24 2016 00:33 GMT
#250
On January 24 2016 09:25 Nebuchad wrote:
Show nested quote +
On January 24 2016 09:16 Bohemond wrote:
Literally everything is 'impossible to prove', including this statement. You cannot even 'prove' that 2+2 = 4.
https://en.wikipedia.org/wiki/Kurt_Gödel
This guy got kinda famous for pointing that out.


Of course you can prove 2+2=4. You just have to define clearly enough what you mean by 2, by +, by =, and by 4.

Given that we have a pretty well-defined and clear picture of what we're talking about here, this line of attack is nonsensical.


My brain hurts. Do yourself a favor and go look up the term 'axiom'.

I'm outta here, I'll probably contract a horrible disease if I continue this conversation.

As an aside, you might want to go collect your Nobel Prize for disproving Gödel's The Incompleteness Theorem.


pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 24 2016 00:56 GMT
#251
On January 24 2016 09:15 BronzeKnee wrote:
Show nested quote +
On January 24 2016 09:10 Dangermousecatdog wrote:|Precisely, if you declare that a line of reasoning is logically fallacious, you have to back up that argument.


My mistake. I should have pointed it out more obviously. His fallacy was the burden of proof: https://yourlogicalfallacyis.com/burden-of-proof

He claimed that -1 was non-sensical, then offered no evidence why. I called him out on that.

Additionally, his other fallacy was anecdotal evidence... based on his experience TvP was great imbalanced. This does not match up with the statistical winrats.

https://yourlogicalfallacyis.com/anecdotal

And his post above is exactly the same thing, anecdotal evidence.

The winrate for in PvT in the GSL is 50/50 but he is cherry picking the game Terran lost as evidence that there is a problem. Granted he switch his argument and is now claiming that winrate doesn't matter, it is about the games themselves. But that was not his initial argument.

The funny thing is, him and I agree on where the game needs to go =)


So I'm cherry-picking by proving the claim "Terrans get 3-0'd by Protoss"... by showing games where Protoss 3-0 Terrans...

Right. I'm sorry, did I at some point state, without noticing, that every Protoss 3-0's every Terran all of the time? I mean, it's either that, or you've been arguing against a made up strawman for two pages while throwing the book of logical fallacies at everyone else. And boy, that would be silly.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
StarscreamG1
Profile Joined February 2011
Portugal1652 Posts
January 24 2016 00:57 GMT
#252
Please don't nerf the msc like this, make it start with 0 energy, it's enough :\
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 24 2016 01:02 GMT
#253
On January 24 2016 09:16 Bohemond wrote:
Show nested quote +
On January 24 2016 09:08 Nebuchad wrote:
On January 24 2016 09:04 Bohemond wrote:
On January 24 2016 08:53 Nebuchad wrote:
On January 24 2016 08:43 Dangermousecatdog wrote:
I might as well claim Bronzeknee line of reasoning this entire thread is a logical fallacy. Disagree with me? Prove it.


It's the opposite actually. You're the one who has to prove it.

Why is it so hard for people to understand that they're the ones supposed to back up their arguments?


What Mr. Danger is talking about is called argumentum ad logicam. I already pointed it out. I can't prove it to you or anyone. You just have to figure it out for yourself based on what's in front of you.

I can't prove to you that mixing sodium bicarbonate and water creates a reaction, either. That's why this can't ever go anywhere. By one person endlessly asking for proof, the argument stalls. Then the person demanding proof uses the concept of burden of proof to declare victory and walks away pounding on their own chest.


Does it shock you that they're the ones with no evidence to back up their claim and he's the one stalling?


Can you prove that?

_________
SSL figures and the current Dreamhack figures have been mentioned already in this thread and provide some support for pure.Wasted. Plus, assuming you watch the game regularly, the games themselves can provide proof for either side.

I dunno, to me it seems like no matter where you fall on this issue, you'd have to admit that both sides have proof.

As for pure.Wasted's opinion on the -1 attack nerf. I disagree with it. I think that -1 is probably enough and when combined with the overcharge nerf will make Protoss the weakest race. But asking him to provide proof for a speculation is a bit, uh, silly.


I appreciate what you're saying, but I'd like to point out that I never said that "-1 probably won't be enough." I just think it's a waste of time to test when we have nothing to lose and everything to gain by testing -2 instead. If -2 is too much, then we know that -1 has to be the magic number without spending a week on the PTR. If -1 isn't enough, then we learn nothing at all other than "-1 isn't enough."
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
cheekymonkey
Profile Joined January 2014
France1387 Posts
January 24 2016 01:27 GMT
#254
Adepts are not a problem only in the early game vs T. Adepts scale well in the midgame, even when marines have combat shield. Mass adept compositions are overly cost-efficient against bio, and this nerf does not change that at all.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 24 2016 01:36 GMT
#255
On January 24 2016 10:27 cheekymonkey wrote:
Adepts are not a problem only in the early game vs T. Adepts scale well in the midgame, even when marines have combat shield. Mass adept compositions are overly cost-efficient against bio, and this nerf does not change that at all.


Blizzard has not seen this problem therefore 1) you are wrong, and 2) you should feel bad.

The hope is obviously that with weaker Adepts and weaker PO, Terrans will suffer less eco damage and actually be able to put some on Protoss, meaning there will always be more bio/fewer Adepts on the map. We'll see how that works out with -1.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Bohemond
Profile Joined May 2012
United States163 Posts
January 24 2016 01:40 GMT
#256
On January 24 2016 10:02 pure.Wasted wrote:
Show nested quote +
On January 24 2016 09:16 Bohemond wrote:
On January 24 2016 09:08 Nebuchad wrote:
On January 24 2016 09:04 Bohemond wrote:
On January 24 2016 08:53 Nebuchad wrote:
On January 24 2016 08:43 Dangermousecatdog wrote:
I might as well claim Bronzeknee line of reasoning this entire thread is a logical fallacy. Disagree with me? Prove it.


It's the opposite actually. You're the one who has to prove it.

Why is it so hard for people to understand that they're the ones supposed to back up their arguments?


What Mr. Danger is talking about is called argumentum ad logicam. I already pointed it out. I can't prove it to you or anyone. You just have to figure it out for yourself based on what's in front of you.

I can't prove to you that mixing sodium bicarbonate and water creates a reaction, either. That's why this can't ever go anywhere. By one person endlessly asking for proof, the argument stalls. Then the person demanding proof uses the concept of burden of proof to declare victory and walks away pounding on their own chest.


Does it shock you that they're the ones with no evidence to back up their claim and he's the one stalling?


Can you prove that?

_________
SSL figures and the current Dreamhack figures have been mentioned already in this thread and provide some support for pure.Wasted. Plus, assuming you watch the game regularly, the games themselves can provide proof for either side.

I dunno, to me it seems like no matter where you fall on this issue, you'd have to admit that both sides have proof.

As for pure.Wasted's opinion on the -1 attack nerf. I disagree with it. I think that -1 is probably enough and when combined with the overcharge nerf will make Protoss the weakest race. But asking him to provide proof for a speculation is a bit, uh, silly.


I appreciate what you're saying, but I'd like to point out that I never said that "-1 probably won't be enough." I just think it's a waste of time to test when we have nothing to lose and everything to gain by testing -2 instead. If -2 is too much, then we know that -1 has to be the magic number without spending a week on the PTR. If -1 isn't enough, then we learn nothing at all other than "-1 isn't enough."


I misunderstood. My mistake.

Also, that's very reasonable. Uh, I mean, provide proof of that!!!!
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-01-24 01:55:33
January 24 2016 01:50 GMT
#257
On January 24 2016 09:33 Bohemond wrote:
Show nested quote +
On January 24 2016 09:25 Nebuchad wrote:
On January 24 2016 09:16 Bohemond wrote:
Literally everything is 'impossible to prove', including this statement. You cannot even 'prove' that 2+2 = 4.
https://en.wikipedia.org/wiki/Kurt_Gödel
This guy got kinda famous for pointing that out.


Of course you can prove 2+2=4. You just have to define clearly enough what you mean by 2, by +, by =, and by 4.

Given that we have a pretty well-defined and clear picture of what we're talking about here, this line of attack is nonsensical.


My brain hurts. Do yourself a favor and go look up the term 'axiom'.

I'm outta here, I'll probably contract a horrible disease if I continue this conversation.

As an aside, you might want to go collect your Nobel Prize for disproving Gödel's The Incompleteness Theorem.



You don't understand the premise of Gödel's The Incompleteness Theorem. It only states that the axioms cannot be proven to logically true for all axioms. So 2+2=4 can be mathematically logically true as mathematical symbols are not axioms nor does it include all axioms. It does include an axiom. My brain hurts. Do yourself a favor and go look up the term 'axiom'.

I'm outta here, I'll probably contract a horrible disease if I continue this conversation.

...I need to provide proof that I'll probably contract a horrible disease if I continue this conversation.
cheekymonkey
Profile Joined January 2014
France1387 Posts
January 24 2016 02:07 GMT
#258
On January 24 2016 10:50 Dangermousecatdog wrote:
Show nested quote +
On January 24 2016 09:33 Bohemond wrote:
On January 24 2016 09:25 Nebuchad wrote:
On January 24 2016 09:16 Bohemond wrote:
Literally everything is 'impossible to prove', including this statement. You cannot even 'prove' that 2+2 = 4.
https://en.wikipedia.org/wiki/Kurt_Gödel
This guy got kinda famous for pointing that out.


Of course you can prove 2+2=4. You just have to define clearly enough what you mean by 2, by +, by =, and by 4.

Given that we have a pretty well-defined and clear picture of what we're talking about here, this line of attack is nonsensical.


My brain hurts. Do yourself a favor and go look up the term 'axiom'.

I'm outta here, I'll probably contract a horrible disease if I continue this conversation.

As an aside, you might want to go collect your Nobel Prize for disproving Gödel's The Incompleteness Theorem.



You don't understand the premise of Gödel's The Incompleteness Theorem. It only states that the axioms cannot be proven to logically true for all axioms. So 2+2=4 can be mathematically logically true as mathematical symbols are not axioms nor does it include all axioms. It does include an axiom. My brain hurts. Do yourself a favor and go look up the term 'axiom'.

I'm outta here, I'll probably contract a horrible disease if I continue this conversation.

...I need to provide proof that I'll probably contract a horrible disease if I continue this conversation.


Well, you don't understand Gödel's incompleteness theorem either.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
January 24 2016 02:28 GMT
#259
On January 24 2016 10:27 cheekymonkey wrote:
Adepts are not a problem only in the early game vs T. Adepts scale well in the midgame, even when marines have combat shield. Mass adept compositions are overly cost-efficient against bio, and this nerf does not change that at all.

My hope is that this will change as Protoss builds are forced to be safer, and Terrans enter the midgame having dealt more damage and taken less. But if that doesn't happen then TvP will stay a horrible matchup, even if it's balanced.
Taeja the one true Byunjwa~
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2016-01-24 03:58:14
January 24 2016 03:57 GMT
#260
On January 24 2016 10:50 Dangermousecatdog wrote:
Show nested quote +
On January 24 2016 09:33 Bohemond wrote:
On January 24 2016 09:25 Nebuchad wrote:
On January 24 2016 09:16 Bohemond wrote:
Literally everything is 'impossible to prove', including this statement. You cannot even 'prove' that 2+2 = 4.
https://en.wikipedia.org/wiki/Kurt_Gödel
This guy got kinda famous for pointing that out.


Of course you can prove 2+2=4. You just have to define clearly enough what you mean by 2, by +, by =, and by 4.

Given that we have a pretty well-defined and clear picture of what we're talking about here, this line of attack is nonsensical.


My brain hurts. Do yourself a favor and go look up the term 'axiom'.

I'm outta here, I'll probably contract a horrible disease if I continue this conversation.

As an aside, you might want to go collect your Nobel Prize for disproving Gödel's The Incompleteness Theorem.



You don't understand the premise of Gödel's The Incompleteness Theorem. It only states that the axioms cannot be proven to logically true for all axioms. So 2+2=4 can be mathematically logically true as mathematical symbols are not axioms nor does it include all axioms. It does include an axiom. My brain hurts. Do yourself a favor and go look up the term 'axiom'.

I'm outta here, I'll probably contract a horrible disease if I continue this conversation.

...I need to provide proof that I'll probably contract a horrible disease if I continue this conversation.


What does the premise have to do with anything? The only point I was making is that even something as basic as arithmetic requires assumptions be made that aren't provable using arithmetic.

As I've stated before, albeit with different words than I'm using now, what I was getting at was the fact that BronzeKnee was just asking for proof over and over for things that either didn't require proof or didn't matter.

Not to mention the constant use of the fallacy fallacy.

I dunno why you're trying to get clever and making poor attempts at hoisting me on my own petard. I wasn't even talking to you.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-01-24 06:01:27
January 24 2016 05:55 GMT
#261
On January 24 2016 09:12 BronzeKnee wrote:
I'd ask for proof that it shows less than nothing about balance... but...


And other quotes.
I am not obligated to prove that something proves nothing. You have the 'burden of proof' backwards. That statistic is meaningless, I could break it down verbally for you why but it is self evident and too much effort to go over, unless you really want me to inwhich case I will, but I think you can go figure it out.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-24 07:26:14
January 24 2016 06:52 GMT
#262
You are when I have a strong case that it proves something based on facts. The argument was that Protoss versus Terran was Protoss favored. However, Protoss is winning as many games against Terran as Terran wins against Protoss based on a website that collects data on win rates. Therefore, the argument isn't correct, because the definition of the word "favored" implies that one side have a better chance to win, and we know if anything, Terran has a slightly better chance to win based on the win rates.

Statistics matter. Facts matter. I know how inconvenient that is for the argument that Protoss is destroying Terran left and right. I'm sorry it isn't true. I'd be with you if the facts said TvP was in a terrible place winrate wise, seriously I'd be with you.

But you're telling me win rates don't matter. And you want to ignore them. So what does matter?

And whatever your answer is, it must be independent of the winrates. In other words, your answer must be able to explain why the imbalance isn't demonstrated in the win rates. That is a huge constraint, but I'd love to hear the argument if you've got it. I love being wrong because it increases the chances I'll be right next time.

I'm really looking forward to understanding balance better in SC2 without relying on winrates. I'd love to use your new objective measure based on statistics or qualitative thinking that can balance the game better. Blizzard, Riot, Valve and other companies have been erroneously using win rates which is "meaningless" apparently. So do tell.

And honestly, I've spent my entire life trying to argue, like Rene Descartes did, that things can be proven, that knowledge can exist. The skeptical argument was disproved by Descartes long ago, but people are ignorant and tell me that we can't prove things all the time, and then they go ahead and use fallacies to explain why things are the way they are.

At this point, I don't argue to prove anything to anyone, I argue to defend those who already know. Statistics matter.

On January 24 2016 09:56 pure.Wasted wrote:
So I'm cherry-picking by proving the claim "Terrans get 3-0'd by Protoss"... by showing games where Protoss 3-0 Terrans...


That was not your claim and you're be purposely disingenuous right now. Everyone knows Terrans can lose three games to Protoss.

Here it is:

On January 24 2016 06:54 pure.Wasted wrote:
Nerfing damage by -2 wouldn't have changed a single other relationship that I can think of. Why not play it safe and avoid having to renerf Adepts two weeks later after it turns out Terran's still get 3-0'd? There's literally no risk unless you consider the (highly unlikely) possibility of completely killing aggressive Adept openings a very bad thing. And even if it did, there's still MSC, Stalkers, Oracles... but it wouldn't...


Your claim was that an imbalance existed because Terrans were losing three games to none against Protoss due to Adepts, and that a -1 to their damage versus light wouldn't stop that, Terrans would continue losing 3-0 if Adepts only recieved a -1 to damage versus light. But when you look at the bigger pictures, Protoss losses just as much as Terran does in TvP, so you were cherry picking those statistics instead of looking at the bigger picture. That is where the winrates come in.

It isn't and wasn't evidence, it is hyperbole. There are plenty of times when Protoss loses three games to none versus Terran and it is evidence of nothing by itself.

And I know people like crazedrat will tell me that winrates don't matter, which I find ironic because he won't damn your statement based on cherry picked statistics of a few series where Terrans lose 3-0.

But such is bias.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
January 24 2016 10:04 GMT
#263
People, you pay attention way too much to win rates themselves.
Thing is, when it comes to the highest level of play, some people (not races, but players) will be better then others.
Some P may be simply better then their T opponents Some T players may be better then their P opponents.
We don't have hundreds of progamers each of the same level. Only couple dozen. Some are better then others. They are not paired equally in the brackets.
Personal skill may or may not swing the win rates a lot more. If a great player goes through with 3:1 or 3:0, after being matched with weaker opponents, he will statistically cause "imbalance" or "balance" more then an average pro gamer who wins 3:2, and then loses 2:3.

In the end, the statistical balance is not worth much. What is worth is the way the games are won and lost. Not balance. But the game flow, the design, the asymmetry in the match up.
If we look at some of the recent games, either P harasses the shit out of Terran and wins, or Terran defends and proceeds to win in the late game.

In other words, Protoss early game (PO, Adepts, Warp Prism) swings the game heavily in P favor. Terran late game swings the game heavily in T favor.
There is no statistical imbalance. But the way games play out is gay and unworthy of a game called Real Time Strategy.
If PO and Adept is nerfed. then we need to look at the P mid-late game, or maybe even at the T new unit roster (especially Liberator).

You people arguing about proving imbalance, or throwing "fallacy" and other arguments (logical or not) just pollute this thread. Get back to talking about the possible future changes. Stop arguing about semantics.


To start it off, I'm gonna say that reducing Spore damage vs bio will make ZvZ a Muta snooze fest.
I'm a Diamond player using gasless Mutalisk exclusively and ZvZ is my best match up atm (53%), even though players I'm matched against all have 50-100% more apm then I do. With Spore nerf everyone is going to go Muta, only some selected few gambler types might still go for Roach timings.
Agree/Disagree
404AlphaSquad
Profile Joined October 2011
839 Posts
January 24 2016 10:13 GMT
#264
The quality of this thread decreased rapidly ...
aka Kalevi
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 24 2016 10:58 GMT
#265
On January 24 2016 19:13 404AlphaSquad wrote:
The quality of this thread decreased rapidly ...


The fact that protoss is getting nerfed is bad quality by itself.
Elentos
Profile Blog Joined February 2015
55468 Posts
January 24 2016 11:13 GMT
#266
On January 24 2016 19:58 ProtossMasterRace wrote:
Show nested quote +
On January 24 2016 19:13 404AlphaSquad wrote:
The quality of this thread decreased rapidly ...


The fact that protoss is getting nerfed is bad quality by itself.

It's fine to nerf adepts and overcharge because they don't exactly lead to stellar gameplay. The problem is that there's no compensation for those nerfs even though Protoss has been clearly struggling against Zerg since before launch.
Every 60 seconds in Africa, a minute passes.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-01-24 11:20:41
January 24 2016 11:19 GMT
#267
wrong thread sorry

patch is fine, it needs to be done to make the game better, we can go from there afterwards
Maru and Serral are probably top 5.
207aicila
Profile Joined January 2015
1237 Posts
January 24 2016 11:59 GMT
#268
On January 24 2016 15:52 BronzeKnee wrote:

+ Show Spoiler +

You are when I have a strong case that it proves something based on facts. The argument was that Protoss versus Terran was Protoss favored. However, Protoss is winning as many games against Terran as Terran wins against Protoss based on a website that collects data on win rates. Therefore, the argument isn't correct, because the definition of the word "favored" implies that one side have a better chance to win, and we know if anything, Terran has a slightly better chance to win based on the win rates.

Statistics matter. Facts matter. I know how inconvenient that is for the argument that Protoss is destroying Terran left and right. I'm sorry it isn't true. I'd be with you if the facts said TvP was in a terrible place winrate wise, seriously I'd be with you.

But you're telling me win rates don't matter. And you want to ignore them. So what does matter?

And whatever your answer is, it must be independent of the winrates. In other words, your answer must be able to explain why the imbalance isn't demonstrated in the win rates. That is a huge constraint, but I'd love to hear the argument if you've got it. I love being wrong because it increases the chances I'll be right next time.

I'm really looking forward to understanding balance better in SC2 without relying on winrates. I'd love to use your new objective measure based on statistics or qualitative thinking that can balance the game better. Blizzard, Riot, Valve and other companies have been erroneously using win rates which is "meaningless" apparently. So do tell.

And honestly, I've spent my entire life trying to argue, like Rene Descartes did, that things can be proven, that knowledge can exist. The skeptical argument was disproved by Descartes long ago, but people are ignorant and tell me that we can't prove things all the time, and then they go ahead and use fallacies to explain why things are the way they are.

At this point, I don't argue to prove anything to anyone, I argue to defend those who already know. Statistics matter.

On January 24 2016 09:56 pure.Wasted wrote:
So I'm cherry-picking by proving the claim "Terrans get 3-0'd by Protoss"... by showing games where Protoss 3-0 Terrans...


That was not your claim and you're be purposely disingenuous right now. Everyone knows Terrans can lose three games to Protoss.

Here it is:

On January 24 2016 06:54 pure.Wasted wrote:
Nerfing damage by -2 wouldn't have changed a single other relationship that I can think of. Why not play it safe and avoid having to renerf Adepts two weeks later after it turns out Terran's still get 3-0'd? There's literally no risk unless you consider the (highly unlikely) possibility of completely killing aggressive Adept openings a very bad thing. And even if it did, there's still MSC, Stalkers, Oracles... but it wouldn't...


Your claim was that an imbalance existed because Terrans were losing three games to none against Protoss due to Adepts, and that a -1 to their damage versus light wouldn't stop that, Terrans would continue losing 3-0 if Adepts only recieved a -1 to damage versus light. But when you look at the bigger pictures, Protoss losses just as much as Terran does in TvP, so you were cherry picking those statistics instead of looking at the bigger picture. That is where the winrates come in.

It isn't and wasn't evidence, it is hyperbole. There are plenty of times when Protoss loses three games to none versus Terran and it is evidence of nothing by itself.

And I know people like crazedrat will tell me that winrates don't matter, which I find ironic because he won't damn your statement based on cherry picked statistics of a few series where Terrans lose 3-0.

But such is bias.


Statistics are very much open to interpretation, and not every interpretation is as valid or as important or as factual or as likely to be correct as the others.

You seem like a smart guy, so let me take you on a trip to hypothetical land and show you how statistics can be misleading. This is not a parallel to current balance issues, in fact I haven't kept up much with how things are right now, consider it a pure thought experiment.

So let's say Terran is very strong against Protoss at the moment, across the board. They have a strong winrate in Bronze, in Silver, Gold, Plat and Diamond and even Low-Mid Masters. Terran is quite powerful across these skill levels. However at High Masters, GM and overall professional level, Terran is doing very poorly in this matchup, either because there's few of them, or because there's simply many skilled Protosses who have already figured out an effective counter to whatever strategy wins Terran so many TvPs at the lower levels.

A site like Aligulac looks at the professional level but there's also a lot of matches involving semi-pro or lower players. The latter are surprisingly common when you consider that we also add many online cups which do feature some of these players in the early rounds. So what you have is maybe half pro-level and half high-level matches. In half of them, Terran is getting obliterated by pro Protoss players, in the other half non-pro Terrans are wiping the floor with non-pro Protosses. The numbers say about 50-50, maybe 52-48 in either direction, but you can see why and how they're skewed.

If you look at the numbers overall, Terran is wrecking. If you look at the professional matches in major tournaments only, Protoss is dominating. If you look at the particular set of matches that we have over at Aligulac, it seems oddly even.

And honestly, this is one of the things that we've tried to mitigate but couldn't fully do so, throughout the years, with Aligulac. Which is why I, as well as other people involved, keep saying that you shouldn't use it as the be-all end-all for balance statistics. That functionality exists due to popular demand and ease of implementation, not because we consider it to be the main focus of the project.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-24 12:43:17
January 24 2016 12:22 GMT
#269
On January 24 2016 15:52 BronzeKnee wrote:
That was not your claim and you're be purposely disingenuous right now. Everyone knows Terrans can lose three games to Protoss.

Here it is:

Show nested quote +
On January 24 2016 06:54 pure.Wasted wrote:
Nerfing damage by -2 wouldn't have changed a single other relationship that I can think of. Why not play it safe and avoid having to renerf Adepts two weeks later after it turns out Terran's still get 3-0'd? There's literally no risk unless you consider the (highly unlikely) possibility of completely killing aggressive Adept openings a very bad thing. And even if it did, there's still MSC, Stalkers, Oracles... but it wouldn't...


Your claim was that an imbalance existed because Terrans were losing three games to none against Protoss due to Adepts, and that a -1 to their damage versus light wouldn't stop that, Terrans would continue losing 3-0 if Adepts only recieved a -1 to damage versus light. But when you look at the bigger pictures, Protoss losses just as much as Terran does in TvP, so you were cherry picking those statistics instead of looking at the bigger picture. That is where the winrates come in.

It isn't and wasn't evidence, it is hyperbole. There are plenty of times when Protoss loses three games to none versus Terran and it is evidence of nothing by itself.


And all this time I thought I knew what I was claiming. You sure showed me, BronzeKnee!

You're too much. You realize that you've now spent 3 pages arguing against your literal interpretation of a statement which you've now admitted to knowing was a hyperbole? You realize that there is a reason this statement was not at the start of my post, and that reason probably has something to do with me not wanting to mislead people into thinking that it was the point of my post?

You realize that literally two posts up from the post that contains the sentence fragment which took you on this magical 3-page journey is another post of mine, on the exact same subject no less, which leaves absolutely zero room for interpretation?

Can anyone explain why Blizzard would even risk the Adept damage nerf not doing enough because of possible rushed +1 weapons? Why not just try -2 damage right off the bat to play it freaking safe?

If this wasn't the first patch in two and a half months, I'd be less concerned.


What's this? Not a single mention of win rates anywhere? Why, it's... it's almost as if the lack of mentions of win rates is some kind of clue... possibly indicating the fact that what I'm interested in talking about isn't win rates!

But by all means, keep digging that hole. Linking random logical fallacies is a lot easier than admitting you're wrong and have been spouting gibberish for pages on end.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Penev
Profile Joined October 2012
28463 Posts
January 24 2016 12:30 GMT
#270
Bronzeknee, it would help if you'd actually try to understand what people are trying to say. At this point, if you're not trolling, I think it's fair to say your reading comprehension skills are not the best.
I Protoss winner, could it be?
Musicus
Profile Joined August 2011
Germany23576 Posts
January 24 2016 12:55 GMT
#271
loool, this is too funny :D

Maru and Serral are probably top 5.
Big J
Profile Joined March 2011
Austria16289 Posts
January 24 2016 13:23 GMT
#272
On January 24 2016 21:55 Musicus wrote:
loool, this is too funny :D

https://twitter.com/AxCrank/status/691242306276560896


2v1 and they don't even have the balls to reveal their names. #justProtossThings
Elentos
Profile Blog Joined February 2015
55468 Posts
Last Edited: 2016-01-24 13:47:47
January 24 2016 13:47 GMT
#273
Unfortunate that the season lock screwup messed with the rankings, there used to be a bunch of Terrans in an anti-adept clan near the top of the ladder
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55468 Posts
January 24 2016 15:19 GMT
#274

So Blizzard... about that...
Every 60 seconds in Africa, a minute passes.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 24 2016 15:54 GMT
#275
On January 24 2016 14:55 crazedrat wrote:
Show nested quote +
On January 24 2016 09:12 BronzeKnee wrote:
I'd ask for proof that it shows less than nothing about balance... but...


And other quotes.
I am not obligated to prove that something proves nothing. You have the 'burden of proof' backwards. That statistic is meaningless, I could break it down verbally for you why but it is self evident and too much effort to go over, unless you really want me to inwhich case I will, but I think you can go figure it out.

When i told bronze that statistics are rubbish, i was called a troll.
Iam surprised he didnt call you a troll to.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
January 24 2016 17:38 GMT
#276
On January 24 2016 19:04 Nazara wrote:
...
There is no statistical imbalance. But the way games play out is gay and unworthy of a game called Real Time Strategy.
...

Wow, first we have BronzeKnee being a dick and now the discussion has descended to this.

The PO change and Adept change are long overdue in order to promote a fairer and more interesting early TvP. Maybe they will show that P is weaker late game and lead to a non-gimmicky buff to some core units.

I think the real issue is that Blizzard have been too slow to make changes for some obviously broken things and now with the reduced number of games they will be even more reluctant to change things.
Spyridon
Profile Joined April 2010
United States997 Posts
January 24 2016 21:00 GMT
#277
On January 25 2016 02:38 DeadByDawn wrote:
Show nested quote +
On January 24 2016 19:04 Nazara wrote:
...
There is no statistical imbalance. But the way games play out is gay and unworthy of a game called Real Time Strategy.
...

Wow, first we have BronzeKnee being a dick and now the discussion has descended to this.

The PO change and Adept change are long overdue in order to promote a fairer and more interesting early TvP. Maybe they will show that P is weaker late game and lead to a non-gimmicky buff to some core units.

I think the real issue is that Blizzard have been too slow to make changes for some obviously broken things and now with the reduced number of games they will be even more reluctant to change things.


Yeah... 5 and a half years isn't even long enough for them to do that. Why would we expect LotV in a good state at 2 and a half months? Or even 5 and a half months?
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
January 24 2016 21:23 GMT
#278
On January 25 2016 02:38 DeadByDawn wrote:
Show nested quote +
On January 24 2016 19:04 Nazara wrote:
...
There is no statistical imbalance. But the way games play out is gay and unworthy of a game called Real Time Strategy.
...

Wow, first we have BronzeKnee being a dick and now the discussion has descended to this.
Language is ever-changing and taboo words only carry a stigma if the society allows them to.
Chill out. There is nothing homophobic in above statement. I never meant to offend anyone.
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2016-01-24 22:24:52
January 24 2016 22:23 GMT
#279
On January 24 2016 14:55 crazedrat wrote:
Show nested quote +
On January 24 2016 09:12 BronzeKnee wrote:
I'd ask for proof that it shows less than nothing about balance... but...


And other quotes.
I am not obligated to prove that something proves nothing. You have the 'burden of proof' backwards. That statistic is meaningless, I could break it down verbally for you why but it is self evident and too much effort to go over, unless you really want me to inwhich case I will, but I think you can go figure it out.


I really don't know if he can figure it out. I was trying to explain he wasn't using the concept of burden of proof correctly (among other things) for quite some time and he came out with this:
On January 24 2016 09:11 BronzeKnee wrote:
Show nested quote +
On January 24 2016 09:04 Bohemond wrote:


I can't prove to you that mixing sodium bicarbonate and water creates a reaction, either. That's why this can't ever go anywhere. By one person endlessly asking for proof, the argument stalls. Then the person demanding proof uses the concept of burden of proof to declare victory and walks away pounding on their own chest.



So all I need to do is say that Smurfs live on the moon, and when someone asks for proof, I tell them they are stalling?

Goes against everything science is based on, but sounds fun!


Which, as best I can tell, appears to equate a testable chemical reaction with the claim that Smurfs live on the moon. I think he just assumes people who disagree with him are saying stupid things and either isn't willing or isn't capable of trying to understand.
seemsgood
Profile Joined January 2016
5527 Posts
Last Edited: 2016-01-25 06:26:05
January 25 2016 06:25 GMT
#280
I think vs late game tempest army terran should upgrade liberator range and set it in max range so viking can attack tempest but stalkers can't attack vikings without get into liberator zone.So in theory tempest army doesn't seem unbeatable.
gTank
Profile Joined January 2011
Austria2551 Posts
January 25 2016 08:07 GMT
#281
On January 25 2016 06:23 Nazara wrote:
Show nested quote +
On January 25 2016 02:38 DeadByDawn wrote:
On January 24 2016 19:04 Nazara wrote:
...
There is no statistical imbalance. But the way games play out is gay and unworthy of a game called Real Time Strategy.
...

Wow, first we have BronzeKnee being a dick and now the discussion has descended to this.
Language is ever-changing and taboo words only carry a stigma if the society allows them to.
Chill out. There is nothing homophobic in above statement. I never meant to offend anyone.



Doens't make what you wrote any better.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Penev
Profile Joined October 2012
28463 Posts
January 25 2016 09:08 GMT
#282
On January 25 2016 15:25 seemsgood wrote:
I think vs late game tempest army terran should upgrade liberator range and set it in max range so viking can attack tempest but stalkers can't attack vikings without get into liberator zone.So in theory tempest army doesn't seem unbeatable.

Yay, mass air
I Protoss winner, could it be?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 25 2016 09:34 GMT
#283
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs. The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.
Revolutionist fan
Tresher
Profile Joined October 2011
Germany404 Posts
January 25 2016 10:03 GMT
#284
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.
Extreme Force
Elentos
Profile Blog Joined February 2015
55468 Posts
Last Edited: 2016-01-25 10:07:31
January 25 2016 10:05 GMT
#285
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.

Well, the main point is the energy increase. When the core comes out it only has 1 overcharge. At max energy you can only overcharge 4 pylons instead of 8. Every overcharge means more, and forcing them out is rewarded more. The core will now run out of energy faster, so using overcharge becomes more of a decision again.
Every 60 seconds in Africa, a minute passes.
seemsgood
Profile Joined January 2016
5527 Posts
January 25 2016 10:27 GMT
#286
On January 25 2016 18:08 Penev wrote:
Show nested quote +
On January 25 2016 15:25 seemsgood wrote:
I think vs late game tempest army terran should upgrade liberator range and set it in max range so viking can attack tempest but stalkers can't attack vikings without get into liberator zone.So in theory tempest army doesn't seem unbeatable.

Yay, mass air

You need about 15 vikings for 5-6 tempests.About 10 liberators + 15 vikings + the rest for army ground doest seem like mass air.
Without range upgrade i don't think terran have a chance againt tempest cause we already know tempest will freely pick off liberator and viking can't do shit because stalkers backup.But with it stalkers can't bully vikings without trade.
Run unit tester and you will see stalkers almost get into 1/2 freedom circle if they try to attack vikings lol.
Penev
Profile Joined October 2012
28463 Posts
Last Edited: 2016-01-25 10:45:05
January 25 2016 10:38 GMT
#287
On January 25 2016 19:27 seemsgood wrote:
Show nested quote +
On January 25 2016 18:08 Penev wrote:
On January 25 2016 15:25 seemsgood wrote:
I think vs late game tempest army terran should upgrade liberator range and set it in max range so viking can attack tempest but stalkers can't attack vikings without get into liberator zone.So in theory tempest army doesn't seem unbeatable.

Yay, mass air

You need about 15 vikings for 5-6 tempests.About 10 liberators + 15 vikings + the rest for army ground doest seem like mass air.
Without range upgrade i don't think terran have a chance againt tempest cause we already know tempest will freely pick off liberator and viking can't do shit because stalkers backup.But with it stalkers can't bully vikings without trade.
Run unit tester and you will see stalkers almost get into 1/2 freedom circle if they try to attack vikings lol.

Or it'll lead to phoenixes, more air. I responded the way I did because you gave me yet another scenario to hate freedom.

I think the liberator would win every competition of "how to not design a RTS unit"

Edit: Apologies btw, I shouldn't respond to every post anti liberatorish, but I really, really dislike the unit. I think it was put in last minute to make Terran viable. I think it's problematic and this will show more and more when (other) changes are made to the game
I Protoss winner, could it be?
dNa
Profile Blog Joined December 2010
Germany591 Posts
January 25 2016 14:18 GMT
#288
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.



well yes, it's better now, but it costs more, which makes it less spammable. That's the nerf-part.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
StarscreamG1
Profile Joined February 2011
Portugal1652 Posts
January 25 2016 14:55 GMT
#289
The photon overcharge is such a huge nerf :'(
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-01-25 18:40:52
January 25 2016 18:38 GMT
#290
On January 24 2016 15:52 BronzeKnee wrote:
You are when I have a strong case that it proves something based on facts. The argument was that Protoss versus Terran was Protoss favored. However, Protoss is winning as many games against Terran as Terran wins against Protoss based on a website that collects data on win rates. Therefore, the argument isn't correct, because the definition of the word "favored" implies that one side have a better chance to win, and we know if anything, Terran has a slightly better chance to win based on the win rates.

Statistics matter. Facts matter. I know how inconvenient that is for the argument that Protoss is destroying Terran left and right. I'm sorry it isn't true. I'd be with you if the facts said TvP was in a terrible place winrate wise, seriously I'd be with you.

But you're telling me win rates don't matter. And you want to ignore them. So what does matter?

And whatever your answer is, it must be independent of the winrates. In other words, your answer must be able to explain why the imbalance isn't demonstrated in the win rates. That is a huge constraint, but I'd love to hear the argument if you've got it. I love being wrong because it increases the chances I'll be right next time.

I'm really looking forward to understanding balance better in SC2 without relying on winrates. I'd love to use your new objective measure based on statistics or qualitative thinking that can balance the game better. Blizzard, Riot, Valve and other companies have been erroneously using win rates which is "meaningless" apparently. So do tell.

And honestly, I've spent my entire life trying to argue, like Rene Descartes did, that things can be proven, that knowledge can exist. The skeptical argument was disproved by Descartes long ago, but people are ignorant and tell me that we can't prove things all the time, and then they go ahead and use fallacies to explain why things are the way they are.

At this point, I don't argue to prove anything to anyone, I argue to defend those who already know. Statistics matter.

Show nested quote +
On January 24 2016 09:56 pure.Wasted wrote:
So I'm cherry-picking by proving the claim "Terrans get 3-0'd by Protoss"... by showing games where Protoss 3-0 Terrans...


That was not your claim and you're be purposely disingenuous right now. Everyone knows Terrans can lose three games to Protoss.

Here it is:

Show nested quote +
On January 24 2016 06:54 pure.Wasted wrote:
Nerfing damage by -2 wouldn't have changed a single other relationship that I can think of. Why not play it safe and avoid having to renerf Adepts two weeks later after it turns out Terran's still get 3-0'd? There's literally no risk unless you consider the (highly unlikely) possibility of completely killing aggressive Adept openings a very bad thing. And even if it did, there's still MSC, Stalkers, Oracles... but it wouldn't...


Your claim was that an imbalance existed because Terrans were losing three games to none against Protoss due to Adepts, and that a -1 to their damage versus light wouldn't stop that, Terrans would continue losing 3-0 if Adepts only recieved a -1 to damage versus light. But when you look at the bigger pictures, Protoss losses just as much as Terran does in TvP, so you were cherry picking those statistics instead of looking at the bigger picture. That is where the winrates come in.

It isn't and wasn't evidence, it is hyperbole. There are plenty of times when Protoss loses three games to none versus Terran and it is evidence of nothing by itself.

And I know people like crazedrat will tell me that winrates don't matter, which I find ironic because he won't damn your statement based on cherry picked statistics of a few series where Terrans lose 3-0.

But such is bias.

I am not a part of this conversation, you inserted yourself into another conversation I was having. I have said nothing about winrates. From the looks of it you don't even know what I am discussing. Thanks bye
cheekymonkey
Profile Joined January 2014
France1387 Posts
January 25 2016 19:27 GMT
#291
Tempests were designed to deal with swarm hosts. That's a funny thought.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
January 25 2016 19:38 GMT
#292
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.


RIP ZvZ, I've played something like 15-20 ZvZs in the past 48 hours and they've almost exclusively been muta vs muta. Please don't do this to me blizzard
Naracs_Duc
Profile Joined August 2015
746 Posts
January 25 2016 20:13 GMT
#293
On January 26 2016 04:38 chipmonklord17 wrote:
Show nested quote +
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.


RIP ZvZ, I've played something like 15-20 ZvZs in the past 48 hours and they've almost exclusively been muta vs muta. Please don't do this to me blizzard



they finally got something similar to BW and its this shit lol
chipmonklord17
Profile Joined February 2011
United States11944 Posts
January 25 2016 20:15 GMT
#294
On January 26 2016 05:13 Naracs_Duc wrote:
Show nested quote +
On January 26 2016 04:38 chipmonklord17 wrote:
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.


RIP ZvZ, I've played something like 15-20 ZvZs in the past 48 hours and they've almost exclusively been muta vs muta. Please don't do this to me blizzard



they finally got something similar to BW and its this shit lol


Honestly I want them to buff the spore crawler if anything. The patch hasn't even loaded yet and I'm swarmed with zerg and swarmed with mutas.

Speaking of which has something been done to mutas to make getting carapace no longer the go to? I've noticed a few people getting attack first and idk if that's because they don't know any better or they know something I don't
Charoisaur
Profile Joined August 2014
Germany15883 Posts
January 25 2016 20:20 GMT
#295
On January 25 2016 15:25 seemsgood wrote:
I think vs late game tempest army terran should upgrade liberator range and set it in max range so viking can attack tempest but stalkers can't attack vikings without get into liberator zone.So in theory tempest army doesn't seem unbeatable.

doesn't work protoss can just kite back and you can't chase them because of blinkstalkers + storm.
the only way to win vs tempests is to pull him apart with multipronged pressure. tempests are slow and need time to kill liberators so you can just run circles around them with drops + liberators.
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany15883 Posts
January 25 2016 20:23 GMT
#296
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests
Many of the coolest moments in sc2 happen due to worker harassment
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-01-25 20:44:29
January 25 2016 20:42 GMT
#297
Yeah I havent been a fan of the spore nerf from the start. If they had a better reason maybe but their reasons didnt even make sense, roach ravager usage and parabomb were their reasons.
cheekymonkey
Profile Joined January 2014
France1387 Posts
January 25 2016 21:25 GMT
#298
On January 26 2016 05:23 Charoisaur wrote:
Show nested quote +
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests


Marines demolish carriers actually. Also stalkers do pretty decently against broodlords.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
January 25 2016 21:34 GMT
#299
On January 26 2016 05:15 chipmonklord17 wrote:
Show nested quote +
On January 26 2016 05:13 Naracs_Duc wrote:
On January 26 2016 04:38 chipmonklord17 wrote:
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.


RIP ZvZ, I've played something like 15-20 ZvZs in the past 48 hours and they've almost exclusively been muta vs muta. Please don't do this to me blizzard



they finally got something similar to BW and its this shit lol


Honestly I want them to buff the spore crawler if anything. The patch hasn't even loaded yet and I'm swarmed with zerg and swarmed with mutas.

Speaking of which has something been done to mutas to make getting carapace no longer the go to? I've noticed a few people getting attack first and idk if that's because they don't know any better or they know something I don't
You get attack if opponent is not going spire. It prepares you better for broodlord transition.
If it's muta vs muta then carapace is a must.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2016-01-25 21:38:12
January 25 2016 21:36 GMT
#300
On January 26 2016 06:34 Nazara wrote:
Show nested quote +
On January 26 2016 05:15 chipmonklord17 wrote:
On January 26 2016 05:13 Naracs_Duc wrote:
On January 26 2016 04:38 chipmonklord17 wrote:
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.


RIP ZvZ, I've played something like 15-20 ZvZs in the past 48 hours and they've almost exclusively been muta vs muta. Please don't do this to me blizzard



they finally got something similar to BW and its this shit lol


Honestly I want them to buff the spore crawler if anything. The patch hasn't even loaded yet and I'm swarmed with zerg and swarmed with mutas.

Speaking of which has something been done to mutas to make getting carapace no longer the go to? I've noticed a few people getting attack first and idk if that's because they don't know any better or they know something I don't
You get attack if opponent is not going spire. It prepares you better for broodlord transition.
If it's muta vs muta then carapace is a must.


Okay so nothing has changed, thanks

On January 26 2016 05:23 Charoisaur wrote:
Show nested quote +
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests


As mentioned earlier blink stalkers don't trade poorly vs broodlords at all and marines do their fair share against protoss. Mass liberator on the other hand..
Maxie
Profile Joined August 2010
Sweden2653 Posts
January 25 2016 22:38 GMT
#301
I still don't understand the spore nerf.
Naracs_Duc
Profile Joined August 2015
746 Posts
January 25 2016 23:11 GMT
#302
On January 26 2016 07:38 Maxie wrote:
I still don't understand the spore nerf.


explicitly: they want to encourage more muta play in ZvZ
implicitly: they want to have a matchup to point to for the importance of parasitic bomb as an AA option
RavingRaver
Profile Joined May 2014
Canada57 Posts
Last Edited: 2016-01-25 23:29:31
January 25 2016 23:26 GMT
#303
I think Blizzard is too afraid to actually redesign any of the match ups and they are just trying to balance the current design despite the numerous problems IMO. I guess I'll take it over nothing, but it's still disappointing. Nerfing the siege tank's pick up in exchange for a reasonable buff of the siege tank's attack could work wonders to improving TvT/TvZ design, but it looks like they're going to postpone it for an unknown period of time.
seemsgood
Profile Joined January 2016
5527 Posts
January 26 2016 00:42 GMT
#304
On January 26 2016 05:20 Charoisaur wrote:
Show nested quote +
On January 25 2016 15:25 seemsgood wrote:
I think vs late game tempest army terran should upgrade liberator range and set it in max range so viking can attack tempest but stalkers can't attack vikings without get into liberator zone.So in theory tempest army doesn't seem unbeatable.

doesn't work protoss can just kite back and you can't chase them because of blinkstalkers + storm.
the only way to win vs tempests is to pull him apart with multipronged pressure. tempests are slow and need time to kill liberators so you can just run circles around them with drops + liberators.

with high number vikings you alway win micro war again tempests.
On January 26 2016 08:26 RavingRaver wrote:
I think Blizzard is too afraid to actually redesign any of the match ups and they are just trying to balance the current design despite the numerous problems IMO. I guess I'll take it over nothing, but it's still disappointing. Nerfing the siege tank's pick up in exchange for a reasonable buff of the siege tank's attack could work wonders to improving TvT/TvZ design, but it looks like they're going to postpone it for an unknown period of time.

if so then they made blizzcon talk show for fun.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
January 26 2016 00:53 GMT
#305
On January 26 2016 06:25 cheekymonkey wrote:
Show nested quote +
On January 26 2016 05:23 Charoisaur wrote:
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests


Marines demolish carriers actually. Also stalkers do pretty decently against broodlords.

in monocompositions maybe. but any decent player will support their broodlords/carriers with infestors/high templars + a small ground army and then your stalkers/marines won't do shit.
Many of the coolest moments in sc2 happen due to worker harassment
Big J
Profile Joined March 2011
Austria16289 Posts
January 26 2016 01:23 GMT
#306
On January 26 2016 09:53 Charoisaur wrote:
Show nested quote +
On January 26 2016 06:25 cheekymonkey wrote:
On January 26 2016 05:23 Charoisaur wrote:
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests


Marines demolish carriers actually. Also stalkers do pretty decently against broodlords.

in monocompositions maybe. but any decent player will support their broodlords/carriers with infestors/high templars + a small ground army and then your stalkers/marines won't do shit.


We have a classic dilemma here between the viability of high tech, supply efficient combat units and being forced into high tech, supply efficient combat units.
By design the supply efficient, high investment combat army MUST be the best in the game, otherwise it's completely useless.
It's nonesensical to have a combat-focused unit with hardly any utility like the BC, the Broodlord or the Carrier being beaten by much cheaper, much easier to produce, much earlier available generalists like the stalker, the marine or the hydralisk.

If we talk about very mobile air units like the mutalisk, or very specialized air units (anti-air, anti-armored), yeah sure you should be able to combat them with your low tier ground units. But something like the BC needs to be an ultimate weapon when you are dirty rich or it has no place in the game to begin with. (in fact, the BC isn't even really such an ultimate weapon to begin with; it seems hardly useful in any matchup and has historically been on the more useless side of things)
In my opinion such air units - or any other similar "ultimate hightier supplyefficiency unit" - simply shouldn't exist to begin with to prevent the dilemma.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
January 26 2016 01:33 GMT
#307
On January 26 2016 10:23 Big J wrote:
Show nested quote +
On January 26 2016 09:53 Charoisaur wrote:
On January 26 2016 06:25 cheekymonkey wrote:
On January 26 2016 05:23 Charoisaur wrote:
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests


Marines demolish carriers actually. Also stalkers do pretty decently against broodlords.

in monocompositions maybe. but any decent player will support their broodlords/carriers with infestors/high templars + a small ground army and then your stalkers/marines won't do shit.


We have a classic dilemma here between the viability of high tech, supply efficient combat units and being forced into high tech, supply efficient combat units.
By design the supply efficient, high investment combat army MUST be the best in the game, otherwise it's completely useless.
It's nonesensical to have a combat-focused unit with hardly any utility like the BC, the Broodlord or the Carrier being beaten by much cheaper, much easier to produce, much earlier available generalists like the stalker, the marine or the hydralisk.

If we talk about very mobile air units like the mutalisk, or very specialized air units (anti-air, anti-armored), yeah sure you should be able to combat them with your low tier ground units. But something like the BC needs to be an ultimate weapon when you are dirty rich or it has no place in the game to begin with. (in fact, the BC isn't even really such an ultimate weapon to begin with; it seems hardly useful in any matchup and has historically been on the more useless side of things)
In my opinion such air units - or any other similar "ultimate hightier supplyefficiency unit" - simply shouldn't exist to begin with to prevent the dilemma.

I would be fine with this dynamic if it was so hard to transition to mass air that it only happens in 5-10% of the games.
the problem right now is that terran needs mass libs to deal with the other races ground armies which forces the other races to go mass air themselves.
Many of the coolest moments in sc2 happen due to worker harassment
Naracs_Duc
Profile Joined August 2015
746 Posts
January 26 2016 01:36 GMT
#308
On January 26 2016 10:23 Big J wrote:
Show nested quote +
On January 26 2016 09:53 Charoisaur wrote:
On January 26 2016 06:25 cheekymonkey wrote:
On January 26 2016 05:23 Charoisaur wrote:
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests


Marines demolish carriers actually. Also stalkers do pretty decently against broodlords.

in monocompositions maybe. but any decent player will support their broodlords/carriers with infestors/high templars + a small ground army and then your stalkers/marines won't do shit.


We have a classic dilemma here between the viability of high tech, supply efficient combat units and being forced into high tech, supply efficient combat units.
By design the supply efficient, high investment combat army MUST be the best in the game, otherwise it's completely useless.
It's nonesensical to have a combat-focused unit with hardly any utility like the BC, the Broodlord or the Carrier being beaten by much cheaper, much easier to produce, much earlier available generalists like the stalker, the marine or the hydralisk.

If we talk about very mobile air units like the mutalisk, or very specialized air units (anti-air, anti-armored), yeah sure you should be able to combat them with your low tier ground units. But something like the BC needs to be an ultimate weapon when you are dirty rich or it has no place in the game to begin with. (in fact, the BC isn't even really such an ultimate weapon to begin with; it seems hardly useful in any matchup and has historically been on the more useless side of things)
In my opinion such air units - or any other similar "ultimate hightier supplyefficiency unit" - simply shouldn't exist to begin with to prevent the dilemma.


The BC is primarily a TvT unit designed to absorb Viking Shots. For the most part, a large part of the air fight in WoL was the proper ratio of PDD, forward BC's, and Vikings. This created fantastic game states where two deathballs would clash and you NEVER knew which one would win out outside of supply leads. This was mainly because of the low firing rate of Vikings versus the high firing rate of Battlecruisers when fighting within a point defense drone blanket. You wanted to make sure that you fired the fewest "dead" viking shots by having BC's drain point defense drones of energy, and having your first few viking volleys killing as much of their viking forces as possible.

I really miss those fights.
Big J
Profile Joined March 2011
Austria16289 Posts
January 26 2016 01:45 GMT
#309
On January 26 2016 10:33 Charoisaur wrote:
Show nested quote +
On January 26 2016 10:23 Big J wrote:
On January 26 2016 09:53 Charoisaur wrote:
On January 26 2016 06:25 cheekymonkey wrote:
On January 26 2016 05:23 Charoisaur wrote:
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests


Marines demolish carriers actually. Also stalkers do pretty decently against broodlords.

in monocompositions maybe. but any decent player will support their broodlords/carriers with infestors/high templars + a small ground army and then your stalkers/marines won't do shit.


We have a classic dilemma here between the viability of high tech, supply efficient combat units and being forced into high tech, supply efficient combat units.
By design the supply efficient, high investment combat army MUST be the best in the game, otherwise it's completely useless.
It's nonesensical to have a combat-focused unit with hardly any utility like the BC, the Broodlord or the Carrier being beaten by much cheaper, much easier to produce, much earlier available generalists like the stalker, the marine or the hydralisk.

If we talk about very mobile air units like the mutalisk, or very specialized air units (anti-air, anti-armored), yeah sure you should be able to combat them with your low tier ground units. But something like the BC needs to be an ultimate weapon when you are dirty rich or it has no place in the game to begin with. (in fact, the BC isn't even really such an ultimate weapon to begin with; it seems hardly useful in any matchup and has historically been on the more useless side of things)
In my opinion such air units - or any other similar "ultimate hightier supplyefficiency unit" - simply shouldn't exist to begin with to prevent the dilemma.

I would be fine with this dynamic if it was so hard to transition to mass air that it only happens in 5-10% of the games.
the problem right now is that terran needs mass libs to deal with the other races ground armies which forces the other races to go mass air themselves.

I do not see this reflected in highlevel games. I cannot remember a LotV tournament game that featured a mass air vs mass air battle, but then again, I'm not watching them quite as much as I used to so I might be totally wrong here.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
January 26 2016 02:18 GMT
#310
On January 26 2016 10:45 Big J wrote:
Show nested quote +
On January 26 2016 10:33 Charoisaur wrote:
On January 26 2016 10:23 Big J wrote:
On January 26 2016 09:53 Charoisaur wrote:
On January 26 2016 06:25 cheekymonkey wrote:
On January 26 2016 05:23 Charoisaur wrote:
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests


Marines demolish carriers actually. Also stalkers do pretty decently against broodlords.

in monocompositions maybe. but any decent player will support their broodlords/carriers with infestors/high templars + a small ground army and then your stalkers/marines won't do shit.


We have a classic dilemma here between the viability of high tech, supply efficient combat units and being forced into high tech, supply efficient combat units.
By design the supply efficient, high investment combat army MUST be the best in the game, otherwise it's completely useless.
It's nonesensical to have a combat-focused unit with hardly any utility like the BC, the Broodlord or the Carrier being beaten by much cheaper, much easier to produce, much earlier available generalists like the stalker, the marine or the hydralisk.

If we talk about very mobile air units like the mutalisk, or very specialized air units (anti-air, anti-armored), yeah sure you should be able to combat them with your low tier ground units. But something like the BC needs to be an ultimate weapon when you are dirty rich or it has no place in the game to begin with. (in fact, the BC isn't even really such an ultimate weapon to begin with; it seems hardly useful in any matchup and has historically been on the more useless side of things)
In my opinion such air units - or any other similar "ultimate hightier supplyefficiency unit" - simply shouldn't exist to begin with to prevent the dilemma.

I would be fine with this dynamic if it was so hard to transition to mass air that it only happens in 5-10% of the games.
the problem right now is that terran needs mass libs to deal with the other races ground armies which forces the other races to go mass air themselves.

I do not see this reflected in highlevel games. I cannot remember a LotV tournament game that featured a mass air vs mass air battle, but then again, I'm not watching them quite as much as I used to so I might be totally wrong here.

it happens rarely because the game isn't really figured out and so many players die to early timings atm that we hardly see any lategame games however in the few games that go late terran always go mass libs (TY vs Soulkey or TY vs Patience come to mind) and to counter that protoss/zerg have to go mass air themselves (Patience didn't do it and so lost)
Many of the coolest moments in sc2 happen due to worker harassment
Silvana
Profile Blog Joined September 2013
3713 Posts
January 26 2016 03:21 GMT
#311
On January 26 2016 10:36 Naracs_Duc wrote:
Show nested quote +
On January 26 2016 10:23 Big J wrote:
On January 26 2016 09:53 Charoisaur wrote:
On January 26 2016 06:25 cheekymonkey wrote:
On January 26 2016 05:23 Charoisaur wrote:
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests


Marines demolish carriers actually. Also stalkers do pretty decently against broodlords.

in monocompositions maybe. but any decent player will support their broodlords/carriers with infestors/high templars + a small ground army and then your stalkers/marines won't do shit.


We have a classic dilemma here between the viability of high tech, supply efficient combat units and being forced into high tech, supply efficient combat units.
By design the supply efficient, high investment combat army MUST be the best in the game, otherwise it's completely useless.
It's nonesensical to have a combat-focused unit with hardly any utility like the BC, the Broodlord or the Carrier being beaten by much cheaper, much easier to produce, much earlier available generalists like the stalker, the marine or the hydralisk.

If we talk about very mobile air units like the mutalisk, or very specialized air units (anti-air, anti-armored), yeah sure you should be able to combat them with your low tier ground units. But something like the BC needs to be an ultimate weapon when you are dirty rich or it has no place in the game to begin with. (in fact, the BC isn't even really such an ultimate weapon to begin with; it seems hardly useful in any matchup and has historically been on the more useless side of things)
In my opinion such air units - or any other similar "ultimate hightier supplyefficiency unit" - simply shouldn't exist to begin with to prevent the dilemma.


The BC is primarily a TvT unit designed to absorb Viking Shots. For the most part, a large part of the air fight in WoL was the proper ratio of PDD, forward BC's, and Vikings. This created fantastic game states where two deathballs would clash and you NEVER knew which one would win out outside of supply leads. This was mainly because of the low firing rate of Vikings versus the high firing rate of Battlecruisers when fighting within a point defense drone blanket. You wanted to make sure that you fired the fewest "dead" viking shots by having BC's drain point defense drones of energy, and having your first few viking volleys killing as much of their viking forces as possible.

I really miss those fights.


I didn't follow Starcraft during WoL, but could be those games something like this one?



(Battlecruisers enter the battle around the 20min mark.)

I was so noob at that time* so I was in total awe watching this! Nowadays I'd find it a bit boring but well... I'm not a Terran

* Not that I am not a noob anymore now
cheekymonkey
Profile Joined January 2014
France1387 Posts
January 26 2016 11:32 GMT
#312
On January 26 2016 09:53 Charoisaur wrote:
Show nested quote +
On January 26 2016 06:25 cheekymonkey wrote:
On January 26 2016 05:23 Charoisaur wrote:
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests


Marines demolish carriers actually. Also stalkers do pretty decently against broodlords.

in monocompositions maybe. but any decent player will support their broodlords/carriers with infestors/high templars + a small ground army and then your stalkers/marines won't do shit.


Then terran will compensate with ghosts, what's your point? There's a reason why Protoss never go Carriers vs Terran. And stalkers sniping broodlords is a common sight as well (or was).
Naracs_Duc
Profile Joined August 2015
746 Posts
January 26 2016 17:09 GMT
#313
On January 26 2016 12:21 Silvana wrote:
Show nested quote +
On January 26 2016 10:36 Naracs_Duc wrote:
On January 26 2016 10:23 Big J wrote:
On January 26 2016 09:53 Charoisaur wrote:
On January 26 2016 06:25 cheekymonkey wrote:
On January 26 2016 05:23 Charoisaur wrote:
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests


Marines demolish carriers actually. Also stalkers do pretty decently against broodlords.

in monocompositions maybe. but any decent player will support their broodlords/carriers with infestors/high templars + a small ground army and then your stalkers/marines won't do shit.


We have a classic dilemma here between the viability of high tech, supply efficient combat units and being forced into high tech, supply efficient combat units.
By design the supply efficient, high investment combat army MUST be the best in the game, otherwise it's completely useless.
It's nonesensical to have a combat-focused unit with hardly any utility like the BC, the Broodlord or the Carrier being beaten by much cheaper, much easier to produce, much earlier available generalists like the stalker, the marine or the hydralisk.

If we talk about very mobile air units like the mutalisk, or very specialized air units (anti-air, anti-armored), yeah sure you should be able to combat them with your low tier ground units. But something like the BC needs to be an ultimate weapon when you are dirty rich or it has no place in the game to begin with. (in fact, the BC isn't even really such an ultimate weapon to begin with; it seems hardly useful in any matchup and has historically been on the more useless side of things)
In my opinion such air units - or any other similar "ultimate hightier supplyefficiency unit" - simply shouldn't exist to begin with to prevent the dilemma.


The BC is primarily a TvT unit designed to absorb Viking Shots. For the most part, a large part of the air fight in WoL was the proper ratio of PDD, forward BC's, and Vikings. This created fantastic game states where two deathballs would clash and you NEVER knew which one would win out outside of supply leads. This was mainly because of the low firing rate of Vikings versus the high firing rate of Battlecruisers when fighting within a point defense drone blanket. You wanted to make sure that you fired the fewest "dead" viking shots by having BC's drain point defense drones of energy, and having your first few viking volleys killing as much of their viking forces as possible.

I really miss those fights.


I didn't follow Starcraft during WoL, but could be those games something like this one?

https://www.youtube.com/watch?v=QxtSGuVkQEE

(Battlecruisers enter the battle around the 20min mark.)

I was so noob at that time* so I was in total awe watching this! Nowadays I'd find it a bit boring but well... I'm not a Terran

* Not that I am not a noob anymore now


It wasn't necessarily the comp itself--although it definitely was a big part of it. It was also the meta and skill level of the time.

For example: the BC was great at absorbing shots and draining point defense drone--but that was mainly because no one had the balls to go FULL raven retard yet. They didn't realize you could just... make more Ravens and suddenly a combination of PDD, (old) seeker missiles, and Vikings hard countered all TvT air comps. But it was also the pace and tempo of the game as well. Most TvT at the time were drawn out Marine/Tank or MMM compositions fighting for dominance. Two fairly mobile armies in tight maps with little open space. The tighter pathways made it almost impossible for bio to just swarm the tank/marine comp and the small maps allowed the slower tank to keep up with medivac drops. This lead to VERY midgame focused play that rarely, if ever, could find a proper transition into the late game. When the late game did come--it was chaos with almost as many ghost Ghost or Thor games as BC games.

As people got better that dynamic just got--flattened. Much like Marine/Tank/Medivac vs Muta/Ling/Bling was the absolutely most amazing TvZ matches in the past--we will never get that back again with maps as big as they are now, with the skill as high as it is now. its just not the same game.
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