• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:41
CET 12:41
KST 20:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16022 users

Community Feedback Update - January 22 - Page 4

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 2 3 4 5 6 14 15 16 Next All
swissman777
Profile Joined September 2014
1106 Posts
January 22 2016 20:08 GMT
#61
On January 23 2016 03:36 Musicus wrote:
Nerfing both spores and para bomb might make it muta only or blind counter again.


It's a good unit to watch at the pro scene... I personally like it.
TheWinks
Profile Joined July 2011
United States572 Posts
January 22 2016 20:09 GMT
#62
On January 23 2016 05:05 DinoMight wrote:
By the time Protoss has +1 weapons, Marines should have combat shields.

You could get combat shields before the strongest adept timings hit. It's not worth it because SCVs don't get combat shields and it doesn't kill or push back the adepts any faster. So you spend that gas on things that will help you kill the adepts faster over combat shields.
Big J
Profile Joined March 2011
Austria16289 Posts
January 22 2016 20:09 GMT
#63
On January 23 2016 05:05 DinoMight wrote:
Show nested quote +
On January 23 2016 05:01 MockHamill wrote:
The adept nerf is not enough. A single attack upgrade negates the whole nerf.

Something more needs to go either
1) Make the shade an upgrade
2) Decrease hit points.


The nerf makes it take 2 hits to kill a Marine instead of 3 until the marine has combat shields.

By the time Protoss has +1 weapons, Marines should have combat shields.

Therefore even +1 weapons doesn't change Adept efficiency against marines.

If they have combat shields right now they also take 3 hits either way (and with stim its back to two hits with +1). The +1 weapons does negate the nerf, but you can't have the +1 weapons for the prism/adept timing (I guess), so that specific strategy is nerfed.
Musicus
Profile Joined August 2011
Germany23580 Posts
January 22 2016 20:10 GMT
#64
On January 23 2016 05:08 swissman777 wrote:
Show nested quote +
On January 23 2016 03:36 Musicus wrote:
Nerfing both spores and para bomb might make it muta only or blind counter again.


It's a good unit to watch at the pro scene... I personally like it.


I actually liked to play it, but I think people didn't like watching it that much. Vipers will still make it different to HotS though I guess, even with the para bomb nerf, so maybe it won't be as bad as I thought.
Maru and Serral are probably top 5.
Nebuchad
Profile Blog Joined December 2012
Switzerland12620 Posts
Last Edited: 2016-01-22 20:14:00
January 22 2016 20:13 GMT
#65
On January 23 2016 04:55 TheWinks wrote:
Show nested quote +
On January 23 2016 04:40 Nebuchad wrote:
On January 23 2016 04:30 Vanadiel wrote:
On January 23 2016 03:39 KeksX wrote:
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.


Is this really the main issue though? I always felt that it was how good they were in fight which was the bigger problem, by shading directly into the enemy army. I would have liked some kind nerf to the shade, something like adept can't attack for one second after they shade somewhere, or it consume a bit of shield like stimpack.


It means you can skip marauder much more against the early adept pressures, as the marines are killed much slower. The marines deal with the adepts much better with higher dps and lesser cost. Besides with less gas put into marauders you can tech way faster to liberators, tanks and other useful units, as opposed to the marauder that pretty much sucks against anything but stalkers right now.

Marauders didn't die to adepts, but they couldn't stop them from killing workers, so we didn't really see lots of them built. This change doesn't change that existing relationship or existing builds with regard to marauders, really. Armored adept would have changed them drastically.


Obviously not saying that marauders will be better against adepts (the armored adept would be a terrible change btw, like community-decision levels of bad). Saying that it makes the strategy that deals the best with adepts (a focus on marines and as few marauders as possible) much better.
No will to live, no wish to die
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 22 2016 20:14 GMT
#66
hell yeah finally adept and PO nerf!! :D
yo
PPN
Profile Joined August 2011
France248 Posts
January 22 2016 20:18 GMT
#67
Yay. Adepts get nerfed (with good reasons). Nothing to compensate. Protoss even get PO nerf on top (again with good reasons). Nothing else. Even worse winrate inbound in the weeks coming.

Also apparently a 42% PvZ is a seconday issue. Not a single word. No worry, it can wait...
Maxie
Profile Joined August 2010
Sweden2653 Posts
January 22 2016 20:21 GMT
#68
I don't understand the spore nerf. Muta isn't weak?
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
January 22 2016 20:22 GMT
#69
On January 23 2016 05:21 Maxie wrote:
I don't understand the spore nerf. Muta isn't weak?


Excuse me?
"Morality is simply the attitude we adopt towards people we personally dislike"
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 22 2016 20:24 GMT
#70
On January 23 2016 05:18 PPN wrote:
Yay. Adepts get nerfed (with good reasons). Nothing to compensate. Protoss even get PO nerf on top (again with good reasons). Nothing else. Even worse winrate inbound in the weeks coming.

Also apparently a 42% PvZ is a seconday issue. Not a single word. No worry, it can wait...


Soon protoss will have single digit winrates in both matchups...I guess SC2 will be unplayable for a month or two after the patch.
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
January 22 2016 20:28 GMT
#71
TvT is fun with tankivac. I have fun with it.

SC2 is no fun game with a series of tank lines and turrets with no overkill.
I am boss. -Minami-ke
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 22 2016 20:32 GMT
#72
On January 23 2016 03:39 Clonester wrote:


Show nested quote +
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Adept now does 22 damage against light units per shot. That means, you need instead of 2 shots, 3 shots to kill SCVs and Marines. Thats quite a nerf. The problem is still the prism.

The problem is the shift providing perfect intel and making a single group of adepts require two armies capable of dealing with them.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 22 2016 20:32 GMT
#73
On January 23 2016 05:28 itsMAHVELbaybee wrote:
TvT is fun with tankivac. I have fun with it.

SC2 is no fun game with a series of tank lines and turrets with no overkill.

Please see Gumiho vs MMA on Antiga Shipyard tyvm
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-01-22 20:44:13
January 22 2016 20:32 GMT
#74
On January 23 2016 05:13 Nebuchad wrote:
Show nested quote +
On January 23 2016 04:55 TheWinks wrote:
On January 23 2016 04:40 Nebuchad wrote:
On January 23 2016 04:30 Vanadiel wrote:
On January 23 2016 03:39 KeksX wrote:
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.


Is this really the main issue though? I always felt that it was how good they were in fight which was the bigger problem, by shading directly into the enemy army. I would have liked some kind nerf to the shade, something like adept can't attack for one second after they shade somewhere, or it consume a bit of shield like stimpack.


It means you can skip marauder much more against the early adept pressures, as the marines are killed much slower. The marines deal with the adepts much better with higher dps and lesser cost. Besides with less gas put into marauders you can tech way faster to liberators, tanks and other useful units, as opposed to the marauder that pretty much sucks against anything but stalkers right now.

Marauders didn't die to adepts, but they couldn't stop them from killing workers, so we didn't really see lots of them built. This change doesn't change that existing relationship or existing builds with regard to marauders, really. Armored adept would have changed them drastically.

Saying that it makes the strategy that deals the best with adepts (a focus on marines and as few marauders as possible) much better.

I'm saying that's what people already do and this doesn't change that. Again, combat shields could be researched in time for a ton of adept timings, but terrans don't get it because scvs don't get combat shields. There isn't any 'saving gas' by not getting marauders to fight off adepts like you're claiming.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
January 22 2016 20:34 GMT
#75
A heavy handed approach.
Spore damage could be reduced by 5, not 10. With Fungal being a projectile there is a possibility of Muta wars making a return.

PB nerf does not change the relationship of Viper vs Air - it only delays it (as you need more energy/Vipers). This is the same story as with Carrier - with ability it is too strong, so they increased build time -> which means that P will die waiting for Carriers, but Carriers themselves are still strong. They could make it non-stackable, or make it so that units are not killed by PB alone, and left with 1 hp instead.

Adept nerf is long overdue, nut finally they are comming to their senses.

PO nerf is great, but I'm a bit worried how is P supposed to defend vs Zerg. I know Blizzard will never even think about reduction of build times on Gateway, even by 2-3 seconds per unit.
Marl
Profile Joined January 2010
United States694 Posts
January 22 2016 20:35 GMT
#76
Very disappointing changes after all this time. Make adepts unable to move or attack while shading IMO. Also give Terran mech a better siege tank and/or anti air.
feanaro
Profile Joined March 2014
United States123 Posts
January 22 2016 20:42 GMT
#77
I would have liked to see an increase in cooldown time between adept shades. On the pylon overcharge front, I don't really like the increase in rate of fire, I would have preferred a slight range buff to make up for the massive decrease in positional zoning. I don't think a small range buff would hurt terran that much, and it would help pvp a lot. Right now gateway pressure with oracles is fairly strong, but if the number of overcharges available is halved oracles will be really annoying to deal with as it takes 2 pylons to cover a single mineral line given the current overcharge range.
Vanadiel
Profile Joined April 2012
France961 Posts
January 22 2016 20:47 GMT
#78
I honestly think too that, while adept and PO needs a nerf, Protoss will need a buff to late game to compensate. I think it's good time to play around the colossus since it's no longer used at all at the moment, they can try to make it more interesting to play and more useful. Why not try other design than the actual one, such a linear attack?
Merkmerk
Profile Joined August 2010
United States96 Posts
January 22 2016 20:49 GMT
#79
On January 23 2016 03:44 RaFox17 wrote:
This adept nerf will do nothing against zerg? Adepts are really stupid and strong against Z also :/


Adepts are only stupid and strong in ZvP if you still subscribe to the school of 'no banelings against Protoss'

Get past that mindset and they're not bad at all.

ZvT is the biggest problem and they're admitting feedback that it's favoring Terran but at the same time saying they don't want to do anything about it except nerf PB (liberator buff) and maybe not buff siege tank
Yodeleihelaihee
Nebuchad
Profile Blog Joined December 2012
Switzerland12620 Posts
January 22 2016 20:55 GMT
#80
On January 23 2016 05:32 TheWinks wrote:
Show nested quote +
On January 23 2016 05:13 Nebuchad wrote:
On January 23 2016 04:55 TheWinks wrote:
On January 23 2016 04:40 Nebuchad wrote:
On January 23 2016 04:30 Vanadiel wrote:
On January 23 2016 03:39 KeksX wrote:
On January 23 2016 03:38 Asturas wrote:
So... Adept is nerfed or not, because I am very, very (extremely?) confused. What kind of change is that? Is it at all? Damn Blizz...


Yes. They no longer 2-shot workers, instead it takes 3. This means they're weaker on the harrassment side of things.


Is this really the main issue though? I always felt that it was how good they were in fight which was the bigger problem, by shading directly into the enemy army. I would have liked some kind nerf to the shade, something like adept can't attack for one second after they shade somewhere, or it consume a bit of shield like stimpack.


It means you can skip marauder much more against the early adept pressures, as the marines are killed much slower. The marines deal with the adepts much better with higher dps and lesser cost. Besides with less gas put into marauders you can tech way faster to liberators, tanks and other useful units, as opposed to the marauder that pretty much sucks against anything but stalkers right now.

Marauders didn't die to adepts, but they couldn't stop them from killing workers, so we didn't really see lots of them built. This change doesn't change that existing relationship or existing builds with regard to marauders, really. Armored adept would have changed them drastically.

Saying that it makes the strategy that deals the best with adepts (a focus on marines and as few marauders as possible) much better.

I'm saying that's what people already do and this doesn't change that. Again, combat shields could be researched in time for a ton of adept timings, but terrans don't get it because scvs don't get combat shields. There isn't any 'saving gas' by not getting marauders to fight off adepts like you're claiming.


As long as the number of marauders built is positive, it can be decreased by making marines stronger. That's just a fact, I don't know how you can argue against that. As long as the number of marauders is decreased, it allows gas to be put into something else.

The only way your argument is true is if zero marauders are built against adept rushes today, which is not the case.
No will to live, no wish to die
Prev 1 2 3 4 5 6 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
19:00
Season 4 Week 5
Kim Chul Min (afreeca) 1244
LiquipediaDiscussion
The PondCast
19:00
Episode 117
CranKy Ducklings40
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 154
ProTech149
Rex 19
StarCraft: Brood War
Britney 33038
Rain 1955
Jaedong 541
Shuttle 345
Mini 326
EffOrt 280
Light 272
Snow 177
firebathero 170
Soulkey 163
[ Show more ]
ZerO 160
Hyun 157
Last 139
Rush 139
Larva 127
Stork 93
Pusan 75
Killer 71
Barracks 44
Sea.KH 32
Shinee 30
Movie 28
Aegong 27
ToSsGirL 25
soO 22
Hm[arnc] 19
Noble 19
hero 18
Shine 18
Terrorterran 18
sorry 17
Sacsri 11
Dota 2
monkeys_forever403
Dendi94
League of Legends
Reynor92
Counter-Strike
fl0m3630
olofmeister844
shoxiejesuss564
allub155
kRYSTAL_21
Other Games
summit1g9902
B2W.Neo578
Lowko300
XaKoH 226
crisheroes185
syndereN148
Mew2King114
dupreeh84
ViBE56
singsing1
Organizations
StarCraft 2
angryscii 26
StarCraft: Brood War
lovetv 8
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV460
League of Legends
• Jankos1751
• Stunt595
Upcoming Events
WardiTV Invitational
19m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
4h 19m
OSC
11h 19m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d
OSC
1d 2h
OSC
1d 11h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 22h
WardiTV Invitational
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.