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Community Feedback Update - January 22 - Page 2

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 22 2016 18:51 GMT
#21
On January 23 2016 03:44 Bohemond wrote:
Well this is logical and well thought out.

Can't wait to see what happens to Protoss winrates if they roll this out as is. I wonder if they'll go below 0%?



Protoss 100% relies on the strength of Adepts and PO to be competitive.

Once those crutches are gone the race will go into free-fall.

This has been my viewpoint since ~August.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Tenks
Profile Joined April 2010
United States3104 Posts
January 22 2016 18:51 GMT
#22
On January 23 2016 03:48 DinoMight wrote:
Show nested quote +
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT and only accept it because it feels needed in TvZ.

Drop the tankvac and buff the fucking tank dmg already. Jesus Christ, you are worst then Browder.


Corrosive bile is the problem. Even with slightly stronger Tanks the unarmored Ravagers can still go into Tank range, fire off their weapon, and 100% kill a tank.

Nerf CB's range or make them Armored and Tanks will be effective against Ravagers.

Then you can talk about getting rid of Tankivacs.



Maybe severely lower the amount of time it takes for a tank to unsiege?
Wat
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 22 2016 18:51 GMT
#23
On January 23 2016 03:44 Elentos wrote:
Show nested quote +
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT

I wonder if that's true and there isn't a silent majority not hating tankivacs.

It's THE feedback from Korea. They want mech TvT.
Head Coach Park: "They should buff tanks!"
Elentos
Profile Blog Joined February 2015
55568 Posts
January 22 2016 18:53 GMT
#24
On January 23 2016 03:51 Sapphire.lux wrote:
Show nested quote +
On January 23 2016 03:44 Elentos wrote:
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT

I wonder if that's true and there isn't a silent majority not hating tankivacs.

It's THE feedback from Korea. They want mech TvT.

Journey played mech in TvT in Code A today. The reason he lost wasn't tankivacs, it was liberators.
Every 60 seconds in Africa, a minute passes.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 22 2016 18:54 GMT
#25
On January 23 2016 03:48 DinoMight wrote:
Show nested quote +
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT and only accept it because it feels needed in TvZ.

Drop the tankvac and buff the fucking tank dmg already. Jesus Christ, you are worst then Browder.


Corrosive bile is the problem. Even with slightly stronger Tanks the unarmored Ravagers can still go into Tank range, fire off their weapon, and 100% kill a tank.


Sure, But if the Tank was cheaper you could have more or replace them more easily.

There are 10 000 ways to buff the tank and they decided on the worst one: mobility
Head Coach Park: "They should buff tanks!"
Charoisaur
Profile Joined August 2014
Germany16062 Posts
January 22 2016 18:55 GMT
#26
On January 23 2016 03:48 DinoMight wrote:
Show nested quote +
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT and only accept it because it feels needed in TvZ.

Drop the tankvac and buff the fucking tank dmg already. Jesus Christ, you are worst then Browder.


Corrosive bile is the problem. Even with slightly stronger Tanks the unarmored Ravagers can still go into Tank range, fire off their weapon, and 100% kill a tank.

Nerf CB's range or make them Armored and Tanks will be effective against Ravagers.

Then you can talk about getting rid of Tankivacs.

to get Corrosive biles of they have to go into tank range. If the tank gets buffed it becomes more risky to get it off.
Many of the coolest moments in sc2 happen due to worker harassment
pr0n3d91
Profile Joined September 2009
18 Posts
January 22 2016 18:56 GMT
#27
TERRRRRRRRRRRRRRRRRRRRRRRRRRRANNNNNNNNNNNNNNNNNNNNNNNNNNN
lol
Big J
Profile Joined March 2011
Austria16289 Posts
January 22 2016 18:58 GMT
#28
On January 23 2016 03:55 Charoisaur wrote:
Show nested quote +
On January 23 2016 03:48 DinoMight wrote:
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT and only accept it because it feels needed in TvZ.

Drop the tankvac and buff the fucking tank dmg already. Jesus Christ, you are worst then Browder.


Corrosive bile is the problem. Even with slightly stronger Tanks the unarmored Ravagers can still go into Tank range, fire off their weapon, and 100% kill a tank.

Nerf CB's range or make them Armored and Tanks will be effective against Ravagers.

Then you can talk about getting rid of Tankivacs.

to get Corrosive biles of they have to go into tank range. If the tank gets buffed it becomes more risky to get it off.


Yeah, and it would also help Tanks/Mech vs Protoss, where they need 500% more buffs than vs Zerg.
Charoisaur
Profile Joined August 2014
Germany16062 Posts
January 22 2016 18:58 GMT
#29
Can't wait for tankivac removal. I never hated playing tvt as much as now.
Many of the coolest moments in sc2 happen due to worker harassment
Bohemond
Profile Joined May 2012
United States163 Posts
January 22 2016 18:58 GMT
#30
On January 23 2016 03:51 DinoMight wrote:
Show nested quote +
On January 23 2016 03:44 Bohemond wrote:
Well this is logical and well thought out.

Can't wait to see what happens to Protoss winrates if they roll this out as is. I wonder if they'll go below 0%?



Protoss 100% relies on the strength of Adepts and PO to be competitive.

Once those crutches are gone the race will go into free-fall.

This has been my viewpoint since ~August.


Not to put you down or anything because we agree 100%, but, like, isn't that obvious? I mean, PO is used nearly every game, so is the Adept. It'd be like a bunker nerf or Marine nerf without something thrown in to compensate...

How can anyone not notice...?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2016-01-22 19:00:41
January 22 2016 18:58 GMT
#31
On January 23 2016 03:53 Elentos wrote:
Show nested quote +
On January 23 2016 03:51 Sapphire.lux wrote:
On January 23 2016 03:44 Elentos wrote:
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT

I wonder if that's true and there isn't a silent majority not hating tankivacs.

It's THE feedback from Korea. They want mech TvT.

Journey played mech in TvT in Code A today. The reason he lost wasn't tankivacs, it was liberators.

Because he didn't move out in fear of being out position by tankvacs and needed not just vikings but medivacs of his own. This allowed the bio player to go yolo on Liberator and win. They might as well have been BCs.

The Tankvac is fucking cancer cancer for Terran

EDIT:

It's the new colossus. Most people hate it but rationalize it that "it's needed".
Head Coach Park: "They should buff tanks!"
Elentos
Profile Blog Joined February 2015
55568 Posts
Last Edited: 2016-01-22 19:09:02
January 22 2016 19:01 GMT
#32
On January 23 2016 03:58 Sapphire.lux wrote:
Show nested quote +
On January 23 2016 03:53 Elentos wrote:
On January 23 2016 03:51 Sapphire.lux wrote:
On January 23 2016 03:44 Elentos wrote:
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT

I wonder if that's true and there isn't a silent majority not hating tankivacs.

It's THE feedback from Korea. They want mech TvT.

Journey played mech in TvT in Code A today. The reason he lost wasn't tankivacs, it was liberators.

Because he didn't move out in fear of being out position by tankvacs and needed not just vikings but medivacs of his own. This allowed the bio player to go yolo on Liberator and win. They might as well have been BCs.

The Tankvac is fucking cancer cancer for Terran

He made medivacs for hellbat drops. His opponent didn't even make additional medivacs. He had no reason to be scared of tank drops later on in the game. I'm not even sure how good mech would be with stronger tanks but no tankivacs in TvT atm. I think there'd still be a lot of openings for bio players to exploit.
Every 60 seconds in Africa, a minute passes.
Lexender
Profile Joined September 2013
Mexico2656 Posts
January 22 2016 19:01 GMT
#33
Theres was actually a really good reddist post that talked about how a +6 damage buff worked on tanks, where they took 1 shot less to kill most of the toss/zerg units but still took the same amount of shots to kill terran units, it even took +3 damage into consideration so even then they wouldn't 1 shot marines.

They need to that, is like the adept nerf, not a super big change but very well thought out.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
January 22 2016 19:03 GMT
#34
wow they are ignoring tanks in TvP.
Nebuchad
Profile Blog Joined December 2012
Switzerland12422 Posts
Last Edited: 2016-01-22 19:20:12
January 22 2016 19:16 GMT
#35
On January 23 2016 03:58 Bohemond wrote:
Show nested quote +
On January 23 2016 03:51 DinoMight wrote:
On January 23 2016 03:44 Bohemond wrote:
Well this is logical and well thought out.

Can't wait to see what happens to Protoss winrates if they roll this out as is. I wonder if they'll go below 0%?



Protoss 100% relies on the strength of Adepts and PO to be competitive.

Once those crutches are gone the race will go into free-fall.

This has been my viewpoint since ~August.


Not to put you down or anything because we agree 100%, but, like, isn't that obvious? I mean, PO is used nearly every game, so is the Adept. It'd be like a bunker nerf or Marine nerf without something thrown in to compensate...

How can anyone not notice...?


Everyone noticed. Not everyone cares.

I expect protoss to become the worst race but I don't know that it will be the case. It's not like they went for one of the absurd nerfs like making adepts armored or something.

Also, if terrans calm down for a second maybe we'll be able to do something about that 42% winrate for 4 months that is apparently "by far not the biggest problem", who knows.
No will to live, no wish to die
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2016-01-22 19:23:47
January 22 2016 19:21 GMT
#36
On January 23 2016 03:39 Clonester wrote:
Show nested quote +
On January 23 2016 03:32 brickrd wrote:
spore nerf makes 0 sense... you can already still go muta into transition in zvz on larger maps...


Even 60dmg Parabomb is good enough to justify the nerf for the spore.

you go muta and transition out long before anyone is on hive. same way you play muta vs roach in hots. vipers are irrelevant. the fact that you can't stay on mass muta when your opponent is on hive tech is a good thing, not bad.
TL+ Member
scoo2r
Profile Joined December 2015
Canada91 Posts
January 22 2016 19:26 GMT
#37
the adept change will balance early, game but still allow adepts to be good in the mid game. I think the shade ability needs to be an upgrade or at least make it targetable like hallucination
Another day, another depot.
TheWinks
Profile Joined July 2011
United States572 Posts
January 22 2016 19:29 GMT
#38
On January 23 2016 03:39 Clonester wrote:
Adept now does 22 damage against light units per shot. That means, you need instead of 2 shots, 3 shots to kill SCVs and Marines. Thats quite a nerf. The problem is still the prism.

Until you get +1 ground, then the unit relationships are all the same as on live.
imre
Profile Blog Joined November 2011
France9263 Posts
January 22 2016 19:29 GMT
#39
On January 23 2016 03:44 Elentos wrote:
Show nested quote +
On January 23 2016 03:41 Sapphire.lux wrote:
Opinions are not split. Most Terran players hate tankvac for TvT

I wonder if that's true and there isn't a silent majority not hating tankivacs.


Doom drop ala hots are way worse imo. Marine tank vs marine tank in hots was really bad.
Zest fanboy.
Malgo
Profile Joined March 2015
Germany76 Posts
January 22 2016 19:30 GMT
#40
Can someone explain why the hell they nerf the spore crawler? Is it because they want to see more muta play? One of the most retarded reason i've ever heard. Muta ZvZ is still damn strong now, david kim pls.
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