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Community Feedback Update - January 22 - Page 15

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 13 14 15 16 Next All
gTank
Profile Joined January 2011
Austria2580 Posts
January 25 2016 08:07 GMT
#281
On January 25 2016 06:23 Nazara wrote:
Show nested quote +
On January 25 2016 02:38 DeadByDawn wrote:
On January 24 2016 19:04 Nazara wrote:
...
There is no statistical imbalance. But the way games play out is gay and unworthy of a game called Real Time Strategy.
...

Wow, first we have BronzeKnee being a dick and now the discussion has descended to this.
Language is ever-changing and taboo words only carry a stigma if the society allows them to.
Chill out. There is nothing homophobic in above statement. I never meant to offend anyone.



Doens't make what you wrote any better.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Penev
Profile Joined October 2012
28484 Posts
January 25 2016 09:08 GMT
#282
On January 25 2016 15:25 seemsgood wrote:
I think vs late game tempest army terran should upgrade liberator range and set it in max range so viking can attack tempest but stalkers can't attack vikings without get into liberator zone.So in theory tempest army doesn't seem unbeatable.

Yay, mass air
I Protoss winner, could it be?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 25 2016 09:34 GMT
#283
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs. The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.
Revolutionist fan
Tresher
Profile Joined October 2011
Germany404 Posts
January 25 2016 10:03 GMT
#284
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.
Extreme Force
Elentos
Profile Blog Joined February 2015
55553 Posts
Last Edited: 2016-01-25 10:07:31
January 25 2016 10:05 GMT
#285
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.

Well, the main point is the energy increase. When the core comes out it only has 1 overcharge. At max energy you can only overcharge 4 pylons instead of 8. Every overcharge means more, and forcing them out is rewarded more. The core will now run out of energy faster, so using overcharge becomes more of a decision again.
Every 60 seconds in Africa, a minute passes.
seemsgood
Profile Joined January 2016
5527 Posts
January 25 2016 10:27 GMT
#286
On January 25 2016 18:08 Penev wrote:
Show nested quote +
On January 25 2016 15:25 seemsgood wrote:
I think vs late game tempest army terran should upgrade liberator range and set it in max range so viking can attack tempest but stalkers can't attack vikings without get into liberator zone.So in theory tempest army doesn't seem unbeatable.

Yay, mass air

You need about 15 vikings for 5-6 tempests.About 10 liberators + 15 vikings + the rest for army ground doest seem like mass air.
Without range upgrade i don't think terran have a chance againt tempest cause we already know tempest will freely pick off liberator and viking can't do shit because stalkers backup.But with it stalkers can't bully vikings without trade.
Run unit tester and you will see stalkers almost get into 1/2 freedom circle if they try to attack vikings lol.
Penev
Profile Joined October 2012
28484 Posts
Last Edited: 2016-01-25 10:45:05
January 25 2016 10:38 GMT
#287
On January 25 2016 19:27 seemsgood wrote:
Show nested quote +
On January 25 2016 18:08 Penev wrote:
On January 25 2016 15:25 seemsgood wrote:
I think vs late game tempest army terran should upgrade liberator range and set it in max range so viking can attack tempest but stalkers can't attack vikings without get into liberator zone.So in theory tempest army doesn't seem unbeatable.

Yay, mass air

You need about 15 vikings for 5-6 tempests.About 10 liberators + 15 vikings + the rest for army ground doest seem like mass air.
Without range upgrade i don't think terran have a chance againt tempest cause we already know tempest will freely pick off liberator and viking can't do shit because stalkers backup.But with it stalkers can't bully vikings without trade.
Run unit tester and you will see stalkers almost get into 1/2 freedom circle if they try to attack vikings lol.

Or it'll lead to phoenixes, more air. I responded the way I did because you gave me yet another scenario to hate freedom.

I think the liberator would win every competition of "how to not design a RTS unit"

Edit: Apologies btw, I shouldn't respond to every post anti liberatorish, but I really, really dislike the unit. I think it was put in last minute to make Terran viable. I think it's problematic and this will show more and more when (other) changes are made to the game
I Protoss winner, could it be?
dNa
Profile Blog Joined December 2010
Germany591 Posts
January 25 2016 14:18 GMT
#288
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.



well yes, it's better now, but it costs more, which makes it less spammable. That's the nerf-part.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 25 2016 14:55 GMT
#289
The photon overcharge is such a huge nerf :'(
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-01-25 18:40:52
January 25 2016 18:38 GMT
#290
On January 24 2016 15:52 BronzeKnee wrote:
You are when I have a strong case that it proves something based on facts. The argument was that Protoss versus Terran was Protoss favored. However, Protoss is winning as many games against Terran as Terran wins against Protoss based on a website that collects data on win rates. Therefore, the argument isn't correct, because the definition of the word "favored" implies that one side have a better chance to win, and we know if anything, Terran has a slightly better chance to win based on the win rates.

Statistics matter. Facts matter. I know how inconvenient that is for the argument that Protoss is destroying Terran left and right. I'm sorry it isn't true. I'd be with you if the facts said TvP was in a terrible place winrate wise, seriously I'd be with you.

But you're telling me win rates don't matter. And you want to ignore them. So what does matter?

And whatever your answer is, it must be independent of the winrates. In other words, your answer must be able to explain why the imbalance isn't demonstrated in the win rates. That is a huge constraint, but I'd love to hear the argument if you've got it. I love being wrong because it increases the chances I'll be right next time.

I'm really looking forward to understanding balance better in SC2 without relying on winrates. I'd love to use your new objective measure based on statistics or qualitative thinking that can balance the game better. Blizzard, Riot, Valve and other companies have been erroneously using win rates which is "meaningless" apparently. So do tell.

And honestly, I've spent my entire life trying to argue, like Rene Descartes did, that things can be proven, that knowledge can exist. The skeptical argument was disproved by Descartes long ago, but people are ignorant and tell me that we can't prove things all the time, and then they go ahead and use fallacies to explain why things are the way they are.

At this point, I don't argue to prove anything to anyone, I argue to defend those who already know. Statistics matter.

Show nested quote +
On January 24 2016 09:56 pure.Wasted wrote:
So I'm cherry-picking by proving the claim "Terrans get 3-0'd by Protoss"... by showing games where Protoss 3-0 Terrans...


That was not your claim and you're be purposely disingenuous right now. Everyone knows Terrans can lose three games to Protoss.

Here it is:

Show nested quote +
On January 24 2016 06:54 pure.Wasted wrote:
Nerfing damage by -2 wouldn't have changed a single other relationship that I can think of. Why not play it safe and avoid having to renerf Adepts two weeks later after it turns out Terran's still get 3-0'd? There's literally no risk unless you consider the (highly unlikely) possibility of completely killing aggressive Adept openings a very bad thing. And even if it did, there's still MSC, Stalkers, Oracles... but it wouldn't...


Your claim was that an imbalance existed because Terrans were losing three games to none against Protoss due to Adepts, and that a -1 to their damage versus light wouldn't stop that, Terrans would continue losing 3-0 if Adepts only recieved a -1 to damage versus light. But when you look at the bigger pictures, Protoss losses just as much as Terran does in TvP, so you were cherry picking those statistics instead of looking at the bigger picture. That is where the winrates come in.

It isn't and wasn't evidence, it is hyperbole. There are plenty of times when Protoss loses three games to none versus Terran and it is evidence of nothing by itself.

And I know people like crazedrat will tell me that winrates don't matter, which I find ironic because he won't damn your statement based on cherry picked statistics of a few series where Terrans lose 3-0.

But such is bias.

I am not a part of this conversation, you inserted yourself into another conversation I was having. I have said nothing about winrates. From the looks of it you don't even know what I am discussing. Thanks bye
cheekymonkey
Profile Joined January 2014
France1387 Posts
January 25 2016 19:27 GMT
#291
Tempests were designed to deal with swarm hosts. That's a funny thought.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
January 25 2016 19:38 GMT
#292
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.


RIP ZvZ, I've played something like 15-20 ZvZs in the past 48 hours and they've almost exclusively been muta vs muta. Please don't do this to me blizzard
Naracs_Duc
Profile Joined August 2015
746 Posts
January 25 2016 20:13 GMT
#293
On January 26 2016 04:38 chipmonklord17 wrote:
Show nested quote +
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.


RIP ZvZ, I've played something like 15-20 ZvZs in the past 48 hours and they've almost exclusively been muta vs muta. Please don't do this to me blizzard



they finally got something similar to BW and its this shit lol
chipmonklord17
Profile Joined February 2011
United States11944 Posts
January 25 2016 20:15 GMT
#294
On January 26 2016 05:13 Naracs_Duc wrote:
Show nested quote +
On January 26 2016 04:38 chipmonklord17 wrote:
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.


RIP ZvZ, I've played something like 15-20 ZvZs in the past 48 hours and they've almost exclusively been muta vs muta. Please don't do this to me blizzard



they finally got something similar to BW and its this shit lol


Honestly I want them to buff the spore crawler if anything. The patch hasn't even loaded yet and I'm swarmed with zerg and swarmed with mutas.

Speaking of which has something been done to mutas to make getting carapace no longer the go to? I've noticed a few people getting attack first and idk if that's because they don't know any better or they know something I don't
Charoisaur
Profile Joined August 2014
Germany15979 Posts
January 25 2016 20:20 GMT
#295
On January 25 2016 15:25 seemsgood wrote:
I think vs late game tempest army terran should upgrade liberator range and set it in max range so viking can attack tempest but stalkers can't attack vikings without get into liberator zone.So in theory tempest army doesn't seem unbeatable.

doesn't work protoss can just kite back and you can't chase them because of blinkstalkers + storm.
the only way to win vs tempests is to pull him apart with multipronged pressure. tempests are slow and need time to kill liberators so you can just run circles around them with drops + liberators.
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany15979 Posts
January 25 2016 20:23 GMT
#296
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests
Many of the coolest moments in sc2 happen due to worker harassment
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-01-25 20:44:29
January 25 2016 20:42 GMT
#297
Yeah I havent been a fan of the spore nerf from the start. If they had a better reason maybe but their reasons didnt even make sense, roach ravager usage and parabomb were their reasons.
cheekymonkey
Profile Joined January 2014
France1387 Posts
January 25 2016 21:25 GMT
#298
On January 26 2016 05:23 Charoisaur wrote:
Show nested quote +
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests


Marines demolish carriers actually. Also stalkers do pretty decently against broodlords.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
January 25 2016 21:34 GMT
#299
On January 26 2016 05:15 chipmonklord17 wrote:
Show nested quote +
On January 26 2016 05:13 Naracs_Duc wrote:
On January 26 2016 04:38 chipmonklord17 wrote:
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.


RIP ZvZ, I've played something like 15-20 ZvZs in the past 48 hours and they've almost exclusively been muta vs muta. Please don't do this to me blizzard



they finally got something similar to BW and its this shit lol


Honestly I want them to buff the spore crawler if anything. The patch hasn't even loaded yet and I'm swarmed with zerg and swarmed with mutas.

Speaking of which has something been done to mutas to make getting carapace no longer the go to? I've noticed a few people getting attack first and idk if that's because they don't know any better or they know something I don't
You get attack if opponent is not going spire. It prepares you better for broodlord transition.
If it's muta vs muta then carapace is a must.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2016-01-25 21:38:12
January 25 2016 21:36 GMT
#300
On January 26 2016 06:34 Nazara wrote:
Show nested quote +
On January 26 2016 05:15 chipmonklord17 wrote:
On January 26 2016 05:13 Naracs_Duc wrote:
On January 26 2016 04:38 chipmonklord17 wrote:
On January 25 2016 19:03 Tresher wrote:
Here are the new changes in action (sorry if this has been posted already) :
http://imgur.com/a/4zLw9

Is it just me or are the changes to Photon Overcharge more of a buff than a nerf? It really looks like its better now even tough it costs more. Or does this change anything else we don´t see here? Would really like to hear people´s opinion on this.


RIP ZvZ, I've played something like 15-20 ZvZs in the past 48 hours and they've almost exclusively been muta vs muta. Please don't do this to me blizzard



they finally got something similar to BW and its this shit lol


Honestly I want them to buff the spore crawler if anything. The patch hasn't even loaded yet and I'm swarmed with zerg and swarmed with mutas.

Speaking of which has something been done to mutas to make getting carapace no longer the go to? I've noticed a few people getting attack first and idk if that's because they don't know any better or they know something I don't
You get attack if opponent is not going spire. It prepares you better for broodlord transition.
If it's muta vs muta then carapace is a must.


Okay so nothing has changed, thanks

On January 26 2016 05:23 Charoisaur wrote:
Show nested quote +
On January 25 2016 18:34 Salteador Neo wrote:
^ Lategame SC2 will almost always be mass air vs mass air as long as one of the players decides to go for liberators, broodlords or tempests/carriers imo.

Protoss ground to air is a joke, I don't think there's any protoss ground unit that can trade decently against mass range upgraded libs.The counter to both liberators and broodlords are tempests, simple as that. Similarly for terran, the best anti air in lategame is vikings. For Zerg it's some combination of ravagers+infestors or corruptor/viper/infestor.

there isn't a ground unit from any race that can trade with mass liberators. Same for broodlords and carriers/tempests


As mentioned earlier blink stalkers don't trade poorly vs broodlords at all and marines do their fair share against protoss. Mass liberator on the other hand..
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