• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:36
CEST 00:36
KST 07:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo15Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted J188 – Nhà Cái Cá Cược Trực Tuyến Đẳng Cấp Châu Á Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser Data needed
Tourneys
[Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9121 users

December Aligulac Balance Report - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 02 2016 11:04 GMT
#21
This is cool, thanks for posting.
Administrator~ Spirit will set you free ~
Dingodile
Profile Joined December 2011
4139 Posts
Last Edited: 2016-01-02 11:09:54
January 02 2016 11:06 GMT
#22
On January 02 2016 17:56 Areanon wrote:
When Aligulac begins to count maps in balance? The main problem of today's balance is imbalanced map pool

I prefer imbalanced mappool than imbalanced race-strenghts. I hope Blizz stops soon with race and only focus on maps with slightly favored for each race.

Another thing I see the problem with those stats. They dont show if games were good. For me, the quality of the games have been worse form patch to patch (WoL and HotS). If they show 50-50, okay it looks balanced but did we see good matches?
Grubby | ToD | Moon | Lyn | Sky
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 02 2016 11:26 GMT
#23
This is somewhat disingenuous by Bronzeknee as such stats have been discussed in the designated dalance discussion thread already and been found wanting. Bronzeknee was part of these discussions so he should know better.

That's not to say that there isn't an early indication of a problem in PvZ.

Let's look at the actual data:

26.11-09.12
[image loading]

10.12-23.12
[image loading]

24.12-02.01
[image loading]

While it looks all impressive that the periods have 2060, 2124 and 438 games played, together 4622 games, if you look at a MU, there are very few games indeed. PvZ is at only 550-731, together 1281 games and the winrate is 43%. This indicates an issue, but I wouldn't jump to conclusions yet.

It's useful to ask how representative the sample size is, i.e., how many people would need to have a bad day to change the result by a percentage point. The answer is 4. If 4 Z players during the month had a bad day, for example a hangover during their game, and they lost 2-0 instead of winning 2-0, the result would be 44%. That's a scary low number.

That basically says that the balance from acceptable short-term winrate of 45% is 8 people, and for perfect balance 45 matches should have gone differently.

One should also look at the number of mirrors, btw, as that indicates how many representatives of a race do well at tournaments (although population sizes for the race play a role). It's noteworthy that P has the fewest mirrors currently, while historically T has had fewer by a significant margin. This also indicates a possible problem for P.

In conclusion, we can keep an eye on balance over the following months, but I wouldn't jump to any firm conclusions before we see how the winrates fluctuate over the coming months. Hopefully there will be more games. The other MUs look to be statistically well balanced based on the stats.

Of course, Aligulac lists are not the only source of data. We should also compare this with other sources such as premium tournament data, but there the sample size is still so very low that I cannot find it in me to do the work at the moment.
Cry 'havoc' and let slip the dogs of war
weikor
Profile Blog Joined March 2011
Austria580 Posts
January 02 2016 11:50 GMT
#24
kinda reflects the one trick protoss a little.
They are stronger before people figure out what units hold which all in - but then, their winrates suffer from beeing cost inefficient / easy to pull apart in the lategame.

Then blizzard comes, does some significant change - and were back to balance whines about protoss.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2016-01-02 12:22:01
January 02 2016 12:19 GMT
#25
On January 02 2016 20:26 Ghanburighan wrote:
It's useful to ask how representative the sample size is, i.e., how many people would need to have a bad day to change the result by a percentage point. The answer is 4. If 4 Z players during the month had a bad day, for example a hangover during their game, and they lost 2-0 instead of winning 2-0, the result would be 44%. That's a scary low number.

That basically says that the balance from acceptable short-term winrate of 45% is 8 people, and for perfect balance 45 matches should have gone differently.

Having to change 8 bo3s that zerg won 2-0 to a 2-0 win for toss to move it only from 43% to 45% sounds like a pretty strong signal to me.

Doing p-values, 45% winrate has a 7% p-value (single sided binomial, assuming maps independent), 46% is below the "magic" 5%, and 50% is super low.

This is maps though, and the maps in a bo3 are correlated, so reducing effective sample size from 1281 to 500 (a bit more than a factor 2, which is about the number of games in a bo3), the 5% significance hits between 46% and 47% instead. 45% winrate gets a 17% p-value.

The above is only a back-of-the-envelope calculation of course, but I think we need to acknowledge that there is a significant probability that the true ZvP winrate is below 45%.
todespolka
Profile Joined November 2012
221 Posts
January 02 2016 12:23 GMT
#26
On January 02 2016 18:04 Topdoller wrote:
More stats which mean nothing, when you consider the maps currently in use.

Also the word "Balance" is misleading in the title of the OP. Shouldn't it say "Win Rate" or something or are you trying to promote your agenda here?

Aligulac is nothing to do with balance, it never has and it never will, especially when the matchmaking system is designed to match player v player


People have no idea what balance means ;-)

It means that every race has the same chance to win which means winrate is 50%. How else would you measure balance? These stats are really nice.
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2016-01-02 12:39:06
January 02 2016 12:32 GMT
#27
Does the stats account for ELO rankings as well, or is this just a flat average winrate?

Let's say there was a lot of uneven matches skill-wise, e.g. a few Zergs had some easy opponents through a couple of tournaments, while the rest were more or less evenly matched. Then Zerg would generate a high winrate, though they were favored to win because of their superior skill level. Weighting by the ELO ranking would even out such discrepancies.

Or maybe it would cancel out any meaningful winrate stats in total, in that one would statistically expect a 50% winrate for all matchups. I'm not sure.
GreenMash
Profile Joined August 2012
Norway1746 Posts
January 02 2016 12:36 GMT
#28
On January 02 2016 21:32 cheekymonkey wrote:
Does the stats account for ELO rankings as well, or is this just a flat average winrate?

Let's say there was a lot of uneven matches skill-wise, e.g. a few Zergs had some easy opponents through a couple of tournaments, while the rest were more or less evenly matched. Then Zerg would generate a high winrate, despite the fact they were favored to win because of their superior skill level. Weighting by the ELO ranking would even out such discrepancies.

just flat average. Which tbh doesnt mean anything
I love hellbats
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
January 02 2016 12:43 GMT
#29
On January 02 2016 21:32 cheekymonkey wrote:
Does the stats account for ELO rankings as well, or is this just a flat average winrate?

Let's say there was a lot of uneven matches skill-wise, e.g. a few Zergs had some easy opponents through a couple of tournaments, while the rest were more or less evenly matched. Then Zerg would generate a high winrate, though they were favored to win because of their superior skill level. Weighting by the ELO ranking would even out such discrepancies.

Or maybe it would cancel out any meaningful winrate stats in total, in that one would statistically expect a 50% winrate for all matchups. I'm not sure.


The database is available, maybe someone can filter for XX points difference
Liquipedia"Expert"
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
January 02 2016 13:08 GMT
#30
Where can you get the data-set of this win rate graph from by the OP. I am curious to see the players and tournaments involved in these results that were used to generate this?

I have checked out the web site and no data-set is included, just graphs and how to download said graph in a particular format such as a PDF
Arvendilin
Profile Joined February 2013
Germany1878 Posts
January 02 2016 13:46 GMT
#31
On January 02 2016 19:22 Cascade wrote:
I am increasingly realising that the reception of these threads is 99% depending on presentation, not quality or relevance of the analysis. Not 80% as I previously thought. Next month, better write up a smooth presentation with 50 paragraphs of nonsense organised in chapters with random images, and everyone will love it.

anyway, thanks for keeping it up aligulac ppl!

I always thought it was more like this:

Thread gives a reason to whine about Protoss? Awesome great work, Aligulac shows us how the balance currently is.

Thread doesn't give us a reason to whine about Protoss? Meh, but the graphs look really nice and game design guys!

Thread shows Protoss looses a bunch more than winning? Why the fuck are you even posting it here you biased little c***?!

Tho that might be my biased view on it that is heavily tarnished by reddits reaction to these threads =P
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
CheddarToss
Profile Joined September 2015
534 Posts
January 02 2016 14:47 GMT
#32
On January 02 2016 22:46 Arvendilin wrote:
Show nested quote +
On January 02 2016 19:22 Cascade wrote:
I am increasingly realising that the reception of these threads is 99% depending on presentation, not quality or relevance of the analysis. Not 80% as I previously thought. Next month, better write up a smooth presentation with 50 paragraphs of nonsense organised in chapters with random images, and everyone will love it.

anyway, thanks for keeping it up aligulac ppl!

I always thought it was more like this:

Thread gives a reason to whine about Protoss? Awesome great work, Aligulac shows us how the balance currently is.

Thread doesn't give us a reason to whine about Protoss? Meh, but the graphs look really nice and game design guys!

Thread shows Protoss looses a bunch more than winning? Why the fuck are you even posting it here you biased little c***?!

Tho that might be my biased view on it that is heavily tarnished by reddits reaction to these threads =P

I think you are right. When was the winrate for any of the 3 races this low in one MU? 40% in PvZ points to quite a huge imbalance, yet people keep suggesting how top Protoss players need to adjust and learn to play. If it was Zerg having a 40% in ZvP, TeamLiquid's server would crash due to excessive whining.

But no matter, I look forward to the Protoss nerfs and the winrate dropping below 40% in PvZ.
Nebuchad
Profile Blog Joined December 2012
Switzerland12470 Posts
January 02 2016 14:50 GMT
#33
Aside from the P winrate, which has been kind of acknowledged anyway in that the balance test map offers a lot/maybe too much zerg nerfs, what's jumping at me from this is that we're now offering two nerfs for PvT when neither the numbers (48%) nor the trend of the match-up (T improving consistently each month so far) appear to warrant it. I get that adept all-ins are frustrating to deal with, and they may even be too strong, I don't know. But two nerfs for a match-up where the nerfed race is declining and already under 50% makes me worry a bit. I wonder if we're not in the equivalent process of nerfing terran speedivacs at the start of HotS.
No will to live, no wish to die
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 02 2016 15:31 GMT
#34
On January 02 2016 22:46 Arvendilin wrote:
Show nested quote +
On January 02 2016 19:22 Cascade wrote:
I am increasingly realising that the reception of these threads is 99% depending on presentation, not quality or relevance of the analysis. Not 80% as I previously thought. Next month, better write up a smooth presentation with 50 paragraphs of nonsense organised in chapters with random images, and everyone will love it.

anyway, thanks for keeping it up aligulac ppl!

I always thought it was more like this:

Thread gives a reason to whine about Protoss? Awesome great work, Aligulac shows us how the balance currently is.

Thread doesn't give us a reason to whine about Protoss? Meh, but the graphs look really nice and game design guys!

Thread shows Protoss looses a bunch more than winning? Why the fuck are you even posting it here you biased little c***?!

Tho that might be my biased view on it that is heavily tarnished by reddits reaction to these threads =P

Sounds like bias to me at first glance, but then again I main zerg, so I guess it's not for me to say. I'd be happy with zerg nerfs for the record, and you've seen me argue that the signal is real and important in this thread. Those balance tweaks don't really matter at gold anyway, compared to having proper mechanics.... A nerf maybe will push me from gold rank 40 to gold rank 55, but who the fuck cares.

Anyway, I was also thinking of race-independent OPs, like all the story with the economy, the macro mechanics and so on.
EatingBomber
Profile Joined August 2015
1017 Posts
January 02 2016 16:15 GMT
#35
The game is balanced for the top of the practical skill ceiling - is it possible a filter could be applied to exclude all non-Korean matches not in the GSL or SSL? Thanks.
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
January 02 2016 16:22 GMT
#36
On January 03 2016 01:15 EatingBomber wrote:
The game is balanced for the top of the practical skill ceiling - is it possible a filter could be applied to exclude all non-Korean matches not in the GSL or SSL? Thanks.

Sure. Here are the stats for GSL 2016 and SSL 2016.
Fireblast!: "This guy is pointless and wonderful"
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
January 02 2016 16:38 GMT
#37
On January 02 2016 23:47 CheddarToss wrote:
Show nested quote +
On January 02 2016 22:46 Arvendilin wrote:
On January 02 2016 19:22 Cascade wrote:
I am increasingly realising that the reception of these threads is 99% depending on presentation, not quality or relevance of the analysis. Not 80% as I previously thought. Next month, better write up a smooth presentation with 50 paragraphs of nonsense organised in chapters with random images, and everyone will love it.

anyway, thanks for keeping it up aligulac ppl!

I always thought it was more like this:

Thread gives a reason to whine about Protoss? Awesome great work, Aligulac shows us how the balance currently is.

Thread doesn't give us a reason to whine about Protoss? Meh, but the graphs look really nice and game design guys!

Thread shows Protoss looses a bunch more than winning? Why the fuck are you even posting it here you biased little c***?!

Tho that might be my biased view on it that is heavily tarnished by reddits reaction to these threads =P

I think you are right. When was the winrate for any of the 3 races this low in one MU? 40% in PvZ points to quite a huge imbalance, yet people keep suggesting how top Protoss players need to adjust and learn to play. If it was Zerg having a 40% in ZvP, TeamLiquid's server would crash due to excessive whining.

But no matter, I look forward to the Protoss nerfs and the winrate dropping below 40% in PvZ.

Every races but mine whines the most my race makes valid complaints.
The reason people don't take this stats seriously is because they don't really show us anything
Note how zerg is by far the highest between JAN 2014 and july 2014
that was the blink era where protoss won 9 tournaments in a row and half of them had pvp finals.
On the otherhand broodlord infestor had around 50% zvp winrate
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
ApBuLLet
Profile Joined September 2010
United States604 Posts
January 02 2016 17:13 GMT
#38
I agree that calling it a 'balance' report is misleading and implies that the statistics shown are solely a result of balance and no other factors, which is ignorant to assume.

LOTV is a new expansion and people are still figuring it out. The statistics you provided do show that Protoss players aren't doing well in PvZ at the moment, and one possible cause may be balance, but it is ignorant to assume that it is the only reason for them performing poorly.

Maybe part of the reason is that many Protoss players on ladder just deathballed for 5 years and now that style is no longer viable. I don't mean to imply that the players who played this way aren't skilled because I know many of them are, it was just the way Protoss had to play for a while.

But maybe the changes made for LOTV are causing Protoss players to relearn the matchup to an extent. Part of this is that the ravager has given Zerg some early/mid game timings that are being abused a lot on ladder right now. Blizzard has acknowledged that they think these timing attacks are too strong and plan to address it in the next patch by increasing the ravager morph time.

So my point is yes there may be some balance issues and yes these statistics may reflect that, however, it is naive to assume that balance is the ONLY factor driving those statistics because there are many other factors at play.
EatingBomber
Profile Joined August 2015
1017 Posts
January 02 2016 17:16 GMT
#39
On January 03 2016 01:22 StateSC2 wrote:
Show nested quote +
On January 03 2016 01:15 EatingBomber wrote:
The game is balanced for the top of the practical skill ceiling - is it possible a filter could be applied to exclude all non-Korean matches not in the GSL or SSL? Thanks.

Sure. Here are the stats for GSL 2016 and SSL 2016.


Ah, thank you so much.

BTW, aren't you that American player who travelled to South Korea to train?
Elentos
Profile Blog Joined February 2015
55581 Posts
Last Edited: 2016-01-02 17:18:46
January 02 2016 17:17 GMT
#40
On January 03 2016 02:16 EatingBomber wrote:
Show nested quote +
On January 03 2016 01:22 StateSC2 wrote:
On January 03 2016 01:15 EatingBomber wrote:
The game is balanced for the top of the practical skill ceiling - is it possible a filter could be applied to exclude all non-Korean matches not in the GSL or SSL? Thanks.

Sure. Here are the stats for GSL 2016 and SSL 2016.


Ah, thank you so much.

BTW, aren't you that American player who travelled to South Korea to train?

He even still lives in Korea.
Every 60 seconds in Africa, a minute passes.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
19:00
Group Stage - Day 3
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
ZZZero.O257
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 622
SpeCial 78
StarCraft: Brood War
ZZZero.O 257
NaDa 15
League of Legends
Doublelift5011
Counter-Strike
summit1g10363
Liquid`EliGE150
Other Games
Grubby5434
PiGStarcraft1457
JimRising 163
Livibee60
Trikslyr49
ViBE23
Organizations
Other Games
gamesdonequick1264
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 96
• RyuSc2 27
• Sammyuel 24
• Response 1
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki14
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra888
Other Games
• imaqtpie1029
• Shiphtur148
Upcoming Events
Replay Cast
1h 24m
WardiTV Spring Champion…
12h 24m
GSL
13h 24m
Maru vs Reynor
Lambo vs Solar
IPSL
17h 24m
Hawk vs Julia
Patches Events
18h 24m
BSL22 NKC (BSL vs China)
20h 24m
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
1d 1h
WardiTV Weekly
1d 12h
Monday Night Weeklies
1d 17h
Sparkling Tuna Cup
2 days
[ Show More ]
The PondCast
3 days
Douyu Cup 2020
4 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
5 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
6 days
Maestros of the Game
6 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.