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@Aocowns As it stands now, Parasitic Bomb is a f#~*-all-your-air-units spell, and it shouldn't be as such. The spell needs to be a supportive spell that assists your actual army in dealing with enemy air units, not a spell that deletes all air units from the game, just like Fungal really. Perhaps the best action is to make PO none-stacking in damage. This should be more than enough of a change to keep the spell relevant while giving your oponent the opportunity to reduce its effect, just like dancing around/ out of a Psi-Storm.
Ohhhhh and by the way.....they think the map pool is great!!!!????
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Gold base maps aren't helping with zerg currently being strong, we need different maps.
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On December 12 2015 04:40 Jonsoload wrote: @Aocowns As it stands now, Parasitic Bomb is a f#~*-all-your-air-units spell, and it shouldn't be as such. The spell needs to be a supportive spell that assists your actual army in dealing with enemy air units, not a spell that deletes all air units from the game, just like Fungal really. Perhaps the best action is to make PO none-stacking in damage. This should be more than enough of a change to keep the spell relevant while giving your oponent the opportunity to reduce its effect, just like dancing around/ out of a Psi-Storm.
Ohhhhh and by the way.....they think the map pool is great!!!!???? Yep i agree, that would be by far the best change to parasitic bomb.
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Some of the maps are just straight up terrible, but I do agree that some provide interesting strategies, however, they all seem to be extremely Zerg favoured.
Overcharge nerf to 50 energy is too much and I fear that it will pigeon hole Protoss play, which is never a good thing.
I hope they remove +shields on Disruptors as I was really facepalming when they first implemented this. Some areas they wait too long to see how the meta game turns out and some areas they change immediately without giving a chance for the matchup to evolve. +vs Shields is one of these areas.
Thor vs Air, powerlevel is fine in non-zerg matchups it might be way too strong in TvZ. I don't like the change though, since it makes it very similar to the Liberator anti air attack.
Parasitic Bomb should've been changed to not stack ages ago and if it needs a buff in damage to compensate then so be it.
Ultralisks armour is one of the best changes in LotV it is finally a strong and feared unit, if Zerg late game needs to be nerfed they could remove Frenzy, or increase building costs of Ultralisk Cavern, or the armour upgrade. I think Ultras should actually have more armour without the upgrade, but end up with the same result. +4 armour in one upgrade is waaaay too much. Ultras are pretty bad without the upgrade and unstoppable with it.
- Still no talk about Chrono Boost ease of use. - Should fix ramps, since destructible plates are STILL a super lazy band aid fix and while it's not the most important issue, it's still an issue. - In Archon mode we should be able to see the screen of our comrade on the minimap, same as in the co-op mission.
There's plenty more overdue changes, but I'll stop here. With all this said and done, I want to say that LotV is a great game, to not just sound like a negative ass.
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On December 12 2015 04:31 TheWinks wrote:Show nested quote +On December 12 2015 04:27 Aocowns wrote: their desire for air unit interactions often translate into games with mass air as core, and i dont see how this is desirable at all It's not that they want to encourage air comps directly, but that parasitic bomb is too oppressive against air units in general. oh yeah i agree its probably too strong, i just meant in general. players who played shit like VR storm chargelot and whatever always gave me nightmares ;; same with mass carrier or raven/viking
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On December 12 2015 03:50 DinoMight wrote:What a way to start.... The maps that everyone can't stop shitting on are BETTER than their expectations. Really? Lerilak Crest? Really Ulrena?? What did you have in mind exactly? This is fucking hopeless. Show nested quote +Ultralisk It sounds like there may be a lot of confusion here. We completely agree with those of you saying that Ultralisks weren’t underpowered in Heart of the Swarm. However, the goal of this change was to have Terran play be more interesting in the later stages of the game rather than Marine/Marauder/Medivacs being the answer for near all threats Zerg can bring out. Fair enough, they're saying that at some point Terran has to transition from pure MMM. Okay. Into what exactly? Cyclones? Battlecruisers (which will do zero damage to the 8 armor Ultras...). And what the fuck are Protoss supposed to do about it? 8 armor makes Carriers extremely ineffective in dealing with them. I'm glad that spawn larva inject counter and the liberator's upgrade icon artwork are prioritized over things like "why is 44% of the ladder Zerg." TLDR I'm fucking pissed.
You need to chill out man. The maps are ok balance wise and fun -- because they're different. The balance is skewed right now because nobody knew how to play the game at all. Most people (including a lot of pros) still don't know how to play the game. I always laugh when I heard people throwing complaints around when new stuff comes out that isn't normal.. but you're still throwing complaints around. Relax. Try new stuff. Watch pro games for specific things. Have you played 30 games vs a specific race or specific thing with a particular way of approaching it? Then decide if that way was incorrect, and go back to the drawing board.
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I'd love it if they made Lurkers easier to get but gave them stats that actually made sense.
If anything I they should do bonus damage vs light. Make them really strong against bio and Zealots. Or make the damage flat but lower.
I don't like how they do more damage to armored than light. That doesn't make sense to me. I want to see Lurkers shredding Marines.
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i really hope Blizz change the map pool
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Does Blizzard know that Parasitic Bomb damage stacks? Why won't they ever acknowledge that it does? It isn't like Psionic Storm.
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still waiting for the only that matter for me, the tank buff...still waiting...
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On December 12 2015 04:53 DinoMight wrote: I'd love it if they made Lurkers easier to get but gave them stats that actually made sense.
If anything I they should do bonus damage vs light. Make them really strong against bio and Zealots. Or make the damage flat but lower.
I don't like how they do more damage to armored than light. That doesn't make sense to me. I want to see Lurkers shredding Marines. How are lurker stats a problem?? It´s not like zerg´s can just walk into protoss death ball. Finally zerg can create areas where the opponent has to be careful not to a-move. I think the lurker is in a good place. You also never see lurkers against terran. Edit: It has giant spikes!! Of course those will pierce armor  Edit2: I think it´s great to have a unit that can force protoss out of the terrible blink-stalker fest that Hots was at the end.
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On December 12 2015 05:01 Garmer wrote: still waiting for the only that matter for me, the tank buff...still waiting... Don´t think that will be coming as long as we have liberators and medi-tanks.
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On December 12 2015 04:53 DinoMight wrote: I'd love it if they made Lurkers easier to get but gave them stats that actually made sense.
If anything I they should do bonus damage vs light. Make them really strong against bio and Zealots. Or make the damage flat but lower.
I don't like how they do more damage to armored than light. That doesn't make sense to me. I want to see Lurkers shredding Marines.
I don't know why anything would do more damage against something that is armored than against something that isn't armored. Whatever sorts of materials those guys/aliens in the future are making their armors of, they are doing it wrong...
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Thanks Blizzard for yet another autocongratulating bullshit pseudo-feedback.
I laughed. The mappoo is fine, hahaha sure it is. The ultralisk. Hahahha, yeah right now zerg is about surviving until T3 while building 3/3, and then spam 40% attack speed cracklings and 8 armor ultras until the oponent dies. Still nothing from blizzard. The parasitic bomb : HA HA HA. Really guys you designed the worst and most punishing spell in SC2 history that makes the viper counter its counter, and you're still thinking about keeping it in the game? Really?
Let me repeat that. The viper. Counters. Its counter. HELLO? BLIZZARD? ANYONE?
Next update, the infestors will have a spell that for 20 energy make them immune to tank shots for 100 seconds.
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Having such different maps seems to be a super important fun factor to the game. We wanted to get your thoughts in this area as well, as we've begun to consider just pushing this specific map pool for Season 1 next year
No don't push this map pool please...... Ulrena, Prion Terrace and Lerilak Crest currently favoured for Zerg which is 3/7 of the map pool.
Zergs are going to win all the E-sports money, guaranteed.
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On December 12 2015 05:14 JackONeill wrote: Let me repeat that. The viper. Counters. Its counter. HELLO? BLIZZARD? ANYONE?
logical fallacy much???
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On December 12 2015 05:32 Big J wrote:Show nested quote +On December 12 2015 05:14 JackONeill wrote: Let me repeat that. The viper. Counters. Its counter. HELLO? BLIZZARD? ANYONE? logical fallacy much???
Its *HOTS counters :p
Also Templar and Ghosts are each others' counters and they both counter each other.
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I was hoping to see nukes get addressed. They were never that good in hots and they got even worse in lotv.
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On December 12 2015 05:45 royalroadweed wrote: I was hoping to see nukes get addressed. They were never that good in hots and they got even worse in lotv. Were they nerfed?
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On December 12 2015 05:49 RaFox17 wrote:Show nested quote +On December 12 2015 05:45 royalroadweed wrote: I was hoping to see nukes get addressed. They were never that good in hots and they got even worse in lotv. Were they nerfed? You don't really get the bank you used to get in hots so dropping multiple ghost academies and building nukes is much more expensive.
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