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Community Feedback Update - December 11 - Page 2

Forum Index > SC2 General
187 CommentsPost a Reply
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Jonsoload
Profile Joined October 2011
Germany62 Posts
December 11 2015 19:40 GMT
#21
@Aocowns
As it stands now, Parasitic Bomb is a f#~*-all-your-air-units spell, and it shouldn't be as such. The spell needs to be a supportive spell that assists your actual army in dealing with enemy air units, not a spell that deletes all air units from the game, just like Fungal really. Perhaps the best action is to make PO none-stacking in damage. This should be more than enough of a change to keep the spell relevant while giving your oponent the opportunity to reduce its effect, just like dancing around/ out of a Psi-Storm.

Ohhhhh and by the way.....they think the map pool is great!!!!????
I want a TC icon,not a race icon of scII :(
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
December 11 2015 19:41 GMT
#22
Gold base maps aren't helping with zerg currently being strong, we need different maps.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 11 2015 19:42 GMT
#23
On December 12 2015 04:40 Jonsoload wrote:
@Aocowns
As it stands now, Parasitic Bomb is a f#~*-all-your-air-units spell, and it shouldn't be as such. The spell needs to be a supportive spell that assists your actual army in dealing with enemy air units, not a spell that deletes all air units from the game, just like Fungal really. Perhaps the best action is to make PO none-stacking in damage. This should be more than enough of a change to keep the spell relevant while giving your oponent the opportunity to reduce its effect, just like dancing around/ out of a Psi-Storm.

Ohhhhh and by the way.....they think the map pool is great!!!!????

Yep i agree, that would be by far the best change to parasitic bomb.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
ejozl
Profile Joined October 2010
Denmark3340 Posts
December 11 2015 19:48 GMT
#24
Some of the maps are just straight up terrible, but I do agree that some provide interesting strategies, however, they all seem to be extremely Zerg favoured.

Overcharge nerf to 50 energy is too much and I fear that it will pigeon hole Protoss play, which is never a good thing.

I hope they remove +shields on Disruptors as I was really facepalming when they first implemented this. Some areas they wait too long to see how the meta game turns out and some areas they change immediately without giving a chance for the matchup to evolve. +vs Shields is one of these areas.

Thor vs Air, powerlevel is fine in non-zerg matchups it might be way too strong in TvZ. I don't like the change though, since it makes it very similar to the Liberator anti air attack.

Parasitic Bomb should've been changed to not stack ages ago and if it needs a buff in damage to compensate then so be it.

Ultralisks armour is one of the best changes in LotV it is finally a strong and feared unit, if Zerg late game needs to be nerfed they could remove Frenzy, or increase building costs of Ultralisk Cavern, or the armour upgrade. I think Ultras should actually have more armour without the upgrade, but end up with the same result. +4 armour in one upgrade is waaaay too much. Ultras are pretty bad without the upgrade and unstoppable with it.

- Still no talk about Chrono Boost ease of use.
- Should fix ramps, since destructible plates are STILL a super lazy band aid fix and while it's not the most important issue, it's still an issue.
- In Archon mode we should be able to see the screen of our comrade on the minimap, same as in the co-op mission.

There's plenty more overdue changes, but I'll stop here. With all this said and done, I want to say that LotV is a great game, to not just sound like a negative ass.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
December 11 2015 19:49 GMT
#25
On December 12 2015 04:31 TheWinks wrote:
Show nested quote +
On December 12 2015 04:27 Aocowns wrote:
their desire for air unit interactions often translate into games with mass air as core, and i dont see how this is desirable at all

It's not that they want to encourage air comps directly, but that parasitic bomb is too oppressive against air units in general.

oh yeah i agree its probably too strong, i just meant in general. players who played shit like VR storm chargelot and whatever always gave me nightmares ;; same with mass carrier or raven/viking
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Mistakes
Profile Joined February 2011
United States1102 Posts
December 11 2015 19:53 GMT
#26
On December 12 2015 03:50 DinoMight wrote:
Show nested quote +
+ Show Spoiler +
MapsThe Legacy of the Void maps are surprisingly turning out much better than we had hoped.


What a way to start.... The maps that everyone can't stop shitting on are BETTER than their expectations. Really? Lerilak Crest? Really Ulrena?? What did you have in mind exactly?

This is fucking hopeless.

Show nested quote +
Ultralisk
It sounds like there may be a lot of confusion here. We completely agree with those of you saying that Ultralisks weren’t underpowered in Heart of the Swarm. However, the goal of this change was to have Terran play be more interesting in the later stages of the game rather than Marine/Marauder/Medivacs being the answer for near all threats Zerg can bring out.


Fair enough, they're saying that at some point Terran has to transition from pure MMM. Okay. Into what exactly? Cyclones? Battlecruisers (which will do zero damage to the 8 armor Ultras...).

And what the fuck are Protoss supposed to do about it? 8 armor makes Carriers extremely ineffective in dealing with them.

I'm glad that spawn larva inject counter and the liberator's upgrade icon artwork are prioritized over things like "why is 44% of the ladder Zerg."

TLDR I'm fucking pissed.


You need to chill out man. The maps are ok balance wise and fun -- because they're different. The balance is skewed right now because nobody knew how to play the game at all. Most people (including a lot of pros) still don't know how to play the game. I always laugh when I heard people throwing complaints around when new stuff comes out that isn't normal.. but you're still throwing complaints around. Relax. Try new stuff. Watch pro games for specific things. Have you played 30 games vs a specific race or specific thing with a particular way of approaching it? Then decide if that way was incorrect, and go back to the drawing board.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-12-11 20:02:49
December 11 2015 19:53 GMT
#27
I'd love it if they made Lurkers easier to get but gave them stats that actually made sense.

If anything I they should do bonus damage vs light. Make them really strong against bio and Zealots. Or make the damage flat but lower.

I don't like how they do more damage to armored than light. That doesn't make sense to me. I want to see Lurkers shredding Marines.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Topin
Profile Blog Joined December 2010
Peru10045 Posts
December 11 2015 19:55 GMT
#28
i really hope Blizz change the map pool
i would define my style between a mix of ByuN, Maru and MKP
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
December 11 2015 19:57 GMT
#29
Does Blizzard know that Parasitic Bomb damage stacks? Why won't they ever acknowledge that it does? It isn't like Psionic Storm.
Dun tuch my cheezbrgr
Garmer
Profile Joined October 2010
1286 Posts
December 11 2015 20:01 GMT
#30
still waiting for the only that matter for me, the tank buff...still waiting...
RaFox17
Profile Joined May 2013
Finland4581 Posts
Last Edited: 2015-12-11 20:11:24
December 11 2015 20:06 GMT
#31
On December 12 2015 04:53 DinoMight wrote:
I'd love it if they made Lurkers easier to get but gave them stats that actually made sense.

If anything I they should do bonus damage vs light. Make them really strong against bio and Zealots. Or make the damage flat but lower.

I don't like how they do more damage to armored than light. That doesn't make sense to me. I want to see Lurkers shredding Marines.

How are lurker stats a problem?? It´s not like zerg´s can just walk into protoss death ball. Finally zerg can create areas where the opponent has to be careful not to a-move. I think the lurker is in a good place. You also never see lurkers against terran.
Edit: It has giant spikes!! Of course those will pierce armor
Edit2: I think it´s great to have a unit that can force protoss out of the terrible blink-stalker fest that Hots was at the end.
RaFox17
Profile Joined May 2013
Finland4581 Posts
Last Edited: 2015-12-11 20:09:23
December 11 2015 20:09 GMT
#32
On December 12 2015 05:01 Garmer wrote:
still waiting for the only that matter for me, the tank buff...still waiting...

Don´t think that will be coming as long as we have liberators and medi-tanks.
Big J
Profile Joined March 2011
Austria16289 Posts
December 11 2015 20:12 GMT
#33
On December 12 2015 04:53 DinoMight wrote:
I'd love it if they made Lurkers easier to get but gave them stats that actually made sense.

If anything I they should do bonus damage vs light. Make them really strong against bio and Zealots. Or make the damage flat but lower.

I don't like how they do more damage to armored than light. That doesn't make sense to me. I want to see Lurkers shredding Marines.


I don't know why anything would do more damage against something that is armored than against something that isn't armored. Whatever sorts of materials those guys/aliens in the future are making their armors of, they are doing it wrong...
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2015-12-11 20:16:35
December 11 2015 20:14 GMT
#34
Thanks Blizzard for yet another autocongratulating bullshit pseudo-feedback.

I laughed. The mappoo is fine, hahaha sure it is.
The ultralisk. Hahahha, yeah right now zerg is about surviving until T3 while building 3/3, and then spam 40% attack speed cracklings and 8 armor ultras until the oponent dies. Still nothing from blizzard.
The parasitic bomb : HA HA HA. Really guys you designed the worst and most punishing spell in SC2 history that makes the viper counter its counter, and you're still thinking about keeping it in the game? Really?

Let me repeat that. The viper. Counters. Its counter. HELLO? BLIZZARD? ANYONE?

Next update, the infestors will have a spell that for 20 energy make them immune to tank shots for 100 seconds.
pr0n3d91
Profile Joined September 2009
18 Posts
December 11 2015 20:23 GMT
#35
Having such different maps seems to be a super important fun factor to the game. We wanted to get your thoughts in this area as well, as we've begun to consider just pushing this specific map pool for Season 1 next year


No don't push this map pool please...... Ulrena, Prion Terrace and Lerilak Crest currently favoured for Zerg which is 3/7 of the map pool.

Zergs are going to win all the E-sports money, guaranteed.

lol
Big J
Profile Joined March 2011
Austria16289 Posts
December 11 2015 20:32 GMT
#36
On December 12 2015 05:14 JackONeill wrote:
Let me repeat that. The viper. Counters. Its counter. HELLO? BLIZZARD? ANYONE?


logical fallacy much???
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-12-11 20:43:54
December 11 2015 20:43 GMT
#37
On December 12 2015 05:32 Big J wrote:
Show nested quote +
On December 12 2015 05:14 JackONeill wrote:
Let me repeat that. The viper. Counters. Its counter. HELLO? BLIZZARD? ANYONE?


logical fallacy much???


Its *HOTS counters :p

Also Templar and Ghosts are each others' counters and they both counter each other.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
royalroadweed
Profile Joined April 2013
United States8301 Posts
December 11 2015 20:45 GMT
#38
I was hoping to see nukes get addressed. They were never that good in hots and they got even worse in lotv.
"Nerfing Toss can just make them stronger"
RaFox17
Profile Joined May 2013
Finland4581 Posts
December 11 2015 20:49 GMT
#39
On December 12 2015 05:45 royalroadweed wrote:
I was hoping to see nukes get addressed. They were never that good in hots and they got even worse in lotv.

Were they nerfed?
royalroadweed
Profile Joined April 2013
United States8301 Posts
December 11 2015 20:53 GMT
#40
On December 12 2015 05:49 RaFox17 wrote:
Show nested quote +
On December 12 2015 05:45 royalroadweed wrote:
I was hoping to see nukes get addressed. They were never that good in hots and they got even worse in lotv.

Were they nerfed?

You don't really get the bank you used to get in hots so dropping multiple ghost academies and building nukes is much more expensive.
"Nerfing Toss can just make them stronger"
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