Community Feedback - December 4 - Page 8
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baabaa
Canada29 Posts
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ETisME
12265 Posts
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Thouhastmail
Korea (North)876 Posts
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Gasi
38 Posts
Carrier build time We believe that we over-nerfed the Carrier during the beta. Due to how strong Carriers were with their new ability, we believe the stat nerf was good. However, we do wonder if we can reduce Carrier build time again so that we can have more Carrier play in Protoss matchups. We think the main cool factor of this unit is that it’s rarely seen. I also feel making them more accessible is the wrong direction, if anything, i prefer if the release interceptors ability is gone/removed and the BW stats are restored - like 4+1+1+1 armor, 300 health & 140 build time (or maybe 160 because of chrono) is the correct way to do it. Keeping carrier rare and cool is the right direction. Also i hate the fact that protoss units are becoming made of glass.... Pylon Overcharge We’re wondering if we can go ahead with increasing the energy cost to 50 for this, while also increasing the duration on this ability. When we analyzed Protoss games so far, it looked to us that the results of most games wouldn’t have changed drastically even with this change. We believe this change could improve the game because it would reward players that are being offensive against Protoss for utilizing good positioning as Overcharge won’t be able to cover as much ground as it does now. We are considering moving forward with this change sooner than we expected, so please give us your thoughts. Photon overcharge needs to go entirely, i rather have the MS core spawn a phase canon for 100 energy for some fair/moderate defense | ||
Vedeynevin
United States431 Posts
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SC2Toastie
Netherlands5725 Posts
Then go from there. | ||
Elentos
55456 Posts
On December 05 2015 18:31 Vedeynevin wrote: At dream hack zerg didn't do very good outside of solar More than half the players who won money at Dreamhack (top 12) were Zerg. Firecake who people didn't even know was good at LotV took 3rd place. If that's what it looks like when they're not doing well, I hope they never do well. Also using ghosts properly is pretty difficult. Even out of the Korean Terrans I've seen do it, ByuN is the only one who actually makes it work consistently. At that point it's really easier to make 10 liberators and hope the Zerg suicides in. Or attack and hope someone dies before ultras come out. Also they cost a lot of money ![]() | ||
DeadByDawn
United Kingdom476 Posts
On December 05 2015 13:44 baabaa wrote: What is very clear from the post is that there is a bias against zerg. Blizzard is much more willing to listen to complaints about zerg units and to nerf zerg units. the only goal for terran seems to be to get them to use a wider variety of units and this usually means that once they have made certain units ridiculously overpowered, their philosophy is to then buff the other terran units that seem weaker or less used in comparison. This approach is NEVER used by Blizzard when it comes to zerg. Blizzard is forced to admit that there were numerous complaints about the protoss disruptor and despite the ridiculous games involving mass stalker and disruptor in the Dreamhack tournament blatantly refuses to agree with what everyone can plainly see. Not only that, they actually said they want to make the disruptor not able to 1-shot other disruptors... which will only make disruptors get used even more. also the only thing that increasing the energy requirement AND duration for pylon overcharge is to decrease the micro required for a protoss player, making them MORE likely to use this ridiculous ability. I wish the word ridiculous didn't come to mind so often, but it does. I saw a couple of disruptor shots basically insta - kill about 5-6 ultralisks all at once in a particular high level game. And they don't think this is silly yet. You sound like a butt-hurt Zerg. Ever thought of using statistics to check whether your fantasies are well founded? Blizzard refused to nerf Zerg during the BL/Infestor era when they completely dominated. As for Terran Blizzard took 8 months to fix the blink all in fiasco that led to only 3 Terrans out of 32 in Code S - remember ZParcraft?? Currently Zerg are dominating (although it is still early and strats are not thought out) and Blizz are keeping an eye on it. That seems fair, but if you consider that in terms of Premier and Major tournament wins Terran were almost removed from the game in 2015 there is little hope that Blizz will move quickly to address balance issues. | ||
SC2Toastie
Netherlands5725 Posts
On December 05 2015 18:31 Vedeynevin wrote: Genuinely curious, why don't terran players make ghosts against ultras? Their new ability shreds ultras in seconds. Also to people who are saying blizzcon much have watched a different tourney. At dream hack zerg didn't do very good outside of solar (hint: Byun wasn't there. Byun would have done the same thing as a terran if he'd been there) Have you ever seens Terrans screw up their micro in a MLB vs Bio engagement? Now do the same micro, while being punished harder, on worse maps, with more action going on, WHILST using a channel spell on highly expensive, hard to produce Ghosts. That's why. Gonna take some time to learn the stuff ![]() | ||
DeadByDawn
United Kingdom476 Posts
Thor model should be reduced in size too - they are too clunky. They do need the extra AA though - the current situation with air armies is not just ridiculous but also boring to watch. A small reduction in ghost cost would be welcome too as they are rarely used. | ||
Scrubwave
Poland1786 Posts
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MaestroMaus
Netherlands23 Posts
But cursing and speaking your mind right now is really just poor feedback. First of all; we should be more patient. We have seen with the other expansions that the meta first needs to develop a bit before we see the races used better. Second of all; a lot of criticism in here is just baseless cursing and yelling without anything substantial to back it up. Remember; the guys over at Blizzard are human beings too. Please try to moderate your tone. Regards; a silent site-lurker. | ||
Scrubwave
Poland1786 Posts
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RaFox17
Finland4581 Posts
On December 05 2015 19:12 MaestroMaus wrote: Dear posters; I understand some of you want to vent frustration after you ladder. I also understand some of you like to vent frustration after your real life obligations/frustrations. But cursing and speaking your mind right now is really just poor feedback. First of all; we should be more patient. We have seen with the other expansions that the meta first needs to develop a bit before we see the races used better. Second of all; a lot of criticism in here is just baseless cursing and yelling without anything substantial to back it up. Remember; the guys over at Blizzard are human beings too. Please try to moderate your tone. Regards; a silent site-lurker. I think lurkers are OP ![]() Seriously though we should not do any huge changes before PL and GSL start again. Nydus, pylon spamming etc can be tweaked but hopefully they don´t change anything too drastically and give us some proper MAPS! I´m also pretty sure that TvZ will be balanced or even terran favored in the future is zerg must play roach/ravager every game. Once other top terrans really start playing Lotv, i doubt zerg´s will have fun times defending against drops without mutas/corrupters. (I know ultras are OP etc but few ultras won´t help you if you get crushed in the mid game by drops and bio). Not sure about the thor buff. Would people use it instead of liberators? Would that make mutas even less of a thing v T? LBM seems to be quite dead so what use would thor have in the matchup? Maybe take the air AOE away from liberators and buff thor AA to encourage people to use thor´s and not liberators. | ||
Topdoller
United Kingdom3860 Posts
On December 05 2015 19:18 Scrubwave wrote: Please, "human beings" over at Blizzard have been receiving feedback about, for example, mech being nearly useless for months (years even?). Must be the tone here that makes them incompetent. And they have listened, not many people want Mech in the game. Thank you Blizzard for listening | ||
Penev
28440 Posts
On December 05 2015 11:43 ValidParties wrote: The Explosive Payload / Javelin Missile has been dumb ever since the 250mm cannons stopped being used for barrage. It's just bad design. Why use the tiny grey patches near the cockpit to fire missiles instead of the gigantic guns on the backpack? Some design ideas for the anti-air buff: 1) Bring back Transformer Thor and buff High Impact Payload. 2) Nix the missiles and use 250mm cannons firing 12 flat damage (x4) with no projectile. Make the damage splash like a Flak Cannon. 3) Transformer Thor deploys like a Liberator, with an animation extending the heel claws and raising the 250mm cannons. It projects a forward-facing conical "no-fly zone" and is like the inverse of a Liberator: anything flying into that cone-shaped fire-zone get's BTFO by the 250mm cannons. EDIT Mech is all about stationary area-control; this could fit. Ha! www.teamliquid.net Tank for ground zoning, Thor for Air zoning, Liberator for trash can zoning. | ||
HeroMystic
United States1217 Posts
On December 05 2015 19:26 RaFox17 wrote: I think lurkers are OP ![]() Seriously though we should not do any huge changes before PL and GSL start again. Nydus, pylon spamming etc can be tweaked but hopefully they don´t change anything too drastically and give us some proper MAPS! I´m also pretty sure that TvZ will be balanced or even terran favored in the future is zerg must play roach/ravager every game. Once other top terrans really start playing Lotv, i doubt zerg´s will have fun times defending against drops without mutas/corrupters. (I know ultras are OP etc but few ultras won´t help you if you get crushed in the mid game by drops and bio). Not sure about the thor buff. Would people use it instead of liberators? Would that make mutas even less of a thing v T? LBM seems to be quite dead so what use would thor have in the matchup? Maybe take the air AOE away from liberators and buff thor AA to encourage people to use thor´s and not liberators. Thors and Liberators aren't competing with each other. Thor pretty much only exists right now to compete with Ultras when the Terran player doesn't like the idea of using Ghosts. Liberators are used to zone out ground armies with Defender Mode, meaning they can't use their Anti-Air and relies on other Anti-Air to not die. Thor's actual competition is with the Siege Tank. In smaller numbers, Thor's ground DPS is better, but in bigger numbers and with plausible fodder to support them, a group of Siege Tanks drastically trumps Thors in damage. Thor's Anti-air has been complete and utter garbage to anything besides a Mutalisk-ball ever since WoL, and Thors have been easily Magic-box'd due to their slowness (magic boxing also works against Liberators, but Liberators are much faster with a better firing rate, so this turns into a micro battle, unlike the Thor where it's basically a sitting duck). The Thor was meant to be a general all-purpose unit (like the Marine), but the lack of Factory Anti-Air forced them into that role. | ||
Gasi
38 Posts
On December 05 2015 18:31 Vedeynevin wrote: Genuinely curious, why don't terran players make ghosts against ultras? Their new ability shreds ultras in seconds. Also to people who are saying blizzcon much have watched a different tourney. At dream hack zerg didn't do very good outside of solar (hint: Byun wasn't there. Byun would have done the same thing as a terran if he'd been there) Its a consequence of a consequence, something like not very well thought design that lead to another design-decision, let me explain: - I am talking about making the ghost very well rounded combat unit that is both tanky & damage dealing, which lead to very high resource costs, and this high price makes ghosts unattractive option. Maybe if they would be less of a combat unit and more of a specialty unit things would be much different. lets say something like 70hp instead of 100 Reduce damage from 10(20vs light) to 2(20vs light) Reduce cost to 25M/125G And greatly reduce nuke costs, maybe something like 25M/75G There will be no reason not to use ghosts | ||
Lillekanin
Denmark192 Posts
But Mech still wont be viable in TvZ or TvP, simply because it's way to weak. I would rather see a corrosive bill upgrade instead of a dmg nerf - but as long as they nerf the ravager some how, then it's gonna be good. Still no BC or big mech change T_T | ||
FFW_Rude
France10201 Posts
On December 05 2015 03:57 scoo2r wrote: Maybe forcefields could block or cancel out the disruptor shot That would be awesome since you could block the disruptor shot really close to the other player army On December 05 2015 18:49 DeadByDawn wrote: You sound like a butt-hurt Zerg. Ever thought of using statistics to check whether your fantasies are well founded? Blizzard refused to nerf Zerg during the BL/Infestor era when they completely dominated. As for Terran Blizzard took 8 months to fix the blink all in fiasco that led to only 3 Terrans out of 32 in Code S - remember ZParcraft?? Currently Zerg are dominating (although it is still early and strats are not thought out) and Blizz are keeping an eye on it. That seems fair, but if you consider that in terms of Premier and Major tournament wins Terran were almost removed from the game in 2015 there is little hope that Blizz will move quickly to address balance issues. I like how you didn't mention GomTvT | ||
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