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Community Feedback - December 4 - Page 6

Forum Index > SC2 General
254 CommentsPost a Reply
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avilo
Profile Blog Joined November 2007
United States4100 Posts
December 04 2015 23:04 GMT
#101
On December 05 2015 03:59 Sapphire.lux wrote:
I'm glad they finally addressed the mech and Siege Tank issue. Nice to see they are listening


Also yeah. It's like they are purposely trying to ignore any and all things related to this lol.
Sup
Hider
Profile Blog Joined May 2010
Denmark9377 Posts
December 04 2015 23:05 GMT
#102
On December 05 2015 07:02 robopork wrote:
Show nested quote +
On December 05 2015 06:54 Hider wrote:
We’re wondering if we can go ahead with increasing the energy cost to 50 for this, while also increasing the duration on this ability. When we analyzed Protoss games so far, it looked to us that the results of most games wouldn’t have changed drastically even with this change. We believe this change could improve the game because it would reward players that are being offensive against Protoss for utilizing good positioning as Overcharge won’t be able to cover as much ground as it does now. We are considering moving forward with this change sooner than we expected, so please give us your thoughts.


Unpopular opinion, but I am actually starting to like the huge defenders advantage the low energy cost gives protoss as it makes them feel much more macrooriented and safe against stupid all-ins. 25 energy is ofc still in the low end, but I wonder if something like 30-35 wouldn't be better.


I agree. It might very well need a nerf, but I'd like to see them try damage and/or duration reductions before they increase the energy cost.


Another thing I would like to see is like a small delay. Perhaps 1 second before it starts firing so the attacker has a small window to retreat before his units starts getting killed.
Beelzebub1
Profile Joined May 2015
1004 Posts
December 04 2015 23:06 GMT
#103
Balance changes at this point are senseless and an overreaction due to sucking at the game (i.e. less then pro players) it's simply way too soon, we've seen time and time again things that are OP after release (Hellbat drops anyone?) are figured out and become a non issue or perhaps an ever so slight nerf (Bile not being so good against structures maybe?) fixing the issue entirely.

How about some decent maps instead? Then we can figure out what units need to be figured out through patches?
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2015-12-04 23:08:25
December 04 2015 23:08 GMT
#104
Overall, quite sensible feedback.

APM change to real time : long overdue.
PvP : I really dislike disruptors wars and I hope something is done so that other compositions become viable -though phoenix chargelot immortal really seems to work okay. The carrier change may help.
Thor : no idea, this is probably good.
Pylon overcharge : same.
Carrier build time : as a big carrier fan, I welcome this change, though a removal of the ability + reduced build time and restored health would be better.
Zerg strength : I think balance is okayish atm, if you ask me T weakness is more blatant than Z strength.

I agree with others we desperately need good maps though, that map pool is absolutely horrendous.
Charoisaur
Profile Joined August 2014
Germany15956 Posts
December 04 2015 23:09 GMT
#105
the thor buff is nice though. Finally mech gets good AA from the factory, what mech needed the most. If only the tank would not suck mech might be playable.
Many of the coolest moments in sc2 happen due to worker harassment
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 04 2015 23:13 GMT
#106
On December 05 2015 08:01 GinDo wrote:
Show nested quote +
On December 05 2015 07:31 Sapphire.lux wrote:
On December 05 2015 07:00 GinDo wrote:
On December 05 2015 05:50 Sapphire.lux wrote:
On December 05 2015 05:36 pmp10 wrote:
Thor changes?
Not that I'm complaining but what discussion made that happen?

Buffing mech


Imagine all the dead vikings and medivacs. All the juicy clumped void rays

You can do all you want, but you will never ever kill the medivac! Medivac is Terran, Terran is medivac, medivac we are all. All praise the medivac (and Dustin and David by association).

Seriously though, as interesting the Medivac is, i think it's the worst think to have happened to Terran because the entire fucking race is now build around it. I thought it was bad when Hellbats were healed by it, but now even Tanks rely on it. You could not make it up i swear lol

Totally agree, i also hate how medivac clouds block everything from view.

To be honest i hate this whole air unit blob trend. In BW air unit had to be microed to be effective, now they just need to be massed.

That's why i dont mind parasitic bomb or the new thor change, because mass air is ugly as hell. The only mass air i wanna see is BC Tank Goliath TvT. Heck i even did'nt even like Carrier Pvt in BW, Arbiter games were so much more fun.

The main reason i hated P in WOL and even HOTS was because exactly what you describe. You had units(gateway) then units on top of those units (colossus) and sometime even units on top of that, voids phoenixes etc. From a spectators POV it was atrocious. I had to sit right in front of the screen to even tell what the fuck i was seeing, otherwise it was a splash of color with lasers. Hmm wander why SC2 is not so popular as an Esports...probably because the macro mechanics are hard
Head Coach Park: "They should buff tanks!"
Spyridon
Profile Joined April 2010
United States997 Posts
December 04 2015 23:14 GMT
#107
On December 05 2015 08:01 GinDo wrote:
Show nested quote +
On December 05 2015 07:31 Sapphire.lux wrote:
On December 05 2015 07:00 GinDo wrote:
On December 05 2015 05:50 Sapphire.lux wrote:
On December 05 2015 05:36 pmp10 wrote:
Thor changes?
Not that I'm complaining but what discussion made that happen?

Buffing mech


Imagine all the dead vikings and medivacs. All the juicy clumped void rays

You can do all you want, but you will never ever kill the medivac! Medivac is Terran, Terran is medivac, medivac we are all. All praise the medivac (and Dustin and David by association).

Seriously though, as interesting the Medivac is, i think it's the worst think to have happened to Terran because the entire fucking race is now build around it. I thought it was bad when Hellbats were healed by it, but now even Tanks rely on it. You could not make it up i swear lol

Totally agree, i also hate how medivac clouds block everything from view.

To be honest i hate this whole air unit blob trend. In BW air unit had to be microed to be effective, now they just need to be massed.

That's why i dont mind parasitic bomb or the new thor change, because mass air is ugly as hell. The only mass air i wanna see is BC Tank Goliath TvT. Heck i even did'nt even like Carrier Pvt in BW, Arbiter games were so much more fun.


All races should have anti air like parasitic bomb. Air is too strong. PB isnt too strong, anti air in general is just too WEAK!

Hopefully Thor buff means they will have similar AA too (and this is coming from a Zerg player)
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
December 04 2015 23:14 GMT
#108
On December 05 2015 07:34 Spyridon wrote:
Show nested quote +
On December 05 2015 05:57 HomeWorld wrote:
On December 05 2015 05:08 heishe wrote:
On December 05 2015 04:49 HomeWorld wrote:
Oh well, this community feedback follows the general direction set by previous ones, small changes (or at least the intent) that make no sense, here and there, while overlooking very huge issues this game faces so far, for example: invincible not target-able (and if i've observed correctly, surrounding it with buildings is useless, units will emerge beyond) nydus worm; viper parasite bomb which pretty much (when vipers number is sufficiently high) guarantees full enemy air force wipe-out (no matter how hard you try to micro the afflicted units); no real ground based counter to any race late game air based blobs; cyclone being pretty much useless beyond early game (except some rare occasions) and so forth.
I really do not understand this "cautious" apporach; test small random changes and hope it will turn ok. Also, I have yet to understand why almost the entirety of beta was lost on promoting weird economy changes and have those reverted later on, or in the end, being toned down, while little attention was given to the actual existing and new units and their impact on the game.
"The Ravager", this unit is too much too early, in any match-up.
Reaper, cool detonation sound bro, no use past very early game.
As for disruptor in PvP, screw it, it's a mirror match-up, leave it for later. Don't mess with a unit for the sake of mirror match-up and have it become useless or way too powerful against the other races.


Except those are not genuinely huge issues and players probably just haven't figured out how to deal with it correctly. For example, Nydus all ins are no problem if you actually prioritize your economy correctly: You just have to have enough stuff to defend vs them. But many players get caught off guard or were too greedy before and then complain when their wall doesn't save them. I mean, your perspective is kind of funny, because the entire reason for wanting to kill a nydus before units come out is because you have no way to deal with them once the units arrive. This just should never be case, and you have to adapt your openings and game progression to survive vs nydus all ins, not ask Blizzard for letting you kill Nydus so you don't have to deal with the units that come through them.

I'm obviously biased since I'm Zerg but every time I win a game and look at the replay my reaction is the same: People just play like they've played for 5 years instead of genuinely trying to change up their playstyle and then complain when it doesn't work. People were just used for 5 years that Zerg doesn't do anything too aggressive until its a full scale all in or mid game with mutas or other more aggressive units arrives, and thus haven't learned to scout and react to opponents eco when it's clear they're going to do a timing attack, and then scale back of getting upgrades or new CCs and SCVs, and make more units instead, or changing up unit compositions to deal with it. People literally just blindly build their favorite unit composition while trying to turtle and then complain when it doesn't work. Or they try blatantly greedy opening and then complain when they don't have enough units when a push arrives. Same goes for parasitic bomb: Whoops! I make 100 supply air units and my opponent beats it with only a couple of vipers! Guess parasitic bomb is imba! I hope you don't switch to Zerg, make mass mutas and corruptors and then complain that they're countered by a miniscule amount of Thors compared to your army.

I have yet to be pointed to a single replay where a Zerg does something that is considered imba right now, wins and I can say "yup, not much the T/P could've done there" or "short of amazing robot like micro nothing could be changed in the outcome here". Instead I always see giant mistakes which the all players make (ALL of them, including most pros) which could be alleviated by simple change of decision making.

But instead they just try to copy all BOs of pros they knew in the past, without actually thinking about why they're doing what they're doing. And as a result Zerg dominates, because Zerg players have been learning this skill since the very beginning when SC2 came out. To scout opponents eco, interpret it, and react to it in just the right manner that you have an econ advantage while also not dying to aggression. And the other two races now need to figure this out vs Zerg, but haven't.


After watching 6 hours of continuous nydus network abuse, as a not Zerg player, I cannot afford myself the luxury to be biased.
If you're asking who dared to have such an immoral conduct , well, his name is ZergBonJovi the 4th.
You can find the vod quite easily.


We all know the state Nydus will be in without the invuln, and that is it would be useless like it was through most of SC2. But without the spam heals, it would be useful, but easy to counter, and only doing legitimate damage if not scouted, which is fair & balanced in comparison to other units like nitro medivacs and protoss gates.


No, it isn't fair compared to Nitro Medivacs. You're comparing a pressure build that has the strength of an all-in, with a lategame upgrade. It's apples and oranges.

Aggressive Nydus is an opening that will always have a chance to just straight up win the game. Regardless of whether it's Life vs Maru or a Diamond leaguer vs Maru, if Maru happened not to scout this one structure and/or blindly prepare, he's just fucked. That is already not a strategy we should be going out of our way to keep in the game, as far as I'm concerned.

And what does it mean if a Terran holds your non-healable Nydus? It means the Zerg hasn't lost any ground units (because he didn't send them when he realized his Nydus was going to die), and it means the Terran didn't go 3CC and he didn't open Hellions, because both of those insta-lose against Nydus. So he has a slow economy and he has no map control. So how is he supposed to punish the Zerg for this aggressive opening that had a chance to win the game outright at the 5 min mark?

In contrast, Nitro Medivac is a lategame Starport upgrade that 1) a Terran first has to be good enough to survive to, 2) forces him to commit his army in enemy territory to take advantage of, and 3) doesn't give him a free win if it works, because there are many degrees of it working, from Maru walking over a Wood leaguer levels of destruction, to Maru's drops getting shut down because the Zerg was on top of his game and Maru losing as a direct result.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2015-12-04 23:18:08
December 04 2015 23:15 GMT
#109
On December 05 2015 08:03 Sapphire.lux wrote:
Show nested quote +
On December 05 2015 07:55 avilo wrote:
No thoughts on Mech being completely dead right now?
Para bomb?
8 armor ultra?
Warp prism+adept?
NYDUS WORM NYDUS WORM NYDUS WORM BIG CAPITAL LETTERS NYDUS WORM

?

They did talk about mech and the Tank. Through silence. Things that they care about and are on their mind are the bunker, the Thor anti air. If these things are worthy of bringing up in public communication, then we can see what and how much they think about Siege Tanks and mech. At least in this expassion they didn't sell the "for terran we make mech viable" oh wait )


It's sad they just ignore a huge portion of the community that wants mech to be viable and not just bio 100% games.

I mean, yes, buffing thor is a great idea vs brood/carrier/tempest/BC because in general blizzard should dissuade both players from making huge mass air deathballs because those don't force action, they just force turtling.

So the thor buff, if it actually does DAMAGE to blobs of air will be great but still...

Nothing about the tank...nothing about the cyclone which is one of the two new Terran units and is basically useless atm.
And it's a bit perplexing that they mention the thor, and completely ignore the cyclone which has shown to be useless whether you go bio or mech right now.

On December 05 2015 08:09 Charoisaur wrote:
the thor buff is nice though. Finally mech gets good AA from the factory, what mech needed the most. If only the tank would not suck mech might be playable.


I wouldn't get too excited for this thor change. The last time they did this they gave the thor that different mode that was essentially a pea shooter. If your opponent even gets a few carrier/tempest the thor became useless army supply.

I mean if they make it do good damage, then yes it'll be good but it'll only be worthwhile if it's strong enough to dissuade P/Z/T from massing their capital ships.

Tank still sucks though...

Also on another note, i may have to do another 6 hr stream session of abusing the nydus worm every game =/ out of everything in this game nydus worm is the most broken thing i have ever seen straight up winning games every time i've played against it or used it i honestly feel like it's a hack/cheat. It just feels really ridiculous winning games with an invulnerable building in my opponent's base.

The people that say "you can stop it" and post those stupid screenshots of surrounding a nydus worm with 5 ebays...i cringe every time i see that because the Zerg they are playing doesn't just abuse the fact he can make a 2nd, 3rd, 4th nydus anywhere else in the guy's base or outside of it.
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 04 2015 23:24 GMT
#110
On December 05 2015 08:14 Spyridon wrote:
Show nested quote +
On December 05 2015 08:01 GinDo wrote:
On December 05 2015 07:31 Sapphire.lux wrote:
On December 05 2015 07:00 GinDo wrote:
On December 05 2015 05:50 Sapphire.lux wrote:
On December 05 2015 05:36 pmp10 wrote:
Thor changes?
Not that I'm complaining but what discussion made that happen?

Buffing mech


Imagine all the dead vikings and medivacs. All the juicy clumped void rays

You can do all you want, but you will never ever kill the medivac! Medivac is Terran, Terran is medivac, medivac we are all. All praise the medivac (and Dustin and David by association).

Seriously though, as interesting the Medivac is, i think it's the worst think to have happened to Terran because the entire fucking race is now build around it. I thought it was bad when Hellbats were healed by it, but now even Tanks rely on it. You could not make it up i swear lol

Totally agree, i also hate how medivac clouds block everything from view.

To be honest i hate this whole air unit blob trend. In BW air unit had to be microed to be effective, now they just need to be massed.

That's why i dont mind parasitic bomb or the new thor change, because mass air is ugly as hell. The only mass air i wanna see is BC Tank Goliath TvT. Heck i even did'nt even like Carrier Pvt in BW, Arbiter games were so much more fun.


All races should have anti air like parasitic bomb. Air is too strong. PB isnt too strong, anti air in general is just too WEAK!

Hopefully Thor buff means they will have similar AA too (and this is coming from a Zerg player)


Honestly, they should do that for all 3 races ground anti-air.

Buff hydralisk anti-air attack. Buff thor/cyclone anti-air attacks, and perhaps the stalker as well (so long as they buff/fix the siege tank ) Make it so each race has strong enough anti-air options that ground armies are able to be traded, and air remains for mostly specialized uses for say muta/banshee harrass.

Because seeing a Protoss just mass 10+ carriers and the opponent can't do anything at all other than mass his own air units is really frustrating. Same goes for Terran massing 10+ liberators, and Zerg massing brood with 10+ vipers.

If you see your opponent massing air, you should have some reliable way to respond by cranking out ground units so that action can happen in SC2. Otherwise, with air units being as strong as they are, once one person starts amassing that air army, the other person has to literally sit there and do the same exact thing...this has been an issue for a long time with Mech vs every race.

But in LOTV, the mass air issue now applies to all 3 races because vipers are broken, carriers got mega buffed, and liberators exist. So instead of being confined to mech vs Z/P, every single race now has their own super brood infestor type of army -_-
Sup
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
December 04 2015 23:26 GMT
#111
But in LOTV, the mass air issue now applies to all 3 races because vipers are broken, carriers got mega buffed, and liberators exist


Carriers are nerfed a ton from HOTS aside from release interceptor existing in a way that increases power. They have 50 less health and take way longer to get out because chrono is +15% instead of +50% but there's zero compensation in the build time for it.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 04 2015 23:29 GMT
#112
On December 05 2015 08:04 avilo wrote:
Show nested quote +
On December 05 2015 03:59 Sapphire.lux wrote:
I'm glad they finally addressed the mech and Siege Tank issue. Nice to see they are listening


Also yeah. It's like they are purposely trying to ignore any and all things related to this lol.

They have been doing this since WoL and you know it. No other subject had so many blogs and threads filled with stats and custom made maps dedicated to it. It's not "like", they ARE avoiding it.

My comment at the bottom "Head Coach Park: "They should buff tanks!" is from when kespa joined SC2. It was clear then and it's clear now. I'm not expecting things to change TBH, David Kim wants bio with medivac to be terran; best case scenario, the factory units can be used as support.

Maybe i'm jaded but all the discussions on makeing a tank centric mech viable are just a pipe dream. I will continue to support this because i think stratigical-positioning based play centered on the Siege Tank is the apex of RTS. The Blizz team look more at MOBA then at RTS though IMO.
Head Coach Park: "They should buff tanks!"
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 04 2015 23:29 GMT
#113
On December 05 2015 08:26 Cyro wrote:
Show nested quote +
But in LOTV, the mass air issue now applies to all 3 races because vipers are broken, carriers got mega buffed, and liberators exist


Carriers are nerfed a ton from HOTS aside from release interceptor existing in a way that increases power. They have 50 less health and take way longer to get out because chrono is +15% instead of +50% but there's zero compensation in the build time for it.


Dunno what game you are playing, carriers are insanely buffed from HOTS -> LOTV.

They are stronger because of AI changes with the leashing and just the way they work. Carriers in LOTV would literally pimp slap HOTS carriers out of the game lol :D
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 04 2015 23:31 GMT
#114
On December 05 2015 08:29 Sapphire.lux wrote:
Show nested quote +
On December 05 2015 08:04 avilo wrote:
On December 05 2015 03:59 Sapphire.lux wrote:
I'm glad they finally addressed the mech and Siege Tank issue. Nice to see they are listening


Also yeah. It's like they are purposely trying to ignore any and all things related to this lol.

They have been doing this since WoL and you know it. No other subject had so many blogs and threads filled with stats and custom made maps dedicated to it. It's not "like", they ARE avoiding it.

My comment at the bottom "Head Coach Park: "They should buff tanks!" is from when kespa joined SC2. It was clear then and it's clear now. I'm not expecting things to change TBH, David Kim wants bio with medivac to be terran; best case scenario, the factory units can be used as support.

Maybe i'm jaded but all the discussions on makeing a tank centric mech viable are just a pipe dream. I will continue to support this because i think stratigical-positioning based play centered on the Siege Tank is the apex of RTS. The Blizz team look more at MOBA then at RTS though IMO.


ROFL i remember that...i can't find the article/interview though, do you have a link?
Sup
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-12-04 23:33:00
December 04 2015 23:31 GMT
#115
If you play pvp with LOTV carrier and don't use release interceptor, it's substantially weaker than HOTS with the +50 health and powerful chrono
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SirPinky
Profile Joined February 2011
United States525 Posts
December 04 2015 23:37 GMT
#116
As usual, right out of the gate, Dayvie doesn't concede any problems with balance. All of us just "need to wait for the pro players to show us the way." Dayvie...there are over 40% of players playing Zerg on ladder right now (aka. Zergcraft). I think that should be indicative of something "wrong" with the state of the game. That's when the bulb in your head should go off and lead one to question, "Why are there so many Zerg players!"
How much better to get wisdom than gold; to get insight rather than silver!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 04 2015 23:41 GMT
#117
On December 05 2015 08:31 avilo wrote:
Show nested quote +
On December 05 2015 08:29 Sapphire.lux wrote:
On December 05 2015 08:04 avilo wrote:
On December 05 2015 03:59 Sapphire.lux wrote:
I'm glad they finally addressed the mech and Siege Tank issue. Nice to see they are listening


Also yeah. It's like they are purposely trying to ignore any and all things related to this lol.

They have been doing this since WoL and you know it. No other subject had so many blogs and threads filled with stats and custom made maps dedicated to it. It's not "like", they ARE avoiding it.

My comment at the bottom "Head Coach Park: "They should buff tanks!" is from when kespa joined SC2. It was clear then and it's clear now. I'm not expecting things to change TBH, David Kim wants bio with medivac to be terran; best case scenario, the factory units can be used as support.

Maybe i'm jaded but all the discussions on makeing a tank centric mech viable are just a pipe dream. I will continue to support this because i think stratigical-positioning based play centered on the Siege Tank is the apex of RTS. The Blizz team look more at MOBA then at RTS though IMO.


ROFL i remember that...i can't find the article/interview though, do you have a link?

Now i can't find it either, but it was taken from a team liquid interview/translation, so it's here.
Head Coach Park: "They should buff tanks!"
robopork
Profile Blog Joined May 2009
United States511 Posts
December 04 2015 23:46 GMT
#118
On December 05 2015 08:05 Hider wrote:
Show nested quote +
On December 05 2015 07:02 robopork wrote:
On December 05 2015 06:54 Hider wrote:
We’re wondering if we can go ahead with increasing the energy cost to 50 for this, while also increasing the duration on this ability. When we analyzed Protoss games so far, it looked to us that the results of most games wouldn’t have changed drastically even with this change. We believe this change could improve the game because it would reward players that are being offensive against Protoss for utilizing good positioning as Overcharge won’t be able to cover as much ground as it does now. We are considering moving forward with this change sooner than we expected, so please give us your thoughts.


Unpopular opinion, but I am actually starting to like the huge defenders advantage the low energy cost gives protoss as it makes them feel much more macrooriented and safe against stupid all-ins. 25 energy is ofc still in the low end, but I wonder if something like 30-35 wouldn't be better.


I agree. It might very well need a nerf, but I'd like to see them try damage and/or duration reductions before they increase the energy cost.


Another thing I would like to see is like a small delay. Perhaps 1 second before it starts firing so the attacker has a small window to retreat before his units starts getting killed.


I like that too, it gives the attacker the opportunity to snipe a pylon before it deals damage. That seems reasonable.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2015-12-05 00:06:23
December 04 2015 23:58 GMT
#119
No mention of the weak tank, no Ravager nerfs, and no mention of how overturned parasitic bomb is. At least they addressed Zerg being too strong though.

At the very least I'm glad they're nerfing Photon Overcharge (completely broken ability) and looking into mech anti-air.

If the Thor trades some of it's ground power for air power though (as it should) then it's imperative that the tank properly fills it's role (which it doesn't at all).
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 04 2015 23:59 GMT
#120
On December 05 2015 08:26 Cyro wrote:
Show nested quote +
But in LOTV, the mass air issue now applies to all 3 races because vipers are broken, carriers got mega buffed, and liberators exist


Carriers are nerfed a ton from HOTS aside from release interceptor existing in a way that increases power. They have 50 less health and take way longer to get out because chrono is +15% instead of +50% but there's zero compensation in the build time for it.


Carriers are still way too strong if the Protoss is allowed to get a lot of them out (which shouldn't happen). I actually agree with a comment above that every race should get parasitic bomb because fuck mass air strategies, let alone them being the strongest in the game.
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