• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:23
CET 05:23
KST 13:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6036 users

Community Feedback - December 4 - Page 13

Forum Index > SC2 General
254 CommentsPost a Reply
Prev 1 11 12 13 All
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2015-12-08 18:53:00
December 08 2015 18:50 GMT
#241
On December 05 2015 03:48 Teoita wrote:
Wait, so they haven't gotten APM right yet?


The technology just isn't there yet.

On December 07 2015 20:07 Heyoka wrote:
Show nested quote +
On December 07 2015 19:28 raXNT wrote:

Care to give a reason for any of your opinions? As it is I think your post can be boiled down to one sentence:
"I don't like the disruptor, and my friends don't either."

You talk about the swarm host, but don't establish how they're similar, you say it's a design flaw but don't say why. If Blizzard gets a lot of feedback, some in favor of the disruptor, some opposed, then one more person saying "I don't like it" isn't gonna change anything. If you talked about why it's bad, and ways that it could be better, at least your feedback might be useful for something



Yes please show me where Blizzard are getting their claimed "majority of feedback" "WE LOVE PVP DISRUPTOR WARS"

It's a random unit that can end games in 1 shot its extremely volatile and luck based.

Blizzard has tried to get away from "volatile" game play yet they managed to create this unit.



The wow and excitement factor Blizzard are talking about is not there, and what little excitement there is will dissapear as people will win games they dont diserve to win because of this badly designed unit.

Just like the swarm host the cost efficiency potential is beyond anything you can possibly justify.


You are going to see games in Korea where players will insta GG out of the game too 1 disruptor shot hit in big matches.


The great irony in these arguments is that for like a solid 2 years of WoL everyone complained that there wasn't enough volatile abilities like BW Reavers.


Don't count me in everyone.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-12-08 19:08:50
December 08 2015 19:05 GMT
#242
zzzz dunno why this keeps on happening when I want to edit :S
Big J
Profile Joined March 2011
Austria16289 Posts
December 08 2015 19:05 GMT
#243
On December 09 2015 03:50 BronzeKnee wrote:
Show nested quote +
On December 05 2015 03:48 Teoita wrote:
Wait, so they haven't gotten APM right yet?


The technology just isn't there yet.

Show nested quote +
On December 07 2015 20:07 Heyoka wrote:
On December 07 2015 19:28 raXNT wrote:

Care to give a reason for any of your opinions? As it is I think your post can be boiled down to one sentence:
"I don't like the disruptor, and my friends don't either."

You talk about the swarm host, but don't establish how they're similar, you say it's a design flaw but don't say why. If Blizzard gets a lot of feedback, some in favor of the disruptor, some opposed, then one more person saying "I don't like it" isn't gonna change anything. If you talked about why it's bad, and ways that it could be better, at least your feedback might be useful for something



Yes please show me where Blizzard are getting their claimed "majority of feedback" "WE LOVE PVP DISRUPTOR WARS"

It's a random unit that can end games in 1 shot its extremely volatile and luck based.

Blizzard has tried to get away from "volatile" game play yet they managed to create this unit.


The wow and excitement factor Blizzard are talking about is not there, and what little excitement there is will dissapear as people will win games they dont diserve to win because of this badly designed unit.

Just like the swarm host the cost efficiency potential is beyond anything you can possibly justify.


You are going to see games in Korea where players will insta GG out of the game too 1 disruptor shot hit in big matches.


The great irony in these arguments is that for like a solid 2 years of WoL everyone complained that there wasn't enough volatile abilities like BW Reavers.


Don't count me in everyone.

Yeah, that specific complaint was a mixture of "Fuck Colossi, give us reavers" and just general BW lovers who would have hated the disruptor just as much as the Colossus for not being the reaver.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
December 08 2015 19:23 GMT
#244
Disruptor is still better than the collossus for all concerned.
Xenotolerance
Profile Joined November 2012
United States464 Posts
December 08 2015 20:07 GMT
#245
I think the disruptor is essentially an SC2 reaver. It's faster, doesn't have to build scarabs, and you can micro the scarabs. Also it's called the disruptor, name needs a buff
www.alonetone.com/xenotolerance
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2015-12-09 18:51:39
December 09 2015 16:20 GMT
#246
On December 09 2015 05:07 Xenotolerance wrote:
I think the disruptor is essentially an SC2 reaver. It's faster, doesn't have to build scarabs, and you can micro the scarabs. Also it's called the disruptor, name needs a buff

The disruptor is almost nothing like the reaver tbh. It is more like a spellcaster.
The current design of it basically promotes stalemates (every one dodging the "balls") at a certain point and if you have only one or two the dmg is INCREDIBLY unreliable.
So yeah not my favorite sc2 unit.

Is it better than the colossus? In some aspects for sure, in others it's actually worse.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
December 09 2015 18:32 GMT
#247
On December 10 2015 01:20 The_Red_Viper wrote:
Show nested quote +
On December 09 2015 05:07 Xenotolerance wrote:
I think the disruptor is essentially an SC2 reaver. It's faster, doesn't have to build scarabs, and you can micro the scarabs. Also it's called the disruptor, name needs a buff

The disruptor is almost nothing like the reaver tbh. It is more like a spellcaster.
The current design of it basically promotes stallmates (every one dodging the "balls") at a certain point and if you have only one or two the dmg is INCREDIBLY unreliable.
So yeah not my favorite sc2 unit.

Is it better than the colossus? In some aspects for sure, in others it's actually worse.

Reaver shots cost money and can't be avoided yet expose the reaver to more risk, it's different from a shot which doesn't cost anything which can be avoided and doesn't put the disruptor at risk. I think the disruptor lends itself to more opportunistic play where free of charge you can constantly test your opponent (which is stressful and annoying).

To be fair to Blizzard, the new version of the disruptor wasn't tested that much since they switched from the original design. And someone told me the new design was based on some user-made video(??), so perhaps they were too quick to adapt something from the community without thoroughly verifying?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Big J
Profile Joined March 2011
Austria16289 Posts
December 09 2015 22:05 GMT
#248
I will laugh so hard when blizzard changes the disruptor because people don't like to deal with things that are constant, stressful mechanic checks. Meanwhile community pressure has made injects stay which are the same thing, but brainless and with no player interaction whatsoever.
Lexender
Profile Joined September 2013
Mexico2656 Posts
December 09 2015 22:12 GMT
#249
On December 10 2015 07:05 Big J wrote:
I will laugh so hard when blizzard changes the disruptor because people don't like to deal with things that are constant, stressful mechanic checks. Meanwhile community pressure has made injects stay which are the same thing, but brainless and with no player interaction whatsoever.


Well they did change that, they can be stacked now.
summerloud
Profile Joined March 2010
Austria1201 Posts
December 09 2015 22:20 GMT
#250
On December 10 2015 07:05 Big J wrote:
I will laugh so hard when blizzard changes the disruptor because people don't like to deal with things that are constant, stressful mechanic checks. Meanwhile community pressure has made injects stay which are the same thing, but brainless and with no player interaction whatsoever.


people just prefer the shit they know over the shit thats new

just imagine the outrage if lotv actually introduced macro mechanics and they didnt exist in hots :o
Xenotolerance
Profile Joined November 2012
United States464 Posts
December 09 2015 22:25 GMT
#251
On December 10 2015 03:32 Grumbels wrote:
Show nested quote +
On December 10 2015 01:20 The_Red_Viper wrote:
On December 09 2015 05:07 Xenotolerance wrote:
I think the disruptor is essentially an SC2 reaver. It's faster, doesn't have to build scarabs, and you can micro the scarabs. Also it's called the disruptor, name needs a buff

The disruptor is almost nothing like the reaver tbh. It is more like a spellcaster.
The current design of it basically promotes stallmates (every one dodging the "balls") at a certain point and if you have only one or two the dmg is INCREDIBLY unreliable.
So yeah not my favorite sc2 unit.

Is it better than the colossus? In some aspects for sure, in others it's actually worse.

Reaver shots cost money and can't be avoided yet expose the reaver to more risk, it's different from a shot which doesn't cost anything which can be avoided and doesn't put the disruptor at risk. I think the disruptor lends itself to more opportunistic play where free of charge you can constantly test your opponent (which is stressful and annoying).

To be fair to Blizzard, the new version of the disruptor wasn't tested that much since they switched from the original design. And someone told me the new design was based on some user-made video(??), so perhaps they were too quick to adapt something from the community without thoroughly verifying?


All fair points, but real talk, it's a robo unit that blows shit up with a splodey ball. I believe the resemblance is clear
www.alonetone.com/xenotolerance
Big J
Profile Joined March 2011
Austria16289 Posts
December 09 2015 22:26 GMT
#252
On December 10 2015 07:20 summerloud wrote:
Show nested quote +
On December 10 2015 07:05 Big J wrote:
I will laugh so hard when blizzard changes the disruptor because people don't like to deal with things that are constant, stressful mechanic checks. Meanwhile community pressure has made injects stay which are the same thing, but brainless and with no player interaction whatsoever.


people just prefer the shit they know over the shit thats new

just imagine the outrage if lotv actually introduced macro mechanics and they didnt exist in hots :o

Yeah I think so too. It's the same with ravagers/adepts... "Hey, units that the opponent can use in most scenarios... must be completely broken!!!"... guys? Marines, Marauders? Zerglings, roaches? Stalkers? (that doesn't mean they must be fine... but still, the fact that you can play a unit in bigger amounts in many scenarios is nothing new)
summerloud
Profile Joined March 2010
Austria1201 Posts
December 09 2015 23:03 GMT
#253
also, am i the only one that hates the way they changes pinging?

was there any reason to make it more complicated? or to limit the number of pings besides a very very small amount of griefers in team games?
robopork
Profile Blog Joined May 2009
United States511 Posts
December 10 2015 00:51 GMT
#254
On December 10 2015 08:03 summerloud wrote:
also, am i the only one that hates the way they changes pinging?

was there any reason to make it more complicated? or to limit the number of pings besides a very very small amount of griefers in team games?


No idea but it bugs the shit out of me. I switch my team color about 4 times before successfully pinging and by the time the ping goes off whatever I was pointing at is gone -.-'
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Charoisaur
Profile Joined August 2014
Germany16061 Posts
December 10 2015 01:04 GMT
#255
what I would like to see is that the disruptors movement speed gets significantly lowered so it's more of a positional unit than a deathball unit. Right now you can just amove your disruptor deathball across the map and shoot with them at everything that comes close.
Many of the coolest moments in sc2 happen due to worker harassment
Prev 1 11 12 13 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 221
ProTech25
Nina 0
StarCraft: Brood War
GuemChi 5343
sSak 57
Noble 32
Bale 18
Icarus 10
League of Legends
JimRising 636
Counter-Strike
Stewie2K705
taco 650
m0e_tv477
Super Smash Bros
hungrybox1278
Mew2King36
Other Games
summit1g9704
WinterStarcraft413
C9.Mang0289
PiGStarcraft160
ViBE124
Maynarde108
Organizations
Dota 2
PGL Dota 2 - Main Stream42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH267
• Hupsaiya 62
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 45
• Azhi_Dahaki17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush471
Upcoming Events
KCM Race Survival
4h 37m
The PondCast
5h 37m
WardiTV Team League
7h 37m
BASILISK vs Team Liquid
OSC
7h 37m
OSC
13h 37m
Replay Cast
19h 37m
WardiTV Team League
1d 7h
Big Brain Bouts
1d 12h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.