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Community Feedback - December 4 - Page 13

Forum Index > SC2 General
254 CommentsPost a Reply
Prev 1 11 12 13 All
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2015-12-08 18:53:00
December 08 2015 18:50 GMT
#241
On December 05 2015 03:48 Teoita wrote:
Wait, so they haven't gotten APM right yet?


The technology just isn't there yet.

On December 07 2015 20:07 Heyoka wrote:
Show nested quote +
On December 07 2015 19:28 raXNT wrote:

Care to give a reason for any of your opinions? As it is I think your post can be boiled down to one sentence:
"I don't like the disruptor, and my friends don't either."

You talk about the swarm host, but don't establish how they're similar, you say it's a design flaw but don't say why. If Blizzard gets a lot of feedback, some in favor of the disruptor, some opposed, then one more person saying "I don't like it" isn't gonna change anything. If you talked about why it's bad, and ways that it could be better, at least your feedback might be useful for something



Yes please show me where Blizzard are getting their claimed "majority of feedback" "WE LOVE PVP DISRUPTOR WARS"

It's a random unit that can end games in 1 shot its extremely volatile and luck based.

Blizzard has tried to get away from "volatile" game play yet they managed to create this unit.



The wow and excitement factor Blizzard are talking about is not there, and what little excitement there is will dissapear as people will win games they dont diserve to win because of this badly designed unit.

Just like the swarm host the cost efficiency potential is beyond anything you can possibly justify.


You are going to see games in Korea where players will insta GG out of the game too 1 disruptor shot hit in big matches.


The great irony in these arguments is that for like a solid 2 years of WoL everyone complained that there wasn't enough volatile abilities like BW Reavers.


Don't count me in everyone.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-12-08 19:08:50
December 08 2015 19:05 GMT
#242
zzzz dunno why this keeps on happening when I want to edit :S
Big J
Profile Joined March 2011
Austria16289 Posts
December 08 2015 19:05 GMT
#243
On December 09 2015 03:50 BronzeKnee wrote:
Show nested quote +
On December 05 2015 03:48 Teoita wrote:
Wait, so they haven't gotten APM right yet?


The technology just isn't there yet.

Show nested quote +
On December 07 2015 20:07 Heyoka wrote:
On December 07 2015 19:28 raXNT wrote:

Care to give a reason for any of your opinions? As it is I think your post can be boiled down to one sentence:
"I don't like the disruptor, and my friends don't either."

You talk about the swarm host, but don't establish how they're similar, you say it's a design flaw but don't say why. If Blizzard gets a lot of feedback, some in favor of the disruptor, some opposed, then one more person saying "I don't like it" isn't gonna change anything. If you talked about why it's bad, and ways that it could be better, at least your feedback might be useful for something



Yes please show me where Blizzard are getting their claimed "majority of feedback" "WE LOVE PVP DISRUPTOR WARS"

It's a random unit that can end games in 1 shot its extremely volatile and luck based.

Blizzard has tried to get away from "volatile" game play yet they managed to create this unit.


The wow and excitement factor Blizzard are talking about is not there, and what little excitement there is will dissapear as people will win games they dont diserve to win because of this badly designed unit.

Just like the swarm host the cost efficiency potential is beyond anything you can possibly justify.


You are going to see games in Korea where players will insta GG out of the game too 1 disruptor shot hit in big matches.


The great irony in these arguments is that for like a solid 2 years of WoL everyone complained that there wasn't enough volatile abilities like BW Reavers.


Don't count me in everyone.

Yeah, that specific complaint was a mixture of "Fuck Colossi, give us reavers" and just general BW lovers who would have hated the disruptor just as much as the Colossus for not being the reaver.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
December 08 2015 19:23 GMT
#244
Disruptor is still better than the collossus for all concerned.
Xenotolerance
Profile Joined November 2012
United States464 Posts
December 08 2015 20:07 GMT
#245
I think the disruptor is essentially an SC2 reaver. It's faster, doesn't have to build scarabs, and you can micro the scarabs. Also it's called the disruptor, name needs a buff
www.alonetone.com/xenotolerance
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2015-12-09 18:51:39
December 09 2015 16:20 GMT
#246
On December 09 2015 05:07 Xenotolerance wrote:
I think the disruptor is essentially an SC2 reaver. It's faster, doesn't have to build scarabs, and you can micro the scarabs. Also it's called the disruptor, name needs a buff

The disruptor is almost nothing like the reaver tbh. It is more like a spellcaster.
The current design of it basically promotes stalemates (every one dodging the "balls") at a certain point and if you have only one or two the dmg is INCREDIBLY unreliable.
So yeah not my favorite sc2 unit.

Is it better than the colossus? In some aspects for sure, in others it's actually worse.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
December 09 2015 18:32 GMT
#247
On December 10 2015 01:20 The_Red_Viper wrote:
Show nested quote +
On December 09 2015 05:07 Xenotolerance wrote:
I think the disruptor is essentially an SC2 reaver. It's faster, doesn't have to build scarabs, and you can micro the scarabs. Also it's called the disruptor, name needs a buff

The disruptor is almost nothing like the reaver tbh. It is more like a spellcaster.
The current design of it basically promotes stallmates (every one dodging the "balls") at a certain point and if you have only one or two the dmg is INCREDIBLY unreliable.
So yeah not my favorite sc2 unit.

Is it better than the colossus? In some aspects for sure, in others it's actually worse.

Reaver shots cost money and can't be avoided yet expose the reaver to more risk, it's different from a shot which doesn't cost anything which can be avoided and doesn't put the disruptor at risk. I think the disruptor lends itself to more opportunistic play where free of charge you can constantly test your opponent (which is stressful and annoying).

To be fair to Blizzard, the new version of the disruptor wasn't tested that much since they switched from the original design. And someone told me the new design was based on some user-made video(??), so perhaps they were too quick to adapt something from the community without thoroughly verifying?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Big J
Profile Joined March 2011
Austria16289 Posts
December 09 2015 22:05 GMT
#248
I will laugh so hard when blizzard changes the disruptor because people don't like to deal with things that are constant, stressful mechanic checks. Meanwhile community pressure has made injects stay which are the same thing, but brainless and with no player interaction whatsoever.
Lexender
Profile Joined September 2013
Mexico2654 Posts
December 09 2015 22:12 GMT
#249
On December 10 2015 07:05 Big J wrote:
I will laugh so hard when blizzard changes the disruptor because people don't like to deal with things that are constant, stressful mechanic checks. Meanwhile community pressure has made injects stay which are the same thing, but brainless and with no player interaction whatsoever.


Well they did change that, they can be stacked now.
summerloud
Profile Joined March 2010
Austria1201 Posts
December 09 2015 22:20 GMT
#250
On December 10 2015 07:05 Big J wrote:
I will laugh so hard when blizzard changes the disruptor because people don't like to deal with things that are constant, stressful mechanic checks. Meanwhile community pressure has made injects stay which are the same thing, but brainless and with no player interaction whatsoever.


people just prefer the shit they know over the shit thats new

just imagine the outrage if lotv actually introduced macro mechanics and they didnt exist in hots :o
Xenotolerance
Profile Joined November 2012
United States464 Posts
December 09 2015 22:25 GMT
#251
On December 10 2015 03:32 Grumbels wrote:
Show nested quote +
On December 10 2015 01:20 The_Red_Viper wrote:
On December 09 2015 05:07 Xenotolerance wrote:
I think the disruptor is essentially an SC2 reaver. It's faster, doesn't have to build scarabs, and you can micro the scarabs. Also it's called the disruptor, name needs a buff

The disruptor is almost nothing like the reaver tbh. It is more like a spellcaster.
The current design of it basically promotes stallmates (every one dodging the "balls") at a certain point and if you have only one or two the dmg is INCREDIBLY unreliable.
So yeah not my favorite sc2 unit.

Is it better than the colossus? In some aspects for sure, in others it's actually worse.

Reaver shots cost money and can't be avoided yet expose the reaver to more risk, it's different from a shot which doesn't cost anything which can be avoided and doesn't put the disruptor at risk. I think the disruptor lends itself to more opportunistic play where free of charge you can constantly test your opponent (which is stressful and annoying).

To be fair to Blizzard, the new version of the disruptor wasn't tested that much since they switched from the original design. And someone told me the new design was based on some user-made video(??), so perhaps they were too quick to adapt something from the community without thoroughly verifying?


All fair points, but real talk, it's a robo unit that blows shit up with a splodey ball. I believe the resemblance is clear
www.alonetone.com/xenotolerance
Big J
Profile Joined March 2011
Austria16289 Posts
December 09 2015 22:26 GMT
#252
On December 10 2015 07:20 summerloud wrote:
Show nested quote +
On December 10 2015 07:05 Big J wrote:
I will laugh so hard when blizzard changes the disruptor because people don't like to deal with things that are constant, stressful mechanic checks. Meanwhile community pressure has made injects stay which are the same thing, but brainless and with no player interaction whatsoever.


people just prefer the shit they know over the shit thats new

just imagine the outrage if lotv actually introduced macro mechanics and they didnt exist in hots :o

Yeah I think so too. It's the same with ravagers/adepts... "Hey, units that the opponent can use in most scenarios... must be completely broken!!!"... guys? Marines, Marauders? Zerglings, roaches? Stalkers? (that doesn't mean they must be fine... but still, the fact that you can play a unit in bigger amounts in many scenarios is nothing new)
summerloud
Profile Joined March 2010
Austria1201 Posts
December 09 2015 23:03 GMT
#253
also, am i the only one that hates the way they changes pinging?

was there any reason to make it more complicated? or to limit the number of pings besides a very very small amount of griefers in team games?
robopork
Profile Blog Joined May 2009
United States511 Posts
December 10 2015 00:51 GMT
#254
On December 10 2015 08:03 summerloud wrote:
also, am i the only one that hates the way they changes pinging?

was there any reason to make it more complicated? or to limit the number of pings besides a very very small amount of griefers in team games?


No idea but it bugs the shit out of me. I switch my team color about 4 times before successfully pinging and by the time the ping goes off whatever I was pointing at is gone -.-'
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Charoisaur
Profile Joined August 2014
Germany16006 Posts
December 10 2015 01:04 GMT
#255
what I would like to see is that the disruptors movement speed gets significantly lowered so it's more of a positional unit than a deathball unit. Right now you can just amove your disruptor deathball across the map and shoot with them at everything that comes close.
Many of the coolest moments in sc2 happen due to worker harassment
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