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Community Feedback - December 4 - Page 5

Forum Index > SC2 General
254 CommentsPost a Reply
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josephmcjoe
Profile Joined October 2009
United States57 Posts
December 04 2015 21:36 GMT
#81
Maybe forcefields could block or cancel out the disruptor shot


I was pretty disappointed the first time I saw the disruptor shot pass through a force field wall.
"This guy is the Bob Ross of adept shading: a little shade here, a little shade there." -Lambo
Penev
Profile Joined October 2012
28536 Posts
December 04 2015 21:44 GMT
#82
While we agree with you guys in that the new PvP is very exciting at the moment, we did wonder if we should eventually tune the +shields damage down a little bit so that the Disruptor continues to 1-shot units like Zealots and Stalkers, but doesn’t 1-shot other Disruptors. This would naturally buff certain Protoss ground units against the Disruptor as well, potentially lending more diversity to unit compositions in PvP.

Ehm, this was mentioned in the communities feedback a lot. Oh well..

Nothing on bunkers either

On forcefields: Like I mentioned before, they should definitely BOUNCE BACK the disruptor ball :p
I Protoss winner, could it be?
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
December 04 2015 21:54 GMT
#83
We’re wondering if we can go ahead with increasing the energy cost to 50 for this, while also increasing the duration on this ability. When we analyzed Protoss games so far, it looked to us that the results of most games wouldn’t have changed drastically even with this change. We believe this change could improve the game because it would reward players that are being offensive against Protoss for utilizing good positioning as Overcharge won’t be able to cover as much ground as it does now. We are considering moving forward with this change sooner than we expected, so please give us your thoughts.


Unpopular opinion, but I am actually starting to like the huge defenders advantage the low energy cost gives protoss as it makes them feel much more macrooriented and safe against stupid all-ins. 25 energy is ofc still in the low end, but I wonder if something like 30-35 wouldn't be better.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
December 04 2015 21:56 GMT
#84
Does anyone else think the game is a little bit icky, if only a perfect map gives balance. Does the map pool favor zerg or is zerg op, right? This is especially problematic if the main reason a map is zerg favored is that it is an "open" map.
Its going to be a glorious day, I feel my luck could change
GinDo
Profile Blog Joined September 2010
3327 Posts
December 04 2015 21:56 GMT
#85
On December 05 2015 05:19 HeroMystic wrote:
Show nested quote +
On December 05 2015 05:15 p68 wrote:
The Thor buff is a nice step in the right direction, although being as cumbersome as it is remains a challenge. I wish they'd consider giving us Thor-minis, that are weaker, but smaller and cheaper.


Now, people would usually say this is the Goliath, but they gave us Warhounds instead.


Warhounds just needed to be toned down and a way better model. AKA baby Thors. Instead they just buried the unit and didnt give terran anything in return.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
robopork
Profile Blog Joined May 2009
United States511 Posts
December 04 2015 21:59 GMT
#86
On December 05 2015 04:17 Big J wrote:
Show nested quote +
On December 05 2015 04:08 Sapphire.lux wrote:
On December 05 2015 03:52 Big J wrote:
So Thors from 6+6 vs light (x4) to 12(x4), did I read that right? No, that can't be...

Why not?


Because this is a pretty insane number they are proposing? "Hey guys, by the way adepts now deal flat 23 damage." sounds fair right?


Yup. Hope it doesn't happen, if they reduce carrier build time again I'd like to see them in PvT. Or any air units, for that matter.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
GinDo
Profile Blog Joined September 2010
3327 Posts
December 04 2015 22:00 GMT
#87
On December 05 2015 05:50 Sapphire.lux wrote:
Show nested quote +
On December 05 2015 05:36 pmp10 wrote:
Thor changes?
Not that I'm complaining but what discussion made that happen?

Buffing mech


Imagine all the dead vikings and medivacs. All the juicy clumped void rays
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
robopork
Profile Blog Joined May 2009
United States511 Posts
December 04 2015 22:02 GMT
#88
On December 05 2015 06:54 Hider wrote:
Show nested quote +
We’re wondering if we can go ahead with increasing the energy cost to 50 for this, while also increasing the duration on this ability. When we analyzed Protoss games so far, it looked to us that the results of most games wouldn’t have changed drastically even with this change. We believe this change could improve the game because it would reward players that are being offensive against Protoss for utilizing good positioning as Overcharge won’t be able to cover as much ground as it does now. We are considering moving forward with this change sooner than we expected, so please give us your thoughts.


Unpopular opinion, but I am actually starting to like the huge defenders advantage the low energy cost gives protoss as it makes them feel much more macrooriented and safe against stupid all-ins. 25 energy is ofc still in the low end, but I wonder if something like 30-35 wouldn't be better.


I agree. It might very well need a nerf, but I'd like to see them try damage and/or duration reductions before they increase the energy cost.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
insitelol
Profile Joined August 2012
845 Posts
December 04 2015 22:02 GMT
#89
Dear blizzard, take this feedback into consideration please:
You clearly have no clue what you are doing with this game.

User was temp banned for this post.
Less is more.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-12-04 22:08:25
December 04 2015 22:07 GMT
#90
On December 05 2015 06:56 GinDo wrote:
Show nested quote +
On December 05 2015 05:19 HeroMystic wrote:
On December 05 2015 05:15 p68 wrote:
The Thor buff is a nice step in the right direction, although being as cumbersome as it is remains a challenge. I wish they'd consider giving us Thor-minis, that are weaker, but smaller and cheaper.


Now, people would usually say this is the Goliath, but they gave us Warhounds instead.


Warhounds just needed to be toned down and a way better model. AKA baby Thors. Instead they just buried the unit and didnt give terran anything in return.


The concept of the Warhound is a ranged Hellbat that's pretty good against everything. And it had an average movement speed, fast enough to encourage mech deathballs, slow enough that it can't actually be microed.

There's basically no way in which it isn't a shitty unit.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
m4ini
Profile Joined February 2014
4215 Posts
December 04 2015 22:14 GMT
#91
On December 05 2015 06:54 Hider wrote:
Show nested quote +
We’re wondering if we can go ahead with increasing the energy cost to 50 for this, while also increasing the duration on this ability. When we analyzed Protoss games so far, it looked to us that the results of most games wouldn’t have changed drastically even with this change. We believe this change could improve the game because it would reward players that are being offensive against Protoss for utilizing good positioning as Overcharge won’t be able to cover as much ground as it does now. We are considering moving forward with this change sooner than we expected, so please give us your thoughts.


Unpopular opinion, but I am actually starting to like the huge defenders advantage the low energy cost gives protoss as it makes them feel much more macrooriented and safe against stupid all-ins. 25 energy is ofc still in the low end, but I wonder if something like 30-35 wouldn't be better.


Even less popular opinion: the race that basically negates other races defenders advantage, should not have a strong defenders advantage itself.

Thumbs up on the thor changes, i don't even remember the last time i saw one. Actually, i don't think that would change anyway, because one of the biggest problems with it is simply the size and it's unwillingness to move where you want it to go.
On track to MA1950A.
NKexquisite
Profile Joined January 2009
United States911 Posts
Last Edited: 2015-12-04 22:18:57
December 04 2015 22:18 GMT
#92
On December 05 2015 06:54 Hider wrote:
Show nested quote +
We’re wondering if we can go ahead with increasing the energy cost to 50 for this, while also increasing the duration on this ability. When we analyzed Protoss games so far, it looked to us that the results of most games wouldn’t have changed drastically even with this change. We believe this change could improve the game because it would reward players that are being offensive against Protoss for utilizing good positioning as Overcharge won’t be able to cover as much ground as it does now. We are considering moving forward with this change sooner than we expected, so please give us your thoughts.


Unpopular opinion, but I am actually starting to like the huge defenders advantage the low energy cost gives protoss as it makes them feel much more macrooriented and safe against stupid all-ins. 25 energy is ofc still in the low end, but I wonder if something like 30-35 wouldn't be better.


I'm sure every Terran player weeps for you.
Whattttt Upppppppp Im Nesteaaaaaa!!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 04 2015 22:31 GMT
#93
On December 05 2015 07:00 GinDo wrote:
Show nested quote +
On December 05 2015 05:50 Sapphire.lux wrote:
On December 05 2015 05:36 pmp10 wrote:
Thor changes?
Not that I'm complaining but what discussion made that happen?

Buffing mech


Imagine all the dead vikings and medivacs. All the juicy clumped void rays

You can do all you want, but you will never ever kill the medivac! Medivac is Terran, Terran is medivac, medivac we are all. All praise the medivac (and Dustin and David by association).

Seriously though, as interesting the Medivac is, i think it's the worst think to have happened to Terran because the entire fucking race is now build around it. I thought it was bad when Hellbats were healed by it, but now even Tanks rely on it. You could not make it up i swear lol
Head Coach Park: "They should buff tanks!"
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2015-12-04 22:36:18
December 04 2015 22:34 GMT
#94
On December 05 2015 05:57 HomeWorld wrote:
Show nested quote +
On December 05 2015 05:08 heishe wrote:
On December 05 2015 04:49 HomeWorld wrote:
Oh well, this community feedback follows the general direction set by previous ones, small changes (or at least the intent) that make no sense, here and there, while overlooking very huge issues this game faces so far, for example: invincible not target-able (and if i've observed correctly, surrounding it with buildings is useless, units will emerge beyond) nydus worm; viper parasite bomb which pretty much (when vipers number is sufficiently high) guarantees full enemy air force wipe-out (no matter how hard you try to micro the afflicted units); no real ground based counter to any race late game air based blobs; cyclone being pretty much useless beyond early game (except some rare occasions) and so forth.
I really do not understand this "cautious" apporach; test small random changes and hope it will turn ok. Also, I have yet to understand why almost the entirety of beta was lost on promoting weird economy changes and have those reverted later on, or in the end, being toned down, while little attention was given to the actual existing and new units and their impact on the game.
"The Ravager", this unit is too much too early, in any match-up.
Reaper, cool detonation sound bro, no use past very early game.
As for disruptor in PvP, screw it, it's a mirror match-up, leave it for later. Don't mess with a unit for the sake of mirror match-up and have it become useless or way too powerful against the other races.


Except those are not genuinely huge issues and players probably just haven't figured out how to deal with it correctly. For example, Nydus all ins are no problem if you actually prioritize your economy correctly: You just have to have enough stuff to defend vs them. But many players get caught off guard or were too greedy before and then complain when their wall doesn't save them. I mean, your perspective is kind of funny, because the entire reason for wanting to kill a nydus before units come out is because you have no way to deal with them once the units arrive. This just should never be case, and you have to adapt your openings and game progression to survive vs nydus all ins, not ask Blizzard for letting you kill Nydus so you don't have to deal with the units that come through them.

I'm obviously biased since I'm Zerg but every time I win a game and look at the replay my reaction is the same: People just play like they've played for 5 years instead of genuinely trying to change up their playstyle and then complain when it doesn't work. People were just used for 5 years that Zerg doesn't do anything too aggressive until its a full scale all in or mid game with mutas or other more aggressive units arrives, and thus haven't learned to scout and react to opponents eco when it's clear they're going to do a timing attack, and then scale back of getting upgrades or new CCs and SCVs, and make more units instead, or changing up unit compositions to deal with it. People literally just blindly build their favorite unit composition while trying to turtle and then complain when it doesn't work. Or they try blatantly greedy opening and then complain when they don't have enough units when a push arrives. Same goes for parasitic bomb: Whoops! I make 100 supply air units and my opponent beats it with only a couple of vipers! Guess parasitic bomb is imba! I hope you don't switch to Zerg, make mass mutas and corruptors and then complain that they're countered by a miniscule amount of Thors compared to your army.

I have yet to be pointed to a single replay where a Zerg does something that is considered imba right now, wins and I can say "yup, not much the T/P could've done there" or "short of amazing robot like micro nothing could be changed in the outcome here". Instead I always see giant mistakes which the all players make (ALL of them, including most pros) which could be alleviated by simple change of decision making.

But instead they just try to copy all BOs of pros they knew in the past, without actually thinking about why they're doing what they're doing. And as a result Zerg dominates, because Zerg players have been learning this skill since the very beginning when SC2 came out. To scout opponents eco, interpret it, and react to it in just the right manner that you have an econ advantage while also not dying to aggression. And the other two races now need to figure this out vs Zerg, but haven't.


After watching 6 hours of continuous nydus network abuse, as a not Zerg player, I cannot afford myself the luxury to be biased.
If you're asking who dared to have such an immoral conduct , well, his name is ZergBonJovi the 4th.
You can find the vod quite easily.


All that needs to be done to fix Nydus abuse, is simply make it so that Queens can not heal Nydus. That's all. And Nydus will be in a perfectly good place. It's not invulns making it too hard to counter. It's the fact that it is invuln UNTIL 4 queens pop out and can spam heal the damn thing.

We all know the state Nydus will be in without the invuln, and that is it would be useless like it was through most of SC2. But without the spam heals, it would be useful, but easy to counter, and only doing legitimate damage if not scouted, which is fair & balanced in comparison to other units like nitro medivacs and protoss gates.
FLuE
Profile Joined September 2010
United States1012 Posts
December 04 2015 22:48 GMT
#95
"We Def heard your feedback! But don't really care."

That's how these always read. I hate these updates. They are a giant wall of text that could be TL;DR down to "minor changes coming, more time needed to see if xyz needs fixing." Lame attend to make the community feel involved but it is just such pandering to try and appease people with no real change in direction of the game.
weikor
Profile Blog Joined March 2011
Austria580 Posts
December 04 2015 22:52 GMT
#96
On December 05 2015 04:43 highsis wrote:
Parasitic bomb is a joke. Mark my words. We will have in a few months Zerg dominating late games with parasitic bomb. It's even stronger than WOL's late zerg.


I totally agree. Maybe im beeing stupid - but its like a stacking psi storm for air. How is that fair?
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2015-12-04 22:56:43
December 04 2015 22:55 GMT
#97
No thoughts on Mech being completely dead right now?
Para bomb?
8 armor ultra?
Warp prism+adept?
NYDUS WORM NYDUS WORM NYDUS WORM BIG CAPITAL LETTERS NYDUS WORM

?
Sup
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2015-12-04 23:01:58
December 04 2015 23:01 GMT
#98
On December 05 2015 07:52 weikor wrote:
Show nested quote +
On December 05 2015 04:43 highsis wrote:
Parasitic bomb is a joke. Mark my words. We will have in a few months Zerg dominating late games with parasitic bomb. It's even stronger than WOL's late zerg.


I totally agree. Maybe im beeing stupid - but its like a stacking psi storm for air. How is that fair?


"We think the main cool factor of this unit is that it’s rarely seen " DK
http://www.twitch.tv/pinokotsbeer
GinDo
Profile Blog Joined September 2010
3327 Posts
December 04 2015 23:01 GMT
#99
On December 05 2015 07:31 Sapphire.lux wrote:
Show nested quote +
On December 05 2015 07:00 GinDo wrote:
On December 05 2015 05:50 Sapphire.lux wrote:
On December 05 2015 05:36 pmp10 wrote:
Thor changes?
Not that I'm complaining but what discussion made that happen?

Buffing mech


Imagine all the dead vikings and medivacs. All the juicy clumped void rays

You can do all you want, but you will never ever kill the medivac! Medivac is Terran, Terran is medivac, medivac we are all. All praise the medivac (and Dustin and David by association).

Seriously though, as interesting the Medivac is, i think it's the worst think to have happened to Terran because the entire fucking race is now build around it. I thought it was bad when Hellbats were healed by it, but now even Tanks rely on it. You could not make it up i swear lol

Totally agree, i also hate how medivac clouds block everything from view.

To be honest i hate this whole air unit blob trend. In BW air unit had to be microed to be effective, now they just need to be massed.

That's why i dont mind parasitic bomb or the new thor change, because mass air is ugly as hell. The only mass air i wanna see is BC Tank Goliath TvT. Heck i even did'nt even like Carrier Pvt in BW, Arbiter games were so much more fun.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 04 2015 23:03 GMT
#100
On December 05 2015 07:55 avilo wrote:
No thoughts on Mech being completely dead right now?
Para bomb?
8 armor ultra?
Warp prism+adept?
NYDUS WORM NYDUS WORM NYDUS WORM BIG CAPITAL LETTERS NYDUS WORM

?

They did talk about mech and the Tank. Through silence. Things that they care about and are on their mind are the bunker, the Thor anti air. If these things are worthy of bringing up in public communication, then we can see what and how much they think about Siege Tanks and mech. At least in this expassion they didn't sell the "for terran we make mech viable" oh wait )
Head Coach Park: "They should buff tanks!"
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