On December 05 2015 03:52 Big J wrote:
So Thors from 6+6 vs light (x4) to 12(x4), did I read that right? No, that can't be...
So Thors from 6+6 vs light (x4) to 12(x4), did I read that right? No, that can't be...
Why not?
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Sapphire.lux
Romania2620 Posts
On December 05 2015 03:52 Big J wrote: So Thors from 6+6 vs light (x4) to 12(x4), did I read that right? No, that can't be... Why not? | ||
HeroMystic
United States1217 Posts
On December 05 2015 04:06 Gullis wrote: I don't really know how crucial thors are to beating ultras in lotv but generally I would be fine with buffing their AA and nerfing their ground attack. In a Mech army, Thors are there for Anti-Air and tanking damage (but mostly Anti-Air), as your tanks and maybe Liberators are units that kill Ultras. In any other army though if they're at +3 weapons they beat through Ultras pretty convincingly. Thors are extremely slow and extremely large though. Their power has to be pretty high because they don't scale well in large numbers. Pretty much though I never build a Thor because they're too expensive and too slow. Their power and durability is all they got. | ||
Lexender
Mexico2623 Posts
On December 05 2015 03:59 Sapphire.lux wrote: I'm glad they finally addressed the mech and Siege Tank issue. Nice to see they are listening ![]() They didn't mentioned tanks :c | ||
Clonester
Germany2808 Posts
On December 05 2015 03:48 Teoita wrote: Wait, so they haven't gotten APM right yet? The Real APM is the APM shown by the game multiplied with 1,38 | ||
Elentos
55456 Posts
On December 05 2015 03:41 eviltomahawk wrote: We definitely hear your feedback about Zerg being stronger, and in the games we play ourselves, we can see that a bit. However, in the highest level games that happened so far what we’re seeing is a bit different. I'm a bit confused by that statement. What games do they look at? Only Dreamhack? Only offline? Everything including online cups? ![]() | ||
Ramiz1989
12124 Posts
On December 05 2015 04:06 Gullis wrote: I don't really know how crucial thors are to beating ultras in lotv but generally I would be fine with buffing their AA and nerfing their ground attack. I agree with doing something to the Thors, but buffing their AA straight to 12(x4) against everything is ridiculous, especially with AoE and range they currently have. Maybe reducing AA damage a little bit and then change it to do the same damage to everything. It will be a nerf against Banshees, Phoenixes, Mutas etc. but buff against everything else, and you use Liberators against those units nowadays anyway. | ||
Fran_
United States1024 Posts
On December 05 2015 04:06 Gullis wrote: I don't really know how crucial thors are to beating ultras in lotv but generally I would be fine with buffing their AA and nerfing their ground attack. I see this change mostly as a needed help against corruptors (armored) trying to deny a liberator switch that tries to counter ultra tech. Good way to balance the match up. | ||
Big J
Austria16289 Posts
On December 05 2015 04:08 Sapphire.lux wrote: Show nested quote + On December 05 2015 03:52 Big J wrote: So Thors from 6+6 vs light (x4) to 12(x4), did I read that right? No, that can't be... Why not? Because this is a pretty insane number they are proposing? "Hey guys, by the way adepts now deal flat 23 damage." sounds fair right? | ||
Cyro
United Kingdom20274 Posts
We believe that we over-nerfed the Carrier during the beta. Due to how strong Carriers were with their new ability, we believe the stat nerf was good. JUST REMOVE/REWORK THE ABILITY, nobody on either side of the matchup wants it. Add micro-ability by making it a command to move the interceptors that you're controlling, rather than give up control of them and gaining power in several ways like we have now. Even with that ability which adds a lot of unfun power IMO, they say it feels overnerfed. | ||
Elentos
55456 Posts
On December 05 2015 04:17 Big J wrote: Show nested quote + On December 05 2015 04:08 Sapphire.lux wrote: On December 05 2015 03:52 Big J wrote: So Thors from 6+6 vs light (x4) to 12(x4), did I read that right? No, that can't be... Why not? Because this is a pretty insane number they are proposing? "Hey guys, by the way adepts now deal flat 23 damage." sounds fair right? I'd rather they change parasitic bomb so building vikings is a thing that works. But I don't think your example holds up well because the adept has a much wider array of targets to hit that a change like that would influence. Against BL/tempest/carrier/BC it's basically just the return of high impact payload (except with AoE which means no stacking but whatever). So really what's most affected is corruptors. But they could always tweak the number. | ||
MockHamill
Sweden1798 Posts
Tanks are already cost efficient when they are on max upgrades. Problem is that it occurs so late in the game that air counters tanks too easily at that stage. So I suggest making tanks stronger in early game (i.e. in small numbers) but remain the same in late game, without adding any projectile attack or removing smart fire. I suggest increasing its attack from 35 (50 vs armoured) to 40 (60 vs armoured). The effect from attack upgrades should be decreased from 3 per upgrade (5 vs armoured) to just 2 per upgrade flat. That way a max upgraded tank would have an attack of 46 (66 vs armoured) compared to (44/65) now. So Tanks become better in smaller numbers without becoming too strong in the late game. | ||
oo_Wonderful_oo
The land of freedom23126 Posts
Oh well. | ||
lurchpanda
United States51 Posts
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HeroMystic
United States1217 Posts
On December 05 2015 04:17 Big J wrote: Show nested quote + On December 05 2015 04:08 Sapphire.lux wrote: On December 05 2015 03:52 Big J wrote: So Thors from 6+6 vs light (x4) to 12(x4), did I read that right? No, that can't be... Why not? Because this is a pretty insane number they are proposing? "Hey guys, by the way adepts now deal flat 23 damage." sounds fair right? They could just give back High Impact Payload and buff the Anti-Armor damage on that. I don't see why they got rid of it in the first place. | ||
ejozl
Denmark3325 Posts
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heishe
Germany2284 Posts
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opisska
Poland8852 Posts
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Dodgin
Canada39254 Posts
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ChristianS
United States3185 Posts
On December 05 2015 04:17 Big J wrote: Show nested quote + On December 05 2015 04:08 Sapphire.lux wrote: On December 05 2015 03:52 Big J wrote: So Thors from 6+6 vs light (x4) to 12(x4), did I read that right? No, that can't be... Why not? Because this is a pretty insane number they are proposing? "Hey guys, by the way adepts now deal flat 23 damage." sounds fair right? But Thor AA vs. non-light has much more narrow applications than Adept vs. non-light. Off the top of my head it only changes the interaction with: -vikings -liberators -BCs -Corruptors -BLs -Void rays -Carriers -Tempest Thors are laughably terrible against every one of those right now, and the vs. liberators, BLs, void rays, carriers, and tempests interactions virtually never come up. Of these, the only one I can see mattering very much is the vs. Corruptors interaction, and it really does not sound broken to me for javelin missiles to do more damage there - as it is now, they barely tickle them. | ||
Elentos
55456 Posts
On December 05 2015 04:35 ejozl wrote: How'd things change, if say the Thor and the Liberator anti air attack was swapped around. They keep their current range, but splash+number of attacks+damage is swapped. I think that would increase the DPS vs air on the thor and nerf the liberator AA slightly but since thors are more expensive than liberators those would probably still be better. | ||
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