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Community Feedback - December 4 - Page 2

Forum Index > SC2 General
254 CommentsPost a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 04 2015 19:08 GMT
#21
On December 05 2015 03:52 Big J wrote:
So Thors from 6+6 vs light (x4) to 12(x4), did I read that right? No, that can't be...

Why not?
Head Coach Park: "They should buff tanks!"
HeroMystic
Profile Joined March 2011
United States1217 Posts
December 04 2015 19:11 GMT
#22
On December 05 2015 04:06 Gullis wrote:
I don't really know how crucial thors are to beating ultras in lotv but generally I would be fine with buffing their AA and nerfing their ground attack.


In a Mech army, Thors are there for Anti-Air and tanking damage (but mostly Anti-Air), as your tanks and maybe Liberators are units that kill Ultras. In any other army though if they're at +3 weapons they beat through Ultras pretty convincingly. Thors are extremely slow and extremely large though. Their power has to be pretty high because they don't scale well in large numbers.

Pretty much though I never build a Thor because they're too expensive and too slow. Their power and durability is all they got.
Lexender
Profile Joined September 2013
Mexico2647 Posts
December 04 2015 19:12 GMT
#23
On December 05 2015 03:59 Sapphire.lux wrote:
I'm glad they finally addressed the mech and Siege Tank issue. Nice to see they are listening


They didn't mentioned tanks :c
Clonester
Profile Joined August 2014
Germany2808 Posts
December 04 2015 19:14 GMT
#24
On December 05 2015 03:48 Teoita wrote:
Wait, so they haven't gotten APM right yet?


The Real APM is the APM shown by the game multiplied with 1,38
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Elentos
Profile Blog Joined February 2015
55550 Posts
December 04 2015 19:15 GMT
#25
On December 05 2015 03:41 eviltomahawk wrote:
We definitely hear your feedback about Zerg being stronger, and in the games we play ourselves, we can see that a bit. However, in the highest level games that happened so far what we’re seeing is a bit different.

I'm a bit confused by that statement. What games do they look at? Only Dreamhack? Only offline? Everything including online cups?
Every 60 seconds in Africa, a minute passes.
Ramiz1989
Profile Joined July 2012
12124 Posts
December 04 2015 19:15 GMT
#26
On December 05 2015 04:06 Gullis wrote:
I don't really know how crucial thors are to beating ultras in lotv but generally I would be fine with buffing their AA and nerfing their ground attack.

I agree with doing something to the Thors, but buffing their AA straight to 12(x4) against everything is ridiculous, especially with AoE and range they currently have. Maybe reducing AA damage a little bit and then change it to do the same damage to everything. It will be a nerf against Banshees, Phoenixes, Mutas etc. but buff against everything else, and you use Liberators against those units nowadays anyway.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Fran_
Profile Joined June 2010
United States1024 Posts
December 04 2015 19:15 GMT
#27
On December 05 2015 04:06 Gullis wrote:
I don't really know how crucial thors are to beating ultras in lotv but generally I would be fine with buffing their AA and nerfing their ground attack.


I see this change mostly as a needed help against corruptors (armored) trying to deny a liberator switch that tries to counter ultra tech. Good way to balance the match up.
Big J
Profile Joined March 2011
Austria16289 Posts
December 04 2015 19:17 GMT
#28
On December 05 2015 04:08 Sapphire.lux wrote:
Show nested quote +
On December 05 2015 03:52 Big J wrote:
So Thors from 6+6 vs light (x4) to 12(x4), did I read that right? No, that can't be...

Why not?


Because this is a pretty insane number they are proposing? "Hey guys, by the way adepts now deal flat 23 damage." sounds fair right?
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
December 04 2015 19:24 GMT
#29
We believe that we over-nerfed the Carrier during the beta. Due to how strong Carriers were with their new ability, we believe the stat nerf was good.


JUST REMOVE/REWORK THE ABILITY, nobody on either side of the matchup wants it. Add micro-ability by making it a command to move the interceptors that you're controlling, rather than give up control of them and gaining power in several ways like we have now.

Even with that ability which adds a lot of unfun power IMO, they say it feels overnerfed.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2015-12-04 19:28:18
December 04 2015 19:27 GMT
#30
On December 05 2015 04:17 Big J wrote:
Show nested quote +
On December 05 2015 04:08 Sapphire.lux wrote:
On December 05 2015 03:52 Big J wrote:
So Thors from 6+6 vs light (x4) to 12(x4), did I read that right? No, that can't be...

Why not?


Because this is a pretty insane number they are proposing? "Hey guys, by the way adepts now deal flat 23 damage." sounds fair right?

I'd rather they change parasitic bomb so building vikings is a thing that works. But I don't think your example holds up well because the adept has a much wider array of targets to hit that a change like that would influence. Against BL/tempest/carrier/BC it's basically just the return of high impact payload (except with AoE which means no stacking but whatever). So really what's most affected is corruptors.

But they could always tweak the number.
Every 60 seconds in Africa, a minute passes.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 04 2015 19:28 GMT
#31
All of the changes suggested are OK but please try to improve Tanks.

Tanks are already cost efficient when they are on max upgrades. Problem is that it occurs so late in the game that air counters tanks too easily at that stage.

So I suggest making tanks stronger in early game (i.e. in small numbers) but remain the same in late game, without adding any projectile attack or removing smart fire.

I suggest increasing its attack from 35 (50 vs armoured) to 40 (60 vs armoured).
The effect from attack upgrades should be decreased from 3 per upgrade (5 vs armoured) to just 2 per upgrade flat. That way a max upgraded tank would have an attack of 46 (66 vs armoured) compared to (44/65) now.

So Tanks become better in smaller numbers without becoming too strong in the late game.
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
December 04 2015 19:28 GMT
#32
This PvP paragraph is pretty lomo.
Oh well.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
lurchpanda
Profile Joined May 2011
United States51 Posts
December 04 2015 19:31 GMT
#33
I would be cool with the overcharge change. I see some players use it on pylons that are about to die right now just to get off 2-3 shots. There should be more thought put behind where you overcharge then just "CAST ON ALL THE PYLONS".
You always hear "The glass is half empty" or "The glass is half full". I say we stop choosing what the glass is, and let the glass decide what it wants to be
HeroMystic
Profile Joined March 2011
United States1217 Posts
December 04 2015 19:34 GMT
#34
On December 05 2015 04:17 Big J wrote:
Show nested quote +
On December 05 2015 04:08 Sapphire.lux wrote:
On December 05 2015 03:52 Big J wrote:
So Thors from 6+6 vs light (x4) to 12(x4), did I read that right? No, that can't be...

Why not?


Because this is a pretty insane number they are proposing? "Hey guys, by the way adepts now deal flat 23 damage." sounds fair right?


They could just give back High Impact Payload and buff the Anti-Armor damage on that. I don't see why they got rid of it in the first place.
ejozl
Profile Joined October 2010
Denmark3380 Posts
December 04 2015 19:35 GMT
#35
How'd things change, if say the Thor and the Liberator anti air attack was swapped around. They keep their current range, but splash+number of attacks+damage is swapped.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2015-12-04 19:37:59
December 04 2015 19:37 GMT
#36
Wait, people complain about lurkers being too strong?
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 04 2015 19:38 GMT
#37
The Burrow paragraph confirms that they actually considered their target demographics to consist mostly of idiots. The concept of not giving people options, because they could be confused, is Apple-level stupid.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
December 04 2015 19:39 GMT
#38
Just so you guys know, lifting a disruptor with a phoenix will cancel the energy ball.
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
December 04 2015 19:42 GMT
#39
On December 05 2015 04:17 Big J wrote:
Show nested quote +
On December 05 2015 04:08 Sapphire.lux wrote:
On December 05 2015 03:52 Big J wrote:
So Thors from 6+6 vs light (x4) to 12(x4), did I read that right? No, that can't be...

Why not?


Because this is a pretty insane number they are proposing? "Hey guys, by the way adepts now deal flat 23 damage." sounds fair right?

But Thor AA vs. non-light has much more narrow applications than Adept vs. non-light. Off the top of my head it only changes the interaction with:

-vikings
-liberators
-BCs
-Corruptors
-BLs
-Void rays
-Carriers
-Tempest

Thors are laughably terrible against every one of those right now, and the vs. liberators, BLs, void rays, carriers, and tempests interactions virtually never come up. Of these, the only one I can see mattering very much is the vs. Corruptors interaction, and it really does not sound broken to me for javelin missiles to do more damage there - as it is now, they barely tickle them.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2015-12-04 19:44:20
December 04 2015 19:43 GMT
#40
On December 05 2015 04:35 ejozl wrote:
How'd things change, if say the Thor and the Liberator anti air attack was swapped around. They keep their current range, but splash+number of attacks+damage is swapped.

I think that would increase the DPS vs air on the thor and nerf the liberator AA slightly but since thors are more expensive than liberators those would probably still be better.
Every 60 seconds in Africa, a minute passes.
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