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Co-op Hard>Brutal difficulty gap too great - Page 4

Forum Index > SC2 General
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Mambo
Profile Joined February 2012
Denmark1338 Posts
December 01 2015 00:37 GMT
#61
Me and a buddy did brutal from lvl 1. Definately doable.
Boxer | MVP | Taeja | TLO | Grubby | Bunny (danish)
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 01 2015 01:18 GMT
#62
It is still campaign style design. And you basically are restricted to using your abusive units and abilities. I am sure we soon will have the ability to set an handicap.
Right now though they are working on the Nova campaign, so I wouldn't expect many changes towards the free content of Sc2.
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
December 01 2015 08:57 GMT
#63
If you have regular people playing with you, then no complaints one way or the other.

However, since the co-op missions take quite some time to load, every time I fire up up brutal and meet a random level 1, or when I'm already about to make units and my ally still hasn't made his first worker, I can't help but rage a little. Since I'm not Vorazun most of the time, I can't solo brutal.

So yes, adding more difficulty tiers would be enormously helpful.
CycoDude
Profile Joined November 2010
United States326 Posts
Last Edited: 2015-12-01 10:40:01
December 01 2015 10:35 GMT
#64
honestly i don't think brutal is that difficult, and i'm platinum / gold. at least, the difference between the two is reasonable. you just have to macro, make the correct units for the race of ai you are playing, and not lose your army. i only lose brutal when my teammate doesn't lift their share. also, it helps to not play a low-level character unless you're a macro / micro god lol. level your character up in hard, then move on to brutal. know how and when to use your character's abilities. lastly, splash damage for the win.

ezpz.

On December 01 2015 17:57 EngrishTeacher wrote:
However, since the co-op missions take quite some time to load...

that's odd, every time i want to play a co-op mission, no matter the difficulty, a game is ready within ten seconds. i play only random missions, so maybe that helps? or do you mean the map itself takes a long time to load? sometimes it can take a minute, but it usually loads pretty fast as well.
Silahsor
Profile Joined January 2011
Turkey59 Posts
December 01 2015 11:21 GMT
#65
Vorazun can solo brutal offense maps from lvl 3. With a below average ally, she can easily win any map on brutal.

Mass void rays, 1-2 oracle for detection and several corsairs just in case. Corsairs is not a must actually but makes your life easier.
cheekymonkey
Profile Joined January 2014
France1387 Posts
December 01 2015 12:51 GMT
#66
Brutal should be hard. Brutal, in fact.
Strela
Profile Joined October 2011
Netherlands1896 Posts
December 01 2015 12:53 GMT
#67
I have only played hard missions so far and they were fairly easy. I am kinda scared to load a brutal map since I don't wanna let my teammate down and im horrible at sc2 :D.
Cyro
Profile Blog Joined June 2011
United Kingdom20316 Posts
Last Edited: 2015-12-01 18:33:17
December 01 2015 18:30 GMT
#68
Vorazun can solo brutal offense maps from lvl 3. With a below average ally, she can easily win any map on brutal.


How would you play out the first ~30% of the temple defense mission when semi-soloing it at low level? I've beat it, but only with my high masters friend.

I'm not actually low level any more and my friend who is ~gold level has lvl 15 artanis, but i'm curious. More levels should just make it easier. At the moment i'm just opening something like pylon-gate-gas-gas-core-gas-gas, elite DT on the first wave but that opening only has two void rays to meet the second wave and dies horribly, IIRC
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
w3jjjj
Profile Joined April 2007
United States760 Posts
December 01 2015 20:43 GMT
#69
On December 02 2015 03:30 Cyro wrote:
Show nested quote +
Vorazun can solo brutal offense maps from lvl 3. With a below average ally, she can easily win any map on brutal.


How would you play out the first ~30% of the temple defense mission when semi-soloing it at low level? I've beat it, but only with my high masters friend.

I'm not actually low level any more and my friend who is ~gold level has lvl 15 artanis, but i'm curious. More levels should just make it easier. At the moment i'm just opening something like pylon-gate-gas-gas-core-gas-gas, elite DT on the first wave but that opening only has two void rays to meet the second wave and dies horribly, IIRC


If you want to solo the second wave, dts or dark archons are the way to go. Voidrays require critical mass, 2 voidrays won't kill things fast enough for the second wave. My build for Vorazun is gate -> gas x4, core -> forge -> nexus -> twilight -> dark shrine + 2nd gate, pylons when needed.

Different maps have different first wave timings, the train one comes especially late, so you may not want to drop the dts at exact 50 energy. Wait for the first wave red dot appears, you have plenty of time to kill the rock, possibly even your partners if they are close, then clear the first wave.

Make sure you have no delays at all on your tech buildings, cut probes if need be, you will be mineral starved in the beginning, skip the forge if you have trouble hitting the timing, but with the above build, you should be able to squeeze out 2 dts and 2 dark archons by wave two, Confuse causes enemies to attack themselves, dts go to work, use the blackhole ability if you must but save it if you can for wave 3. Dark archons provide lots of value over the course of the game if you research mind control, grab all the immortals/thors/carriers/battle crusiers/broodlords that you encounter .

I like to go dt/corsairs, zealots for mineral dump, you get bonus damage for invisible units (lvl15) and they respawn if I remember correctly. Fleet becon has the upgrade to permanently cloak corsairs so your whole army is invisible. With enough dts you will one shot everything on the ground and disruption web from corsairs disables entire enemy forces. Blackhole spell is also very OP on big waves.
Chuck Norris can salvage his opponent's structures.
Cyro
Profile Blog Joined June 2011
United Kingdom20316 Posts
December 02 2015 06:17 GMT
#70
Thanks, helped a lot :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
xtorn
Profile Blog Joined December 2013
4060 Posts
December 02 2015 07:02 GMT
#71
Brutal is fine. You just need your heroes higher lvl
Life - forever the Legend in my heart
DuckyTheDuck
Profile Joined August 2011
14 Posts
December 02 2015 08:29 GMT
#72
Some heroes are just too good. Vorazun is bonkers - played on brutal from level 2 with randoms - didn't lose once (optimize build to rush for dt ninja skill, after that is researched - everything stays permadead). Artanis is also good, initial orbital strike clears out first wave and after that you get plenty of options for anything (immortals on train map evaporate trains).

But now I'm playing Swann and losing 40% of my games. Kinda fun!
Juice!
Profile Joined January 2011
Belgium295 Posts
December 02 2015 09:16 GMT
#73
On December 02 2015 17:29 DuckyTheDuck wrote:
Some heroes are just too good. Vorazun is bonkers - played on brutal from level 2 with randoms - didn't lose once (optimize build to rush for dt ninja skill, after that is researched - everything stays permadead). Artanis is also good, initial orbital strike clears out first wave and after that you get plenty of options for anything (immortals on train map evaporate trains).

But now I'm playing Swann and losing 40% of my games. Kinda fun!


Vorazun is bonkers indeed =)

for the rest i have different feelings ^^ I had to play artanis on hard for a while (i'm not used to protoss) before i could go brutal with him ...
But with swann i went brutal from lvl 3 i think and won 100% my games, at lvl 10+ i even solo'ed brutal with him a few times no matter what my ally did =) Then again, i'm used to playing mech terran ^^
Second place is just a fancy term for loser
Bahamuth
Profile Joined September 2011
134 Posts
December 02 2015 12:13 GMT
#74
It's usually a pretty good idea to take the gasses of your teammates natural early on with vorazun. You can just kill them after killing a wave with your DTs or your mates hero skill.
d07.RiV
Profile Joined March 2013
Russian Federation50 Posts
December 02 2015 13:35 GMT
#75
I haven't noticed that much difference really. I think the gap between terran and zerg enemy, and between attack and holdout maps is far greater.
Toudeleski
Profile Joined August 2011
United States66 Posts
Last Edited: 2015-12-02 14:50:56
December 02 2015 14:50 GMT
#76
I dont really find the topic the case. My brother who only plays LoL, has 0% experience with SC2 or RTS's, was able to hang with me on Brutal missions after 3ish games of coaching (first 2 were just explaining how to control units/make stuff). Once he got production down, he got by with marines+medics and eventually branched out with experimenting with adding more units as support to a marine+medic core army and we were going through the brutal missions with really no problem. I was the protoss guy that has the passive that makes all units about to die go invincible for a bit fwiw.
glhf
Phaenoman
Profile Joined February 2013
568 Posts
December 02 2015 15:27 GMT
#77
On December 02 2015 23:50 Toudeleski wrote:
I dont really find the topic the case. My brother who only plays LoL, has 0% experience with SC2 or RTS's, was able to hang with me on Brutal missions after 3ish games of coaching (first 2 were just explaining how to control units/make stuff). Once he got production down, he got by with marines+medics and eventually branched out with experimenting with adding more units as support to a marine+medic core army and we were going through the brutal missions with really no problem. I was the protoss guy that has the passive that makes all units about to die go invincible for a bit fwiw.

So basically u either played coop mission alone or ur brother learned how to macro properly "after 3ish games"? Did u guys have high Hero lvls? Brutal is definitly doable if u know what u are doing.
Not sure what to think about ur post.
Random is hard work dude...
Cyro
Profile Blog Joined June 2011
United Kingdom20316 Posts
December 02 2015 15:34 GMT
#78
Some heroes are just too good. Vorazun is bonkers - played on brutal from level 2 with randoms - didn't lose once (optimize build to rush for dt ninja skill, after that is researched - everything stays permadead)


Vorazun is very good in the first 20% of the mission and that's where pretty much everything is decided right now (just a matter of starting to snowball out of control)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NewModel
Profile Joined November 2010
Germany124 Posts
December 02 2015 15:56 GMT
#79
the biggest problem i have with the coop missions is the speed. i would like to play a little bit with my brother, but he would go crazy if i play on brutal with him. but i can´t play on a lower speed than the normal mulitiplayer speed. and also the hotkeys, wtf why can´t i use my hotkey setup i´am used when i play zerg <_<...
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
December 02 2015 16:08 GMT
#80
Brutal is way too easy, it should be super difficult and only really doable by skilled people with high-level commanders. I've played them all on brutal starting lvl 1, never lost once and now have no inclination whatsoever to play Allied Commanders again because its not challenging
England will fight to the last American
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