Co-op Hard>Brutal difficulty gap too great - Page 4
Forum Index > SC2 General |
Mambo
Denmark1338 Posts
| ||
FeyFey
Germany10114 Posts
Right now though they are working on the Nova campaign, so I wouldn't expect many changes towards the free content of Sc2. | ||
EngrishTeacher
Canada1109 Posts
However, since the co-op missions take quite some time to load, every time I fire up up brutal and meet a random level 1, or when I'm already about to make units and my ally still hasn't made his first worker, I can't help but rage a little. Since I'm not Vorazun most of the time, I can't solo brutal. So yes, adding more difficulty tiers would be enormously helpful. | ||
CycoDude
United States326 Posts
ezpz. On December 01 2015 17:57 EngrishTeacher wrote: However, since the co-op missions take quite some time to load... that's odd, every time i want to play a co-op mission, no matter the difficulty, a game is ready within ten seconds. i play only random missions, so maybe that helps? or do you mean the map itself takes a long time to load? sometimes it can take a minute, but it usually loads pretty fast as well. | ||
Silahsor
Turkey59 Posts
Mass void rays, 1-2 oracle for detection and several corsairs just in case. Corsairs is not a must actually but makes your life easier. | ||
cheekymonkey
France1387 Posts
| ||
Strela
Netherlands1896 Posts
| ||
Cyro
United Kingdom20278 Posts
Vorazun can solo brutal offense maps from lvl 3. With a below average ally, she can easily win any map on brutal. How would you play out the first ~30% of the temple defense mission when semi-soloing it at low level? I've beat it, but only with my high masters friend. I'm not actually low level any more and my friend who is ~gold level has lvl 15 artanis, but i'm curious. More levels should just make it easier. At the moment i'm just opening something like pylon-gate-gas-gas-core-gas-gas, elite DT on the first wave but that opening only has two void rays to meet the second wave and dies horribly, IIRC | ||
w3jjjj
United States760 Posts
On December 02 2015 03:30 Cyro wrote: How would you play out the first ~30% of the temple defense mission when semi-soloing it at low level? I've beat it, but only with my high masters friend. I'm not actually low level any more and my friend who is ~gold level has lvl 15 artanis, but i'm curious. More levels should just make it easier. At the moment i'm just opening something like pylon-gate-gas-gas-core-gas-gas, elite DT on the first wave but that opening only has two void rays to meet the second wave and dies horribly, IIRC If you want to solo the second wave, dts or dark archons are the way to go. Voidrays require critical mass, 2 voidrays won't kill things fast enough for the second wave. My build for Vorazun is gate -> gas x4, core -> forge -> nexus -> twilight -> dark shrine + 2nd gate, pylons when needed. Different maps have different first wave timings, the train one comes especially late, so you may not want to drop the dts at exact 50 energy. Wait for the first wave red dot appears, you have plenty of time to kill the rock, possibly even your partners if they are close, then clear the first wave. Make sure you have no delays at all on your tech buildings, cut probes if need be, you will be mineral starved in the beginning, skip the forge if you have trouble hitting the timing, but with the above build, you should be able to squeeze out 2 dts and 2 dark archons by wave two, Confuse causes enemies to attack themselves, dts go to work, use the blackhole ability if you must but save it if you can for wave 3. Dark archons provide lots of value over the course of the game if you research mind control, grab all the immortals/thors/carriers/battle crusiers/broodlords that you encounter ![]() I like to go dt/corsairs, zealots for mineral dump, you get bonus damage for invisible units (lvl15) and they respawn if I remember correctly. Fleet becon has the upgrade to permanently cloak corsairs so your whole army is invisible. With enough dts you will one shot everything on the ground and disruption web from corsairs disables entire enemy forces. Blackhole spell is also very OP on big waves. | ||
Cyro
United Kingdom20278 Posts
| ||
xtorn
4060 Posts
| ||
DuckyTheDuck
14 Posts
But now I'm playing Swann and losing 40% of my games. Kinda fun! | ||
Juice!
Belgium295 Posts
On December 02 2015 17:29 DuckyTheDuck wrote: Some heroes are just too good. Vorazun is bonkers - played on brutal from level 2 with randoms - didn't lose once (optimize build to rush for dt ninja skill, after that is researched - everything stays permadead). Artanis is also good, initial orbital strike clears out first wave and after that you get plenty of options for anything (immortals on train map evaporate trains). But now I'm playing Swann and losing 40% of my games. Kinda fun! Vorazun is bonkers indeed =) for the rest i have different feelings ^^ I had to play artanis on hard for a while (i'm not used to protoss) before i could go brutal with him ... But with swann i went brutal from lvl 3 i think and won 100% my games, at lvl 10+ i even solo'ed brutal with him a few times no matter what my ally did =) Then again, i'm used to playing mech terran ^^ | ||
Bahamuth
134 Posts
| ||
d07.RiV
Russian Federation50 Posts
| ||
Toudeleski
United States66 Posts
| ||
Phaenoman
568 Posts
On December 02 2015 23:50 Toudeleski wrote: I dont really find the topic the case. My brother who only plays LoL, has 0% experience with SC2 or RTS's, was able to hang with me on Brutal missions after 3ish games of coaching (first 2 were just explaining how to control units/make stuff). Once he got production down, he got by with marines+medics and eventually branched out with experimenting with adding more units as support to a marine+medic core army and we were going through the brutal missions with really no problem. I was the protoss guy that has the passive that makes all units about to die go invincible for a bit fwiw. So basically u either played coop mission alone or ur brother learned how to macro properly "after 3ish games"? Did u guys have high Hero lvls? Brutal is definitly doable if u know what u are doing. Not sure what to think about ur post. | ||
Cyro
United Kingdom20278 Posts
Some heroes are just too good. Vorazun is bonkers - played on brutal from level 2 with randoms - didn't lose once (optimize build to rush for dt ninja skill, after that is researched - everything stays permadead) Vorazun is very good in the first 20% of the mission and that's where pretty much everything is decided right now (just a matter of starting to snowball out of control) | ||
NewModel
Germany124 Posts
| ||
KaiserJohan
Sweden1808 Posts
| ||
| ||