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Co-op Hard>Brutal difficulty gap too great - Page 5

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DilemaH
Profile Blog Joined September 2012
Canada402 Posts
December 02 2015 16:11 GMT
#81
I feel like its not the difficulty per se: it's the levels. Like, in brutal, the attack waves are so choreographed and easy to prepare for. If the enemy was constantly pushing into you on brutal with no warnings at all that would be great. Like, imagine if the enemy started to scatter outposts with tanks, cannons or lurkers all over the areas of the map you don't own.

But yeah, I think there should bev5 difficulties with the hardest being insanity: constant waves on enemies from all directions with no warning, and they would try to reclaim areas of the map you aren't occupying.

A cool idea for a level would be maybe:
+ Show Spoiler +
escorting civilians to an evac ship
Something like the first level of into the void except from all direction with the enemy spawns and the void gas
The rak'shir
Some sort of level where there are 5 cannons/generators around your base and you have to protect them, and if one dies you have to escort some robot to it to repair it. It could be purifier based on endion
They don't want you to construct additional pylons
iloveav
Profile Joined November 2008
Poland1482 Posts
December 02 2015 17:10 GMT
#82
Brutal is easy if you know "how to" beat it.
I played on brutal and won most of the times (lost 3 won 12) so Id say the difficulty is ok.
I usually play with marine/medic or tank turret (on maps where mobility is not a requirement) and I find it to be relatively easy.

I think the WoL campaign on brutal was harder in some cases than co-op missions.
aka LRM)Cats_Paw.
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-12-05 22:05:10
December 05 2015 22:04 GMT
#83
Been playing this for a while now. The missions are pretty okay despite their simplicity, but right now I'm sick of playing the same scenarios over and over. It should be a easy task to implement a couple more of these missions. Preferably some harder ones as well, and introduce some new hero levels. Right now there's absolutely no point in playing with a level 15 character even on brutal, it's too trivial to be fun in itself.

I'd like to see a level where you have to defend a point like Temple of the past, but a huge map with lots of bonus objects as well, so that you have to be smart about it.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
December 06 2015 01:54 GMT
#84
On December 06 2015 07:04 cheekymonkey wrote:
Been playing this for a while now. The missions are pretty okay despite their simplicity, but right now I'm sick of playing the same scenarios over and over. It should be a easy task to implement a couple more of these missions. Preferably some harder ones as well, and introduce some new hero levels. Right now there's absolutely no point in playing with a level 15 character even on brutal, it's too trivial to be fun in itself.

I'd like to see a level where you have to defend a point like Temple of the past, but a huge map with lots of bonus objects as well, so that you have to be smart about it.

They should have a chat with the diablo team and make endless dungeons. it's trivial to make that defensively, just have the enemy pour on more and more units until you die (randomised though!), then have a leader board or something. Attacking missions may be harder to make, but you can still randomise objectives you need to take, and then reset a countdown timer for each mission, giving you another X minutes to grab the next objective.
SiaBBo
Profile Joined February 2011
Finland133 Posts
December 06 2015 03:23 GMT
#85
Any reason why co-op missions are on fast and not faster? This really bothers me.
cheekymonkey
Profile Joined January 2014
France1387 Posts
December 06 2015 03:39 GMT
#86
On December 06 2015 12:23 SiaBBo wrote:
Any reason why co-op missions are on fast and not faster? This really bothers me.


I think brutal is on faster. So it's like the campaign speeds.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 06 2015 03:51 GMT
#87
IMO 15 should be a soft cap. Like make it 1,000,000 XP or something from 15 to 16, and then scale it up from there.

On December 06 2015 07:04 cheekymonkey wrote:
Been playing this for a while now. The missions are pretty okay despite their simplicity, but right now I'm sick of playing the same scenarios over and over. It should be a easy task to implement a couple more of these missions. Preferably some harder ones as well, and introduce some new hero levels. Right now there's absolutely no point in playing with a level 15 character even on brutal, it's too trivial to be fun in itself.

I'd like to see a level where you have to defend a point like Temple of the past, but a huge map with lots of bonus objects as well, so that you have to be smart about it.

I'd like some defense missions too!
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
December 06 2015 05:18 GMT
#88
On December 06 2015 12:51 [UoN]Sentinel wrote:
IMO 15 should be a soft cap. Like make it 1,000,000 XP or something from 15 to 16, and then scale it up from there.

Show nested quote +
On December 06 2015 07:04 cheekymonkey wrote:
Been playing this for a while now. The missions are pretty okay despite their simplicity, but right now I'm sick of playing the same scenarios over and over. It should be a easy task to implement a couple more of these missions. Preferably some harder ones as well, and introduce some new hero levels. Right now there's absolutely no point in playing with a level 15 character even on brutal, it's too trivial to be fun in itself.

I'd like to see a level where you have to defend a point like Temple of the past, but a huge map with lots of bonus objects as well, so that you have to be smart about it.

I'd like some defense missions too!


I'm honestly surprised there isn't a "defend a moving target as it travels through the entire map" mission.
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