Co-op Hard>Brutal difficulty gap too great - Page 2
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ChristianS
United States3187 Posts
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Haighstrom
United Kingdom196 Posts
So I still stick by my point, though, which is more variety in difficulty would be good! | ||
BluzMan
Russian Federation4235 Posts
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DrSeRRoD
United States490 Posts
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InfCereal
Canada1759 Posts
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DrSeRRoD
United States490 Posts
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Piousflea84
17 Posts
Brutal 1 - Brutal 6 like Diablo 3 would be a good start. | ||
ElMeanYo
United States1032 Posts
That said, Blizz could do some tweaking to the difficulty levels. I liked the idea of Brutal ramping up in difficulty based on the level total of the two participants. | ||
-NegativeZero-
United States2141 Posts
On November 15 2015 14:19 ElMeanYo wrote: For those of you complaining that Brutal is to easy... Coop mode was not made for you. It was made to get casuals into the game. That said, Blizz could do some tweaking to the difficulty levels. I liked the idea of Brutal ramping up in difficulty based on the level total of the two participants. this is how it should be on any difficulty level, otherwise the missions get objectively easier the more you play them, which is completely counterintuitive. | ||
Caihead
Canada8550 Posts
On November 15 2015 14:32 -NegativeZero- wrote: this is how it should be on any difficulty level, otherwise the missions get objectively easier the more you play them, which is completely counterintuitive. I would like to see them implement scaling in co-op and versus AI, but I can always see the complaints either way. If you make them scale, people would still complain that they don't feel rewarded for leveling up and that it's stupid how you can beat the hardest difficulty at level 1 (plenty of people complain about scaling in RPG's for example). | ||
Cascade
Australia5405 Posts
There may be ways around it, like matching a B3 with a B5 and let them play on B4, but not sure it is ideal to set players on a different difficulty than they asked for. But yeah, it'd be nice otherwise. | ||
nanaoei
3358 Posts
now that I find the maps play out in similar ways, I have to focus on how i'll get my friend to practice his builds and general gameplay stuff to get him into archon and eventually the solo multiplayer. one thing I notice is that terran is more difficult than the rest, being that the ravens cast auto-turrets (which last forever) and they re-fortify with siege tanks. when I play the co-op missions btw, I almost always aim to grab the extra base on the map that you can opt to push to. it's just an extra objective I set for myself. I don't think it's a bad game mode at all, it's pretty fun for someone who just like to build stuff, and doesn't get bored easily like me. however, there was a lot of potential here to make it a really fun extra mode to really get different types of gamers into this--the types that don't necessarily think they like playing sc2 themselves. as it is, it's a small way for me to get my friends into things, and even they notice that it'll get stale after a while. the main pull is that your hero gets more cool stuff as it levels up, and you get to play with your friend. if maps were somehow randomly (within reason of course) generated prior to loading in, provided different bonuses for various challenges you can set, or depending on the difficulty you roll, and provided the little mini-game distraction that this mode was created to offer, I would love to have this game mode stay and I'm sure my friends would love to make it a new sort of hobby. another idea I had was that gaining levels or completing enough missions would contribute to your overall level which in turn would unlock cool building and unit skins for yourself. that was the hope I eventually had for an RTS like starcraft. it's something that's also fairly easy to play around, you'd just add an option to disable viewing skins. I also love that dota 2 has a feature where you can globally watch games and spectate with other people the same way. alas, that's not how it works and it's very difficult to have a feature like that. we all realize it's a distant dream, and it's better to just enjoy it how it is now. being disappointed in something like this only affects your overall drive to play the one true game mode that matters in sc2--the versus multiplayer. | ||
AsAr
Germany52 Posts
once you have that birthing chamber upgrade for you baneling nest, you can use my BO to defend the first push with ease: 11 gas 12 pool 14 bane nest overlord 2nd gas bane speed upgrade 4 banes with speed will be ready before the first attack wave comes. If you use burrow, the AI will dodge your burrowed banes without having any detection. and since it takes time to unburrow, rather don't use it at all (at least in this first fight). except for some reason you want to buy time, then burrow them in a line so the enemy won't go up the ramp. (worked for me on shuttle map and on temple map.) don't build banes yourself, rather mass aberrations + queens to heal them scourges are insanely good on the shuttle map another mentionable combo is vorazun's vortex + zagara's baneling ability (or real banes) | ||
Amui
Canada10567 Posts
On November 15 2015 19:26 AsAr wrote: brutal is supposed to be a challenge. though with zagara I did beat many stages on low level. (i'm master too.) now level 10 I only lose on that map where you have to defend the temple, which zagara is not the best commander there. once you have that birthing chamber upgrade for you baneling nest, you can use my BO to defend the first push with ease: 11 gas 12 pool 14 bane nest overlord 2nd gas bane speed upgrade 4 banes with speed will be ready before the first attack wave comes. If you use burrow, the AI will dodge your burrowed banes without having any detection. and since it takes time to unburrow, rather don't use it at all (at least in this first fight). except for some reason you want to buy time, then burrow them in a line so the enemy won't go up the ramp. (worked for me on shuttle map and on temple map.) don't build banes yourself, rather mass aberrations + queens to heal them scourges are insanely good on the shuttle map another mentionable combo is vorazun's vortex + zagara's baneling ability (or real banes) There's also artanis(guardian shell, shield overcharge) + zagara with fully upgraded lings. You will kill just about anything in the 5+s before lings get blown up, send the survivors into the next objective, and then remax depending on what you need. the shield overcharge is just gravy. 2 ways to make lings effectively unkillable, and in that window they kill EVERYTHING in seconds. 3/3 ultra? NP, dead in 2 secs. Hybrid? Dead in 5-6. Getting all the essential upgrades before going brutal is pretty damn important though. Going in at level 2/3(According to the ranking system I'm bronze ;D), I lost my first couple, and now that I have level 10+ on 2 heroes, I can easily succeed, even if my ally may be bad. | ||
paralleluniverse
4065 Posts
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BluzMan
Russian Federation4235 Posts
On November 15 2015 20:27 paralleluniverse wrote: With the exception of the defend the temple mission, brutal is easy and can be easily beaten with level 7 heroes. Well, I just beat a brutal korhal mission randomly paired with a level 1 Vorazun. On the other hand, as Artanis I struggle with the shuttle mission since goon/reaver doesn't work there. | ||
InfCereal
Canada1759 Posts
On November 15 2015 11:48 DrSeRRoD wrote: I want to see some videos of people afking through brutal with leviathans, behemoth hybrids, ultras, broodlords carriers, ghosts, etc. coming to crush your souls. I would love to see it in action to learn from the compositions, builds, etc. how to afk my way to 150 wins. I must be real terrible to find Hard somewhat of challenge if people are soloing/afking through brutal. I want to get one of you as my partner to carry me through 150 games. ![]() You've clearly never used scourge if you think any air unit is a problem. Any heavy air comp is a joke to zagara. | ||
Blitzkrieg0
United States13132 Posts
On November 15 2015 21:48 BluzMan wrote: Well, I just beat a brutal korhal mission randomly paired with a level 1 Vorazun. On the other hand, as Artanis I struggle with the shuttle mission since goon/reaver doesn't work there. Mass Phoenix is pretty good on the shuttle map. You just need your ally to deal with ground forces (I was playing Swann and going mass tank with my friend Artanis) because you can't lift hybrids. On November 15 2015 02:19 Destructicon wrote: Some commanders are really hard like Swann and Zagara, those I lose more often then I win with on Brutal. However with the rest I can win 75% of my games if my partners is good or 100% if I'm playing with a friend on skype. The difficulty of the co-op stuff is directly proportionate to your SC2 skill, if you're Plat/Dia or even Master then Brutal should be cakewalk. For Swann you need to reach critical mass with your mech army such that you aren't losing units every fight. Essentially you either have the mass to steamroll through everything or you're constantly losing units and never reaching critical mass. Also upgrade the laser drill asap; that thing is amazing. | ||
ejozl
Denmark3340 Posts
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Blitzkrieg0
United States13132 Posts
On November 16 2015 01:58 ejozl wrote: The heroes get so incredibly strong that I hope they add on more difficulties. The only thing that can act as a layer between the difficulties is doing/not doing the bonus objectives. The bonus objective is only hard on the shuttle level. On all the others you can just do it whenever you aren't being attacked and it is a joke. | ||
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