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Co-op Hard>Brutal difficulty gap too great - Page 2

Forum Index > SC2 General
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ChristianS
Profile Blog Joined March 2011
United States3196 Posts
November 14 2015 22:39 GMT
#21
Has anyone noticed any differences in the AI between difficulty settings? I remember in WoL campaign at least, the AI got a lot smarter on harder difficulties -- things like targeting your medics to prevent you from healing and such. But on Brutal, the AI still does weird stuff like running back and forth on your ramp if it's attacking into a wall-off, or insisting on killing empty bunkers while your army shoots at it.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Haighstrom
Profile Joined March 2011
United Kingdom202 Posts
Last Edited: 2015-11-14 23:39:56
November 14 2015 23:36 GMT
#22
Ah, it's only the first attack that's difficult on Brutal (I'm Kerrigan so I was just droning and getting killed by +1/+1 units). I've beaten them all now - I just run a couple lings around to make the enemy waste time until she spawns and then the rest is easy. Also my friend is playing Zagara so he started making an early baneling nest which spawns free banelings, = gg first attack.

So I still stick by my point, though, which is more variety in difficulty would be good!
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 14 2015 23:47 GMT
#23
I steamrolled through Brutal several times, then got the OP combo Artanis/Vorazun on a map I consider easy (the train one). Halfway through the game I hear "Nuclear launch detected" three times in a row, check my army frantically for the red dot, the next moment we don't have our main bases anymore. =) Vorazun had her voidray fleet snipe the last train moments before our bases were overrun. Good job Blizzard I say =)
You want 20 good men, but you need a bad pussy.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 15 2015 00:41 GMT
#24
Tried Hard for the first time, won one, lost horrible on the other. The shuttle mission wasn't as tough as the void guys since I could build 15+ turrets in each of the entrance and even if my army gets wrecked, so do the shuttles. Having to move out without static defense advantage though was tough. MMM did not fare too well against the unseen enemy that I only noticed as I was failing the mission: Lurkers. I set my spawn in a spot that had lurkers so as they arrived, they insta died and I would go back and just see no army and had no clue what was happening. The xp different between Normal and Hard is about 6k more, or 15k less if you lose. For someone having trouble with hard, seems that Normal is just far more efficient, especially on maps where you can rush the objectives and clear everything in under 20 minutes (vs 30 minute 'base defense' map).
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 15 2015 02:37 GMT
#25
Funny, I was thinking brutal was too easy. Was playing friend a friend, Zag/Swann combo. We were basically AFKing every mission.
Cereal
DrSeRRoD
Profile Joined October 2010
United States490 Posts
Last Edited: 2015-11-15 03:27:06
November 15 2015 02:48 GMT
#26
I want to see some videos of people afking through brutal with leviathans, behemoth hybrids, ultras, broodlords carriers, ghosts, etc. coming to crush your souls. I would love to see it in action to learn from the compositions, builds, etc. how to afk my way to 150 wins. I must be real terrible to find Hard somewhat of challenge if people are soloing/afking through brutal. I want to get one of you as my partner to carry me through 150 games.
Piousflea84
Profile Joined April 2015
17 Posts
November 15 2015 04:10 GMT
#27
Considering how huge the power gap is between a low level hero and a L15 hero, there really needs to be more gradations of Brutal.

Brutal 1 - Brutal 6 like Diablo 3 would be a good start.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
November 15 2015 05:19 GMT
#28
For those of you complaining that Brutal is to easy... Coop mode was not made for you. It was made to get casuals into the game.

That said, Blizz could do some tweaking to the difficulty levels. I liked the idea of Brutal ramping up in difficulty based on the level total of the two participants.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
November 15 2015 05:32 GMT
#29
On November 15 2015 14:19 ElMeanYo wrote:
For those of you complaining that Brutal is to easy... Coop mode was not made for you. It was made to get casuals into the game.

That said, Blizz could do some tweaking to the difficulty levels. I liked the idea of Brutal ramping up in difficulty based on the level total of the two participants.

this is how it should be on any difficulty level, otherwise the missions get objectively easier the more you play them, which is completely counterintuitive.
vibeo gane,
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
November 15 2015 06:57 GMT
#30
On November 15 2015 14:32 -NegativeZero- wrote:
Show nested quote +
On November 15 2015 14:19 ElMeanYo wrote:
For those of you complaining that Brutal is to easy... Coop mode was not made for you. It was made to get casuals into the game.

That said, Blizz could do some tweaking to the difficulty levels. I liked the idea of Brutal ramping up in difficulty based on the level total of the two participants.

this is how it should be on any difficulty level, otherwise the missions get objectively easier the more you play them, which is completely counterintuitive.

I would like to see them implement scaling in co-op and versus AI, but I can always see the complaints either way. If you make them scale, people would still complain that they don't feel rewarded for leveling up and that it's stupid how you can beat the hardest difficulty at level 1 (plenty of people complain about scaling in RPG's for example).
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 15 2015 07:33 GMT
#31
brutal 1-6 sounds good, but comes with the usual match-making problem when you make a lot of options for auto-match play: you split up the brutal players into 6 different subsets, which will drastically increase queue times.

There may be ways around it, like matching a B3 with a B5 and let them play on B4, but not sure it is ideal to set players on a different difficulty than they asked for.

But yeah, it'd be nice otherwise.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2015-11-15 08:38:26
November 15 2015 08:33 GMT
#32
initially I thought I heard my friend say that the missions were randomly (procedurally) generated, which I thought was great and fun. was really excited hearing that. we started on brutal, on the defense map, got wrecked, switched down to hard after a few tries.

now that I find the maps play out in similar ways, I have to focus on how i'll get my friend to practice his builds and general gameplay stuff to get him into archon and eventually the solo multiplayer.
one thing I notice is that terran is more difficult than the rest, being that the ravens cast auto-turrets (which last forever) and they re-fortify with siege tanks. when I play the co-op missions btw, I almost always aim to grab the extra base on the map that you can opt to push to. it's just an extra objective I set for myself.

I don't think it's a bad game mode at all, it's pretty fun for someone who just like to build stuff, and doesn't get bored easily like me. however, there was a lot of potential here to make it a really fun extra mode to really get different types of gamers into this--the types that don't necessarily think they like playing sc2 themselves. as it is, it's a small way for me to get my friends into things, and even they notice that it'll get stale after a while. the main pull is that your hero gets more cool stuff as it levels up, and you get to play with your friend.

if maps were somehow randomly (within reason of course) generated prior to loading in, provided different bonuses for various challenges you can set, or depending on the difficulty you roll, and provided the little mini-game distraction that this mode was created to offer, I would love to have this game mode stay and I'm sure my friends would love to make it a new sort of hobby. another idea I had was that gaining levels or completing enough missions would contribute to your overall level which in turn would unlock cool building and unit skins for yourself. that was the hope I eventually had for an RTS like starcraft. it's something that's also fairly easy to play around, you'd just add an option to disable viewing skins. I also love that dota 2 has a feature where you can globally watch games and spectate with other people the same way. alas, that's not how it works and it's very difficult to have a feature like that.

we all realize it's a distant dream, and it's better to just enjoy it how it is now.
being disappointed in something like this only affects your overall drive to play the one true game mode that matters in sc2--the versus multiplayer.

*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
AsAr
Profile Joined September 2012
Germany52 Posts
November 15 2015 10:26 GMT
#33
brutal is supposed to be a challenge. though with zagara I did beat many stages on low level. (i'm master too.) now level 10 I only lose on that map where you have to defend the temple, which zagara is not the best commander there.

once you have that birthing chamber upgrade for you baneling nest, you can use my BO to defend the first push with ease:
11 gas
12 pool
14 bane nest
overlord
2nd gas
bane speed upgrade
4 banes with speed will be ready before the first attack wave comes. If you use burrow, the AI will dodge your burrowed banes without having any detection. and since it takes time to unburrow, rather don't use it at all (at least in this first fight).
except for some reason you want to buy time, then burrow them in a line so the enemy won't go up the ramp. (worked for me on shuttle map and on temple map.)

don't build banes yourself, rather mass aberrations + queens to heal them

scourges are insanely good on the shuttle map

another mentionable combo is vorazun's vortex + zagara's baneling ability (or real banes)
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2015-11-15 11:21:13
November 15 2015 11:19 GMT
#34
On November 15 2015 19:26 AsAr wrote:
brutal is supposed to be a challenge. though with zagara I did beat many stages on low level. (i'm master too.) now level 10 I only lose on that map where you have to defend the temple, which zagara is not the best commander there.

once you have that birthing chamber upgrade for you baneling nest, you can use my BO to defend the first push with ease:
11 gas
12 pool
14 bane nest
overlord
2nd gas
bane speed upgrade
4 banes with speed will be ready before the first attack wave comes. If you use burrow, the AI will dodge your burrowed banes without having any detection. and since it takes time to unburrow, rather don't use it at all (at least in this first fight).
except for some reason you want to buy time, then burrow them in a line so the enemy won't go up the ramp. (worked for me on shuttle map and on temple map.)

don't build banes yourself, rather mass aberrations + queens to heal them

scourges are insanely good on the shuttle map

another mentionable combo is vorazun's vortex + zagara's baneling ability (or real banes)

There's also artanis(guardian shell, shield overcharge) + zagara with fully upgraded lings. You will kill just about anything in the 5+s before lings get blown up, send the survivors into the next objective, and then remax depending on what you need. the shield overcharge is just gravy. 2 ways to make lings effectively unkillable, and in that window they kill EVERYTHING in seconds. 3/3 ultra? NP, dead in 2 secs. Hybrid? Dead in 5-6.

Getting all the essential upgrades before going brutal is pretty damn important though. Going in at level 2/3(According to the ranking system I'm bronze ;D), I lost my first couple, and now that I have level 10+ on 2 heroes, I can easily succeed, even if my ally may be bad.
Porouscloud - NA LoL
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-11-15 11:27:50
November 15 2015 11:27 GMT
#35
With the exception of the defend the temple mission, brutal is easy and can be easily beaten with level 7 heroes.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 15 2015 12:48 GMT
#36
On November 15 2015 20:27 paralleluniverse wrote:
With the exception of the defend the temple mission, brutal is easy and can be easily beaten with level 7 heroes.


Well, I just beat a brutal korhal mission randomly paired with a level 1 Vorazun.

On the other hand, as Artanis I struggle with the shuttle mission since goon/reaver doesn't work there.
You want 20 good men, but you need a bad pussy.
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 15 2015 16:10 GMT
#37
On November 15 2015 11:48 DrSeRRoD wrote:
I want to see some videos of people afking through brutal with leviathans, behemoth hybrids, ultras, broodlords carriers, ghosts, etc. coming to crush your souls. I would love to see it in action to learn from the compositions, builds, etc. how to afk my way to 150 wins. I must be real terrible to find Hard somewhat of challenge if people are soloing/afking through brutal. I want to get one of you as my partner to carry me through 150 games.


You've clearly never used scourge if you think any air unit is a problem. Any heavy air comp is a joke to zagara.
Cereal
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-11-15 16:31:25
November 15 2015 16:24 GMT
#38
On November 15 2015 21:48 BluzMan wrote:
Show nested quote +
On November 15 2015 20:27 paralleluniverse wrote:
With the exception of the defend the temple mission, brutal is easy and can be easily beaten with level 7 heroes.


Well, I just beat a brutal korhal mission randomly paired with a level 1 Vorazun.

On the other hand, as Artanis I struggle with the shuttle mission since goon/reaver doesn't work there.


Mass Phoenix is pretty good on the shuttle map. You just need your ally to deal with ground forces (I was playing Swann and going mass tank with my friend Artanis) because you can't lift hybrids.

On November 15 2015 02:19 Destructicon wrote:
Some commanders are really hard like Swann and Zagara, those I lose more often then I win with on Brutal. However with the rest I can win 75% of my games if my partners is good or 100% if I'm playing with a friend on skype. The difficulty of the co-op stuff is directly proportionate to your SC2 skill, if you're Plat/Dia or even Master then Brutal should be cakewalk.


For Swann you need to reach critical mass with your mech army such that you aren't losing units every fight. Essentially you either have the mass to steamroll through everything or you're constantly losing units and never reaching critical mass. Also upgrade the laser drill asap; that thing is amazing.
I'll always be your shadow and veil your eyes from states of ain soph aur.
ejozl
Profile Joined October 2010
Denmark3423 Posts
November 15 2015 16:58 GMT
#39
The heroes get so incredibly strong that I hope they add on more difficulties. The only thing that can act as a layer between the difficulties is doing/not doing the bonus objectives.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 15 2015 19:17 GMT
#40
On November 16 2015 01:58 ejozl wrote:
The heroes get so incredibly strong that I hope they add on more difficulties. The only thing that can act as a layer between the difficulties is doing/not doing the bonus objectives.


The bonus objective is only hard on the shuttle level. On all the others you can just do it whenever you aren't being attacked and it is a joke.
I'll always be your shadow and veil your eyes from states of ain soph aur.
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