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Co-op Hard>Brutal difficulty gap too great

Forum Index > SC2 General
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Haighstrom
Profile Joined March 2011
United Kingdom200 Posts
Last Edited: 2015-11-14 23:37:19
November 14 2015 14:27 GMT
#1
I'm diamond and my friend is platinum.

Co-op missions are really fun and well-designed, except for one problem.

Hard is too easy, and Brutal is too hard. And by this I mean, we win Hard 100% of the time with no chance of failure, and we lose Brutal 100% of the time with no chance of success.

Probably we can have a chance at Brutal once we are both approaching or at Level 15, but that requires that we "grind" Hard for absolutely ages, which is no fun now we've completed all 5 levels 2 or 3 times each.

My suggestion is that more granular difficulties are introduced (maybe Casual, Normal, Hard, then Brutal T1-6 like in Diablo). It makes sense to have more levels of difficulty in co-op compared to the Campaign because it's not something most people would play just once or twice (like the Campaign), but to pick up on a regular basis with your friend.

For example in most missions, an "attack" comes after a couple of minutes. In hard, if the enemy is Protoss, 2 groups of 2 zealots come. In Brutal, it's 2 groups of 4 zealots and 2 stalkers each. There could easily be a middle ground where it's two groups of e.g. T1 = 3 zealots and T2 = 2 zealots + 1 stalker etc.

More actual co-op levels would also be helpful, but an "easy" buff to content would be more difficulty options for now to keep it interesting.

[edit - max level is 15, not 30]
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 14 2015 16:11 GMT
#2
Some people say Brutal is too easy and beat it with like level 2-5 heroes and want it to be harder. I personally get crushed because I'm a terrible player, so stick to Normal mostly, though I will probably bump it to Hard at Hero levels 7-10 when I get more advantages.I hope they don't make Brutal tougher, but maybe give people some challenging maps that never end, constant onslaught that starts at Normal and ends up at Brutal x2-3+ difficulty by the 20 minute mark or something and gets harder and harder.
olimoley
Profile Blog Joined January 2013
United States742 Posts
November 14 2015 16:16 GMT
#3
The higher level your hero/commander is, Brutal gets easier and easier. It would be cool to see something like Insanity level for people who really find Brutal easy.

Maybe instead of making playing Hard a grind, would it help if there were a wider variety of missions so it doesn't feel as repetitive?
Events Manager, Team Liquid - Creator of OlimoLeague
Tankz123
Profile Joined December 2011
Denmark228 Posts
November 14 2015 16:19 GMT
#4
most heroes gets "completly broken" around level 6-8, making brutal a lot more "doable". i personally find it easy once you're past the 6-7+ level mark, but before that it can be a challenge. Though, it also depends a lot on your partner and if he can actually do stuff t_t
Tuczniak
Profile Joined September 2010
1561 Posts
November 14 2015 17:12 GMT
#5
I wouldn't mind more difficulties. At max level brutal isn't challenging if both players know what they are doing.
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 14 2015 17:19 GMT
#6
Some commanders are really hard like Swann and Zagara, those I lose more often then I win with on Brutal. However with the rest I can win 75% of my games if my partners is good or 100% if I'm playing with a friend on skype. The difficulty of the co-op stuff is directly proportionate to your SC2 skill, if you're Plat/Dia or even Master then Brutal should be cakewalk.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 14 2015 17:38 GMT
#7
Does Hard/Brutal give more mission XP than Normal? I know they give more bonus xp, but I wonder if the mission xp is higher as well. Normal seems to cap out at about 32k, assuming random map and bonus objectives complete (the mission objective itself awards 20k).
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 14 2015 17:44 GMT
#8
Hard gives 50% more and Brutal 100% more then normal.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 14 2015 17:50 GMT
#9
So it is just the bonus that changes? When you complete a mission, you still only get 20k for the objective, but you get 50%/100% bonus instead of 20% like normal? Was just curious as to whether the main objective awarded more, but I guess not.
necrosexy
Profile Joined March 2011
451 Posts
November 14 2015 18:14 GMT
#10
brutal is too hard, because it's too hard.
wasilix
Profile Joined August 2014
Russian Federation80 Posts
November 14 2015 18:59 GMT
#11
On November 14 2015 23:27 Haighstrom wrote:
I'm diamond and my friend is platinum.

Co-op missions are really fun and well-designed, except for one problem.

Hard is too easy, and Brutal is too hard. And by this I mean, we win Hard 100% of the time with no chance of failure, and we lose Brutal 100% of the time with no chance of success.

Probably we can have a chance at Brutal once we are both approaching or at Level 30, but that requires that we "grind" Hard for absolutely ages, which is no fun now we've completed all 5 levels 2 or 3 times each.

My suggestion is that more granular difficulties are introduced (maybe Casual, Normal, Hard, then Brutal T1-6 like in Diablo). It makes sense to have more levels of difficulty in co-op compared to the Campaign because it's not something most people would play just once or twice (like the Campaign), but to pick up on a regular basis with your friend.

For example in most missions, an "attack" comes after a couple of minutes. In hard, if the enemy is Protoss, 2 groups of 2 zealots come. In Brutal, it's 2 groups of 4 zealots and 2 stalkers each. There could easily be a middle ground where it's two groups of e.g. T1 = 3 zealots and T2 = 2 zealots + 1 stalker etc.

More actual co-op levels would also be helpful, but an "easy" buff to content would be more difficulty options for now to keep it interesting.


I don't know man, I played these coop missions with a buddy at levels 7 and 8 brutal and it didn't feel really difficult. Harder than hard(that is harder than stupidly easy), but nothing too hard. Beginning might be tricky at times, but some commander spells are rediculously strong.
wasilix
Profile Joined August 2014
Russian Federation80 Posts
November 14 2015 19:01 GMT
#12
My only concern about them is that my fps sucks really much in coop missions unlike in 1v1 for example. Some campaign missions used to cause same fps drops for me too
Cyro
Profile Blog Joined June 2011
United Kingdom20287 Posts
November 14 2015 19:22 GMT
#13
On November 15 2015 04:01 wasilix wrote:
My only concern about them is that my fps sucks really much in coop missions unlike in 1v1 for example. Some campaign missions used to cause same fps drops for me too


They spend more time with a lot of units on the map. I've seen no notable performance change between co-op and 2v2 (or even 1v1) from the missions that i've played, but it's way easier to have 100-500 units on the map so it acts more like being maxed in 1v1 for long periods of time
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ultrakiss
Profile Blog Joined April 2012
97 Posts
November 14 2015 20:24 GMT
#14
I really like co-op when my hero is lvl 1ish. I jumped right into brutal and I felt like the challenge was right where it should be. However after playing it a bit and shaking off some rust it got a bit too easy. Then my hero started leveling and I could beat it in my sleep T.T The rpg element is fun and the hero abilities are cool, but the mode should have higher difficulty levels. I'd like to keep playing it but leveling up makes me not want to because it gets too easy.

The mode has a lot of potential, especially for people that don't like laddering. It just doesn't have enough replayability right now. If they put more work into it in the future I could honestly see myself playing it all the time. It's also a good way for my friends who aren't as good/competitive to stay interested in SC2 after the campaign. It also is a good tool for lower level players to learn how to play since you have to macro and stay on top of your stuff without having to worry about cheese and other frustrating things that come into play when you play against real people.

TL;DR--> I really really hope they flesh this mode out. It could be really fun and is better than the campaign for teaching people how to actually play, while taking out the things that frustrate new players on the ladder.

Also, Vorazun....play her if you are having trouble
ZombieFrog
Profile Joined August 2014
United States87 Posts
November 14 2015 20:46 GMT
#15
I do agree it would be cool if they generally fleshed the mode out with more difficulty levels on all sides. More spectrum between hard and brutal and more difficulty above brutal. I imagine they will of course in addition to adding more commanders and missions. Blizzard has usually been very good about post-launch support for their games
For Sure
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2015-11-14 21:15:20
November 14 2015 21:06 GMT
#16
I started with Hard and thought I accidentally picked casual. Then I tried Brutal and it was waaaaaaaay harder but still not hard. The missions in general are very boring and there aren't even many of them. I guess the goal is to get to the max level with the commanders but that is going to be so tedious.
Roblin
Profile Joined April 2010
Sweden948 Posts
November 14 2015 21:35 GMT
#17
On November 14 2015 23:27 Haighstrom wrote:once we are both approaching or at Level 30


what is the max level? I can only see level up rewards up to level 15 so I had gotten the impression that 15 was the maximum.
if 15 isn't the maximum, are there any rewards for continuing play?
I'm better today than I was yesterday!
ZenithM
Profile Joined February 2011
France15952 Posts
November 14 2015 21:39 GMT
#18
I'd say, if you're diamond/plat and are losing to Brutal, then mad props to Blizzard, a job well done ;D
Brutal is not there to be completed by everyone. Now if you're complaining about the difficulty gap specifically, I don't see what's wrong either. Just get better little by little and do better every time in Brutal mode, even if you lose. Starcraft is a game for people who don't mind losing ;D.
Juice!
Profile Joined January 2011
Belgium295 Posts
Last Edited: 2015-11-14 22:13:59
November 14 2015 22:12 GMT
#19
the gap between hard and brutal is indeed very hard ...

But imo not every commander can do every mission as easy (and it also depends on the race the enemy has, since T Z or P is also randomed) and not every commander is a good fit for another :-)

I did a brutal one on lvl 2 with a friend (both master level) but when i find a random ally we get crushed like hell on brutal (eventho my commander is lvl 11 as of writing).
On hard i can do nearly every mission alone, no matter what my ally commander does
Second place is just a fancy term for loser
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
November 14 2015 22:37 GMT
#20
On November 15 2015 06:35 Roblin wrote:
Show nested quote +
On November 14 2015 23:27 Haighstrom wrote:once we are both approaching or at Level 30


what is the max level? I can only see level up rewards up to level 15 so I had gotten the impression that 15 was the maximum.
if 15 isn't the maximum, are there any rewards for continuing play?

I think he means their combined level is 30. I'm at level 15 with Raynor, and it says I'm maxed out.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
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