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[TLCH] Mission 19: Salvation - Page 6

Forum Index > SC2 General
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Magnibeard
Profile Joined November 2015
2 Posts
November 27 2015 19:48 GMT
#101
--- Nuked ---
newazatime!
Profile Joined November 2015
1 Post
November 28 2015 17:34 GMT
#102
Finally beat it with collective advice from here. What worked for me:

1. Dark Archons, mind controlling any tempest/carriers.
2. Mirage (phoenix) because Destroyers (void rays) are too expensive.
3. Cannons and shield batteries; Khaydarin monoliths are too expensive.
Silahsor
Profile Joined January 2011
Turkey59 Posts
November 28 2015 20:12 GMT
#103
With mass carrier approach, I was reading a book while waiting for the timer on the last half of the game on Brutal.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2015-12-02 23:04:46
December 02 2015 23:00 GMT
#104
I play the campaigns on brutal and don't use in game attack or armor upgrades. That makes Carriers useless as the enemy armor means they do pitiful damage.

I expanded immediately used mass Void Rays (not the Tal'darim ones, they also need upgrades to deal sufficient damage) along with the Mothership while building Cannons at my allies bases. I also had packs of Dark Templar (the ones that revive at the Dark Shrine) running around killing stuff. Very important for them to have the Guardian Shield Passive so you can pick off Overseers with Void Rays. Also make wise use of Spear of Adun abilities (I used the Pylon with units, Bombardment, 200 shields for everything and Solar Bombardment).

I was able to hold relatively easy with that composition until the very last minute or so when huge numbers of enemies swarm in with full upgrades. I had to retreat to the artifact, which was surrounded by cannons and use Tal'darim Sentries to forcefield off the ramps. When they broke through those (which was because I ran out of energy) I used Vortex from the Mothership to buy time until the end.

Tough mission. Only harder one was the one where you mass Pheonix, which deal no damage without attack upgrades.
Atrioc
Profile Blog Joined December 2007
United States1865 Posts
December 04 2015 08:51 GMT
#105
Beat it on Brutal w/ all achievements by only building Corsairs (like a fuck ton of them) and static defense.

Just keep like 8-10 Corsairs at each entrance, turn off Disruption Web autocast and then spam 2x dweb in front of your shield battery / gateway / cannon wall nonstop.

They literally can't touch your buildings and +3 attack corsairs destroy all air units with no issue. The end was fun swapping from CTRL groups 1 - 2 - 3 placing dwebs over and over until the timer finished.
Writerman what
Strela
Profile Joined October 2011
Netherlands1896 Posts
December 06 2015 02:59 GMT
#106
For some reason I cant keep the heroes alive. Especially alarak he loves to charge towards his death.
PenPaperShotgun
Profile Joined December 2015
1 Post
December 12 2015 00:13 GMT
#107
Just a casual player that set himself a challenge of doing the game on brutal, I managed to do the final mission. Here I tried to make a guide for those struggling. I go through what solar core / units and map set up I used. Hopefully this will help people.



Psycho-SoniC
Profile Joined April 2009
Switzerland31 Posts
December 13 2015 13:59 GMT
#108
On November 12 2015 16:07 Phael wrote:
I did this mission on brutal on my second try massing carriers, nailing all the achievements too. ...


After a lot of failed attempts on hard, using this strat made it easy on HARD. I didn't have any problems so I guess it'll work on BRUTAL as well. Check out post #33 for detailed instructions.
Gimpb
Profile Joined August 2010
293 Posts
Last Edited: 2015-12-19 20:37:02
December 19 2015 20:33 GMT
#109
I struggled a good bit initially but ended up beating it with all the nexuses up and the final wave didn't get close to the artifact.

These were the keys for me:
1. Put production structures near Karax for near-instant build time
2. Build a bunch of corsairs

Other than that, just build something to kill ground units, be Johnny-on-the-spot with your space lasers when the large attacks come (I like the 3 stripes one), and start building static defenses once you near supply cap. Personally, I chose the aoe immortals and threw in a few carriers to keep things repaired but I'm sure there are many viable options.

Micro needs were minimal: basically it was just get corsairs to the battles promptly, kill warp prisms first, and keep the armies balanced. I didn't even bother manually placing webs. There was no need for dark archons or arbiters.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
December 20 2015 07:24 GMT
#110
on hard massed arbitors at the very end (after going collosi, stalkers, some corsairs)... managed to stasis most of the units from 92-100 %.. Haha not a recommended strategy.

I think the key to this mission is keeping the other heroes alive. That asshole in the middle always had to die so quick though.
Its going to be a glorious day, I feel my luck could change
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
December 20 2015 07:44 GMT
#111
hey has anyone beat this on brutal w/o air units?
Its going to be a glorious day, I feel my luck could change
pat777
Profile Blog Joined December 2004
United States356 Posts
Last Edited: 2015-12-25 03:23:46
December 20 2015 14:38 GMT
#112
On December 06 2015 11:59 Strela wrote:
For some reason I cant keep the heroes alive. Especially alarak he loves to charge towards his death.

Are you trying to beat the mission with all heroes alive or are you just trying to beat the mission at all?

In the latter case, you want to prioritize keeping Kharax alive. He makes you build units incredibly fast. Build your army buildings next to him. Also, build a ton of base defenses for him. Since he buffs base defense structures, he'll be safe from everything except the Golden Armada. Make sure to use your army to kill the Golden Armada fleets asap. Also base defenses for Vorazun are nice. If you can keep all three nexuses and Kharax alive til at least around 95%, you should be set on beating this mission. Imo, Kharax is the most valuable hero in this mission.
BurningRanger
Profile Joined January 2012
Germany303 Posts
December 24 2015 09:50 GMT
#113
Finally beat this mission as well.
I massed Corsairs and build massive walls at the east and west entrance (because it was easy there) with the first layer made of Warpgates, the second of Pylons and Batteries and the last layer of Cannons. The main entrance I held with the main army.

You can watch my attempt here.
Go check the huge walls.

On a sidenote, unfortunately I didn't get the achievement to keep all Nexi alive, because I hadn't read beforehand that I should. I could have kept it alive easily, if I had known.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
broodbucket
Profile Joined July 2013
Australia963 Posts
December 24 2015 13:05 GMT
#114
Was struggling with this until I tried DT/Corsair. Makes it trivial imo.
david0925
Profile Joined September 2010
212 Posts
December 25 2015 02:51 GMT
#115
Was holding this mission off because all the horror story i've heard and didn't want to abuse DT/Crosair. Decided to give it a shot and one shotted it and I can tell you i'm pretty bad at multitasking.

Key is really using Karax because his field makes you pump out units at a stupid rate, which means you can reach a critical mass of units (I used Carriers because well, Carriers) without wasting money on extra production facilities.

I went with Auto Vespene, Solar Lance, Surge, and Time Stop. Dropped an expansion as soon as I can and defended first couple of waves with existing units (I used resurrecting Zealots and Taldarim Immortals for the default units, didn't replace them when they eventually died). Used first Chrono Surge to reach max workers and used the rest on air upgrades before it was wrecked, dropped 2 Startgates next to Karax and walled him with structures so he doesn't suicide, although I think one of the Stargates was a waste. After that's done I just A-moved my Carriers around. I think I had to split them once for a double wave near 50% but it might not even have been necessary.

Early usage of Solar Lance is pretty important since you want to preserve your allies as much as you can with no units early game.

Once I had 150+ supply of Carriers I just spammed cannons for both Taldarim and Nerezim side. I had cannons+batteries+monolith on Karax's side very early on to wall him in and he really can almost hold his own completely with just defensive structures from you: I only reinforced once or twice, one of which being 3 guardians shooting cannons from out of range

I still had a few blunders and I am honestly just bad at tower defense so the bottom was overrun by 99% mark while floating a million minerals and gas (I also didn't upgrade shield, epic fail i know). But at that point it didn't matter: Keystone didn't take a single hit.
1qa2ws
Profile Joined January 2016
4 Posts
January 20 2016 06:49 GMT
#116
Would anyone mind posting a save file for Brutal on the most recent patch? Unfortunately the other save file was played on an older version.
Laurens
Profile Joined September 2010
Belgium4557 Posts
January 20 2016 12:20 GMT
#117
For me I didn't even have to get this on Brutal.

I did the previous 18 missions on Brutal + the first epilogue mission and hey, what do you know, 19/19 brutal achievement popped up xD

Also have the decal on my profile etc.

So PSA: do epilogue missions 1 & 3 on brutal instead if you struggle with 1/2 LotV brutal missions.
1qa2ws
Profile Joined January 2016
4 Posts
January 20 2016 21:03 GMT
#118
On January 20 2016 21:20 Laurens wrote:
For me I didn't even have to get this on Brutal.

I did the previous 18 missions on Brutal + the first epilogue mission and hey, what do you know, 19/19 brutal achievement popped up xD

Also have the decal on my profile etc.

So PSA: do epilogue missions 1 & 3 on brutal instead if you struggle with 1/2 LotV brutal missions.

I believe you still need to for your profile to show Legacy of the Void All Brutal Mission though.

Which is why I hope some awesome person could post a save file, because I simply can't do it lol.
Yoav
Profile Joined March 2011
United States1874 Posts
January 22 2016 18:17 GMT
#119
Mostly, just disappointed with how Highlord Q did. It's what you get for putting spikes on your lightsaber arm. And generally being a dick to Picard and Janeway.
Cricketer12
Profile Blog Joined May 2012
United States13994 Posts
January 23 2016 19:57 GMT
#120
On December 20 2015 16:44 My_Fake_Plastic_Luv wrote:
hey has anyone beat this on brutal w/o air units?

Challenge accepted
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
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