[TLCH] Mission 19: Salvation - Page 6
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Magnibeard
2 Posts
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newazatime!
1 Post
1. Dark Archons, mind controlling any tempest/carriers. 2. Mirage (phoenix) because Destroyers (void rays) are too expensive. 3. Cannons and shield batteries; Khaydarin monoliths are too expensive. | ||
Silahsor
Turkey59 Posts
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BronzeKnee
United States5214 Posts
I expanded immediately used mass Void Rays (not the Tal'darim ones, they also need upgrades to deal sufficient damage) along with the Mothership while building Cannons at my allies bases. I also had packs of Dark Templar (the ones that revive at the Dark Shrine) running around killing stuff. Very important for them to have the Guardian Shield Passive so you can pick off Overseers with Void Rays. Also make wise use of Spear of Adun abilities (I used the Pylon with units, Bombardment, 200 shields for everything and Solar Bombardment). I was able to hold relatively easy with that composition until the very last minute or so when huge numbers of enemies swarm in with full upgrades. I had to retreat to the artifact, which was surrounded by cannons and use Tal'darim Sentries to forcefield off the ramps. When they broke through those (which was because I ran out of energy) I used Vortex from the Mothership to buy time until the end. Tough mission. Only harder one was the one where you mass Pheonix, which deal no damage without attack upgrades. | ||
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Atrioc
United States1865 Posts
Just keep like 8-10 Corsairs at each entrance, turn off Disruption Web autocast and then spam 2x dweb in front of your shield battery / gateway / cannon wall nonstop. They literally can't touch your buildings and +3 attack corsairs destroy all air units with no issue. The end was fun swapping from CTRL groups 1 - 2 - 3 placing dwebs over and over until the timer finished. | ||
Strela
Netherlands1896 Posts
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PenPaperShotgun
1 Post
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Psycho-SoniC
Switzerland31 Posts
On November 12 2015 16:07 Phael wrote: I did this mission on brutal on my second try massing carriers, nailing all the achievements too. ... After a lot of failed attempts on hard, using this strat made it easy on HARD. I didn't have any problems so I guess it'll work on BRUTAL as well. Check out post #33 for detailed instructions. | ||
Gimpb
293 Posts
These were the keys for me: 1. Put production structures near Karax for near-instant build time 2. Build a bunch of corsairs Other than that, just build something to kill ground units, be Johnny-on-the-spot with your space lasers when the large attacks come (I like the 3 stripes one), and start building static defenses once you near supply cap. Personally, I chose the aoe immortals and threw in a few carriers to keep things repaired but I'm sure there are many viable options. Micro needs were minimal: basically it was just get corsairs to the battles promptly, kill warp prisms first, and keep the armies balanced. I didn't even bother manually placing webs. There was no need for dark archons or arbiters. | ||
My_Fake_Plastic_Luv
United States257 Posts
I think the key to this mission is keeping the other heroes alive. That asshole in the middle always had to die so quick though. | ||
My_Fake_Plastic_Luv
United States257 Posts
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pat777
United States356 Posts
On December 06 2015 11:59 Strela wrote: For some reason I cant keep the heroes alive. Especially alarak he loves to charge towards his death. Are you trying to beat the mission with all heroes alive or are you just trying to beat the mission at all? In the latter case, you want to prioritize keeping Kharax alive. He makes you build units incredibly fast. Build your army buildings next to him. Also, build a ton of base defenses for him. Since he buffs base defense structures, he'll be safe from everything except the Golden Armada. Make sure to use your army to kill the Golden Armada fleets asap. Also base defenses for Vorazun are nice. If you can keep all three nexuses and Kharax alive til at least around 95%, you should be set on beating this mission. Imo, Kharax is the most valuable hero in this mission. | ||
BurningRanger
Germany303 Posts
![]() I massed Corsairs and build massive walls at the east and west entrance (because it was easy there) with the first layer made of Warpgates, the second of Pylons and Batteries and the last layer of Cannons. The main entrance I held with the main army. You can watch my attempt here. Go check the huge walls. ![]() On a sidenote, unfortunately I didn't get the achievement to keep all Nexi alive, because I hadn't read beforehand that I should. I could have kept it alive easily, if I had known. | ||
broodbucket
Australia963 Posts
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david0925
212 Posts
Key is really using Karax because his field makes you pump out units at a stupid rate, which means you can reach a critical mass of units (I used Carriers because well, Carriers) without wasting money on extra production facilities. I went with Auto Vespene, Solar Lance, Surge, and Time Stop. Dropped an expansion as soon as I can and defended first couple of waves with existing units (I used resurrecting Zealots and Taldarim Immortals for the default units, didn't replace them when they eventually died). Used first Chrono Surge to reach max workers and used the rest on air upgrades before it was wrecked, dropped 2 Startgates next to Karax and walled him with structures so he doesn't suicide, although I think one of the Stargates was a waste. After that's done I just A-moved my Carriers around. I think I had to split them once for a double wave near 50% but it might not even have been necessary. Early usage of Solar Lance is pretty important since you want to preserve your allies as much as you can with no units early game. Once I had 150+ supply of Carriers I just spammed cannons for both Taldarim and Nerezim side. I had cannons+batteries+monolith on Karax's side very early on to wall him in and he really can almost hold his own completely with just defensive structures from you: I only reinforced once or twice, one of which being 3 guardians shooting cannons from out of range I still had a few blunders and I am honestly just bad at tower defense so the bottom was overrun by 99% mark while floating a million minerals and gas (I also didn't upgrade shield, epic fail i know). But at that point it didn't matter: Keystone didn't take a single hit. | ||
1qa2ws
4 Posts
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Laurens
Belgium4536 Posts
I did the previous 18 missions on Brutal + the first epilogue mission and hey, what do you know, 19/19 brutal achievement popped up xD Also have the decal on my profile etc. So PSA: do epilogue missions 1 & 3 on brutal instead if you struggle with 1/2 LotV brutal missions. | ||
1qa2ws
4 Posts
On January 20 2016 21:20 Laurens wrote: For me I didn't even have to get this on Brutal. I did the previous 18 missions on Brutal + the first epilogue mission and hey, what do you know, 19/19 brutal achievement popped up xD Also have the decal on my profile etc. So PSA: do epilogue missions 1 & 3 on brutal instead if you struggle with 1/2 LotV brutal missions. I believe you still need to for your profile to show Legacy of the Void All Brutal Mission though. Which is why I hope some awesome person could post a save file, because I simply can't do it lol. | ||
Yoav
United States1874 Posts
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Cricketer12
United States13963 Posts
On December 20 2015 16:44 My_Fake_Plastic_Luv wrote: hey has anyone beat this on brutal w/o air units? Challenge accepted | ||
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