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[TLCH] Mission 19: Salvation

Forum Index > SC2 General
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SiaBBo
Profile Joined February 2011
Finland132 Posts
Last Edited: 2015-11-11 13:37:33
November 10 2015 19:28 GMT
#1
Mod Edit: I'm going to use this thread as the TLHC thread for this mission since there's already a lot of discussion going on here!

Please use this thread to discuss the nineteenth and final level of the LotV campaign, "Salvation". This is the third return to Aiur mission. Clearly mark spoilers using the spoiler tag. Plot events that occurred in the prologue or Missions 1-18 do not need to be spoilered.

Feel free to use this thread to ask any simple questions you might have about the mission, or for tips/help/advice on completing the mission.


Original post:
So has anyone already beat the final mission on brutal? I can get to only 97.5% with Destroyer Void Rays but that's not enough. Any ideas how this mission in supposed to be beatable?
Tuczniak
Profile Joined September 2010
1561 Posts
November 10 2015 21:55 GMT
#2
I did mass taldarim voidrays. But it took me several tries, so there must be easier way. It's the only hard mission. I wish the rest of campaing was this hard. The building placement is important, you can distract and slow down last push a lot by just building pylons/cybernetic cores/etc. But it's close. So there is probably better way.
SiaBBo
Profile Joined February 2011
Finland132 Posts
November 11 2015 00:57 GMT
#3
Yeah finally managed to beat it with Void Rays. You must have huge amount of pylons and cannons so you can stall!
cythaze
Profile Joined June 2011
830 Posts
November 11 2015 03:37 GMT
#4
standard voidrays, mass upgrades, you can support 4 stargates with the 2 bases, dumping minerals into static defense. don´t let anything touch your keystone before the final battle, i lost on my first attempt @ 99,7% because some random muta fly-by took about 1/4 of it´s hp earlier on :/
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 11 2015 03:40 GMT
#5
massed carriers will hold just fine up until the last final surge at like 97%. But since ur carriers will never die you will have shitloads of resources left to make the mightest cannon/battery/monument wall the world has ever seen.
ProgamerAustralian alcohol user follow @iaguzSC2
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
November 11 2015 03:40 GMT
#6
when it reaches the final push, abandon everything and go straight to the high ground (use normal void rays)
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Malgo
Profile Joined March 2015
Germany76 Posts
November 11 2015 04:17 GMT
#7
i get mass destroyer void rays and always getting killed at 98-99,5%, berserkers, immortals dragoners and so on kills the key....i walled of the whole base with cannons and pylons and get rekt, some tips? early game?
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
November 11 2015 04:53 GMT
#8
With a maxed out army of carriers / void rays you'll dominate the air battle, the only real threat from here is the immortals in the final push that will ignore your air units and go for the keystone, so you just need the biggest wall you can afford. Make sure you take your nexus ASAP. Mix layers of attacking buildings and gateways / shield batteries since this messes with the ai a bit.

Honestly I was a little let down, beat this on my first try, found the WoL final mission a lot harder and a lot of the earlier missions were harder and more fun.
In Somnis Veritas
Malgo
Profile Joined March 2015
Germany76 Posts
November 11 2015 05:02 GMT
#9
already made it now =D, made mass carriers and walled of at the 2nd nexus base with mass cannons / pylons, the same at the orange base in the south. had a big window at the end, the keystone took nearly no damage
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
November 11 2015 10:21 GMT
#10
If you're using void rays and have trouble with the immortal zealots killing the keystone:
1. build a mothership
2. save up 200 energy
3. Around 96%, when a ton of immortal zealots attack, spam vortex 4 times in a row
4. ???
5. ez win
People are imbeciles, lucky thing god made cats.
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
November 11 2015 10:28 GMT
#11
I didn't play on brutal, but on hard it is ridiculously easy with corsair/reaver. The enemy barely ever comes up the ramp.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
HeroMystic
Profile Joined March 2011
United States1217 Posts
November 11 2015 11:01 GMT
#12
Brutal Moder here.

I decided to not rely on mass air because it took awhile to build up. Instead, I used Gateway units. MVPs are Dragoons, Avengers, and Arbiters.

Arbiters are amazing since this mission is on a timer, since Stasis stalls out their army and alleviates the pressure.
phephe
Profile Joined June 2015
Finland1 Post
November 11 2015 11:33 GMT
#13
Had gate units while building to 190/200 destroyer rays. Used the remainder limit for emergency zealot. Found that solar passive useful that prevents units from dying for 5 sec. That, plus rescurrecting zealot gives some precious seconds. Batteries, gates and pylons near ramps, and at couple occasions splitting the void rays to equal sized groups helped beat this one. Around 98% you're pretty much forced to retreat to main with evertything and defend 'til 100%. I actually had to warp zealots til last microsecond to help block the keystone from masses of melee to prevent it from being wrecked.
I would suggest some other strat tho...with the rays had to take around 40 reloads to beat 91%->100%
Merchz
Profile Joined November 2015
1 Post
Last Edited: 2015-11-11 13:27:47
November 11 2015 13:21 GMT
#14
Go for Corsairs + Dark Templars and use all of your excess minerals to build canons. Doing it this way was really ridiculously easy. The corsairs disable all of the enemy's attacks while your DTs completly massacre everything. I did it like this:

1. Fast expand
2. Get all the gasses (Have the Spear of Adun abilitty that allows for automatic gas extraction)
3. Use Spear of Adun abilitties to fend off initial waves
4. Start upgrades
5. Build DTs and Corsairs. Use these to move around and defend where necessary
6. Put mass canons + shield batteries at the lower right attack path
7. When your have excess minerals, use it to build canons + shield batteries at top left and bottom left.

Like I said before, this was totally OP. None of the nexuses fell.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2015-11-11 18:39:52
November 11 2015 13:35 GMT
#15
+1 to Corsairs being OP.

This is a real pain in the ass on Brutal before realising that.

+ Show Spoiler [Tips] +
So I had a lot of difficult with this until I sat down and work out what units/abilities would be most useful. Here are some of the more useful things:
  • Chrono surge is super good. Use it to spam out upgrades before it gets disabled.
  • Orbital Assimilator is useful to get more gas (and boy, you'll need it).
  • Guardian Shell really really useful for my strategy since it relies on maintaining arbiters and this keeps them alive
  • Solar Bombardment is great for cleaning up Golden Armada forces
  • Arbiters are fucking amazing. Get one at every entrance asap while you build up an army. Add more when your economy is online. Stasis field is an amazing stall; use it against Armada attacks, detection units (nerazim especially) and pretty much any time you can. Great for stalling out the end.
  • Corsairs are also fucking amazing. Get +3 air weaps and they wreck shit. Disruption web is so amazing at keeping stuff alive and is super underrated.
  • Energizers are really useful.
  • Colossus. AoE OP.
  • Tempests. Great once you're army is established, long range siege is really useful against Guardians etc.
  • Defenses aren't as essential as you might think. Fortifying the purifier side is worth it since they can almost take care of themselves. The other sides need bare-bones defenses if you keep your army near.


For what it's worth, I got all the achievements for this level on Brutal with this strategy.
Administrator~ Spirit will set you free ~
SiaBBo
Profile Joined February 2011
Finland132 Posts
Last Edited: 2015-11-11 13:50:45
November 11 2015 13:50 GMT
#16
I was thinking about Corsairs but never tried those. They sound like a lot of fun so maybe I'll try those just for the fun.
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 11 2015 14:45 GMT
#17
Dark Archon are OP as fuck. I mean, I had 200/200. And probably an additional 150/150 in mind controlled carrier/tempest/colossus toward the end.
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
November 11 2015 18:32 GMT
#18
On November 11 2015 23:45 fezvez wrote:
Dark Archon are OP as fuck. I mean, I had 200/200. And probably an additional 150/150 in mind controlled carrier/tempest/colossus toward the end.

LOL i need to try DA mono on brutal now
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 11 2015 18:39 GMT
#19
On November 11 2015 23:45 fezvez wrote:
Dark Archon are OP as fuck. I mean, I had 200/200. And probably an additional 150/150 in mind controlled carrier/tempest/colossus toward the end.

I thought about that as a strategy (similar to WoL where you mind control mutalisks/air units to victory) but I couldn't get DA's to work in Brutal. Problem being they cost so much gas that its difficult to hold out against the early waves while you're building up your DA flock.
Administrator~ Spirit will set you free ~
Liquid`Bunny
Profile Joined May 2011
Denmark145 Posts
November 11 2015 18:52 GMT
#20
I beat it by starting off with a few Dark Archons (Since mind controlled units doesn't take up supply it's good to get them early, try to take the enemy protoss air units) Then i just went into mass carrier. For the last 5% i had like 10 sentries on the highground forcefielding the ramps to buy time. I'm sure there's a more simple way to complete it though...
Team Liquid
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 11 2015 19:01 GMT
#21
On November 12 2015 03:39 Plexa wrote:
Show nested quote +
On November 11 2015 23:45 fezvez wrote:
Dark Archon are OP as fuck. I mean, I had 200/200. And probably an additional 150/150 in mind controlled carrier/tempest/colossus toward the end.

I thought about that as a strategy (similar to WoL where you mind control mutalisks/air units to victory) but I couldn't get DA's to work in Brutal. Problem being they cost so much gas that its difficult to hold out against the early waves while you're building up your DA flock.


If you take the "Extractor passively get gas" then you easily build a shit ton of gas in the early game (when you spend all your minerals chrono boosting probes anyways)

DA suck a bit because they can't mind control ultralisks, so you have to place them where Protoss attacks hit. Basically, I have steamrolled every map where I would use them. This map included
reapsen
Profile Blog Joined May 2010
Germany559 Posts
Last Edited: 2015-11-11 22:27:07
November 11 2015 22:26 GMT
#22
I play on brutal and up to this mission it was a good difficulty. had to reload here and there but until this everything was fine. But this mission seems totally undoable for me:

First try:
In the Solar Thingy i had Reinforcement Pylon, Temporal Field, Warp Stargates/Warp Robo, Mass Recall, Guardian Shell and Time Stop. Since that was the configuration that worked best in the missions before.
Nexus first of course, then i tried walling off asap and tried massing carrier. I got overrun when the first double pronged attack comes (around 30% charged).

Second try:
Swapped the solar thingy to: Chrono Surge, Temporal Field, Auto-Geysiers, Mass Recall, Guardian Shell and Solar Bombardement.
Nexus first again then all the minerals into DTs (used the Blood Hunters) and Corsair. This Unit Mix is really great, it beats everything but is way to slow. Managed to get to 65% charge, when there was just to much shit on the screen to kill.

I do not like this kind of mission.. i think its stupid and i just want to get it over with. I think i'll wait for a youtube howTo.
rangi
Profile Blog Joined August 2010
New Zealand24 Posts
November 11 2015 22:27 GMT
#23
On November 11 2015 22:35 Plexa wrote:
+1 to Corsairs being OP.

This is a real pain in the ass on Brutal before realising that.

+ Show Spoiler [Tips] +
So I had a lot of difficult with this until I sat down and work out what units/abilities would be most useful. Here are some of the more useful things:
  • Chrono surge is super good. Use it to spam out upgrades before it gets disabled.
  • Orbital Assimilator is useful to get more gas (and boy, you'll need it).
  • Guardian Shell really really useful for my strategy since it relies on maintaining arbiters and this keeps them alive
  • Solar Bombardment is great for cleaning up Golden Armada forces
  • Arbiters are fucking amazing. Get one at every entrance asap while you build up an army. Add more when your economy is online. Stasis field is an amazing stall; use it against Armada attacks, detection units (nerazim especially) and pretty much any time you can. Great for stalling out the end.
  • Corsairs are also fucking amazing. Get +3 air weaps and they wreck shit. Disruption web is so amazing at keeping stuff alive and is super underrated.
  • Energizers are really useful.
  • Colossus. AoE OP.
  • Tempests. Great once you're army is established, long range siege is really useful against Guardians etc.
  • Defenses aren't as essential as you might think. Fortifying the purifier side is worth it since they can almost take care of themselves. The other sides need bare-bones defenses if you keep your army near.


For what it's worth, I got all the achievements for this level on Brutal with this strategy.


THANK YOU.

I spent many hours trying to beat brutal with mass void ray and never got past 97%. Then I did it your way and it wasn't too bad. Just had to constantly save in case I screwed up micro and let my arbiters die.
This too shall pass
whiteLotus
Profile Blog Joined July 2009
1833 Posts
Last Edited: 2015-11-11 22:49:10
November 11 2015 22:48 GMT
#24
On November 12 2015 07:27 rangi wrote:
Show nested quote +
On November 11 2015 22:35 Plexa wrote:
+1 to Corsairs being OP.

This is a real pain in the ass on Brutal before realising that.

+ Show Spoiler [Tips] +
So I had a lot of difficult with this until I sat down and work out what units/abilities would be most useful. Here are some of the more useful things:
  • Chrono surge is super good. Use it to spam out upgrades before it gets disabled.
  • Orbital Assimilator is useful to get more gas (and boy, you'll need it).
  • Guardian Shell really really useful for my strategy since it relies on maintaining arbiters and this keeps them alive
  • Solar Bombardment is great for cleaning up Golden Armada forces
  • Arbiters are fucking amazing. Get one at every entrance asap while you build up an army. Add more when your economy is online. Stasis field is an amazing stall; use it against Armada attacks, detection units (nerazim especially) and pretty much any time you can. Great for stalling out the end.
  • Corsairs are also fucking amazing. Get +3 air weaps and they wreck shit. Disruption web is so amazing at keeping stuff alive and is super underrated.
  • Energizers are really useful.
  • Colossus. AoE OP.
  • Tempests. Great once you're army is established, long range siege is really useful against Guardians etc.
  • Defenses aren't as essential as you might think. Fortifying the purifier side is worth it since they can almost take care of themselves. The other sides need bare-bones defenses if you keep your army near.


For what it's worth, I got all the achievements for this level on Brutal with this strategy.


THANK YOU.

I spent many hours trying to beat brutal with mass void ray and never got past 97%. Then I did it your way and it wasn't too bad. Just had to constantly save in case I screwed up micro and let my arbiters die.


not exactly sure what do you use to kill shit if ur not massing voids and using arbiters?
The bird of Hermes is my name, eating my wings to make me tame
Tankz123
Profile Joined December 2011
Denmark228 Posts
November 11 2015 23:03 GMT
#25
hmm, arbiters sounds like a good idea. I just massed up carriers n got a few voids in @ the end, then i just split up my forces n roflstomped everything. I had to reload the ending a few times because the damn immortals kept recking the keystone, but i just had to focus fire them all down n win.
carriers with the heal + VR's really roll over everything though.
whiteLotus
Profile Blog Joined July 2009
1833 Posts
November 11 2015 23:08 GMT
#26
On November 12 2015 08:03 Tankz123 wrote:
hmm, arbiters sounds like a good idea. I just massed up carriers n got a few voids in @ the end, then i just split up my forces n roflstomped everything. I had to reload the ending a few times because the damn immortals kept recking the keystone, but i just had to focus fire them all down n win.
carriers with the heal + VR's really roll over everything though.


how do you survive early? i was only successful with vrs lol, tried healing carriers, but early part was so shit they couldnt kill shit even if i boosted upgrades
The bird of Hermes is my name, eating my wings to make me tame
FanaticCZ
Profile Joined December 2011
Czech Republic287 Posts
November 11 2015 23:37 GMT
#27
Damn corsairs+DTs are so freakin easy on brutal! :D I was just a-moving them where the enemies were attacking and building random walls of gateways, shield batteries and cannons in the meantime. Lost only one friendly nexus because I was careless.
INnoVation is the GOAT!
whiteLotus
Profile Blog Joined July 2009
1833 Posts
Last Edited: 2015-11-11 23:40:32
November 11 2015 23:39 GMT
#28
On November 12 2015 08:37 FanaticCZ wrote:
Damn corsairs+DTs are so freakin easy on brutal! :D I was just a-moving them where the enemies were attacking and building random walls of gateways, shield batteries and cannons in the meantime. Lost only one friendly nexus because I was careless.



which upgrades/abilities?
The bird of Hermes is my name, eating my wings to make me tame
Nomzter
Profile Joined March 2012
Sweden2802 Posts
Last Edited: 2015-11-12 01:14:27
November 12 2015 01:05 GMT
#29
99.99% defeat on brutal

)))))))))

Edit: got the final 00.01% by pulling probes to distract the enemy, my army was 90% jumping DTs, Corsairs and cannons with a few filler zealots here and there.
jinjin5000
Profile Joined May 2010
United States1413 Posts
November 12 2015 04:06 GMT
#30
5-8 healer carriers+mass maxed out void ray, throw away all your probes and make mass gateway/nexus/cannon on entire map- you should have lots of minerals left

Make Nexus your first thign to build w/o any prob ebuliding, hold out intiial 3-4 waves with your reglar, get 4 stargate asap.

Use the max chrono trait on your nexus asap to get the probe count up.

I retreated every single air into the center of map when the wave struck but the immortal/zealot wave didn't even reach the cetner until it hit 99% because of how much building was blocking their advance.
NGry
Profile Joined August 2010
United States74 Posts
November 12 2015 05:49 GMT
#31
On November 11 2015 22:21 Merchz wrote:
Go for Corsairs + Dark Templars and use all of your excess minerals to build canons. Doing it this way was really ridiculously easy. The corsairs disable all of the enemy's attacks while your DTs completly massacre everything. I did it like this:

1. Fast expand
2. Get all the gasses (Have the Spear of Adun abilitty that allows for automatic gas extraction)
3. Use Spear of Adun abilitties to fend off initial waves
4. Start upgrades
5. Build DTs and Corsairs. Use these to move around and defend where necessary
6. Put mass canons + shield batteries at the lower right attack path
7. When your have excess minerals, use it to build canons + shield batteries at top left and bottom left.

Like I said before, this was totally OP. None of the nexuses fell.


On November 12 2015 08:39 whiteLotus wrote:
Show nested quote +
On November 12 2015 08:37 FanaticCZ wrote:
Damn corsairs+DTs are so freakin easy on brutal! :D I was just a-moving them where the enemies were attacking and building random walls of gateways, shield batteries and cannons in the meantime. Lost only one friendly nexus because I was careless.



which upgrades/abilities?



DT & Corsairs make this really easy. I would just add the ability that allows your units to fend off death for 5 seconds when they are critical, forgot what it was called. Also..make sure you have 20+ corsairs at all times w/ +3 air weapon upgrade ASAP.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
November 12 2015 06:31 GMT
#32
Go max crowd control:

Blood Reavers, Corsairs, Arbiters, Tal'darim Immortals, even a mothership if you can get it. The AI doesn't know how to react to disruption web and will usually bottle itself up trying to get around it. Dump minerals into tons of static defense on the left and right sides, and position your army at the middle. Solar Beam (or whatever it's called) if timed right can destroy the first couple golden armada waves.

If you can't jam with the best, then you have to slam with the rest.
Phael
Profile Joined May 2010
United States281 Posts
Last Edited: 2015-11-12 07:12:52
November 12 2015 07:07 GMT
#33
I did this mission on brutal on my second try massing carriers, nailing all the achievements too. Here's a quick rundown of the strat I used:

Relevant upgrades:

Spear of Adun
Tier 1 - Chrono boost
Tier 2 - Lasers
Tier 3 - Automated gas
Tier 4 - Mass recall
Tier 5 - Mechanical healing
Tier 6 - Time stop

Units -
Zealots - reviving zealots
Stalkers - dragoons
Immortals - normal immortals
Carriers - healing carriers

1.) Make 2 probes off the bat, send the first one to your natural and take it. Continuously make probes from your first nexus and plant those 4 assimilators down when you have minerals to do so without interrupting probe production.

2.) Your first 75 energy goes into a chronoboost on the natural to pump out a dozen more probes or so. At this point you should be broke.

3.) Start a fleet beacon, then drop 3 more stargates as income allows. Spam carriers out of them when you can. Ramp up to max mineral saturation slowly, could maybe stay with 2 probes per patch.

4.) During this macro period, you should just be a-moving the initial units you started with to the lanes that are being attacked. Don't worry if you lose a few (or all) of them, they're just to tide you over until carriers.

5.) Second 75 energy to chronoboost out two carriers as soon as fleet beacon is done. You'll start roaming with this force. Start air attack upgrade asap.

6.) During the mid-game, use time stop and lasers to help you when the mass attacks are coming. Normal attacks are easily held off by carrier dps and allies tanking.

7.) Try to use a chronoboost on air attack upgrades since you need to work on air armor too. You can make another cybernetics if you'd like, but I recall that by the time I had minerals to spare, I was almost done with air upgrades anyway. Otherwise, spend all your energy on lasers. Shield upgrades are well, they're available to get, but I wouldn't be too concerned about it because most of the damage will be on armor anyway.

8.) Once you get 12 carriers, split them into two groups of 6 and assign newly minted ones to a third group. These should be generally static defenses - you'll want them to be a little ahead of your allies to soak damage if possible (they heal really fast - about the most micro you need to do is pull an injured carrier back to let it heal up in like 15 seconds. They have such a long range that it'll probably be attacking the whole time too.)

9.) During the mid-game, just keep carrier production up, try to distribute new ones fairly into the three groups, and not lose too many carriers during engagements. As your minerals start stockpiling, feel free to mass some cannons around where your allies are holding position. I only bothered to cannon up the right side since the other sides were so full of stuff.

10.) As you get into the late game, if you've stockpiled around 5k+ minerals, just suicide all but two of your probes so you can end up with 11 carriers per side. Your last two probes can just build stuff - defensive cannons, or to be more useful, just ring the keystone with pylons, cannons, and gateways.

Reading this thread during work I thought this was going to be tough, but noob mass carrier strat worked out. I guess if you get overwhelmed at one base you can just pull back and defend the keystone, but I was able to nab both achievements (one is damaging a bunch of ships with your laser, other is keeping all nexuses up), without too much trouble. Good luck!
SeOh
Profile Joined April 2012
United States32 Posts
Last Edited: 2015-11-12 08:29:33
November 12 2015 08:28 GMT
#34
just finished on brutal using the DT/Corsair method. was pretty straightforward. just my extra 2 cents

1. attack upgrades for DT and corsair are both pretty good. I used whirlwind DTs.

2. dunno about production but i used 3 starports. i started emphasizing corsairs more and more after 50%, effectively going corsair/cannon/arbiter.

3. you only need ~2 arbiters per base I feel until 80% so long as you dont lose them. I mixed them in a bit after that
(I think I had 12 at the end?) starting around then in order to chain disrupt at the end.

4. cannons everywhere. if i was struggling, since i kept my self at or near 0 gas, i just resolved that i needed more cannons

5. finally, maybe it seems obvious, but just try to be good about disrupting optimally to maximize damage. usually when i reset it was because i disrupted too many units and wasn't killing enough
reapsen
Profile Blog Joined May 2010
Germany559 Posts
November 12 2015 09:45 GMT
#35
On November 12 2015 16:07 Phael wrote:
I did this mission on brutal on my second try massing carriers, nailing all the achievements too. Here's a quick rundown of the strat I used:

Relevant upgrades:

Spear of Adun
Tier 1 - Chrono boost
Tier 2 - Lasers
Tier 3 - Automated gas
Tier 4 - Mass recall
Tier 5 - Mechanical healing
Tier 6 - Time stop

Units -
Zealots - reviving zealots
Stalkers - dragoons
Immortals - normal immortals
Carriers - healing carriers

1.) Make 2 probes off the bat, send the first one to your natural and take it. Continuously make probes from your first nexus and plant those 4 assimilators down when you have minerals to do so without interrupting probe production.

2.) Your first 75 energy goes into a chronoboost on the natural to pump out a dozen more probes or so. At this point you should be broke.

3.) Start a fleet beacon, then drop 3 more stargates as income allows. Spam carriers out of them when you can. Ramp up to max mineral saturation slowly, could maybe stay with 2 probes per patch.

4.) During this macro period, you should just be a-moving the initial units you started with to the lanes that are being attacked. Don't worry if you lose a few (or all) of them, they're just to tide you over until carriers.

5.) Second 75 energy to chronoboost out two carriers as soon as fleet beacon is done. You'll start roaming with this force. Start air attack upgrade asap.

6.) During the mid-game, use time stop and lasers to help you when the mass attacks are coming. Normal attacks are easily held off by carrier dps and allies tanking.

7.) Try to use a chronoboost on air attack upgrades since you need to work on air armor too. You can make another cybernetics if you'd like, but I recall that by the time I had minerals to spare, I was almost done with air upgrades anyway. Otherwise, spend all your energy on lasers. Shield upgrades are well, they're available to get, but I wouldn't be too concerned about it because most of the damage will be on armor anyway.

8.) Once you get 12 carriers, split them into two groups of 6 and assign newly minted ones to a third group. These should be generally static defenses - you'll want them to be a little ahead of your allies to soak damage if possible (they heal really fast - about the most micro you need to do is pull an injured carrier back to let it heal up in like 15 seconds. They have such a long range that it'll probably be attacking the whole time too.)

9.) During the mid-game, just keep carrier production up, try to distribute new ones fairly into the three groups, and not lose too many carriers during engagements. As your minerals start stockpiling, feel free to mass some cannons around where your allies are holding position. I only bothered to cannon up the right side since the other sides were so full of stuff.

10.) As you get into the late game, if you've stockpiled around 5k+ minerals, just suicide all but two of your probes so you can end up with 11 carriers per side. Your last two probes can just build stuff - defensive cannons, or to be more useful, just ring the keystone with pylons, cannons, and gateways.

Reading this thread during work I thought this was going to be tough, but noob mass carrier strat worked out. I guess if you get overwhelmed at one base you can just pull back and defend the keystone, but I was able to nab both achievements (one is damaging a bunch of ships with your laser, other is keeping all nexuses up), without too much trouble. Good luck!


This strat did it for me.. though i lost two of the three nexi, but whatever
annedeman
Profile Joined March 2011
Netherlands350 Posts
Last Edited: 2015-11-12 10:01:29
November 12 2015 10:00 GMT
#36
the cossair DT method worked wonders for me, tried it after 2 failed tries and i didn't even lose an allied nexus, the web thingie of the cossairs is crazy op
RAIN!!!, MMA!!,Innovation!!,Parting!!
FanaticCZ
Profile Joined December 2011
Czech Republic287 Posts
November 12 2015 10:13 GMT
#37
On November 12 2015 08:39 whiteLotus wrote:
Show nested quote +
On November 12 2015 08:37 FanaticCZ wrote:
Damn corsairs+DTs are so freakin easy on brutal! :D I was just a-moving them where the enemies were attacking and building random walls of gateways, shield batteries and cannons in the meantime. Lost only one friendly nexus because I was careless.



which upgrades/abilities?


The respawning DTs and Corsairs. I had the time stop so that I could stop enemies if there were attacks on all three sides. The three solar lance strikes and shield boost. Maybe even that thing that makes your units invulnerable for 5seconds upon dying. Really EZ.
INnoVation is the GOAT!
Tankz123
Profile Joined December 2011
Denmark228 Posts
November 12 2015 10:55 GMT
#38
On November 12 2015 08:08 whiteLotus wrote:
Show nested quote +
On November 12 2015 08:03 Tankz123 wrote:
hmm, arbiters sounds like a good idea. I just massed up carriers n got a few voids in @ the end, then i just split up my forces n roflstomped everything. I had to reload the ending a few times because the damn immortals kept recking the keystone, but i just had to focus fire them all down n win.
carriers with the heal + VR's really roll over everything though.


how do you survive early? i was only successful with vrs lol, tried healing carriers, but early part was so shit they couldnt kill shit even if i boosted upgrades


DT's and canons/the big canon thing till a sizeable carrier fleet gets up.
OGzan
Profile Blog Joined June 2008
United States289 Posts
November 12 2015 11:45 GMT
#39
I beat it by going mass tal darim void ray and throwing up as many buildings around the keystone as possible. They were tearing into my elite team of nexus and couldn't even get close; my army however, was torn to shreds at that point anyways.
(Zan) :: http://www.twitch.tv/byzantiumsc :: Terran Player currently teamless ::
AvRiku
Profile Joined November 2015
United States2 Posts
November 12 2015 13:13 GMT
#40
Got frustrated about 20 tries in on brutal with each ending at 97%-99% doing different builds so i dropped it down to hard.. i felt like was on casual mode and almost fell asleep beating it with all nexas's up and 2 of the heroes still alive.
weikor
Profile Blog Joined March 2011
Austria580 Posts
November 12 2015 14:22 GMT
#41
Beat it on brutal keeping all 3 Nexi alive. I could have gone another few minutes with it - and still at 200 supply after the last push.

Its really easy and keeping all 3 allies alive helps a great deal, you need the speed buff pylons, vespene gas gain and time freeze (rest gets shut down early anyway)

Unit wise, just make the tal darim voidrays with 3-3-3. Placing pylons everywhere, so they can fly around and help your allies quickly. You will lose very few units this way, and have enough to place 30 cannons at the end.

The goal is to lose as little as possible (which shouldnt be an issue with voidrays).
whiteLotus
Profile Blog Joined July 2009
1833 Posts
November 12 2015 14:53 GMT
#42
On November 12 2015 23:22 weikor wrote:
Beat it on brutal keeping all 3 Nexi alive. I could have gone another few minutes with it - and still at 200 supply after the last push.

Its really easy and keeping all 3 allies alive helps a great deal, you need the speed buff pylons, vespene gas gain and time freeze (rest gets shut down early anyway)

Unit wise, just make the tal darim voidrays with 3-3-3. Placing pylons everywhere, so they can fly around and help your allies quickly. You will lose very few units this way, and have enough to place 30 cannons at the end.

The goal is to lose as little as possible (which shouldnt be an issue with voidrays).


mind sharing replay if you have ? keeping 3 nexus with vodrays seems a bit too hard lol
The bird of Hermes is my name, eating my wings to make me tame
klup
Profile Joined May 2013
France612 Posts
November 12 2015 15:58 GMT
#43
something worth adding to everything you said that is great!

Keep vorazun and Alarak alive as long as possible. Especially Alarak he is very good at holding lanes
MiniFotToss
Profile Joined December 2013
China2430 Posts
November 12 2015 18:45 GMT
#44
Does nobody ever use colossus in this game?
Elentos
Profile Blog Joined February 2015
55510 Posts
November 12 2015 18:48 GMT
#45
On November 13 2015 03:45 MiniFotToss wrote:
Does nobody ever use colossus in this game?

I used them on normal because the purifier one is hilarious. Haven't gotten around to it on higher difficulties yet.
Every 60 seconds in Africa, a minute passes.
SpiZe
Profile Joined December 2010
Canada3640 Posts
November 12 2015 19:23 GMT
#46
I used the collosi on basically every mission that wasn't a defense mission. For the defense mission I went void rays and carriers. I mean I'm a protoss after all
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 12 2015 19:25 GMT
#47
On November 13 2015 03:45 MiniFotToss wrote:
Does nobody ever use colossus in this game?

Why Colossus when you can Reaver?
Administrator~ Spirit will set you free ~
Dingodile
Profile Joined December 2011
4133 Posts
November 12 2015 19:38 GMT
#48
+ Show Spoiler +
Are Alarak and Vorazun dead?
Grubby | ToD | Moon | Lyn | Sky
SeXyBaCk
Profile Joined January 2012
Switzerland174 Posts
Last Edited: 2015-11-12 19:51:50
November 12 2015 19:50 GMT
#49
This mission is actually very straight forward, I had all nexus alive, on brutal at the end, without really even being under pressure. See below

+ Show Spoiler +
The answer is to go Corsair and those immortals that are like mortars, I think they're the Tal'Darim immos. Basically fast nexus into 3 robo 3 stargate. The corsair are silly broken in that they prevent other units to even fire. So eventually you will simply need 3 armies composing of about 10 corsair and 10 immos each. Also use the pylon bonus from the spear of adun. Put some pylons up at the ramp, later add canons. The pylons give you a movement and firing speed bonus. I also used the 50 energy laser and fenix calldown. Fenix usually used with the robotics army on the right. The corsair basically do all the hard work, they block the enemy from firing once they reach teh ramp. Whenever a big fleet approaches you just take all your corsair and snipe it down quickly. I only realised this in the final mission of the campaign, but Corsair are basically the best unit ever and should be used in every mission when possible.5-6 corsair and your army won't ever take any damage. It's not even an energy spell but a time one on the corsair.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
November 12 2015 20:20 GMT
#50
On November 13 2015 04:25 Plexa wrote:
Show nested quote +
On November 13 2015 03:45 MiniFotToss wrote:
Does nobody ever use colossus in this game?

Why Colossus when you can Reaver?

Because Colossi draw sick fire lines in the ground! Reaver cannot do this, 'nuff said
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Toph Bae Kerrigan
Profile Joined November 2015
2 Posts
Last Edited: 2015-11-12 20:39:29
November 12 2015 20:38 GMT
#51
This is actually super easy. Just get taldarime void rays and hover from vorazune to the taldarime with the blood shard vrs. you need a mother ship as well. The only thing i lost in this mission was alarack and i think hes supposed to die. he just runs out like a fucking barbarian. kept all nexi: i can try to get replay. as for strat:
-mass blood shard vrs 3/3/3
-get mother ship
-the preservers can hold their own side if you put 4 long range cannons and keep replacing regular ones without any help until the end.
-leave mother ship on the top right side of vorazunes side and use vrs to save taldarime
-if you need extra help for vorazune you can split vrs or just bring them all and go back.
-4 sgs is all you need
P.S. i didnt even have like any cannons near the keystone either and if they are killing it just blackhole it with the mother ship
Mistakes
Profile Joined February 2011
United States1102 Posts
November 13 2015 01:37 GMT
#52
On November 13 2015 05:38 Toph Bae Kerrigan wrote:
This is actually super easy. Just get taldarime void rays and hover from vorazune to the taldarime with the blood shard vrs. you need a mother ship as well. The only thing i lost in this mission was alarack and i think hes supposed to die. he just runs out like a fucking barbarian. kept all nexi: i can try to get replay. as for strat:
-mass blood shard vrs 3/3/3
-get mother ship
-the preservers can hold their own side if you put 4 long range cannons and keep replacing regular ones without any help until the end.
-leave mother ship on the top right side of vorazunes side and use vrs to save taldarime
-if you need extra help for vorazune you can split vrs or just bring them all and go back.
-4 sgs is all you need
P.S. i didnt even have like any cannons near the keystone either and if they are killing it just blackhole it with the mother ship


On Brutal?
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 13 2015 01:48 GMT
#53
carriers + one arbiter per front worked for me + tons of canons/shield batteries with the minerals you don't spend
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Solar424
Profile Blog Joined June 2013
United States4001 Posts
November 13 2015 03:55 GMT
#54
+ Show Spoiler +
Man Alarak you suck. Some High Lord you are.
ScienceRob
Profile Joined April 2010
United States382 Posts
November 13 2015 04:01 GMT
#55
I just used Nal'zarim Void rays, reinforced each base, Builds lots of support for each base. When you max out and are holding just fine, build MASSIVE cannons everywhere. A nexus in a couple places helps hold the line (damage absorber).

When the final wave comes I find that the north west side (Nal'zarim or w/e the protoss chick) needs the most support so send your entire fleet that way, thin about the forces then retreat to high ground. The Protoss Engineer seems to hold pretty well so just retreat back to the artifact once air units start to attack it. Thats How i beat it on Brutal.
Carpe Diem
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 13 2015 04:42 GMT
#56
On November 13 2015 04:38 Dingodile wrote:
+ Show Spoiler +
Are Alarak and Vorazun dead?

Nope, at least one of them ain't so I expect the other isn't too. The post-epilogue sequence clears up some things.
ㅇㅅㅌㅅ
Toph Bae Kerrigan
Profile Joined November 2015
2 Posts
November 13 2015 05:01 GMT
#57
On November 13 2015 10:37 Mistakes wrote:
Show nested quote +
On November 13 2015 05:38 Toph Bae Kerrigan wrote:
This is actually super easy. Just get taldarime void rays and hover from vorazune to the taldarime with the blood shard vrs. you need a mother ship as well. The only thing i lost in this mission was alarack and i think hes supposed to die. he just runs out like a fucking barbarian. kept all nexi: i can try to get replay. as for strat:
-mass blood shard vrs 3/3/3
-get mother ship
-the preservers can hold their own side if you put 4 long range cannons and keep replacing regular ones without any help until the end.
-leave mother ship on the top right side of vorazunes side and use vrs to save taldarime
-if you need extra help for vorazune you can split vrs or just bring them all and go back.
-4 sgs is all you need
P.S. i didnt even have like any cannons near the keystone either and if they are killing it just blackhole it with the mother ship


On Brutal?

yeah on brutal.
HyDrA_solic
Profile Blog Joined February 2011
Portugal491 Posts
November 13 2015 05:45 GMT
#58
i just got standard colossus and standard carriers, mass cannoned lower right at first, then the other 2 entrances. ez win
first waves just spam spear abilities at will since they wil get disabled
It's all about the reflections of freedom. Even though he hoped for a better world, with all his strenght, all his will, the most he could do was to make her smile.
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 13 2015 09:39 GMT
#59
I had like 10 attempts here, closest was 99.99%, no that wasn't a joke. Was so furstrated, then I kept doing progressively better tries, even attempted to build mass cannons on the low ground and a huge fleet of carries to keep everything back, nothing worked. Then I just realized I could make 5 arbiters, store up energy and do mass stasis for the win.
And yes it worked, Arbiters OP!
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
November 13 2015 20:06 GMT
#60
Idk if this has been posted yet but if you make your production structures near Karax you will get the master phasesmith bonus on them and you can crank out units really fast. Helps immensely with keeping your money low. I did the void ray strat + mothership, but never used the mothership. Automatic gas, solar bombardment, 200 shield (never used) and the 200 damage one. Chronosurged out some upgrades early too.
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Gnosis
Profile Joined December 2008
Scotland912 Posts
November 13 2015 21:07 GMT
#61
Void rays + mass defense worked fine on my first try (brutal), though managed to lose 1 allied nexus
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
PatrickBlub
Profile Joined November 2015
1 Post
November 13 2015 22:33 GMT
#62
Iam still stuck az 96-98% with mass void rays :/ And my pc is going too slow when the last wave comes....

Does anyone have maybe a replay or a savegame of it?
THM
Profile Joined November 2010
Bulgaria1131 Posts
November 14 2015 02:44 GMT
#63
On November 12 2015 16:07 Phael wrote:
I did this mission on brutal on my second try massing carriers, nailing all the achievements too. Here's a quick rundown of the strat I used:

Relevant upgrades:

Spear of Adun
Tier 1 - Chrono boost
Tier 2 - Lasers
Tier 3 - Automated gas
Tier 4 - Mass recall
Tier 5 - Mechanical healing
Tier 6 - Time stop

Units -
Zealots - reviving zealots
Stalkers - dragoons
Immortals - normal immortals
Carriers - healing carriers

1.) Make 2 probes off the bat, send the first one to your natural and take it. Continuously make probes from your first nexus and plant those 4 assimilators down when you have minerals to do so without interrupting probe production.

2.) Your first 75 energy goes into a chronoboost on the natural to pump out a dozen more probes or so. At this point you should be broke.

3.) Start a fleet beacon, then drop 3 more stargates as income allows. Spam carriers out of them when you can. Ramp up to max mineral saturation slowly, could maybe stay with 2 probes per patch.

4.) During this macro period, you should just be a-moving the initial units you started with to the lanes that are being attacked. Don't worry if you lose a few (or all) of them, they're just to tide you over until carriers.

5.) Second 75 energy to chronoboost out two carriers as soon as fleet beacon is done. You'll start roaming with this force. Start air attack upgrade asap.

6.) During the mid-game, use time stop and lasers to help you when the mass attacks are coming. Normal attacks are easily held off by carrier dps and allies tanking.

7.) Try to use a chronoboost on air attack upgrades since you need to work on air armor too. You can make another cybernetics if you'd like, but I recall that by the time I had minerals to spare, I was almost done with air upgrades anyway. Otherwise, spend all your energy on lasers. Shield upgrades are well, they're available to get, but I wouldn't be too concerned about it because most of the damage will be on armor anyway.

8.) Once you get 12 carriers, split them into two groups of 6 and assign newly minted ones to a third group. These should be generally static defenses - you'll want them to be a little ahead of your allies to soak damage if possible (they heal really fast - about the most micro you need to do is pull an injured carrier back to let it heal up in like 15 seconds. They have such a long range that it'll probably be attacking the whole time too.)

9.) During the mid-game, just keep carrier production up, try to distribute new ones fairly into the three groups, and not lose too many carriers during engagements. As your minerals start stockpiling, feel free to mass some cannons around where your allies are holding position. I only bothered to cannon up the right side since the other sides were so full of stuff.

10.) As you get into the late game, if you've stockpiled around 5k+ minerals, just suicide all but two of your probes so you can end up with 11 carriers per side. Your last two probes can just build stuff - defensive cannons, or to be more useful, just ring the keystone with pylons, cannons, and gateways.

Reading this thread during work I thought this was going to be tough, but noob mass carrier strat worked out. I guess if you get overwhelmed at one base you can just pull back and defend the keystone, but I was able to nab both achievements (one is damaging a bunch of ships with your laser, other is keeping all nexuses up), without too much trouble. Good luck!


Don't do this if you want this mission to be at least a bit challenging

I can confirm that this works flawlessly, I struggled a few times than did exactly as said here and I was not even under pressure during the final wave, no nexuses destroyed and I don't think units even managed to enter the bases. The chrono on the expansion probes ASAP is really smart and gives u a flying start for carriers.

Only thing I can add is, you can add 2-3 corsairs for each of the 3 entrances, as explained above their ability is OP. Also since your only macro is 4 stargate carriers you can build a shitton of cannons/batteries at each entrance. It's funny because I actually spent half of the mission building gateway/cannon walls everywhere but it never came to them lol.
Mistakes
Profile Joined February 2011
United States1102 Posts
November 14 2015 21:45 GMT
#64
After 4-6 attempts trying various things, I finished this final mission with ez just going corsair/DT (with the blink/teleport version thing) and using extra minerals for cannons.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Juice!
Profile Joined January 2011
Belgium295 Posts
November 14 2015 22:09 GMT
#65
after 20+ attempts with everything that has been written here and on reddit i give up =(
i did every mission on brutal except for the last one ...

I would do (nearly) anything for a (good) brutal save that would give me the victory
Second place is just a fancy term for loser
CheevementSlave
Profile Joined November 2015
2 Posts
November 15 2015 03:18 GMT
#66
This was a really fun mission to wrap up Brutal playthrough, one-shotted it with the Mastery to kill the Brutalisk as well.

After doing Hostbusters (Mission 18 Mastery) on Brutal, this was a godamn cakewalk

Adun abilities: Chrono, Solar Lance, Auto Gas, Fenix, Matrix Pylons, and Solar Bombardment
Unit Composition: Purifier Colossus, Immortals, Havoc Sentries, Corsairs, Arbiter, Regen DTs, High Templar, Stalkers

the key to this is the matrix pylons... when the mission starts you want to crank out probes continuously obv, and get sexond nexus asap, and start positioning pylons so that their fields just cover enough of the entrance to lay gateways at

take your initial units to the first path to be attacked, use one beam from your first solar lance to soften up the first wave then spam the second two beams at the edge of fog of war towards brutalisk

once you get to about 5 immortals switch production to colossi, continuously be pumping sairs out of your one stargate throughout, your gateway unit production should be split between stalkers dts and the occasional sentry and in later stages high temp

once you get to a roughly one third split of colossi/sair/immortal for ~120-130 supply, with the rest of supply being probes, stalkers, sentries, dts, templar, everything literally melts, and with your whole base covered in psi field, your entire army is very fast and u keep buzzing between the walled off entrances backed up by the OP defense tower... havocs give your colossi stupid range and force fields + corsair disruption web + immortals with range, hybrids and ultras fucking melt, and corsairs when they are 15-20 in number thrash the golden armada, and at the end, you should have 2-3 arbiters, stasis lol

the brutalisk gets owned with Fenix + solar Lance + one solar bombardment, use your first solar bombardment cooldown on it, i think it takes 2 fenix cooldown

Im sure the energizer sentry would work too, you would have an even faster army bouncing back and forth at the cost of less range

In summary, Brutal one-shot, mastery done, no allied nexuses lost, Karax's wall finally broke at 99.5%, finished mission with about 130 supply still melting shit finally flooding through
XllX
Profile Joined November 2010
Germany23 Posts
Last Edited: 2015-11-15 06:41:29
November 15 2015 05:27 GMT
#67
The mass carrier strategy Phael described in post #33 is very robust and well-suited to beating this mission on brutal relatively hassle-free.

A video guide of me applying that strategy can be found here:


Even with several mistakes on my part (a mistimed time stop, sacrificing less probes than optimal, building less static defense than possible, losing several carriers due to mis-micro), this strategy still gives a solid win.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2015-11-15 06:08:39
November 15 2015 06:08 GMT
#68
Managed to finish this one on brutal after several tries and even managed to get the achievements
Built a lot of battery/canons/monolith on the 3 bases. Made a 10-12 void ray army to get rid of those Carriers/Tempest armies. Added templar for storms and colossus on the 3 spots.
Either we are alone in the Universe or we are not. Both are equally terrifying.
DinosaurJones
Profile Joined February 2012
United States1000 Posts
November 15 2015 06:16 GMT
#69
Corsair/DT/Stalker/Collosi was my build.

InfCereal
Profile Joined December 2011
Canada1759 Posts
November 15 2015 13:05 GMT
#70
On November 11 2015 22:35 Plexa wrote:
+1 to Corsairs being OP.

This is a real pain in the ass on Brutal before realising that.

+ Show Spoiler [Tips] +
So I had a lot of difficult with this until I sat down and work out what units/abilities would be most useful. Here are some of the more useful things:
  • Chrono surge is super good. Use it to spam out upgrades before it gets disabled.
  • Orbital Assimilator is useful to get more gas (and boy, you'll need it).
  • Guardian Shell really really useful for my strategy since it relies on maintaining arbiters and this keeps them alive
  • Solar Bombardment is great for cleaning up Golden Armada forces
  • Arbiters are fucking amazing. Get one at every entrance asap while you build up an army. Add more when your economy is online. Stasis field is an amazing stall; use it against Armada attacks, detection units (nerazim especially) and pretty much any time you can. Great for stalling out the end.
  • Corsairs are also fucking amazing. Get +3 air weaps and they wreck shit. Disruption web is so amazing at keeping stuff alive and is super underrated.
  • Energizers are really useful.
  • Colossus. AoE OP.
  • Tempests. Great once you're army is established, long range siege is really useful against Guardians etc.
  • Defenses aren't as essential as you might think. Fortifying the purifier side is worth it since they can almost take care of themselves. The other sides need bare-bones defenses if you keep your army near.


For what it's worth, I got all the achievements for this level on Brutal with this strategy.



This is how I beat it. I had a ball of ~3 arbiters, ~12 corsairs, ?? DTs, 6 collosus, and dragoon/zealot remainder. I also had 2 corsairs at every entrance.

This actually became a problem, because I had an arbiter at mid, and then alarak made a mothership. So he almost lost his nexus simply because everything was running past the army.

Fenix lost hist nexus at the end, and I had to stasis the ramp for last couple of percent, but I'm sure you could do it without losing any nexus. I just messed it up.
Cereal
SnowfaLL
Profile Joined December 2008
Canada730 Posts
November 15 2015 17:16 GMT
#71
All you who are stuck on 98% or so, did you get arbiters? I beat it on my 2nd try going the dt/corsair strat, but I kept 5 arbiters at the keystone. When stuff started going to hell at 96ish %, I just statis field'd the big balls over and over again until I won. Pretty simple backup plan method to win near the end.
Favorites: Moon, Grubby, Naniwa, TAiLS, viOLeT, DongRaeGu
mostevil
Profile Joined February 2011
United Kingdom611 Posts
November 15 2015 21:18 GMT
#72
On November 14 2015 05:06 BreakfastBurrito wrote:
Idk if this has been posted yet but if you make your production structures near Karax you will get the master phasesmith bonus on them and you can crank out units really fast. Helps immensely with keeping your money low. I did the void ray strat + mothership, but never used the mothership. Automatic gas, solar bombardment, 200 shield (never used) and the 200 damage one. Chronosurged out some upgrades early too.


This is actually huge. I put my stargate by him and pushed out a stack of ~20 corsiars in seconds. Later Carriers come out in a few seconds a piece too. You wont need more than one stargate/robo if you stick it next to Karax.
我的媽和她的瘋狂的外甥都
summerloud
Profile Joined March 2010
Austria1201 Posts
November 15 2015 22:35 GMT
#73
tried massing carriers, restarted, massed taldarim voidrays and cannons/towers and beat it easily without reloading on brutal, almost got the achievement as well, taldarim nexus died at 99.8%

kinda lame, late game toss units ruined the campaign, before you got cols, missions were good and hard on brutal, afterwards it was just mass macro and win, and the missions got increasingly tedious, too much "mass shit and amove" bullshit
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2015-11-15 22:39:23
November 15 2015 22:37 GMT
#74
I still think the easiest and most stress free way to do this is with a combo of Immortals/Colossus/Havocs to hold the ground attack, mass carriers to clean up the worst threats and 5 full energy arbiters to stasis for the final 10%.

Edit: Oh and yes, Dark Archons are good if you have the multi-tasking to jump between locations and cast either the spell that makes friendly units attack each other or mind control.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-11-16 01:09:01
November 16 2015 00:55 GMT
#75
I think the best composition is corsairs/arbiters/carriers. Especially arbiters are great, cloaking and stasis is so strong. Split your army in 4, 1 in each entrance + one roaming to defend where it's more needed (especially when golden armada attacks).
As upgrades I used Chrono surge (the 1st one is a huge boost to your economy, the others on upgrades), Warp in harmonization (warping air units instantly and anywhere with lower cooldowns is just great) , time stop. Solar lance to clean up golden armada ships for the achievement. Can't remember the other ability I used but it probably wasn't very relevant.
Once you're maxed out, mass cannons. They shouldn't even breach your entrances before you win (brutal ofc).

One thing I was wondering is how the heroes (karax, alarak, verazun) inevitably die during this mission but it goes completely unnoticed, there isn't even an achievement which asks you to protect them or anything... what happens to them?
ocoini
Profile Blog Joined April 2003
648 Posts
November 16 2015 01:02 GMT
#76
Here's how I did it :
http://www.twitch.tv/ocoini/v/26020278
=)
Street Vendor Crack Down Princess-Cop!
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2015-11-16 10:59:08
November 16 2015 08:06 GMT
#77
Damn, I hate these kind of missions... So far I managed 96,5% with mass voidrays. The mid-game looked stable. And then everything collapsed. Especially at the end of the mission things get out of hand really quickly.
Alarak is a complete moron... I think, if he didnt have his charge ability(or if they let me control him), the middle path would be so much easier to hold.
When you talk about DT+Corsair tactic, what do you mean exactly ? One huge roaming corsair flock and DTs on every base ? I find the corsairs terrible vs capital ships. Often I need time stop or laser to stop the armada wave quickly.
mostevil
Profile Joined February 2011
United Kingdom611 Posts
November 16 2015 22:23 GMT
#78
On November 16 2015 17:06 Pr0wler wrote:
Damn, I hate these kind of missions... So far I managed 96,5% with mass voidrays. The mid-game looked stable. And then everything collapsed. Especially at the end of the mission things get out of hand really quickly.
Alarak is a complete moron... I think, if he didnt have his charge ability(or if they let me control him), the middle path would be so much easier to hold.
When you talk about DT+Corsair tactic, what do you mean exactly ? One huge roaming corsair flock and DTs on every base ? I find the corsairs terrible vs capital ships. Often I need time stop or laser to stop the armada wave quickly.

The disruption web is ridiculous, it derps the enemy into the wall of cannons without firing, any that get through get dt'd. Once you have enough corsairs with good upgrades you can focus down the capital ships, they go down fast individually.

Take the auto assimilator upgrade, get your natural going asap, drop a plyon and stargate next to Karax and then you can just hold the button down to get out 16-20 or so of the things. As long as you nail the detectors quickly a big ball of DT's under them will dice anything on the ground up.

Later on and as the DT's die off and the money rolls in start throwing out carriers and or collosus for the big dps (one stargate/robo next to karax, the starting ones not worth using its 10x slower!!!!). Although not many of my DT's went down before the very end. You just have to pull them back occasaionlly when they get over eager.

Also the arbiter or two by each entrance trick can put the enemy on hold while you get over there, or just statis everything towards the end, but that feels like cheating....
我的媽和她的瘋狂的外甥都
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 16 2015 22:29 GMT
#79
I was having trouble just massing the Destroyer Void Rays, it sounds like the way to go, but you get ground to dust eventually. I tried my hand at a late-game build with Carriers and Colossi, but most importantly Corsairs, and a few Arbiters. They straight up let you win engagements without taking any damage. The Guardian Shell passive is amazing for extra insurance. I won the mission still having 180 supply, and if I were more dilligent I wouldn't have lost the 1 Nexus I did. It went from 'I can't see how to win this' to 'oh my God that was easy'.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-11-16 23:21:03
November 16 2015 23:16 GMT
#80
Ugh I keep dieing at 99%, can't stop the zealot dragoon flood before they kill it.

Really interesting to see you can keep the allies alive, mine die before 50% guess that's where it goes wrong lol
Neosteel Enthusiast
Sluggy
Profile Joined June 2010
United States128 Posts
November 17 2015 03:37 GMT
#81
I might have made it hard on myself... Energizer sentries + mirage phoenix + purifier col + regular void rays worked out in the end for me, but I had to try a bunch of times. The sentries allowed me to run back and forth pretty fast. Just had to be super careful with my units and dump everything else in to zealots/cannons/monoliths. It's interesting seeing what everyone else is doing!
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-11-17 09:22:00
November 17 2015 09:20 GMT
#82
On November 17 2015 08:16 FueledUpAndReadyToGo wrote:
Ugh I keep dieing at 99%, can't stop the zealot dragoon flood before they kill it.

Really interesting to see you can keep the allies alive, mine die before 50% guess that's where it goes wrong lol

Tried again this morning with corsairs, and won it. Never used them earlier they seem quite useful :D. Also if you keep the allies alive they actually start building proper units in the later stages. Just need to be quick with solar lance to kill the armadas in the start when your still building up.
Neosteel Enthusiast
phenolol
Profile Joined November 2015
1 Post
November 17 2015 16:57 GMT
#83
Damn any1 have the save file with 98-99% of this mission ? i am tryin like 2 days to beat this mission max i reached 97% qq tryied few tactics and still didnt work, emo rage xD
Rhythm.102
Profile Joined December 2010
United States56 Posts
November 17 2015 17:49 GMT
#84
I beat it on brutal with dark archon and normal voidrays.
Start with using spear of adun abilities and then when they get removed use the disrupt. Save MC for the golden armada and then work on your mass void rays that increase damage and range the longer the yattack. The key is to keep the fight at the 3 entrances, because once you hit the 98%+ the immortal count will be too great to hold off at the keystone alone.
[img]http://sc2sig.com/s/us/2410867-1.png?1314762023[/img]
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
November 17 2015 22:36 GMT
#85
On November 11 2015 19:21 hellokitty[hk] wrote:
If you're using void rays and have trouble with the immortal zealots killing the keystone:
1. build a mothership
2. save up 200 energy
3. Around 96%, when a ton of immortal zealots attack, spam vortex 4 times in a row
4. ???
5. ez win


This strategy actually helped quite a bit, managed to get to around 98% with just Void Rays but with zeal/immo killing the building it wasn't even close, spamming the Black Hole on southern ramp while killing stuff on the northern managed to get to 100%.

Not the optimal one for this mission though
It takes a fool to remain sane.
Gescom
Profile Joined February 2010
Canada3366 Posts
November 20 2015 18:29 GMT
#86
18/19 done on Brutal, will blow a dude for save files, PST.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
eastsouth
Profile Joined November 2015
4 Posts
Last Edited: 2015-11-21 08:37:27
November 21 2015 08:08 GMT
#87
On November 21 2015 03:29 Gescom wrote:
18/19 done on Brutal, will blow a dude for save files, PST.


corsair,void ray and mother ship for those who have absolutely no APM.

spam disruptor and blackhole on the ramp as the immortals and zealot come up.

Brutal Salvation Save.SC2Save

uhh can you blow me now?
eastsouth
Profile Joined November 2015
4 Posts
Last Edited: 2015-11-21 08:38:12
November 21 2015 08:13 GMT
#88
truth be told if you have enough apm, you could probably capture every last protoss ship with dark archons and not even let anything get through using the corsair & sentry havoc.

but as a casual I will have to settle with void ray "a-move".
Juice!
Profile Joined January 2011
Belgium295 Posts
Last Edited: 2015-11-21 09:20:53
November 21 2015 09:20 GMT
#89
On November 21 2015 17:08 eastsouth wrote:
Show nested quote +
On November 21 2015 03:29 Gescom wrote:
18/19 done on Brutal, will blow a dude for save files, PST.


corsair,void ray and mother ship for those who have absolutely no APM.

spam disruptor and blackhole on the ramp as the immortals and zealot come up.

Brutal Salvation Save.SC2Save

uhh can you blow me now?



Would love to blow you but can't open save file.
Second place is just a fancy term for loser
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
November 21 2015 09:53 GMT
#90
Mass Carriers makes this suuuuper easy on Brutal. Probably lost 2 or 3 the entire thing, allies survived comfortably.
eastsouth
Profile Joined November 2015
4 Posts
November 21 2015 10:25 GMT
#91
On November 21 2015 18:20 Juice! wrote:
Show nested quote +
On November 21 2015 17:08 eastsouth wrote:
On November 21 2015 03:29 Gescom wrote:
18/19 done on Brutal, will blow a dude for save files, PST.


corsair,void ray and mother ship for those who have absolutely no APM.

spam disruptor and blackhole on the ramp as the immortals and zealot come up.

Brutal Salvation Save.SC2Save

uhh can you blow me now?



Would love to blow you but can't open save file.



broken file link

here: http://www.mediafire.com/download/5p2blll6n2mfr1m/Brutal_Salvation_Save.SC2Save

when you load.

immediately use! blackhole on the ramp cause immortals are already coming up
Lysergide
Profile Joined April 2010
United States18 Posts
November 21 2015 19:58 GMT
#92
Good god.

Around 70%, going corsair DT, everything just becomes too much. The Golden Armada armies are the ones that do the most damage, they take out most of my corsairs and leave me with little to web with. And then from there it's a slow downhill ride until I'm overwhelmed.

Bleh...
Fighting ladder anxiety since WC3:FT
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
November 21 2015 22:26 GMT
#93
On November 22 2015 04:58 Lysergide wrote:
Good god.

Around 70%, going corsair DT, everything just becomes too much. The Golden Armada armies are the ones that do the most damage, they take out most of my corsairs and leave me with little to web with. And then from there it's a slow downhill ride until I'm overwhelmed.

Bleh...


FE --> Mass 3/3/3 voidrays, u only need 1 stargate near Karax for superfast production --> You will start banking minerals at 200/000, make khaydarins and cannons everywhere.
Use abilities liberally while you can and dont let your allies die, because they will rebuild and help you hold... if only to stall for a few seconds, lol
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Perfi2_0
Profile Joined July 2015
Poland40 Posts
November 21 2015 22:32 GMT
#94
Yeah, the Karax phasesmith bonus is indeed a thing. Doesn't work on upgrades, sadly, but if you intend to pump out multiple units of any kind, it's quite insane.
Imbalance is an opinion.
eastsouth
Profile Joined November 2015
4 Posts
November 22 2015 02:47 GMT
#95
On November 22 2015 07:32 Perfi2_0 wrote:
Yeah, the Karax phasesmith bonus is indeed a thing. Doesn't work on upgrades, sadly, but if you intend to pump out multiple units of any kind, it's quite insane.


forgot to mention karax is awesome make sure he survives!

build your star gates close to him!

instant construction of carries or void rays.
ilares
Profile Joined November 2015
7 Posts
Last Edited: 2015-11-22 18:55:55
November 22 2015 17:07 GMT
#96
hey guys!

using Kharax passive ability is genious!

Made this video showing how to easily finish this mission in brutal using this trick, and corsairs + DT (yeah i know ^^)

All friendly nexuses survived, and all heros but Al'Arak !

Gescom
Profile Joined February 2010
Canada3366 Posts
Last Edited: 2015-11-23 01:24:31
November 22 2015 21:12 GMT
#97
@eastsouth: Thanks m8. <3

edit -- Heh, I don't think you get credit for it from the saved game. o_o
edit2 -- I lied, was just 'buggy'. Had to go rebeat another mission on brutal to get it to re-check for the chievos. That Ouros portrait is preeeeetty fugly. Haha!
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
pat777
Profile Blog Joined December 2004
United States356 Posts
Last Edited: 2015-11-23 23:08:31
November 23 2015 22:48 GMT
#98
On November 17 2015 07:29 NewSunshine wrote:
I was having trouble just massing the Destroyer Void Rays, it sounds like the way to go, but you get ground to dust eventually. I tried my hand at a late-game build with Carriers and Colossi, but most importantly Corsairs, and a few Arbiters. They straight up let you win engagements without taking any damage. The Guardian Shell passive is amazing for extra insurance. I won the mission still having 180 supply, and if I were more dilligent I wouldn't have lost the 1 Nexus I did. It went from 'I can't see how to win this' to 'oh my God that was easy'.

I'm with you on Guardian Shell. It helped my probes tank for the artifact when I beat this on brutal. If I were to do this mission again, I'd get a bunch of regular immortals near the artifact near the end to tank for the artifact. I imagine guardian shell + mass immortals will buy me quite a bit of time. Also, guardian shell synergizes amazingly well with carrier healing + shield battery since you can heal while invulnerable. I also imagine that tal'darim zealots are also good tanks for the artifact.
I think carriers give you very good mechanical healing so the spear of adun healing passive is a bit redundant.

BTW, that video above is amazing. Nicely done.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
November 23 2015 23:47 GMT
#99
On November 24 2015 07:48 pat777 wrote:
Show nested quote +
On November 17 2015 07:29 NewSunshine wrote:
I was having trouble just massing the Destroyer Void Rays, it sounds like the way to go, but you get ground to dust eventually. I tried my hand at a late-game build with Carriers and Colossi, but most importantly Corsairs, and a few Arbiters. They straight up let you win engagements without taking any damage. The Guardian Shell passive is amazing for extra insurance. I won the mission still having 180 supply, and if I were more dilligent I wouldn't have lost the 1 Nexus I did. It went from 'I can't see how to win this' to 'oh my God that was easy'.

I'm with you on Guardian Shell. It helped my probes tank for the artifact when I beat this on brutal. If I were to do this mission again, I'd get a bunch of regular immortals near the artifact near the end to tank for the artifact. I imagine guardian shell + mass immortals will buy me quite a bit of time. Also, guardian shell synergizes amazingly well with carrier healing + shield battery since you can heal while invulnerable. I also imagine that tal'darim zealots are also good tanks for the artifact.
I think carriers give you very good mechanical healing so the spear of adun healing passive is a bit redundant.

BTW, that video above is amazing. Nicely done.


Dark archons + Voidrays I didn't even think to use corsairs, but the dark archon ability did its job really well
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Nimix
Profile Joined October 2011
France1809 Posts
November 25 2015 20:01 GMT
#100
The corsair/arbiter/DT/carrier thing makes it so easy, I struggled to get past 80% with void rays and ended up winning while barely losing anything on the first try with that comp >.< Thanks Merchz/Plexa!
Magnibeard
Profile Joined November 2015
2 Posts
November 27 2015 19:48 GMT
#101
--- Nuked ---
newazatime!
Profile Joined November 2015
1 Post
November 28 2015 17:34 GMT
#102
Finally beat it with collective advice from here. What worked for me:

1. Dark Archons, mind controlling any tempest/carriers.
2. Mirage (phoenix) because Destroyers (void rays) are too expensive.
3. Cannons and shield batteries; Khaydarin monoliths are too expensive.
Silahsor
Profile Joined January 2011
Turkey59 Posts
November 28 2015 20:12 GMT
#103
With mass carrier approach, I was reading a book while waiting for the timer on the last half of the game on Brutal.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2015-12-02 23:04:46
December 02 2015 23:00 GMT
#104
I play the campaigns on brutal and don't use in game attack or armor upgrades. That makes Carriers useless as the enemy armor means they do pitiful damage.

I expanded immediately used mass Void Rays (not the Tal'darim ones, they also need upgrades to deal sufficient damage) along with the Mothership while building Cannons at my allies bases. I also had packs of Dark Templar (the ones that revive at the Dark Shrine) running around killing stuff. Very important for them to have the Guardian Shield Passive so you can pick off Overseers with Void Rays. Also make wise use of Spear of Adun abilities (I used the Pylon with units, Bombardment, 200 shields for everything and Solar Bombardment).

I was able to hold relatively easy with that composition until the very last minute or so when huge numbers of enemies swarm in with full upgrades. I had to retreat to the artifact, which was surrounded by cannons and use Tal'darim Sentries to forcefield off the ramps. When they broke through those (which was because I ran out of energy) I used Vortex from the Mothership to buy time until the end.

Tough mission. Only harder one was the one where you mass Pheonix, which deal no damage without attack upgrades.
Atrioc
Profile Blog Joined December 2007
United States1865 Posts
December 04 2015 08:51 GMT
#105
Beat it on Brutal w/ all achievements by only building Corsairs (like a fuck ton of them) and static defense.

Just keep like 8-10 Corsairs at each entrance, turn off Disruption Web autocast and then spam 2x dweb in front of your shield battery / gateway / cannon wall nonstop.

They literally can't touch your buildings and +3 attack corsairs destroy all air units with no issue. The end was fun swapping from CTRL groups 1 - 2 - 3 placing dwebs over and over until the timer finished.
Writerman what
Strela
Profile Joined October 2011
Netherlands1896 Posts
December 06 2015 02:59 GMT
#106
For some reason I cant keep the heroes alive. Especially alarak he loves to charge towards his death.
PenPaperShotgun
Profile Joined December 2015
1 Post
December 12 2015 00:13 GMT
#107
Just a casual player that set himself a challenge of doing the game on brutal, I managed to do the final mission. Here I tried to make a guide for those struggling. I go through what solar core / units and map set up I used. Hopefully this will help people.



Psycho-SoniC
Profile Joined April 2009
Switzerland31 Posts
December 13 2015 13:59 GMT
#108
On November 12 2015 16:07 Phael wrote:
I did this mission on brutal on my second try massing carriers, nailing all the achievements too. ...


After a lot of failed attempts on hard, using this strat made it easy on HARD. I didn't have any problems so I guess it'll work on BRUTAL as well. Check out post #33 for detailed instructions.
Gimpb
Profile Joined August 2010
293 Posts
Last Edited: 2015-12-19 20:37:02
December 19 2015 20:33 GMT
#109
I struggled a good bit initially but ended up beating it with all the nexuses up and the final wave didn't get close to the artifact.

These were the keys for me:
1. Put production structures near Karax for near-instant build time
2. Build a bunch of corsairs

Other than that, just build something to kill ground units, be Johnny-on-the-spot with your space lasers when the large attacks come (I like the 3 stripes one), and start building static defenses once you near supply cap. Personally, I chose the aoe immortals and threw in a few carriers to keep things repaired but I'm sure there are many viable options.

Micro needs were minimal: basically it was just get corsairs to the battles promptly, kill warp prisms first, and keep the armies balanced. I didn't even bother manually placing webs. There was no need for dark archons or arbiters.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
December 20 2015 07:24 GMT
#110
on hard massed arbitors at the very end (after going collosi, stalkers, some corsairs)... managed to stasis most of the units from 92-100 %.. Haha not a recommended strategy.

I think the key to this mission is keeping the other heroes alive. That asshole in the middle always had to die so quick though.
Its going to be a glorious day, I feel my luck could change
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
December 20 2015 07:44 GMT
#111
hey has anyone beat this on brutal w/o air units?
Its going to be a glorious day, I feel my luck could change
pat777
Profile Blog Joined December 2004
United States356 Posts
Last Edited: 2015-12-25 03:23:46
December 20 2015 14:38 GMT
#112
On December 06 2015 11:59 Strela wrote:
For some reason I cant keep the heroes alive. Especially alarak he loves to charge towards his death.

Are you trying to beat the mission with all heroes alive or are you just trying to beat the mission at all?

In the latter case, you want to prioritize keeping Kharax alive. He makes you build units incredibly fast. Build your army buildings next to him. Also, build a ton of base defenses for him. Since he buffs base defense structures, he'll be safe from everything except the Golden Armada. Make sure to use your army to kill the Golden Armada fleets asap. Also base defenses for Vorazun are nice. If you can keep all three nexuses and Kharax alive til at least around 95%, you should be set on beating this mission. Imo, Kharax is the most valuable hero in this mission.
BurningRanger
Profile Joined January 2012
Germany303 Posts
December 24 2015 09:50 GMT
#113
Finally beat this mission as well.
I massed Corsairs and build massive walls at the east and west entrance (because it was easy there) with the first layer made of Warpgates, the second of Pylons and Batteries and the last layer of Cannons. The main entrance I held with the main army.

You can watch my attempt here.
Go check the huge walls.

On a sidenote, unfortunately I didn't get the achievement to keep all Nexi alive, because I hadn't read beforehand that I should. I could have kept it alive easily, if I had known.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
broodbucket
Profile Joined July 2013
Australia963 Posts
December 24 2015 13:05 GMT
#114
Was struggling with this until I tried DT/Corsair. Makes it trivial imo.
david0925
Profile Joined September 2010
212 Posts
December 25 2015 02:51 GMT
#115
Was holding this mission off because all the horror story i've heard and didn't want to abuse DT/Crosair. Decided to give it a shot and one shotted it and I can tell you i'm pretty bad at multitasking.

Key is really using Karax because his field makes you pump out units at a stupid rate, which means you can reach a critical mass of units (I used Carriers because well, Carriers) without wasting money on extra production facilities.

I went with Auto Vespene, Solar Lance, Surge, and Time Stop. Dropped an expansion as soon as I can and defended first couple of waves with existing units (I used resurrecting Zealots and Taldarim Immortals for the default units, didn't replace them when they eventually died). Used first Chrono Surge to reach max workers and used the rest on air upgrades before it was wrecked, dropped 2 Startgates next to Karax and walled him with structures so he doesn't suicide, although I think one of the Stargates was a waste. After that's done I just A-moved my Carriers around. I think I had to split them once for a double wave near 50% but it might not even have been necessary.

Early usage of Solar Lance is pretty important since you want to preserve your allies as much as you can with no units early game.

Once I had 150+ supply of Carriers I just spammed cannons for both Taldarim and Nerezim side. I had cannons+batteries+monolith on Karax's side very early on to wall him in and he really can almost hold his own completely with just defensive structures from you: I only reinforced once or twice, one of which being 3 guardians shooting cannons from out of range

I still had a few blunders and I am honestly just bad at tower defense so the bottom was overrun by 99% mark while floating a million minerals and gas (I also didn't upgrade shield, epic fail i know). But at that point it didn't matter: Keystone didn't take a single hit.
1qa2ws
Profile Joined January 2016
4 Posts
January 20 2016 06:49 GMT
#116
Would anyone mind posting a save file for Brutal on the most recent patch? Unfortunately the other save file was played on an older version.
Laurens
Profile Joined September 2010
Belgium4539 Posts
January 20 2016 12:20 GMT
#117
For me I didn't even have to get this on Brutal.

I did the previous 18 missions on Brutal + the first epilogue mission and hey, what do you know, 19/19 brutal achievement popped up xD

Also have the decal on my profile etc.

So PSA: do epilogue missions 1 & 3 on brutal instead if you struggle with 1/2 LotV brutal missions.
1qa2ws
Profile Joined January 2016
4 Posts
January 20 2016 21:03 GMT
#118
On January 20 2016 21:20 Laurens wrote:
For me I didn't even have to get this on Brutal.

I did the previous 18 missions on Brutal + the first epilogue mission and hey, what do you know, 19/19 brutal achievement popped up xD

Also have the decal on my profile etc.

So PSA: do epilogue missions 1 & 3 on brutal instead if you struggle with 1/2 LotV brutal missions.

I believe you still need to for your profile to show Legacy of the Void All Brutal Mission though.

Which is why I hope some awesome person could post a save file, because I simply can't do it lol.
Yoav
Profile Joined March 2011
United States1874 Posts
January 22 2016 18:17 GMT
#119
Mostly, just disappointed with how Highlord Q did. It's what you get for putting spikes on your lightsaber arm. And generally being a dick to Picard and Janeway.
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
January 23 2016 19:57 GMT
#120
On December 20 2015 16:44 My_Fake_Plastic_Luv wrote:
hey has anyone beat this on brutal w/o air units?

Challenge accepted
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Introvert
Profile Joined April 2011
United States4721 Posts
Last Edited: 2016-01-24 10:25:31
January 24 2016 10:23 GMT
#121
I might try this again (maybe on brutal) b/c it was kind of fun, but like everyone else has said, Corsair/DT/Arbiter is OP. I only lost 10 units on hard, lol.
"It is therefore only at the birth of a society that one can be completely logical in the laws. When you see a people enjoying this advantage, do not hasten to conclude that it is wise; think rather that it is young." -Alexis de Tocqueville
1qa2ws
Profile Joined January 2016
4 Posts
February 03 2016 19:26 GMT
#122
On January 20 2016 15:49 1qa2ws wrote:
Would anyone mind posting a save file for Brutal on the most recent patch? Unfortunately the other save file was played on an older version.

Anyone?
sninja
Profile Joined July 2011
Poland207 Posts
February 04 2016 19:47 GMT
#123
On February 04 2016 04:26 1qa2ws wrote:
Show nested quote +
On January 20 2016 15:49 1qa2ws wrote:
Would anyone mind posting a save file for Brutal on the most recent patch? Unfortunately the other save file was played on an older version.

Anyone?


I think that I should still have those saves and I finished the campaign on brutal 2 days ago so I'm guessing it was the most recent patch. Anyway, gonna post those saves when I get home from work.

ps. though, when you load a save, you don't get the achievements, so you can only look at the strategy etc. which inevitably you have to repeat yourself to get the achivements
HelloSon
Profile Joined April 2010
United States456 Posts
February 05 2016 18:23 GMT
#124
On January 24 2016 04:57 Cricketer12 wrote:
Show nested quote +
On December 20 2015 16:44 My_Fake_Plastic_Luv wrote:
hey has anyone beat this on brutal w/o air units?

Challenge accepted

were you able to do it? the onslaught of zealots/immortals at the end is just way too much
yo
1qa2ws
Profile Joined January 2016
4 Posts
February 06 2016 17:45 GMT
#125
On February 05 2016 04:47 sninja wrote:
Show nested quote +
On February 04 2016 04:26 1qa2ws wrote:
On January 20 2016 15:49 1qa2ws wrote:
Would anyone mind posting a save file for Brutal on the most recent patch? Unfortunately the other save file was played on an older version.

Anyone?


I think that I should still have those saves and I finished the campaign on brutal 2 days ago so I'm guessing it was the most recent patch. Anyway, gonna post those saves when I get home from work.

ps. though, when you load a save, you don't get the achievements, so you can only look at the strategy etc. which inevitably you have to repeat yourself to get the achivements
Awesome, would be appreciated.
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
February 06 2016 18:59 GMT
#126
On February 06 2016 03:23 HelloSon wrote:
Show nested quote +
On January 24 2016 04:57 Cricketer12 wrote:
On December 20 2015 16:44 My_Fake_Plastic_Luv wrote:
hey has anyone beat this on brutal w/o air units?

Challenge accepted

were you able to do it? the onslaught of zealots/immortals at the end is just way too much

Not yer still working on it, havent had many chances to play legacy recently
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Brunoni
Profile Joined August 2017
2 Posts
Last Edited: 2017-08-04 01:42:31
August 03 2017 18:09 GMT
#127
Brunoni
Profile Joined August 2017
2 Posts
August 04 2017 01:43 GMT
#128
h
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