[TLCH] Mission 3: The Spear of Adun - Page 3
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Lobotomist
United States1541 Posts
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Atrioc
United States1865 Posts
On November 12 2015 06:46 ZAiNs wrote: Alright I checked and the only ones I skipped are: The Spear of Adun (this one), Harbinger of Oblivion (Kerrigan level), Steps of the Rite (Terazine fog level) and Salvation (last LotV level). I got very close on Kerrigan/Terazine levels without that much retrying so they shouldn't be very difficult with some brainstorming. The last one seemed impossible to me (the last push they make is insane) but it turns out Corsairs are pretty good so I was totally wrong. Spear of Adun is the hardest probably. How did you do Last Stand? | ||
ZAiNs
United Kingdom6525 Posts
I looked for saves to check specifics but I didn't save and it only keeps your most recent 25 autosaves. For the opening I just used 5-6 regenerating DTs, around 20 Stalkers and the Spear of Adun to destroy the towers within the time limit easily. Once I killed the towers I maybe made 10-15 more Stalkers then focused on the static defense wall. The first time I only got 1 billion and on my 2nd I got 1.9 billion, the 2nd time I placed each building carefully. The only attack surface should be gateways, in retrospect Cyber Cores may be better because they have more health, but you do want Gateways and they may take up space that could be static defense. Use the space you have carefully in order to maximise your DPS, don't leave any little gaps because they actually can reduce your damage output by quite a lot, you won't be able to remake stuff if you wall super tight so lots of shield batteries is important. I can't remember what kind of tower to cannon ratio I used, but I think I was gas starved so I probably made quite a lot of towers. For the north air assault I only made towers and shield batteries because cannons are too short range, also put some towers behind your mineral lines because I think they can hit some of the air attackers. Eventually most of the new static defense you make won't actually be do anything for a while, then you can start putting your money into more Stalkers and use them to tank extra damage in your wall, DTs are decent to warpin too but even when they come back you won't have any gaps so they won't be able to help tank damage again. I used the Time Freeze Spear of Adun ability, I can't remember whether I had the lasers unlocked yet or not but they're probably better if you have them. I would usually target a clump of air attackers and Hybrids, it only slows heroic units by 50% but it can make the difference between them chipping away at the health of your static defense or not even taking out the shields which get healed fast. I don't think it helped really but you might as well get Photon Overcharge for your Nexus to buy a little extra time. Banelings are dangerous because they have so much burst damage and a lot of them can attack a structure at once, so it's a good idea to set up camera hotkeys at each choke and bounce between them and try to target fire banelings (it's not too hard because they usually get blocked by other units). At the end I was floating around 2000 minerals and 0 gas and had 30 DTs that were just patrolling around in my base, if I made more cannons I could have sniped some Overseers and bought some more time. Hope there was something useful in this big wall of text ![]() | ||
DinosaurJones
United States1000 Posts
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killa_robot
Canada1884 Posts
I honestly don't see how later levels will be much harder than this. This does not feel like a level 3 level at all. | ||
Deleted User 26513
2376 Posts
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pzlama333
United States276 Posts
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Lysergide
United States18 Posts
There are four total power cores, clockwise I number them 1, 2, 3, 4. 3 is the furthest from your base, bottom right corner. Go for mass stalkers, 1/1/1. Get those upgrades as quickly as possible. While defending the small attacks at your base with stalkers, use blink micro to not lose any. Build all your gates and your cyber core next to the Warp Gate you find to the left of your base. Build Pylons to provide power to the left and right ramps. Build about 3-4 shield batteries, and tons of cannons... like, 8 or 9 cannons. I also got a few to cover the air entrance to the base. Save all of your Spear of Adun energy. Around 100 supply of stalkers, move out to power core 1. Make sure to keep reinforcing. Destroy it, making ample use of blink micro to lose nothing. Move towards two, stopping to power the gate with a spear pylon. Reinforce stalkers from there. Move out towards 2, and before destroying it make sure you're around 115ish supply. Move towards four now, utilizing that center bridge part of the map. Drop a pylon there. If your base looks a bit too pressured, feel free to move up the central bridge and destroy the warp gate/nydus, but it shouldn't be needed. Remember to keep reinforcing with stalkers out of your 6ish warp gates. Destroy #4, and then move quickly and suicide towards number 3. There are a ton of hybrids, and by now your base is probably starting to get destroyed. I moved in as close as I could, blinked, and crossed my fingers. I had to reload once or twice to get it done, but it got done. Don't waste ANY funds on Zealots, they are silly and useless on this map and just get torn apart by the quick pace, and ultras/hybrids. | ||
Ctone23
United States1839 Posts
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Lysergide
United States18 Posts
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DinosaurJones
United States1000 Posts
I cleared out all the areas without killing any of the cores, then just walked my stalkers around killing them. I actually FORGOT to clear the one nearest my base and had to walk back across the map to kill it. I thought I was going to lose because of that. | ||
killa_robot
Canada1884 Posts
Guess zealots are just shit against zerg is all. | ||
BurningRanger
Germany303 Posts
You're not on a timer, which is nice. So I pretty much didn't produce any units or even Gateways for like the first 8 minutes and just massed cannons and batteries at the ramps. I think I had like 10-12 cannons and 4-5 batteries at each ramp. No attack wave ever got through this. If a cannon got destroyed, I just rebuilt it. From there I produced mass Stalker and slowly chipped away on each enemy position. You have to be careful to not lose too many units. At the last core I took the route through the one right above it and I guess I got around quite some defense with this. Probably I would have been able to clean all the defense here too, but I cba and just got the Power Cell. With 50 Stalkers it went down pretty fast. ![]() Here's a VOD of how I did it: LotV Campaign Mission 3: The Spear of Adun - Brutal | ||
XtraC
Germany3 Posts
Then just warp in some units on every pylon and finish all Power Cells off at the same time. Of course, you can also suicide your stalker ball into the last Power Cell (i did them clockwise). For base-defence just build around 5-8 cannons + shield batteries at every entrance and 4 cannons + shield batteries in the center (air units attack there on brutal). You don't need more defence since you only have to hold up against the "normal waves". | ||
Ludwigvan
Germany2370 Posts
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BluzMan
Russian Federation4235 Posts
You can actually safely mine from either of the bases if you don't take the assimilator closest to the spawn point of the enemy armies. Also, be careful not to lure them in with stray probes. Don't make any static-d at the captured bases either. Have no idea how people manage to go vs immortals with pure stalkers, you must be a god of micro to do that. I went zealots and stalkers and was pretty ok with that as long as I avoided banelings and sniped ultras from afar. | ||
paralleluniverse
4065 Posts
The trick is to not defend the last attack after you kill the 4th, and just go for the 5th. | ||
Wrath
3174 Posts
On November 29 2015 16:01 paralleluniverse wrote: Hardest mission on brutal. Took me like 3 times longer than Salvation. Ridiculous. The trick is to not defend the last attack after you kill the 4th, and just go for the 5th. That mission is easy when you mass blink stalkers and destroy both enemy bases and wall the entrance for the hybrid zerg or hybrid protoss waves. | ||
StarscreamG1
Portugal1652 Posts
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The Bottle
242 Posts
Just by blocking and fortifying your entrances and getting the critical mass of stalkers, this mission should be no problem. Don't waste a single mineral on zealots, they can't blink back when they're damaged so you can't preserve them, and that will stop you from getting a critical mass. And if you have enough cannons and batteries at your entrances, most attacks shouldn't be able to do much to them (except the warp prism/nydus waves, which your stalkers should be dealing with anyway). | ||
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