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On October 28 2015 02:07 FireCake wrote: I am not sure to understand the part about game server.
Does it mean we will finally be able to play with people playing from korea with decent lags? I am sure you need to focus more on the Silence part
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard.
^^ Indeed. Haven't logged in but maybe once since 3.0 due to 1-5 FPS performance team games. I guess I'll check this patch out, but if I get single digit FPS again i'm done.
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On October 29 2015 08:55 Cyro wrote:Show nested quote +Players who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty So.. What's to stop people from reporting everybody who plays the wrong race? You could read the thread before you post in it.
Link: www.teamliquid.net
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. I bet your rage quit also.Dude, there are hundreds of topics about the performance after 3.0 patch and you still haven't figure it out how to deal with it. You kinda deserved it.All you have to do is Google : SC2 3.0 patch performance issues and voila..but it seems you're to lazy to read anything , but still you whine like a b.......Pls just google it! You'll find all your answers.
PS. Win 10: disable 1 core. Launch 32 bit client instead of 64 bit client.
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Some people in this thread have a serious case of Stockholm syndrome
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On October 29 2015 11:28 BigRedDog wrote: One thing i noticed with patch 3.0.x is that the wait time for 1v1 (rank or unrank) takes much longer.
Not sure if i like the fact battle.net decide which server I play on based on lag. This is not user friendly bc there's no one universal account across all servers.
In Asia, I am Plat. In NA, I am diamond. Each account has diff stats. Unless they are willing to merge all my accounts to one and that's the one i log on regardless which server i am connecting to, that will make sense.
Side point, i don't understand why don't they just have one account across all servers from the beginning. That's not the server they mean. Afaik there's multiple subservers per region and this is the one it will automatically find for you.
You can still pick the region..
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I'm playing on 64-bit mode again, seems to run fine now.
Windows 10 Pro x64.
EDIT: always have left the affinity untouched, do not disable any of the cores.
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On October 29 2015 14:43 outscar wrote:Show nested quote +The 1v1 multiplayer loading screen has been refreshed to display race-specific art to match the race selection of each player. New art sucks, needs to be improved because it looks way too much cartoonish. They cut hydralisk's tail also. I already disliked marine/hydra/zealot pop out when you choose race now they applied this thing into loading screen. Do they think that players are blind so they need to make huge ass portraits of units for per race so player will I know " Ah, this seem to be Zerg".
Really? So the goal now has definitively turn to '1) pick a update point at random 2) This is bad. This is bad. This is bad bad bad!'.
Because listening to you, we should have a black screen for the loading background. And the tail of the hydra... I just can't...
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+ Show Spoiler +Silence Penalty
Players who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty. When silenced, players may not send chat messages in the following areas: In-Game All and Ally Chat Direct whispers to non-Friends List players Chat Channels: Public, Custom, or Group Tournament Lobbies (upon the release of Legacy of the Void) Public Custom Game Lobbies and Arcade Lobbies Writing map reviews A player’s first Silence Penalty will last for 24 hours. Each Silence Penalty received after the first will double in duration, and there is no maximum amount of time that a player can be silenced. Silenced players will be notified of the penalty’s remaining duration each time they log into StarCraft II. A red speech bubble icon will appear on silenced players’ portraits in the game’s menus to indicate their silenced status to others. For more information, see the overview we posted on this feature for Heroes of the Storm which follows similar functionality.
So they basically give out chat bans while they couldn't even keep the HOTS ladder free of maphackers, even after those hackers got reported plenty of times. I understand that this will work out when the game is fresh, but I think that in a year or so this system won't work anymore because blizzard will stop caring. The last ban I got for abusive chat (and I abusive chat alot) was back in mid 2012. Since then I haven't ever been banned for calling someone a faggot or anything. So I doubt this system will do any good.
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On October 29 2015 14:55 Glorfindel! wrote:Show nested quote +On October 28 2015 02:07 FireCake wrote: I am not sure to understand the part about game server.
Does it mean we will finally be able to play with people playing from korea with decent lags? I am sure you need to focus more on the Silence part
I don't get it. There seems not to have links between the silence part and the regional game servers
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On October 28 2015 21:06 PinoKotsBeer wrote:Loading screen of the matches looks so much better now. Funny bug when i drop mules: see!! mules op herp derp :p
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On October 28 2015 00:38 opisska wrote: Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose.
As a software dev i want to point out that this is not how things work. Especialy in very complex problems its hard to just hand over an task to another dev, and most of the time people have a specialty in a certain branch, most of these changes are server-client connection what is a totaly different expertise then performance issues ingame.
Also as a dev i must say that edge cases like your are horrible horrible to reproduce. its not like you can fedex your PC. For example me and my friends have none problems what so ever. Alot of people on TL also not, therfore probarly at blizzard they have not effectively found the bug yet. Because it can be very specific hardware/driver/ other software related.
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Czech Republic12116 Posts
On October 29 2015 21:30 matthy wrote:Show nested quote +On October 28 2015 00:38 opisska wrote: Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose. As a software dev i want to point out that this is not how things work. Especialy in very complex problems its hard to just hand over an task to another dev, and most of the time people have a specialty in a certain branch, most of these changes are server-client connection what is a totaly different expertise then performance issues ingame. Also as a dev i must say that edge cases like your are horrible horrible to reproduce. its not like you can fedex your PC. For example me and my friends have none problems what so ever. Alot of people on TL also not, therfore probarly at blizzard they have not effectively found the bug yet. Because it can be very specific hardware/driver/ other software related. I found it is much better to ignore him in this cases :-)
Though as a programmer in a bigger company I find his view very funny
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I find the idea that I as a paying customer should be concerned by the internal workings of a company hilarious.
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The silence is so bullshit. Starcraft is all about the BM. I want to shit talk playerssss
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On October 29 2015 22:33 dr3am_b3ing wrote:The silence is so bullshit. Starcraft is all about the BM. I want to shit talk playerssss
Well sometimes it gets very annoying. So far I've never had any problem since I may have experienced offensive shit talk like 1-3 times in 2 years of SC2. Community is very, very polite. Even "light" shit talk is ussually a fun factor to enchance the tiff a bit, and ussually reciprocal and not trully offensive, like (oh shit, fucking banelings, fucking mutas, fucking stalker all in, fucking hellbats, go away shit mecher, etc....). It is fun to annoy your opponents with strategies and they get vocal about it.
However, it's not a bad measure to keep childish behaviors away since some people is just stupid.
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Just FYI, that mule issue. Looks like they are using 32 bit values for that count, and the maximum number that can store is 2^32-1, which is 4,294,967,295.
It's a classic case of not having a bounds check in there. Easy mistake, also easy to fix, it'll be sorted in the next minor patch.
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On October 29 2015 20:11 FireCake wrote:Show nested quote +On October 29 2015 14:55 Glorfindel! wrote:On October 28 2015 02:07 FireCake wrote: I am not sure to understand the part about game server.
Does it mean we will finally be able to play with people playing from korea with decent lags? I am sure you need to focus more on the Silence part I don't get it. There seems not to have links between the silence part and the regional game servers
I guess he tried an insulting joke.
I doubt there can be decent lag with EU/Korea. But it does sound like they set up servers in places that allow for a better cross region play.
As for the performance issues. There was this little * when it came to system requirements. And it basically said, the minimum system reqs might increase later on. And they did increase alot from WoL. So if your computer is not the fastest, you have been warned. But it's mostly some hardware optimization issues right now, there are vastly different working hardware and software performance enhancers out there and they all work differently.
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On October 29 2015 22:15 deacon.frost wrote:Show nested quote +On October 29 2015 21:30 matthy wrote:On October 28 2015 00:38 opisska wrote: Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose. As a software dev i want to point out that this is not how things work. Especialy in very complex problems its hard to just hand over an task to another dev, and most of the time people have a specialty in a certain branch, most of these changes are server-client connection what is a totaly different expertise then performance issues ingame. Also as a dev i must say that edge cases like your are horrible horrible to reproduce. its not like you can fedex your PC. For example me and my friends have none problems what so ever. Alot of people on TL also not, therfore probarly at blizzard they have not effectively found the bug yet. Because it can be very specific hardware/driver/ other software related. I found it is much better to ignore him in this cases :-) Though as a programmer in a bigger company I find his view very funny
this reminds me of Waxangels sig thehehe
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On October 29 2015 22:24 opisska wrote: I find the idea that I as a paying customer should be concerned by the internal workings of a company hilarious.
good comeback....
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