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http://us.battle.net/sc2/en/blog/19930935/heart-of-the-swarm-303-patch-notes-10-27-2015
General
Regional Game Servers
With the introduction of Patch 3.0.3, new game servers have been added to StarCraft II for the Americas login region and for the Asia login region.
The matchmaker will now automatically try to find the best game server for you to play on based on your round-trip latency (a.k.a. “ping”) to all of the servers connected to the region you log into.
Your ping information is used in combination with your individual skill rating to find and match you with other players of similar skill who also connect to your server.
Along with this change, a Preferred Game Server selector is now available in Options > Language and Region. This setting will default to Best Match, but players may wish to change this if they notice connection issues when playing on a specific server. If you are not experiencing issues, it is highly recommended that you leave this set to Best Match.
Matchmaking Improvements
Players should now experience shorter queue times when searching for a match.
It should now be less likely for players with large skill differences to be matched against each other in 1v1 matchmaking (eg. Grandmaster vs. Bronze).
The matchmaker should now favor parties of similar size when searching for team games.
Silence Penalty
Players who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty. When silenced, players may not send chat messages in the following areas: In-Game All and Ally Chat Direct whispers to non-Friends List players Chat Channels: Public, Custom, or Group Tournament Lobbies (upon the release of Legacy of the Void) Public Custom Game Lobbies and Arcade Lobbies Writing map reviews A player’s first Silence Penalty will last for 24 hours. Each Silence Penalty received after the first will double in duration, and there is no maximum amount of time that a player can be silenced. Silenced players will be notified of the penalty’s remaining duration each time they log into StarCraft II. A red speech bubble icon will appear on silenced players’ portraits in the game’s menus to indicate their silenced status to others. For more information, see the overview we posted on this feature for Heroes of the Storm which follows similar functionality.
StarCraft II now better evaluates whether a player has completed certain meta-achievements for the Heart of the Swarm or the forthcoming Legacy of the Void campaigns, and may reward credit for those achievements retroactively if it finds errors. Players who are temporarily disconnected from Battle.net during a game should no longer lose their achievement progress if they are automatically reconnected during the same game session. This should reduce the frequency of players who don’t receive credit for an achievement despite having fulfilled the achievement’s criteria. In Options > Graphics, a warning message now displays if players who are running 2 GB of memory or lower attempt to set Texture Quality to Medium or higher. Various optimizations have been made to the StarCraft II network code which should result in a reduction of packet loss during games.
User Interface
In the Arcade, right-clicking an Open Game entry will now bring up a context menu with the option to either Join Game or View Game Info.
New expository videos, titled “The Story So Far”, have been added to the Campaign sub-selection screens. These videos recap the events leading up to the start of each of the three StarCraft II campaigns.
Private Lobbies can now be linked in chat using the [Lobby] linking feature.
The Chat Panel has been slightly widened for users in 16x9 resolutions.
The 1v1 multiplayer loading screen has been refreshed to display race-specific art to match the race selection of each player.
Gameplay
Advanced Ping has been added. To use, hold down ALT and drag-click on either the ground or the minimap to choose from multiple visual indicators that will be sent to players on your team.
The indicators that can be used are: Attack, Defend, On My Way, or Retreat.
A new error cursor now displays to more clearly indicate whether or not abilities can be used through the fog of war.
StarCraft II Editor
The default server storage space for Arcade map creators has been doubled from 150 MB to 300 MB.
In the Data Module, the Hint Viewer now supports enum hints.
Original post: + Show Spoiler +
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Cool to see advanced map pings arrive before LotV
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A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard.
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard.
Have you tried 32-bit client?
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Blizzard needs to create rewards in the form of the loading screen race-specific art. It would be a nice touch at no performance cost. Could even have the community create the art.
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. cops arrested a shoplifter therefore they dont care about murderers
logic solid
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Blizzard added brazilian servers to Diablo 3 in july. Heroes already has brazilian servers (I was told by some reddit user). My guess is that they are adding brazilian servers to SC2 now.
If that is true, this 3.0.3 patch is the best SC2 new feature that Blizzard could have added to improve the brazilian players experience. I can't wait to test tonight. Hopefully I'll have 30-50ms and not 200ms anymore!
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On October 28 2015 00:13 JCoto wrote:Show nested quote +On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. Have you tried 32-bit client?
I have tried standing on my head and whistling cursed melodies. Believe me, this is not a user-solvable problem, the game is just fucked up, even Blizzard acknowledges that in b.net feedback threads.
On October 28 2015 00:22 brickrd wrote:Show nested quote +On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. cops arrested a shoplifter therefore they dont care about murderers logic solid
Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose.
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Hardly a great patch, fps keep dropping during late team games even on 32-bit. The latest patches are just quick fixes before Blizzard eventually optimize the code, which I doubt will happen before the LotV release. It's almost as if SC2 has just been released for the first time and optimizations have to be done all over again.
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On October 28 2015 00:38 opisska wrote: Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose. The company is too big, and they probably should keep the debugging team as small as possible.
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On October 28 2015 00:38 opisska wrote:Show nested quote +On October 28 2015 00:13 JCoto wrote:On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. Have you tried 32-bit client? I have tried standing on my head and whistling cursed melodies. Believe me, this is not a user-solvable problem, the game is just fucked up, even Blizzard acknowledges that in b.net feedback threads. Show nested quote +On October 28 2015 00:22 brickrd wrote:On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. cops arrested a shoplifter therefore they dont care about murderers logic solid Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose.
You seem to have no idea how programming works. People aren't just interchangeable coders that can all work on the same stuff. The people fixing the U.I aren't the same people that are fixing Battle.net related problems or the people in charge of in game performance.
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omg the silence thing wtfff?!!? awesome.
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On October 28 2015 00:48 ZigguratOfUr wrote:Show nested quote +On October 28 2015 00:38 opisska wrote:On October 28 2015 00:13 JCoto wrote:On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. Have you tried 32-bit client? I have tried standing on my head and whistling cursed melodies. Believe me, this is not a user-solvable problem, the game is just fucked up, even Blizzard acknowledges that in b.net feedback threads. On October 28 2015 00:22 brickrd wrote:On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. cops arrested a shoplifter therefore they dont care about murderers logic solid Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose. You seem to have no idea how programming works. People aren't just interchangeable coders that can all work on the same stuff. The people fixing the U.I aren't the same people that are fixing Battle.net related problems or the people in charge of in game performance. Which became the problem that is 3.0.0.
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On October 28 2015 00:13 JCoto wrote:Show nested quote +On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. Have you tried 32-bit client?
Jesus, every time i see this question I want to scream. Yes, of course, we tried 32-bit client! Why do you ask? The game engine got screwed up really badly in teamgames (especially in 3v3/4v4), where the performance drops like crazy. Funny how this is done not on the LOTV beta client, but on game that was purchased, was working well and then suddenly got screwed up, i.e. "anyways everyone switches to LOTV so why bother". No thanks.
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What the OP can't simply copy-pasta text?
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On October 28 2015 00:55 varsovie wrote: What the OP can't simply copy-pasta text?
Nope, the patch notes aren't on the bnet forums yet as far as I know and copying from the launcher doesn't work (the newest patch notes in my launcher are 3.0.2 anyway).
You can post the link once the patch notes get posted by Blizzard and I can add the text version to the OP.
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. I'm not sure but someone said that the new anticheat for 3.0 causes all the performance issues
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China6279 Posts
People really can dig out negatives on pretty much everything.
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I am not sure to understand the part about game server.
Does it mean we will finally be able to play with people playing from korea with decent lags?
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On October 28 2015 01:06 MorDka wrote:Show nested quote +On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. I'm not sure but someone said that the new anticheat for 3.0 causes all the performance issues
There is no anticheat, hacks break every time there's a new patch.
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On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything.
Yeah, they have effectively removed my favourite game mode from the game (even my friends with new computers have terrible fps drops in 2v2 games and while they are at least physically able to play the game, it's not really enjoyable) and they are pretending like nothing happened while fixing minor bugs and solving "problems" that I consider stupid (the silence thing).
I have spend the better part of the last five years playing team SC2 games with my friends, which Blizzard's ignorance has robbed me of for no real reason, so pardon my "negativity". Every patch they don't do anything about it is just laughing in the face of their paying customers. They should just admit their incompetence and revert to the previous patch that worked.
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As an a IT professional, I have to say that blizzard is working hard to improve the sc2 platform.
Thank you and keep with the good work.
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On October 28 2015 00:38 opisska wrote: If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose. I can play just fine with no issues.
If you have smaller features / bugfixes ready to release, you would release them anyway and don't wait until the developers fixed the performance bug which affects some users.
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On October 28 2015 02:20 opisska wrote:Show nested quote +On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. Yeah, they have effectively removed my favourite game mode from the game (even my friends with new computers have terrible fps drops in 2v2 games and while they are at least physically able to play the game, it's not really enjoyable) and they are pretending like nothing happened while fixing minor bugs and solving "problems" that I consider stupid (the silence thing). I have spend the better part of the last five years playing team SC2 games with my friends, which Blizzard's ignorance has robbed me of for no real reason, so pardon my "negativity". Every patch they don't do anything about it is just laughing in the face of their paying customers. They should just admit their incompetence and revert to the previous patch that worked.
Use the 32-bits version, my mentally challenged friend.
User was warned for this post
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On October 28 2015 02:20 opisska wrote:Show nested quote +On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. Yeah, they have effectively removed my favourite game mode from the game (even my friends with new computers have terrible fps drops in 2v2 games and while they are at least physically able to play the game, it's not really enjoyable) and they are pretending like nothing happened while fixing minor bugs and solving "problems" that I consider stupid (the silence thing). I have spend the better part of the last five years playing team SC2 games with my friends, which Blizzard's ignorance has robbed me of for no real reason, so pardon my "negativity". Every patch they don't do anything about it is just laughing in the face of their paying customers. They should just admit their incompetence and revert to the previous patch that worked.
Saying that Blizzard shouldn't fix these bugs because they haven't fixed the performance is "negative" and also very very ignorant of you.
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On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything.
I don't kow what happened to TL users. You can find less negativity and toxicity in Reddit these days.
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A very positive note is how the Heroes of the Storm features are being ported to SC2.
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On October 28 2015 02:07 FireCake wrote: I am not sure to understand the part about game server.
Does it mean we will finally be able to play with people playing from korea with decent lags? My understanding is that if you are playing on Korean server, you're probably gonna have a higher chance playing people closer to you, also playing on Korean server. You'd probably just face fewer actual Koreans.
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here is a link to the actual source
http://us.battle.net/sc2/en/blog/19930935/heart-of-the-swarm-303-patch-notes-10-27-2015
edit the first post and put this in there.
General
Regional Game Servers
With the introduction of Patch 3.0.3, new game servers have been added to StarCraft II for the Americas login region and for the Asia login region.
The matchmaker will now automatically try to find the best game server for you to play on based on your round-trip latency (a.k.a. “ping”) to all of the servers connected to the region you log into.
Your ping information is used in combination with your individual skill rating to find and match you with other players of similar skill who also connect to your server.
Along with this change, a Preferred Game Server selector is now available in Options > Language and Region. This setting will default to Best Match, but players may wish to change this if they notice connection issues when playing on a specific server. If you are not experiencing issues, it is highly recommended that you leave this set to Best Match.
Matchmaking Improvements
Players should now experience shorter queue times when searching for a match.
It should now be less likely for players with large skill differences to be matched against each other in 1v1 matchmaking (eg. Grandmaster vs. Bronze).
The matchmaker should now favor parties of similar size when searching for team games.
Silence Penalty
Players who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty. When silenced, players may not send chat messages in the following areas: In-Game All and Ally Chat Direct whispers to non-Friends List players Chat Channels: Public, Custom, or Group Tournament Lobbies (upon the release of Legacy of the Void) Public Custom Game Lobbies and Arcade Lobbies Writing map reviews A player’s first Silence Penalty will last for 24 hours. Each Silence Penalty received after the first will double in duration, and there is no maximum amount of time that a player can be silenced. Silenced players will be notified of the penalty’s remaining duration each time they log into StarCraft II. A red speech bubble icon will appear on silenced players’ portraits in the game’s menus to indicate their silenced status to others. For more information, see the overview we posted on this feature for Heroes of the Storm which follows similar functionality.
StarCraft II now better evaluates whether a player has completed certain meta-achievements for the Heart of the Swarm or the forthcoming Legacy of the Void campaigns, and may reward credit for those achievements retroactively if it finds errors. Players who are temporarily disconnected from Battle.net during a game should no longer lose their achievement progress if they are automatically reconnected during the same game session. This should reduce the frequency of players who don’t receive credit for an achievement despite having fulfilled the achievement’s criteria. In Options > Graphics, a warning message now displays if players who are running 2 GB of memory or lower attempt to set Texture Quality to Medium or higher. Various optimizations have been made to the StarCraft II network code which should result in a reduction of packet loss during games.
User Interface
In the Arcade, right-clicking an Open Game entry will now bring up a context menu with the option to either Join Game or View Game Info.
New expository videos, titled “The Story So Far”, have been added to the Campaign sub-selection screens. These videos recap the events leading up to the start of each of the three StarCraft II campaigns.
Private Lobbies can now be linked in chat using the [Lobby] linking feature.
The Chat Panel has been slightly widened for users in 16x9 resolutions.
The 1v1 multiplayer loading screen has been refreshed to display race-specific art to match the race selection of each player.
Gameplay
Advanced Ping has been added. To use, hold down ALT and drag-click on either the ground or the minimap to choose from multiple visual indicators that will be sent to players on your team.
The indicators that can be used are: Attack, Defend, On My Way, or Retreat.
A new error cursor now displays to more clearly indicate whether or not abilities can be used through the fog of war.
StarCraft II Editor
The default server storage space for Arcade map creators has been doubled from 150 MB to 300 MB.
In the Data Module, the Hint Viewer now supports enum hints.
On October 28 2015 02:40 Chernobyl wrote: As an a IT professional, I have to say that blizzard is working hard to improve the sc2 platform. Thank you and keep with the good work.
+1 i make database software.
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I bet 10 eCookies that the low resolution map preview will never be fixed. Other than that a nice patch.
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Russian Federation80 Posts
On October 28 2015 02:41 Chernobyl wrote:Show nested quote +On October 28 2015 02:20 opisska wrote:On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. Yeah, they have effectively removed my favourite game mode from the game (even my friends with new computers have terrible fps drops in 2v2 games and while they are at least physically able to play the game, it's not really enjoyable) and they are pretending like nothing happened while fixing minor bugs and solving "problems" that I consider stupid (the silence thing). I have spend the better part of the last five years playing team SC2 games with my friends, which Blizzard's ignorance has robbed me of for no real reason, so pardon my "negativity". Every patch they don't do anything about it is just laughing in the face of their paying customers. They should just admit their incompetence and revert to the previous patch that worked. Use the 32-bits version, my mentally challenged friend. User was warned for this post
They mentioned in this thread, that 32-bit version was tried.
As an IT professional myself it's obvious, that the move to release 3.0 prior to LoTV was bold to say the least - a very risky move. The patch had a lot of changes, some of which were certainly untested in beta before, and the issues this patch caused only confirms that it was a mistake.
HoTS didn't have fantastic performance on my PC before, and now it became worse (in LoTV beta it was even worse, which I accepted as it is beta), so probably they moved some modules (slightly changed or completely revamped) of LoTV straight into HoTS (apparently with some performance loss along the way).
With 32-bit it's kind of playable for me to some extent, but still noticably worse than HoTS before.
It's obvious, the 3.0 patch brought issues to current HoTS playerbase, which is on top priority list of Blizzard for sure, and may take some time before they fix it, but I myself felt that the game is completely different now (even small fps drops make it frustrating simply because of the game nature), I felt robbed.. kind of.
Now not to overdramatize, the point is that I just see why people aren't happy about this patch, and Blizzard with all my respect to them could've avoided this.
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On October 28 2015 03:08 JimmyJRaynor wrote:here is a link to the actual source http://us.battle.net/sc2/en/blog/19930935/heart-of-the-swarm-303-patch-notes-10-27-2015edit the first post and put this in there. + Show Spoiler +GeneralRegional Game ServersWith the introduction of Patch 3.0.3, new game servers have been added to StarCraft II for the Americas login region and for the Asia login region. The matchmaker will now automatically try to find the best game server for you to play on based on your round-trip latency (a.k.a. “ping”) to all of the servers connected to the region you log into. Your ping information is used in combination with your individual skill rating to find and match you with other players of similar skill who also connect to your server. Along with this change, a Preferred Game Server selector is now available in Options > Language and Region. This setting will default to Best Match, but players may wish to change this if they notice connection issues when playing on a specific server. If you are not experiencing issues, it is highly recommended that you leave this set to Best Match. Matchmaking ImprovementsPlayers should now experience shorter queue times when searching for a match. It should now be less likely for players with large skill differences to be matched against each other in 1v1 matchmaking (eg. Grandmaster vs. Bronze). The matchmaker should now favor parties of similar size when searching for team games. Silence PenaltyPlayers who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty. When silenced, players may not send chat messages in the following areas: In-Game All and Ally Chat Direct whispers to non-Friends List players Chat Channels: Public, Custom, or Group Tournament Lobbies (upon the release of Legacy of the Void) Public Custom Game Lobbies and Arcade Lobbies Writing map reviews A player’s first Silence Penalty will last for 24 hours. Each Silence Penalty received after the first will double in duration, and there is no maximum amount of time that a player can be silenced. Silenced players will be notified of the penalty’s remaining duration each time they log into StarCraft II. A red speech bubble icon will appear on silenced players’ portraits in the game’s menus to indicate their silenced status to others. For more information, see the overview we posted on this feature for Heroes of the Storm which follows similar functionality. StarCraft II now better evaluates whether a player has completed certain meta-achievements for the Heart of the Swarm or the forthcoming Legacy of the Void campaigns, and may reward credit for those achievements retroactively if it finds errors. Players who are temporarily disconnected from Battle.net during a game should no longer lose their achievement progress if they are automatically reconnected during the same game session. This should reduce the frequency of players who don’t receive credit for an achievement despite having fulfilled the achievement’s criteria. In Options > Graphics, a warning message now displays if players who are running 2 GB of memory or lower attempt to set Texture Quality to Medium or higher. Various optimizations have been made to the StarCraft II network code which should result in a reduction of packet loss during games. User InterfaceIn the Arcade, right-clicking an Open Game entry will now bring up a context menu with the option to either Join Game or View Game Info. New expository videos, titled “The Story So Far”, have been added to the Campaign sub-selection screens. These videos recap the events leading up to the start of each of the three StarCraft II campaigns. Private Lobbies can now be linked in chat using the [Lobby] linking feature. The Chat Panel has been slightly widened for users in 16x9 resolutions. The 1v1 multiplayer loading screen has been refreshed to display race-specific art to match the race selection of each player. GameplayAdvanced Ping has been added. To use, hold down ALT and drag-click on either the ground or the minimap to choose from multiple visual indicators that will be sent to players on your team. The indicators that can be used are: Attack, Defend, On My Way, or Retreat. A new error cursor now displays to more clearly indicate whether or not abilities can be used through the fog of war. StarCraft II EditorThe default server storage space for Arcade map creators has been doubled from 150 MB to 300 MB. In the Data Module, the Hint Viewer now supports enum hints. On October 28 2015 02:40 Chernobyl wrote: As an a IT professional, I have to say that blizzard is working hard to improve the sc2 platform. Thank you and keep with the good work. +1 i make database software.
Thanks, done!
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On October 28 2015 03:16 wasilix wrote: HoTS didn't have fantastic performance on my PC before, and now it became worse (in LoTV beta it was even worse, which I accepted as it is beta), so probably they moved some modules (slightly changed or completely revamped) of LoTV straight into HoTS (apparently with some performance loss along the way).
With 32-bit it's kind of playable for me to some extent, but still noticably worse than HoTS before.
have u tried running that unit preloader thing that has every unit on screen with every units death occurring and every building blowing up? you run this before u play ur first game.
relative to other games that have 87 bazillion polygons with hundreds of fighting units on screen simultaneously the SC2 engine does great. i'm talking CoH2, Grey Goo, AoA, Rome2, C&C4.
in terms of pure efficiency the SC2 engine offers solid bang for your buck. if the engine sucked balls it never would've been used as the basis of Heroes of the Storm.
morhaime, pearce etc are electrical engineers with 4 year degrees. electrical engineers were basically the closest thing to what a software engineer is today. if they know 1 thing.. its how to evaluate and hire guys that can make an efficient gaming engine.
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Wait. Isnt that "silence" thingy highly abusive? What is keeping me from reporting random people, or making all my friends report the same person over and over?
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This is awesome for us Latam players
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On October 28 2015 03:50 RoomOfMush wrote: Wait. Isnt that "silence" thingy highly abusive? What is keeping me from reporting random people, or making all my friends report the same person over and over?
Well obviously you can also get punished for false reports right?
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On October 28 2015 03:50 RoomOfMush wrote: Wait. Isnt that "silence" thingy highly abusive? What is keeping me from reporting random people, or making all my friends report the same person over and over?
This is very similar to stuff that's been implemented in other games. I'm sure there's way to catch people that try to abuse the system (and there's probably also ways not to be caught for that matter). Ultimately it depends on the good will of the community as do all systems of the sort.
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Russian Federation80 Posts
On October 28 2015 03:48 JimmyJRaynor wrote:Show nested quote +On October 28 2015 03:16 wasilix wrote: HoTS didn't have fantastic performance on my PC before, and now it became worse (in LoTV beta it was even worse, which I accepted as it is beta), so probably they moved some modules (slightly changed or completely revamped) of LoTV straight into HoTS (apparently with some performance loss along the way).
With 32-bit it's kind of playable for me to some extent, but still noticably worse than HoTS before.
have u tried running that unit preloader thing that has every unit on screen with every units death occurring and every building blowing up? you run this before u play ur first game. relative to other games that have 87 bazillion polygons with hundreds of fighting units on screen simultaneously the SC2 engine does great. i'm talking CoH2, Grey Goo, AoA, Rome2, C&C4. in terms of pure efficiency the SC2 engine offers solid bang for your buck. if the engine sucked balls it never would've been used as the basis of Heroes of the Storm. morhaime, pearce etc are electrical engineers with 4 year degrees. electrical engineers were basically the closest thing to what a software engineer is today. if they know 1 thing.. its how to evaluate and hire guys that can make an efficient gaming engine.
Didn't hear about this unit preloader ever. Sounds like it preloads textures only, but they should be preloaded regardless anyway?
you run this before u play ur first game.
first game in session you mean?
Anyway, I didn't say that the game was the cause of non-fantastic performance, my PC isn't very good. What you quoted simply states that HoTS used to have better performance than LoTV.
PS: I won't bite the 4-year degrees though 4-year degree is not enough for a professional, but I didn't want to say that Blizzard is "casual" at all, they earned good load of my respect throughout their existance. But to be fair, the patch 3.0 was a bit "rookiesh" and very different from what i used to see from them, i mean the way it was delivered to production servers.
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I'm not saying people are making these issues up but I really don't get how it's such an issue for people. I'm playing on a 6 year old computer and both hots and lotv work perfectly fine for me in all game modes. I never even had to mess around and change any settings when the patch came out to get the game to work properly.
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the unit preloader is in the arcade. it does nothing for me because everything runs super smooth for me. it has helped some of my pals.
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On October 28 2015 04:11 wasilix wrote:Show nested quote +On October 28 2015 03:48 JimmyJRaynor wrote:On October 28 2015 03:16 wasilix wrote: HoTS didn't have fantastic performance on my PC before, and now it became worse (in LoTV beta it was even worse, which I accepted as it is beta), so probably they moved some modules (slightly changed or completely revamped) of LoTV straight into HoTS (apparently with some performance loss along the way).
With 32-bit it's kind of playable for me to some extent, but still noticably worse than HoTS before.
have u tried running that unit preloader thing that has every unit on screen with every units death occurring and every building blowing up? you run this before u play ur first game. relative to other games that have 87 bazillion polygons with hundreds of fighting units on screen simultaneously the SC2 engine does great. i'm talking CoH2, Grey Goo, AoA, Rome2, C&C4. in terms of pure efficiency the SC2 engine offers solid bang for your buck. if the engine sucked balls it never would've been used as the basis of Heroes of the Storm. morhaime, pearce etc are electrical engineers with 4 year degrees. electrical engineers were basically the closest thing to what a software engineer is today. if they know 1 thing.. its how to evaluate and hire guys that can make an efficient gaming engine. Didn't hear about this unit preloader ever. Sounds like it preloads textures only, but they should be preloaded regardless anyway? first game in session you mean? Anyway, I didn't say that the game was the cause of non-fantastic performance, my PC isn't very good. What you quoted simply states that HoTS used to have better performance than LoTV. PS: I won't bite the 4-year degrees though 4-year degree is not enough for a professional, but I didn't want to say that Blizzard is "casual" at all, they earned good load of my respect throughout their existance. But to be fair, the patch 3.0 was a bit "rookiesh" and very different from what i used to see from them, i mean the way it was delivered to production servers.
in my country the 4 year bachelor's degree is the overwhelming vast majority of academic work one must complete to become a P. Eng.
according to the proejct managers i answer to... back in the 80s electrical engineering was the hardest 4 year bachelor's program to get into from high school by a country mile. at Waterloo (best engineering school in canada) i think its still #1, but not by a wide margin.
i have much more respect for Morhaime's and Pearce's educational background than i do for the educational background of our new prime minister.
imo, every engine Blizz made after SC1 has been a technical masterpiece relative to the competition. seeing where the leadership of Blizzard came from ... its not surprising.
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard.
PREACH.
I am having this problem as well. IT IS NOT FIXED by changing 64-->32 bit because I have a 32 bit desktop. I USED TO BE ABLE TO PLAY 60 FPS MEDIUM and on LOTV (pre-3.0 patch) 60 FPS medium, now I get unplayable FPS drops and lag on LOWEST of settings
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Those threads are youtube basicly. You have the OP which is the video you watch and below the OP are the youtube comments (if you know what i mean).
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Loading screen of the matches looks so much better now. Funny bug when i drop mules:
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On October 28 2015 21:06 PinoKotsBeer wrote:Loading screen of the matches looks so much better now. Funny bug when i drop mules: Dude, u are a little oversaturated. Just sayin'
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i really hate this idea that the masses decide who can and cannot speak on games nowadays.. if you dont like what someone is saying, squelch them... if they're an idiot, lots of people will squelch them.. no need for a system that will just be abused by streamers or people who don't like streamers.. i mean honestly, have people been playing 4v4s and taken it seriously enough to say "okay, this guy said i was dumb for going 4 nexuses before gateway in a 4v4, r u fking kidding me? report this idiot for comm abuse!!!" like in dota it somewhat makes sense (although it's highly abused and still shouldnt be in the game), but for SC2 it just seems really out of place..
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On October 28 2015 21:47 Endymion wrote: i really hate this idea that the masses decide who can and cannot speak on games nowadays No they can't. They say it's a similar system to Heroes of the Storm, where each case is manually investigated. They also say: "we’ll also investigate players who are found to frequently dish out trivial or false reports and take action as necessary"
Link: us.battle.net
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It should now be less likely for players with large skill differences to be matched against each other in 1v1 matchmaking (eg. Grandmaster vs. Bronze). I guess Master vs. Gold is ok then...
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On October 29 2015 02:12 Mendelfist wrote:Show nested quote +On October 28 2015 21:47 Endymion wrote: i really hate this idea that the masses decide who can and cannot speak on games nowadays No they can't. They say it's a similar system to Heroes of the Storm, where each case is manually investigated. They also say: "we’ll also investigate players who are found to frequently dish out trivial or false reports and take action as necessary" Link: us.battle.net if they actually do that it would be great. But I fear this is too much work to do so they might take the simple way out and automatise the process.
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On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything.
It sad... Our little community here was never like this 4-5 years ago.
On October 28 2015 03:02 Tiaraju9 wrote:Show nested quote +On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. I don't kow what happened to TL users. You can find less negativity and toxicity in Reddit these days.
Agree with this ^
I always used to tell my friends - hey look the TL community, they're not as bitchy as some of the other communities out there. Now I can barely tell myself that. Nearly every thread I read these days is filled with some kind of negativity aimed at Blizzard.
As I mentioned before, if you're unhappy - Just quit playing. Leave SC2 and leave this forum while you're at it.
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On October 29 2015 05:12 CometNine wrote:Show nested quote +On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. It sad... Our little community here was never like this 4-5 years ago. Show nested quote +On October 28 2015 03:02 Tiaraju9 wrote:On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. I don't kow what happened to TL users. You can find less negativity and toxicity in Reddit these days. Agree with this ^ I always used to tell my friends - hey look the TL community, they're not as bitchy as some of the other communities out there. Now I can barely tell myself that. Nearly every thread I read these days is filled with some kind of negativity aimed at Blizzard. As I mentioned before, if you're unhappy - Just quit playing. Leave SC2 and leave this forum while you're at it.
Well they should take responsibility of not doing a good job. as consumers we are paying money to buy the game. if it was a free game no one would care.
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Amazing, this sounds like a good patch if I understand it correctly :D
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On October 28 2015 21:39 Phaenoman wrote:Show nested quote +On October 28 2015 21:06 PinoKotsBeer wrote:Loading screen of the matches looks so much better now. Funny bug when i drop mules: Dude, u are a little oversaturated. Just sayin'
Seems like a fair representation of what a mule is worth to me .
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On October 29 2015 05:54 Musicus wrote:Show nested quote +On October 28 2015 21:39 Phaenoman wrote:On October 28 2015 21:06 PinoKotsBeer wrote:Loading screen of the matches looks so much better now. Funny bug when i drop mules: Dude, u are a little oversaturated. Just sayin' Seems like a fair representation of what a mule is worth to me .
Haha, exactly what I was thinking.
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard.
Lower pings, faster match making and silencing douchebags is irrelevant? I'm glad you're not the one who decides what gets added to this game. Sure, the performance may be bugged but I don't see how you could possibly find the things they did do irrelevant or not necessary in any way.
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On October 28 2015 00:35 Tiaraju9 wrote: Blizzard added brazilian servers to Diablo 3 in july. Heroes already has brazilian servers (I was told by some reddit user). My guess is that they are adding brazilian servers to SC2 now.
If that is true, this 3.0.3 patch is the best SC2 new feature that Blizzard could have added to improve the brazilian players experience. I can't wait to test tonight. Hopefully I'll have 30-50ms and not 200ms anymore! gl hf! is it better now?
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On October 28 2015 21:39 Phaenoman wrote:Show nested quote +On October 28 2015 21:06 PinoKotsBeer wrote:Loading screen of the matches looks so much better now. Funny bug when i drop mules: Dude, u are a little oversaturated. Just sayin' lol
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On October 29 2015 05:12 CometNine wrote:Show nested quote +On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. It sad... Our little community here was never like this 4-5 years ago. Show nested quote +On October 28 2015 03:02 Tiaraju9 wrote:On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. I don't kow what happened to TL users. You can find less negativity and toxicity in Reddit these days. Agree with this ^
i watched this pattern happen with RA3 and CoH1.
this is how many RTS communities degrade until the community is super-tiny and then the few remaining guys are just happy to have a new community member.
the guppies leave the ladder 1 by 1 and soon the ladder is just a nasty brutal shark tank.
On October 29 2015 05:12 CometNine wrote: As I mentioned before, if you're unhappy - Just quit playing. Leave SC2 and leave this forum while you're at it.
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard.
Bye. I heard LoL is a good game, you should try it.
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On October 28 2015 21:39 Phaenoman wrote:Show nested quote +On October 28 2015 21:06 PinoKotsBeer wrote:Loading screen of the matches looks so much better now. Funny bug when i drop mules: Dude, u are a little oversaturated. Just sayin'
Fun little bug, it happens all the time now... *sad*
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On October 28 2015 03:48 JimmyJRaynor wrote:Show nested quote +On October 28 2015 03:16 wasilix wrote: HoTS didn't have fantastic performance on my PC before, and now it became worse (in LoTV beta it was even worse, which I accepted as it is beta), so probably they moved some modules (slightly changed or completely revamped) of LoTV straight into HoTS (apparently with some performance loss along the way).
With 32-bit it's kind of playable for me to some extent, but still noticably worse than HoTS before.
morhaime, pearce etc are electrical engineers with 4 year degrees. electrical engineers were basically the closest thing to what a software engineer is today. if they know 1 thing.. its how to evaluate and hire guys that can make an efficient gaming engine.
I tend to disagree with the last statement
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Great changes! It will be awesome to have the Australian server operational.
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On October 29 2015 06:45 JimmyJRaynor wrote:Show nested quote +On October 29 2015 05:12 CometNine wrote:On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. It sad... Our little community here was never like this 4-5 years ago. On October 28 2015 03:02 Tiaraju9 wrote:On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. I don't kow what happened to TL users. You can find less negativity and toxicity in Reddit these days. Agree with this ^ i watched this pattern happen with RA3 and CoH1. this is how many RTS communities degrade until the community is super-tiny and then the few remaining guys are just happy to have a new community member. the guppies leave the ladder 1 by 1 and soon the ladder is just a nasty brutal shark tank. Show nested quote +On October 29 2015 05:12 CometNine wrote: As I mentioned before, if you're unhappy - Just quit playing. Leave SC2 and leave this forum while you're at it.
Not sure how that applies to me asking people to leave. In a work environment...people are there to earn a living. If they are unhappy with their workplace, one would think that they try to apply for other jobs and leave amicably rather wait for someone to fire them?
With regards to your quote ^ - That's not true. Have you ever worked in a work environment with people under you with motivation problems? I have, and I have remedied said motivation problems.
You find out why they are not performing and help them through it with constructive and positive feedback. You identify which areas they perform well in and you tell them "Good job here and here but I think this this and this needs a bit more focus and if you need any help - please ask and do not feel afraid to approach me". You support your non-performing staff member(s) instead of telling them they suck and they should look for work elsewhere.
Also: it's actually quite difficult to fire people here lol. Employment Laws give people a lot of rights these days. It's easier / more productive to fix the troubled employee than outright get rid of them.
On October 29 2015 05:14 Riner1212 wrote:Show nested quote +On October 29 2015 05:12 CometNine wrote:On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. It sad... Our little community here was never like this 4-5 years ago. On October 28 2015 03:02 Tiaraju9 wrote:On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. I don't kow what happened to TL users. You can find less negativity and toxicity in Reddit these days. Agree with this ^ I always used to tell my friends - hey look the TL community, they're not as bitchy as some of the other communities out there. Now I can barely tell myself that. Nearly every thread I read these days is filled with some kind of negativity aimed at Blizzard. As I mentioned before, if you're unhappy - Just quit playing. Leave SC2 and leave this forum while you're at it. Well they should take responsibility of not doing a good job. as consumers we are paying money to buy the game. if it was a free game no one would care.
That is a fair point and I have no problem with people giving feedback about things that aren't working. I actually have this problem with the software we use at my workplace and I always give feedback to the supplier. However, some of the feedback that's given here is hardly constructive feedback - the way I read some of it is more so emotional rage and complaints rather than explicitly stating what's not working and under what conditions.
The way in which people communicate problems is very important. In my line of work - I provide services to people and I need to make sure that my clients are receiving the best possible service. However, there have been two or three occasions where I have messed up and my clients have complained to me. And I'll tell you something - the clients that were sincere and told me I made a mistake in a friendly manner got their problems solved and fixed up a lot faster than the client who berated me over the telephone questioning every little thing that I did and told me "if you can't do your job properly, you shouldn't be doing it at all."
At the end of the day, I just think we should be more articulate when explaining problems than the usual "Rant, this is broken..I wasted my money/I'm not wasting my money with this game. Bye Blizzard" complaints.
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This silence thing is 5 years late... I stopped playing because all the terrible bm'ers in every other game. Good to see them try to do something about it finally though.
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United Kingdom20154 Posts
Players who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty
So.. What's to stop people from reporting everybody who plays the wrong race? If you make the threshold small (like 3-5 reports) then it'll get triggered by mad opponents all the time cause you built the "wrong" units. If it's huge, people can do whatever they want and not worry about it triggering.
automatic unmoderated punishment for clicking a button just seems like a terrible idea. I've been silenced in LoL without saying anything at all for the last 20 games and Riot spent a LOT of time working on that stuff.
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On October 29 2015 07:43 CometNine wrote: Not sure how that applies to me asking people to leave. In a work environment...people are there to earn a living. If they are unhappy with their workplace, one would think that they try to apply for other jobs and leave amicably rather wait for someone to fire them?
lighten up dawg, it is humour... i thought the picture made it crystal clear it was a humourous take on your comment.
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. Not buying a game off of beta impressions. Smart guy Kappa
User was warned for this post
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Yikes, i never had this many bugs before..
*The worker glitch when dropping mules *When i leave sc2 it fcks up my sensitivity of OSX and i need to reboot to fix it. *Performance issues (like everyone else) *Some kind of audio starts to play when the game starts while there is nothing going on , after that its gone. *Audio crashes *no fps counter *3 year old bug of the medivac+scv is still in it *audio goes to 100% (all sliders) everytime i start sc2, have to lower it manually
joy... joy... fun fun fun fun. something positive? lotv LE portraits are live ... that will keep me entertained...
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weow silencing chat for being toxic! welcome to legal legends 2.0
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Silence thing is long overdue.
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On October 28 2015 21:06 PinoKotsBeer wrote:Loading screen of the matches looks so much better now. Funny bug when i drop mules:
My hypothesis is that dropping a mule lowers the harvester count on the CC (the x/16 number) by 1.
Case 1: No. of SCVs = No. of MULEs So if you have 1 SCV and 1 MULE mining, the CC shows 0/16. Same for 2 SCVs and 2 MULEs, 3 SCVs and 3 MULEs, etc. This data is consistent with my hypothesis.
Case 2: No. of SCVs > No. of MULEs If you have 2 SCVs and 1 MULE mining, the CC shows 1/16. In general, for X MULEs and Y SCVs, the CC shows Y - X harvesters.
Case 3: No. of SCVs < No. of MULEs This scenario is when the worker counter goes nuts. Let's say you have 1 MULE and 0 SCVs. Then the worker counter shows a hilariously large number, which is undoubtedly the result of a counter with no ability to handle negative numbers instead displaying the max number possible in the engine, or perhaps the max number - 1, depending on how the worker counter is coded.
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One thing i noticed with patch 3.0.x is that the wait time for 1v1 (rank or unrank) takes much longer.
Not sure if i like the fact battle.net decide which server I play on based on lag. This is not user friendly bc there's no one universal account across all servers.
In Asia, I am Plat. In NA, I am diamond. Each account has diff stats. Unless they are willing to merge all my accounts to one and that's the one i log on regardless which server i am connecting to, that will make sense.
Side point, i don't understand why don't they just have one account across all servers from the beginning.
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So whats this stopping me other people from trolling Winter and give him bad reviews in order to get him silenced (like his viewbot fiasco)?
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Seriously though... when I joined Teamliquid.net YEARS ago I was impressed with the high level of discussion about SC2 compared to other forums... now there's just so much bitching and whining going on about everything... unbelivable.
I for my part appreciate that Blizzard is much more communicative about their changes and their reasoning behind it than before
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On October 28 2015 00:48 fenix404 wrote: omg the silence thing wtfff?!!? awesome.
Taken from DotA2. It's not that awesome really.
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On October 29 2015 05:12 CometNine wrote:Show nested quote +On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. It sad... Our little community here was never like this 4-5 years ago. Show nested quote +On October 28 2015 03:02 Tiaraju9 wrote:On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. I don't kow what happened to TL users. You can find less negativity and toxicity in Reddit these days. Agree with this ^ I always used to tell my friends - hey look the TL community, they're not as bitchy as some of the other communities out there. Now I can barely tell myself that. Nearly every thread I read these days is filled with some kind of negativity aimed at Blizzard. As I mentioned before, if you're unhappy - Just quit playing. Leave SC2 and leave this forum while you're at it.
We turned into the republican debate :/
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Is it really that negative to voice displeasure at the near breaking of a game that was 'working as intended'. LotV has some interesting aspects, but the fact that for many people, the game became damn near unplayable spoils nearly all of it.
The have had a long beta, then they use HotS to test their actual coding side stuff on Hots, totally unoptimized, mention something about Win10 user problems, and absolutely ignore that many, many people that are not on Win10 suffered serious performance issues? And just humptydump along like there aren't a thousand posts on it on Bnet.
When they use people that bought a game to test the new game, and then act like all is hunky dorry...it tends to piss people off that still play it (and not LotV...even when I had a beta key...dont ask unless you really want to know). It cements the idea that they actually don't give a shit about the people that have given them their green, but only whose new green they can grab.
Why should we think that LotV will be any more playable that HotS is at the moment? You actually think we are happy to give more money at this juncture? Nope. I will probably have to wait a loooong time to convince myself it is worth it.
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On October 29 2015 13:19 Kaz1 wrote: Is it really that negative to voice displeasure at the near breaking of a game that was 'working as intended'. LotV has some interesting aspects, but the fact that for many people, the game became damn near unplayable spoils nearly all of it.
The have had a long beta, then they use HotS to test their actual coding side stuff on Hots, totally unoptimized, mention something about Win10 user problems, and absolutely ignore that many, many people that are not on Win10 suffered serious performance issues? And just humptydump along like there aren't a thousand posts on it on Bnet.
When they use people that bought a game to test the new game, and then act like all is hunky dorry...it tends to piss people off that still play it (and not LotV...even when I had a beta key...dont ask unless you really want to know). It cements the idea that they actually don't give a shit about the people that have given them their green, but only whose new green they can grab.
Why should we think that LotV will be any more playable that HotS is at the moment? You actually think we are happy to give more money at this juncture? Nope. I will probably have to wait a loooong time to convince myself it is worth it. Blizzard always polish their games even after release.
I don't know why people are so surprised that a huge patch like the one we just had is going to work all fine and well, then go on assuming it will not be improved, just because we have improvement elsewhere.
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The 1v1 multiplayer loading screen has been refreshed to display race-specific art to match the race selection of each player.
New art sucks, needs to be improved because it looks way too much cartoonish. They cut hydralisk's tail also. I already disliked marine/hydra/zealot pop out when you choose race now they applied this thing into loading screen. Do they think that players are blind so they need to make huge ass portraits of units for per race so player will I know " Ah, this seem to be Zerg".
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On October 28 2015 02:07 FireCake wrote: I am not sure to understand the part about game server.
Does it mean we will finally be able to play with people playing from korea with decent lags? I am sure you need to focus more on the Silence part
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard.
^^ Indeed. Haven't logged in but maybe once since 3.0 due to 1-5 FPS performance team games. I guess I'll check this patch out, but if I get single digit FPS again i'm done.
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On October 29 2015 08:55 Cyro wrote:Show nested quote +Players who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty So.. What's to stop people from reporting everybody who plays the wrong race? You could read the thread before you post in it.
Link: www.teamliquid.net
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. I bet your rage quit also.Dude, there are hundreds of topics about the performance after 3.0 patch and you still haven't figure it out how to deal with it. You kinda deserved it.All you have to do is Google : SC2 3.0 patch performance issues and voila..but it seems you're to lazy to read anything , but still you whine like a b.......Pls just google it! You'll find all your answers.
PS. Win 10: disable 1 core. Launch 32 bit client instead of 64 bit client.
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Some people in this thread have a serious case of Stockholm syndrome
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On October 29 2015 11:28 BigRedDog wrote: One thing i noticed with patch 3.0.x is that the wait time for 1v1 (rank or unrank) takes much longer.
Not sure if i like the fact battle.net decide which server I play on based on lag. This is not user friendly bc there's no one universal account across all servers.
In Asia, I am Plat. In NA, I am diamond. Each account has diff stats. Unless they are willing to merge all my accounts to one and that's the one i log on regardless which server i am connecting to, that will make sense.
Side point, i don't understand why don't they just have one account across all servers from the beginning. That's not the server they mean. Afaik there's multiple subservers per region and this is the one it will automatically find for you.
You can still pick the region..
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I'm playing on 64-bit mode again, seems to run fine now.
Windows 10 Pro x64.
EDIT: always have left the affinity untouched, do not disable any of the cores.
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On October 29 2015 14:43 outscar wrote:Show nested quote +The 1v1 multiplayer loading screen has been refreshed to display race-specific art to match the race selection of each player. New art sucks, needs to be improved because it looks way too much cartoonish. They cut hydralisk's tail also. I already disliked marine/hydra/zealot pop out when you choose race now they applied this thing into loading screen. Do they think that players are blind so they need to make huge ass portraits of units for per race so player will I know " Ah, this seem to be Zerg".
Really? So the goal now has definitively turn to '1) pick a update point at random 2) This is bad. This is bad. This is bad bad bad!'.
Because listening to you, we should have a black screen for the loading background. And the tail of the hydra... I just can't...
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+ Show Spoiler +Silence Penalty
Players who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty. When silenced, players may not send chat messages in the following areas: In-Game All and Ally Chat Direct whispers to non-Friends List players Chat Channels: Public, Custom, or Group Tournament Lobbies (upon the release of Legacy of the Void) Public Custom Game Lobbies and Arcade Lobbies Writing map reviews A player’s first Silence Penalty will last for 24 hours. Each Silence Penalty received after the first will double in duration, and there is no maximum amount of time that a player can be silenced. Silenced players will be notified of the penalty’s remaining duration each time they log into StarCraft II. A red speech bubble icon will appear on silenced players’ portraits in the game’s menus to indicate their silenced status to others. For more information, see the overview we posted on this feature for Heroes of the Storm which follows similar functionality.
So they basically give out chat bans while they couldn't even keep the HOTS ladder free of maphackers, even after those hackers got reported plenty of times. I understand that this will work out when the game is fresh, but I think that in a year or so this system won't work anymore because blizzard will stop caring. The last ban I got for abusive chat (and I abusive chat alot) was back in mid 2012. Since then I haven't ever been banned for calling someone a faggot or anything. So I doubt this system will do any good.
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On October 29 2015 14:55 Glorfindel! wrote:Show nested quote +On October 28 2015 02:07 FireCake wrote: I am not sure to understand the part about game server.
Does it mean we will finally be able to play with people playing from korea with decent lags? I am sure you need to focus more on the Silence part
I don't get it. There seems not to have links between the silence part and the regional game servers
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On October 28 2015 21:06 PinoKotsBeer wrote:Loading screen of the matches looks so much better now. Funny bug when i drop mules: see!! mules op herp derp :p
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On October 28 2015 00:38 opisska wrote: Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose.
As a software dev i want to point out that this is not how things work. Especialy in very complex problems its hard to just hand over an task to another dev, and most of the time people have a specialty in a certain branch, most of these changes are server-client connection what is a totaly different expertise then performance issues ingame.
Also as a dev i must say that edge cases like your are horrible horrible to reproduce. its not like you can fedex your PC. For example me and my friends have none problems what so ever. Alot of people on TL also not, therfore probarly at blizzard they have not effectively found the bug yet. Because it can be very specific hardware/driver/ other software related.
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Czech Republic12115 Posts
On October 29 2015 21:30 matthy wrote:Show nested quote +On October 28 2015 00:38 opisska wrote: Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose. As a software dev i want to point out that this is not how things work. Especialy in very complex problems its hard to just hand over an task to another dev, and most of the time people have a specialty in a certain branch, most of these changes are server-client connection what is a totaly different expertise then performance issues ingame. Also as a dev i must say that edge cases like your are horrible horrible to reproduce. its not like you can fedex your PC. For example me and my friends have none problems what so ever. Alot of people on TL also not, therfore probarly at blizzard they have not effectively found the bug yet. Because it can be very specific hardware/driver/ other software related. I found it is much better to ignore him in this cases :-)
Though as a programmer in a bigger company I find his view very funny
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I find the idea that I as a paying customer should be concerned by the internal workings of a company hilarious.
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The silence is so bullshit. Starcraft is all about the BM. I want to shit talk playerssss
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On October 29 2015 22:33 dr3am_b3ing wrote:The silence is so bullshit. Starcraft is all about the BM. I want to shit talk playerssss
Well sometimes it gets very annoying. So far I've never had any problem since I may have experienced offensive shit talk like 1-3 times in 2 years of SC2. Community is very, very polite. Even "light" shit talk is ussually a fun factor to enchance the tiff a bit, and ussually reciprocal and not trully offensive, like (oh shit, fucking banelings, fucking mutas, fucking stalker all in, fucking hellbats, go away shit mecher, etc....). It is fun to annoy your opponents with strategies and they get vocal about it.
However, it's not a bad measure to keep childish behaviors away since some people is just stupid.
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Just FYI, that mule issue. Looks like they are using 32 bit values for that count, and the maximum number that can store is 2^32-1, which is 4,294,967,295.
It's a classic case of not having a bounds check in there. Easy mistake, also easy to fix, it'll be sorted in the next minor patch.
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On October 29 2015 20:11 FireCake wrote:Show nested quote +On October 29 2015 14:55 Glorfindel! wrote:On October 28 2015 02:07 FireCake wrote: I am not sure to understand the part about game server.
Does it mean we will finally be able to play with people playing from korea with decent lags? I am sure you need to focus more on the Silence part I don't get it. There seems not to have links between the silence part and the regional game servers
I guess he tried an insulting joke.
I doubt there can be decent lag with EU/Korea. But it does sound like they set up servers in places that allow for a better cross region play.
As for the performance issues. There was this little * when it came to system requirements. And it basically said, the minimum system reqs might increase later on. And they did increase alot from WoL. So if your computer is not the fastest, you have been warned. But it's mostly some hardware optimization issues right now, there are vastly different working hardware and software performance enhancers out there and they all work differently.
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On October 29 2015 22:15 deacon.frost wrote:Show nested quote +On October 29 2015 21:30 matthy wrote:On October 28 2015 00:38 opisska wrote: Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose. As a software dev i want to point out that this is not how things work. Especialy in very complex problems its hard to just hand over an task to another dev, and most of the time people have a specialty in a certain branch, most of these changes are server-client connection what is a totaly different expertise then performance issues ingame. Also as a dev i must say that edge cases like your are horrible horrible to reproduce. its not like you can fedex your PC. For example me and my friends have none problems what so ever. Alot of people on TL also not, therfore probarly at blizzard they have not effectively found the bug yet. Because it can be very specific hardware/driver/ other software related. I found it is much better to ignore him in this cases :-) Though as a programmer in a bigger company I find his view very funny
this reminds me of Waxangels sig thehehe
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On October 29 2015 22:24 opisska wrote: I find the idea that I as a paying customer should be concerned by the internal workings of a company hilarious.
good comeback....
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On October 28 2015 03:16 wasilix wrote:Show nested quote +On October 28 2015 02:41 Chernobyl wrote:On October 28 2015 02:20 opisska wrote:On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. Yeah, they have effectively removed my favourite game mode from the game (even my friends with new computers have terrible fps drops in 2v2 games and while they are at least physically able to play the game, it's not really enjoyable) and they are pretending like nothing happened while fixing minor bugs and solving "problems" that I consider stupid (the silence thing). I have spend the better part of the last five years playing team SC2 games with my friends, which Blizzard's ignorance has robbed me of for no real reason, so pardon my "negativity". Every patch they don't do anything about it is just laughing in the face of their paying customers. They should just admit their incompetence and revert to the previous patch that worked. Use the 32-bits version, my mentally challenged friend. User was warned for this post They mentioned in this thread, that 32-bit version was tried. As an IT professional myself it's obvious, that the move to release 3.0 prior to LoTV was bold to say the least - a very risky move. The patch had a lot of changes, some of which were certainly untested in beta before, and the issues this patch caused only confirms that it was a mistake. They rolled out the architectural changes to a wide audience instead of the limited beta players (even though it was an open beta at the end) to see if there are things which need to be addressed prior to the Lotv release. Imagine, Lotv gets released and then gets bad press for some performance issues.
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United Kingdom20154 Posts
The have had a long beta, then they use HotS to test their actual coding side stuff on Hots, totally unoptimized, mention something about Win10 user problems, and absolutely ignore that many, many people that are not on Win10 suffered serious performance issues? And just humptydump along like there aren't a thousand posts on it on Bnet.
It's easy to document very significant performance losses going from 32 to 64 bit on the beta client which is still on v2.5, not even 3.0
i have not seen anybody at blizzard acknowledge that for the entire beta
They rolled out the architectural changes to a wide audience instead of the limited beta players
It was ~20-60% of the starcraft playerbase for many months
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sounds pretty good. now make the game better...
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Russian Federation80 Posts
On October 30 2015 03:16 [F_]aths wrote:Show nested quote +On October 28 2015 03:16 wasilix wrote:On October 28 2015 02:41 Chernobyl wrote:On October 28 2015 02:20 opisska wrote:On October 28 2015 02:06 digmouse wrote: People really can dig out negatives on pretty much everything. Yeah, they have effectively removed my favourite game mode from the game (even my friends with new computers have terrible fps drops in 2v2 games and while they are at least physically able to play the game, it's not really enjoyable) and they are pretending like nothing happened while fixing minor bugs and solving "problems" that I consider stupid (the silence thing). I have spend the better part of the last five years playing team SC2 games with my friends, which Blizzard's ignorance has robbed me of for no real reason, so pardon my "negativity". Every patch they don't do anything about it is just laughing in the face of their paying customers. They should just admit their incompetence and revert to the previous patch that worked. Use the 32-bits version, my mentally challenged friend. User was warned for this post They mentioned in this thread, that 32-bit version was tried. As an IT professional myself it's obvious, that the move to release 3.0 prior to LoTV was bold to say the least - a very risky move. The patch had a lot of changes, some of which were certainly untested in beta before, and the issues this patch caused only confirms that it was a mistake. They rolled out the architectural changes to a wide audience instead of the limited beta players (even though it was an open beta at the end) to see if there are things which need to be addressed prior to the Lotv release. Imagine, Lotv gets released and then gets bad press for some performance issues.
Well, it's not how things get done if you want to know. The point is that say there was a working branch 2.x that is HoTS, and was prerelease 3.x. No one ever in practice of programming throws 2.x out of the window and replaces it with 3.x. They didn't, although it seems they replaced some significant modules, which is enough to stay away from these changes. This is just asking for problems, really. I don't really see a reason why 3.0 couldn't wait until release. I get it, BW screens hype, etc, a I believe this decision was forced on IT department.
Changes like these only travel from newer branches to older in few cases: hotfixes (which is unlikely to happen in this order, normally will be brought from older stable branch to newer in this case) and post-release maintenance of old branches.
Anyway what's done is done, pretty obvious they aren't happy about the result, and working hard on it, so I'm not here to flame them, but when things like this happen there are always unhappy customers, and also there are unhappy and vocal (read: outrageously vocal) unhappy customers, so I rather even sympathise Blizzard in this situation
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can the silenced players receive messages from others not on their friends? If so, put me on the list right now!
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On October 29 2015 23:25 hZCube wrote: Just FYI, that mule issue. Looks like they are using 32 bit values for that count, and the maximum number that can store is 2^32-1, which is 4,294,967,295.
It's a classic case of not having a bounds check in there. Easy mistake, also easy to fix, it'll be sorted in the next minor patch.
Glad to see Blizzard developpers do sometimes the same silly mistakes than I do when I code :p
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I can't believe more people aren't up in arms about the "silencing." First, look at our big brother LOL. How did that work out for them? Pro players constantly goaded into saying one bad remark and then banned. Don't we all want to be able to express ourselves freely?
It's like any other social justice warrior campaign. Sounds great on the outside until you realize the means used to accomplish the goal. People telling on each other because they don't like each other. This will turn bnet into my elementary school classes. Quite possibly the worst idea ever.
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On October 30 2015 08:37 TRaFFiC wrote: I can't believe more people aren't up in arms about the "silencing." First, look at our big brother LOL. How did that work out for them? Pro players constantly goaded into saying one bad remark and then banned. Don't we all want to be able to express ourselves freely?
It's like any other social justice warrior campaign. Sounds great on the outside until you realize the means used to accomplish the goal. People telling on each other because they don't like each other. This will turn bnet into my elementary school classes. Quite possibly the worst idea ever.
Agreed! Even though there's way too much trash talk and BM going on on Battlenet (feel free to check out my blog for a full discussion of the topic), I think "silencing" goes too far.
It's totally sufficient that you can block/ban/squelch people that you don't want to interact with
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Whats the cooldown for the duration increase? How long does one expect to be released back to the previous stage of the penalty?
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United Kingdom20154 Posts
On October 30 2015 09:43 RevTiberius wrote:Show nested quote +On October 30 2015 08:37 TRaFFiC wrote: I can't believe more people aren't up in arms about the "silencing." First, look at our big brother LOL. How did that work out for them? Pro players constantly goaded into saying one bad remark and then banned. Don't we all want to be able to express ourselves freely?
It's like any other social justice warrior campaign. Sounds great on the outside until you realize the means used to accomplish the goal. People telling on each other because they don't like each other. This will turn bnet into my elementary school classes. Quite possibly the worst idea ever.
Agreed! Even though there's way too much trash talk and BM going on on Battlenet (feel free to check out my blog for a full discussion of the topic), I think "silencing" goes too far. It's totally sufficient that you can block/ban/squelch people that you don't want to interact with
it's AUTOMATIC SILENCING that is the problem. It's too easy to game and have false reports.
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At least it's only silencing. As much as I think it's completely unnecessary and catering only to whiny children (really, people should not be such crybabies about what somebody writes them on the internet) it also doesn't feel like a problem to me. I would be putting the Blizzard HQ on fire if it was actual banning, but only silencing, who cares. They should go a step further and make it a shadowban, so that you don't know that you are silenced and make an AI to reply to you in a generically insulted way - my experience of the game would be exactly the same as before! (of course, they should implement that after they roll back to some version of the game that actually works).
Now I am being positive and constructive, right?
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