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Active: 1406 users

Patch 3.0.3: Regional Game Servers and more

Forum Index > SC2 General
110 CommentsPost a Reply
1 2 3 4 5 6 Next All
Musicus
Profile Joined August 2011
Germany23576 Posts
October 27 2015 14:54 GMT
#1
http://us.battle.net/sc2/en/blog/19930935/heart-of-the-swarm-303-patch-notes-10-27-2015

General

Regional Game Servers

With the introduction of Patch 3.0.3, new game servers have been added to StarCraft II for the Americas login region and for the Asia login region.

The matchmaker will now automatically try to find the best game server for you to play on based on your round-trip latency (a.k.a. “ping”) to all of the servers connected to the region you log into.

Your ping information is used in combination with your individual skill rating to find and match you with other players of similar skill who also connect to your server.

Along with this change, a Preferred Game Server selector is now available in Options > Language and Region. This setting will default to Best Match, but players may wish to change this if they notice connection issues when playing on a specific server. If you are not experiencing issues, it is highly recommended that you leave this set to Best Match.


Matchmaking Improvements

Players should now experience shorter queue times when searching for a match.

It should now be less likely for players with large skill differences to be matched against each other in 1v1 matchmaking (eg. Grandmaster vs. Bronze).

The matchmaker should now favor parties of similar size when searching for team games.


Silence Penalty

Players who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty.
When silenced, players may not send chat messages in the following areas:
In-Game All and Ally Chat
Direct whispers to non-Friends List players
Chat Channels: Public, Custom, or Group
Tournament Lobbies (upon the release of Legacy of the Void)
Public Custom Game Lobbies and Arcade Lobbies
Writing map reviews
A player’s first Silence Penalty will last for 24 hours.
Each Silence Penalty received after the first will double in duration, and there is no maximum amount of time that a player can be silenced.
Silenced players will be notified of the penalty’s remaining duration each time they log into StarCraft II.
A red speech bubble icon will appear on silenced players’ portraits in the game’s menus to indicate their silenced status to others.
For more information, see the overview we posted on this feature for Heroes of the Storm which follows similar functionality.

StarCraft II now better evaluates whether a player has completed certain meta-achievements for the Heart of the Swarm or the forthcoming Legacy of the Void campaigns, and may reward credit for those achievements retroactively if it finds errors.
Players who are temporarily disconnected from Battle.net during a game should no longer lose their achievement progress if they are automatically reconnected during the same game session. This should reduce the frequency of players who don’t receive credit for an achievement despite having fulfilled the achievement’s criteria.
In Options > Graphics, a warning message now displays if players who are running 2 GB of memory or lower attempt to set Texture Quality to Medium or higher.
Various optimizations have been made to the StarCraft II network code which should result in a reduction of packet loss during games.

User Interface

In the Arcade, right-clicking an Open Game entry will now bring up a context menu with the option to either Join Game or View Game Info.

New expository videos, titled “The Story So Far”, have been added to the Campaign sub-selection screens. These videos recap the events leading up to the start of each of the three StarCraft II campaigns.

Private Lobbies can now be linked in chat using the [Lobby] linking feature.

The Chat Panel has been slightly widened for users in 16x9 resolutions.

The 1v1 multiplayer loading screen has been refreshed to display race-specific art to match the race selection of each player.


Gameplay

Advanced Ping has been added.
To use, hold down ALT and drag-click on either the ground or the minimap to choose from multiple visual indicators that will be sent to players on your team.

The indicators that can be used are: Attack, Defend, On My Way, or Retreat.

A new error cursor now displays to more clearly indicate whether or not abilities can be used through the fog of war.


StarCraft II Editor

The default server storage space for Arcade map creators has been doubled from 150 MB to 300 MB.

In the Data Module, the Hint Viewer now supports enum hints.


Original post:
+ Show Spoiler +
Here are the patch notes from the battle.net launcher app.

http://imgur.com/a/r8fbm

[image loading]

[image loading]

[image loading]

Credit to Tiaraju9 for providing the images on www.reddit.com
Facebook Twitter Reddit
Maru and Serral are probably top 5.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 27 2015 15:04 GMT
#2
Cool to see advanced map pings arrive before LotV
ㅇㅅㅌㅅ
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 27 2015 15:09 GMT
#3
A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.

I am not buying LoTV, bye Blizzard.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
RHoudini
Profile Joined October 2009
Belgium3627 Posts
October 27 2015 15:12 GMT
#4
Sounds good!
Lee Jae Dong fighting!
JCoto
Profile Joined October 2014
Spain574 Posts
October 27 2015 15:13 GMT
#5
On October 28 2015 00:09 opisska wrote:
A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.

I am not buying LoTV, bye Blizzard.


Have you tried 32-bit client?
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2015-10-27 15:19:30
October 27 2015 15:19 GMT
#6
Blizzard needs to create rewards in the form of the loading screen race-specific art. It would be a nice touch at no performance cost. Could even have the community create the art.
T P Z sagi
brickrd
Profile Blog Joined March 2014
United States4894 Posts
October 27 2015 15:22 GMT
#7
On October 28 2015 00:09 opisska wrote:
A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.

I am not buying LoTV, bye Blizzard.

cops arrested a shoplifter therefore they dont care about murderers

logic solid
TL+ Member
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-10-27 15:41:11
October 27 2015 15:35 GMT
#8
Blizzard added brazilian servers to Diablo 3 in july. Heroes already has brazilian servers (I was told by some reddit user). My guess is that they are adding brazilian servers to SC2 now.

If that is true, this 3.0.3 patch is the best SC2 new feature that Blizzard could have added to improve the brazilian players experience. I can't wait to test tonight. Hopefully I'll have 30-50ms and not 200ms anymore!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 27 2015 15:38 GMT
#9
On October 28 2015 00:13 JCoto wrote:
Show nested quote +
On October 28 2015 00:09 opisska wrote:
A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.

I am not buying LoTV, bye Blizzard.


Have you tried 32-bit client?


I have tried standing on my head and whistling cursed melodies. Believe me, this is not a user-solvable problem, the game is just fucked up, even Blizzard acknowledges that in b.net feedback threads.

On October 28 2015 00:22 brickrd wrote:
Show nested quote +
On October 28 2015 00:09 opisska wrote:
A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.

I am not buying LoTV, bye Blizzard.

cops arrested a shoplifter therefore they dont care about murderers

logic solid


Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
GreenTea
Profile Joined September 2015
Netherlands17 Posts
October 27 2015 15:38 GMT
#10
Hardly a great patch, fps keep dropping during late team games even on 32-bit. The latest patches are just quick fixes before Blizzard eventually optimize the code, which I doubt will happen before the LotV release. It's almost as if SC2 has just been released for the first time and optimizations have to be done all over again.
Time's a wastin'...
GreenTea
Profile Joined September 2015
Netherlands17 Posts
October 27 2015 15:42 GMT
#11
On October 28 2015 00:38 opisska wrote:
Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose.

The company is too big, and they probably should keep the debugging team as small as possible.
Time's a wastin'...
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 27 2015 15:48 GMT
#12
On October 28 2015 00:38 opisska wrote:
Show nested quote +
On October 28 2015 00:13 JCoto wrote:
On October 28 2015 00:09 opisska wrote:
A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.

I am not buying LoTV, bye Blizzard.


Have you tried 32-bit client?


I have tried standing on my head and whistling cursed melodies. Believe me, this is not a user-solvable problem, the game is just fucked up, even Blizzard acknowledges that in b.net feedback threads.

Show nested quote +
On October 28 2015 00:22 brickrd wrote:
On October 28 2015 00:09 opisska wrote:
A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.

I am not buying LoTV, bye Blizzard.

cops arrested a shoplifter therefore they dont care about murderers

logic solid


Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose.


You seem to have no idea how programming works. People aren't just interchangeable coders that can all work on the same stuff. The people fixing the U.I aren't the same people that are fixing Battle.net related problems or the people in charge of in game performance.
fenix404
Profile Joined May 2011
United States305 Posts
October 27 2015 15:48 GMT
#13
omg the silence thing wtfff?!!? awesome.
"think for yourself, question authority"
GreenTea
Profile Joined September 2015
Netherlands17 Posts
October 27 2015 15:53 GMT
#14
On October 28 2015 00:48 ZigguratOfUr wrote:
Show nested quote +
On October 28 2015 00:38 opisska wrote:
On October 28 2015 00:13 JCoto wrote:
On October 28 2015 00:09 opisska wrote:
A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.

I am not buying LoTV, bye Blizzard.


Have you tried 32-bit client?


I have tried standing on my head and whistling cursed melodies. Believe me, this is not a user-solvable problem, the game is just fucked up, even Blizzard acknowledges that in b.net feedback threads.

On October 28 2015 00:22 brickrd wrote:
On October 28 2015 00:09 opisska wrote:
A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.

I am not buying LoTV, bye Blizzard.

cops arrested a shoplifter therefore they dont care about murderers

logic solid


Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose.


You seem to have no idea how programming works. People aren't just interchangeable coders that can all work on the same stuff. The people fixing the U.I aren't the same people that are fixing Battle.net related problems or the people in charge of in game performance.

Which became the problem that is 3.0.0.
Time's a wastin'...
fLyiNgDroNe
Profile Joined September 2005
Belgium4040 Posts
October 27 2015 15:53 GMT
#15
On October 28 2015 00:13 JCoto wrote:
Show nested quote +
On October 28 2015 00:09 opisska wrote:
A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.

I am not buying LoTV, bye Blizzard.


Have you tried 32-bit client?


Jesus, every time i see this question I want to scream. Yes, of course, we tried 32-bit client! Why do you ask?
The game engine got screwed up really badly in teamgames (especially in 3v3/4v4), where the performance drops like crazy. Funny how this is done not on the LOTV beta client, but on game that was purchased, was working well and then suddenly got screwed up, i.e. "anyways everyone switches to LOTV so why bother". No thanks.
Drone is a way of living
varsovie
Profile Joined December 2013
Canada326 Posts
October 27 2015 15:55 GMT
#16
What the OP can't simply copy-pasta text?
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-10-27 16:06:50
October 27 2015 16:06 GMT
#17
On October 28 2015 00:55 varsovie wrote:
What the OP can't simply copy-pasta text?


Nope, the patch notes aren't on the bnet forums yet as far as I know and copying from the launcher doesn't work (the newest patch notes in my launcher are 3.0.2 anyway).

You can post the link once the patch notes get posted by Blizzard and I can add the text version to the OP.
Maru and Serral are probably top 5.
MorDka
Profile Joined October 2012
Poland543 Posts
October 27 2015 16:06 GMT
#18
On October 28 2015 00:09 opisska wrote:
A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.

I am not buying LoTV, bye Blizzard.

I'm not sure but someone said that the new anticheat for 3.0 causes all the performance issues
digmouse
Profile Blog Joined November 2010
China6330 Posts
October 27 2015 17:06 GMT
#19
People really can dig out negatives on pretty much everything.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
FireCake
Profile Joined March 2013
151 Posts
October 27 2015 17:07 GMT
#20
I am not sure to understand the part about game server.

Does it mean we will finally be able to play with people playing from korea with decent lags?
Progamer
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