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http://us.battle.net/sc2/en/blog/19930935/heart-of-the-swarm-303-patch-notes-10-27-2015
General
Regional Game Servers
With the introduction of Patch 3.0.3, new game servers have been added to StarCraft II for the Americas login region and for the Asia login region.
The matchmaker will now automatically try to find the best game server for you to play on based on your round-trip latency (a.k.a. “ping”) to all of the servers connected to the region you log into.
Your ping information is used in combination with your individual skill rating to find and match you with other players of similar skill who also connect to your server.
Along with this change, a Preferred Game Server selector is now available in Options > Language and Region. This setting will default to Best Match, but players may wish to change this if they notice connection issues when playing on a specific server. If you are not experiencing issues, it is highly recommended that you leave this set to Best Match.
Matchmaking Improvements
Players should now experience shorter queue times when searching for a match.
It should now be less likely for players with large skill differences to be matched against each other in 1v1 matchmaking (eg. Grandmaster vs. Bronze).
The matchmaker should now favor parties of similar size when searching for team games.
Silence Penalty
Players who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty. When silenced, players may not send chat messages in the following areas: In-Game All and Ally Chat Direct whispers to non-Friends List players Chat Channels: Public, Custom, or Group Tournament Lobbies (upon the release of Legacy of the Void) Public Custom Game Lobbies and Arcade Lobbies Writing map reviews A player’s first Silence Penalty will last for 24 hours. Each Silence Penalty received after the first will double in duration, and there is no maximum amount of time that a player can be silenced. Silenced players will be notified of the penalty’s remaining duration each time they log into StarCraft II. A red speech bubble icon will appear on silenced players’ portraits in the game’s menus to indicate their silenced status to others. For more information, see the overview we posted on this feature for Heroes of the Storm which follows similar functionality.
StarCraft II now better evaluates whether a player has completed certain meta-achievements for the Heart of the Swarm or the forthcoming Legacy of the Void campaigns, and may reward credit for those achievements retroactively if it finds errors. Players who are temporarily disconnected from Battle.net during a game should no longer lose their achievement progress if they are automatically reconnected during the same game session. This should reduce the frequency of players who don’t receive credit for an achievement despite having fulfilled the achievement’s criteria. In Options > Graphics, a warning message now displays if players who are running 2 GB of memory or lower attempt to set Texture Quality to Medium or higher. Various optimizations have been made to the StarCraft II network code which should result in a reduction of packet loss during games.
User Interface
In the Arcade, right-clicking an Open Game entry will now bring up a context menu with the option to either Join Game or View Game Info.
New expository videos, titled “The Story So Far”, have been added to the Campaign sub-selection screens. These videos recap the events leading up to the start of each of the three StarCraft II campaigns.
Private Lobbies can now be linked in chat using the [Lobby] linking feature.
The Chat Panel has been slightly widened for users in 16x9 resolutions.
The 1v1 multiplayer loading screen has been refreshed to display race-specific art to match the race selection of each player.
Gameplay
Advanced Ping has been added. To use, hold down ALT and drag-click on either the ground or the minimap to choose from multiple visual indicators that will be sent to players on your team.
The indicators that can be used are: Attack, Defend, On My Way, or Retreat.
A new error cursor now displays to more clearly indicate whether or not abilities can be used through the fog of war.
StarCraft II Editor
The default server storage space for Arcade map creators has been doubled from 150 MB to 300 MB.
In the Data Module, the Hint Viewer now supports enum hints.
Original post: + Show Spoiler +
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Cool to see advanced map pings arrive before LotV
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A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard.
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard.
Have you tried 32-bit client?
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Blizzard needs to create rewards in the form of the loading screen race-specific art. It would be a nice touch at no performance cost. Could even have the community create the art.
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. cops arrested a shoplifter therefore they dont care about murderers
logic solid
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Blizzard added brazilian servers to Diablo 3 in july. Heroes already has brazilian servers (I was told by some reddit user). My guess is that they are adding brazilian servers to SC2 now.
If that is true, this 3.0.3 patch is the best SC2 new feature that Blizzard could have added to improve the brazilian players experience. I can't wait to test tonight. Hopefully I'll have 30-50ms and not 200ms anymore!
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On October 28 2015 00:13 JCoto wrote:Show nested quote +On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. Have you tried 32-bit client?
I have tried standing on my head and whistling cursed melodies. Believe me, this is not a user-solvable problem, the game is just fucked up, even Blizzard acknowledges that in b.net feedback threads.
On October 28 2015 00:22 brickrd wrote:Show nested quote +On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. cops arrested a shoplifter therefore they dont care about murderers logic solid
Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose.
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Hardly a great patch, fps keep dropping during late team games even on 32-bit. The latest patches are just quick fixes before Blizzard eventually optimize the code, which I doubt will happen before the LotV release. It's almost as if SC2 has just been released for the first time and optimizations have to be done all over again.
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On October 28 2015 00:38 opisska wrote: Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose. The company is too big, and they probably should keep the debugging team as small as possible.
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On October 28 2015 00:38 opisska wrote:Show nested quote +On October 28 2015 00:13 JCoto wrote:On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. Have you tried 32-bit client? I have tried standing on my head and whistling cursed melodies. Believe me, this is not a user-solvable problem, the game is just fucked up, even Blizzard acknowledges that in b.net feedback threads. Show nested quote +On October 28 2015 00:22 brickrd wrote:On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. cops arrested a shoplifter therefore they dont care about murderers logic solid Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose.
You seem to have no idea how programming works. People aren't just interchangeable coders that can all work on the same stuff. The people fixing the U.I aren't the same people that are fixing Battle.net related problems or the people in charge of in game performance.
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omg the silence thing wtfff?!!? awesome.
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On October 28 2015 00:48 ZigguratOfUr wrote:Show nested quote +On October 28 2015 00:38 opisska wrote:On October 28 2015 00:13 JCoto wrote:On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. Have you tried 32-bit client? I have tried standing on my head and whistling cursed melodies. Believe me, this is not a user-solvable problem, the game is just fucked up, even Blizzard acknowledges that in b.net feedback threads. On October 28 2015 00:22 brickrd wrote:On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. cops arrested a shoplifter therefore they dont care about murderers logic solid Your logic is silly, not mine. If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose. You seem to have no idea how programming works. People aren't just interchangeable coders that can all work on the same stuff. The people fixing the U.I aren't the same people that are fixing Battle.net related problems or the people in charge of in game performance. Which became the problem that is 3.0.0.
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On October 28 2015 00:13 JCoto wrote:Show nested quote +On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. Have you tried 32-bit client?
Jesus, every time i see this question I want to scream. Yes, of course, we tried 32-bit client! Why do you ask? The game engine got screwed up really badly in teamgames (especially in 3v3/4v4), where the performance drops like crazy. Funny how this is done not on the LOTV beta client, but on game that was purchased, was working well and then suddenly got screwed up, i.e. "anyways everyone switches to LOTV so why bother". No thanks.
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What the OP can't simply copy-pasta text?
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On October 28 2015 00:55 varsovie wrote: What the OP can't simply copy-pasta text?
Nope, the patch notes aren't on the bnet forums yet as far as I know and copying from the launcher doesn't work (the newest patch notes in my launcher are 3.0.2 anyway).
You can post the link once the patch notes get posted by Blizzard and I can add the text version to the OP.
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On October 28 2015 00:09 opisska wrote: A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.
I am not buying LoTV, bye Blizzard. I'm not sure but someone said that the new anticheat for 3.0 causes all the performance issues
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China6326 Posts
People really can dig out negatives on pretty much everything.
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I am not sure to understand the part about game server.
Does it mean we will finally be able to play with people playing from korea with decent lags?
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