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Patch 3.0.3: Regional Game Servers and more - Page 2

Forum Index > SC2 General
110 CommentsPost a Reply
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jalstar
Profile Blog Joined September 2009
United States8198 Posts
October 27 2015 17:13 GMT
#21
On October 28 2015 01:06 MorDka wrote:
Show nested quote +
On October 28 2015 00:09 opisska wrote:
A lot of completely irrelevant things, yet not a single fuck given about fixing the fact that a large group of people can't play team games at all because 3.0 completely botched the performance.

I am not buying LoTV, bye Blizzard.

I'm not sure but someone said that the new anticheat for 3.0 causes all the performance issues


There is no anticheat, hacks break every time there's a new patch.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 27 2015 17:20 GMT
#22
On October 28 2015 02:06 digmouse wrote:
People really can dig out negatives on pretty much everything.


Yeah, they have effectively removed my favourite game mode from the game (even my friends with new computers have terrible fps drops in 2v2 games and while they are at least physically able to play the game, it's not really enjoyable) and they are pretending like nothing happened while fixing minor bugs and solving "problems" that I consider stupid (the silence thing).

I have spend the better part of the last five years playing team SC2 games with my friends, which Blizzard's ignorance has robbed me of for no real reason, so pardon my "negativity". Every patch they don't do anything about it is just laughing in the face of their paying customers. They should just admit their incompetence and revert to the previous patch that worked.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Chernobyl
Profile Joined March 2011
Brazil143 Posts
October 27 2015 17:40 GMT
#23
As an a IT professional, I have to say that blizzard is working hard to improve the sc2 platform.

Thank you and keep with the good work.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
October 27 2015 17:40 GMT
#24
On October 28 2015 00:38 opisska wrote:
If there are fundamental issues rendering the game unplayable, all relevant human resources should be put on those. Well I would not be mad if they released a new poster, because art designers are surely not that useful for that, but if they are releasing new software features and fixing tiny little bugs, then they are using engineers, coders and testers for the wrong purpose.

I can play just fine with no issues.

If you have smaller features / bugfixes ready to release, you would release them anyway and don't wait until the developers fixed the performance bug which affects some users.
You don't choose to play zerg. The zerg choose you.
Chernobyl
Profile Joined March 2011
Brazil143 Posts
October 27 2015 17:41 GMT
#25
On October 28 2015 02:20 opisska wrote:
Show nested quote +
On October 28 2015 02:06 digmouse wrote:
People really can dig out negatives on pretty much everything.


Yeah, they have effectively removed my favourite game mode from the game (even my friends with new computers have terrible fps drops in 2v2 games and while they are at least physically able to play the game, it's not really enjoyable) and they are pretending like nothing happened while fixing minor bugs and solving "problems" that I consider stupid (the silence thing).

I have spend the better part of the last five years playing team SC2 games with my friends, which Blizzard's ignorance has robbed me of for no real reason, so pardon my "negativity". Every patch they don't do anything about it is just laughing in the face of their paying customers. They should just admit their incompetence and revert to the previous patch that worked.


Use the 32-bits version, my mentally challenged friend.

User was warned for this post
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 27 2015 18:00 GMT
#26
On October 28 2015 02:20 opisska wrote:
Show nested quote +
On October 28 2015 02:06 digmouse wrote:
People really can dig out negatives on pretty much everything.


Yeah, they have effectively removed my favourite game mode from the game (even my friends with new computers have terrible fps drops in 2v2 games and while they are at least physically able to play the game, it's not really enjoyable) and they are pretending like nothing happened while fixing minor bugs and solving "problems" that I consider stupid (the silence thing).

I have spend the better part of the last five years playing team SC2 games with my friends, which Blizzard's ignorance has robbed me of for no real reason, so pardon my "negativity". Every patch they don't do anything about it is just laughing in the face of their paying customers. They should just admit their incompetence and revert to the previous patch that worked.


Saying that Blizzard shouldn't fix these bugs because they haven't fixed the performance is "negative" and also very very ignorant of you.
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-10-27 18:12:49
October 27 2015 18:02 GMT
#27
On October 28 2015 02:06 digmouse wrote:
People really can dig out negatives on pretty much everything.


I don't kow what happened to TL users. You can find less negativity and toxicity in Reddit these days.
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-10-27 18:05:02
October 27 2015 18:03 GMT
#28
A very positive note is how the Heroes of the Storm features are being ported to SC2.
ejozl
Profile Joined October 2010
Denmark3491 Posts
October 27 2015 18:04 GMT
#29
On October 28 2015 02:07 FireCake wrote:
I am not sure to understand the part about game server.

Does it mean we will finally be able to play with people playing from korea with decent lags?

My understanding is that if you are playing on Korean server, you're probably gonna have a higher chance playing people closer to you, also playing on Korean server. You'd probably just face fewer actual Koreans.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17489 Posts
Last Edited: 2015-10-27 18:29:10
October 27 2015 18:08 GMT
#30
here is a link to the actual source

http://us.battle.net/sc2/en/blog/19930935/heart-of-the-swarm-303-patch-notes-10-27-2015

edit the first post and put this in there.

General

Regional Game Servers

With the introduction of Patch 3.0.3, new game servers have been added to StarCraft II for the Americas login region and for the Asia login region.

The matchmaker will now automatically try to find the best game server for you to play on based on your round-trip latency (a.k.a. “ping”) to all of the servers connected to the region you log into.

Your ping information is used in combination with your individual skill rating to find and match you with other players of similar skill who also connect to your server.

Along with this change, a Preferred Game Server selector is now available in Options > Language and Region. This setting will default to Best Match, but players may wish to change this if they notice connection issues when playing on a specific server. If you are not experiencing issues, it is highly recommended that you leave this set to Best Match.


Matchmaking Improvements

Players should now experience shorter queue times when searching for a match.

It should now be less likely for players with large skill differences to be matched against each other in 1v1 matchmaking (eg. Grandmaster vs. Bronze).

The matchmaker should now favor parties of similar size when searching for team games.


Silence Penalty

Players who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty.
When silenced, players may not send chat messages in the following areas:
In-Game All and Ally Chat
Direct whispers to non-Friends List players
Chat Channels: Public, Custom, or Group
Tournament Lobbies (upon the release of Legacy of the Void)
Public Custom Game Lobbies and Arcade Lobbies
Writing map reviews
A player’s first Silence Penalty will last for 24 hours.
Each Silence Penalty received after the first will double in duration, and there is no maximum amount of time that a player can be silenced.
Silenced players will be notified of the penalty’s remaining duration each time they log into StarCraft II.
A red speech bubble icon will appear on silenced players’ portraits in the game’s menus to indicate their silenced status to others.
For more information, see the overview we posted on this feature for Heroes of the Storm which follows similar functionality.

StarCraft II now better evaluates whether a player has completed certain meta-achievements for the Heart of the Swarm or the forthcoming Legacy of the Void campaigns, and may reward credit for those achievements retroactively if it finds errors.
Players who are temporarily disconnected from Battle.net during a game should no longer lose their achievement progress if they are automatically reconnected during the same game session. This should reduce the frequency of players who don’t receive credit for an achievement despite having fulfilled the achievement’s criteria.
In Options > Graphics, a warning message now displays if players who are running 2 GB of memory or lower attempt to set Texture Quality to Medium or higher.
Various optimizations have been made to the StarCraft II network code which should result in a reduction of packet loss during games.

User Interface

In the Arcade, right-clicking an Open Game entry will now bring up a context menu with the option to either Join Game or View Game Info.

New expository videos, titled “The Story So Far”, have been added to the Campaign sub-selection screens. These videos recap the events leading up to the start of each of the three StarCraft II campaigns.

Private Lobbies can now be linked in chat using the [Lobby] linking feature.

The Chat Panel has been slightly widened for users in 16x9 resolutions.

The 1v1 multiplayer loading screen has been refreshed to display race-specific art to match the race selection of each player.


Gameplay

Advanced Ping has been added.
To use, hold down ALT and drag-click on either the ground or the minimap to choose from multiple visual indicators that will be sent to players on your team.

The indicators that can be used are: Attack, Defend, On My Way, or Retreat.

A new error cursor now displays to more clearly indicate whether or not abilities can be used through the fog of war.


StarCraft II Editor

The default server storage space for Arcade map creators has been doubled from 150 MB to 300 MB.

In the Data Module, the Hint Viewer now supports enum hints.

On October 28 2015 02:40 Chernobyl wrote:
As an a IT professional, I have to say that blizzard is working hard to improve the sc2 platform.
Thank you and keep with the good work.


+1
i make database software.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Biolunar
Profile Joined February 2012
Germany224 Posts
October 27 2015 18:08 GMT
#31
I bet 10 eCookies that the low resolution map preview will never be fixed. Other than that a nice patch.
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
wasilix
Profile Joined August 2014
Russian Federation80 Posts
October 27 2015 18:16 GMT
#32
On October 28 2015 02:41 Chernobyl wrote:
Show nested quote +
On October 28 2015 02:20 opisska wrote:
On October 28 2015 02:06 digmouse wrote:
People really can dig out negatives on pretty much everything.


Yeah, they have effectively removed my favourite game mode from the game (even my friends with new computers have terrible fps drops in 2v2 games and while they are at least physically able to play the game, it's not really enjoyable) and they are pretending like nothing happened while fixing minor bugs and solving "problems" that I consider stupid (the silence thing).

I have spend the better part of the last five years playing team SC2 games with my friends, which Blizzard's ignorance has robbed me of for no real reason, so pardon my "negativity". Every patch they don't do anything about it is just laughing in the face of their paying customers. They should just admit their incompetence and revert to the previous patch that worked.


Use the 32-bits version, my mentally challenged friend.

User was warned for this post


They mentioned in this thread, that 32-bit version was tried.

As an IT professional myself it's obvious, that the move to release 3.0 prior to LoTV was bold to say the least - a very risky move. The patch had a lot of changes, some of which were certainly untested in beta before, and the issues this patch caused only confirms that it was a mistake.

HoTS didn't have fantastic performance on my PC before, and now it became worse (in LoTV beta it was even worse, which I accepted as it is beta), so probably they moved some modules (slightly changed or completely revamped) of LoTV straight into HoTS (apparently with some performance loss along the way).

With 32-bit it's kind of playable for me to some extent, but still noticably worse than HoTS before.

It's obvious, the 3.0 patch brought issues to current HoTS playerbase, which is on top priority list of Blizzard for sure, and may take some time before they fix it, but I myself felt that the game is completely different now (even small fps drops make it frustrating simply because of the game nature), I felt robbed.. kind of.

Now not to overdramatize, the point is that I just see why people aren't happy about this patch, and Blizzard with all my respect to them could've avoided this.
Musicus
Profile Joined August 2011
Germany23576 Posts
October 27 2015 18:36 GMT
#33
On October 28 2015 03:08 JimmyJRaynor wrote:
here is a link to the actual source

http://us.battle.net/sc2/en/blog/19930935/heart-of-the-swarm-303-patch-notes-10-27-2015

edit the first post and put this in there.

+ Show Spoiler +
General

Regional Game Servers

With the introduction of Patch 3.0.3, new game servers have been added to StarCraft II for the Americas login region and for the Asia login region.

The matchmaker will now automatically try to find the best game server for you to play on based on your round-trip latency (a.k.a. “ping”) to all of the servers connected to the region you log into.

Your ping information is used in combination with your individual skill rating to find and match you with other players of similar skill who also connect to your server.

Along with this change, a Preferred Game Server selector is now available in Options > Language and Region. This setting will default to Best Match, but players may wish to change this if they notice connection issues when playing on a specific server. If you are not experiencing issues, it is highly recommended that you leave this set to Best Match.


Matchmaking Improvements

Players should now experience shorter queue times when searching for a match.

It should now be less likely for players with large skill differences to be matched against each other in 1v1 matchmaking (eg. Grandmaster vs. Bronze).

The matchmaker should now favor parties of similar size when searching for team games.


Silence Penalty

Players who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty.
When silenced, players may not send chat messages in the following areas:
In-Game All and Ally Chat
Direct whispers to non-Friends List players
Chat Channels: Public, Custom, or Group
Tournament Lobbies (upon the release of Legacy of the Void)
Public Custom Game Lobbies and Arcade Lobbies
Writing map reviews
A player’s first Silence Penalty will last for 24 hours.
Each Silence Penalty received after the first will double in duration, and there is no maximum amount of time that a player can be silenced.
Silenced players will be notified of the penalty’s remaining duration each time they log into StarCraft II.
A red speech bubble icon will appear on silenced players’ portraits in the game’s menus to indicate their silenced status to others.
For more information, see the overview we posted on this feature for Heroes of the Storm which follows similar functionality.

StarCraft II now better evaluates whether a player has completed certain meta-achievements for the Heart of the Swarm or the forthcoming Legacy of the Void campaigns, and may reward credit for those achievements retroactively if it finds errors.
Players who are temporarily disconnected from Battle.net during a game should no longer lose their achievement progress if they are automatically reconnected during the same game session. This should reduce the frequency of players who don’t receive credit for an achievement despite having fulfilled the achievement’s criteria.
In Options > Graphics, a warning message now displays if players who are running 2 GB of memory or lower attempt to set Texture Quality to Medium or higher.
Various optimizations have been made to the StarCraft II network code which should result in a reduction of packet loss during games.

User Interface

In the Arcade, right-clicking an Open Game entry will now bring up a context menu with the option to either Join Game or View Game Info.

New expository videos, titled “The Story So Far”, have been added to the Campaign sub-selection screens. These videos recap the events leading up to the start of each of the three StarCraft II campaigns.

Private Lobbies can now be linked in chat using the [Lobby] linking feature.

The Chat Panel has been slightly widened for users in 16x9 resolutions.

The 1v1 multiplayer loading screen has been refreshed to display race-specific art to match the race selection of each player.


Gameplay

Advanced Ping has been added.
To use, hold down ALT and drag-click on either the ground or the minimap to choose from multiple visual indicators that will be sent to players on your team.

The indicators that can be used are: Attack, Defend, On My Way, or Retreat.

A new error cursor now displays to more clearly indicate whether or not abilities can be used through the fog of war.


StarCraft II Editor

The default server storage space for Arcade map creators has been doubled from 150 MB to 300 MB.

In the Data Module, the Hint Viewer now supports enum hints.

On October 28 2015 02:40 Chernobyl wrote:
As an a IT professional, I have to say that blizzard is working hard to improve the sc2 platform.
Thank you and keep with the good work.


+1
i make database software.


Thanks, done!
Maru and Serral are probably top 5.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17489 Posts
Last Edited: 2015-10-27 19:03:25
October 27 2015 18:48 GMT
#34
On October 28 2015 03:16 wasilix wrote:
HoTS didn't have fantastic performance on my PC before, and now it became worse (in LoTV beta it was even worse, which I accepted as it is beta), so probably they moved some modules (slightly changed or completely revamped) of LoTV straight into HoTS (apparently with some performance loss along the way).

With 32-bit it's kind of playable for me to some extent, but still noticably worse than HoTS before.


have u tried running that unit preloader thing that has every unit on screen with every units death occurring and every building blowing up? you run this before u play ur first game.

relative to other games that have 87 bazillion polygons with hundreds of fighting units on screen simultaneously the SC2 engine does great. i'm talking CoH2, Grey Goo, AoA, Rome2, C&C4.

in terms of pure efficiency the SC2 engine offers solid bang for your buck. if the engine sucked balls it never would've been used as the basis of Heroes of the Storm.

morhaime, pearce etc are electrical engineers with 4 year degrees. electrical engineers were basically the closest thing to what a software engineer is today. if they know 1 thing.. its how to evaluate and hire guys that can make an efficient gaming engine.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
RoomOfMush
Profile Joined March 2015
1296 Posts
October 27 2015 18:50 GMT
#35
Wait. Isnt that "silence" thingy highly abusive? What is keeping me from reporting random people, or making all my friends report the same person over and over?
ColterTV
Profile Joined September 2010
Argentina163 Posts
October 27 2015 18:54 GMT
#36
This is awesome for us Latam players
ColterTV Stream -> http://www.twitch.tv/ColterTV
Musicus
Profile Joined August 2011
Germany23576 Posts
October 27 2015 18:55 GMT
#37
On October 28 2015 03:50 RoomOfMush wrote:
Wait. Isnt that "silence" thingy highly abusive? What is keeping me from reporting random people, or making all my friends report the same person over and over?


Well obviously you can also get punished for false reports right?
Maru and Serral are probably top 5.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 27 2015 18:57 GMT
#38
On October 28 2015 03:50 RoomOfMush wrote:
Wait. Isnt that "silence" thingy highly abusive? What is keeping me from reporting random people, or making all my friends report the same person over and over?


This is very similar to stuff that's been implemented in other games. I'm sure there's way to catch people that try to abuse the system (and there's probably also ways not to be caught for that matter). Ultimately it depends on the good will of the community as do all systems of the sort.
wasilix
Profile Joined August 2014
Russian Federation80 Posts
October 27 2015 19:11 GMT
#39
On October 28 2015 03:48 JimmyJRaynor wrote:
Show nested quote +
On October 28 2015 03:16 wasilix wrote:
HoTS didn't have fantastic performance on my PC before, and now it became worse (in LoTV beta it was even worse, which I accepted as it is beta), so probably they moved some modules (slightly changed or completely revamped) of LoTV straight into HoTS (apparently with some performance loss along the way).

With 32-bit it's kind of playable for me to some extent, but still noticably worse than HoTS before.


have u tried running that unit preloader thing that has every unit on screen with every units death occurring and every building blowing up? you run this before u play ur first game.

relative to other games that have 87 bazillion polygons with hundreds of fighting units on screen simultaneously the SC2 engine does great. i'm talking CoH2, Grey Goo, AoA, Rome2, C&C4.

in terms of pure efficiency the SC2 engine offers solid bang for your buck. if the engine sucked balls it never would've been used as the basis of Heroes of the Storm.

morhaime, pearce etc are electrical engineers with 4 year degrees. electrical engineers were basically the closest thing to what a software engineer is today. if they know 1 thing.. its how to evaluate and hire guys that can make an efficient gaming engine.


Didn't hear about this unit preloader ever. Sounds like it preloads textures only, but they should be preloaded regardless anyway?


you run this before u play ur first game.

first game in session you mean?

Anyway, I didn't say that the game was the cause of non-fantastic performance, my PC isn't very good. What you quoted simply states that HoTS used to have better performance than LoTV.

PS: I won't bite the 4-year degrees though 4-year degree is not enough for a professional, but I didn't want to say that Blizzard is "casual" at all, they earned good load of my respect throughout their existance. But to be fair, the patch 3.0 was a bit "rookiesh" and very different from what i used to see from them, i mean the way it was delivered to production servers.
Fliparoni
Profile Joined February 2012
205 Posts
October 27 2015 19:20 GMT
#40
I'm not saying people are making these issues up but I really don't get how it's such an issue for people. I'm playing on a 6 year old computer and both hots and lotv work perfectly fine for me in all game modes. I never even had to mess around and change any settings when the patch came out to get the game to work properly.
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